diff options
Diffstat (limited to 'OpenSim/Region')
7 files changed, 235 insertions, 177 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 5980669..33b9909 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -386,6 +386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
386 | 386 | ||
387 | private int m_cachedTextureSerial; | 387 | private int m_cachedTextureSerial; |
388 | private PriorityQueue m_entityUpdates; | 388 | private PriorityQueue m_entityUpdates; |
389 | private PriorityQueue m_entityProps; | ||
389 | private Prioritizer m_prioritizer; | 390 | private Prioritizer m_prioritizer; |
390 | private bool m_disableFacelights = false; | 391 | private bool m_disableFacelights = false; |
391 | 392 | ||
@@ -433,9 +434,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
433 | protected IAssetService m_assetService; | 434 | protected IAssetService m_assetService; |
434 | private const bool m_checkPackets = true; | 435 | private const bool m_checkPackets = true; |
435 | 436 | ||
436 | private Timer m_propertiesPacketTimer; | ||
437 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); | ||
438 | |||
439 | #endregion Class Members | 437 | #endregion Class Members |
440 | 438 | ||
441 | #region Properties | 439 | #region Properties |
@@ -511,6 +509,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
511 | m_scene = scene; | 509 | m_scene = scene; |
512 | 510 | ||
513 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 511 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
512 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | ||
514 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 513 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
515 | m_killRecord = new HashSet<uint>(); | 514 | m_killRecord = new HashSet<uint>(); |
516 | // m_attachmentsSent = new HashSet<uint>(); | 515 | // m_attachmentsSent = new HashSet<uint>(); |
@@ -534,9 +533,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
534 | m_udpClient.OnQueueEmpty += HandleQueueEmpty; | 533 | m_udpClient.OnQueueEmpty += HandleQueueEmpty; |
535 | m_udpClient.OnPacketStats += PopulateStats; | 534 | m_udpClient.OnPacketStats += PopulateStats; |
536 | 535 | ||
537 | m_propertiesPacketTimer = new Timer(100); | ||
538 | m_propertiesPacketTimer.Elapsed += ProcessObjectPropertiesPacket; | ||
539 | |||
540 | m_prioritizer = new Prioritizer(m_scene); | 536 | m_prioritizer = new Prioritizer(m_scene); |
541 | 537 | ||
542 | RegisterLocalPacketHandlers(); | 538 | RegisterLocalPacketHandlers(); |
@@ -3636,9 +3632,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3636 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation)); | 3632 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation)); |
3637 | } | 3633 | } |
3638 | 3634 | ||
3639 | private Int32 m_LastQueueFill = 0; | ||
3640 | private uint m_maxUpdates = 0; | ||
3641 | |||
3642 | private void ProcessEntityUpdates(int maxUpdates) | 3635 | private void ProcessEntityUpdates(int maxUpdates) |
3643 | { | 3636 | { |
3644 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | 3637 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); |
@@ -3646,46 +3639,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3646 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3639 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3647 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3640 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3648 | 3641 | ||
3642 | // Check to see if this is a flush | ||
3649 | if (maxUpdates <= 0) | 3643 | if (maxUpdates <= 0) |
3650 | { | 3644 | { |
3651 | m_maxUpdates = Int32.MaxValue; | 3645 | maxUpdates = Int32.MaxValue; |
3652 | } | 3646 | } |
3653 | else | 3647 | |
3654 | { | ||
3655 | if (m_maxUpdates == 0 || m_LastQueueFill == 0) | ||
3656 | { | ||
3657 | m_maxUpdates = (uint)maxUpdates; | ||
3658 | } | ||
