diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Entity.cs | 113 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 72 |
2 files changed, 71 insertions, 114 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs deleted file mode 100644 index 49802ac..0000000 --- a/OpenSim/Region/Environment/Scenes/Entity.cs +++ /dev/null | |||
@@ -1,113 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using OpenSim.Region.Physics.Manager; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Scenes | ||
33 | { | ||
34 | public abstract class Entity : EntityBase //this class (Entity) will be phased out | ||
35 | { | ||
36 | protected PhysicsActor m_physicsActor; | ||
37 | |||
38 | /// <summary> | ||
39 | /// | ||
40 | /// </summary> | ||
41 | public override LLVector3 AbsolutePosition | ||
42 | { | ||
43 | get | ||
44 | { | ||
45 | if (m_physicsActor != null) | ||
46 | { | ||
47 | m_pos.X = m_physicsActor.Position.X; | ||
48 | m_pos.Y = m_physicsActor.Position.Y; | ||
49 | m_pos.Z = m_physicsActor.Position.Z; | ||
50 | } | ||
51 | |||
52 | return m_pos; | ||
53 | } | ||
54 | set | ||
55 | { | ||
56 | if (m_physicsActor != null) | ||
57 | { | ||
58 | try | ||
59 | { | ||
60 | lock (m_scene.SyncRoot) | ||
61 | { | ||
62 | m_physicsActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
63 | } | ||
64 | } | ||
65 | catch (Exception e) | ||
66 | { | ||
67 | Console.WriteLine(e.Message); | ||
68 | } | ||
69 | } | ||
70 | |||
71 | m_pos = value; | ||
72 | } | ||
73 | } | ||
74 | |||
75 | |||
76 | /// <summary> | ||
77 | /// | ||
78 | /// </summary> | ||
79 | public override LLVector3 Velocity | ||
80 | { | ||
81 | get | ||
82 | { | ||
83 | if (m_physicsActor != null) | ||
84 | { | ||
85 | m_velocity.X = m_physicsActor.Velocity.X; | ||
86 | m_velocity.Y = m_physicsActor.Velocity.Y; | ||
87 | m_velocity.Z = m_physicsActor.Velocity.Z; | ||
88 | } | ||
89 | |||
90 | return m_velocity; | ||
91 | } | ||
92 | set | ||
93 | { | ||
94 | if (m_physicsActor != null) | ||
95 | { | ||
96 | try | ||
97 | { | ||
98 | lock (m_scene.SyncRoot) | ||
99 | { | ||
100 | m_physicsActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
101 | } | ||
102 | } | ||
103 | catch (Exception e) | ||
104 | { | ||
105 | Console.WriteLine(e.Message); | ||
106 | } | ||
107 | } | ||
108 | |||
109 | m_velocity = value; | ||
110 | } | ||
111 | } | ||
112 | } | ||
113 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index c75136f..c0b9a35 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -38,7 +38,7 @@ using OpenSim.Region.Physics.Manager; | |||
38 | 38 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 39 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 40 | { |
41 | public partial class ScenePresence : Entity | 41 | public partial class ScenePresence : EntityBase |
42 | { | 42 | { |
43 | public static AvatarAnimations Animations; | 43 | public static AvatarAnimations Animations; |
44 | public static byte[] DefaultTexture; | 44 | public static byte[] DefaultTexture; |
@@ -132,11 +132,81 @@ namespace OpenSim.Region.Environment.Scenes | |||
132 | } | 132 | } |
133 | 133 | ||
134 | private readonly IClientAPI m_controllingClient; | 134 | private readonly IClientAPI m_controllingClient; |
135 | protected PhysicsActor m_physicsActor; | ||
136 | |||
135 | public IClientAPI _ControllingClient | 137 | public IClientAPI _ControllingClient |
136 | { | 138 | { |
137 | get { return m_controllingClient; } | 139 | get { return m_controllingClient; } |
138 | } | 140 | } |
139 | 141 | ||
142 | public LLVector3 AbsolutePosition | ||
143 | { | ||
144 | get | ||
145 | { | ||
146 | if (m_physicsActor != null) | ||
147 | { | ||
148 | m_pos.X = m_physicsActor.Position.X; | ||
149 | m_pos.Y = m_physicsActor.Position.Y; | ||
150 | m_pos.Z = m_physicsActor.Position.Z; | ||
151 | } | ||
152 | |||
153 | return m_pos; | ||
154 | } | ||
155 | set | ||
156 | { | ||
157 | if (m_physicsActor != null) | ||
158 | { | ||
159 | try | ||
160 | { | ||
161 | lock (m_scene.SyncRoot) | ||
162 | { | ||
163 | m_physicsActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
164 | } | ||
165 | } | ||
166 | catch (Exception e) | ||
167 | { | ||
168 | Console.WriteLine(e.Message); | ||
169 | } | ||
170 | } | ||
171 | |||
172 | m_pos = value; | ||
173 | } | ||
174 | } | ||
175 | |||
176 | public LLVector3 Velocity | ||
177 | { | ||
178 | get | ||
179 | { | ||
180 | if (m_physicsActor != null) | ||
181 | { | ||
182 | m_velocity.X = m_physicsActor.Velocity.X; | ||
183 | m_velocity.Y = m_physicsActor.Velocity.Y; | ||
184 | m_velocity.Z = m_physicsActor.Velocity.Z; | ||
185 | } | ||
186 | |||
187 | return m_velocity; | ||
188 | } | ||
189 | set | ||
190 | { | ||
191 | if (m_physicsActor != null) | ||
192 | { | ||
193 | try | ||
194 | { | ||
195 | lock (m_scene.SyncRoot) | ||
196 | { | ||
197 | m_physicsActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
198 | } | ||
199 | } | ||
200 | catch (Exception e) | ||
201 | { | ||
202 | Console.WriteLine(e.Message); | ||
203 | } | ||
204 | } | ||
205 | |||
206 | m_velocity = value; | ||
207 | } | ||
208 | } | ||
209 | |||
140 | #endregion | 210 | #endregion |
141 | 211 | ||
142 | #region Constructor(s) | 212 | #region Constructor(s) |