diff options
Diffstat (limited to 'OpenSim/Region')
3 files changed, 875 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Resources/OptionalModules.addin.xml b/OpenSim/Region/OptionalModules/Resources/OptionalModules.addin.xml index 5eea286..8691343 100644 --- a/OpenSim/Region/OptionalModules/Resources/OptionalModules.addin.xml +++ b/OpenSim/Region/OptionalModules/Resources/OptionalModules.addin.xml | |||
@@ -13,5 +13,6 @@ | |||
13 | <RegionModule id="Concierge" type="OpenSim.Region.OptionalModules.Avatar.Concierge.ConciergeModule" /> | 13 | <RegionModule id="Concierge" type="OpenSim.Region.OptionalModules.Avatar.Concierge.ConciergeModule" /> |
14 | <RegionModule id="VivoxVoice" type="OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice.VivoxVoiceModule" /> | 14 | <RegionModule id="VivoxVoice" type="OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice.VivoxVoiceModule" /> |
15 | <RegionModule id="WorldViewModule" type="OpenSim.Region.OptionalModules.World.WorldView.WorldViewModule" /> | 15 | <RegionModule id="WorldViewModule" type="OpenSim.Region.OptionalModules.World.WorldView.WorldViewModule" /> |
16 | <RegionModule id="AutoBackupModule" type="OpenSim.Region.OptionalModules.World.AutoBackup.AutoBackupModule" /> | ||
16 | </Extension> | 17 | </Extension> |
17 | </Addin> | 18 | </Addin> |
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs new file mode 100644 index 0000000..bd4893c --- /dev/null +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -0,0 +1,751 @@ | |||
1 | #pragma warning disable 1587 | ||
2 | /// | ||
3 | /// Copyright (c) Contributors, http://opensimulator.org/ | ||
4 | /// See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
5 | /// | ||
6 | /// Redistribution and use in source and binary forms, with or without | ||
7 | /// modification, are permitted provided that the following conditions are met: | ||
8 | /// * Redistributions of source code must retain the above copyright | ||
9 | /// notice, this list of conditions and the following disclaimer. | ||
10 | /// * Redistributions in binary form must reproduce the above copyright | ||
11 | /// notice, this list of conditions and the following disclaimer in the | ||
12 | /// documentation and/or other materials provided with the distribution. | ||
13 | /// * Neither the name of the OpenSimulator Project nor the | ||
14 | /// names of its contributors may be used to endorse or promote products | ||
15 | /// derived from this software without specific prior written permission. | ||
16 | /// | ||
17 | /// THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
18 | /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
19 | /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
20 | /// DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
21 | /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
22 | /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
23 | /// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
24 | /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
25 | /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
26 | /// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
27 | /// | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Diagnostics; | ||
32 | using System.IO; | ||
33 | using System.Reflection; | ||
34 | using System.Timers; | ||
35 | using System.Text.RegularExpressions; | ||
36 | using log4net; | ||
37 | using Nini.Config; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | |||
42 | /// | ||
43 | /// Config Settings Documentation. | ||
44 | /// At the TOP LEVEL, e.g. in OpenSim.ini, we have the following options: | ||
45 | /// EACH REGION, in OpenSim.ini, can have the following settings under the [AutoBackupModule] section. | ||
46 | /// IMPORTANT: You may optionally specify the key name as follows for a per-region key: <Region Name>.<Key Name> | ||
47 | /// Example: My region is named Foo. | ||
48 | /// If I wanted to specify the "AutoBackupInterval" key just for this region, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini. | ||
49 | /// Instead of specifying them on a per-region basis, you can also omit the region name to specify the default setting for all regions. | ||