3659 | else | ||
3660 | { | ||
3661 | if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200) | ||
3662 | m_maxUpdates += 5; | ||
3663 | else | ||
3664 | m_maxUpdates = m_maxUpdates >> 1; | ||
3665 | } | ||
3666 | m_maxUpdates = Util.Clamp<uint>(m_maxUpdates,10,500); | ||
3667 | } | ||
3668 | m_LastQueueFill = Util.EnvironmentTickCount(); | ||
3669 | |||
3670 | int updatesThisCall = 0; | 3648 | int updatesThisCall = 0; |
3671 | 3649 | ||
3672 | //<MIC> | ||
3673 | // DEBUGGING CODE... REMOVE | ||
3674 | // LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates); | ||
3675 | //</MIC> | ||
3676 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3650 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3677 | // condition where a kill can be processed before an out-of-date update for the same object. | 3651 | // condition where a kill can be processed before an out-of-date update for the same object. |
3678 | lock (m_killRecord) | 3652 | lock (m_killRecord) |
3679 | { | 3653 | { |
3680 | float avgTimeDilation = 1.0f; | 3654 | float avgTimeDilation = 1.0f; |
3681 | EntityUpdate update; | 3655 | IEntityUpdate iupdate; |
3682 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3656 | Int32 timeinqueue; // this is just debugging code & can be dropped later |
3683 | 3657 | ||
3684 | while (updatesThisCall < m_maxUpdates) | 3658 | while (updatesThisCall < maxUpdates) |
3685 | { | 3659 | { |
3686 | lock (m_entityUpdates.SyncRoot) | 3660 | lock (m_entityUpdates.SyncRoot) |
3687 | if (!m_entityUpdates.TryDequeue(out update, out timeinqueue)) | 3661 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3688 | break; | 3662 | break; |
3663 | |||
3664 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3665 | |||
3689 | avgTimeDilation += update.TimeDilation; | 3666 | avgTimeDilation += update.TimeDilation; |
3690 | avgTimeDilation *= 0.5f; | 3667 | avgTimeDilation *= 0.5f; |
3691 | 3668 | ||
@@ -3725,7 +3702,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3725 | 3702 | ||
3726 | #region UpdateFlags to packet type conversion | 3703 | #region UpdateFlags to packet type conversion |
3727 | 3704 | ||
3728 | PrimUpdateFlags updateFlags = update.Flags; | 3705 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3729 | 3706 | ||
3730 | bool canUseCompressed = true; | 3707 | bool canUseCompressed = true; |
3731 | bool canUseImproved = true; | 3708 | bool canUseImproved = true; |
@@ -3804,6 +3781,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3804 | 3781 | ||
3805 | #endregion Block Construction | 3782 | #endregion Block Construction |
3806 | } | 3783 | } |
3784 | |||
3807 | 3785 | ||
3808 | #region Packet Sending | 3786 | #region Packet Sending |
3809 | 3787 | ||
@@ -3904,12 +3882,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3904 | 3882 | ||
3905 | #endregion Primitive Packet/Data Sending Methods | 3883 | #endregion Primitive Packet/Data Sending Methods |
3906 | 3884 | ||
3885 | // These are used to implement an adaptive backoff in the number | ||
3886 | // of updates converted to packets. Since we don't want packets | ||
3887 | // to sit in the queue with old data, only convert enough updates | ||
3888 | // to packets that can be sent in 200ms. | ||
3889 | private Int32 m_LastQueueFill = 0; | ||
3890 | private Int32 m_maxUpdates = 0; | ||
3891 | |||
3907 | void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) | 3892 | void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) |
3908 | { | 3893 | { |
3909 | if ((categories & ThrottleOutPacketTypeFlags.Task) != 0) | 3894 | if ((categories & ThrottleOutPacketTypeFlags.Task) != 0) |
3910 | { | 3895 | { |
3896 | if (m_maxUpdates == 0 || m_LastQueueFill == 0) | ||
3897 | { | ||
3898 | m_maxUpdates = m_udpServer.PrimUpdatesPerCallback; | ||
3899 | } | ||
3900 | else | ||
3901 | { | ||
