diff options
Diffstat (limited to 'OpenSim/Region')
12 files changed, 356 insertions, 282 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 74ad485..14f923d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
79 | public event DeRezObject OnDeRezObject; | 79 | public event DeRezObject OnDeRezObject; |
80 | public event ModifyTerrain OnModifyTerrain; | 80 | public event ModifyTerrain OnModifyTerrain; |
81 | public event Action<IClientAPI> OnRegionHandShakeReply; | 81 | public event Action<IClientAPI> OnRegionHandShakeReply; |
82 | public event GenericCall2 OnRequestWearables; | 82 | public event GenericCall1 OnRequestWearables; |
83 | public event SetAppearance OnSetAppearance; | 83 | public event SetAppearance OnSetAppearance; |
84 | public event AvatarNowWearing OnAvatarNowWearing; | 84 | public event AvatarNowWearing OnAvatarNowWearing; |
85 | public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; | 85 | public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; |
@@ -5647,11 +5647,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5647 | 5647 | ||
5648 | private bool HandlerAgentWearablesRequest(IClientAPI sender, Packet Pack) | 5648 | private bool HandlerAgentWearablesRequest(IClientAPI sender, Packet Pack) |
5649 | { | 5649 | { |
5650 | GenericCall2 handlerRequestWearables = OnRequestWearables; | 5650 | GenericCall1 handlerRequestWearables = OnRequestWearables; |
5651 | 5651 | ||
5652 | if (handlerRequestWearables != null) | 5652 | if (handlerRequestWearables != null) |
5653 | { | 5653 | { |
5654 | handlerRequestWearables(); | 5654 | handlerRequestWearables(sender); |
5655 | } | 5655 | } |
5656 | 5656 | ||
5657 | Action<IClientAPI> handlerRequestAvatarsData = OnRequestAvatarsData; | 5657 | Action<IClientAPI> handlerRequestAvatarsData = OnRequestAvatarsData; |
@@ -5694,7 +5694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5694 | if (appear.ObjectData.TextureEntry.Length > 1) | 5694 | if (appear.ObjectData.TextureEntry.Length > 1) |
5695 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 5695 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
5696 | 5696 | ||
5697 | handlerSetAppearance(te, visualparams); | 5697 | handlerSetAppearance(sender, te, visualparams); |
5698 | } | 5698 | } |
5699 | catch (Exception e) | 5699 | catch (Exception e) |
5700 | { | 5700 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2a0c0b1..ad6b1de 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -124,13 +124,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
124 | 124 | ||
125 | // Save avatar attachment information | 125 | // Save avatar attachment information |
126 | ScenePresence presence; | 126 | ScenePresence presence; |
127 | if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | 127 | if (m_scene.AvatarService != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
128 | { | 128 | { |
129 | m_log.Info( | 129 | m_log.Info( |
130 | "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | 130 | "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId |
131 | + ", AttachmentPoint: " + AttachmentPt); | 131 | + ", AttachmentPoint: " + AttachmentPt); |
132 | 132 | ||
133 | m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 133 | m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); |
134 | } | 134 | } |
135 | } | 135 | } |
136 | } | 136 | } |
@@ -382,8 +382,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
382 | item = m_scene.InventoryService.GetItem(item); | 382 | item = m_scene.InventoryService.GetItem(item); |
383 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); | 383 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); |
384 | 384 | ||
385 | if (m_scene.AvatarFactory != null) | 385 | if (m_scene.AvatarService != null) |
386 | m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 386 | m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); |
387 | } | 387 | } |
388 | } | 388 | } |
389 | 389 | ||
@@ -405,10 +405,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
405 | presence.Appearance.DetachAttachment(itemID); | 405 | presence.Appearance.DetachAttachment(itemID); |
406 | 406 | ||
407 | // Save avatar attachment information | 407 | // Save avatar attachment information |
408 | if (m_scene.AvatarFactory != null) | 408 | if (m_scene.AvatarService != null) |
409 | { | 409 | { |
410 | m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); | 410 | m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); |