50 | /// Region-specific settings take precedence. | ||
51 | /// | ||
52 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis. | ||
53 | /// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings! | ||
54 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. | ||
55 | /// This is the only required option for enabling auto-backup; the other options have sane defaults. | ||
56 | /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. | ||
57 | /// If False globally (the default), only regions that specifically override this with "FooRegion.AutoBackup = true" will get AutoBackup functionality. | ||
58 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). | ||
59 | /// The number of minutes between each backup attempt. | ||
60 | /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False. | ||
61 | /// AutoBackupBusyCheck: True/False. Default: True. | ||
62 | /// If True, we will only take an auto-backup if a set of conditions are met. | ||
63 | /// These conditions are heuristics to try and avoid taking a backup when the sim is busy. | ||
64 | /// AutoBackupScript: String. Default: not specified (disabled). | ||
65 | /// File path to an executable script or binary to run when an automatic backup is taken. | ||
66 | /// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary. | ||
67 | /// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results! | ||
68 | /// argv[1] of the executed file/script will be the file name of the generated OAR. | ||
69 | /// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console. | ||
70 | /// AutoBackupNaming: string. Default: Time. | ||
71 | /// One of three strings (case insensitive): | ||
72 | /// "Time": Current timestamp is appended to file name. An existing file will never be overwritten. | ||
73 | /// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten. | ||
74 | /// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file. | ||
75 | /// AutoBackupDir: String. Default: "." (the current directory). | ||
76 | /// A directory (absolute or relative) where backups should be saved. | ||
77 | /// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass. | ||
78 | /// If the time dilation is below this value, don't take a backup right now. | ||
79 | /// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass. | ||
80 | /// If the number of agents is greater than this value, don't take a backup right now. | ||
81 | /// | ||
82 | |||
83 | namespace OpenSim.Region.OptionalModules.World.AutoBackup | ||
84 | { | ||
85 | public enum NamingType | ||
86 | { | ||
87 | Time, | ||
88 | Sequential, | ||
89 | Overwrite | ||
90 | } | ||
91 | |||
92 | public class AutoBackupModule : ISharedRegionModule | ||
93 | { | ||
94 | private static readonly ILog m_log = | ||
95 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
96 | |||
97 | /// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions. | ||
98 | /// Also helps if you don't want AutoBackup at all | ||
99 | private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1); | ||
100 | private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState(); | ||
101 | private readonly Dictionary<IScene, AutoBackupModuleState> m_states = | ||
102 | new Dictionary<IScene, AutoBackupModuleState>(1); | ||
103 | private readonly Dictionary<Timer, List<IScene>> m_timerMap = | ||
104 | new Dictionary<Timer, List<IScene>>(1); | ||
105 | private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1); | ||
106 | |||
107 | private bool m_enabled; | ||
108 | |||
109 | /// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState! | ||
110 | private bool m_closed; | ||
111 | |||
112 | private IConfigSource m_configSource; | ||
113 | |||
114 | public bool IsSharedModule | ||
115 | { | ||
116 | get { return true; } | ||
117 | } | ||
118 | |||
119 | #region ISharedRegionModule Members | ||
120 | |||
121 | string IRegionModuleBase.Name | ||
122 | { | ||
123 | get { return "AutoBackupModule"; } | ||
124 | } | ||
125 | |||
126 | Type IRegionModuleBase.ReplaceableInterface | ||
127 | { | ||
128 | get { return null; } | ||
129 | } | ||
130 | |||
131 | void IRegionModuleBase.Initialise(IConfigSource source) | ||
132 | { | ||
133 | /// Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module | ||