3902 | if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200) | ||
3903 | m_maxUpdates += 5; | ||
3904 | else | ||
3905 | m_maxUpdates = m_maxUpdates >> 1; | ||
3906 | } | ||
3907 | m_maxUpdates = Util.Clamp<Int32>(m_maxUpdates,10,500); | ||
3908 | m_LastQueueFill = Util.EnvironmentTickCount(); | ||
3909 | |||
3911 | if (m_entityUpdates.Count > 0) | 3910 | if (m_entityUpdates.Count > 0) |
3912 | ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback); | 3911 | ProcessEntityUpdates(m_maxUpdates); |
3912 | |||
3913 | if (m_entityProps.Count > 0) | ||
3914 | ProcessEntityPropertyRequests(m_maxUpdates); | ||
3913 | } | 3915 | } |
3914 | 3916 | ||
3915 | if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) | 3917 | if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) |
@@ -4023,134 +4025,192 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4023 | OutPacket(pack, ThrottleOutPacketType.Task); | 4025 | OutPacket(pack, ThrottleOutPacketType.Task); |
4024 | } | 4026 | } |
4025 | 4027 | ||
4026 | public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, | 4028 | /// ----------------------------------------------------------------- |
4027 | uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, | 4029 | /// <mic> |
4028 | uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, | 4030 | /// ----------------------------------------------------------------- |
4029 | UUID LastOwnerID, string ObjectName, string Description) | ||
4030 | { | ||
4031 | ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); | ||
4032 | // TODO: don't create new blocks if recycling an old packet | ||
4033 | |||
4034 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock(); | ||
4035 | objPropDB.RequestFlags = RequestFlags; | ||
4036 | objPropDB.ObjectID = ObjectUUID; | ||
4037 | if (OwnerID == GroupID) | ||
4038 | objPropDB.OwnerID = UUID.Zero; | ||
4039 | else | ||
4040 | objPropDB.OwnerID = OwnerID; | ||
4041 | objPropDB.GroupID = GroupID; | ||
4042 | objPropDB.BaseMask = BaseMask; | ||
4043 | objPropDB.OwnerMask = OwnerMask; | ||
4044 | objPropDB.GroupMask = GroupMask; | ||
4045 | objPropDB.EveryoneMask = EveryoneMask; | ||
4046 | objPropDB.NextOwnerMask = NextOwnerMask; | ||
4047 | 4031 | ||
4048 | // TODO: More properties are needed in SceneObjectPart! | 4032 | private class ObjectPropertyUpdate : IEntityUpdate |
4049 | objPropDB.OwnershipCost = OwnershipCost; | ||
4050 | objPropDB.SaleType = SaleType; | ||
4051 | objPropDB.SalePrice = SalePrice; | ||
4052 | objPropDB.Category = Category; | ||
4053 | objPropDB.LastOwnerID = LastOwnerID; | ||
4054 | objPropDB.Name = Util.StringToBytes256(ObjectName); | ||
4055 | objPropDB.Description = Util.StringToBytes256(Description); | ||
4056 | objPropFamilyPack.ObjectData = objPropDB; | ||
4057 | objPropFamilyPack.Header.Zerocoded = true; | ||
4058 | OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task); | ||
4059 | } | ||
4060 | |||
4061 | public void SendObjectPropertiesReply( | ||
4062 | UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, | ||
4063 | UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, | ||
4064 | UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, | ||
4065 | string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, | ||
4066 | uint BaseMask, byte saleType, int salePrice) | ||
4067 | { | 4033 | { |
4068 | //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); | 4034 | internal bool SendFamilyProps; |
4069 | // TODO: don't create new blocks if recycling an old packet | 4035 | |
4036 | public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam) | ||
4037 | : base(entity,flags) | ||
4038 | { | ||
4039 | SendFamilyProps = sendfam; | ||
4040 | } | ||
4041 | } | ||
4042 | |||
4043 | public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags) | ||
4044 | { | ||
4045 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | ||
