diff options
Diffstat (limited to 'OpenSim/Region')
11 files changed, 117 insertions, 120 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 1c463ea..b027882 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -321,12 +321,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
321 | private readonly IGroupsModule m_GroupsModule; | 321 | private readonly IGroupsModule m_GroupsModule; |
322 | 322 | ||
323 | private int m_cachedTextureSerial; | 323 | private int m_cachedTextureSerial; |
324 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates = | 324 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; |
325 | new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 325 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; |
326 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates = | 326 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; |
327 | new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
328 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = | ||
329 | new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(); | ||
330 | private int m_moneyBalance; | 327 | private int m_moneyBalance; |
331 | private int m_animationSequenceNumber = 1; | 328 | private int m_animationSequenceNumber = 1; |
332 | private bool m_SendLogoutPacketWhenClosing = true; | 329 | private bool m_SendLogoutPacketWhenClosing = true; |
@@ -335,7 +332,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
335 | 332 | ||
336 | protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); | 333 | protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); |
337 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 334 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
338 | protected IScene m_scene; | 335 | protected Scene m_scene; |
339 | protected LLImageManager m_imageManager; | 336 | protected LLImageManager m_imageManager; |
340 | protected string m_firstName; | 337 | protected string m_firstName; |
341 | protected string m_lastName; | 338 | protected string m_lastName; |
@@ -408,16 +405,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
408 | /// <summary> | 405 | /// <summary> |
409 | /// Constructor | 406 | /// Constructor |
410 | /// </summary> | 407 | /// </summary> |
411 | public LLClientView(EndPoint remoteEP, IScene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, | 408 | public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, |
412 | UUID agentId, UUID sessionId, uint circuitCode) | 409 | UUID agentId, UUID sessionId, uint circuitCode) |
413 | { | 410 | { |
414 | RegisterInterface<IClientIM>(this); | 411 | RegisterInterface<IClientIM>(this); |
415 | RegisterInterface<IClientChat>(this); | 412 | RegisterInterface<IClientChat>(this); |
416 | RegisterInterface<IClientIPEndpoint>(this); | 413 | RegisterInterface<IClientIPEndpoint>(this); |
417 | 414 | ||
418 | InitDefaultAnimations(); | 415 | InitDefaultAnimations(); |
419 | 416 | ||
420 | m_scene = scene; | 417 | m_scene = scene; |
418 | |||
419 | m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
420 | m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
421 | m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count); | ||
422 | |||
421 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 423 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
422 | m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); | 424 | m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); |
423 | m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); | 425 | m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); |
@@ -3288,10 +3290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3288 | } | 3290 | } |
3289 | 3291 | ||
3290 | Quaternion rotation = data.Rotation; | 3292 | Quaternion rotation = data.Rotation; |
3291 | 3293 | if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f) | |
3292 | if (rotation.X == rotation.Y && | ||
3293 | rotation.Y == rotation.Z && | ||
3294 | rotation.Z == rotation.W && rotation.W == 0.0f) | ||
3295 | rotation = Quaternion.Identity; | 3294 | rotation = Quaternion.Identity; |
3296 | 3295 | ||
3297 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateImprovedTerseBlock(data); | 3296 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateImprovedTerseBlock(data); |
@@ -3377,15 +3376,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3377 | } | 3376 | } |
3378 | 3377 | ||
3379 | Quaternion rotation = data.rotation; | 3378 | Quaternion rotation = data.rotation; |
3379 | if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f) | ||
3380 | rotation = Quaternion.Identity; | ||
3380 | 3381 | ||