134 | this.m_configSource = source; | ||
135 | IConfig moduleConfig = source.Configs["AutoBackupModule"]; | ||
136 | if (moduleConfig == null) | ||
137 | { | ||
138 | this.m_enabled = false; | ||
139 | return; | ||
140 | } | ||
141 | else | ||
142 | { | ||
143 | this.m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false); | ||
144 | if (this.m_enabled) | ||
145 | { | ||
146 | m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled"); | ||
147 | } | ||
148 | else | ||
149 | { | ||
150 | return; | ||
151 | } | ||
152 | } | ||
153 | |||
154 | Timer defTimer = new Timer(43200000); | ||
155 | this.m_defaultState.Timer = defTimer; | ||
156 | this.m_timers.Add(43200000, defTimer); | ||
157 | defTimer.Elapsed += this.HandleElapsed; | ||
158 | defTimer.AutoReset = true; | ||
159 | defTimer.Start(); | ||
160 | |||
161 | AutoBackupModuleState abms = this.ParseConfig(null, true); | ||
162 | m_log.Debug("[AUTO BACKUP]: Here is the default config:"); | ||
163 | m_log.Debug(abms.ToString()); | ||
164 | } | ||
165 | |||
166 | void IRegionModuleBase.Close() | ||
167 | { | ||
168 | if (!this.m_enabled) | ||
169 | { | ||
170 | return; | ||
171 | } | ||
172 | |||
173 | /// We don't want any timers firing while the sim's coming down; strange things may happen. | ||
174 | this.StopAllTimers(); | ||
175 | } | ||
176 | |||
177 | void IRegionModuleBase.AddRegion(Scene scene) | ||
178 | { | ||
179 | /// NO-OP. Wait for the region to be loaded. | ||
180 | } | ||
181 | |||
182 | void IRegionModuleBase.RemoveRegion(Scene scene) | ||
183 | { | ||
184 | if (!this.m_enabled) | ||
185 | { | ||
186 | return; | ||
187 | } | ||
188 | |||
189 | if (this.m_states.ContainsKey(scene)) | ||
190 | { | ||
191 | AutoBackupModuleState abms = this.m_states[scene]; | ||
192 | |||
193 | /// Remove this scene out of the timer map list | ||
194 | Timer timer = abms.Timer; | ||
195 | List<IScene> list = this.m_timerMap[timer]; | ||
196 | list.Remove(scene); | ||
197 | |||
198 | /// Shut down the timer if this was the last scene for the timer | ||
199 | if (list.Count == 0) | ||
200 | { | ||
201 | this.m_timerMap.Remove(timer); | ||
202 | this.m_timers.Remove(timer.Interval); | ||
203 | timer.Close(); | ||
204 | } | ||
205 | this.m_states.Remove(scene); | ||
206 | } | ||
207 | } | ||
208 | |||
209 | void IRegionModuleBase.RegionLoaded(Scene scene) | ||
210 | { | ||
211 | if (!this.m_enabled) | ||
212 | { | ||
213 | return; | ||
214 | } | ||
215 | |||
216 | /// This really ought not to happen, but just in case, let's pretend it didn't... | ||
217 | if (scene == null) | ||
218 | { | ||
219 | return; | ||
220 | } | ||
221 | |||
222 | AutoBackupModuleState abms = this.ParseConfig(scene, false); | ||
223 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); | ||
224 | m_log.Debug((abms == null ? "DEFAULT" : abms.ToString())); | ||
225 | } | ||
226 | |||
227 | void ISharedRegionModule.PostInitialise() | ||
228 | { | ||
229 | /// I don't care right now. | ||
230 | } | ||
231 | |||
232 | #endregion | ||
233 | |||
234 | private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault) | ||
235 | { | ||
236 | string sRegionName; | ||
237 | string sRegionLabel; | ||
238 | string prepend; | ||
239 | AutoBackupModuleState state; | ||
240 | |||
241 | if (parseDefault) | ||
242 | { | ||
243 | sRegionName = null; | ||
244 | sRegionLabel = "DEFAULT"; | ||
245 | prepend = ""; | ||
246 | state = this.m_defaultState; | ||
247 | } | ||
248 | else | ||
249 | { | ||
250 | sRegionName = scene.RegionInfo.RegionName; | ||
251 | sRegionLabel = sRegionName; | ||
252 | prepend = sRegionName + "."; | ||
253 | state = null; | ||
254 | } | ||
255 | |||
256 | /// Read the config settings and set variables. | ||
257 | IConfig config = this.m_configSource.Configs["AutoBackupModule"]; | ||
258 | if (config == null) | ||
259 | { | ||
260 | /// defaultState would be disabled too if the section doesn't exist. | ||
261 | state = this.m_defaultState; | ||
262 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled."); | ||
263 | return state; | ||
264 | } | ||
265 | |||
266 | bool tmpEnabled = config.GetBoolean(prepend + "AutoBackup", this.m_defaultState.Enabled); | ||
267 | if (state == null && tmpEnabled != this.m_defaultState.Enabled) | ||
