diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 657 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 367 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 583 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneBase.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 212 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyWorld.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/Program.cs | 3 |
9 files changed, 1075 insertions, 760 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index e9151b5..b8a8f42 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -370,8 +370,9 @@ namespace OpenSim | |||
370 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, | 370 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, |
371 | AgentCircuitManager circuitManager) | 371 | AgentCircuitManager circuitManager) |
372 | { | 372 | { |
373 | SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); | ||
373 | return | 374 | return |
374 | new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, | 375 | new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer, |
375 | m_moduleLoader, m_dumpAssetsToFile); | 376 | m_moduleLoader, m_dumpAssetsToFile); |
376 | } | 377 | } |
377 | 378 | ||
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs new file mode 100644 index 0000000..325153f --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -0,0 +1,657 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Framework.Console; | ||
8 | using OpenSim.Region.Environment.Types; | ||
9 | using OpenSim.Region.Physics.Manager; | ||
10 | |||
11 | namespace OpenSim.Region.Environment.Scenes | ||
12 | { | ||
13 | public class InnerScene | ||
14 | { | ||
15 | public Dictionary<LLUUID, ScenePresence> ScenePresences; | ||
16 | public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | ||
17 | public Dictionary<LLUUID, EntityBase> Entities; | ||
18 | |||
19 | public BasicQuadTreeNode QuadTree; | ||
20 | |||
21 | protected RegionInfo m_regInfo; | ||
22 | |||
23 | protected Scene m_parentScene; | ||
24 | public PhysicsScene PhyScene; | ||
25 | |||
26 | private PermissionManager PermissionsMngr; | ||
27 | |||
28 | public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr) | ||
29 | { | ||
30 | m_parentScene = parent; | ||
31 | m_regInfo = regInfo; | ||
32 | PermissionsMngr = permissionsMngr; | ||
33 | QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256); | ||
34 | QuadTree.Subdivide(); | ||
35 | QuadTree.Subdivide(); | ||
36 | } | ||
37 | |||
38 | public void Close() | ||
39 | { | ||
40 | ScenePresences.Clear(); | ||
41 | SceneObjects.Clear(); | ||
42 | Entities.Clear(); | ||
43 | } | ||
44 | |||
45 | public void AddEntityFromStorage(SceneObjectGroup sceneObject) | ||
46 | { | ||
47 | sceneObject.RegionHandle = m_regInfo.RegionHandle; | ||
48 | sceneObject.SetScene(m_parentScene); | ||
49 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
50 | { | ||
51 | part.LocalID = m_parentScene.PrimIDAllocate(); | ||
52 | } | ||
53 | sceneObject.UpdateParentIDs(); | ||
54 | AddEntity(sceneObject); | ||
55 | } | ||
56 | |||
57 | public void AddEntity(SceneObjectGroup sceneObject) | ||
58 | { | ||
59 | if (!Entities.ContainsKey(sceneObject.UUID)) | ||
60 | { | ||
61 | // QuadTree.AddObject(sceneObject); | ||
62 | Entities.Add(sceneObject.UUID, sceneObject); | ||
63 | } | ||
64 | } | ||
65 | |||
66 | public void RemovePrim(uint localID, LLUUID avatar_deleter) | ||
67 | { | ||
68 | foreach (EntityBase obj in Entities.Values) | ||
69 | { | ||
70 | if (obj is SceneObjectGroup) | ||
71 | { | ||
72 | if (((SceneObjectGroup)obj).LocalId == localID) | ||
73 | { | ||
74 | m_parentScene.RemoveEntity((SceneObjectGroup)obj); | ||
75 | return; | ||
76 | } | ||
77 | } | ||
78 | } | ||
79 | } | ||
80 | |||
81 | public ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child, AvatarWearable[] wearables, byte[] visualParams) | ||
82 | { | ||
83 | ScenePresence newAvatar = null; | ||
84 | |||
85 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, visualParams, wearables); | ||
86 | newAvatar.IsChildAgent = child; | ||
87 | |||
88 | if (child) | ||
89 | { | ||
90 | MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new child agent."); | ||
91 | } | ||
92 | else | ||
93 | { | ||
94 | //newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement; | ||
95 | |||
96 | MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new root agent."); | ||
97 | MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Adding Physical agent."); | ||
98 | |||
99 | newAvatar.AddToPhysicalScene(); | ||
100 | } | ||
101 | |||
102 | lock (Entities) | ||
103 | { | ||
104 | if (!Entities.ContainsKey(client.AgentId)) | ||
105 | { | ||
106 | Entities.Add(client.AgentId, newAvatar); | ||
107 | } | ||
108 | else | ||
109 | { | ||
110 | Entities[client.AgentId] = newAvatar; | ||
111 | } | ||
112 | } | ||
113 | lock (ScenePresences) | ||
114 | { | ||
115 | if (ScenePresences.ContainsKey(client.AgentId)) | ||
116 | { | ||
117 | ScenePresences[client.AgentId] = newAvatar; | ||
118 | } | ||
119 | else | ||
120 | { | ||
121 | ScenePresences.Add(client.AgentId, newAvatar); | ||
122 | } | ||
123 | } | ||
124 | |||
125 | return newAvatar; | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// Request a List of all m_scenePresences in this World | ||
130 | /// </summary> | ||
131 | /// <returns></returns> | ||
132 | public List<ScenePresence> GetScenePresences() | ||
133 | { | ||
134 | List<ScenePresence> result = new List<ScenePresence>(ScenePresences.Values); | ||
135 | |||
136 | return result; | ||
137 | } | ||
138 | |||
139 | public List<ScenePresence> GetAvatars() | ||
140 | { | ||
141 | List<ScenePresence> result = | ||
142 | GetScenePresences(delegate(ScenePresence scenePresence) { return !scenePresence.IsChildAgent; }); | ||
143 | |||
144 | return result; | ||
145 | } | ||
146 | |||
147 | /// <summary> | ||
148 | /// Request a filtered list of m_scenePresences in this World | ||
149 | /// </summary> | ||
150 | /// <returns></returns> | ||
151 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | ||
152 | { | ||
153 | List<ScenePresence> result = new List<ScenePresence>(); | ||
154 | |||
155 | foreach (ScenePresence avatar in ScenePresences.Values) | ||
156 | { | ||
157 | if (filter(avatar)) | ||
158 | { | ||
159 | result.Add(avatar); | ||
160 | } | ||
161 | } | ||
162 | |||
163 | return result; | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// Request a Avatar by UUID | ||
168 | /// </summary> | ||
169 | /// <param name="avatarID"></param> | ||
170 | /// <returns></returns> | ||
171 | public ScenePresence GetScenePresence(LLUUID avatarID) | ||
172 | { | ||
173 | if (ScenePresences.ContainsKey(avatarID)) | ||
174 | { | ||
175 | return ScenePresences[avatarID]; | ||
176 | } | ||
177 | return null; | ||
178 | } | ||
179 | |||
180 | |||
181 | public LLUUID ConvertLocalIDToFullID(uint localID) | ||
182 | { | ||
183 | bool hasPrim = false; | ||
184 | foreach (EntityBase ent in Entities.Values) | ||
185 | { | ||
186 | if (ent is SceneObjectGroup) | ||
187 | { | ||
188 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
189 | if (hasPrim != false) | ||
190 | { | ||
191 | return ((SceneObjectGroup)ent).GetPartsFullID(localID); | ||
192 | } | ||
193 | } | ||
194 | } | ||
195 | return LLUUID.Zero; | ||
196 | } | ||
197 | |||
198 | public void SendAllSceneObjectsToClient(ScenePresence presence) | ||
199 | { | ||
200 | foreach (EntityBase ent in Entities.Values) | ||
201 | { | ||
202 | if (ent is SceneObjectGroup) | ||
203 | { | ||
204 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); | ||
205 | } | ||
206 | } | ||
207 | } | ||
208 | |||
209 | public SceneObjectPart GetSceneObjectPart(uint localID) | ||
210 | { | ||
211 | bool hasPrim = false; | ||
212 | foreach (EntityBase ent in Entities.Values) | ||
213 | { | ||
214 | if (ent is SceneObjectGroup) | ||
215 | { | ||
216 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
217 | if (hasPrim != false) | ||
218 | { | ||
219 | return ((SceneObjectGroup)ent).GetChildPart(localID); | ||
220 | } | ||
221 | } | ||
222 | } | ||
223 | return null; | ||
224 | } | ||
225 | |||
226 | public SceneObjectPart GetSceneObjectPart(LLUUID fullID) | ||
227 | { | ||
228 | bool hasPrim = false; | ||
229 | foreach (EntityBase ent in Entities.Values) | ||
230 | { | ||
231 | if (ent is SceneObjectGroup) | ||
232 | { | ||
233 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(fullID); | ||
234 | if (hasPrim != false) | ||
235 | { | ||
236 | return ((SceneObjectGroup)ent).GetChildPart(fullID); | ||
237 | } | ||
238 | } | ||
239 | } | ||
240 | return null; | ||
241 | } | ||
242 | |||
243 | internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | ||
244 | { | ||
245 | ScenePresence presence; | ||
246 | if (ScenePresences.TryGetValue(avatarId, out presence)) | ||
247 | { | ||
248 | if (!presence.IsChildAgent) | ||
249 | { | ||
250 | avatar = presence; | ||
251 | return true; | ||
252 | } | ||
253 | } | ||
254 | |||
255 | avatar = null; | ||
256 | return false; | ||
257 | } | ||
258 | |||
259 | internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | ||
260 | { | ||
261 | foreach (ScenePresence presence in ScenePresences.Values) | ||
262 | { | ||
263 | if (!presence.IsChildAgent) | ||
264 | { | ||
265 | string name = presence.ControllingClient.FirstName + " " + presence.ControllingClient.LastName; | ||
266 | |||
267 | if (String.Compare(avatarName, name, true) == 0) | ||
268 | { | ||
269 | avatar = presence; | ||
270 | return true; | ||
271 | } | ||
272 | } | ||
273 | } | ||
274 | |||
275 | avatar = null; | ||
276 | return false; | ||
277 | } | ||
278 | |||
279 | |||
280 | internal void ForEachClient(Action<IClientAPI> action) | ||
281 | { | ||
282 | foreach (ScenePresence presence in ScenePresences.Values) | ||
283 | { | ||
284 | action(presence.ControllingClient); | ||
285 | } | ||
286 | } | ||
287 | |||
288 | #region Client Event handlers | ||
289 | /// <summary> | ||
290 | /// | ||
291 | /// </summary> | ||
292 | /// <param name="localID"></param> | ||
293 | /// <param name="scale"></param> | ||
294 | /// <param name="remoteClient"></param> | ||
295 | public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | ||
296 | { | ||
297 | bool hasPrim = false; | ||
298 | foreach (EntityBase ent in Entities.Values) | ||
299 | { | ||
300 | if (ent is SceneObjectGroup) | ||
301 | { | ||
302 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
303 | if (hasPrim != false) | ||
