diff options
Diffstat (limited to 'OpenSim/Region')
14 files changed, 9 insertions, 2066 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 955f179..ec660f3 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -231,7 +231,11 @@ namespace OpenSim | |||
231 | protected override void Initialize() | 231 | protected override void Initialize() |
232 | { | 232 | { |
233 | m_httpServerPort = m_networkServersInfo.HttpListenerPort; | 233 | m_httpServerPort = m_networkServersInfo.HttpListenerPort; |
234 | m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); | 234 | |
235 | LocalAssetServer assetServer = new LocalAssetServer(); | ||
236 | assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); | ||
237 | m_assetCache = new AssetCache(assetServer); | ||
238 | // m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); | ||
235 | } | 239 | } |
236 | 240 | ||
237 | protected override LogBase CreateLog() | 241 | protected override LogBase CreateLog() |
diff --git a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs deleted file mode 100644 index 6a05ba2..0000000 --- a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs +++ /dev/null | |||
@@ -1,357 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Framework.Interfaces; | ||
33 | using OpenSim.Framework.Types; | ||
34 | using OpenSim.Framework.Utilities; | ||
35 | using OpenSim.Framework.Communications.Caches; | ||
36 | |||
37 | |||
38 | namespace OpenSim.Region.ClientStack | ||
39 | { | ||
40 | partial class ClientView | ||
41 | { | ||
42 | public class AgentAssetUpload | ||
43 | { | ||
44 | private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>(); | ||
45 | private ClientView ourClient; | ||
46 | private AssetCache m_assetCache; | ||
47 | // private InventoryCache m_inventoryCache; | ||
48 | |||
49 | public AgentAssetUpload(ClientView client, AssetCache assetCache ) | ||
50 | { | ||
51 | this.ourClient = client; | ||
52 | m_assetCache = assetCache; | ||
53 | // m_inventoryCache = inventoryCache; | ||
54 | } | ||
55 | |||
56 | public void AddUpload(LLUUID transactionID, AssetBase asset) | ||
57 | { | ||
58 | AssetTransaction upload = new AssetTransaction(); | ||
59 | lock (this.transactions) | ||
60 | { | ||
61 | upload.Asset = asset; | ||
62 | upload.TransactionID = transactionID; | ||
63 | this.transactions.Add(transactionID, upload); | ||
64 | } | ||
65 | if (upload.Asset.Data.Length > 2) | ||
66 | { | ||
67 | //is complete | ||
68 | upload.UploadComplete = true; | ||
69 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
70 | response.AssetBlock.Type = asset.Type; | ||
71 | response.AssetBlock.Success = true; | ||
72 | response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); | ||
73 | this.ourClient.OutPacket(response); | ||
74 | m_assetCache.AddAsset(asset); | ||
75 | } | ||
76 | else | ||
77 | { | ||
78 | upload.UploadComplete = false; | ||
79 | upload.XferID = Util.GetNextXferID(); | ||
80 | RequestXferPacket xfer = new RequestXferPacket(); | ||
81 | xfer.XferID.ID = upload.XferID; | ||
82 | xfer.XferID.VFileType = upload.Asset.Type; | ||
83 | xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID); | ||
84 | xfer.XferID.FilePath = 0; | ||
85 | xfer.XferID.Filename = new byte[0]; | ||
86 | this.ourClient.OutPacket(xfer); | ||
87 | } | ||
88 | |||
89 | } | ||
90 | |||
91 | public AssetBase GetUpload(LLUUID transactionID) | ||
92 | { | ||
93 | if (this.transactions.ContainsKey(transactionID)) | ||
94 | { | ||
95 | return this.transactions[transactionID].Asset; | ||
96 | } | ||
97 | |||
98 | return null; | ||
99 | } | ||
100 | |||
101 | public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID) | ||
102 | { | ||
103 | // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString()); | ||
104 | AssetBase asset = null; | ||
105 | if (pack.AssetBlock.Type == 0) | ||
106 | { | ||
107 | |||
108 | //first packet for transaction | ||
109 | asset = new AssetBase(); | ||
110 | asset.FullID = assetID; | ||
111 | asset.Type = pack.AssetBlock.Type; | ||
112 | asset.InvType = asset.Type; | ||
113 | asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); | ||
114 | asset.Data = pack.AssetBlock.AssetData; | ||
115 | |||
116 | |||
117 | } | ||
118 | else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7) | ||
119 | { | ||
120 | |||
121 | asset = new AssetBase(); | ||
122 | asset.FullID = assetID; | ||
123 | // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated()); | ||
124 | asset.Type = pack.AssetBlock.Type; | ||
125 | asset.InvType = asset.Type; | ||
126 | asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); | ||
127 | asset.Data = pack.AssetBlock.AssetData; | ||
128 | |||
129 | |||
130 | } | ||
131 | |||
132 | if (asset != null) | ||
133 | { | ||
134 | this.AddUpload(pack.AssetBlock.TransactionID, asset); | ||
135 | } | ||
136 | else | ||
137 | { | ||
138 | |||
139 | //currently we don't support this asset type | ||
140 | //so lets just tell the client that the upload is complete | ||
141 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
142 | response.AssetBlock.Type = pack.AssetBlock.Type; | ||
143 | response.AssetBlock.Success = true; | ||
144 | response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID); | ||
145 | this.ourClient.OutPacket(response); | ||
146 | } | ||
147 | |||
148 | } | ||
149 | |||
150 | #region Xfer packet system for larger uploads | ||
151 | |||
152 | public void HandleXferPacket(SendXferPacketPacket xferPacket) | ||
153 | { | ||
154 | lock (this.transactions) | ||
155 | { | ||
156 | foreach (AssetTransaction trans in this.transactions.Values) | ||
157 | { | ||
158 | if (trans.XferID == xferPacket.XferID.ID) | ||
159 | { | ||
160 | if (trans.Asset.Data.Length > 1) | ||
161 | { | ||
162 | byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length]; | ||
163 | Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length); | ||
164 | Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length); | ||
165 | trans.Asset.Data = newArray; | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4]; | ||
170 | Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4); | ||
171 | trans.Asset.Data = newArray; | ||
172 | } | ||
173 | |||
174 | if ((xferPacket.XferID.Packet & 2147483648) != 0) | ||
175 | { | ||
176 | //end of transfer | ||
177 | trans.UploadComplete = true; | ||
178 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
179 | response.AssetBlock.Type = trans.Asset.Type; | ||
180 | response.AssetBlock.Success = true; | ||
181 | response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); | ||
182 | this.ourClient.OutPacket(response); | ||
183 | |||
184 | m_assetCache.AddAsset(trans.Asset); | ||
185 | //check if we should add it to inventory | ||
186 | if (trans.AddToInventory) | ||
187 | { | ||
188 | // m_assetCache.AddAsset(trans.Asset); | ||
189 | //m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); | ||
190 | } | ||
191 | |||
192 | |||
193 | } | ||
194 | break; | ||
195 | } | ||
196 | |||
197 | } | ||
198 | } | ||
199 | |||
200 | ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); | ||
201 | confirmXfer.XferID.ID = xferPacket.XferID.ID; | ||
202 | confirmXfer.XferID.Packet = xferPacket.XferID.Packet; | ||
203 | this.ourClient.OutPacket(confirmXfer); | ||
204 | } | ||
205 | |||
206 | #endregion | ||
207 | |||
208 | public AssetBase AddUploadToAssetCache(LLUUID transactionID) | ||
209 | { | ||
210 | AssetBase asset = null; | ||
211 | if (this.transactions.ContainsKey(transactionID)) | ||
212 | { | ||
213 | AssetTransaction trans = this.transactions[transactionID]; | ||
214 | if (trans.UploadComplete) | ||
215 | { | ||
216 | m_assetCache.AddAsset(trans.Asset); | ||
217 | asset = trans.Asset; | ||
218 | } | ||
219 | } | ||
220 | |||
221 | return asset; | ||
222 | } | ||
223 | |||
224 | public void CreateInventoryItem(CreateInventoryItemPacket packet) | ||
225 | { | ||
226 | if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID)) | ||
227 | { | ||
228 | AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID]; | ||
229 | trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description); | ||
230 | trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name); | ||
231 | trans.Asset.Type = packet.InventoryBlock.Type; | ||
232 | trans.Asset.InvType = packet.InventoryBlock.InvType; | ||
233 | if (trans.UploadComplete) | ||
234 | { | ||
235 | //already complete so we can add it to the inventory | ||
236 | //m_assetCache.AddAsset(trans.Asset); | ||
237 | // m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); | ||
238 | } | ||
239 | else | ||
240 | { | ||
241 | trans.AddToInventory = true; | ||
242 | trans.InventFolder = packet.InventoryBlock.FolderID; | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | |||