268 | //Varies from default state | ||
269 | { | ||
270 | state = new AutoBackupModuleState(); | ||
271 | } | ||
272 | |||
273 | if (state != null) | ||
274 | { | ||
275 | state.Enabled = tmpEnabled; | ||
276 | } | ||
277 | |||
278 | /// If you don't want AutoBackup, we stop. | ||
279 | if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled)) | ||
280 | { | ||
281 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled."); | ||
282 | return state; | ||
283 | } | ||
284 | else | ||
285 | { | ||
286 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED."); | ||
287 | } | ||
288 | |||
289 | /// Borrow an existing timer if one exists for the same interval; otherwise, make a new one. | ||
290 | double interval = | ||
291 | config.GetDouble(prepend + "AutoBackupInterval", this.m_defaultState.IntervalMinutes)* | ||
292 | 60000.0; | ||
293 | if (state == null && interval != this.m_defaultState.IntervalMinutes*60000.0) | ||
294 | { | ||
295 | state = new AutoBackupModuleState(); | ||
296 | } | ||
297 | |||
298 | if (this.m_timers.ContainsKey(interval)) | ||
299 | { | ||
300 | if (state != null) | ||
301 | { | ||
302 | state.Timer = this.m_timers[interval]; | ||
303 | } | ||
304 | m_log.Debug("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " + | ||
305 | sRegionLabel); | ||
306 | } | ||
307 | else | ||
308 | { | ||
309 | /// 0 or negative interval == do nothing. | ||
310 | if (interval <= 0.0 && state != null) | ||
311 | { | ||
312 | state.Enabled = false; | ||
313 | return state; | ||
314 | } | ||
315 | if (state == null) | ||
316 | { | ||
317 | state = new AutoBackupModuleState(); | ||
318 | } | ||
319 | Timer tim = new Timer(interval); | ||
320 | state.Timer = tim; | ||
321 | //Milliseconds -> minutes | ||
322 | this.m_timers.Add(interval, tim); | ||
323 | tim.Elapsed += this.HandleElapsed; | ||
324 | tim.AutoReset = true; | ||
325 | tim.Start(); | ||
326 | } | ||
327 | |||
328 | /// Add the current region to the list of regions tied to this timer. | ||
329 | if (scene != null) | ||
330 | { | ||
331 | if (state != null) | ||
332 | { | ||
333 | if (this.m_timerMap.ContainsKey(state.Timer)) | ||
334 | { | ||
335 | this.m_timerMap[state.Timer].Add(scene); | ||
336 | } | ||
337 | else | ||
338 | { | ||
339 | List<IScene> scns = new List<IScene>(1); | ||
340 | scns.Add(scene); | ||
341 | this.m_timerMap.Add(state.Timer, scns); | ||
342 | } | ||
343 | } | ||
344 | else | ||
345 | { | ||
346 | if (this.m_timerMap.ContainsKey(this.m_defaultState.Timer)) | ||
347 | { | ||
348 | this.m_timerMap[this.m_defaultState.Timer].Add(scene); | ||
349 | } | ||
350 | else | ||
351 | { | ||
352 | List<IScene> scns = new List<IScene>(1); | ||
353 | scns.Add(scene); | ||
354 | this.m_timerMap.Add(this.m_defaultState.Timer, scns); | ||
355 | } | ||
356 | } | ||
357 | } | ||
358 | |||
359 | bool tmpBusyCheck = config.GetBoolean(prepend + "AutoBackupBusyCheck", | ||
360 | this.m_defaultState.BusyCheck); | ||
361 | if (state == null && tmpBusyCheck != this.m_defaultState.BusyCheck) | ||
362 | { | ||
363 | state = new AutoBackupModuleState(); | ||
364 | } | ||
365 | |||
366 | if (state != null) | ||
367 | { | ||
368 | state.BusyCheck = tmpBusyCheck; | ||
369 | } | ||
370 | |||
371 | /// Set file naming algorithm | ||
372 | string stmpNamingType = config.GetString(prepend + "AutoBackupNaming", | ||
373 | this.m_defaultState.NamingType.ToString()); | ||
374 | NamingType tmpNamingType; | ||
375 | if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase)) | ||
376 | { | ||
377 | tmpNamingType = NamingType.Time; | ||
378 | } | ||
379 | else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase)) | ||
380 | { | ||
381 | tmpNamingType = NamingType.Sequential; | ||
382 | } | ||
383 | else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase)) | ||
384 | { | ||
385 | tmpNamingType = NamingType.Overwrite; | ||
386 | } | ||
387 | else | ||
388 | { | ||
389 | m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " + | ||
390 | stmpNamingType); | ||
391 | tmpNamingType = NamingType.Time; | ||
392 | } | ||
393 | |||
394 | if (state == null && tmpNamingType != this.m_defaultState.NamingType) | ||
395 | { | ||
396 | state = new AutoBackupModuleState(); | ||