304 | { | ||
305 | ((SceneObjectGroup)ent).Resize(scale, localID); | ||
306 | break; | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | |||
312 | |||
313 | /// <summary> | ||
314 | /// | ||
315 | /// </summary> | ||
316 | /// <param name="localID"></param> | ||
317 | /// <param name="rot"></param> | ||
318 | /// <param name="remoteClient"></param> | ||
319 | public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
320 | { | ||
321 | bool hasPrim = false; | ||
322 | foreach (EntityBase ent in Entities.Values) | ||
323 | { | ||
324 | if (ent is SceneObjectGroup) | ||
325 | { | ||
326 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
327 | if (hasPrim != false) | ||
328 | { | ||
329 | ((SceneObjectGroup)ent).UpdateSingleRotation(rot, localID); | ||
330 | break; | ||
331 | } | ||
332 | } | ||
333 | } | ||
334 | } | ||
335 | |||
336 | /// <summary> | ||
337 | /// | ||
338 | /// </summary> | ||
339 | /// <param name="localID"></param> | ||
340 | /// <param name="rot"></param> | ||
341 | /// <param name="remoteClient"></param> | ||
342 | public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
343 | { | ||
344 | bool hasPrim = false; | ||
345 | foreach (EntityBase ent in Entities.Values) | ||
346 | { | ||
347 | if (ent is SceneObjectGroup) | ||
348 | { | ||
349 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
350 | if (hasPrim != false) | ||
351 | { | ||
352 | ((SceneObjectGroup)ent).UpdateGroupRotation(rot); | ||
353 | break; | ||
354 | } | ||
355 | } | ||
356 | } | ||
357 | } | ||
358 | |||
359 | /// <summary> | ||
360 | /// | ||
361 | /// </summary> | ||
362 | /// <param name="localID"></param> | ||
363 | /// <param name="pos"></param> | ||
364 | /// <param name="rot"></param> | ||
365 | /// <param name="remoteClient"></param> | ||
366 | public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) | ||
367 | { | ||
368 | bool hasPrim = false; | ||
369 | foreach (EntityBase ent in Entities.Values) | ||
370 | { | ||
371 | if (ent is SceneObjectGroup) | ||
372 | { | ||
373 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
374 | if (hasPrim != false) | ||
375 | { | ||
376 | ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot); | ||
377 | break; | ||
378 | } | ||
379 | } | ||
380 | } | ||
381 | } | ||
382 | |||
383 | public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
384 | { | ||
385 | bool hasPrim = false; | ||
386 | foreach (EntityBase ent in Entities.Values) | ||
387 | { | ||
388 | if (ent is SceneObjectGroup) | ||
389 | { | ||
390 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
391 | if (hasPrim != false) | ||
392 | { | ||
393 | ((SceneObjectGroup)ent).UpdateSinglePosition(pos, localID); | ||
394 | break; | ||
395 | } | ||
396 | } | ||
397 | } | ||
398 | } | ||
399 | |||
400 | |||
401 | /// <summary> | ||
402 | /// | ||
403 | /// </summary> | ||
404 | /// <param name="localID"></param> | ||
405 | /// <param name="pos"></param> | ||
406 | /// <param name="remoteClient"></param> | ||
407 | public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
408 | { | ||
409 | bool hasPrim = false; | ||
410 | foreach (EntityBase ent in Entities.Values) | ||
411 | { | ||
412 | if (ent is SceneObjectGroup) | ||
413 | { | ||
414 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
415 | if (hasPrim != false) | ||
416 | { | ||
417 | ((SceneObjectGroup)ent).UpdateGroupPosition(pos); | ||
418 | break; | ||
419 | } | ||
420 | } | ||
421 | } | ||
422 | } | ||
423 | |||
424 | /// <summary> | ||
425 | /// | ||
426 | /// </summary> | ||
427 | /// <param name="localID"></param> | ||
428 | /// <param name="texture"></param> | ||
429 | /// <param name="remoteClient"></param> | ||
430 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | ||
431 | { | ||
432 | bool hasPrim = false; | ||
433 | foreach (EntityBase ent in Entities.Values) | ||
434 | { | ||
435 | if (ent is SceneObjectGroup) | ||
436 | { | ||
437 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
438 | if (hasPrim != false) | ||
439 | { | ||
440 | ((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture); | ||
441 | break; | ||
442 | } | ||
443 | } | ||
444 | } | ||
445 | } | ||
446 | |||
447 | /// <summary> | ||
448 | /// | ||
449 | /// </summary> | ||
450 | /// <param name="localID"></param> | ||
451 | /// <param name="packet"></param> | ||
452 | /// <param name="remoteClient"></param> | ||
453 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) | ||
454 | { | ||
455 | bool hasprim = false; | ||
456 | foreach (EntityBase ent in Entities.Values) | ||
457 | { | ||
458 | if (ent is SceneObjectGroup) | ||
459 | { | ||
460 | hasprim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
461 | if (hasprim != false) | ||
462 | { | ||
463 | ((SceneObjectGroup)ent).UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes()); | ||
464 | } | ||
465 | } | ||
466 | } | ||
467 | |||
468 | //System.Console.WriteLine("Got primupdate packet: " + packet.UsePhysics.ToString()); | ||
469 | } | ||
470 | |||
471 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
472 | { | ||
473 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID)) | ||
474 | { | ||
475 | bool hasPrim = false; | ||
476 | foreach (EntityBase ent in Entities.Values) | ||
477 | { | ||
478 | if (ent is SceneObjectGroup) | ||
479 | { | ||
480 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID); | ||
481 | if (hasPrim != false) | ||
482 | { | ||
483 | ((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient); | ||
484 | break; | ||
485 | } | ||
486 | } | ||
487 | } | ||
488 | } | ||
489 | } | ||
490 | |||
491 | /// <summary> | ||
492 | /// | ||
493 | /// </summary> | ||
494 | /// <param name="primLocalID"></param> | ||
495 | /// <param name="description"></param> | ||
496 | public void PrimName(uint primLocalID, string name) | ||
497 | { | ||
498 | bool hasPrim = false; | ||
499 | foreach (EntityBase ent in Entities.Values) | ||
500 | { | ||
501 | if (ent is SceneObjectGroup) | ||
502 | { | ||
503 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); | ||
504 | if (hasPrim != false) | ||
505 | { | ||
506 | ((SceneObjectGroup)ent).SetPartName(name, primLocalID); | ||
507 | break; | ||
508 | } | ||
509 | } | ||
510 | } | ||
511 | } | ||
512 | |||
513 | /// <summary> | ||
514 | /// | ||
515 | /// </summary> | ||
516 | /// <param name="primLocalID"></param> | ||
517 | /// <param name="description"></param> | ||
518 | public void PrimDescription(uint primLocalID, string description) | ||
519 | { | ||
520 | bool hasPrim = false; | ||
521 | foreach (EntityBase ent in Entities.Values) | ||
522 | { | ||
523 | if (ent is SceneObjectGroup) | ||
524 | { | ||
525 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); | ||
526 | if (hasPrim != false) | ||
527 | { | ||
528 | ((SceneObjectGroup)ent).SetPartDescription(description, primLocalID); | ||
529 | break; | ||
530 | } | ||
531 | } | ||
532 | } | ||
533 | } | ||
534 | |||
535 | public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data) | ||
536 | { | ||
537 | bool hasPrim = false; | ||
538 | foreach (EntityBase ent in Entities.Values) | ||
539 | { | ||
540 | if (ent is SceneObjectGroup) | ||
541 | { | ||
542 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); | ||
543 | if (hasPrim != false) | ||
544 | { | ||
545 | ((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data); | ||
546 | break; | ||
547 | } | ||
548 | } | ||
549 | } | ||
550 | } | ||
551 | |||
552 | /// <summary> | ||
553 | /// | ||
554 | /// </summary> | ||
555 | /// <param name="primLocalID"></param> | ||
556 | /// <param name="shapeBlock"></param> | ||
557 | public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
558 | { | ||
559 | bool hasPrim = false; | ||
560 | foreach (EntityBase ent in Entities.Values) | ||
561 | { | ||
562 | if (ent is SceneObjectGroup) | ||
563 | { | ||
564 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); | ||
565 | if (hasPrim != false) | ||
566 | { | ||
567 | ((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID); | ||
568 | break; | ||
569 | } | ||
570 | } | ||
571 | } | ||
572 | } | ||
573 | |||
574 | /// <summary> | ||
575 | /// | ||
576 | /// </summary> | ||
577 | /// <param name="parentPrim"></param> | ||
578 | /// <param name="childPrims"></param> | ||
579 | public void LinkObjects(uint parentPrim, List<uint> childPrims) | ||
580 | { | ||
581 | SceneObjectGroup parenPrim = null; | ||
582 | foreach (EntityBase ent in Entities.Values) | ||
583 | { | ||
584 | if (ent is SceneObjectGroup) | ||
585 | { | ||
586 | if (((SceneObjectGroup)ent).LocalId == parentPrim) | ||
587 | { | ||
588 | parenPrim = (SceneObjectGroup)ent; | ||
589 | break; | ||
590 | } | ||
591 | } | ||
592 | } | ||
593 | |||
594 | List<SceneObjectGroup> children = new List<SceneObjectGroup>(); | ||
595 | if (parenPrim != null) | ||
596 | { | ||
597 | for (int i = 0; i < childPrims.Count; i++) | ||
598 | { | ||
599 | foreach (EntityBase ent in Entities.Values) | ||
600 | { | ||
601 | if (ent is SceneObjectGroup) | ||
602 | { | ||
603 | if (((SceneObjectGroup)ent).LocalId == childPrims[i]) | ||
604 | { | ||
605 | children.Add((SceneObjectGroup)ent); | ||
606 | } | ||
607 | } | ||
608 | } | ||
609 | } | ||
610 | } | ||
611 | |||
612 | foreach (SceneObjectGroup sceneObj in children) | ||
613 | { | ||
614 | parenPrim.LinkToGroup(sceneObj); | ||
615 | } | ||
616 | } | ||
617 | |||
618 | /// <summary> | ||
619 | /// | ||
620 | /// </summary> | ||
621 | /// <param name="originalPrim"></param> | ||
622 | /// <param name="offset"></param> | ||
623 | /// <param name="flags"></param> | ||
624 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) | ||
625 | { | ||
626 | SceneObjectGroup originPrim = null; | ||
627 | foreach (EntityBase ent in Entities.Values) | ||
628 | { | ||
629 | if (ent is SceneObjectGroup) | ||
630 | { | ||
631 | if (((SceneObjectGroup)ent).LocalId == originalPrim) | ||
632 | { | ||
633 | originPrim = (SceneObjectGroup)ent; | ||
634 | break; | ||
635 | } | ||
636 | } | ||
637 | } | ||
638 | |||
639 | if (originPrim != null) | ||
640 | { | ||
641 | SceneObjectGroup copy = originPrim.Copy(); | ||
642 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | ||
643 | Entities.Add(copy.UUID, copy); | ||
644 | |||
645 | copy.ScheduleGroupForFullUpdate(); | ||
646 | |||
647 | } | ||
648 | else | ||
649 | { | ||
650 | MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); | ||
651 | } | ||
652 | } | ||
653 | |||
654 | |||
655 | #endregion | ||
656 | } | ||
