diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 101 |
4 files changed, 59 insertions, 52 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 139f898..5c46344 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Physics.Manager | |||
167 | return false; | 167 | return false; |
168 | } | 168 | } |
169 | 169 | ||
170 | public virtual void Combine(PhysicsScene pScene, Vector3 offset) | 170 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) |
171 | { | 171 | { |
172 | return; | 172 | return; |
173 | } | 173 | } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 759692f..35433c6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
161 | } | 161 | } |
162 | else | 162 | else |
163 | { | 163 | { |
164 | _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); | 164 | _position = new PhysicsVector(((int)_parent_scene.WorldExtents.X * 0.5f), ((int)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); |
165 | m_taintPosition.X = _position.X; | 165 | m_taintPosition.X = _position.X; |
166 | m_taintPosition.Y = _position.Y; | 166 | m_taintPosition.Y = _position.Y; |
167 | m_taintPosition.Z = _position.Z; | 167 | m_taintPosition.Z = _position.Z; |
@@ -1096,8 +1096,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1096 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | 1096 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) |
1097 | if (vec.X < 0.0f) vec.X = 0.0f; | 1097 | if (vec.X < 0.0f) vec.X = 0.0f; |
1098 | if (vec.Y < 0.0f) vec.Y = 0.0f; | 1098 | if (vec.Y < 0.0f) vec.Y = 0.0f; |
1099 | if (vec.X > (int)Constants.RegionSize - 0.05f) vec.X = (int)Constants.RegionSize - 0.05f; | 1099 | if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f; |
1100 | if (vec.Y > (int)Constants.RegionSize - 0.05f) vec.Y = (int)Constants.RegionSize - 0.05f; | 1100 | if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f; |
1101 | 1101 | ||
1102 | _position.X = vec.X; | 1102 | _position.X = vec.X; |
1103 | _position.Y = vec.Y; | 1103 | _position.Y = vec.Y; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 443788c..d0f77e6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2538 | l_orientation.Z = ori.Z; | 2538 | l_orientation.Z = ori.Z; |
2539 | l_orientation.W = ori.W; | 2539 | l_orientation.W = ori.W; |
2540 | 2540 | ||
2541 | if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) | 2541 | if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f) |
2542 | { | 2542 | { |
2543 | //base.RaiseOutOfBounds(l_position); | 2543 | //base.RaiseOutOfBounds(l_position); |
2544 | 2544 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 00163f6..3d25acd 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -312,7 +312,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
312 | private volatile int m_global_contactcount = 0; | 312 | private volatile int m_global_contactcount = 0; |
313 | 313 | ||
314 | private Vector3 m_worldOffset = Vector3.Zero; | 314 | private Vector3 m_worldOffset = Vector3.Zero; |
315 | private Vector2 m_worldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | 315 | public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); |
316 | 316 | ||
317 | private ODERayCastRequestManager m_rayCastManager; | 317 | private ODERayCastRequestManager m_rayCastManager; |
318 | 318 | ||
@@ -351,10 +351,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
351 | } | 351 | } |
352 | 352 | ||
353 | // zero out a heightmap array float array (single dimention [flattened])) | 353 | // zero out a heightmap array float array (single dimention [flattened])) |
354 | if ((int)Constants.RegionSize == 256) | 354 | if ((int)WorldExtents.X == 256 && (int)m_worldOffset.Y == 256) |
355 | _heightmap = new float[514*514]; | 355 | _heightmap = new float[514*514]; |
356 | else | 356 | else |
357 | _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; | 357 | _heightmap = new float[(((int)WorldExtents.Y + 2) * ((int)WorldExtents.X + 2))]; |
358 | _watermap = new float[258 * 258]; | 358 | _watermap = new float[258 * 258]; |
359 | 359 | ||