397 | } | ||
398 | |||
399 | if (state != null) | ||
400 | { | ||
401 | state.NamingType = tmpNamingType; | ||
402 | } | ||
403 | |||
404 | string tmpScript = config.GetString(prepend + "AutoBackupScript", | ||
405 | this.m_defaultState.Script); | ||
406 | if (state == null && tmpScript != this.m_defaultState.Script) | ||
407 | { | ||
408 | state = new AutoBackupModuleState(); | ||
409 | } | ||
410 | |||
411 | if (state != null) | ||
412 | { | ||
413 | state.Script = tmpScript; | ||
414 | } | ||
415 | |||
416 | string tmpBackupDir = config.GetString(prepend + "AutoBackupDir", "."); | ||
417 | if (state == null && tmpBackupDir != this.m_defaultState.BackupDir) | ||
418 | { | ||
419 | state = new AutoBackupModuleState(); | ||
420 | } | ||
421 | |||
422 | if (state != null) | ||
423 | { | ||
424 | state.BackupDir = tmpBackupDir; | ||
425 | /// Let's give the user *one* convenience and auto-mkdir | ||
426 | if (state.BackupDir != ".") | ||
427 | { | ||
428 | try | ||
429 | { | ||
430 | DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir); | ||
431 | if (!dirinfo.Exists) | ||
432 | { | ||
433 | dirinfo.Create(); | ||
434 | } | ||
435 | } | ||
436 | catch (Exception e) | ||
437 | { | ||
438 | m_log.Warn( | ||
439 | "BAD NEWS. You won't be able to save backups to directory " + | ||
440 | state.BackupDir + | ||
441 | " because it doesn't exist or there's a permissions issue with it. Here's the exception.", | ||
442 | e); | ||
443 | } | ||
444 | } | ||
445 | } | ||
446 | |||
447 | return state; | ||
448 | } | ||
449 | |||
450 | private void HandleElapsed(object sender, ElapsedEventArgs e) | ||
451 | { | ||
452 | /// TODO?: heuristic thresholds are per-region, so we should probably run heuristics once per region | ||
453 | /// XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to | ||
454 | /// check whether the region is too busy! Especially on sims with LOTS of regions. | ||
455 | /// Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible, | ||
456 | /// but would allow us to be semantically correct while being easier on perf. | ||
457 | /// Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi... | ||
458 | if (this.m_closed) | ||
459 | { | ||
460 | return; | ||
461 | } | ||
462 | bool heuristicsRun = false; | ||
463 | bool heuristicsPassed = false; | ||
464 | if (!this.m_timerMap.ContainsKey((Timer) sender)) | ||
465 | { | ||
466 | m_log.Debug("Code-up error: timerMap doesn't contain timer " + sender); | ||
467 | } | ||
468 | |||
469 | List<IScene> tmap = this.m_timerMap[(Timer) sender]; | ||
470 | if (tmap != null && tmap.Count > 0) | ||
471 | { | ||
472 | foreach (IScene scene in tmap) | ||
473 | { | ||
474 | AutoBackupModuleState state = this.m_states[scene]; | ||
475 | bool heuristics = state.BusyCheck; | ||
476 | |||
477 | /// Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region. | ||
478 | if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics) | ||
479 | { | ||
480 | this.DoRegionBackup(scene); | ||
481 | /// Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off! | ||
482 | } | ||
483 | else if (heuristicsRun) | ||
484 | { | ||
485 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
486 | scene.RegionInfo.RegionName + " right now."); | ||
487 | continue; | ||
488 | /// Logical Deduction: heuristics are on but haven't been run | ||
489 | } | ||
490 | else | ||
491 | { | ||
492 | heuristicsPassed = this.RunHeuristics(scene); | ||
493 | heuristicsRun = true; | ||
494 | if (!heuristicsPassed) | ||
495 | { | ||
496 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
497 | scene.RegionInfo.RegionName + " right now."); | ||
498 | continue; | ||
499 | } | ||
500 | this.DoRegionBackup(scene); | ||
501 | } | ||
502 | } | ||
503 | } | ||
504 | } | ||
505 | |||
506 | private void DoRegionBackup(IScene scene) | ||
507 | { | ||
508 | if (scene.RegionStatus != RegionStatus.Up) | ||
509 | { | ||
510 | /// We won't backup a region that isn't operating normally. | ||
511 | m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName + | ||
512 | " because its status is " + scene.RegionStatus); | ||
513 | return; | ||
514 | } | ||
515 | |||
516 | AutoBackupModuleState state = this.m_states[scene]; | ||