657 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 73d317a..a9f6991 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -92,129 +92,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
92 | /// <summary> | 92 | /// <summary> |
93 | /// | 93 | /// |
94 | /// </summary> | 94 | /// </summary> |
95 | /// <param name="originalPrim"></param> | ||
96 | /// <param name="offset"></param> | ||
97 | /// <param name="flags"></param> | ||
98 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) | ||
99 | { | ||
100 | SceneObjectGroup originPrim = null; | ||
101 | foreach (EntityBase ent in Entities.Values) | ||
102 | { | ||
103 | if (ent is SceneObjectGroup) | ||
104 | { | ||
105 | if (((SceneObjectGroup) ent).LocalId == originalPrim) | ||
106 | { | ||
107 | originPrim = (SceneObjectGroup) ent; | ||
108 | break; | ||
109 | } | ||
110 | } | ||
111 | } | ||
112 | |||
113 | if (originPrim != null) | ||
114 | { | ||
115 | SceneObjectGroup copy = originPrim.Copy(); | ||
116 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | ||
117 | Entities.Add(copy.UUID, copy); | ||
118 | |||
119 | copy.ScheduleGroupForFullUpdate(); | ||
120 | /* List<ScenePresence> avatars = this.GetScenePresences(); | ||
121 | for (int i = 0; i < avatars.Count; i++) | ||
122 | { | ||
123 | // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient); | ||
124 | }*/ | ||
125 | } | ||
126 | else | ||
127 | { | ||
128 | MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); | ||
129 | } | ||
130 | } | ||
131 | |||
132 | /// <summary> | ||
133 | /// | ||
134 | /// </summary> | ||
135 | /// <param name="parentPrim"></param> | ||
136 | /// <param name="childPrims"></param> | ||
137 | public void LinkObjects(uint parentPrim, List<uint> childPrims) | ||
138 | { | ||
139 | SceneObjectGroup parenPrim = null; | ||
140 | foreach (EntityBase ent in Entities.Values) | ||
141 | { | ||
142 | if (ent is SceneObjectGroup) | ||
143 | { | ||
144 | if (((SceneObjectGroup) ent).LocalId == parentPrim) | ||
145 | { | ||
146 | parenPrim = (SceneObjectGroup) ent; | ||
147 | break; | ||
148 | } | ||
149 | } | ||
150 | } | ||
151 | |||
152 | List<SceneObjectGroup> children = new List<SceneObjectGroup>(); | ||
153 | if (parenPrim != null) | ||
154 | { | ||
155 | for (int i = 0; i < childPrims.Count; i++) | ||
156 | { | ||
157 | foreach (EntityBase ent in Entities.Values) | ||
158 | { | ||
159 | if (ent is SceneObjectGroup) | ||
160 | { | ||
161 | if (((SceneObjectGroup) ent).LocalId == childPrims[i]) | ||
162 | { | ||
163 | children.Add((SceneObjectGroup) ent); | ||
164 | } | ||
165 | } | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | |||
170 | foreach (SceneObjectGroup sceneObj in children) | ||
171 | { | ||
172 | parenPrim.LinkToGroup(sceneObj); | ||
173 | } | ||
174 | } | ||
175 | |||
176 | /// <summary> | ||
177 | /// | ||
178 | /// </summary> | ||
179 | /// <param name="primLocalID"></param> | ||
180 | /// <param name="shapeBlock"></param> | ||
181 | public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
182 | { | ||
183 | bool hasPrim = false; | ||
184 | foreach (EntityBase ent in Entities.Values) | ||
185 | { | ||
186 | if (ent is SceneObjectGroup) | ||
187 | { | ||
188 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); | ||
189 | if (hasPrim != false) | ||
190 | { | ||
191 | ((SceneObjectGroup) ent).UpdateShape(shapeBlock, primLocalID); | ||
192 | break; | ||
193 | } | ||
194 | } | ||
195 | } | ||
196 | } | ||
197 | |||
198 | public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data) | ||
199 | { | ||
200 | bool hasPrim = false; | ||
201 | foreach (EntityBase ent in Entities.Values) | ||
202 | { | ||
203 | if (ent is SceneObjectGroup) | ||
204 | { | ||
205 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); | ||
206 | if (hasPrim != false) | ||
207 | { | ||
208 | ((SceneObjectGroup) ent).UpdateExtraParam(primLocalID, type, inUse, data); | ||
209 | break; | ||
210 | } | ||
211 | } | ||
212 | } | ||
213 | } | ||
214 | |||
215 | /// <summary> | ||
216 | /// | ||
217 | /// </summary> | ||
218 | /// <param name="primLocalID"></param> | 95 | /// <param name="primLocalID"></param> |
219 | /// <param name="remoteClient"></param> | 96 | /// <param name="remoteClient"></param> |
220 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 97 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
@@ -255,250 +132,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
255 | } | 132 | } |
256 | } | 133 | } |
257 | 134 | ||
258 | /// <summary> | ||
259 | /// | ||
260 | /// </summary> | ||
261 | /// <param name="primLocalID"></param> | ||
262 | /// <param name="description"></param> | ||
263 | public void PrimDescription(uint primLocalID, string description) | ||
264 | { | ||
265 | bool hasPrim = false; | ||
266 | foreach (EntityBase ent in Entities.Values) | ||
267 | { | ||
268 | if (ent is SceneObjectGroup) | ||
269 | { | ||
270 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); | ||
271 | if (hasPrim != false) | ||
272 | { | ||
273 | ((SceneObjectGroup) ent).SetPartDescription(description, primLocalID); | ||
274 | break; | ||
275 | } | ||
276 | } | ||
277 | } | ||
278 | } | ||
279 | |||
280 | /// <summary> | ||
281 | /// | ||
282 | /// </summary> | ||
283 | /// <param name="primLocalID"></param> | ||
284 | /// <param name="description"></param> | ||
285 | public void PrimName(uint primLocalID, string name) | ||
286 | { | ||
287 | bool hasPrim = false; | ||
288 | foreach (EntityBase ent in Entities.Values) | ||
289 | { | ||
290 | if (ent is SceneObjectGroup) | ||
291 | { | ||
292 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); | ||
293 | if (hasPrim != false) | ||
294 | { | ||
295 | ((SceneObjectGroup) ent).SetPartName(name, primLocalID); | ||
296 | break; | ||
297 | } | ||
298 | } | ||
299 | } | ||
300 | } | ||
301 | |||
302 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
303 | { | ||
304 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID)) | ||
305 | { | ||
306 | bool hasPrim = false; | ||
307 | foreach (EntityBase ent in Entities.Values) | ||
308 | { | ||
309 | if (ent is SceneObjectGroup) | ||
310 | { | ||
311 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(objectID); | ||
312 | if (hasPrim != false) | ||
313 | { | ||
314 | ((SceneObjectGroup) ent).GrabMovement(offset, pos, remoteClient); | ||
315 | break; | ||
316 | } | ||
317 | } | ||
318 | } | ||
319 | } | ||
320 | } | ||
321 | |||
322 | /// <summary> | ||
323 | /// | ||
324 | /// </summary> | ||
325 | /// <param name="localID"></param> | ||
326 | /// <param name="packet"></param> | ||
327 | /// <param name="remoteClient"></param> | ||
328 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) | ||
329 | { | ||
330 | bool hasprim = false; | ||
331 | foreach (EntityBase ent in Entities.Values) | ||
332 | { | ||
333 | if (ent is SceneObjectGroup) | ||
334 | { | ||
335 | hasprim = ((SceneObjectGroup) ent).HasChildPrim(localID); | ||
336 | if (hasprim != false) | ||
337 | { | ||
338 | ((SceneObjectGroup) ent).UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes()); | ||
339 | } | ||
340 | } | ||
341 | } | ||
342 | |||
343 | //System.Console.WriteLine("Got primupdate packet: " + packet.UsePhysics.ToString()); | ||
344 | } | ||
345 | |||
346 | /// <summary> | ||
347 | /// | ||
348 | /// </summary> | ||
349 | /// <param name="localID"></param> | ||
350 | /// <param name="texture"></param> | ||
351 | /// <param name="remoteClient"></param> | ||
352 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | ||
353 | { | ||
354 | bool hasPrim = false; | ||
355 | foreach (EntityBase ent in Entities.Values) | ||
356 | { | ||
357 | if (ent is SceneObjectGroup) | ||
358 | { | ||
359 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | ||
360 | if (hasPrim != false) | ||
361 | { | ||
362 | ((SceneObjectGroup) ent).UpdateTextureEntry(localID, texture); | ||
363 | break; | ||
364 | } | ||
365 | } | ||
366 | } | ||
367 | } | ||
368 | |||
369 | /// <summary> | ||
370 | /// | ||
371 | /// </summary> | ||
372 | /// <param name="localID"></param> | ||
373 | /// <param name="pos"></param> | ||
374 | /// <param name="remoteClient"></param> | ||
375 | public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
376 | { | ||
377 | bool hasPrim = false; | ||
378 | foreach (EntityBase ent in Entities.Values) | ||
379 | { | ||
380 | if (ent is SceneObjectGroup) | ||
381 | { | ||
382 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | ||
383 | if (hasPrim != false) | ||
384 | { | ||
385 | ((SceneObjectGroup) ent).UpdateGroupPosition(pos); | ||
386 | break; | ||
387 | } | ||
388 | } | ||
389 | } | ||
390 | } | ||
391 | |||
392 | public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
393 | { | ||
394 | bool hasPrim = false; | ||
395 | foreach (EntityBase ent in Entities.Values) | ||
396 | { | ||
397 | if (ent is SceneObjectGroup) | ||
398 | { | ||
399 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | ||
400 | if (hasPrim != false) | ||
401 | { | ||
402 | ((SceneObjectGroup) ent).UpdateSinglePosition(pos, localID); | ||
403 | break; | ||
404 | } | ||
405 | } | ||
406 | } | ||
407 | } | ||
408 | |||
409 | /// <summary> | ||
410 | /// | ||
411 | /// </summary> | ||
412 | /// <param name="localID"></param> | ||
413 | /// <param name="pos"></param> | ||
414 | /// <param name="rot"></param> | ||
415 | /// <param name="remoteClient"></param> | ||
416 | public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) | ||
417 | { | ||
418 | bool hasPrim = false; | ||
419 | foreach (EntityBase ent in Entities.Values) | ||
420 | { | ||
421 | if (ent is SceneObjectGroup) | ||
422 | { | ||
423 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | ||
424 | if (hasPrim != false) | ||
425 | { | ||
426 | ((SceneObjectGroup) ent).UpdateGroupRotation(pos, rot); | ||
427 | break; | ||
428 | } | ||
429 | } | ||
430 | } | ||
431 | } | ||
432 | |||
433 | /// <summary> | ||
434 | /// | ||
435 | /// </summary> | ||
436 | /// <param name="localID"></param> | ||
437 | /// <param name="rot"></param> | ||
438 | /// <param name="remoteClient"></param> | ||
439 | public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
440 | { | ||
441 | bool hasPrim = false; | ||
442 | foreach (EntityBase ent in Entities.Values) | ||
443 | { | ||
444 | if (ent is SceneObjectGroup) | ||
445 | { | ||
446 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | ||
447 | if (hasPrim != false) | ||
448 | { | ||
449 | ((SceneObjectGroup) ent).UpdateGroupRotation(rot); | ||
450 | break; | ||