3381 | if (data.AttachPoint > 30 && data.ownerID != AgentId) // Someone else's HUD | 3382 | if (data.AttachPoint > 30 && data.ownerID != AgentId) // Someone else's HUD |
3382 | return; | 3383 | return; |
3383 | if (data.primShape.PCode == 9 && data.primShape.State != 0 && data.parentID == 0) | 3384 | if (data.primShape.State != 0 && data.parentID == 0 && data.primShape.PCode == 9) |
3384 | return; | 3385 | return; |
3385 | 3386 | ||
3386 | if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0.0f) | ||
3387 | rotation = Quaternion.Identity; | ||
3388 | |||
3389 | ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data); | 3387 | ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data); |
3390 | 3388 | ||
3391 | lock (m_primFullUpdates.SyncRoot) | 3389 | lock (m_primFullUpdates.SyncRoot) |
@@ -3397,7 +3395,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3397 | ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3395 | ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3398 | outPacket.Header.Zerocoded = true; | 3396 | outPacket.Header.Zerocoded = true; |
3399 | 3397 | ||
3400 | //outPacket.RegionData = new ObjectUpdatePacket.RegionDataBlock(); | ||
3401 | outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle; | 3398 | outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle; |
3402 | outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3399 | outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3403 | 3400 | ||
@@ -3424,13 +3421,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3424 | } | 3421 | } |
3425 | 3422 | ||
3426 | Quaternion rotation = data.Rotation; | 3423 | Quaternion rotation = data.Rotation; |
3424 | if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f) | ||
3425 | rotation = Quaternion.Identity; | ||
3427 | 3426 | ||
3428 | if (data.AttachPoint > 30 && data.OwnerID != AgentId) // Someone else's HUD | 3427 | if (data.AttachPoint > 30 && data.OwnerID != AgentId) // Someone else's HUD |
3429 | return; | 3428 | return; |
3430 | 3429 | ||
3431 | if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) | ||
3432 | rotation = Quaternion.Identity; | ||
3433 | |||
3434 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = CreateImprovedTerseBlock(data); | 3430 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = CreateImprovedTerseBlock(data); |
3435 | 3431 | ||
3436 | lock (m_primTerseUpdates.SyncRoot) | 3432 | lock (m_primTerseUpdates.SyncRoot) |
@@ -10238,10 +10234,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10238 | { | 10234 | { |
10239 | internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id); | 10235 | internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id); |
10240 | 10236 | ||
10241 | private MinHeap<MinHeapItem>[] heaps = new MinHeap<MinHeapItem>[1]; | 10237 | private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1]; |
10242 | private Dictionary<uint, LookupItem> lookup_table = new Dictionary<uint, LookupItem>(); | 10238 | private Dictionary<uint, LookupItem> m_lookupTable; |
10243 | private Comparison<TPriority> comparison; | 10239 | private Comparison<TPriority> m_comparison; |
10244 | private object sync_root = new object(); | 10240 | private object m_syncRoot = new object(); |
10245 | 10241 | ||
10246 | internal PriorityQueue() : | 10242 | internal PriorityQueue() : |
10247 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<TPriority>.Default) { } | 10243 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<TPriority>.Default) { } |
@@ -10255,19 +10251,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10255 | this(capacity, new Comparison<TPriority>(comparer.Compare)) { } | 10251 | this(capacity, new Comparison<TPriority>(comparer.Compare)) { } |
10256 | internal PriorityQueue(int capacity, Comparison<TPriority> comparison) | 10252 | internal PriorityQueue(int capacity, Comparison<TPriority> comparison) |
10257 | { | 10253 | { |
10258 | for (int i = 0; i < heaps.Length; ++i) | 10254 | m_lookupTable = new Dictionary<uint, LookupItem>(capacity); |
10259 | heaps[i] = new MinHeap<MinHeapItem>(capacity); | 10255 | |
10260 | this.comparison = comparison; | 10256 | for (int i = 0; i < m_heaps.Length; ++i) |
10257 | m_heaps[i] = new MinHeap<MinHeapItem>(capacity); | ||
10258 | this.m_comparison = comparison; | ||
10261 | } | 10259 | } |
10262 | 10260 | ||
10263 | internal object SyncRoot { get { return this.sync_root; } } | 10261 | internal object SyncRoot { get { return this.m_syncRoot; } } |
10264 | internal int Count | 10262 | internal int Count |
10265 | { | 10263 | { |
10266 | get | 10264 | get |
10267 | { | 10265 | { |
10268 | int count = 0; | 10266 | int count = 0; |
10269 | for (int i = 0; i < heaps.Length; ++i) | 10267 | for (int i = 0; i < m_heaps.Length; ++i) |