4046 | lock (m_entityProps.SyncRoot) | ||
4047 | m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true)); | ||
4048 | } | ||
4070 | 4049 | ||
4071 | ObjectPropertiesPacket.ObjectDataBlock block = | 4050 | public void SendObjectPropertiesReply(ISceneEntity entity) |
4072 | new ObjectPropertiesPacket.ObjectDataBlock(); | 4051 | { |
4052 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | ||
4053 | lock (m_entityProps.SyncRoot) | ||
4054 | m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false)); | ||
4055 | } | ||
4073 | 4056 | ||
4074 | block.ItemID = ItemID; | 4057 | private void ProcessEntityPropertyRequests(int maxUpdates) |
4075 | block.CreationDate = CreationDate; | 4058 | { |
4076 | block.CreatorID = CreatorUUID; | 4059 | OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>> objectFamilyBlocks = |
4077 | block.FolderID = FolderUUID; | 4060 | new OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>>(); |
4078 | block.FromTaskID = FromTaskUUID; | ||
4079 | block.GroupID = GroupUUID; | ||
4080 | block.InventorySerial = InventorySerial; | ||
4081 | 4061 | ||
4082 | block.LastOwnerID = LastOwnerUUID; | 4062 | OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>> objectPropertiesBlocks = |
4083 | // proper.ObjectData[0].LastOwnerID = UUID.Zero; | 4063 | new OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>>(); |
4084 | 4064 | ||
4085 | block.ObjectID = ObjectUUID; | 4065 | IEntityUpdate iupdate; |
4086 | if (OwnerUUID == GroupUUID) | 4066 | Int32 timeinqueue; // this is just debugging code & can be dropped later |
4087 | block.OwnerID = UUID.Zero; | ||
4088 | else | ||
4089 | block.OwnerID = OwnerUUID; | ||
4090 | block.TouchName = Util.StringToBytes256(TouchTitle); | ||
4091 | block.TextureID = TextureID; | ||
4092 | block.SitName = Util.StringToBytes256(SitTitle); | ||
4093 | block.Name = Util.StringToBytes256(ItemName); | ||
4094 | block.Description = Util.StringToBytes256(ItemDescription); | ||
4095 | block.OwnerMask = OwnerMask; | ||
4096 | block.NextOwnerMask = NextOwnerMask; | ||
4097 | block.GroupMask = GroupMask; | ||
4098 | block.EveryoneMask = EveryoneMask; | ||
4099 | block.BaseMask = BaseMask; | ||
4100 | // proper.ObjectData[0].AggregatePerms = 53; | ||
4101 | // proper.ObjectData[0].AggregatePermTextures = 0; | ||
4102 | // proper.ObjectData[0].AggregatePermTexturesOwner = 0; | ||
4103 | block.SaleType = saleType; | ||
4104 | block.SalePrice = salePrice; | ||
4105 | 4067 | ||
4106 | lock (m_propertiesPacketTimer) | 4068 | int updatesThisCall = 0; |
4069 | while (updatesThisCall < m_maxUpdates) | ||
4107 | { | 4070 | { |
4108 | m_propertiesBlocks.Add(block); | 4071 | lock (m_entityProps.SyncRoot) |
4072 | if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue)) | ||
4073 | break; | ||
4109 | 4074 | ||
4110 | int length = 0; | 4075 | ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate; |
4111 | foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks) | 4076 | if (update.SendFamilyProps) |
4112 | { | 4077 | { |
4113 | length += b.Length; | 4078 | if (update.Entity is SceneObjectPart) |
4079 | { | ||
4080 | SceneObjectPart sop = (SceneObjectPart)update.Entity; | ||
4081 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags); | ||
4082 | objectFamilyBlocks.Value.Add(objPropDB); | ||
4083 | } | ||
4114 | } | 4084 | } |
4115 | if (length > 1100) // FIXME: use real MTU | 4085 | else |
4116 | { | 4086 | { |
4117 | ProcessObjectPropertiesPacket(null, null); | 4087 | if (update.Entity is SceneObjectPart) |
4118 | m_propertiesPacketTimer.Stop(); | 4088 | { |
4119 | return; | 4089 | SceneObjectPart sop = (SceneObjectPart)update.Entity; |
4090 | ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop); | ||
4091 | objectPropertiesBlocks.Value.Add(objPropDB); | ||
4092 | } | ||
4120 | } | 4093 | } |
4094 | } | ||