451 | } | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | |||
456 | /// <summary> | ||
457 | /// | ||
458 | /// </summary> | ||
459 | /// <param name="localID"></param> | ||
460 | /// <param name="rot"></param> | ||
461 | /// <param name="remoteClient"></param> | ||
462 | public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
463 | { | ||
464 | bool hasPrim = false; | ||
465 | foreach (EntityBase ent in Entities.Values) | ||
466 | { | ||
467 | if (ent is SceneObjectGroup) | ||
468 | { | ||
469 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | ||
470 | if (hasPrim != false) | ||
471 | { | ||
472 | ((SceneObjectGroup) ent).UpdateSingleRotation(rot, localID); | ||
473 | break; | ||
474 | } | ||
475 | } | ||
476 | } | ||
477 | } | ||
478 | |||
479 | /// <summary> | ||
480 | /// | ||
481 | /// </summary> | ||
482 | /// <param name="localID"></param> | ||
483 | /// <param name="scale"></param> | ||
484 | /// <param name="remoteClient"></param> | ||
485 | public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | ||
486 | { | ||
487 | bool hasPrim = false; | ||
488 | foreach (EntityBase ent in Entities.Values) | ||
489 | { | ||
490 | if (ent is SceneObjectGroup) | ||
491 | { | ||
492 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | ||
493 | if (hasPrim != false) | ||
494 | { | ||
495 | ((SceneObjectGroup) ent).Resize(scale, localID); | ||
496 | break; | ||
497 | } | ||
498 | } | ||
499 | } | ||
500 | } | ||
501 | |||
502 | public void StartAnimation(LLUUID animID, int seq, LLUUID agentId) | 135 | public void StartAnimation(LLUUID animID, int seq, LLUUID agentId) |
503 | { | 136 | { |
504 | Broadcast(delegate(IClientAPI client) { client.SendAnimation(animID, seq, agentId); }); | 137 | Broadcast(delegate(IClientAPI client) { client.SendAnimation(animID, seq, agentId); }); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 9eb3a71..a956eb2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -51,13 +51,14 @@ using Timer=System.Timers.Timer; | |||
51 | 51 | ||
52 | namespace OpenSim.Region.Environment.Scenes | 52 | namespace OpenSim.Region.Environment.Scenes |
53 | { | 53 | { |
54 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
55 | |||
54 | public partial class Scene : SceneBase | 56 | public partial class Scene : SceneBase |
55 | { | 57 | { |
56 | public delegate bool FilterAvatarList(ScenePresence avatar); | 58 | #region Fields |
57 | |||
58 | protected Timer m_heartbeatTimer = new Timer(); | 59 | protected Timer m_heartbeatTimer = new Timer(); |
59 | protected Dictionary<LLUUID, ScenePresence> m_scenePresences; | 60 | |
60 | protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects; | 61 | public InnerScene m_innerScene; |
61 | 62 | ||
62 | private Random Rand = new Random(); | 63 | private Random Rand = new Random(); |
63 | private uint _primCount = 702000; | 64 | private uint _primCount = 702000; |
@@ -66,16 +67,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
66 | private int m_timePhase = 24; | 67 | private int m_timePhase = 24; |
67 | private int m_timeUpdateCount; | 68 | private int m_timeUpdateCount; |
68 | 69 | ||
69 | public BasicQuadTreeNode QuadTree; | ||
70 | |||
71 | private readonly Mutex updateLock; | 70 | private readonly Mutex updateLock; |
72 | 71 | ||
73 | protected ModuleLoader m_moduleLoader; | 72 | protected ModuleLoader m_moduleLoader; |
74 | protected StorageManager storageManager; | 73 | protected StorageManager storageManager; |
75 | protected AgentCircuitManager authenticateHandler; | 74 | protected AgentCircuitManager authenticateHandler; |
76 | protected RegionCommsListener regionCommsHost; | ||
77 | public CommunicationsManager commsManager; | 75 | public CommunicationsManager commsManager; |
78 | // protected XferManager xferManager; | 76 | // protected XferManager xferManager; |
77 | protected SceneCommunicationService m_sceneGridService; | ||
79 | 78 | ||
80 | protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); | 79 | protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); |
81 | protected BaseHttpServer httpListener; | 80 | protected BaseHttpServer httpListener; |
@@ -111,6 +110,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
111 | private int m_update_terrain = 50; | 110 | private int m_update_terrain = 50; |
112 | private int m_update_land = 1; | 111 | private int m_update_land = 1; |
113 | private int m_update_avatars = 1; | 112 | private int m_update_avatars = 1; |
113 | #endregion | ||
114 | 114 | ||
115 | #region Properties | 115 | #region Properties |
116 | 116 | ||
@@ -128,12 +128,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
128 | 128 | ||
129 | private readonly EstateManager m_estateManager; | 129 | private readonly EstateManager m_estateManager; |
130 | 130 | ||
131 | private PhysicsScene phyScene; | 131 | private PhysicsScene phyScene |
132 | { | ||
133 | set { m_innerScene.PhyScene = value; } | ||
134 | get { return (m_innerScene.PhyScene); } | ||
135 | } | ||
132 | 136 | ||
133 | public PhysicsScene PhysScene | 137 | public PhysicsScene PhysScene |
134 | { | 138 | { |
135 | set { phyScene = value; } | 139 | set { m_innerScene.PhyScene = value; } |
136 | get { return (phyScene); } | 140 | get { return (m_innerScene.PhyScene); } |
137 | } | 141 | } |
138 | 142 | ||
139 | public EstateManager EstateManager | 143 | public EstateManager EstateManager |
@@ -148,29 +152,48 @@ namespace OpenSim.Region.Environment.Scenes | |||
148 | get { return m_permissionManager; } | 152 | get { return m_permissionManager; } |
149 | } | 153 | } |
150 | 154 | ||
155 | public int TimePhase | ||
156 | { | ||
157 | get { return m_timePhase; } | ||
158 | } | ||
159 | |||
151 | public Dictionary<LLUUID, SceneObjectGroup> Objects | 160 | public Dictionary<LLUUID, SceneObjectGroup> Objects |
152 | { | 161 | { |
153 | get { return m_sceneObjects; } | 162 | get { return m_innerScene.SceneObjects; } |
154 | } | 163 | } |
155 | 164 | ||
156 | public int TimePhase | 165 | protected Dictionary<LLUUID, ScenePresence> m_scenePresences |
157 | { | 166 | { |
158 | get { return m_timePhase; } | 167 | get { return m_innerScene.ScenePresences; } |
168 | set { m_innerScene.ScenePresences = value; } | ||
169 | } | ||
170 | |||
171 | protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects | ||
172 | { | ||
173 | get { return m_innerScene.SceneObjects; } | ||
174 | set { m_innerScene.SceneObjects = value; } | ||
175 | } | ||
176 | |||
177 | public Dictionary<LLUUID, EntityBase> Entities | ||
178 | { | ||
179 | get { return m_innerScene.Entities; } | ||
180 | set { m_innerScene.Entities = value; } | ||
159 | } | 181 | } |
160 | 182 | ||
161 | #endregion | 183 | #endregion |
162 | 184 | ||
163 | #region Constructors | 185 | #region Constructors |
164 | 186 | ||
165 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, | 187 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, |
166 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, | 188 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, |
167 | ModuleLoader moduleLoader, bool dumpAssetsToFile) | 189 | ModuleLoader moduleLoader, bool dumpAssetsToFile) |
168 | { | 190 | { |
169 | updateLock = new Mutex(false); | 191 | updateLock = new Mutex(false); |
170 | 192 | ||
171 | m_moduleLoader = moduleLoader; | 193 | m_moduleLoader = moduleLoader; |
172 | authenticateHandler = authen; | 194 | authenticateHandler = authen; |
173 | commsManager = commsMan; | 195 | commsManager = commsMan; |
196 | m_sceneGridService = sceneGridService; | ||
174 | storageManager = storeManager; | 197 | storageManager = storeManager; |
175 | assetCache = assetCach; | 198 | assetCache = assetCach; |
176 | m_regInfo = regInfo; | 199 | m_regInfo = regInfo; |
@@ -184,15 +207,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
184 | m_eventManager = new EventManager(); | 207 | m_eventManager = new EventManager(); |
185 | m_permissionManager = new PermissionManager(this); | 208 | m_permissionManager = new PermissionManager(this); |
186 | 209 | ||
210 | m_innerScene = new InnerScene(this, regInfo, m_permissionManager); | ||
211 | |||
187 | m_eventManager.OnParcelPrimCountAdd += | 212 | m_eventManager.OnParcelPrimCountAdd += |
188 | m_LandManager.addPrimToLandPrimCounts; | 213 | m_LandManager.addPrimToLandPrimCounts; |
189 | 214 | ||
190 | m_eventManager.OnPermissionError += SendPermissionAlert; | 215 | m_eventManager.OnPermissionError += SendPermissionAlert; |
191 | 216 | ||
192 | QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256); | ||
193 | QuadTree.Subdivide(); | ||
194 | QuadTree.Subdivide(); | ||
195 | |||
196 | MainLog.Instance.Verbose("Creating new entitities instance"); | 217 | MainLog.Instance.Verbose("Creating new entitities instance"); |
197 | Entities = new Dictionary<LLUUID, EntityBase>(); | 218 | Entities = new Dictionary<LLUUID, EntityBase>(); |
198 | m_scenePresences = new Dictionary<LLUUID, ScenePresence>(); | 219 | m_scenePresences = new Dictionary<LLUUID, ScenePresence>(); |
@@ -209,34 +230,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
209 | 230 | ||
210 | #endregion | 231 | #endregion |
211 | 232 | ||
212 | public void SetModuleInterfaces() | 233 | #region Startup / Close Methods |
234 | public override void Close() | ||
213 | { | 235 | { |
214 | m_simChatModule = RequestModuleInterface<ISimChat>(); | 236 | m_heartbeatTimer.Close(); |
215 | m_httpRequestModule = RequestModuleInterface<IHttpRequests>(); | 237 | m_innerScene.Close(); |
216 | m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); | 238 | m_sceneGridService.Close(); |
217 | m_worldCommModule = RequestModuleInterface<IWorldComm>(); | ||
218 | XferManager = RequestModuleInterface<IXfer>(); | ||
219 | } | ||
220 | |||
221 | #region Script Handling Methods | ||
222 | 239 | ||
223 | public void SendCommandToPlugins(string[] args) | 240 | base.Close(); |
224 | { | ||
225 | m_eventManager.TriggerOnPluginConsole(args); | ||
226 | } | 241 | } |
227 | 242 | ||
228 | #endregion | ||
229 | |||
230 | /// <summary> | 243 | /// <summary> |
231 | /// | 244 | /// |
232 | /// </summary> | 245 | /// </summary> |
233 | public void StartTimer() | 246 | public void StartTimer() |
234 | { | 247 | { |
235 | m_heartbeatTimer.Enabled = true; | 248 | m_heartbeatTimer.Enabled = true; |
236 | m_heartbeatTimer.Interval = (int) (m_timespan*1000); | 249 | m_heartbeatTimer.Interval = (int)(m_timespan * 1000); |
237 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 250 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
