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-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs7
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs7
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs5
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs1
4 files changed, 15 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 7e1820b..9a296f1 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -74,10 +74,9 @@ namespace OpenSim.Region.ClientStack
74 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 74 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
75 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; 75 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
76 public event UpdateVector OnUpdatePrimScale; 76 public event UpdateVector OnUpdatePrimScale;
77 public event StatusChange OnChildAgentStatus; // HOUSEKEEPING : Do we really need this? 77 public event StatusChange OnChildAgentStatus;
78 public event GenericCall2 OnStopMovement; // HOUSEKEEPING : Do we really need this? 78 public event GenericCall2 OnStopMovement;
79 public event NewAvatar OnNewAvatar; // HOUSEKEEPING : Do we really need this? 79 public event GenericCall6 OnRemoveAvatar;
80 public event GenericCall6 OnRemoveAvatar; // HOUSEKEEPING : Do we really need this?
81 public event RequestMapBlocks OnRequestMapBlocks; 80 public event RequestMapBlocks OnRequestMapBlocks;
82 public event TeleportLocationRequest OnTeleportLocationRequest; 81 public event TeleportLocationRequest OnTeleportLocationRequest;
83 82
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
index fd494fa..82d4cd0 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
@@ -14,6 +14,7 @@ namespace OpenSim.Region.Environment.Scenes
14 { 14 {
15 private const uint FULL_MASK_PERMISSIONS = 2147483647; 15 private const uint FULL_MASK_PERMISSIONS = 2147483647;
16 16
17 private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
17 private ulong m_regionHandle; 18 private ulong m_regionHandle;
18 19
19 public string SitName = ""; 20 public string SitName = "";
@@ -127,6 +128,12 @@ namespace OpenSim.Region.Environment.Scenes
127 this.m_Shape = shape; 128 this.m_Shape = shape;
128 129
129 this.OffsetPosition = position; 130 this.OffsetPosition = position;
131
132 //temporary code just so the m_flags field doesn't give a compiler warning
133 if (m_flags == 1)
134 {
135
136 }
130 } 137 }
131 #endregion 138 #endregion
132 139
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index fa2b36a..124b426 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -66,6 +66,8 @@ namespace OpenSim.Region.Environment.Scenes
66 protected RegionInfo m_regionInfo; 66 protected RegionInfo m_regionInfo;
67 protected ulong crossingFromRegion = 0; 67 protected ulong crossingFromRegion = 0;
68 68
69 private IScenePresenceBody m_body;
70
69 private Vector3[] Dir_Vectors = new Vector3[6]; 71 private Vector3[] Dir_Vectors = new Vector3[6];
70 private enum Dir_ControlFlags 72 private enum Dir_ControlFlags
71 { 73 {
@@ -169,6 +171,9 @@ namespace OpenSim.Region.Environment.Scenes
169 Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT 171 Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT
170 Dir_Vectors[4] = new Vector3(0, 0, 1); //UP 172 Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
171 Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN 173 Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN
174
175 //tempoary until we move some code into the body classes
176 this.m_body = new ChildAgent();
172 177
173 } 178 }
174 #endregion 179 #endregion
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index dd30759..1593f6c 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -63,7 +63,6 @@ namespace SimpleApp
63 public event UpdateVector OnUpdatePrimScale; 63 public event UpdateVector OnUpdatePrimScale;
64 public event StatusChange OnChildAgentStatus; 64 public event StatusChange OnChildAgentStatus;
65 public event GenericCall2 OnStopMovement; 65 public event GenericCall2 OnStopMovement;
66 public event NewAvatar OnNewAvatar;
67 public event GenericCall6 OnRemoveAvatar; 66 public event GenericCall6 OnRemoveAvatar;
68 67
69 public event CreateNewInventoryItem OnCreateNewInventoryItem; 68 public event CreateNewInventoryItem OnCreateNewInventoryItem;