247 | private class AssetTransaction | ||
248 | { | ||
249 | public uint XferID; | ||
250 | public AssetBase Asset; | ||
251 | public bool AddToInventory; | ||
252 | public LLUUID InventFolder = LLUUID.Zero; | ||
253 | public bool UploadComplete = false; | ||
254 | public LLUUID TransactionID = LLUUID.Zero; | ||
255 | |||
256 | public AssetTransaction() | ||
257 | { | ||
258 | |||
259 | } | ||
260 | } | ||
261 | |||
262 | //new class , not currently used. | ||
263 | public class AssetXferUploader | ||
264 | { | ||
265 | private IClientAPI ourClient; | ||
266 | |||
267 | public bool UploadComplete = false; | ||
268 | |||
269 | public bool AddToInventory; | ||
270 | public LLUUID InventFolder = LLUUID.Zero; | ||
271 | |||
272 | public uint XferID; | ||
273 | public AssetBase Asset; | ||
274 | public LLUUID TransactionID = LLUUID.Zero; | ||
275 | |||
276 | |||
277 | public AssetXferUploader(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data) | ||
278 | { | ||
279 | ourClient = remoteClient; | ||
280 | Asset = new AssetBase(); | ||
281 | Asset.FullID = assetID; | ||
282 | Asset.InvType = type; | ||
283 | Asset.Type = type; | ||
284 | Asset.Data = data; | ||
285 | Asset.Name = "blank"; | ||
286 | Asset.Description = "empty"; | ||
287 | TransactionID = transaction; | ||
288 | |||
289 | if (Asset.Data.Length > 2) | ||
290 | { | ||
291 | //data block should only have data in it, if there is no more data to be uploaded | ||
292 | this.SendCompleteMessage(); | ||
293 | } | ||
294 | else | ||
295 | { | ||
296 | this.ReqestStartXfer(); | ||
297 | } | ||
298 | } | ||
299 | |||
300 | protected void SendCompleteMessage() | ||
301 | { | ||
302 | UploadComplete = true; | ||
303 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
304 | response.AssetBlock.Type = Asset.Type; | ||
305 | response.AssetBlock.Success = true; | ||
306 | response.AssetBlock.UUID = Asset.FullID; | ||
307 | this.ourClient.OutPacket(response); | ||
308 | |||
309 | //TODO trigger event | ||
310 | } | ||
311 | |||
312 | protected void ReqestStartXfer() | ||
313 | { | ||
314 | UploadComplete = false; | ||
315 | XferID = Util.GetNextXferID(); | ||
316 | RequestXferPacket xfer = new RequestXferPacket(); | ||
317 | xfer.XferID.ID = XferID; | ||
318 | xfer.XferID.VFileType = Asset.Type; | ||
319 | xfer.XferID.VFileID = Asset.FullID; | ||
320 | xfer.XferID.FilePath = 0; | ||
321 | xfer.XferID.Filename = new byte[0]; | ||
322 | this.ourClient.OutPacket(xfer); | ||
323 | } | ||
324 | |||
325 | public void HandleXferPacket(uint xferID, uint packetID, byte[] data) | ||
326 | { | ||
327 | if (XferID == xferID) | ||
328 | { | ||
329 | if (Asset.Data.Length > 1) | ||
330 | { | ||
331 | byte[] newArray = new byte[Asset.Data.Length + data.Length]; | ||
332 | Array.Copy(Asset.Data, 0, newArray, 0, Asset.Data.Length); | ||
333 | Array.Copy(data, 0, newArray, Asset.Data.Length, data.Length); | ||
334 | Asset.Data = newArray; | ||
335 | } | ||
336 | else | ||
337 | { | ||
338 | byte[] newArray = new byte[data.Length - 4]; | ||
339 | Array.Copy(data, 4, newArray, 0, data.Length - 4); | ||
340 | Asset.Data = newArray; | ||
341 | } | ||
342 | |||
343 | ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); | ||
344 | confirmXfer.XferID.ID = xferID; | ||
345 | confirmXfer.XferID.Packet = packetID; | ||
346 | this.ourClient.OutPacket(confirmXfer); | ||
347 | |||
348 | if ((packetID & 2147483648) != 0) | ||
349 | { | ||
350 | this.SendCompleteMessage(); | ||
351 | } | ||
352 | } | ||
353 | } | ||
354 | } | ||
355 | } | ||
356 | } | ||
357 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Primitive(Old).cs b/OpenSim/Region/Environment/Scenes/Primitive(Old).cs deleted file mode 100644 index 0efa570..0000000 --- a/OpenSim/Region/Environment/Scenes/Primitive(Old).cs +++ /dev/null | |||
@@ -1,724 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Xml; | ||
4 | using System.Xml.Serialization; | ||
5 | using Axiom.Math; | ||
6 | using libsecondlife; | ||
7 | using libsecondlife.Packets; | ||
8 | using OpenSim.Framework.Interfaces; | ||
9 | using OpenSim.Framework.Inventory; | ||
10 | using OpenSim.Framework.Types; | ||
11 | |||
12 | using InventoryItem = OpenSim.Framework.Inventory.InventoryItem; | ||
13 | |||
14 | namespace OpenSim.Region.Environment.Scenes | ||
15 | { | ||
16 | public delegate void PrimCountTaintedDelegate(); | ||
17 | |||
18 | public class Primitive : EntityBase | ||
19 | { | ||
20 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
21 | |||
22 | private LLVector3 m_positionLastFrame = new LLVector3(0, 0, 0); | ||
23 | private ulong m_regionHandle; | ||
24 | private byte m_updateFlag; | ||
25 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
26 | |||
27 | private Dictionary<LLUUID, InventoryItem> m_inventoryItems; | ||
28 | |||
29 | private string m_description = ""; | ||
30 | |||
31 | public LLUUID CreatorID; | ||
32 | public LLUUID OwnerID; | ||
33 | public LLUUID LastOwnerID; | ||
34 | |||
35 | public Int32 CreationDate; | ||
36 | |||
37 | public uint ParentID = 0; | ||
38 | |||
39 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | ||
40 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
41 | public uint GroupMask = 0;// FULL_MASK_PERMISSIONS; | ||
42 | public uint EveryoneMask = 0;//FULL_MASK_PERMISSIONS; | ||
43 | public uint BaseMask = 0;//FULL_MASK_PERMISSIONS; | ||
44 | |||
45 | private PrimitiveBaseShape m_shape; | ||
46 | private byte[] m_particleSystem = new byte[0]; | ||
47 | |||
48 | public SceneObjectOLD m_RootParent; | ||
49 | public bool m_isRootPrim; | ||
50 | public EntityBase m_Parent; | ||
51 | |||
52 | public event PrimCountTaintedDelegate OnPrimCountTainted; | ||
53 | |||
54 | #region Properties | ||
55 | |||
56 | /// <summary> | ||
57 | /// If rootprim, will return world position | ||
58 | /// otherwise will return local offset from rootprim | ||
59 | /// </summary> | ||
60 | public override LLVector3 AbsolutePosition | ||
61 | { | ||
62 | get | ||
63 | { | ||
64 | if (m_isRootPrim) | ||
65 | { | ||
66 | //if we are rootprim then our offset should be zero | ||
67 | return m_pos + m_Parent.AbsolutePosition; | ||
68 | } | ||
69 | else | ||
70 | { | ||
71 | return m_pos; | ||
72 | } | ||
73 | } | ||
74 | set | ||
75 | { | ||
76 | if (m_isRootPrim) | ||
77 | { | ||
78 | m_Parent.AbsolutePosition = value; | ||
79 | } | ||
80 | m_pos = value - m_Parent.AbsolutePosition; | ||
81 | } | ||
82 | } | ||
83 | |||
84 | public PrimitiveBaseShape Shape | ||
85 | { | ||
86 | get { return m_shape; } | ||
87 | } | ||
88 | |||
89 | public LLVector3 WorldPos | ||
90 | { | ||
91 | get | ||
92 | { | ||
93 | if (!m_isRootPrim) | ||
94 | { | ||
95 | Primitive parentPrim = (Primitive)m_Parent; | ||
96 | Vector3 offsetPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z); | ||
97 | offsetPos = parentPrim.Rotation * offsetPos; | ||
98 | return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); | ||
99 | } | ||
100 | else | ||
101 | { | ||
102 | return AbsolutePosition; | ||
103 | } | ||
104 | } | ||
105 | } | ||
106 | |||
107 | public string Description | ||
108 | { | ||
109 | get { return m_description; } | ||
110 | set { m_description = value; } | ||
111 | } | ||
112 | |||
113 | public LLVector3 Scale | ||
114 | { | ||
115 | set { m_shape.Scale = value; } | ||
116 | get { return m_shape.Scale; } | ||
117 | } | ||
118 | |||
119 | private string m_sitName = ""; | ||
120 | public string SitName | ||
121 | { | ||
122 | get { return m_sitName; } | ||
123 | } | ||
124 | |||
125 | private string m_touchName = ""; | ||
126 | public string TouchName | ||
127 | { | ||
128 | get { return m_touchName; } | ||
129 | } | ||
130 | |||
131 | private string m_text = ""; | ||
132 | public string Text | ||
133 | { | ||
134 | get { return m_text; } | ||
135 | set | ||
136 | { | ||
137 | m_text = value; | ||
138 | ScheduleFullUpdate(); | ||
139 | } | ||
140 | } | ||
141 | |||
142 | #endregion | ||
143 | |||
144 | #region Constructors | ||
145 | |||
146 | public Primitive(ulong regionHandle, Scene scene, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, | ||
147 | SceneObjectOLD rootObject, PrimitiveBaseShape shape, LLVector3 pos) | ||
148 | { | ||
149 | m_regionHandle = regionHandle; | ||
150 | m_scene = scene; | ||
151 | m_inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
152 | m_Parent = parent; | ||
153 | m_isRootPrim = isRoot; | ||
154 | m_RootParent = rootObject; | ||
155 | ClearUpdateSchedule(); | ||
156 | CreateFromShape(ownerID, localID, pos, shape); | ||
157 | |||
158 | Rotation = Quaternion.Identity; | ||
159 | |||
160 | m_scene.AcknowledgeNewPrim(this); | ||
161 | |||
162 | OnPrimCountTainted(); | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// | ||