411 | m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 411 | m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); |
412 | } | 412 | } |
413 | } | 413 | } |
414 | 414 | ||
@@ -435,9 +435,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
435 | 435 | ||
436 | presence.Appearance.DetachAttachment(itemID); | 436 | presence.Appearance.DetachAttachment(itemID); |
437 | 437 | ||
438 | if (m_scene.AvatarFactory != null) | 438 | if (m_scene.AvatarService != null) |
439 | { | 439 | { |
440 | m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 440 | m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); |
441 | } | 441 | } |
442 | part.ParentGroup.DetachToGround(); | 442 | part.ParentGroup.DetachToGround(); |
443 | 443 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 22c8937..903e94b 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -32,58 +32,46 @@ using Nini.Config; | |||
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | 34 | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using System.Collections.Generic; | ||
38 | |||
35 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
37 | using OpenSim.Services.Interfaces; | 41 | using OpenSim.Services.Interfaces; |
38 | 42 | ||
39 | namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | 43 | namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory |
40 | { | 44 | { |
41 | public class AvatarFactoryModule : IAvatarFactory, IRegionModule | 45 | public class AvatarFactoryModule : IRegionModule |
42 | { | 46 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | ||
44 | private Scene m_scene = null; | 49 | private Scene m_scene = null; |
45 | private static readonly AvatarAppearance def = new AvatarAppearance(); | ||
46 | 50 | ||
47 | public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance) | 51 | private static readonly int m_savetime = 5; // seconds to wait before saving changed appearance |
48 | { | 52 | private static readonly int m_sendtime = 2; // seconds to wait before sending changed appearance |
49 | AvatarData avatar = m_scene.AvatarService.GetAvatar(avatarId); | ||
50 | //if ((profile != null) && (profile.RootFolder != null)) | ||
51 | if (avatar != null) | ||
52 | { | ||
53 | appearance = avatar.ToAvatarAppearance(avatarId); | ||
54 | return true; | ||
55 | } | ||
56 | 53 | ||
57 | m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId); | 54 | private static readonly int m_checkTime = 500; // milliseconds to wait between checks for appearance updates |
58 | appearance = CreateDefault(avatarId); | 55 | private System.Timers.Timer m_updateTimer = new System.Timers.Timer(); |
59 | return false; | 56 | private Dictionary<UUID,long> m_savequeue = new Dictionary<UUID,long>(); |
60 | } | 57 | private Dictionary<UUID,long> m_sendqueue = new Dictionary<UUID,long>(); |
61 | 58 | ||
62 | private AvatarAppearance CreateDefault(UUID avatarId) | 59 | #region RegionModule Members |
63 | { | ||
64 | AvatarAppearance appearance = null; | ||
65 | AvatarWearable[] wearables; | ||
66 | byte[] visualParams; | ||
67 | GetDefaultAvatarAppearance(out wearables, out visualParams); | ||
68 | appearance = new AvatarAppearance(avatarId, wearables, visualParams); | ||
69 | |||
70 | return appearance; | ||
71 | } | ||
72 | 60 | ||
73 | public void Initialise(Scene scene, IConfigSource source) | 61 | public void Initialise(Scene scene, IConfigSource source) |
74 | { | 62 | { |
75 | scene.RegisterModuleInterface<IAvatarFactory>(this); | ||
76 | scene.EventManager.OnNewClient += NewClient; | 63 | scene.EventManager.OnNewClient += NewClient; |
77 | 64 | ||
78 | if (m_scene == null) | 65 | if (m_scene == null) |
79 | { | ||
80 | m_scene = scene; | 66 | m_scene = scene; |
81 | } | ||
82 | |||
83 | } | 67 | } |
84 | 68 | ||
85 | public void PostInitialise() | 69 | public void PostInitialise() |
86 | { | 70 | { |
71 | m_updateTimer.Enabled = false; | ||
72 | m_updateTimer.AutoReset = true; | ||
73 | m_updateTimer.Interval = m_checkTime; // 500 milliseconds wait to start async ops | ||
74 | m_updateTimer.Elapsed += new ElapsedEventHandler(HandleAppearanceUpdateTimer); | ||
87 | } | 75 | } |
88 | 76 | ||
89 | public void Close() | 77 | public void Close() |
@@ -102,6 +90,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
102 | 90 | ||
103 | public void NewClient(IClientAPI client) | 91 | public void NewClient(IClientAPI client) |
104 | { | 92 | { |