360 | 360 | ||
@@ -1564,7 +1564,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1564 | } | 1564 | } |
1565 | 1565 | ||
1566 | #endregion | 1566 | #endregion |
1567 | 1567 | ||
1568 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
1569 | { | ||
1570 | m_worldOffset = offset; | ||
1571 | WorldExtents = new Vector2(extents.X, extents.Y); | ||
1572 | } | ||
1568 | // Recovered for use by fly height. Kitto Flora | 1573 | // Recovered for use by fly height. Kitto Flora |
1569 | public float GetTerrainHeightAtXY(float x, float y) | 1574 | public float GetTerrainHeightAtXY(float x, float y) |
1570 | { | 1575 | { |
@@ -1576,14 +1581,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1576 | // Is there any reason that we don't do this in ScenePresence? | 1581 | // Is there any reason that we don't do this in ScenePresence? |
1577 | // The only physics engine that benefits from it in the physics plugin is this one | 1582 | // The only physics engine that benefits from it in the physics plugin is this one |
1578 | 1583 | ||
1579 | if ((int)x > Constants.RegionSize || (int)y > Constants.RegionSize || | 1584 | if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y || |
1580 | (int)x < 0.001f || (int)y < 0.001f) | 1585 | (int)x < 0.001f || (int)y < 0.001f) |
1581 | return 0; | 1586 | return 0; |
1582 | 1587 | ||
1583 | index = (int) ((int)y * Constants.RegionSize + (int)x); | 1588 | index = (int)((int)y * WorldExtents.Y + (int)x); |
1584 | 1589 | ||
1585 | if (index < _origheightmap.Length) | 1590 | if (index < _origheightmap.Length) |
1586 | return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x]; | 1591 | return (float)_origheightmap[(int)y * (int)WorldExtents.Y + (int)x]; |
1587 | else | 1592 | else |
1588 | return 0; | 1593 | return 0; |
1589 | } | 1594 | } |
@@ -3018,14 +3023,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3018 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) | 3023 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) |
3019 | { | 3024 | { |
3020 | float[] returnarr = new float[262144]; | 3025 | float[] returnarr = new float[262144]; |
3021 | float[,] resultarr = new float[m_regionWidth, m_regionHeight]; | 3026 | float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y]; |
3022 | 3027 | ||
3023 | // Filling out the array into it's multi-dimentional components | 3028 | // Filling out the array into it's multi-dimentional components |
3024 | for (int y = 0; y < m_regionHeight; y++) | 3029 | for (int y = 0; y < WorldExtents.Y; y++) |
3025 | { | 3030 | { |
3026 | for (int x = 0; x < m_regionWidth; x++) | 3031 | for (int x = 0; x < WorldExtents.X; x++) |
3027 | { | 3032 | { |
3028 | resultarr[y, x] = heightMap[y * m_regionWidth + x]; | 3033 | resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x]; |
3029 | } | 3034 | } |
3030 | } | 3035 | } |
3031 | 3036 | ||
@@ -3089,21 +3094,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3089 | // on single loop. | 3094 | // on single loop. |
3090 | 3095 | ||
3091 | float[,] resultarr2 = new float[512, 512]; | 3096 | float[,] resultarr2 = new float[512, 512]; |
3092 | for (int y = 0; y < m_regionHeight; y++) | 3097 | for (int y = 0; y < WorldExtents.Y; y++) |
3093 | { | 3098 | { |
3094 | for (int x = 0; x < m_regionWidth; x++) | 3099 | for (int x = 0; x < WorldExtents.X; x++) |
3095 | { | 3100 | { |
3096 | resultarr2[y * 2, x * 2] = resultarr[y, x]; | 3101 | resultarr2[y * 2, x * 2] = resultarr[y, x]; |
3097 | 3102 | ||
3098 | if (y < m_regionHeight) | 3103 | if (y < WorldExtents.Y) |
3099 | { | 3104 | { |
3100 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; | 3105 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; |
3101 | } | 3106 | } |
3102 | if (x < m_regionWidth) | 3107 | if (x < WorldExtents.X) |
3103 | { | 3108 | { |
3104 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; | 3109 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; |
3105 | } | 3110 | } |
3106 | if (x < m_regionWidth && y < m_regionHeight) | 3111 | if (x < WorldExtents.X && y < WorldExtents.Y) |