167 | /// </summary> | ||
168 | /// <remarks>Empty constructor for duplication</remarks> | ||
169 | public Primitive() | ||
170 | { | ||
171 | } | ||
172 | |||
173 | #endregion | ||
174 | |||
175 | #region Destructors | ||
176 | |||
177 | ~Primitive() | ||
178 | { | ||
179 | if (OnPrimCountTainted != null) | ||
180 | OnPrimCountTainted(); | ||
181 | } | ||
182 | |||
183 | #endregion | ||
184 | |||
185 | #region Duplication | ||
186 | |||
187 | public Primitive Copy(EntityBase parent, SceneObjectOLD rootParent) | ||
188 | { | ||
189 | Primitive dupe = (Primitive)MemberwiseClone(); | ||
190 | |||
191 | dupe.m_Parent = parent; | ||
192 | dupe.m_RootParent = rootParent; | ||
193 | |||
194 | // TODO: Copy this properly. | ||
195 | |||
196 | dupe.m_inventoryItems = m_inventoryItems; | ||
197 | dupe.m_children = new List<EntityBase>(); | ||
198 | dupe.m_shape = m_shape.Copy(); | ||
199 | dupe.m_regionHandle = m_regionHandle; | ||
200 | dupe.m_scene = m_scene; | ||
201 | |||
202 | |||
203 | uint newLocalID = m_scene.PrimIDAllocate(); | ||
204 | dupe.m_uuid = LLUUID.Random(); | ||
205 | dupe.LocalId = newLocalID; | ||
206 | |||
207 | if (parent is SceneObjectGroup) | ||
208 | { | ||
209 | dupe.m_isRootPrim = true; | ||
210 | dupe.ParentID = 0; | ||
211 | } | ||
212 | else | ||
213 | { | ||
214 | dupe.m_isRootPrim = false; | ||
215 | dupe.ParentID = ((Primitive)parent).LocalId; | ||
216 | } | ||
217 | |||
218 | dupe.Scale = new LLVector3(Scale.X, Scale.Y, Scale.Z); | ||
219 | dupe.Rotation = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z); | ||
220 | dupe.m_pos = new LLVector3(m_pos.X, m_pos.Y, m_pos.Z); | ||
221 | |||
222 | rootParent.AddChildToList(dupe); | ||
223 | m_scene.AcknowledgeNewPrim(dupe); | ||
224 | dupe.TriggerOnPrimCountTainted(); | ||
225 | |||
226 | |||
227 | foreach (Primitive prim in m_children) | ||
228 | { | ||
229 | Primitive primClone = prim.Copy(dupe, rootParent); | ||
230 | |||
231 | dupe.m_children.Add(primClone); | ||
232 | } | ||
233 | |||
234 | return dupe; | ||
235 | } | ||
236 | |||
237 | #endregion | ||
238 | |||
239 | #region Override from EntityBase | ||
240 | |||
241 | /// <summary> | ||
242 | /// | ||
243 | /// </summary> | ||
244 | public override void Update() | ||
245 | { | ||
246 | if (m_updateFlag == 1) //some change has been made so update the clients | ||
247 | { | ||
248 | SendTerseUpdateToALLClients(); | ||
249 | ClearUpdateSchedule(); | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | if (m_updateFlag == 2) // is a new prim just been created/reloaded or has major changes | ||
254 | { | ||
255 | SendFullUpdateToAllClients(); | ||
256 | ClearUpdateSchedule(); | ||
257 | } | ||
258 | } | ||
259 | |||
260 | foreach (EntityBase child in m_children) | ||
261 | { | ||
262 | child.Update(); | ||
263 | } | ||
264 | } | ||
265 | |||
266 | private void ClearUpdateSchedule() | ||
267 | { | ||
268 | m_updateFlag = 0; | ||
269 | } | ||
270 | |||
271 | #endregion | ||
272 | |||
273 | #region Setup | ||
274 | |||
275 | /// <summary> | ||
276 | /// | ||
277 | /// </summary> | ||
278 | /// <param name="addPacket"></param> | ||
279 | /// <param name="ownerID"></param> | ||
280 | /// <param name="localID"></param> | ||
281 | public void CreateFromShape(LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | ||
282 | { | ||
283 | CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
284 | OwnerID = ownerID; | ||
285 | CreatorID = OwnerID; | ||
286 | LastOwnerID = LLUUID.Zero; | ||
287 | AbsolutePosition = pos; | ||
288 | m_uuid = LLUUID.Random(); | ||
289 | m_localId = (uint)(localID); | ||
290 | |||
291 | m_shape = shape; | ||
292 | |||
293 | ScheduleFullUpdate(); | ||
294 | } | ||
295 | |||
296 | private void ScheduleFullUpdate() | ||
297 | { | ||
298 | m_updateFlag = 2; | ||
299 | } | ||
300 | |||
301 | private void ScheduleTerseUpdate() | ||
302 | { | ||
303 | if (m_updateFlag < 1) | ||
304 | { | ||
305 | m_updateFlag = 1; | ||
306 | } | ||
307 | } | ||
308 | |||
309 | #endregion | ||
310 | |||
311 | #region Linking / unlinking | ||
312 | |||
313 | /// <summary> | ||
314 | /// | ||
315 | /// </summary> | ||
316 | /// <param name="linkObject"></param> | ||
317 | public void AddNewChildren(SceneObjectOLD linkObject) | ||
318 | { | ||
319 | // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); | ||
320 | //TODO check permissions | ||
321 | |||
322 | m_children.Add(linkObject.rootPrimitive); | ||
323 | linkObject.rootPrimitive.SetNewParent(this, m_RootParent); | ||
324 | |||
325 | m_scene.DeleteEntity(linkObject.rootUUID); | ||
326 | linkObject.DeleteAllChildren(); | ||
327 | |||
328 | OnPrimCountTainted(); | ||
329 | } | ||
330 | |||
331 | /// <summary> | ||
332 | /// | ||
333 | /// </summary> | ||
334 | /// <param name="newParent"></param> | ||
335 | /// <param name="rootParent"></param> | ||
336 | public void SetNewParent(Primitive newParent, SceneObjectOLD rootParent) | ||
337 | { | ||
338 | LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | ||
339 | m_isRootPrim = false; | ||
340 | m_Parent = newParent; | ||
341 | ParentID = newParent.LocalId; | ||
342 | m_RootParent = rootParent; | ||
343 | m_RootParent.AddChildToList(this); | ||
344 | AbsolutePosition = oldPos; | ||
345 | Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z); | ||
346 | axPos = m_Parent.Rotation.Inverse() * axPos; | ||
347 | m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
348 | Quaternion oldRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z); | ||
349 | Rotation = m_Parent.Rotation.Inverse() * Rotation; | ||
350 | ScheduleFullUpdate(); | ||
351 | |||
352 | |||
353 | foreach (Primitive child in m_children) | ||
354 | { | ||
355 | child.SetRootParent(rootParent, newParent, oldPos, oldRot); | ||
356 | } | ||
357 | |||
358 | m_children.Clear(); | ||
359 | |||
360 | } | ||
361 | |||
362 | /// <summary> | ||
363 | /// | ||
364 | /// </summary> | ||
365 | /// <param name="newRoot"></param> | ||
366 | public void SetRootParent(SceneObjectOLD newRoot, Primitive newParent, LLVector3 oldParentPosition, | ||
367 | Quaternion oldParentRotation) | ||
368 | { | ||
369 | LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | ||
370 | Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z); | ||
371 | axOldPos = oldParentRotation * axOldPos; | ||
372 | oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); | ||
373 | oldPos += oldParentPosition; | ||
374 | Quaternion oldRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z); | ||
375 | m_isRootPrim = false; | ||
376 | m_Parent = newParent; | ||
377 | ParentID = newParent.LocalId; | ||
378 | newParent.AddToChildrenList(this); | ||
379 | |||
380 | m_RootParent = newRoot; | ||
381 | m_RootParent.AddChildToList(this); | ||
382 | AbsolutePosition = oldPos; | ||
383 | Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z); | ||
384 | axPos = m_Parent.Rotation.Inverse() * axPos; | ||
385 | m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
386 | Rotation = oldParentRotation * Rotation; | ||
387 | Rotation = m_Parent.Rotation.Inverse() * Rotation; | ||
388 | ScheduleFullUpdate(); | ||
389 | foreach (Primitive child in m_children) | ||
390 | { | ||
391 | child.SetRootParent(newRoot, newParent, oldPos, oldRot); | ||
392 | } | ||
393 | |||
394 | m_children.Clear(); | ||
395 | |||
396 | } | ||
397 | |||
398 | /// <summary> | ||
399 | /// | ||
400 | /// </summary> | ||
401 | /// <param name="offset"></param> | ||
402 | public void AddOffsetToChildren(LLVector3 offset) | ||
403 | { | ||
404 | foreach (Primitive prim in m_children) | ||
405 | { | ||
406 | prim.m_pos += offset; | ||
407 | prim.ScheduleTerseUpdate(); | ||
408 | } | ||
409 | OnPrimCountTainted(); | ||
410 | } | ||
411 | |||
412 | /// <summary> | ||
413 | /// | ||
414 | /// </summary> | ||
415 | /// <param name="prim"></param> | ||
416 | public void AddToChildrenList(Primitive prim) | ||
417 | { | ||
418 | m_children.Add(prim); | ||
419 | } | ||
420 | |||
421 | #endregion | ||
422 | |||
423 | #region Resizing/Scale | ||
424 | |||
425 | /// <summary> | ||
426 | /// | ||
427 | /// </summary> | ||
428 | /// <param name="scale"></param> | ||
429 | public void ResizeGoup(LLVector3 scale) | ||
430 | { | ||
431 | m_shape.Scale = scale; | ||
432 | |||
433 | ScheduleFullUpdate(); | ||
434 | } | ||
435 | |||
436 | #endregion | ||
437 | |||
438 | #region Position | ||
439 | |||
440 | /// <summary> | ||
441 | /// | ||
442 | /// </summary> | ||
443 | /// <param name="pos"></param> | ||
444 | public void UpdateGroupPosition(LLVector3 pos) | ||
445 | { | ||
446 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
447 | |||
448 | AbsolutePosition = newPos; | ||
449 | ScheduleTerseUpdate(); | ||