4095 | |||
4096 | |||
4097 | if (objectPropertiesBlocks.IsValueCreated) | ||
4098 | { | ||
4099 | List<ObjectPropertiesPacket.ObjectDataBlock> blocks = objectPropertiesBlocks.Value; | ||
4121 | 4100 | ||
4122 | m_propertiesPacketTimer.Stop(); | 4101 | ObjectPropertiesPacket packet = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); |
4123 | m_propertiesPacketTimer.Start(); | 4102 | packet.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[blocks.Count]; |
4103 | for (int i = 0; i < blocks.Count; i++) | ||
4104 | packet.ObjectData[i] = blocks[i]; | ||
4105 | |||
4106 | packet.Header.Zerocoded = true; | ||
4107 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4124 | } | 4108 | } |
4109 | |||
4110 | |||
4111 | if (objectFamilyBlocks.IsValueCreated) | ||
4112 | { | ||
4113 | List<ObjectPropertiesFamilyPacket.ObjectDataBlock> blocks = objectFamilyBlocks.Value; | ||
4114 | |||
4115 | // ObjectPropertiesFamilyPacket objPropFamilyPack = | ||
4116 | // (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); | ||
4117 | // | ||
4118 | // objPropFamilyPack.ObjectData = new ObjectPropertiesFamilyPacket.ObjectDataBlock[blocks.Count]; | ||
4119 | // for (int i = 0; i < blocks.Count; i++) | ||
4120 | // objPropFamilyPack.ObjectData[i] = blocks[i]; | ||
4121 | // | ||
4122 | // OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task, true); | ||
4123 | |||
4124 | // one packet per object block... uggh... | ||
4125 | for (int i = 0; i < blocks.Count; i++) | ||
4126 | { | ||
4127 | ObjectPropertiesFamilyPacket packet = | ||
4128 | (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); | ||
4125 | 4129 | ||
4126 | //proper.Header.Zerocoded = true; | 4130 | packet.ObjectData = blocks[i]; |
4127 | //OutPacket(proper, ThrottleOutPacketType.Task); | 4131 | packet.Header.Zerocoded = true; |
4132 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4133 | } | ||
4134 | |||
4135 | } | ||
4136 | |||
4128 | } | 4137 | } |
4129 | 4138 | ||
4130 | private void ProcessObjectPropertiesPacket(Object sender, ElapsedEventArgs e) | 4139 | private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags) |
4131 | { | 4140 | { |
4132 | ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); | 4141 | ObjectPropertiesFamilyPacket.ObjectDataBlock block = new ObjectPropertiesFamilyPacket.ObjectDataBlock(); |
4133 | 4142 | ||
4134 | lock (m_propertiesPacketTimer) | 4143 | block.RequestFlags = requestFlags; |
4135 | { | 4144 | block.ObjectID = sop.UUID; |
4136 | m_propertiesPacketTimer.Stop(); | 4145 | if (sop.OwnerID == sop.GroupID) |
4146 | block.OwnerID = UUID.Zero; | ||
4147 | else | ||
4148 | block.OwnerID = sop.OwnerID; | ||
4149 | block.GroupID = sop.GroupID; | ||
4150 | block.BaseMask = sop.BaseMask; | ||
4151 | block.OwnerMask = sop.OwnerMask; | ||
4152 | block.GroupMask = sop.GroupMask; | ||
4153 | block.EveryoneMask = sop.EveryoneMask; | ||
4154 | block.NextOwnerMask = sop.NextOwnerMask; | ||
4137 | 4155 | ||
4138 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 4156 | // TODO: More properties are needed in SceneObjectPart! |
4157 | block.OwnershipCost = sop.OwnershipCost; | ||
4158 | block.SaleType = sop.ObjectSaleType; | ||
4159 | block.SalePrice = sop.SalePrice; | ||
4160 | block.Category = sop.Category; | ||
4161 | block.LastOwnerID = sop.CreatorID; // copied from old SOG call... is this right? | ||
4162 | block.Name = Util.StringToBytes256(sop.Name); | ||
4163 | block.Description = Util.StringToBytes256(sop.Description); | ||
4139 | 4164 | ||
4140 | int index = 0; | 4165 | return block; |
4166 | } | ||
4141 | 4167 | ||
4142 | foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks) | 4168 | private ObjectPropertiesPacket.ObjectDataBlock CreateObjectPropertiesBlock(SceneObjectPart sop) |
4143 | { | 4169 | { |
4144 | proper.ObjectData[index++] = b; | 4170 | //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); |
