diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index a3251aa..e5cefe4 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1515,7 +1515,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1515 | // If we fail to cross the border, then reset the position of the scene object on that border. | 1515 | // If we fail to cross the border, then reset the position of the scene object on that border. |
1516 | uint x = 0, y = 0; | 1516 | uint x = 0, y = 0; |
1517 | Utils.LongToUInts(newRegionHandle, out x, out y); | 1517 | Utils.LongToUInts(newRegionHandle, out x, out y); |
1518 | GridRegion destination = scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 1518 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
1519 | if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent)) | 1519 | if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent)) |
1520 | { | 1520 | { |
1521 | grp.OffsetForNewRegion(oldGroupPosition); | 1521 | grp.OffsetForNewRegion(oldGroupPosition); |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 8a309f1..4f8e205 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1557,7 +1557,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1557 | // most likely still cached from building the extLandData entry | 1557 | // most likely still cached from building the extLandData entry |
1558 | uint x = 0, y = 0; | 1558 | uint x = 0, y = 0; |
1559 | Utils.LongToUInts(data.RegionHandle, out x, out y); | 1559 | Utils.LongToUInts(data.RegionHandle, out x, out y); |
1560 | info = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 1560 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
1561 | } | 1561 | } |
1562 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. | 1562 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. |
1563 | m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", | 1563 | m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", |