450 | |||
451 | OnPrimCountTainted(); | ||
452 | } | ||
453 | |||
454 | /// <summary> | ||
455 | /// | ||
456 | /// </summary> | ||
457 | /// <param name="pos"></param> | ||
458 | public void UpdateSinglePosition(LLVector3 pos) | ||
459 | { | ||
460 | // Console.WriteLine("updating single prim position"); | ||
461 | if (m_isRootPrim) | ||
462 | { | ||
463 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
464 | LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | ||
465 | LLVector3 diff = oldPos - newPos; | ||
466 | Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | ||
467 | axDiff = Rotation.Inverse() * axDiff; | ||
468 | diff.X = axDiff.x; | ||
469 | diff.Y = axDiff.y; | ||
470 | diff.Z = axDiff.z; | ||
471 | AbsolutePosition = newPos; | ||
472 | |||
473 | foreach (Primitive prim in m_children) | ||
474 | { | ||
475 | prim.m_pos += diff; | ||
476 | prim.ScheduleTerseUpdate(); | ||
477 | } | ||
478 | ScheduleTerseUpdate(); | ||
479 | } | ||
480 | else | ||
481 | { | ||
482 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
483 | m_pos = newPos; | ||
484 | ScheduleTerseUpdate(); | ||
485 | } | ||
486 | } | ||
487 | |||
488 | #endregion | ||
489 | |||
490 | #region Rotation | ||
491 | |||
492 | /// <summary> | ||
493 | /// | ||
494 | /// </summary> | ||
495 | /// <param name="rot"></param> | ||
496 | public void UpdateGroupRotation(LLQuaternion rot) | ||
497 | { | ||
498 | Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
499 | ScheduleTerseUpdate(); | ||
500 | } | ||
501 | |||
502 | /// <summary> | ||
503 | /// | ||
504 | /// </summary> | ||
505 | /// <param name="pos"></param> | ||
506 | /// <param name="rot"></param> | ||
507 | public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) | ||
508 | { | ||
509 | Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
510 | AbsolutePosition = pos; | ||
511 | ScheduleTerseUpdate(); | ||
512 | } | ||
513 | |||
514 | /// <summary> | ||
515 | /// | ||
516 | /// </summary> | ||
517 | /// <param name="rot"></param> | ||
518 | public void UpdateSingleRotation(LLQuaternion rot) | ||
519 | { | ||
520 | //Console.WriteLine("updating single prim rotation"); | ||
521 | |||
522 | Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
523 | Quaternion oldParentRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z); | ||
524 | Rotation = axRot; | ||
525 | foreach (Primitive prim in m_children) | ||
526 | { | ||
527 | Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); | ||
528 | axPos = oldParentRot * axPos; | ||
529 | axPos = axRot.Inverse() * axPos; | ||
530 | prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
531 | prim.Rotation = oldParentRot * prim.Rotation; | ||
532 | prim.Rotation = axRot.Inverse() * prim.Rotation; | ||
533 | prim.ScheduleTerseUpdate(); | ||
534 | } | ||
535 | ScheduleTerseUpdate(); | ||
536 | } | ||
537 | |||
538 | #endregion | ||
539 | |||
540 | #region Shape | ||
541 | |||
542 | /// <summary> | ||
543 | /// | ||
544 | /// </summary> | ||
545 | /// <param name="shapeBlock"></param> | ||
546 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
547 | { | ||
548 | m_shape.PathBegin = shapeBlock.PathBegin; | ||
549 | m_shape.PathEnd = shapeBlock.PathEnd; | ||
550 | m_shape.PathScaleX = shapeBlock.PathScaleX; | ||
551 | m_shape.PathScaleY = shapeBlock.PathScaleY; | ||
552 | m_shape.PathShearX = shapeBlock.PathShearX; | ||
553 | m_shape.PathShearY = shapeBlock.PathShearY; | ||
554 | m_shape.PathSkew = shapeBlock.PathSkew; | ||
555 | m_shape.ProfileBegin = shapeBlock.ProfileBegin; | ||
556 | m_shape.ProfileEnd = shapeBlock.ProfileEnd; | ||
557 | m_shape.PathCurve = shapeBlock.PathCurve; | ||
558 | m_shape.ProfileCurve = shapeBlock.ProfileCurve; | ||
559 | m_shape.ProfileHollow = shapeBlock.ProfileHollow; | ||
560 | m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; | ||
561 | m_shape.PathRevolutions = shapeBlock.PathRevolutions; | ||
562 | m_shape.PathTaperX = shapeBlock.PathTaperX; | ||
563 | m_shape.PathTaperY = shapeBlock.PathTaperY; | ||
564 | m_shape.PathTwist = shapeBlock.PathTwist; | ||
565 | m_shape.PathTwistBegin = shapeBlock.PathTwistBegin; | ||
566 | ScheduleFullUpdate(); | ||
567 | } | ||
568 | |||
569 | #endregion | ||
570 | |||
571 | #region Inventory | ||
572 | public void GetInventory(IClientAPI client, uint localID) | ||
573 | { | ||
574 | if (localID == this.m_localId) | ||
575 | { | ||
576 | client.SendTaskInventory(this.m_uuid, 0, new byte[0]); | ||
577 | } | ||
578 | } | ||
579 | #endregion | ||
580 | |||
581 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | ||
582 | { | ||
583 | this.m_shape.ExtraParams = new byte[data.Length + 7]; | ||
584 | int i =0; | ||
585 | uint length = (uint) data.Length; | ||
586 | this.m_shape.ExtraParams[i++] = 1; | ||
587 | this.m_shape.ExtraParams[i++] = (byte)(type % 256); | ||
588 | this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256); | ||
589 | |||
590 | this.m_shape.ExtraParams[i++] = (byte)(length % 256); | ||
591 | this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256); | ||
592 | this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256); | ||
593 | this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256); | ||
594 | Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length); | ||
595 | |||
596 | this.ScheduleFullUpdate(); | ||
597 | } | ||
598 | |||
599 | #region Texture | ||
600 | |||
601 | /// <summary> | ||
602 | /// | ||
603 | /// </summary> | ||
604 | /// <param name="textureEntry"></param> | ||
605 | public void UpdateTextureEntry(byte[] textureEntry) | ||
606 | { | ||
607 | m_shape.TextureEntry = textureEntry; | ||
608 | ScheduleFullUpdate(); | ||
609 | } | ||
610 | |||
611 | #endregion | ||
612 | |||
613 | public void AddNewParticleSystem(libsecondlife.Primitive.ParticleSystem pSystem) | ||
614 | { | ||
615 | this.m_particleSystem = pSystem.GetBytes(); | ||
616 | ScheduleFullUpdate(); | ||
617 | } | ||
618 | |||
619 | #region Client Update Methods | ||
620 | |||
621 | /// <summary> | ||
622 | /// | ||
623 | /// </summary> | ||
624 | /// <param name="remoteClient"></param> | ||
625 | public void SendFullUpdateForAllChildren(IClientAPI remoteClient) | ||
626 | { | ||
627 | |||
628 | SendFullUpdateToClient(remoteClient); | ||
629 | for (int i = 0; i < m_children.Count; i++) | ||
630 | |||
631 | { | ||
632 | |||
633 | if (m_children[i] is Primitive) | ||
634 | { | ||
635 | ((Primitive)m_children[i]).SendFullUpdateForAllChildren(remoteClient); | ||
636 | } | ||
637 | } | ||
638 | } | ||
639 | |||
640 | /// <summary> | ||
641 | /// | ||
642 | /// </summary> | ||
643 | /// <param name="remoteClient"></param> | ||
644 | public void SendFullUpdateToClient(IClientAPI remoteClient) | ||
645 | { | ||
646 | LLVector3 lPos; | ||
647 | lPos = AbsolutePosition; | ||
648 | LLQuaternion lRot; | ||
649 | lRot = new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w); | ||
650 | |||
651 | remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalId, m_shape, lPos, m_flags, m_uuid, OwnerID, | ||
652 | m_text, ParentID, this.m_particleSystem, lRot); | ||
653 | } | ||
654 | |||
655 | /// <summary> | ||
656 | /// | ||
657 | /// </summary> | ||
658 | public void SendFullUpdateToAllClients() | ||
659 | { | ||
660 | List<ScenePresence> avatars = m_scene.RequestAvatarList(); | ||
661 | for (int i = 0; i < avatars.Count; i++) | ||
662 | { | ||
663 | SendFullUpdateToClient(avatars[i].ControllingClient); | ||
664 | } | ||
665 | } | ||
666 | |||
667 | /// <summary> | ||
668 | /// | ||
669 | /// </summary> | ||
670 | /// <param name="remoteClient"></param> | ||
671 | public void SendTerseUpdateForAllChildren(IClientAPI remoteClient) | ||
672 | { | ||
673 | |||
674 | SendTerseUpdateToClient(remoteClient); | ||
675 | for (int i = 0; i < m_children.Count; i++) | ||
676 | { | ||
677 | if (m_children[i] is Primitive) | ||
678 | { | ||
679 | ((Primitive)m_children[i]).SendTerseUpdateForAllChildren(remoteClient); | ||
680 | } | ||
681 | } | ||
682 | } | ||
683 | |||
684 | /// <summary> | ||
685 | /// | ||
686 | /// </summary> | ||
687 | /// <param name="RemoteClient"></param> | ||
688 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
689 | { | ||
690 | LLVector3 lPos; | ||
691 | Quaternion lRot; | ||
692 | |||
693 | lPos = AbsolutePosition; | ||
694 | lRot = Rotation; | ||
695 | |||
696 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | ||
697 | RemoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalId, lPos, mRot); | ||
698 | } | ||
699 | |||
700 | /// <summary> | ||
701 | /// | ||
702 | /// </summary> | ||
703 | public void SendTerseUpdateToALLClients() | ||
704 | { | ||
705 | List<ScenePresence> avatars = m_scene.RequestAvatarList(); | ||
706 | for (int i = 0; i < avatars.Count; i++) | ||
