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-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 0810ae0..2b29ce4 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2859,14 +2859,14 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
2859 { 2859 {
2860 //if (timeStep < 0.2f) 2860 //if (timeStep < 0.2f)
2861 { 2861 {
2862 foreach (OdePrim actor in _activeprims) 2862 foreach (OdePrim prim in _activeprims)
2863 { 2863 {
2864 if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag)) 2864 if (prim.IsPhysical && (d.BodyIsEnabled(prim.Body) || !prim._zeroFlag))
2865 { 2865 {
2866 actor.UpdatePositionAndVelocity(); 2866 prim.UpdatePositionAndVelocity();
2867 2867
2868 if (SupportsNINJAJoints) 2868 if (SupportsNINJAJoints)
2869 SimulateActorPendingJoints(actor); 2869 SimulateActorPendingJoints(prim);
2870 } 2870 }
2871 } 2871 }
2872 } 2872 }