93 | client.OnRequestWearables += SendWearables; | ||
94 | client.OnSetAppearance += SetAppearance; | ||
105 | client.OnAvatarNowWearing += AvatarIsWearing; | 95 | client.OnAvatarNowWearing += AvatarIsWearing; |
106 | } | 96 | } |
107 | 97 | ||
@@ -110,42 +100,211 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
110 | // client.OnAvatarNowWearing -= AvatarIsWearing; | 100 | // client.OnAvatarNowWearing -= AvatarIsWearing; |
111 | } | 101 | } |
112 | 102 | ||
113 | public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) | 103 | #endregion |
104 | |||
105 | /// <summary> | ||
106 | /// Set appearance data (textureentry and slider settings) received from the client | ||
107 | /// </summary> | ||
108 | /// <param name="texture"></param> | ||
109 | /// <param name="visualParam"></param> | ||
110 | public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) | ||
114 | { | 111 | { |
115 | IInventoryService invService = m_scene.InventoryService; | 112 | // DEBUG ON |
113 | m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId); | ||
114 | // DEBUG OFF | ||
116 | 115 | ||
117 | if (invService.GetRootFolder(userID) != null) | 116 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
117 | if (sp == null) | ||
118 | { | 118 | { |
119 | for (int i = 0; i < 13; i++) | 119 | m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); |
120 | return; | ||
121 | } | ||
122 | |||
123 | bool changed = false; | ||
124 | |||
125 | // Process the texture entry | ||
126 | if (textureEntry != null) | ||
127 | { | ||
128 | changed = sp.Appearance.SetTextureEntries(textureEntry); | ||
129 | |||
130 | for (int i = 0; i < BAKE_INDICES.Length; i++) | ||
120 | { | 131 | { |
121 | if (appearance.Wearables[i].ItemID == UUID.Zero) | 132 | int idx = BAKE_INDICES[i]; |
133 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
134 | if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
135 | Util.FireAndForget(delegate(object o) { CheckBakedTextureAssets(client,face.TextureID,idx); }); | ||
136 | } | ||
137 | } | ||
138 | |||
139 | // Process the visual params, this may change height as well | ||
140 | if (visualParams != null) | ||
141 | { | ||
142 | if (sp.Appearance.SetVisualParams(visualParams)) | ||
143 | { | ||
144 | changed = true; | ||
145 | if (sp.Appearance.AvatarHeight > 0) | ||
146 | sp.SetHeight(sp.Appearance.AvatarHeight); | ||
147 | } | ||
148 | } | ||
149 | |||
150 | // If something changed in the appearance then queue an appearance save | ||
151 | if (changed) | ||
152 | QueueAppearanceSave(client.AgentId); | ||
153 | |||
154 | // And always queue up an appearance update to send out | ||
155 | QueueAppearanceSend(client.AgentId); | ||
156 | |||
157 | // Send the appearance back to the avatar | ||
158 | AvatarAppearance avp = sp.Appearance; | ||
159 | sp.ControllingClient.SendAvatarDataImmediate(sp); | ||
160 | sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes()); | ||
161 | } | ||
162 | |||
163 | /// <summary> | ||
164 | /// Checks for the existance of a baked texture asset and | ||
165 | /// requests the viewer rebake if the asset is not found | ||
166 | /// </summary> | ||
167 | /// <param name="client"></param> | ||
168 | /// <param name="textureID"></param> | ||
169 | /// <param name="idx"></param> | ||
170 | private void CheckBakedTextureAssets(IClientAPI client, UUID textureID, int idx) | ||
171 | { | ||
172 | if (m_scene.AssetService.Get(textureID.ToString()) == null) | ||
173 | { | ||
174 | m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}", | ||
175 | textureID,idx,client.Name); | ||
176 | client.SendRebakeAvatarTextures(textureID); | ||
177 | } | ||
178 | } | ||
179 | |||
180 | #region UpdateAppearanceTimer | ||
181 | |||
182 | public void QueueAppearanceSend(UUID agentid) | ||
183 | { | ||
184 | // DEBUG ON | ||
185 | m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid); | ||
186 | // DEBUG OFF | ||
187 | |||
188 | // 100 nanoseconds (ticks) we should wait | ||
189 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); | ||
190 | lock (m_sendqueue) | ||
191 | { | ||
192 | m_sendqueue[agentid] = timestamp; | ||
193 | m_updateTimer.Start(); | ||
194 | } | ||
195 | } | ||
196 | |||
197 | public void QueueAppearanceSave(UUID agentid) | ||
198 | { | ||
199 | // DEBUG ON | ||
200 | m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid); | ||
201 | // DEBUG OFF | ||
202 | |||
203 | // 100 nanoseconds (ticks) we should wait | ||