707 | { | ||
708 | SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
709 | } | ||
710 | } | ||
711 | |||
712 | #endregion | ||
713 | |||
714 | public void TriggerOnPrimCountTainted() | ||
715 | { | ||
716 | OnPrimCountTainted(); | ||
717 | } | ||
718 | |||
719 | public override void SetText(string text, Vector3 color, double alpha) | ||
720 | { | ||
721 | throw new Exception("The method or operation is not implemented."); | ||
722 | } | ||
723 | } | ||
724 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index e0fd459..16cd484 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -281,11 +281,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
281 | 281 | ||
282 | bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID); | 282 | bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID); |
283 | ((SceneObjectGroup)ent).GetProperites(remoteClient); | 283 | ((SceneObjectGroup)ent).GetProperites(remoteClient); |
284 | |||
285 | } | 284 | } |
286 | } | 285 | } |
287 | } | 286 | } |
288 | |||
289 | } | 287 | } |
290 | } | 288 | } |
291 | } | 289 | } |
@@ -301,7 +299,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
301 | { | 299 | { |
302 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; | 300 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; |
303 | 301 | ||
304 | |||
305 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) | 302 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) |
306 | { | 303 | { |
307 | //currently following code not used (or don't know of any case of destination being zero | 304 | //currently following code not used (or don't know of any case of destination being zero |
@@ -421,8 +418,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
421 | new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 418 | new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
422 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); | 419 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); |
423 | } | 420 | } |
424 | |||
425 | |||
426 | } | 421 | } |
427 | 422 | ||
428 | } | 423 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 49ba655..1fca719 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -513,13 +513,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
513 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 513 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
514 | } | 514 | } |
515 | 515 | ||
516 | /// <summary> | 516 | |
517 | /// Loads a specific object from storage | ||
518 | /// </summary> | ||
519 | /// <param name="prim">The object to load</param> | ||
520 | public void PrimFromStorage(PrimData prim) | ||
521 | { | ||
522 | } | ||
523 | 517 | ||
524 | /// <summary> | 518 | /// <summary> |
525 | /// Returns a new unallocated primitive ID | 519 | /// Returns a new unallocated primitive ID |
@@ -603,7 +597,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
603 | /// Called by a prim when it has been created/cloned, so that its events can be subscribed to | 597 | /// Called by a prim when it has been created/cloned, so that its events can be subscribed to |
604 | /// </summary> | 598 | /// </summary> |
605 | /// <param name="prim"></param> | 599 | /// <param name="prim"></param> |
606 | public void AcknowledgeNewPrim(Primitive prim) | 600 | public void AcknowledgeNewPrim(SceneObjectGroup prim) |
607 | { | 601 | { |
608 | prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; | 602 | prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; |
609 | } | 603 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs b/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs deleted file mode 100644 index 6f06b5a..0000000 --- a/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs +++ /dev/null | |||
@@ -1,319 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using System.IO; | ||
31 | using System.Xml; | ||
32 | using System.Xml.Serialization; | ||
33 | using libsecondlife; | ||
34 | using libsecondlife.Packets; | ||
35 | using OpenSim.Framework.Interfaces; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public class SceneObjectOLD : EntityBase | ||
42 | { | ||
43 | private Encoding enc = Encoding.ASCII; | ||
44 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group | ||
45 | public Primitive rootPrimitive; | ||
46 | protected ulong m_regionHandle; | ||
47 | |||
48 | private EventManager m_eventManager; | ||
49 | |||
50 | public bool isSelected = false; | ||
51 | |||
52 | public LLUUID rootUUID | ||
53 | { | ||
54 | get | ||
55 | { | ||
56 | this.m_uuid = this.rootPrimitive.m_uuid; | ||
57 | return this.m_uuid; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | public uint rootLocalID | ||
62 | { | ||
63 | get | ||
64 | { | ||
65 | this.m_localId = this.rootPrimitive.LocalId; | ||
66 | return this.LocalId; | ||
67 | } | ||
68 | } | ||
69 | |||
70 | public int primCount | ||
71 | { | ||
72 | get | ||
73 | { | ||
74 | return this.ChildPrimitives.Count; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | public Dictionary<LLUUID, Primitive> Children | ||
79 | { | ||
80 | get | ||
81 | { | ||
82 | return this.ChildPrimitives; | ||
83 | } | ||
84 | } | ||
85 | |||
86 | /// <summary> | ||
87 | /// | ||
88 | /// </summary> | ||
89 | public SceneObjectOLD(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | ||
90 | { | ||
91 | m_regionHandle = world.RegionInfo.RegionHandle; | ||
92 | m_scene = world; | ||
93 | m_eventManager = eventManager; | ||
94 | |||
95 | this.AbsolutePosition = pos; | ||
96 | this.CreateRootFromShape(ownerID, localID, shape, pos); | ||
97 | |||
98 | registerEvents(); | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// | ||
103 | /// </summary> | ||
104 | /// <remarks>Need a null constructor for duplication</remarks> | ||
105 | public SceneObjectOLD() | ||
106 | { | ||
107 | |||
108 | } | ||
109 | |||
110 | public void registerEvents() | ||
111 | { | ||
112 | m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup); | ||
113 | m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); | ||
114 | } | ||
115 | |||
116 | public void unregisterEvents() | ||
117 | { | ||
118 | m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup); | ||
119 | m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); | ||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// Processes backup | ||
124 | /// </summary> | ||
125 | /// <param name="datastore"></param> | ||
126 | public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore) | ||
127 | { | ||
128 | // datastore.StoreObject(this); | ||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// Sends my primitive info to the land manager for it to keep tally of all of the prims! | ||
133 | /// </summary> | ||
134 | private void ProcessParcelPrimCountUpdate() | ||
135 | { | ||
136 | |||
137 | // m_eventManager.TriggerParcelPrimCountAdd(this); | ||
138 | } | ||
139 | |||
140 | /// <summary> | ||
141 | /// | ||
142 | /// </summary> | ||
143 | /// <param name="addPacket"></param> | ||
144 | /// <param name="agentID"></param> | ||
145 | /// <param name="localID"></param> | ||
146 | public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) | ||
147 | { | ||
148 | |||
149 | // this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_scene, agentID, localID, true, this, this, shape, pos); | ||
150 | this.m_children.Add(rootPrimitive); | ||
151 | |||
152 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// | ||
157 | /// </summary> | ||
158 | /// <param name="data"></param> | ||
159 | public void CreateFromBytes(byte[] data) | ||
160 | { | ||
161 | |||
162 | } | ||
163 | |||
164 | /// <summary> | ||
165 | /// Makes a copy of this SceneObject (and child primitives) | ||
166 | /// </summary> | ||
167 | /// <returns>A complete copy of the object</returns> | ||
168 | public new SceneObjectOLD Copy() | ||
169 | { | ||
170 | SceneObjectOLD dupe = new SceneObjectOLD(); | ||
171 | |||
172 | dupe.m_scene = this.m_scene; | ||
173 | dupe.m_eventManager = this.m_eventManager; | ||
174 | dupe.m_regionHandle = this.m_regionHandle; | ||
175 | Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); | ||
176 | dupe.rootPrimitive = newRoot; | ||
177 | |||
178 | dupe.m_children.Add(dupe.rootPrimitive); | ||
179 | dupe.rootPrimitive.AbsolutePosition = this.AbsolutePosition; | ||
180 | dupe.Rotation = this.Rotation; | ||
181 | dupe.LocalId = m_scene.PrimIDAllocate(); | ||
182 | |||
183 | dupe.registerEvents(); | ||
184 | return dupe; | ||
185 | } | ||
186 | |||
187 | /// <summary> | ||
188 | /// | ||
189 | /// </summary> | ||
190 | public void Serialise() | ||
191 | { | ||
192 | |||
193 | } | ||
194 | |||
195 | /// <summary> | ||
196 | /// | ||
197 | /// </summary> | ||
198 | public void DeleteAllChildren() | ||
