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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs3
2 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 7c236e8..6f1b458 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2398,6 +2398,7 @@ namespace OpenSim.Region.Framework.Scenes
2398 if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || 2398 if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2399 !Acceleration.Equals(m_lastAcceleration) || 2399 !Acceleration.Equals(m_lastAcceleration) ||
2400 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 2400 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2401 Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) ||
2401 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || 2402 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) ||
2402 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 2403 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
2403 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) 2404 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 16f2d5d..6f14f7b 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -2357,6 +2357,9 @@ Console.WriteLine(" JointCreateFixed");
2357 { 2357 {
2358 // Averate previous velocity with the new one so 2358 // Averate previous velocity with the new one so
2359 // client object interpolation works a 'little' better 2359 // client object interpolation works a 'little' better
2360 if (_zeroFlag)
2361 return Vector3.Zero;
2362
2360 Vector3 returnVelocity = Vector3.Zero; 2363 Vector3 returnVelocity = Vector3.Zero;
2361 returnVelocity.X = (m_lastVelocity.X + _velocity.X)/2; 2364 returnVelocity.X = (m_lastVelocity.X + _velocity.X)/2;
2362 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y)/2; 2365 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y)/2;