4145 | } | 4171 | // TODO: don't create new blocks if recycling an old packet |
4146 | 4172 | ||
4147 | m_propertiesBlocks.Clear(); | 4173 | ObjectPropertiesPacket.ObjectDataBlock block = |
4148 | } | 4174 | new ObjectPropertiesPacket.ObjectDataBlock(); |
4175 | |||
4176 | block.ObjectID = sop.UUID; | ||
4177 | block.Name = Util.StringToBytes256(sop.Name); | ||
4178 | block.Description = Util.StringToBytes256(sop.Description); | ||
4149 | 4179 | ||
4150 | proper.Header.Zerocoded = true; | 4180 | block.CreationDate = (ulong)sop.CreationDate * 1000000; // viewer wants date in microseconds |
4151 | OutPacket(proper, ThrottleOutPacketType.Task); | 4181 | block.CreatorID = sop.CreatorID; |
4182 | block.GroupID = sop.GroupID; | ||
4183 | block.LastOwnerID = sop.LastOwnerID; | ||
4184 | if (sop.OwnerID == sop.GroupID) | ||
4185 | block.OwnerID = UUID.Zero; | ||
4186 | else | ||
4187 | block.OwnerID = sop.OwnerID; | ||
4188 | |||
4189 | block.ItemID = sop.FromUserInventoryItemID; | ||
4190 | block.FolderID = UUID.Zero; // sop.FromFolderID ?? | ||
4191 | block.FromTaskID = UUID.Zero; // ??? | ||
4192 | block.InventorySerial = (short)sop.InventorySerial; | ||
4193 | |||
4194 | SceneObjectPart root = sop.ParentGroup.RootPart; | ||
4195 | |||
4196 | block.TouchName = Util.StringToBytes256(root.TouchName); | ||
4197 | block.TextureID = new byte[0]; // TextureID ??? | ||
4198 | block.SitName = Util.StringToBytes256(root.SitName); | ||
4199 | block.OwnerMask = root.OwnerMask; | ||
4200 | block.NextOwnerMask = root.NextOwnerMask; | ||
4201 | block.GroupMask = root.GroupMask; | ||
4202 | block.EveryoneMask = root.EveryoneMask; | ||
4203 | block.BaseMask = root.BaseMask; | ||
4204 | block.SaleType = root.ObjectSaleType; | ||
4205 | block.SalePrice = root.SalePrice; | ||
4206 | |||
4207 | return block; | ||
4152 | } | 4208 | } |
4153 | 4209 | ||
4210 | /// ----------------------------------------------------------------- | ||
4211 | /// </mic> | ||
4212 | /// ----------------------------------------------------------------- | ||
4213 | |||
4154 | #region Estate Data Sending Methods | 4214 | #region Estate Data Sending Methods |
4155 | 4215 | ||
4156 | private static bool convertParamStringToBool(byte[] field) | 4216 | private static bool convertParamStringToBool(byte[] field) |
@@ -4489,6 +4549,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4489 | 4549 | ||
4490 | public void SendForceClientSelectObjects(List<uint> ObjectIDs) | 4550 | public void SendForceClientSelectObjects(List<uint> ObjectIDs) |
4491 | { | 4551 | { |
4552 | m_log.WarnFormat("[LLCLIENTVIEW] sending select with {0} objects", ObjectIDs.Count); | ||
4553 | |||
4492 | bool firstCall = true; | 4554 | bool firstCall = true; |
4493 | const int MAX_OBJECTS_PER_PACKET = 251; | 4555 | const int MAX_OBJECTS_PER_PACKET = 251; |
4494 | ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); | 4556 | ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); |
@@ -11381,6 +11443,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11381 | m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); | 11443 | m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); |
11382 | } | 11444 | } |
11383 | 11445 | ||
11446 | if (throttlePacketType == ThrottleOutPacketType.Task) | ||
11447 | { | ||
11448 | System.Diagnostics.StackTrace stackTrace = new System.Diagnostics.StackTrace(); // get call stack | ||
11449 | System.Diagnostics.StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames) | ||
11450 | |||
11451 | string stack = ""; | ||
11452 | for (int count = 1; count < stackFrames.Length; count++) | ||
11453 | { | ||
11454 | stack += (stack == "" ? "" : ",") + stackFrames[count].GetMethod().Name; | ||
11455 | if (count > 5) break; | ||
11456 | } | ||
11457 | |||
11458 | // m_log.WarnFormat("[BADGUY] {0}", stack); | ||