3107 | { | 3112 | { |
3108 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; | 3113 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; |
3109 | } | 3114 | } |
@@ -3131,14 +3136,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3131 | public float[] ResizeTerrain512Interpolation(float[] heightMap) | 3136 | public float[] ResizeTerrain512Interpolation(float[] heightMap) |
3132 | { | 3137 | { |
3133 | float[] returnarr = new float[262144]; | 3138 | float[] returnarr = new float[262144]; |
3134 | float[,] resultarr = new float[m_regionWidth,m_regionHeight]; | 3139 | float[,] resultarr = new float[(int)WorldExtents.X,(int)WorldExtents.Y]; |
3135 | 3140 | ||
3136 | // Filling out the array into it's multi-dimentional components | 3141 | // Filling out the array into it's multi-dimentional components |
3137 | for (int y = 0; y < m_regionHeight; y++) | 3142 | for (int y = 0; y < WorldExtents.Y; y++) |
3138 | { | 3143 | { |
3139 | for (int x = 0; x < m_regionWidth; x++) | 3144 | for (int x = 0; x < WorldExtents.X; x++) |
3140 | { | 3145 | { |
3141 | resultarr[y, x] = heightMap[y*m_regionWidth + x]; | 3146 | resultarr[y, x] = heightMap[y*(int)WorldExtents.Y + x]; |
3142 | } | 3147 | } |
3143 | } | 3148 | } |
3144 | 3149 | ||
@@ -3202,17 +3207,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3202 | // on single loop. | 3207 | // on single loop. |
3203 | 3208 | ||
3204 | float[,] resultarr2 = new float[512,512]; | 3209 | float[,] resultarr2 = new float[512,512]; |
3205 | for (int y = 0; y < m_regionHeight; y++) | 3210 | for (int y = 0; y < WorldExtents.Y; y++) |
3206 | { | 3211 | { |
3207 | for (int x = 0; x < m_regionWidth; x++) | 3212 | for (int x = 0; x < WorldExtents.X; x++) |
3208 | { | 3213 | { |
3209 | resultarr2[y*2, x*2] = resultarr[y, x]; | 3214 | resultarr2[y*2, x*2] = resultarr[y, x]; |
3210 | 3215 | ||
3211 | if (y < m_regionHeight) | 3216 | if (y < WorldExtents.Y) |
3212 | { | 3217 | { |
3213 | if (y + 1 < m_regionHeight) | 3218 | if (y + 1 < WorldExtents.Y) |
3214 | { | 3219 | { |
3215 | if (x + 1 < m_regionWidth) | 3220 | if (x + 1 < WorldExtents.X) |
3216 | { | 3221 | { |
3217 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3222 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3218 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3223 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3227,11 +3232,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3227 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; | 3232 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; |
3228 | } | 3233 | } |
3229 | } | 3234 | } |
3230 | if (x < m_regionWidth) | 3235 | if (x < WorldExtents.X) |
3231 | { | 3236 | { |
3232 | if (x + 1 < m_regionWidth) | 3237 | if (x + 1 < WorldExtents.X) |
3233 | { | 3238 | { |
3234 | if (y + 1 < m_regionHeight) | 3239 | if (y + 1 < WorldExtents.Y) |
3235 | { | 3240 | { |
3236 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3241 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3237 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3242 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3246,9 +3251,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3246 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; | 3251 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; |
3247 | } | 3252 | } |
3248 | } | 3253 | } |
3249 | if (x < m_regionWidth && y < m_regionHeight) | 3254 | if (x < WorldExtents.X && y < WorldExtents.Y) |
3250 | { | 3255 | { |
3251 | if ((x + 1 < m_regionWidth) && (y + 1 < m_regionHeight)) | 3256 | if ((x + 1 < WorldExtents.X) && (y + 1 < WorldExtents.Y)) |
3252 | { | 3257 | { |
3253 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3258 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3254 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3259 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3286,24 +3291,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3286 | // this._heightmap[i] = (double)heightMap[i]; | 3291 | // this._heightmap[i] = (double)heightMap[i]; |