204 | long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); | ||
205 | lock (m_savequeue) | ||
206 | { | ||
207 | m_savequeue[agentid] = timestamp; | ||
208 | m_updateTimer.Start(); | ||
209 | } | ||
210 | } | ||
211 | |||
212 | private void HandleAppearanceSend(UUID agentid) | ||
213 | { | ||
214 | ScenePresence sp = m_scene.GetScenePresence(agentid); | ||
215 | if (sp == null) | ||
216 | { | ||
217 | m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid); | ||
218 | return; | ||
219 | } | ||
220 | |||
221 | // DEBUG ON | ||
222 | m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}\n{1}",agentid,sp.Appearance.ToString()); | ||
223 | // DEBUG OFF | ||
224 | |||
225 | // Send the appearance to everyone in the scene | ||
226 | sp.SendAppearanceToAllOtherAgents(); | ||
227 | |||
228 | // Send the appearance back to the avatar | ||
229 | AvatarAppearance avp = sp.Appearance; | ||
230 | sp.ControllingClient.SendAvatarDataImmediate(sp); | ||
231 | sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes()); | ||
232 | |||
233 | /* | ||
234 | // this needs to be fixed, the flag should be on scene presence not the region module | ||
235 | // Start the animations if necessary | ||
236 | if (!m_startAnimationSet) | ||
237 | { | ||
238 | sp.Animator.UpdateMovementAnimations(); | ||
239 | m_startAnimationSet = true; | ||
240 | } | ||
241 | */ | ||
242 | } | ||
243 | |||
244 | private void HandleAppearanceSave(UUID agentid) | ||
245 | { | ||
246 | ScenePresence sp = m_scene.GetScenePresence(agentid); | ||
247 | if (sp == null) | ||
248 | { | ||
249 | m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid); | ||
250 | return; | ||
251 | } | ||
252 | |||
253 | m_scene.AvatarService.SetAppearance(agentid, sp.Appearance); | ||
254 | } | ||
255 | |||
256 | private void HandleAppearanceUpdateTimer(object sender, EventArgs ea) | ||
257 | { | ||
258 | long now = DateTime.Now.Ticks; | ||
259 | |||
260 | lock (m_sendqueue) | ||
261 | { | ||
262 | Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue); | ||
263 | foreach (KeyValuePair<UUID,long> kvp in sends) | ||
264 | { | ||
265 | if (kvp.Value < now) | ||
122 | { | 266 | { |
123 | appearance.Wearables[i].AssetID = UUID.Zero; | 267 | Util.FireAndForget(delegate(object o) { HandleAppearanceSend(kvp.Key); }); |
268 | m_sendqueue.Remove(kvp.Key); | ||
124 | } | 269 | } |
125 | else | 270 | } |
126 | { | 271 | } |
127 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID); | ||
128 | baseItem = invService.GetItem(baseItem); | ||
129 | 272 | ||
130 | if (baseItem != null) | 273 | lock (m_savequeue) |
131 | { | 274 | { |
132 | appearance.Wearables[i].AssetID = baseItem.AssetID; | 275 | Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue); |
133 | } | 276 | foreach (KeyValuePair<UUID,long> kvp in saves) |
134 | else | 277 | { |
135 | { | 278 | if (kvp.Value < now) |
136 | m_log.ErrorFormat( | 279 | { |
137 | "[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default", | 280 | Util.FireAndForget(delegate(object o) { HandleAppearanceSave(kvp.Key); }); |
138 | appearance.Wearables[i].ItemID, (WearableType)i); | 281 | m_savequeue.Remove(kvp.Key); |
139 | |||
140 | appearance.Wearables[i].AssetID = def.Wearables[i].AssetID; | ||
141 | } | ||
142 | } | 282 | } |
143 | } | 283 | } |
144 | } | 284 | } |
145 | else | 285 | |
286 | if (m_savequeue.Count == 0 && m_sendqueue.Count == 0) | ||
287 | m_updateTimer.Stop(); | ||
288 | } | ||
289 | |||
290 | #endregion | ||
291 | |||
292 | /// <summary> | ||
293 | /// Tell the client for this scene presence what items it should be wearing now | ||
294 | /// </summary> | ||
295 | public void SendWearables(IClientAPI client) | ||
296 | { | ||
297 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | ||
298 | if (sp == null) | ||
146 | { | 299 | { |
147 | m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID); | 300 | m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId); |
301 | return; | ||
148 | } | 302 | } |
303 | |||
304 | // DEBUG ON | ||
305 | m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId); | ||
306 | // DEBUG OFF | ||
307 | client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); | ||
149 | } | 308 | } |
150 | 309 | ||
151 | /// <summary> | 310 | /// <summary> |
@@ -153,65 +312,81 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
153 | /// </summary> | 312 | /// </summary> |