11459 | } | ||
11460 | |||
11384 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); | 11461 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); |
11385 | } | 11462 | } |
11386 | 11463 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs index 364ce4b..6521a00 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
78 | } | 78 | } |
79 | } | 79 | } |
80 | 80 | ||
81 | public bool Enqueue(uint pqueue, EntityUpdate value) | 81 | public bool Enqueue(uint pqueue, IEntityUpdate value) |
82 | { | 82 | { |
83 | LookupItem lookup; | 83 | LookupItem lookup; |
84 | 84 | ||
@@ -99,7 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | return true; | 99 | return true; |
100 | } | 100 | } |
101 | 101 | ||
102 | internal bool TryDequeue(out EntityUpdate value, out Int32 timeinqueue) | 102 | internal bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) |
103 | { | 103 | { |
104 | for (int i = 0; i < m_numberOfQueues; ++i) | 104 | for (int i = 0; i < m_numberOfQueues; ++i) |
105 | { | 105 | { |
@@ -122,7 +122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
122 | } | 122 | } |
123 | 123 | ||
124 | timeinqueue = 0; | 124 | timeinqueue = 0; |
125 | value = default(EntityUpdate); | 125 | value = default(IEntityUpdate); |
126 | return false; | 126 | return false; |
127 | } | 127 | } |
128 | 128 | ||
@@ -175,8 +175,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
175 | #region MinHeapItem | 175 | #region MinHeapItem |
176 | private struct MinHeapItem : IComparable<MinHeapItem> | 176 | private struct MinHeapItem : IComparable<MinHeapItem> |
177 | { | 177 | { |
178 | private EntityUpdate value; | 178 | private IEntityUpdate value; |
179 | internal EntityUpdate Value { | 179 | internal IEntityUpdate Value { |
180 | get { | 180 | get { |
181 | return this.value; | 181 | return this.value; |
182 | } | 182 | } |
@@ -212,7 +212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
212 | this.pqueue = pqueue; | 212 | this.pqueue = pqueue; |
213 | } | 213 | } |
214 | 214 | ||
215 | internal MinHeapItem(uint pqueue, UInt64 entryorder, EntityUpdate value) | 215 | internal MinHeapItem(uint pqueue, UInt64 entryorder, IEntityUpdate value) |
216 | { | 216 | { |
217 | this.entrytime = Util.EnvironmentTickCount(); | 217 | this.entrytime = Util.EnvironmentTickCount(); |
218 | this.entryorder = entryorder; | 218 | this.entryorder = entryorder; |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index d939329..89e9e20 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -702,18 +702,12 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
702 | { | 702 | { |
703 | } | 703 | } |
704 | 704 | ||
705 | public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, | 705 | public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags) |
706 | uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, | ||
707 | uint NextOwnerMask, int OwnershipCost, byte SaleType,int SalePrice, uint Category, | ||
708 | UUID LastOwnerID, string ObjectName, string Description) | ||
709 | { | 706 | { |
707 | |||
710 | } | 708 | } |
711 | 709 | ||
712 | public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, | 710 | public void SendObjectPropertiesReply(ISceneEntity entity) |
713 | UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, | ||
714 | UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, | ||
715 | string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, | ||
716 | uint BaseMask, byte saleType, int salePrice) | ||
717 | { | 711 | { |
718 | } | 712 | } |
719 | 713 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ca7d9d9..30563d4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1765,10 +1765,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1765 | /// <param name="part"></param> | 1765 | /// <param name="part"></param> |