3287 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around | 3292 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around |
3288 | _origheightmap = heightMap; // Used for Fly height. Kitto Flora | 3293 | _origheightmap = heightMap; // Used for Fly height. Kitto Flora |
3289 | uint heightmapWidth = m_regionWidth + 1; | 3294 | uint heightmapWidth = (uint)WorldExtents.X + 1; |
3290 | uint heightmapHeight = m_regionHeight + 1; | 3295 | uint heightmapHeight = (uint)WorldExtents.Y + 1; |
3291 | 3296 | ||
3292 | uint heightmapWidthSamples; | 3297 | uint heightmapWidthSamples; |
3293 | 3298 | ||
3294 | uint heightmapHeightSamples; | 3299 | uint heightmapHeightSamples; |
3295 | if (((int)Constants.RegionSize) == 256) | 3300 | /* |
3301 | if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256) | ||
3296 | { | 3302 | { |
3297 | heightmapWidthSamples = 2*m_regionWidth + 2; | 3303 | heightmapWidthSamples = 2 * (uint)m_worldExtents.X + 2; |
3298 | heightmapHeightSamples = 2*m_regionHeight + 2; | 3304 | heightmapHeightSamples = 2*(uint)m_worldExtents.Y + 2; |
3299 | heightmapWidth++; | 3305 | heightmapWidth++; |
3300 | heightmapHeight++; | 3306 | heightmapHeight++; |
3301 | } | 3307 | } |
3302 | else | 3308 | else |
3303 | { | 3309 | { |
3304 | heightmapWidthSamples = m_regionWidth + 1; | 3310 | */ |
3305 | heightmapHeightSamples = m_regionHeight + 1; | 3311 | heightmapWidthSamples = (uint)WorldExtents.X + 1; |
3306 | } | 3312 | heightmapHeightSamples = (uint)WorldExtents.Y + 1; |
3313 | //} | ||
3307 | 3314 | ||
3308 | const float scale = 1.0f; | 3315 | const float scale = 1.0f; |
3309 | const float offset = 0.0f; | 3316 | const float offset = 0.0f; |
@@ -3312,12 +3319,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3312 | 3319 | ||
3313 | 3320 | ||
3314 | //Double resolution | 3321 | //Double resolution |
3315 | if (((int)Constants.RegionSize) == 256) | 3322 | //if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256) |
3316 | heightMap = ResizeTerrain512Interpolation(heightMap); | 3323 | // heightMap = ResizeTerrain512Interpolation(heightMap); |
3324 | |||
3317 | 3325 | ||
3318 | int regionsize = (int)Constants.RegionSize; | 3326 | //if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256) |
3319 | if (regionsize == 256) | 3327 | // regionsize = 512; |
3320 | regionsize = 512; | ||
3321 | 3328 | ||
3322 | float hfmin = 2000; | 3329 | float hfmin = 2000; |
3323 | float hfmax = -2000; | 3330 | float hfmax = -2000; |
@@ -3325,10 +3332,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3325 | { | 3332 | { |
3326 | for (int y = 0; y < heightmapHeightSamples; y++) | 3333 | for (int y = 0; y < heightmapHeightSamples; y++) |
3327 | { | 3334 | { |
3328 | int xx = Util.Clip(x - 1, 0, regionsize - 1); | 3335 | int xx = Util.Clip(x - 1, 0, (int)WorldExtents.X - 1); |
3329 | int yy = Util.Clip(y - 1, 0, regionsize - 1); | 3336 | int yy = Util.Clip(y - 1, 0, (int)WorldExtents.Y - 1); |
3330 | 3337 | ||
3331 | float val = heightMap[yy*regionsize + xx]; | 3338 | float val = heightMap[yy*(int)WorldExtents.Y + xx]; |
3332 | _heightmap[x*heightmapHeightSamples + y] = val; | 3339 | _heightmap[x*heightmapHeightSamples + y] = val; |
3333 | hfmin = (val < hfmin) ? val : hfmin; | 3340 | hfmin = (val < hfmin) ? val : hfmin; |
3334 | hfmax = (val > hfmax) ? val : hfmax; | 3341 | hfmax = (val > hfmax) ? val : hfmax; |
@@ -3369,7 +3376,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3369 | 3376 | ||
3370 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 3377 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
3371 | d.GeomSetRotation(LandGeom, ref R); | 3378 | d.GeomSetRotation(LandGeom, ref R); |
3372 | d.GeomSetPosition(LandGeom, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, 0); | 3379 | d.GeomSetPosition(LandGeom, (int)WorldExtents.X * 0.5f, (int)WorldExtents.Y * 0.5f, 0); |
3373 | } | 3380 | } |
3374 | } | 3381 | } |
3375 | 3382 | ||