154 | /// <param name="sender"></param> | 313 | /// <param name="sender"></param> |
155 | /// <param name="e"></param> | 314 | /// <param name="e"></param> |
156 | public void AvatarIsWearing(Object sender, AvatarWearingArgs e) | 315 | public void AvatarIsWearing(IClientAPI client, AvatarWearingArgs e) |
157 | { | 316 | { |
158 | m_log.DebugFormat("[APPEARANCE]: AvatarIsWearing"); | 317 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
159 | 318 | if (sp == null) | |
160 | IClientAPI clientView = (IClientAPI)sender; | ||
161 | ScenePresence sp = m_scene.GetScenePresence(clientView.AgentId); | ||
162 | |||
163 | if (sp == null) | ||
164 | { | 319 | { |
165 | m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event"); | 320 | m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId); |
166 | return; | 321 | return; |
167 | } | 322 | } |
323 | |||
324 | // DEBUG ON | ||
325 | m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId); | ||
326 | // DEBUG OFF | ||
168 | 327 | ||
169 | AvatarAppearance avatAppearance = sp.Appearance; | 328 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); |
170 | //if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) | 329 | |
330 | //if (!TryGetAvatarAppearance(client.AgentId, out avatAppearance)) | ||
171 | //{ | 331 | //{ |
172 | // m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence"); | 332 | // m_log.Warn("[AVFACTORY]: We didn't seem to find the appearance, falling back to ScenePresence"); |
173 | // avatAppearance = sp.Appearance; | 333 | // avatAppearance = sp.Appearance; |
174 | //} | 334 | //} |
175 | 335 | ||
176 | //m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name); | 336 | //m_log.DebugFormat("[AVFACTORY]: Received wearables for {0}", client.Name); |
177 | 337 | ||
178 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 338 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
179 | { | 339 | { |
180 | if (wear.Type < 13) | 340 | if (wear.Type < AvatarWearable.MAX_WEARABLES) |
181 | { | 341 | { |
182 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; | 342 | AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero); |
343 | avatAppearance.SetWearable(wear.Type, newWearable); | ||
183 | } | 344 | } |
184 | } | 345 | } |
185 | 346 | ||
186 | SetAppearanceAssets(sp.UUID, ref avatAppearance); | 347 | SetAppearanceAssets(sp.UUID, ref avatAppearance); |
187 | AvatarData adata = new AvatarData(avatAppearance); | ||
188 | m_scene.AvatarService.SetAvatar(clientView.AgentId, adata); | ||
189 | 348 | ||
349 | m_scene.AvatarService.SetAppearance(client.AgentId, avatAppearance); | ||
190 | sp.Appearance = avatAppearance; | 350 | sp.Appearance = avatAppearance; |
191 | } | 351 | } |
192 | 352 | ||
193 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) | 353 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) |
194 | { | 354 | { |
195 | visualParams = GetDefaultVisualParams(); | 355 | IInventoryService invService = m_scene.InventoryService; |
196 | wearables = AvatarWearable.DefaultWearables; | ||
197 | } | ||
198 | 356 | ||
199 | public void UpdateDatabase(UUID user, AvatarAppearance appearance) | 357 | if (invService.GetRootFolder(userID) != null) |
200 | { | 358 | { |
201 | //m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); | 359 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
202 | AvatarData adata = new AvatarData(appearance); | 360 | { |
203 | m_scene.AvatarService.SetAvatar(user, adata); | 361 | if (appearance.Wearables[i].ItemID == UUID.Zero) |
204 | } | 362 | { |
363 | appearance.Wearables[i].AssetID = UUID.Zero; | ||
364 | } | ||
365 | else | ||
366 | { | ||
367 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID); | ||
368 | baseItem = invService.GetItem(baseItem); | ||
205 | 369 | ||
206 | private static byte[] GetDefaultVisualParams() | 370 | if (baseItem != null) |
207 | { | 371 | { |
208 | byte[] visualParams; | 372 | appearance.Wearables[i].AssetID = baseItem.AssetID; |
209 | visualParams = new byte[218]; | 373 | } |
210 | for (int i = 0; i < 218; i++) | 374 | else |
375 | { | ||
376 | m_log.ErrorFormat( | ||
377 | "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", | ||
378 | appearance.Wearables[i].ItemID, (WearableType)i); | ||
379 | |||
380 | appearance.Wearables[i].ItemID = UUID.Zero; | ||
381 | appearance.Wearables[i].AssetID = UUID.Zero; | ||
382 | } | ||
383 | } | ||
384 | } | ||
385 | } | ||
386 | else | ||
211 | { | 387 | { |