238 | } | 251 | } |
239 | 252 | ||
253 | public void SetModuleInterfaces() | ||
254 | { | ||
255 | m_simChatModule = RequestModuleInterface<ISimChat>(); | ||
256 | m_httpRequestModule = RequestModuleInterface<IHttpRequests>(); | ||
257 | m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); | ||
258 | m_worldCommModule = RequestModuleInterface<IWorldComm>(); | ||
259 | XferManager = RequestModuleInterface<IXfer>(); | ||
260 | } | ||
261 | |||
262 | #endregion | ||
263 | |||
240 | #region Update Methods | 264 | #region Update Methods |
241 | 265 | ||
242 | /// <summary> | 266 | /// <summary> |
@@ -597,38 +621,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
597 | 621 | ||
598 | public void RemovePrim(uint localID, LLUUID avatar_deleter) | 622 | public void RemovePrim(uint localID, LLUUID avatar_deleter) |
599 | { | 623 | { |
600 | foreach (EntityBase obj in Entities.Values) | 624 | m_innerScene.RemovePrim(localID, avatar_deleter); |
601 | { | ||
602 | if (obj is SceneObjectGroup) | ||
603 | { | ||
604 | if (((SceneObjectGroup) obj).LocalId == localID) | ||
605 | { | ||
606 | RemoveEntity((SceneObjectGroup) obj); | ||
607 | return; | ||
608 | } | ||
609 | } | ||
610 | } | ||
611 | } | 625 | } |
612 | 626 | ||
613 | public void AddEntityFromStorage(SceneObjectGroup sceneObject) | 627 | public void AddEntityFromStorage(SceneObjectGroup sceneObject) |
614 | { | 628 | { |
615 | sceneObject.RegionHandle = m_regionHandle; | 629 | m_innerScene.AddEntityFromStorage(sceneObject); |
616 | sceneObject.SetScene(this); | ||
617 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
618 | { | ||
619 | part.LocalID = PrimIDAllocate(); | ||
620 | } | ||
621 | sceneObject.UpdateParentIDs(); | ||
622 | AddEntity(sceneObject); | ||
623 | } | 630 | } |
624 | 631 | ||
625 | public void AddEntity(SceneObjectGroup sceneObject) | 632 | public void AddEntity(SceneObjectGroup sceneObject) |
626 | { | 633 | { |
627 | if (!Entities.ContainsKey(sceneObject.UUID)) | 634 | m_innerScene.AddEntity(sceneObject); |
628 | { | ||
629 | // QuadTree.AddObject(sceneObject); | ||
630 | Entities.Add(sceneObject.UUID, sceneObject); | ||
631 | } | ||
632 | } | 635 | } |
633 | 636 | ||
634 | public void RemoveEntity(SceneObjectGroup sceneObject) | 637 | public void RemoveEntity(SceneObjectGroup sceneObject) |
@@ -797,31 +800,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
797 | client.OnRegionHandShakeReply += SendLayerData; | 800 | client.OnRegionHandShakeReply += SendLayerData; |
798 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | 801 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); |
799 | client.OnModifyTerrain += ModifyTerrain; | 802 | client.OnModifyTerrain += ModifyTerrain; |
800 | //client.OnChatFromViewer += SimChat; | 803 | // client.OnRequestWearables += InformClientOfNeighbours; |
801 | client.OnRequestWearables += InformClientOfNeighbours; | ||
802 | client.OnAddPrim += AddNewPrim; | 804 | client.OnAddPrim += AddNewPrim; |
803 | client.OnUpdatePrimGroupPosition += UpdatePrimPosition; | 805 | client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition; |
804 | client.OnUpdatePrimSinglePosition += UpdatePrimSinglePosition; | 806 | client.OnUpdatePrimSinglePosition += m_innerScene.UpdatePrimSinglePosition; |
805 | client.OnUpdatePrimGroupRotation += UpdatePrimRotation; | 807 | client.OnUpdatePrimGroupRotation += m_innerScene.UpdatePrimRotation; |
806 | client.OnUpdatePrimGroupMouseRotation += UpdatePrimRotation; | 808 | client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation; |
807 | client.OnUpdatePrimSingleRotation += UpdatePrimSingleRotation; | 809 | client.OnUpdatePrimSingleRotation += m_innerScene.UpdatePrimSingleRotation; |
808 | client.OnUpdatePrimScale += UpdatePrimScale; | 810 | client.OnUpdatePrimScale += m_innerScene.UpdatePrimScale; |
809 | client.OnUpdateExtraParams += UpdateExtraParam; | 811 | client.OnUpdateExtraParams += m_innerScene.UpdateExtraParam; |
810 | client.OnUpdatePrimShape += UpdatePrimShape; | 812 | client.OnUpdatePrimShape += m_innerScene.UpdatePrimShape; |
811 | client.OnRequestMapBlocks += RequestMapBlocks; | 813 | client.OnRequestMapBlocks += RequestMapBlocks; |
812 | client.OnUpdatePrimTexture += UpdatePrimTexture; | 814 | client.OnUpdatePrimTexture += m_innerScene.UpdatePrimTexture; |
813 | client.OnTeleportLocationRequest += RequestTeleportLocation; | 815 | client.OnTeleportLocationRequest += RequestTeleportLocation; |
814 | client.OnObjectSelect += SelectPrim; | 816 | client.OnObjectSelect += SelectPrim; |
815 | client.OnObjectDeselect += DeselectPrim; | 817 | client.OnObjectDeselect += DeselectPrim; |
816 | client.OnGrabUpdate += MoveObject; | 818 | client.OnGrabUpdate += m_innerScene.MoveObject; |
817 | client.OnDeRezObject += DeRezObject; | 819 | client.OnDeRezObject += DeRezObject; |
818 | client.OnRezObject += RezObject; | 820 | client.OnRezObject += RezObject; |
819 | client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest; | 821 | client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest; |
820 | client.OnObjectDescription += PrimDescription; | 822 | client.OnObjectDescription += m_innerScene.PrimDescription; |
821 | client.OnObjectName += PrimName; | 823 | client.OnObjectName += m_innerScene.PrimName; |
822 | client.OnLinkObjects += LinkObjects; | 824 | client.OnLinkObjects += m_innerScene.LinkObjects; |
823 | client.OnObjectDuplicate += DuplicateObject; | 825 | client.OnObjectDuplicate += m_innerScene.DuplicateObject; |
824 | client.OnUpdatePrimFlags += UpdatePrimFlags; | 826 | client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; |
825 | 827 | ||
826 | client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest); | 828 | client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest); |
827 | client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest); | 829 | client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest); |
@@ -845,8 +847,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
845 | client.OnRezScript += RezScript; | 847 | client.OnRezScript += RezScript; |
846 | client.OnRemoveTaskItem += RemoveTaskInventory; | 848 | client.OnRemoveTaskItem += RemoveTaskInventory; |
847 | 849 | ||
848 | // client.OnRequestAvatarProperties += RequestAvatarProperty; | ||
849 | |||
850 | client.OnGrabObject += ProcessObjectGrab; | 850 | client.OnGrabObject += ProcessObjectGrab; |
851 | 851 | ||
852 | EventManager.TriggerOnNewClient(client); | 852 | EventManager.TriggerOnNewClient(client); |
@@ -865,44 +865,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
865 | AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams); | 865 | AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams); |
866 | } | 866 | } |
867 | 867 | ||
868 | newAvatar = new ScenePresence(client, this, m_regInfo, visualParams, wearables); | 868 | newAvatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams); |
869 | newAvatar.IsChildAgent = child; | ||
870 | 869 | ||
871 | if (child) | 870 | if (!newAvatar.IsChildAgent) |
872 | { | ||
873 | MainLog.Instance.Verbose("SCENE", RegionInfo.RegionName + ": Creating new child agent."); | ||
874 | } | ||
875 | else | ||
876 | { | 871 | { |
877 | newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement; | 872 | newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement; |
878 | |||
879 | MainLog.Instance.Verbose("SCENE", RegionInfo.RegionName + ": Creating new root agent."); | ||
880 | MainLog.Instance.Verbose("SCENE", RegionInfo.RegionName + ": Adding Physical agent."); | ||
881 | |||
882 | newAvatar.AddToPhysicalScene(); | ||
883 | } | ||
884 | |||
885 | lock (Entities) | ||
886 | { | ||
887 | if (!Entities.ContainsKey(client.AgentId)) | ||
888 | { | ||
889 | Entities.Add(client.AgentId, newAvatar); | ||
890 | } | ||
891 | else | ||
892 | { | ||
893 | Entities[client.AgentId] = newAvatar; | ||
894 | } | ||
895 | } | ||
896 | lock (m_scenePresences) | ||
897 | { | ||
898 | if (m_scenePresences.ContainsKey(client.AgentId)) | ||
899 | { | ||
900 | m_scenePresences[client.AgentId] = newAvatar; | ||
901 | } | ||
902 | else | ||
903 | { | ||
904 | m_scenePresences.Add(client.AgentId, newAvatar); | ||
905 | } | ||
906 | } | 873 | } |
907 | 874 | ||
908 | return newAvatar; | 875 | return newAvatar; |
@@ -942,87 +909,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
942 | return; | 909 | return; |
943 | } | 910 | } |
944 | 911 | ||
945 | #endregion | 912 | public void NotifyMyCoarseLocationChange() |
946 | |||
947 | #region Request m_scenePresences List Methods | ||
948 | |||
949 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
950 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
951 | |||
952 | /// <summary> | ||
953 | /// Request a List of all m_scenePresences in this World | ||
954 | /// </summary> | ||
955 | /// <returns></returns> | ||
956 | public List<ScenePresence> GetScenePresences() | ||
957 | { | ||
958 | List<ScenePresence> result = new List<ScenePresence>(m_scenePresences.Values); | ||
959 | |||
960 | return result; | ||
961 | } | ||
962 | |||
963 | public List<ScenePresence> GetAvatars() | ||
964 | { | ||
965 | List<ScenePresence> result = | ||
966 | GetScenePresences(delegate(ScenePresence scenePresence) { return !scenePresence.IsChildAgent; }); | ||
967 | |||
968 | return result; | ||
969 | } | ||
970 | |||
971 | /// <summary> | ||
972 | /// Request a filtered list of m_scenePresences in this World | ||
973 | /// </summary> | ||
974 | /// <returns></returns> | ||
975 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | ||
976 | { | ||
977 | List<ScenePresence> result = new List<ScenePresence>(); | ||
978 | |||
979 | foreach (ScenePresence avatar in m_scenePresences.Values) | ||
980 | { | ||
981 | if (filter(avatar)) | ||
982 | { | ||
983 | result.Add(avatar); | ||
984 | } | ||
985 | } | ||
986 | |||
987 | return result; | ||
988 | } | ||
989 | |||
990 | /// <summary> | ||
991 | /// Request a Avatar by UUID | ||
992 | /// </summary> | ||
993 | /// <param name="avatarID"></param> | ||
994 | /// <returns></returns> | ||
995 | public ScenePresence GetScenePresence(LLUUID avatarID) | ||
996 | { | ||
997 | if (m_scenePresences.ContainsKey(avatarID)) | ||
998 | { | ||
999 | return m_scenePresences[avatarID]; | ||
1000 | } | ||
1001 | return null; | ||
1002 | } | ||
1003 | |||
1004 | /// <summary> | ||
1005 | /// | ||
1006 | /// </summary> | ||
1007 | /// <param name="action"></param> | ||