10270 | count = heaps[i].Count; | 10268 | count = m_heaps[i].Count; |
10271 | return count; | 10269 | return count; |
10272 | } | 10270 | } |
10273 | } | 10271 | } |
@@ -10276,36 +10274,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10276 | { | 10274 | { |
10277 | LookupItem item; | 10275 | LookupItem item; |
10278 | 10276 | ||
10279 | if (lookup_table.TryGetValue(local_id, out item)) | 10277 | if (m_lookupTable.TryGetValue(local_id, out item)) |
10280 | { | 10278 | { |
10281 | item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.comparison); | 10279 | item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison); |
10282 | return false; | 10280 | return false; |
10283 | } | 10281 | } |
10284 | else | 10282 | else |
10285 | { | 10283 | { |
10286 | item.Heap = heaps[0]; | 10284 | item.Heap = m_heaps[0]; |
10287 | item.Heap.Add(new MinHeapItem(priority, value, local_id, this.comparison), ref item.Handle); | 10285 | item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle); |
10288 | lookup_table.Add(local_id, item); | 10286 | m_lookupTable.Add(local_id, item); |
10289 | return true; | 10287 | return true; |
10290 | } | 10288 | } |
10291 | } | 10289 | } |
10292 | 10290 | ||
10293 | internal TValue Peek() | 10291 | internal TValue Peek() |
10294 | { | 10292 | { |
10295 | for (int i = 0; i < heaps.Length; ++i) | 10293 | for (int i = 0; i < m_heaps.Length; ++i) |
10296 | if (heaps[i].Count > 0) | 10294 | if (m_heaps[i].Count > 0) |
10297 | return heaps[i].Min().Value; | 10295 | return m_heaps[i].Min().Value; |
10298 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); | 10296 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); |
10299 | } | 10297 | } |
10300 | 10298 | ||
10301 | internal TValue Dequeue() | 10299 | internal TValue Dequeue() |
10302 | { | 10300 | { |
10303 | for (int i = 0; i < heaps.Length; ++i) | 10301 | for (int i = 0; i < m_heaps.Length; ++i) |
10304 | { | 10302 | { |
10305 | if (heaps[i].Count > 0) | 10303 | if (m_heaps[i].Count > 0) |
10306 | { | 10304 | { |
10307 | MinHeapItem item = heaps[i].RemoveMin(); | 10305 | MinHeapItem item = m_heaps[i].RemoveMin(); |
10308 | lookup_table.Remove(item.LocalID); | 10306 | m_lookupTable.Remove(item.LocalID); |
10309 | return item.Value; | 10307 | return item.Value; |
10310 | } | 10308 | } |
10311 | } | 10309 | } |
@@ -10317,7 +10315,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10317 | MinHeapItem item; | 10315 | MinHeapItem item; |
10318 | TPriority priority; | 10316 | TPriority priority; |
10319 | 10317 | ||
10320 | foreach (LookupItem lookup in new List<LookupItem>(this.lookup_table.Values)) | 10318 | foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values)) |
10321 | { | 10319 | { |
10322 | if (lookup.Heap.TryGetValue(lookup.Handle, out item)) | 10320 | if (lookup.Heap.TryGetValue(lookup.Handle, out item)) |
10323 | { | 10321 | { |
@@ -10332,7 +10330,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10332 | { | 10330 | { |
10333 | m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update"); | 10331 | m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update"); |
10334 | lookup.Heap.Remove(lookup.Handle); | 10332 | lookup.Heap.Remove(lookup.Handle); |
10335 | this.lookup_table.Remove(item.LocalID); | 10333 | this.m_lookupTable.Remove(item.LocalID); |
10336 | } | 10334 | } |
10337 | } | 10335 | } |
10338 | } | 10336 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs index d25bf95..938cf50 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | |||
@@ -51,7 +51,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
51 | 51 | ||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
53 | private bool m_shuttingdown; | 53 | private bool m_shuttingdown; |
54 | private long m_lastloopprocessed; | ||
55 | private AssetBase m_missingImage; | 54 | private AssetBase m_missingImage; |
56 | private LLClientView m_client; //Client we're assigned to | 55 | private LLClientView m_client; //Client we're assigned to |
57 | private IAssetService m_assetCache; //Asset Cache | 56 | private IAssetService m_assetCache; //Asset Cache |
@@ -169,7 +168,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
169 | 168 | ||
170 | public bool ProcessImageQueue(int packetsToSend) | 169 | public bool ProcessImageQueue(int packetsToSend) |
171 | { | 170 | { |
172 | m_lastloopprocessed = DateTime.Now.Ticks; | ||
173 | int packetsSent = 0; | 171 | int packetsSent = 0; |
174 | 172 | ||
175 | while (packetsSent < packetsToSend) | 173 | while (packetsSent < packetsToSend) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 9476eed..4b6a358 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -506,8 +506,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
