diff options
Diffstat (limited to 'OpenSim/Region')
4 files changed, 76 insertions, 4 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs index 24d9010..fb84466 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs | |||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Communications.OGS1 | |||
137 | try | 137 | try |
138 | { | 138 | { |
139 | GridReq = new XmlRpcRequest("simulator_login", SendParams); | 139 | GridReq = new XmlRpcRequest("simulator_login", SendParams); |
140 | GridResp = GridReq.Send(serversInfo.GridURL, 10000); | 140 | GridResp = GridReq.Send(serversInfo.GridURL, 16000); |
141 | } catch (Exception ex) | 141 | } catch (Exception ex) |
142 | { | 142 | { |
143 | m_log.Error("Unable to connect to grid. Grid server not running?"); | 143 | m_log.Error("Unable to connect to grid. Grid server not running?"); |
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 860bd93..96baf21 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs | |||
@@ -237,6 +237,26 @@ namespace OpenSim.Region.Environment | |||
237 | bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter); | 237 | bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter); |
238 | bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter); | 238 | bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter); |
239 | bool physics = convertParamStringToBool(packet.ParamList[2].Parameter); | 239 | bool physics = convertParamStringToBool(packet.ParamList[2].Parameter); |
240 | |||
241 | if (physics) | ||
242 | { | ||
243 | m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics; | ||
244 | } | ||
245 | else | ||
246 | { | ||
247 | m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics; | ||
248 | } | ||
249 | |||
250 | if (scripted) | ||
251 | { | ||
252 | m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts; | ||
253 | } | ||
254 | else | ||
255 | { | ||
256 | m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts; | ||
257 | } | ||
258 | |||
259 | |||
240 | m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); | 260 | m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); |
241 | } | 261 | } |
242 | 262 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d0acded..40a80c4 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -283,6 +283,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
283 | httpListener = httpServer; | 283 | httpListener = httpServer; |
284 | m_dumpAssetsToFile = dumpAssetsToFile; | 284 | m_dumpAssetsToFile = dumpAssetsToFile; |
285 | 285 | ||
286 | if ((RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts) | ||
287 | { | ||
288 | m_scripts_enabled = false; | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | m_scripts_enabled = true; | ||
293 | } | ||
294 | if ((RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipPhysics) == Simulator.RegionFlags.SkipPhysics) | ||
295 | { | ||
296 | m_physics_enabled = false; | ||
297 | } | ||
298 | else | ||
299 | { | ||
300 | m_physics_enabled = true; | ||
301 | } | ||
302 | |||
286 | m_statsReporter = new SimStatsReporter(regInfo); | 303 | m_statsReporter = new SimStatsReporter(regInfo); |
287 | m_statsReporter.OnSendStatsResult += SendSimStatsPackets; | 304 | m_statsReporter.OnSendStatsResult += SendSimStatsPackets; |
288 | } | 305 | } |
@@ -483,6 +500,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
483 | if (m_scripts_enabled != !ScriptEngine) | 500 | if (m_scripts_enabled != !ScriptEngine) |
484 | { | 501 | { |
485 | // Tedd! Here's the method to disable the scripting engine! | 502 | // Tedd! Here's the method to disable the scripting engine! |
503 | if (ScriptEngine) | ||
504 | { | ||
505 | m_log.Info("Stopping all Scripts in Scene"); | ||
506 | lock (Entities) | ||
507 | { | ||
508 | foreach (EntityBase ent in Entities.Values) | ||
509 | { | ||
510 | if (ent is SceneObjectGroup) | ||
511 | { | ||
512 | ((SceneObjectGroup)ent).StopScripts(); | ||
513 | } | ||
514 | } | ||
515 | } | ||
516 | } | ||
517 | else | ||
518 | { | ||
519 | m_log.Info("Starting all Scripts in Scene"); | ||
520 | lock (Entities) | ||
521 | { | ||
522 | foreach (EntityBase ent in Entities.Values) | ||
523 | { | ||
524 | if (ent is SceneObjectGroup) | ||
525 | { | ||
526 | ((SceneObjectGroup)ent).StartScripts(); | ||
527 | } | ||
528 | } | ||
529 | } | ||
530 | |||
531 | |||
532 | } | ||
533 | m_scripts_enabled = !ScriptEngine; | ||
486 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | 534 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); |
487 | } | 535 | } |
488 | if (m_physics_enabled != !PhysicsEngine) | 536 | if (m_physics_enabled != !PhysicsEngine) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 1e99079..6bd0575 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -88,10 +88,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
88 | /// </summary> | 88 | /// </summary> |
89 | public void StartScripts() | 89 | public void StartScripts() |
90 | { | 90 | { |
91 | foreach (SceneObjectPart part in m_parts.Values) | 91 | // Don't start scripts if they're turned off in the region! |
92 | if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) | ||
92 | { | 93 | { |
93 | part.StartScripts(); | 94 | foreach (SceneObjectPart part in m_parts.Values) |
94 | } | 95 | { |
96 | part.StartScripts(); | ||
97 | } | ||
98 | } | ||
95 | } | 99 | } |
96 | 100 | ||
97 | public void StopScripts() | 101 | public void StopScripts() |