1766 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) | 1766 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) |
1767 | { | 1767 | { |
1768 | remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask, | 1768 | remoteClient.SendObjectPropertiesFamilyData(RootPart, RequestFlags); |
1769 | RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask, | 1769 | |
1770 | RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category, | 1770 | // remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask, |
1771 | RootPart.CreatorID, RootPart.Name, RootPart.Description); | 1771 | // RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask, |
1772 | // RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category, | ||
1773 | // RootPart.CreatorID, RootPart.Name, RootPart.Description); | ||
1772 | } | 1774 | } |
1773 | 1775 | ||
1774 | public void SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) | 1776 | public void SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ce1e6b8..8a8a699 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2055,15 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2055 | 2055 | ||
2056 | public void GetProperties(IClientAPI client) | 2056 | public void GetProperties(IClientAPI client) |
2057 | { | 2057 | { |
2058 | //Viewer wants date in microseconds so multiply it by 1,000,000. | 2058 | client.SendObjectPropertiesReply(this); |
2059 | client.SendObjectPropertiesReply( | ||
2060 | m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero, | ||
2061 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, | ||
2062 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, | ||
2063 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, | ||
2064 | ParentGroup.RootPart._baseMask, | ||
2065 | ParentGroup.RootPart.ObjectSaleType, | ||
2066 | ParentGroup.RootPart.SalePrice); | ||
2067 | } | 2059 | } |
2068 | 2060 | ||
2069 | public UUID GetRootPartUUID() | 2061 | public UUID GetRootPartUUID() |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 821cd4b..4b6e52e 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -1332,14 +1332,13 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1332 | 1332 | ||
1333 | } | 1333 | } |
1334 | 1334 | ||
1335 | public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description) | 1335 | public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags) |
1336 | { | 1336 | { |
1337 | 1337 | ||
1338 | } | 1338 | } |
1339 | 1339 | ||
1340 | public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice) | 1340 | public void SendObjectPropertiesReply(ISceneEntity entity) |
1341 | { | 1341 | { |
1342 | |||
1343 | } | 1342 | } |
1344 | 1343 | ||
1345 | public void SendAgentOffline(UUID[] agentIDs) | 1344 | public void SendAgentOffline(UUID[] agentIDs) |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 96760a2..2504e30 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -786,18 +786,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
786 | { | 786 | { |
787 | } | 787 | } |
788 | 788 | ||
789 | public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, | 789 | public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags) |
790 | uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, | ||
791 | uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, | ||
792 | UUID LastOwnerID, string ObjectName, string Description) | ||
793 | { | 790 | { |
791 | |||
794 | } | 792 | } |
795 | 793 | ||
796 | public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, | 794 | public void SendObjectPropertiesReply(ISceneEntity entity) |
797 | UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, | ||
798 | UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, | ||
799 | string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, | ||
800 | uint BaseMask, byte saleType, int salePrice) | ||
801 | { | 795 | { |
802 | } | 796 | } |
803 | 797 | ||