1008 | public void ForEachScenePresence(Action<ScenePresence> action) | ||
1009 | { | ||
1010 | foreach (ScenePresence presence in m_scenePresences.Values) | ||
1011 | { | ||
1012 | action(presence); | ||
1013 | } | ||
1014 | } | ||
1015 | |||
1016 | public void ForEachObject(Action<SceneObjectGroup> action) | ||
1017 | { | 913 | { |
1018 | foreach (SceneObjectGroup presence in m_sceneObjects.Values) | 914 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
1019 | { | ||
1020 | action(presence); | ||
1021 | } | ||
1022 | } | 915 | } |
1023 | |||
1024 | #endregion | 916 | #endregion |
1025 | 917 | ||
918 | #region Entities | ||
1026 | /// <summary> | 919 | /// <summary> |
1027 | /// | 920 | /// |
1028 | /// </summary> | 921 | /// </summary> |
@@ -1044,36 +937,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1044 | Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 937 | Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); |
1045 | } | 938 | } |
1046 | 939 | ||
1047 | public void NotifyMyCoarseLocationChange() | 940 | #endregion |
1048 | { | ||
1049 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | ||
1050 | } | ||
1051 | |||
1052 | public void SendAllSceneObjectsToClient(ScenePresence presence) | ||
1053 | { | ||
1054 | foreach (EntityBase ent in Entities.Values) | ||
1055 | { | ||
1056 | if (ent is SceneObjectGroup) | ||
1057 | { | ||
1058 | // ((SceneObjectGroup)ent).SendFullUpdateToClient(client); | ||
1059 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); | ||
1060 | } | ||
1061 | } | ||
1062 | } | ||
1063 | 941 | ||
1064 | #region RegionCommsHost | 942 | #region RegionComms |
1065 | 943 | ||
1066 | /// <summary> | 944 | /// <summary> |
1067 | /// | 945 | /// |
1068 | /// </summary> | 946 | /// </summary> |
1069 | public void RegisterRegionWithComms() | 947 | public void RegisterRegionWithComms() |
1070 | { | 948 | { |
1071 | regionCommsHost = commsManager.GridService.RegisterRegion(m_regInfo); | 949 | m_sceneGridService.RegisterRegion(m_regInfo); |
1072 | if (regionCommsHost != null) | 950 | m_sceneGridService.OnExpectUser += NewUserConnection; |
1073 | { | 951 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; |
1074 | regionCommsHost.OnExpectUser += NewUserConnection; | ||
1075 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | ||
1076 | } | ||
1077 | } | 952 | } |
1078 | 953 | ||
1079 | /// <summary> | 954 | /// <summary> |
@@ -1083,27 +958,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1083 | /// <param name="agent"></param> | 958 | /// <param name="agent"></param> |
1084 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | 959 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) |
1085 | { | 960 | { |
1086 | // Console.WriteLine("Scene.cs - add new user connection"); | ||
1087 | //should just check that its meant for this region | ||
1088 | if (regionHandle == m_regInfo.RegionHandle) | 961 | if (regionHandle == m_regInfo.RegionHandle) |
1089 | { | 962 | { |
1090 | if (agent.CapsPath != "") | 963 | if (agent.CapsPath != "") |
1091 | { | 964 | { |
1092 | //Console.WriteLine("new user, so creating caps handler for it"); | ||
1093 | Caps cap = | 965 | Caps cap = |
1094 | new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port, | 966 | new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port, |
1095 | agent.CapsPath, agent.AgentID, m_dumpAssetsToFile); | 967 | agent.CapsPath, agent.AgentID, m_dumpAssetsToFile); |
1096 | 968 | ||
1097 | Util.SetCapsURL(agent.AgentID, | 969 | Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + |
1098 | "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + | ||
1099 | "/CAPS/" + agent.CapsPath + "0000/"); | 970 | "/CAPS/" + agent.CapsPath + "0000/"); |
1100 | cap.RegisterHandlers(); | 971 | cap.RegisterHandlers(); |
1101 | cap.AddNewInventoryItem = AddInventoryItem; | 972 | cap.AddNewInventoryItem = AddInventoryItem; |
1102 | cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; | 973 | cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; |
1103 | if (capsHandlers.ContainsKey(agent.AgentID)) | 974 | if (capsHandlers.ContainsKey(agent.AgentID)) |
1104 | { | 975 | { |
1105 | MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " + | 976 | //MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " + |
1106 | agent.AgentID.ToStringHyphenated()); | 977 | // agent.AgentID.ToStringHyphenated()); |
1107 | capsHandlers[agent.AgentID] = cap; | 978 | capsHandlers[agent.AgentID] = cap; |
1108 | } | 979 | } |
1109 | else | 980 | else |
@@ -1126,61 +997,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1126 | } | 997 | } |
1127 | } | 998 | } |
1128 | 999 | ||
1129 | private delegate void InformClientOfNeighbourDelegate( | 1000 | |
1130 | IClientAPI remoteClient, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint); | ||
1131 | |||
1132 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | ||
1133 | { | ||
1134 | InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState; | ||
1135 | |||
1136 | |||
1137 | icon.EndInvoke(iar); | ||
1138 | } | ||
1139 | |||
1140 | /// <summary> | ||
1141 | /// Async compnent for informing client of which neighbours exists | ||
1142 | /// </summary> | ||
1143 | /// <remarks> | ||
1144 | /// This needs to run asynchronesously, as a network timeout may block the thread for a long while | ||
1145 | /// </remarks> | ||
1146 | /// <param name="remoteClient"></param> | ||
1147 | /// <param name="a"></param> | ||
1148 | /// <param name="regionHandle"></param> | ||
1149 | /// <param name="endPoint"></param> | ||
1150 | private void InformClientOfNeighbourAsync(IClientAPI remoteClient, AgentCircuitData a, ulong regionHandle, | ||
1151 | IPEndPoint endPoint) | ||
1152 | { | ||
1153 | MainLog.Instance.Notice("INTERGRID", "Starting to inform client about neighbours"); | ||
1154 | bool regionAccepted = commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, a); | ||
1155 | |||
1156 | if (regionAccepted) | ||
1157 | remoteClient.InformClientOfNeighbour(regionHandle, endPoint); | ||
1158 | MainLog.Instance.Notice("INTERGRID", "Completed inform client about neighbours"); | ||
1159 | } | ||
1160 | |||
1161 | /// <summary> | 1001 | /// <summary> |
1162 | /// | 1002 | /// |
1163 | /// </summary> | 1003 | /// </summary> |
1164 | public void InformClientOfNeighbours(IClientAPI remoteClient) | 1004 | public void InformClientOfNeighbours(ScenePresence presence) |
1165 | { | 1005 | { |
1166 | List<SimpleRegionInfo> neighbours = | 1006 | m_sceneGridService.InformClientOfNeighbours(presence); |
1167 | commsManager.GridService.RequestNeighbours(m_regInfo.RegionLocX, m_regInfo.RegionLocY); | ||
1168 | if (neighbours != null) | ||
1169 | { | ||
1170 | for (int i = 0; i < neighbours.Count; i++) | ||
1171 | { | ||
1172 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
1173 | agent.BaseFolder = LLUUID.Zero; | ||
1174 | agent.InventoryFolder = LLUUID.Zero; | ||
1175 | agent.startpos = new LLVector3(128, 128, 70); | ||
1176 | agent.child = true; | ||
1177 | |||
1178 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
1179 | d.BeginInvoke(remoteClient, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint, | ||
1180 | InformClientOfNeighbourCompleted, | ||
1181 | d); | ||
1182 | } | ||
1183 | } | ||
1184 | } | 1007 | } |
1185 | 1008 | ||
1186 | /// <summary> | 1009 | /// <summary> |
@@ -1190,7 +1013,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1190 | /// <returns></returns> | 1013 | /// <returns></returns> |
1191 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | 1014 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) |
1192 | { | 1015 | { |
1193 | return commsManager.GridService.RequestNeighbourInfo(regionHandle); | 1016 | return m_sceneGridService.RequestNeighbouringRegionInfo(regionHandle); |
1194 | } | 1017 | } |
1195 | 1018 | ||
1196 | /// <summary> | 1019 | /// <summary> |
@@ -1202,9 +1025,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1202 | /// <param name="maxY"></param> | 1025 | /// <param name="maxY"></param> |
1203 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | 1026 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) |
1204 | { | 1027 | { |
1205 | List<MapBlockData> mapBlocks; | 1028 | m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxX); |
1206 | mapBlocks = commsManager.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
1207 | remoteClient.SendMapBlock(mapBlocks); | ||
1208 | } | 1029 | } |
1209 | 1030 | ||
1210 | /// <summary> | 1031 | /// <summary> |
@@ -1218,34 +1039,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1218 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, | 1039 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, |
1219 | LLVector3 lookAt, uint flags) | 1040 | LLVector3 lookAt, uint flags) |
1220 | { | 1041 | { |
1221 | if (regionHandle == m_regionHandle) | 1042 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) |
1222 | { | ||
1223 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | ||
1224 | { | ||
1225 | remoteClient.SendTeleportLocationStart(); | ||
1226 | remoteClient.SendLocalTeleport(position, lookAt, flags); | ||
1227 | m_scenePresences[remoteClient.AgentId].Teleport(position); | ||
1228 | } | ||
1229 | } | ||
1230 | else | ||
1231 | { | 1043 | { |
1232 | RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); | 1044 | m_sceneGridService.RequestTeleportLocation(m_scenePresences[remoteClient.AgentId], regionHandle, position, lookAt, flags); |
1233 | if (reg != null) | ||
1234 | { | ||
1235 | remoteClient.SendTeleportLocationStart(); | ||
1236 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
1237 | agent.BaseFolder = LLUUID.Zero; | ||
1238 | agent.InventoryFolder = LLUUID.Zero; | ||
1239 | // agent.startpos = new LLVector3(128, 128, 70); | ||
1240 | agent.startpos = position; | ||
1241 | agent.child = true; | ||
1242 | m_scenePresences[remoteClient.AgentId].Close(); | ||
1243 | commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | ||
1244 | commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position, false); | ||
1245 | AgentCircuitData circuitdata = remoteClient.RequestClientInfo(); | ||
1246 | string capsPath = Util.GetCapsURL(remoteClient.AgentId); | ||
1247 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath); | ||
1248 | } | ||
1249 | } | 1045 | } |
1250 | } | 1046 | } |
1251 | 1047 | ||
@@ -1257,19 +1053,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1257 | /// <param name="position"></param> | 1053 | /// <param name="position"></param> |