517 | IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>(); | ||
518 | string savePath = BuildOarPath(scene.RegionInfo.RegionName, | ||
519 | state.BackupDir, | ||
520 | state.NamingType); | ||
521 | /// m_log.Debug("[AUTO BACKUP]: savePath = " + savePath); | ||
522 | if (savePath == null) | ||
523 | { | ||
524 | m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed"); | ||
525 | return; | ||
526 | } | ||
527 | Guid guid = Guid.NewGuid(); | ||
528 | m_pendingSaves.Add(guid, scene); | ||
529 | state.LiveRequests.Add(guid, savePath); | ||
530 | ((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved); | ||
531 | iram.ArchiveRegion(savePath, guid, null); | ||
532 | } | ||
533 | |||
534 | void EventManager_OnOarFileSaved(Guid guid, string message) | ||
535 | { | ||
536 | AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])]; | ||
537 | ExecuteScript(abms.Script, abms.LiveRequests[guid]); | ||
538 | m_pendingSaves.Remove(guid); | ||
539 | abms.LiveRequests.Remove(guid); | ||
540 | } | ||
541 | |||
542 | /// This format may turn out to be too unwieldy to keep... | ||
543 | /// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID? | ||
544 | /// Sequential numbers, right? Ugh. Almost makes TOO much sense. | ||
545 | private static string GetTimeString() | ||
546 | { | ||
547 | StringWriter sw = new StringWriter(); | ||
548 | sw.Write("_"); | ||
549 | DateTime now = DateTime.Now; | ||
550 | sw.Write(now.Year); | ||
551 | sw.Write("y_"); | ||
552 | sw.Write(now.Month); | ||
553 | sw.Write("M_"); | ||
554 | sw.Write(now.Day); | ||
555 | sw.Write("d_"); | ||
556 | sw.Write(now.Hour); | ||
557 | sw.Write("h_"); | ||
558 | sw.Write(now.Minute); | ||
559 | sw.Write("m_"); | ||
560 | sw.Write(now.Second); | ||
561 | sw.Write("s"); | ||
562 | sw.Flush(); | ||
563 | string output = sw.ToString(); | ||
564 | sw.Close(); | ||
565 | return output; | ||
566 | } | ||
567 | |||
568 | /// | ||
569 | /// Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error. | ||
570 | /// | ||
571 | private bool RunHeuristics(IScene region) | ||
572 | { | ||
573 | try | ||
574 | { | ||
575 | return this.RunTimeDilationHeuristic(region) && this.RunAgentLimitHeuristic(region); | ||
576 | } | ||
577 | catch (Exception e) | ||
578 | { | ||
579 | m_log.Warn("[AUTO BACKUP]: Exception in RunHeuristics", e); | ||
580 | return false; | ||
581 | } | ||
582 | } | ||
583 | |||
584 | /// | ||
585 | /// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5), | ||
586 | /// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR). | ||
587 | /// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy". | ||
588 | /// Return value of "true" ==> not too busy. Return value of "false" ==> too busy! | ||
589 | /// | ||
590 | private bool RunTimeDilationHeuristic(IScene region) | ||
591 | { | ||
592 | string regionName = region.RegionInfo.RegionName; | ||
593 | return region.TimeDilation >= | ||
594 | this.m_configSource.Configs["AutoBackupModule"].GetFloat( | ||
595 | regionName + ".AutoBackupDilationThreshold", 0.5f); | ||
596 | } | ||
597 | |||
598 | /// | ||
599 | /// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10), | ||
600 | /// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR). | ||
601 | /// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy". | ||
602 | /// Return value of "true" ==> not too busy. Return value of "false" ==> too busy! | ||
603 | /// | ||
604 | private bool RunAgentLimitHeuristic(IScene region) | ||
605 | { | ||
606 | string regionName = region.RegionInfo.RegionName; | ||
607 | try | ||
608 | { | ||
609 | Scene scene = (Scene) region; | ||
610 | /// TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful... | ||
611 | return scene.GetRootAgentCount() <= | ||
612 | this.m_configSource.Configs["AutoBackupModule"].GetInt( | ||
613 | regionName + ".AutoBackupAgentThreshold", 10); | ||
614 | } | ||
615 | catch (InvalidCastException ice) | ||
616 | { | ||
617 | m_log.Debug( | ||
618 | "[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!", | ||
619 | ice); | ||
620 | return true; | ||
621 | /// Non-obstructionist safest answer... | ||
622 | } | ||
623 | } | ||
624 | |||
625 | private static void ExecuteScript(string scriptName, string savePath) | ||