506 | /// for</param> | 506 | /// for</param> |
507 | private void BeginFireQueueEmpty(int throttleIndex) | 507 | private void BeginFireQueueEmpty(int throttleIndex) |
508 | { | 508 | { |
509 | if (!m_onQueueEmptyRunning[throttleIndex]) | 509 | // Unknown is -1 and Resend is 0. Make sure we are only firing the |
510 | Util.FireAndForget(FireQueueEmpty, throttleIndex); | 510 | // callback for categories other than those |
511 | if (throttleIndex > 0) | ||
512 | { | ||
513 | if (!m_onQueueEmptyRunning[throttleIndex]) | ||
514 | Util.FireAndForget(FireQueueEmpty, throttleIndex); | ||
515 | } | ||
511 | } | 516 | } |
512 | 517 | ||
513 | /// <summary> | 518 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 66e1468..74175d0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -107,7 +107,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
107 | /// <summary>Manages authentication for agent circuits</summary> | 107 | /// <summary>Manages authentication for agent circuits</summary> |
108 | private AgentCircuitManager m_circuitManager; | 108 | private AgentCircuitManager m_circuitManager; |
109 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 109 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
110 | private IScene m_scene; | 110 | private Scene m_scene; |
111 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 111 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
112 | private Location m_location; | 112 | private Location m_location; |
113 | /// <summary>The measured resolution of Environment.TickCount</summary> | 113 | /// <summary>The measured resolution of Environment.TickCount</summary> |
@@ -184,15 +184,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
184 | 184 | ||
185 | public void AddScene(IScene scene) | 185 | public void AddScene(IScene scene) |
186 | { | 186 | { |
187 | if (m_scene == null) | 187 | if (m_scene != null) |
188 | { | 188 | { |
189 | m_scene = scene; | 189 | m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene"); |
190 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | 190 | return; |
191 | } | 191 | } |
192 | else | 192 | |
193 | if (!(scene is Scene)) | ||
193 | { | 194 | { |
194 | m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene"); | 195 | m_log.Error("[LLUDPSERVER]: AddScene() called with an unrecognized scene type " + scene.GetType()); |
196 | return; | ||
195 | } | 197 | } |
198 | |||
199 | m_scene = (Scene)scene; | ||
200 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | ||
196 | } | 201 | } |
197 | 202 | ||
198 | public bool HandlesRegion(Location x) | 203 | public bool HandlesRegion(Location x) |
@@ -794,7 +799,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
794 | elapsed500MS = 0; | 799 | elapsed500MS = 0; |
795 | } | 800 | } |
796 | 801 | ||
797 | m_scene.ClientManager.ForEach( | 802 | m_scene.ClientManager.ForEachSync( |
798 | delegate(IClientAPI client) | 803 | delegate(IClientAPI client) |
799 | { | 804 | { |
800 | if (client is LLClientView) | 805 | if (client is LLClientView) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 332d3ce..53c64cb 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -147,9 +147,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
147 | client.OnParcelDwellRequest += ClientOnParcelDwellRequest; | 147 | client.OnParcelDwellRequest += ClientOnParcelDwellRequest; |
148 | client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; | 148 | client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; |
149 | 149 | ||
150 | if (m_scene.Entities.ContainsKey(client.AgentId)) | 150 | EntityBase presenceEntity; |
151 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) | ||
151 | { | 152 | { |
152 | SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true); | 153 | SendLandUpdate((ScenePresence)presenceEntity, true); |
153 | SendParcelOverlay(client); | 154 | SendParcelOverlay(client); |
154 | } | 155 | } |
155 | } | 156 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index b9b7da5..bfe85f1 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -139,10 +139,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
139 | } | 139 | } |
140 | else | 140 | else |
141 | { | 141 | { |
142 | //Normal Calculations | 142 | // Normal Calculations |
143 | return Convert.ToInt32( | 143 | return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.objectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
144 | Math.Round((Convert.ToDecimal(LandData.Area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity * | ||