1258 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) | 1054 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) |
1259 | { | 1055 | { |
1260 | return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); | 1056 | return m_sceneGridService.InformNeighbourOfCrossing(regionhandle, agentID, position, isFlying); |
1261 | } | ||
1262 | |||
1263 | public void performParcelPrimCountUpdate() | ||
1264 | { | ||
1265 | m_LandManager.resetAllLandPrimCounts(); | ||
1266 | m_eventManager.TriggerParcelPrimCountUpdate(); | ||
1267 | m_LandManager.finalizeLandPrimCountUpdate(); | ||
1268 | m_LandManager.landPrimCountTainted = false; | ||
1269 | } | 1057 | } |
1270 | 1058 | ||
1271 | #endregion | 1059 | #endregion |
1272 | 1060 | ||
1061 | #region Module Methods | ||
1273 | public void AddModule(string name, IRegionModule module) | 1062 | public void AddModule(string name, IRegionModule module) |
1274 | { | 1063 | { |
1275 | if (!Modules.ContainsKey(name)) | 1064 | if (!Modules.ContainsKey(name)) |
@@ -1297,7 +1086,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1297 | return default(T); | 1086 | return default(T); |
1298 | } | 1087 | } |
1299 | } | 1088 | } |
1089 | #endregion | ||
1300 | 1090 | ||
1091 | #region Other Methods | ||
1301 | public void SetTimePhase(int phase) | 1092 | public void SetTimePhase(int phase) |
1302 | { | 1093 | { |
1303 | m_timePhase = phase; | 1094 | m_timePhase = phase; |
@@ -1313,6 +1104,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
1313 | } | 1104 | } |
1314 | } | 1105 | } |
1315 | 1106 | ||
1107 | public LLUUID MakeHttpRequest(string url, string type, string body) | ||
1108 | { | ||
1109 | if (m_httpRequestModule != null) | ||
1110 | { | ||
1111 | return m_httpRequestModule.MakeHttpRequest(url, type, body); | ||
1112 | } | ||
1113 | return LLUUID.Zero; | ||
1114 | } | ||
1115 | |||
1116 | public void performParcelPrimCountUpdate() | ||
1117 | { | ||
1118 | m_LandManager.resetAllLandPrimCounts(); | ||
1119 | m_eventManager.TriggerParcelPrimCountUpdate(); | ||
1120 | m_LandManager.finalizeLandPrimCountUpdate(); | ||
1121 | m_LandManager.landPrimCountTainted = false; | ||
1122 | } | ||
1123 | |||
1124 | #endregion | ||
1125 | |||
1126 | #region Console Commands | ||
1316 | #region Alert Methods | 1127 | #region Alert Methods |
1317 | 1128 | ||
1318 | private void SendPermissionAlert(LLUUID user, string reason) | 1129 | private void SendPermissionAlert(LLUUID user, string reason) |
@@ -1444,15 +1255,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1444 | } | 1255 | } |
1445 | } | 1256 | } |
1446 | 1257 | ||
1447 | public LLUUID MakeHttpRequest(string url, string type, string body) | 1258 | #endregion |
1259 | |||
1260 | #region Script Handling Methods | ||
1261 | |||
1262 | public void SendCommandToPlugins(string[] args) | ||
1448 | { | 1263 | { |
1449 | if (m_httpRequestModule != null) | 1264 | m_eventManager.TriggerOnPluginConsole(args); |
1450 | { | ||
1451 | return m_httpRequestModule.MakeHttpRequest(url, type, body); | ||
1452 | } | ||
1453 | return LLUUID.Zero; | ||
1454 | } | 1265 | } |
1455 | 1266 | ||
1267 | #endregion | ||
1268 | |||
1456 | #region Script Engine | 1269 | #region Script Engine |
1457 | 1270 | ||
1458 | private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>(); | 1271 | private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>(); |
@@ -1467,106 +1280,100 @@ namespace OpenSim.Region.Environment.Scenes | |||
1467 | 1280 | ||
1468 | #endregion | 1281 | #endregion |
1469 | 1282 | ||
1283 | #region InnerScene wrapper methods | ||
1284 | |||
1470 | public LLUUID ConvertLocalIDToFullID(uint localID) | 1285 | public LLUUID ConvertLocalIDToFullID(uint localID) |
1471 | { | 1286 | { |
1472 | bool hasPrim = false; | 1287 | return m_innerScene.ConvertLocalIDToFullID(localID); |
1473 | foreach (EntityBase ent in Entities.Values) | ||
1474 | { | ||
1475 | if (ent is SceneObjectGroup) | ||
1476 | { | ||
1477 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | ||
1478 | if (hasPrim != false) | ||
1479 | { | ||
1480 | return ((SceneObjectGroup) ent).GetPartsFullID(localID); | ||
1481 | } | ||
1482 | } | ||
1483 | } | ||
1484 | return LLUUID.Zero; | ||
1485 | } | 1288 | } |
1486 | 1289 | ||
1487 | public SceneObjectPart GetSceneObjectPart(uint localID) | 1290 | public void SendAllSceneObjectsToClient(ScenePresence presence) |
1488 | { | 1291 | { |
1489 | bool hasPrim = false; | 1292 | m_innerScene.SendAllSceneObjectsToClient(presence); |
1490 | foreach (EntityBase ent in Entities.Values) | ||
1491 | { | ||
1492 | if (ent is SceneObjectGroup) | ||
1493 | { | ||
1494 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | ||
1495 | if (hasPrim != false) | ||
1496 | { | ||
1497 | return ((SceneObjectGroup) ent).GetChildPart(localID); | ||
1498 | } | ||
1499 | } | ||
1500 | } | ||
1501 | return null; | ||
1502 | } | 1293 | } |
1503 | 1294 | ||
1504 | public SceneObjectPart GetSceneObjectPart(LLUUID fullID) | 1295 | //The idea is to have a group of method that return a list of avatars meeting some requirement |
1296 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
1297 | |||
1298 | public List<ScenePresence> GetAvatars() | ||
1505 | { | 1299 | { |
1506 | bool hasPrim = false; | 1300 | return m_innerScene.GetAvatars(); |
1507 | foreach (EntityBase ent in Entities.Values) | 1301 | } |
1302 | |||
1303 | /// <summary> | ||
1304 | /// Request a List of all m_scenePresences in this World | ||
1305 | /// </summary> | ||
1306 | /// <returns></returns> | ||
1307 | public List<ScenePresence> GetScenePresences() | ||
1308 | { | ||
1309 | return m_innerScene.GetScenePresences(); | ||
1310 | } | ||
1311 | |||
1312 | /// <summary> | ||
1313 | /// Request a filtered list of m_scenePresences in this World | ||
1314 | /// </summary> | ||
1315 | /// <returns></returns> | ||
1316 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | ||
1317 | { | ||
1318 | return m_innerScene.GetScenePresences(filter); | ||
1319 | } | ||
1320 | |||
1321 | /// <summary> | ||
1322 | /// Request a Avatar by UUID | ||
1323 | /// </summary> | ||
1324 | /// <param name="avatarID"></param> | ||
1325 | /// <returns></returns> | ||
1326 | public ScenePresence GetScenePresence(LLUUID avatarID) | ||
1327 | { | ||
1328 | return m_innerScene.GetScenePresence(avatarID); | ||
1329 | } | ||
1330 | |||
1331 | /// <summary> | ||
1332 | /// | ||
1333 | /// </summary> | ||
1334 | /// <param name="action"></param> | ||
1335 | public void ForEachScenePresence(Action<ScenePresence> action) | ||
1336 | { | ||
1337 | foreach (ScenePresence presence in m_scenePresences.Values) | ||
1508 | { | 1338 | { |
1509 | if (ent is SceneObjectGroup) | 1339 | action(presence); |
1510 | { | ||
1511 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(fullID); | ||
1512 | if (hasPrim != false) | ||
1513 | { | ||
1514 | return ((SceneObjectGroup) ent).GetChildPart(fullID); | ||
1515 | } | ||
1516 | } | ||
1517 | } | 1340 | } |
1518 | return null; | ||
1519 | } | 1341 | } |
1520 | 1342 | ||
1521 | internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | 1343 | public void ForEachObject(Action<SceneObjectGroup> action) |
1522 | { | 1344 | { |
1523 | ScenePresence presence; | 1345 | foreach (SceneObjectGroup presence in m_sceneObjects.Values) |
1524 | if (m_scenePresences.TryGetValue(avatarId, out presence)) | ||
1525 | { | 1346 | { |
1526 | if (!presence.IsChildAgent) | 1347 | action(presence); |
1527 | { | ||
1528 | avatar = presence; | ||
1529 | return true; | ||
1530 | } | ||
1531 | } | 1348 | } |
1532 | |||
1533 | avatar = null; | ||
1534 | return false; | ||
1535 | } | 1349 | } |
1536 | 1350 | ||
1537 | public override void Close() | 1351 | public SceneObjectPart GetSceneObjectPart(uint localID) |
1538 | { | 1352 | { |
1539 | m_heartbeatTimer.Close(); | 1353 | return m_innerScene.GetSceneObjectPart(localID); |
1354 | } | ||
1540 | 1355 | ||
1541 | base.Close(); | 1356 | public SceneObjectPart GetSceneObjectPart(LLUUID fullID) |
1357 | { | ||
1358 | return m_innerScene.GetSceneObjectPart(fullID); | ||
1542 | } | 1359 | } |
1543 | 1360 | ||
1544 | internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 1361 | internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) |
1545 | { | 1362 | { |
1546 | foreach (ScenePresence presence in m_scenePresences.Values) | 1363 | return m_innerScene.TryGetAvatar(avatarId, out avatar); |
1547 | { | 1364 | } |
1548 | if (!presence.IsChildAgent) | ||
1549 | { | ||
1550 | string name = presence.ControllingClient.FirstName + " " + presence.ControllingClient.LastName; | ||
1551 | 1365 | ||
1552 | if (String.Compare(avatarName, name, true) == 0) | ||
1553 | { | ||
1554 | avatar = presence; | ||
1555 | return true; | ||
1556 | } | ||
1557 | } | ||
1558 | } | ||
1559 | 1366 | ||
1560 | avatar = null; | 1367 | internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
1561 | return false; | 1368 | { |
1369 | return m_innerScene.TryGetAvatarByName(avatarName, out avatar); | ||
1562 | } | 1370 | } |
1563 | 1371 | ||
1564 | internal void ForEachClient(Action<IClientAPI> action) | 1372 | internal void ForEachClient(Action<IClientAPI> action) |
1565 | { | 1373 | { |
1566 | foreach (ScenePresence presence in m_scenePresences.Values) | 1374 | m_innerScene.ForEachClient(action); |
1567 | { | ||
1568 | action(presence.ControllingClient); | ||
1569 | } | ||
1570 | } | 1375 | } |
1376 | |||
1377 | #endregion | ||
1571 | } | 1378 | } |
1572 | } \ No newline at end of file | 1379 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index ba4c40e..1494437 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -37,6 +37,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
37 | { | 37 | { |
38 | public abstract class SceneBase : IScene | 38 | public abstract class SceneBase : IScene |
39 | { | 39 | { |
40 | #region Fields | ||
40 | private readonly ClientManager m_clientManager = new ClientManager(); | 41 | private readonly ClientManager m_clientManager = new ClientManager(); |
41 | 42 | ||
42 | public ClientManager ClientManager | 43 | public ClientManager ClientManager |
@@ -44,7 +45,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | get { return m_clientManager; } | 45 | get { return m_clientManager; } |
45 | } | 46 | } |
46 | 47 | ||
47 | public Dictionary<LLUUID, EntityBase> Entities; | 48 | // public Dictionary<LLUUID, EntityBase> Entities; |
48 | protected ulong m_regionHandle; | 49 | protected ulong m_regionHandle; |
49 | protected string m_regionName; | 50 | protected string m_regionName; |