626 | { | ||
627 | //Fast path out | ||
628 | if (scriptName == null || scriptName.Length <= 0) | ||
629 | { | ||
630 | return; | ||
631 | } | ||
632 | |||
633 | try | ||
634 | { | ||
635 | FileInfo fi = new FileInfo(scriptName); | ||
636 | if (fi.Exists) | ||
637 | { | ||
638 | ProcessStartInfo psi = new ProcessStartInfo(scriptName); | ||
639 | psi.Arguments = savePath; | ||
640 | psi.CreateNoWindow = true; | ||
641 | Process proc = Process.Start(psi); | ||
642 | proc.ErrorDataReceived += HandleProcErrorDataReceived; | ||
643 | } | ||
644 | } | ||
645 | catch (Exception e) | ||
646 | { | ||
647 | m_log.Warn( | ||
648 | "Exception encountered when trying to run script for oar backup " + savePath, e); | ||
649 | } | ||
650 | } | ||
651 | |||
652 | private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e) | ||
653 | { | ||
654 | m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName + | ||
655 | " is yacking on stderr: " + e.Data); | ||
656 | } | ||
657 | |||
658 | private void StopAllTimers() | ||
659 | { | ||
660 | foreach (Timer t in this.m_timerMap.Keys) | ||
661 | { | ||
662 | t.Close(); | ||
663 | } | ||
664 | this.m_closed = true; | ||
665 | } | ||
666 | |||
667 | private static string GetNextFile(string dirName, string regionName) | ||
668 | { | ||
669 | FileInfo uniqueFile = null; | ||
670 | long biggestExistingFile = GetNextOarFileNumber(dirName, regionName); | ||
671 | biggestExistingFile++; | ||
672 | //We don't want to overwrite the biggest existing file; we want to write to the NEXT biggest. | ||
673 | uniqueFile = | ||
674 | new FileInfo(dirName + Path.DirectorySeparatorChar + regionName + "_" + | ||
675 | biggestExistingFile + ".oar"); | ||
676 | return uniqueFile.FullName; | ||
677 | } | ||
678 | |||
679 | private static string BuildOarPath(string regionName, string baseDir, NamingType naming) | ||
680 | { | ||
681 | FileInfo path = null; | ||
682 | switch (naming) | ||
683 | { | ||
684 | case NamingType.Overwrite: | ||
685 | path = new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + ".oar"); | ||
686 | return path.FullName; | ||
687 | case NamingType.Time: | ||
688 | path = | ||
689 | new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + | ||
690 | GetTimeString() + ".oar"); | ||
691 | return path.FullName; | ||
692 | case NamingType.Sequential: | ||
693 | /// All codepaths in GetNextFile should return a file name ending in .oar | ||
694 | path = new FileInfo(GetNextFile(baseDir, regionName)); | ||
695 | return path.FullName; | ||
696 | default: | ||
697 | m_log.Warn("VERY BAD: Unhandled case element " + naming); | ||
698 | break; | ||
699 | } | ||
700 | |||
701 | return null; | ||
702 | } | ||
703 | |||
704 | private static long GetNextOarFileNumber(string dirName, string regionName) | ||
705 | { | ||
706 | long retval = 1; | ||
707 | |||
708 | DirectoryInfo di = new DirectoryInfo(dirName); | ||
709 | FileInfo[] fi = di.GetFiles(regionName, SearchOption.TopDirectoryOnly); | ||
710 | Array.Sort(fi, (f1, f2) => StringComparer.CurrentCultureIgnoreCase.Compare(f1.Name, f2.Name)); | ||
711 | |||
712 | if (fi.LongLength > 0) | ||
713 | { | ||
714 | long subtract = 1L; | ||
715 | bool worked = false; | ||
716 | Regex reg = new Regex(regionName + "_([0-9])+" + ".oar"); | ||
717 | |||
718 | while (!worked && subtract <= fi.LongLength) | ||
719 | { | ||
720 | /// Pick the file with the last natural ordering | ||
721 | string biggestFileName = fi[fi.LongLength - subtract].Name; | ||
722 | MatchCollection matches = reg.Matches(biggestFileName); | ||
723 | long l = 1; | ||
724 | if (matches.Count > 0 && matches[0].Groups.Count > 0) | ||
725 | { | ||
726 | try | ||
727 | { | ||
728 | long.TryParse(matches[0].Groups[1].Value, out l); | ||
729 | retval = l; | ||
730 | worked = true; | ||
731 | } | ||
732 | catch (FormatException fe) | ||
733 | { | ||
734 | m_log.Warn( | ||
735 | "[AUTO BACKUP]: Error: Can't parse long value from file name to determine next OAR backup file number!", | ||
736 | fe); | ||
737 | subtract++; | ||
738 | } | ||
739 | } | ||
740 | else | ||
741 | { | ||
742 | subtract++; | ||
743 | } | ||
744 | } | ||
745 | } | ||
746 | return retval; | ||
747 | } | ||
748 | } | ||
749 | } | ||