199 | { | ||
200 | this.m_children.Clear(); | ||
201 | this.ChildPrimitives.Clear(); | ||
202 | this.rootPrimitive = null; | ||
203 | unregisterEvents(); | ||
204 | } | ||
205 | |||
206 | /// <summary> | ||
207 | /// | ||
208 | /// </summary> | ||
209 | /// <param name="primObject"></param> | ||
210 | public void AddNewChildPrims(SceneObjectOLD primObject) | ||
211 | { | ||
212 | this.rootPrimitive.AddNewChildren(primObject); | ||
213 | } | ||
214 | |||
215 | public void AddChildToList(Primitive prim) | ||
216 | { | ||
217 | if (!this.ChildPrimitives.ContainsKey(prim.m_uuid)) | ||
218 | { | ||
219 | this.ChildPrimitives.Add(prim.m_uuid, prim); | ||
220 | } | ||
221 | } | ||
222 | /// <summary> | ||
223 | /// | ||
224 | /// </summary> | ||
225 | /// <param name="primID"></param> | ||
226 | /// <returns></returns> | ||
227 | public Primitive HasChildPrim(LLUUID primID) | ||
228 | { | ||
229 | if (this.ChildPrimitives.ContainsKey(primID)) | ||
230 | { | ||
231 | return this.ChildPrimitives[primID]; | ||
232 | } | ||
233 | |||
234 | return null; | ||
235 | } | ||
236 | |||
237 | /// <summary> | ||
238 | /// | ||
239 | /// </summary> | ||
240 | /// <param name="localID"></param> | ||
241 | /// <returns></returns> | ||
242 | public Primitive HasChildPrim(uint localID) | ||
243 | { | ||
244 | Primitive returnPrim = null; | ||
245 | foreach (Primitive prim in this.ChildPrimitives.Values) | ||
246 | { | ||
247 | if (prim.LocalId == localID) | ||
248 | { | ||
249 | returnPrim = prim; | ||
250 | break; | ||
251 | } | ||
252 | } | ||
253 | return returnPrim; | ||
254 | } | ||
255 | |||
256 | public void SendAllChildPrimsToClient(IClientAPI client) | ||
257 | { | ||
258 | this.rootPrimitive.SendFullUpdateForAllChildren(client); | ||
259 | } | ||
260 | |||
261 | /// <summary> | ||
262 | /// | ||
263 | /// </summary> | ||
264 | public override void BackUp() | ||
265 | { | ||
266 | |||
267 | } | ||
268 | |||
269 | /// <summary> | ||
270 | /// | ||
271 | /// </summary> | ||
272 | /// <param name="offset"></param> | ||
273 | /// <param name="pos"></param> | ||
274 | /// <param name="remoteClient"></param> | ||
275 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
276 | { | ||
277 | this.rootPrimitive.AbsolutePosition = pos; | ||
278 | this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient); | ||
279 | } | ||
280 | |||
281 | /// <summary> | ||
282 | /// | ||
283 | /// </summary> | ||
284 | /// <param name="client"></param> | ||
285 | public void GetProperites(IClientAPI client) | ||
286 | { | ||
287 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
288 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
289 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
290 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
291 | proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate; | ||
292 | proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID; | ||
293 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
294 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
295 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
296 | proper.ObjectData[0].InventorySerial = 0; | ||
297 | proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID; | ||
298 | proper.ObjectData[0].ObjectID = this.rootUUID; | ||
299 | proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID; | ||
300 | proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0"); | ||
301 | proper.ObjectData[0].TextureID = new byte[0]; | ||
302 | proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0"); | ||
303 | proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0"); | ||
304 | proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0"); | ||
305 | proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask; | ||
306 | proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask; | ||
307 | proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask; | ||
308 | proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask; | ||
309 | proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask; | ||
310 | |||
311 | client.OutPacket(proper); | ||
312 | } | ||
313 | |||
314 | public override void SetText(string text, Axiom.Math.Vector3 color, double alpha) | ||
315 | { | ||
316 | throw new System.Exception("The method or operation is not implemented."); | ||
317 | } | ||
318 | } | ||
319 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index b3e3fe3..2fd7b57 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -14,7 +14,7 @@ using OpenSim.Framework.Data; | |||
14 | 14 | ||
15 | namespace OpenSim.Region.Environment.Scenes | 15 | namespace OpenSim.Region.Environment.Scenes |
16 | { | 16 | { |
17 | // public delegate void PrimCountTaintedDelegate(); | 17 | public delegate void PrimCountTaintedDelegate(); |
18 | 18 | ||
19 | public class SceneObjectGroup : EntityBase | 19 | public class SceneObjectGroup : EntityBase |
20 | { | 20 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs index 97b1ada..80d77f2 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Scripting.Examples | |||
51 | }*/ | 51 | }*/ |
52 | } | 52 | } |
53 | 53 | ||
54 | string processPrimitiveToString(OpenSim.Region.Environment.Scenes.Primitive prim) | 54 | string processPrimitiveToString(OpenSim.Region.Environment.Scenes.SceneObjectPart prim) |
55 | { | 55 | { |
56 | /*string desc = prim.Description; | 56 | /*string desc = prim.Description; |
57 | string name = prim.Name; | 57 | string name = prim.Name; |
diff --git a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs index 7cfdb46..9c950f8 100644 --- a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs +++ b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs | |||
@@ -7,7 +7,6 @@ using OpenSim.Framework.Types; | |||
7 | using System.Timers; | 7 | using System.Timers; |
8 | using System.Diagnostics; | 8 | using System.Diagnostics; |
9 | using System.IO; | 9 | using System.IO; |
10 | using Primitive = OpenSim.Region.Environment.Scenes.Primitive; | ||
11 | 10 | ||
12 | namespace SimpleApp | 11 | namespace SimpleApp |
13 | { | 12 | { |
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index daa4203..2346109 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -12,7 +12,6 @@ using OpenSim.Region.Capabilities; | |||
12 | using OpenSim.Region.ClientStack; | 12 | using OpenSim.Region.ClientStack; |
13 | using OpenSim.Region.Communications.Local; | 13 | using OpenSim.Region.Communications.Local; |
14 | using OpenSim.Framework.Communications.Caches; | 14 | using OpenSim.Framework.Communications.Caches; |
15 | using OpenSim.Region.GridInterfaces.Local; | ||
16 | using System.Timers; | 15 | using System.Timers; |
17 | using OpenSim.Region.Environment.Scenes; | 16 | using OpenSim.Region.Environment.Scenes; |
18 | using OpenSim.Framework.Data; | 17 | using OpenSim.Framework.Data; |
diff --git a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs deleted file mode 100644 index 61adf80..0000000 --- a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs +++ /dev/null | |||
@@ -1,56 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // Information about this assembly is defined by the following | ||
31 | // attributes. | ||
32 | // | ||
33 | // change them to the information which is associated with the assembly | ||
34 | // you compile. | ||
35 | |||
36 | [assembly: AssemblyTitle("LocalGridServers")] | ||
37 | [assembly: AssemblyDescription("")] | ||
38 | [assembly: AssemblyConfiguration("")] | ||
39 | [assembly: AssemblyCompany("")] | ||
40 | [assembly: AssemblyProduct("LocalGridServers")] | ||
41 | [assembly: AssemblyCopyright("")] | ||
42 | [assembly: AssemblyTrademark("")] | ||
43 | [assembly: AssemblyCulture("")] | ||
44 | |||
45 | // This sets the default COM visibility of types in the assembly to invisible. | ||
46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
47 | [assembly: ComVisible(false)] | ||
48 | |||
49 | // The assembly version has following format : | ||
50 | // | ||
51 | // Major.Minor.Build.Revision | ||
52 | // | ||
53 | // You can specify all values by your own or you can build default build and revision | ||
54 | // numbers with the '*' character (the default): | ||
55 | |||
56 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs deleted file mode 100644 index 835212e..0000000 --- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs +++ /dev/null | |||
@@ -1,403 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Threading; | ||
31 | using Db4objects.Db4o; | ||
32 | using Db4objects.Db4o.Query; | ||
33 | using libsecondlife; | ||
34 | using Nini.Config; | ||
35 | using OpenSim.Framework.Console; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Types; | ||
38 | using OpenSim.Framework.Utilities; | ||