50 | protected RegionInfo m_regInfo; | 51 | protected RegionInfo m_regInfo; |
@@ -69,6 +70,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | private uint m_nextLocalId = 8880000; | 70 | private uint m_nextLocalId = 8880000; |
70 | protected AssetCache assetCache; | 71 | protected AssetCache assetCache; |
71 | 72 | ||
73 | #endregion | ||
74 | |||
72 | #region Update Methods | 75 | #region Update Methods |
73 | 76 | ||
74 | /// <summary> | 77 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs new file mode 100644 index 0000000..2ade989 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -0,0 +1,212 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Net; | ||
4 | using System.Text; | ||
5 | using libsecondlife; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Framework.Console; | ||
8 | using OpenSim.Framework.Communications; | ||
9 | |||
10 | |||
11 | namespace OpenSim.Region.Environment.Scenes | ||
12 | { | ||
13 | public class SceneCommunicationService //one instance per region | ||
14 | { | ||
15 | protected CommunicationsManager m_commsProvider; | ||
16 | protected RegionInfo m_regionInfo; | ||
17 | |||
18 | protected RegionCommsListener regionCommsHost; | ||
19 | |||
20 | public event AgentCrossing OnAvatarCrossingIntoRegion; | ||
21 | public event ExpectUserDelegate OnExpectUser; | ||
22 | |||
23 | |||
24 | public SceneCommunicationService(CommunicationsManager commsMan) | ||
25 | { | ||
26 | m_commsProvider = commsMan; | ||
27 | } | ||
28 | |||
29 | public void RegisterRegion(RegionInfo regionInfos) | ||
30 | { | ||
31 | m_regionInfo = regionInfos; | ||
32 | regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo); | ||
33 | if (regionCommsHost != null) | ||
34 | { | ||
35 | regionCommsHost.OnExpectUser += NewUserConnection; | ||
36 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | ||
37 | } | ||
38 | } | ||
39 | |||
40 | public void Close() | ||
41 | { | ||
42 | regionCommsHost.OnExpectUser -= NewUserConnection; | ||
43 | regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; | ||
44 | //regionCommsHost.RemoveRegion(m_regionInfo); //TODO add to method to commsManager | ||
45 | regionCommsHost = null; | ||
46 | } | ||
47 | |||
48 | #region CommsManager Event handlers | ||
49 | /// <summary> | ||
50 | /// | ||
51 | /// </summary> | ||
52 | /// <param name="regionHandle"></param> | ||
53 | /// <param name="agent"></param> | ||
54 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
55 | { | ||
56 | if (OnExpectUser != null) | ||
57 | { | ||
58 | OnExpectUser(regionHandle, agent); | ||
59 | } | ||
60 | } | ||
61 | |||
62 | public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | ||
63 | { | ||
64 | if (OnAvatarCrossingIntoRegion != null) | ||
65 | { | ||
66 | OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); | ||
67 | } | ||
68 | } | ||
69 | #endregion | ||
70 | |||
71 | #region Inform Client of Neighbours | ||
72 | private delegate void InformClientOfNeighbourDelegate( | ||
73 | ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint); | ||
74 | |||
75 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | ||
76 | { | ||
77 | InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState; | ||
78 | icon.EndInvoke(iar); | ||
79 | } | ||
80 | |||
81 | /// <summary> | ||
82 | /// Async compnent for informing client of which neighbours exists | ||
83 | /// </summary> | ||
84 | /// <remarks> | ||
85 | /// This needs to run asynchronesously, as a network timeout may block the thread for a long while | ||
86 | /// </remarks> | ||
87 | /// <param name="remoteClient"></param> | ||
88 | /// <param name="a"></param> | ||
89 | /// <param name="regionHandle"></param> | ||
90 | /// <param name="endPoint"></param> | ||
91 | private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, ulong regionHandle, | ||
92 | IPEndPoint endPoint) | ||
93 | { | ||
94 | MainLog.Instance.Notice("INTERGRID", "Starting to inform client about neighbours"); | ||
95 | bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, a); | ||
96 | |||
97 | if (regionAccepted) | ||
98 | { | ||
99 | avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint); | ||
100 | avatar.AddNeighbourRegion(regionHandle); | ||
101 | MainLog.Instance.Notice("INTERGRID", "Completed inform client about neighbours"); | ||
102 | } | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// | ||
107 | /// </summary> | ||
108 | public void InformClientOfNeighbours(ScenePresence avatar) | ||
109 | { | ||
110 | List<SimpleRegionInfo> neighbours = | ||
111 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
112 | if (neighbours != null) | ||
113 | { | ||
114 | for (int i = 0; i < neighbours.Count; i++) | ||
115 | { | ||
116 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | ||
117 | agent.BaseFolder = LLUUID.Zero; | ||
118 | agent.InventoryFolder = LLUUID.Zero; | ||
119 | agent.startpos = new LLVector3(128, 128, 70); | ||
120 | agent.child = true; | ||
121 | |||
122 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
123 | d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint, | ||
124 | InformClientOfNeighbourCompleted, | ||
125 | d); | ||
126 | } | ||
127 | } | ||
128 | } | ||
129 | #endregion | ||
130 | |||
131 | /// <summary> | ||
132 | /// | ||
133 | /// </summary> | ||
134 | /// <param name="regionHandle"></param> | ||
135 | /// <returns></returns> | ||
136 | public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
137 | { | ||
138 | return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle); | ||
139 | } | ||
140 | |||
141 | /// <summary> | ||
142 | /// | ||
143 | /// </summary> | ||
144 | /// <param name="minX"></param> | ||
145 | /// <param name="minY"></param> | ||
146 | /// <param name="maxX"></param> | ||
147 | /// <param name="maxY"></param> | ||
148 | public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
149 | { | ||
150 | List<MapBlockData> mapBlocks; | ||
151 | mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
152 | remoteClient.SendMapBlock(mapBlocks); | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// | ||
157 | /// </summary> | ||
158 | /// <param name="remoteClient"></param> | ||
159 | /// <param name="RegionHandle"></param> | ||
160 | /// <param name="position"></param> | ||
161 | /// <param name="lookAt"></param> | ||
162 | /// <param name="flags"></param> | ||
163 | public virtual void RequestTeleportLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, | ||
164 | LLVector3 lookAt, uint flags) | ||
165 | { | ||
166 | if (regionHandle == m_regionInfo.RegionHandle) | ||
167 | { | ||
168 | |||
169 | avatar.ControllingClient.SendTeleportLocationStart(); | ||
170 | avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags); | ||
171 | avatar.Teleport(position); | ||
172 | |||
173 | } | ||
174 | else | ||
175 | { | ||
176 | RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); | ||
177 | if (reg != null) | ||
178 | { | ||
179 | avatar.ControllingClient.SendTeleportLocationStart(); | ||
180 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | ||
181 | agent.BaseFolder = LLUUID.Zero; | ||
182 | agent.InventoryFolder = LLUUID.Zero; | ||
183 | agent.startpos = position; | ||
184 | agent.child = true; | ||
185 | avatar.Close(); | ||
186 | m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | ||
187 | m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, position, false); | ||
188 | AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); | ||
189 | string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId); | ||
190 | avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath); | ||
191 | avatar.MakeChildAgent(); | ||
192 | } | ||
193 | } | ||
194 | } | ||
195 | |||
196 | /// <summary> | ||
197 | /// | ||
198 | /// </summary> | ||
199 | /// <param name="regionhandle"></param> | ||
200 | /// <param name="agentID"></param> | ||
201 | /// <param name="position"></param> | ||
202 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) | ||
203 | { | ||
204 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); | ||
205 | } | ||
206 | |||
207 | public void CloseAgentConnection(ScenePresence presence) | ||
208 | { | ||
209 | throw new Exception("The method or operation is not implemented."); | ||
210 | } | ||
211 | } | ||
212 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index d0edff3..637e090 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -260,6 +260,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
260 | public SceneObjectGroup ParentGroup | 260 | public SceneObjectGroup ParentGroup |
261 | { | 261 | { |
262 | get { return m_parentGroup; } | 262 | get { return m_parentGroup; } |
263 | |||
263 | } | 264 | } |
264 | 265 | ||
265 | #region Constructors | 266 | #region Constructors |
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs index c616f6a..e658688 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs | |||
@@ -42,10 +42,10 @@ namespace SimpleApp | |||
42 | { | 42 | { |
43 | private List<ScenePresence> m_avatars; | 43 | private List<ScenePresence> m_avatars; |
44 | 44 | ||
45 | public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, | 45 | public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, |
46 | AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer, | 46 | AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer, |
47 | ModuleLoader moduleLoader) | 47 | ModuleLoader moduleLoader) |
48 | : base(regionInfo, authen, commsMan, assetCach, storeMan, httpServer, moduleLoader, false) | 48 | : base(regionInfo, authen, commsMan, sceneGridService, assetCach, storeMan, httpServer, moduleLoader, false) |
49 | { | 49 | { |
50 | m_avatars = new List<Avatar>(); | 50 | m_avatars = new List<Avatar>(); |
51 | } | 51 | } |
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index b37c2ee..6c54d52 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -169,8 +169,9 @@ namespace SimpleApp | |||
169 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, | 169 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, |
170 | AgentCircuitManager circuitManager) | 170 | AgentCircuitManager circuitManager) |
171 | { | 171 | { |
172 | SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); | ||
172 | return | 173 | return |
173 | new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, | 174 | new MyWorld(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer, |
174 | new ModuleLoader(m_log, m_config)); | 175 | new ModuleLoader(m_log, m_config)); |
175 | } | 176 | } |
176 | 177 | ||