145 | Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ; | ||
146 | } | 144 | } |
147 | } | 145 | } |
148 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) | 146 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 0ceef39..099fcce 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -93,40 +93,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | { | 93 | { |
94 | get | 94 | get |
95 | { | 95 | { |
96 | lock (m_lock) | 96 | return m_eb_uuid.Count; |
97 | { | ||
98 | return m_eb_uuid.Count; | ||
99 | } | ||
100 | } | 97 | } |
101 | } | 98 | } |
102 | 99 | ||
103 | public bool ContainsKey(UUID id) | 100 | public bool ContainsKey(UUID id) |
104 | { | 101 | { |
105 | lock (m_lock) | 102 | try |
106 | { | 103 | { |
107 | try | 104 | return m_eb_uuid.ContainsKey(id); |
108 | { | 105 | } |
109 | return m_eb_uuid.ContainsKey(id); | 106 | catch |
110 | } | 107 | { |
111 | catch | 108 | return false; |
112 | { | ||
113 | return false; | ||
114 | } | ||
115 | } | 109 | } |
116 | } | 110 | } |
117 | 111 | ||
118 | public bool ContainsKey(uint localID) | 112 | public bool ContainsKey(uint localID) |
119 | { | 113 | { |
120 | lock (m_lock) | 114 | try |
121 | { | 115 | { |
122 | try | 116 | return m_eb_localID.ContainsKey(localID); |
123 | { | 117 | } |
124 | return m_eb_localID.ContainsKey(localID); | 118 | catch |
125 | } | 119 | { |
126 | catch | 120 | return false; |
127 | { | ||
128 | return false; | ||
129 | } | ||
130 | } | 121 | } |
131 | } | 122 | } |
132 | 123 | ||
@@ -136,7 +127,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | { | 127 | { |
137 | try | 128 | try |
138 | { | 129 | { |
139 | bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID); | 130 | bool a = false; |
131 | EntityBase entity; | ||
132 | if (m_eb_localID.TryGetValue(localID, out entity)) | ||
133 | a = m_eb_uuid.Remove(entity.UUID); | ||
134 | |||
140 | bool b = m_eb_localID.Remove(localID); | 135 | bool b = m_eb_localID.Remove(localID); |
141 | return a && b; | 136 | return a && b; |
142 | } | 137 | } |
@@ -154,7 +149,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
154 | { | 149 | { |
155 | try | 150 | try |
156 | { | 151 | { |
157 | bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId); | 152 | bool a = false; |
153 | EntityBase entity; | ||
154 | if (m_eb_uuid.TryGetValue(id, out entity)) | ||
155 | a = m_eb_localID.Remove(entity.LocalId); | ||
156 | |||
158 | bool b = m_eb_uuid.Remove(id); | 157 | bool b = m_eb_uuid.Remove(id); |
159 | return a && b; | 158 | return a && b; |
160 | } | 159 | } |
@@ -206,14 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | { | 205 | { |
207 | lock (m_lock) | 206 | lock (m_lock) |
208 | { | 207 | { |
209 | try | 208 | EntityBase entity; |
210 | { | 209 | if (m_eb_uuid.TryGetValue(id, out entity)) |
211 | return m_eb_uuid[id]; | 210 | return entity; |
212 | } | 211 | else |
213 | catch | ||
214 | { | ||
215 | return null; | 212 | return null; |
216 | } | ||
217 | } | 213 | } |
218 | } | 214 | } |
219 | set | 215 | set |
@@ -228,14 +224,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
228 | { | 224 | { |
229 | lock (m_lock) | 225 | lock (m_lock) |
230 | { | 226 | { |
231 | try | 227 | EntityBase entity; |
232 | { | 228 | if (m_eb_localID.TryGetValue(localID, out entity)) |
233 | return m_eb_localID[localID]; | 229 | return entity; |
234 | } | 230 | else |
235 | catch | ||
236 | { | ||
237 | return null; | 231 | return null; |
238 | } | ||
239 | } | 232 | } |
240 | } | 233 | } |
241 | set | 234 | set |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index c44c4c7..c2b9e73 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2351,12 +2351,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2351 | item = InventoryService.GetItem(item); | 2351 | item = InventoryService.GetItem(item); |
2352 | 2352 | ||
2353 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2353 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2354 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | ||
2355 | if (ava != null) | ||
2356 | { | ||
2357 | ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
2358 | } | ||
2359 | |||
2360 | } | 2354 | } |
2361 | return att.UUID; | 2355 | return att.UUID; |
2362 | } | 2356 | } |
@@ -2402,12 +2396,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2402 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 2396 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
2403 | item = InventoryService.GetItem(item); | 2397 | item = InventoryService.GetItem(item); |
2404 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2398 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2405 | |||
2406 | if (m_AvatarFactory != null) | ||