39 | |||
40 | namespace OpenSim.Region.GridInterfaces.Local | ||
41 | { | ||
42 | public class LocalAssetPlugin : IAssetPlugin | ||
43 | { | ||
44 | public LocalAssetPlugin() | ||
45 | { | ||
46 | |||
47 | } | ||
48 | |||
49 | public IAssetServer GetAssetServer() | ||
50 | { | ||
51 | return (new LocalAssetServer()); | ||
52 | } | ||
53 | } | ||
54 | |||
55 | public class LocalAssetServer : IAssetServer | ||
56 | { | ||
57 | private IAssetReceiver _receiver; | ||
58 | private BlockingQueue<ARequest> _assetRequests; | ||
59 | private IObjectContainer db; | ||
60 | private Thread _localAssetServerThread; | ||
61 | |||
62 | public LocalAssetServer() | ||
63 | { | ||
64 | bool yapfile; | ||
65 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
66 | yapfile = File.Exists(Path.Combine(Util.dataDir(),"regionassets.yap")); | ||
67 | |||
68 | MainLog.Instance.Verbose("Local Asset Server class created"); | ||
69 | db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(),"regionassets.yap")); | ||
70 | MainLog.Instance.Verbose("Db4 Asset database creation"); | ||
71 | |||
72 | if (!yapfile) | ||
73 | { | ||
74 | this.SetUpAssetDatabase(); | ||
75 | } | ||
76 | |||
77 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); | ||
78 | this._localAssetServerThread.IsBackground = true; | ||
79 | this._localAssetServerThread.Start(); | ||
80 | |||
81 | } | ||
82 | |||
83 | public void SetReceiver(IAssetReceiver receiver) | ||
84 | { | ||
85 | this._receiver = receiver; | ||
86 | } | ||
87 | |||
88 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
89 | { | ||
90 | ARequest req = new ARequest(); | ||
91 | req.AssetID = assetID; | ||
92 | req.IsTexture = isTexture; | ||
93 | this._assetRequests.Enqueue(req); | ||
94 | } | ||
95 | |||
96 | public void UpdateAsset(AssetBase asset) | ||
97 | { | ||
98 | |||
99 | } | ||
100 | |||
101 | public void UploadNewAsset(AssetBase asset) | ||
102 | { | ||
103 | AssetStorage store = new AssetStorage(); | ||
104 | store.Data = asset.Data; | ||
105 | store.Name = asset.Name; | ||
106 | store.UUID = asset.FullID; | ||
107 | db.Set(store); | ||
108 | db.Commit(); | ||
109 | } | ||
110 | |||
111 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
112 | { | ||
113 | |||
114 | } | ||
115 | public void Close() | ||
116 | { | ||
117 | if (db != null) | ||
118 | { | ||
119 | MainLog.Instance.Verbose("Closing local asset server database"); | ||
120 | db.Close(); | ||
121 | } | ||
122 | } | ||
123 | |||
124 | private void RunRequests() | ||
125 | { | ||
126 | while (true) | ||
127 | { | ||
128 | byte[] idata = null; | ||
129 | bool found = false; | ||
130 | AssetStorage foundAsset = null; | ||
131 | ARequest req = this._assetRequests.Dequeue(); | ||
132 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | ||
133 | if (result.Count > 0) | ||
134 | { | ||
135 | foundAsset = (AssetStorage)result.Next(); | ||
136 | found = true; | ||
137 | } | ||
138 | |||
139 | AssetBase asset = new AssetBase(); | ||
140 | if (found) | ||
141 | { | ||
142 | asset.FullID = foundAsset.UUID; | ||
143 | asset.Type = foundAsset.Type; | ||
144 | asset.InvType = foundAsset.Type; | ||
145 | asset.Name = foundAsset.Name; | ||
146 | idata = foundAsset.Data; | ||
147 | asset.Data = idata; | ||
148 | _receiver.AssetReceived(asset, req.IsTexture); | ||
149 | } | ||
150 | else | ||
151 | { | ||
152 | //asset.FullID = ; | ||
153 | _receiver.AssetNotFound(req.AssetID); | ||
154 | } | ||
155 | |||
156 | } | ||
157 | |||
158 | } | ||
159 | |||
160 | private void SetUpAssetDatabase() | ||
161 | { | ||
162 | MainLog.Instance.Verbose("Setting up asset database"); | ||
163 | |||
164 | AssetBase Image = new AssetBase(); | ||
165 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
166 | Image.Name = "Bricks"; | ||
167 | this.LoadAsset(Image, true, "bricks.jp2"); | ||
168 | AssetStorage store = new AssetStorage(); | ||
169 | store.Data = Image.Data; | ||
170 | store.Name = Image.Name; | ||
171 | store.UUID = Image.FullID; | ||
172 | db.Set(store); | ||
173 | db.Commit(); | ||
174 | |||
175 | Image = new AssetBase(); | ||
176 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
177 | Image.Name = "Plywood"; | ||
178 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
179 | store = new AssetStorage(); | ||
180 | store.Data = Image.Data; | ||
181 | store.Name = Image.Name; | ||
182 | store.UUID = Image.FullID; | ||
183 | db.Set(store); | ||
184 | db.Commit(); | ||
185 | |||
186 | Image = new AssetBase(); | ||
187 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
188 | Image.Name = "Rocks"; | ||
189 | this.LoadAsset(Image, true, "rocks.jp2"); | ||
190 | store = new AssetStorage(); | ||
191 | store.Data = Image.Data; | ||
192 | store.Name = Image.Name; | ||
193 | store.UUID = Image.FullID; | ||
194 | db.Set(store); | ||
195 | db.Commit(); | ||
196 | |||
197 | Image = new AssetBase(); | ||
198 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
199 | Image.Name = "Granite"; | ||
200 | this.LoadAsset(Image, true, "granite.jp2"); | ||
201 | store = new AssetStorage(); | ||
202 | store.Data = Image.Data; | ||
203 | store.Name = Image.Name; | ||
204 | store.UUID = Image.FullID; | ||
205 | db.Set(store); | ||
206 | db.Commit(); | ||
207 | |||
208 | Image = new AssetBase(); | ||
209 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
210 | Image.Name = "Hardwood"; | ||
211 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
212 | store = new AssetStorage(); | ||
213 | store.Data = Image.Data; | ||
214 | store.Name = Image.Name; | ||
215 | store.UUID = Image.FullID; | ||
216 | db.Set(store); | ||
217 | db.Commit(); | ||
218 | |||
219 | Image = new AssetBase(); | ||
220 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
221 | Image.Name = "Prim Base Texture"; | ||
222 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
223 | store = new AssetStorage(); | ||
224 | store.Data = Image.Data; | ||
225 | store.Name = Image.Name; | ||
226 | store.UUID = Image.FullID; | ||
227 | db.Set(store); | ||
228 | db.Commit(); | ||
229 | |||
230 | Image = new AssetBase(); | ||
231 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
232 | Image.Name = "Map Base Texture"; | ||
233 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
234 | store = new AssetStorage(); | ||
235 | store.Data = Image.Data; | ||
236 | store.Name = Image.Name; | ||
237 | store.UUID = Image.FullID; | ||
238 | db.Set(store); | ||
239 | db.Commit(); | ||
240 | |||
241 | Image = new AssetBase(); | ||
242 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
243 | Image.Name = "Map Texture"; | ||
244 | this.LoadAsset(Image, true, "map1.jp2"); | ||
245 | store = new AssetStorage(); | ||
246 | store.Data = Image.Data; | ||
247 | store.Name = Image.Name; | ||
248 | store.UUID = Image.FullID; | ||
249 | db.Set(store); | ||
250 | db.Commit(); | ||
251 | |||
252 | Image = new AssetBase(); | ||
253 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010"); | ||
254 | Image.Name = "Female Body Texture"; | ||
255 | this.LoadAsset(Image, true, "femalebody.jp2"); | ||
256 | store = new AssetStorage(); | ||
257 | store.Data = Image.Data; | ||
258 | store.Name = Image.Name; | ||
259 | store.UUID = Image.FullID; | ||
260 | db.Set(store); | ||
261 | db.Commit(); | ||
262 | |||
263 | Image = new AssetBase(); | ||
264 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011"); | ||
265 | Image.Name = "Female Bottom Texture"; | ||
266 | this.LoadAsset(Image, true, "femalebottom.jp2"); | ||
267 | store = new AssetStorage(); | ||
268 | store.Data = Image.Data; | ||
269 | store.Name = Image.Name; | ||
270 | store.UUID = Image.FullID; | ||
271 | db.Set(store); | ||
272 | db.Commit(); | ||
273 | |||
274 | Image = new AssetBase(); | ||
275 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012"); | ||
276 | Image.Name = "Female Face Texture"; | ||
277 | this.LoadAsset(Image, true, "femaleface.jp2"); | ||
278 | store = new AssetStorage(); | ||
279 | store.Data = Image.Data; | ||
280 | store.Name = Image.Name; | ||
281 | store.UUID = Image.FullID; | ||
282 | db.Set(store); | ||
283 | db.Commit(); | ||
284 | |||
285 | Image = new AssetBase(); | ||
286 | Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); | ||
287 | Image.Name = "Skin"; | ||
288 | Image.Type = 13; | ||
289 | Image.InvType = 13; | ||
290 | this.LoadAsset(Image, false, "base_skin.dat"); | ||
291 | store = new AssetStorage(); | ||
292 | store.Data = Image.Data; | ||
293 | store.Name = Image.Name; | ||
294 | store.UUID = Image.FullID; | ||
295 | db.Set(store); | ||
296 | db.Commit(); | ||
297 | |||
298 | |||
299 | Image = new AssetBase(); | ||
300 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
301 | Image.Name = "Shape"; | ||