750 | |||
751 | |||
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs new file mode 100644 index 0000000..7fecfa4 --- /dev/null +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs | |||
@@ -0,0 +1,123 @@ | |||
1 | #pragma warning disable 1587 | ||
2 | /// | ||
3 | /// Copyright (c) Contributors, http://opensimulator.org/ | ||
4 | /// See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
5 | /// | ||
6 | /// Redistribution and use in source and binary forms, with or without | ||
7 | /// modification, are permitted provided that the following conditions are met: | ||
8 | /// * Redistributions of source code must retain the above copyright | ||
9 | /// notice, this list of conditions and the following disclaimer. | ||
10 | /// * Redistributions in binary form must reproduce the above copyright | ||
11 | /// notice, this list of conditions and the following disclaimer in the | ||
12 | /// documentation and/or other materials provided with the distribution. | ||
13 | /// * Neither the name of the OpenSimulator Project nor the | ||
14 | /// names of its contributors may be used to endorse or promote products | ||
15 | /// derived from this software without specific prior written permission. | ||
16 | /// | ||
17 | /// THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
18 | /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
19 | /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
20 | /// DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
21 | /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
22 | /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
23 | /// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
24 | /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
25 | /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
26 | /// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
27 | /// | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | |||
32 | |||
33 | namespace OpenSim.Region.OptionalModules.World.AutoBackup | ||
34 | { | ||
35 | /// AutoBackupModuleState: Auto-Backup state for one region (scene). | ||
36 | public class AutoBackupModuleState | ||
37 | { | ||
38 | private Dictionary<Guid, string> m_liveRequests = null; | ||
39 | |||
40 | public AutoBackupModuleState() | ||
41 | { | ||
42 | this.Enabled = false; | ||
43 | this.BackupDir = "."; | ||
44 | this.BusyCheck = true; | ||
45 | this.Timer = null; | ||
46 | this.NamingType = NamingType.Time; | ||
47 | this.Script = null; | ||
48 | } | ||
49 | |||
50 | public Dictionary<Guid, string> LiveRequests | ||
51 | { | ||
52 | get { | ||
53 | return this.m_liveRequests ?? | ||
54 | (this.m_liveRequests = new Dictionary<Guid, string>(1)); | ||
55 | } | ||
56 | } | ||
57 | |||
58 | public bool Enabled | ||
59 | { | ||
60 | get; | ||
61 | set; | ||
62 | } | ||
63 | |||
64 | public System.Timers.Timer Timer | ||
65 | { | ||
66 | get; | ||
67 | set; | ||
68 | } | ||
69 | |||
70 | public double IntervalMinutes | ||
71 | { | ||
72 | get | ||
73 | { | ||
74 | if (this.Timer == null) | ||
75 | { | ||
76 | return -1.0; | ||
77 | } | ||
78 | else | ||
79 | { | ||
80 | return this.Timer.Interval / 60000.0; | ||
81 | } | ||
82 | } | ||
83 | } | ||
84 | |||
85 | public bool BusyCheck | ||
86 | { | ||
87 | get; | ||
88 | set; | ||
89 | } | ||
90 | |||
91 | public string Script | ||
92 | { | ||
93 | get; | ||
94 | set; | ||
95 | } | ||
96 | |||
97 | public string BackupDir | ||
98 | { | ||
99 | get; | ||
100 | set; | ||
101 | } | ||
102 | |||
103 | public NamingType NamingType | ||
104 | { | ||
105 | get; | ||
106 | set; | ||
107 | } | ||
108 | |||
109 | public new string ToString() | ||
110 | { | ||
111 | string retval = ""; | ||
112 | |||
113 | retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n"; | ||
114 | retval += "[AUTO BACKUP]: Interval: " + IntervalMinutes + " minutes" + "\n"; | ||
115 | retval += "[AUTO BACKUP]: Do Busy Check: " + (BusyCheck ? "Yes" : "No") + "\n"; | ||
116 | retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n"; | ||
117 | retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n"; | ||
118 | retval += "[AUTO BACKUP]: Script: " + Script + "\n"; | ||
119 | return retval; | ||
120 | } | ||
121 | } | ||
122 | } | ||
123 | |||