2407 | { | ||
2408 | m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt); | ||
2409 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
2410 | } | ||
2411 | } | 2399 | } |
2412 | } | 2400 | } |
2413 | 2401 | ||
@@ -2447,12 +2435,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2447 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2435 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
2448 | { | 2436 | { |
2449 | presence.Appearance.DetachAttachment(itemID); | 2437 | presence.Appearance.DetachAttachment(itemID); |
2450 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | 2438 | |
2451 | if (ava != null) | 2439 | // Save avatar attachment information |
2440 | if (m_AvatarFactory != null) | ||
2452 | { | 2441 | { |
2453 | ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 2442 | m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID); |
2443 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
2454 | } | 2444 | } |
2455 | |||
2456 | } | 2445 | } |
2457 | 2446 | ||
2458 | m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); | 2447 | m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 70b11c3..4f3cc98 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -228,6 +228,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
228 | protected IXMLRPC m_xmlrpcModule; | 228 | protected IXMLRPC m_xmlrpcModule; |
229 | protected IWorldComm m_worldCommModule; | 229 | protected IWorldComm m_worldCommModule; |
230 | protected IAvatarFactory m_AvatarFactory; | 230 | protected IAvatarFactory m_AvatarFactory; |
231 | public IAvatarFactory AvatarFactory | ||
232 | { | ||
233 | get { return m_AvatarFactory; } | ||
234 | } | ||
231 | protected IConfigSource m_config; | 235 | protected IConfigSource m_config; |
232 | protected IRegionSerialiserModule m_serialiser; | 236 | protected IRegionSerialiserModule m_serialiser; |
233 | protected IInterregionCommsOut m_interregionCommsOut; | 237 | protected IInterregionCommsOut m_interregionCommsOut; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 8ee26c3..e51f6ef 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -467,7 +467,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
467 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent) | 467 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent) |
468 | { | 468 | { |
469 | // If we can't take it, we can't attach it! | 469 | // If we can't take it, we can't attach it! |
470 | // | ||
471 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID); | 470 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID); |
472 | if (part == null) | 471 | if (part == null) |
473 | return; | 472 | return; |
@@ -477,9 +476,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
477 | return; | 476 | return; |
478 | 477 | ||
479 | // Calls attach with a Zero position | 478 | // Calls attach with a Zero position |
480 | // | ||
481 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false); | 479 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false); |
482 | m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); | 480 | m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); |
481 | |||
482 | // Save avatar attachment information | ||
483 | ScenePresence presence; | ||
484 | if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence)) | ||
485 | { | ||
486 | m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt); | ||
487 | m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
488 | } | ||
483 | } | 489 | } |
484 | 490 | ||
485 | public SceneObjectGroup RezSingleAttachment( | 491 | public SceneObjectGroup RezSingleAttachment( |
@@ -574,7 +580,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
574 | } | 580 | } |
575 | 581 | ||
576 | 582 | ||
577 | group.SetAttachmentPoint(Convert.ToByte(AttachmentPt)); | 583 | group.SetAttachmentPoint((byte)AttachmentPt); |
578 | group.AbsolutePosition = attachPos; | 584 | group.AbsolutePosition = attachPos; |
579 | 585 | ||
580 | // Saves and gets itemID | 586 | // Saves and gets itemID |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2153b9b..810dfd1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -899,7 +899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
899 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | 899 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); |
900 | 900 | ||
901 | avatar.AddAttachment(this); | 901 | avatar.AddAttachment(this); |
902 | m_log.DebugFormat("[SOG]: Added att {0} to avie {1}", UUID, avatar.UUID); | 902 | m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID); |
903 | 903 | ||
904 | if (!silent) | 904 | if (!silent) |
905 | { | 905 | { |