302 | Image.Type = 13; | ||
303 | Image.InvType = 13; | ||
304 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
305 | store = new AssetStorage(); | ||
306 | store.Data = Image.Data; | ||
307 | store.Name = Image.Name; | ||
308 | store.UUID = Image.FullID; | ||
309 | db.Set(store); | ||
310 | db.Commit(); | ||
311 | |||
312 | Image = new AssetBase(); | ||
313 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110"); | ||
314 | Image.Name = "Shirt"; | ||
315 | Image.Type = 5; | ||
316 | Image.InvType = 18; | ||
317 | this.LoadAsset(Image, false, "newshirt.dat"); | ||
318 | store = new AssetStorage(); | ||
319 | store.Data = Image.Data; | ||
320 | store.Name = Image.Name; | ||
321 | store.UUID = Image.FullID; | ||
322 | db.Set(store); | ||
323 | db.Commit(); | ||
324 | |||
325 | Image = new AssetBase(); | ||
326 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120"); | ||
327 | Image.Name = "Shirt"; | ||
328 | Image.Type = 5; | ||
329 | Image.InvType = 18; | ||
330 | this.LoadAsset(Image, false, "newpants.dat"); | ||
331 | store = new AssetStorage(); | ||
332 | store.Data = Image.Data; | ||
333 | store.Name = Image.Name; | ||
334 | store.UUID = Image.FullID; | ||
335 | db.Set(store); | ||
336 | db.Commit(); | ||
337 | |||
338 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | ||
339 | if(File.Exists(filePath)) | ||
340 | { | ||
341 | XmlConfigSource source = new XmlConfigSource(filePath); | ||
342 | ReadAssetDetails(source); | ||
343 | } | ||
344 | } | ||
345 | |||
346 | protected void ReadAssetDetails(IConfigSource source) | ||
347 | { | ||
348 | AssetBase newAsset = null; | ||
349 | for (int i = 0; i < source.Configs.Count; i++) | ||
350 | { | ||
351 | newAsset = new AssetBase(); | ||
352 | newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated())); | ||
353 | newAsset.Name = source.Configs[i].GetString("name", ""); | ||
354 | newAsset.Type =(sbyte) source.Configs[i].GetInt("assetType", 0); | ||
355 | newAsset.InvType =(sbyte) source.Configs[i].GetInt("inventoryType", 0); | ||
356 | string fileName = source.Configs[i].GetString("fileName", ""); | ||
357 | if (fileName != "") | ||
358 | { | ||
359 | this.LoadAsset(newAsset, false, fileName); | ||
360 | AssetStorage store = new AssetStorage(); | ||
361 | store.Data = newAsset.Data; | ||
362 | store.Name = newAsset.Name; | ||
363 | store.UUID = newAsset.FullID; | ||
364 | db.Set(store); | ||
365 | db.Commit(); | ||
366 | } | ||
367 | } | ||
368 | } | ||
369 | |||
370 | private void LoadAsset(AssetBase info, bool image, string filename) | ||
371 | { | ||
372 | //should request Asset from storage manager | ||
373 | //but for now read from file | ||
374 | |||
375 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
376 | string fileName = Path.Combine(dataPath, filename); | ||
377 | FileInfo fInfo = new FileInfo(fileName); | ||
378 | long numBytes = fInfo.Length; | ||
379 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
380 | byte[] idata = new byte[numBytes]; | ||
381 | BinaryReader br = new BinaryReader(fStream); | ||
382 | idata = br.ReadBytes((int)numBytes); | ||
383 | br.Close(); | ||
384 | fStream.Close(); | ||
385 | info.Data = idata; | ||
386 | //info.loaded=true; | ||
387 | } | ||
388 | } | ||
389 | public class AssetUUIDQuery : Predicate | ||
390 | { | ||
391 | private LLUUID _findID; | ||
392 | |||
393 | public AssetUUIDQuery(LLUUID find) | ||
394 | { | ||
395 | _findID = find; | ||
396 | } | ||
397 | public bool Match(AssetStorage asset) | ||
398 | { | ||
399 | return (asset.UUID == _findID); | ||
400 | } | ||
401 | } | ||
402 | |||
403 | } | ||
diff --git a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs deleted file mode 100644 index a658f2f..0000000 --- a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs +++ /dev/null | |||
@@ -1,56 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | // Information about this assembly is defined by the following | ||
31 | // attributes. | ||
32 | // | ||
33 | // change them to the information which is associated with the assembly | ||
34 | // you compile. | ||
35 | |||
36 | [assembly: AssemblyTitle("RemoteGridServers")] | ||
37 | [assembly: AssemblyDescription("")] | ||
38 | [assembly: AssemblyConfiguration("")] | ||
39 | [assembly: AssemblyCompany("")] | ||
40 | [assembly: AssemblyProduct("RemoteGridServers")] | ||
41 | [assembly: AssemblyCopyright("")] | ||
42 | [assembly: AssemblyTrademark("")] | ||
43 | [assembly: AssemblyCulture("")] | ||
44 | |||
45 | // This sets the default COM visibility of types in the assembly to invisible. | ||
46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
47 | [assembly: ComVisible(false)] | ||
48 | |||
49 | // The assembly version has following format : | ||
50 | // | ||
51 | // Major.Minor.Build.Revision | ||
52 | // | ||
53 | // You can specify all values by your own or you can build default build and revision | ||
54 | // numbers with the '*' character (the default): | ||
55 | |||
56 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs deleted file mode 100644 index f81bb8d..0000000 --- a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs +++ /dev/null | |||
@@ -1,133 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.IO; | ||
29 | using System.Net; | ||
30 | using System.Text; | ||
31 | using System.Threading; | ||
32 | using libsecondlife; | ||
33 | using OpenSim.Framework.Console; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Utilities; | ||
37 | |||
38 | namespace OpenSim.Region.GridInterfaces.Remote | ||
39 | { | ||
40 | public class RemoteAssetServer : IAssetServer | ||
41 | { | ||
42 | private IAssetReceiver _receiver; | ||
43 | private BlockingQueue<ARequest> _assetRequests; | ||
44 | private Thread _remoteAssetServerThread; | ||
45 | private string AssetServerUrl; | ||
46 | private string AssetSendKey; | ||
47 | |||
48 | public RemoteAssetServer() | ||
49 | { | ||
50 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
51 | this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); | ||
52 | this._remoteAssetServerThread.IsBackground = true; | ||
53 | this._remoteAssetServerThread.Start(); | ||
54 | MainLog.Instance.Verbose("Remote Asset Server class created"); | ||
55 | } | ||
56 | |||
57 | public void SetReceiver(IAssetReceiver receiver) | ||
58 | { | ||
59 | this._receiver = receiver; | ||
60 | } | ||
61 | |||
62 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
63 | { | ||
64 | ARequest req = new ARequest(); | ||
65 | req.AssetID = assetID; | ||
66 | req.IsTexture = isTexture; | ||
67 | this._assetRequests.Enqueue(req); | ||
68 | } | ||
69 | |||
70 | public void UpdateAsset(AssetBase asset) | ||
71 | { | ||
72 | |||
73 | } | ||
74 | |||
75 | public void UploadNewAsset(AssetBase asset) | ||
76 | { | ||
77 | Encoding Windows1252Encoding = Encoding.GetEncoding(1252); | ||
78 | string ret = Windows1252Encoding.GetString(asset.Data); | ||
79 | byte[] buffer = Windows1252Encoding.GetBytes(ret); | ||
80 | WebClient client = new WebClient(); | ||
81 | client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer); | ||
82 | |||
83 | } | ||
84 | |||
85 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
86 | { | ||
87 | this.AssetServerUrl = ServerUrl; | ||
88 | this.AssetSendKey = ServerKey; | ||
89 | } | ||
90 | |||
91 | private void RunRequests() | ||
92 | { | ||
93 | while (true) | ||
94 | { | ||
95 | //we need to add support for the asset server not knowing about a requested asset | ||
96 | // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM | ||
97 | ARequest req = this._assetRequests.Dequeue(); | ||
98 | LLUUID assetID = req.AssetID; | ||
99 | // OpenSim.Framework.Console.MainLog.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID); | ||
100 | WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID); | ||
101 | WebResponse AssetResponse = AssetLoad.GetResponse(); | ||
102 | byte[] idata = new byte[(int)AssetResponse.ContentLength]; | ||
103 | BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); | ||
104 | idata = br.ReadBytes((int)AssetResponse.ContentLength); | ||
105 | br.Close(); | ||
106 | |||
107 | AssetBase asset = new AssetBase(); | ||
108 | asset.FullID = assetID; | ||
109 | asset.Data = idata; | ||
110 | _receiver.AssetReceived(asset, req.IsTexture); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | public void Close() | ||
115 | { | ||
116 | |||
117 | } | ||
118 | } | ||
119 | |||
120 | public class RemoteAssetPlugin : IAssetPlugin | ||
121 | { | ||
122 | public RemoteAssetPlugin() | ||
123 | { | ||
124 | |||
125 | } | ||
126 | |||
127 | public IAssetServer GetAssetServer() | ||
128 | { | ||
129 | return (new RemoteAssetServer()); | ||
130 | } | ||
131 | } | ||
132 | |||
133 | } | ||