212 | visualParams[i] = 100; | 388 | m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); |
213 | } | 389 | } |
214 | return visualParams; | ||
215 | } | 390 | } |
216 | } | 391 | } |
217 | } | 392 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs index 47f19a3..9ee19f8 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
34 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
@@ -137,6 +138,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar | |||
137 | 138 | ||
138 | #region IAvatarService | 139 | #region IAvatarService |
139 | 140 | ||
141 | public AvatarAppearance GetAppearance(UUID userID) | ||
142 | { | ||
143 | return m_AvatarService.GetAppearance(userID); | ||
144 | } | ||
145 | |||
146 | public bool SetAppearance(UUID userID, AvatarAppearance appearance) | ||
147 | { | ||
148 | return m_AvatarService.SetAppearance(userID,appearance); | ||
149 | } | ||
150 | |||
140 | public AvatarData GetAvatar(UUID userID) | 151 | public AvatarData GetAvatar(UUID userID) |
141 | { | 152 | { |
142 | return m_AvatarService.GetAvatar(userID); | 153 | return m_AvatarService.GetAvatar(userID); |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 268612e..f128aa2 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
82 | 82 | ||
83 | public event DeRezObject OnDeRezObject; | 83 | public event DeRezObject OnDeRezObject; |
84 | public event Action<IClientAPI> OnRegionHandShakeReply; | 84 | public event Action<IClientAPI> OnRegionHandShakeReply; |
85 | public event GenericCall2 OnRequestWearables; | 85 | public event GenericCall1 OnRequestWearables; |
86 | public event GenericCall1 OnCompleteMovementToRegion; | 86 | public event GenericCall1 OnCompleteMovementToRegion; |
87 | public event UpdateAgent OnPreAgentUpdate; | 87 | public event UpdateAgent OnPreAgentUpdate; |
88 | public event UpdateAgent OnAgentUpdate; | 88 | public event UpdateAgent OnAgentUpdate; |
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs deleted file mode 100644 index c967f30..0000000 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ /dev/null | |||
@@ -1,38 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces | ||
32 | { | ||
33 | public interface IAvatarFactory | ||
34 | { | ||
35 | bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance); | ||
36 | void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance); | ||
37 | } | ||
38 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f0ae45e..6367fcf 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -119,7 +119,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | 119 | ||
120 | protected IXMLRPC m_xmlrpcModule; | 120 | protected IXMLRPC m_xmlrpcModule; |
121 | protected IWorldComm m_worldCommModule; | 121 | protected IWorldComm m_worldCommModule; |
122 | protected IAvatarFactory m_AvatarFactory; | ||
123 | protected IConfigSource m_config; | 122 | protected IConfigSource m_config; |
124 | protected IRegionSerialiserModule m_serialiser; | 123 | protected IRegionSerialiserModule m_serialiser; |
125 | protected IDialogModule m_dialogModule; | 124 | protected IDialogModule m_dialogModule; |
@@ -399,11 +398,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
399 | 398 | ||
400 | public IAttachmentsModule AttachmentsModule { get; set; } | 399 | public IAttachmentsModule AttachmentsModule { get; set; } |
401 | 400 | ||
402 | public IAvatarFactory AvatarFactory | ||
403 | { | ||
404 | get { return m_AvatarFactory; } | ||
405 | } | ||
406 | |||
407 | public ICapabilitiesModule CapsModule | 401 | public ICapabilitiesModule CapsModule |
408 | { | 402 | { |
409 | get { return m_capsModule; } | 403 | get { return m_capsModule; } |
@@ -1159,7 +1153,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1159 | m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); | 1153 | m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); |
1160 | m_worldCommModule = RequestModuleInterface<IWorldComm>(); | 1154 | m_worldCommModule = RequestModuleInterface<IWorldComm>(); |
1161 | XferManager = RequestModuleInterface<IXfer>(); | 1155 | XferManager = RequestModuleInterface<IXfer>(); |
1162 | m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); | ||
1163 | AttachmentsModule = RequestModuleInterface<IAttachmentsModule>(); | 1156 | AttachmentsModule = RequestModuleInterface<IAttachmentsModule>(); |
1164 | m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); | 1157 | m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); |
1165 | m_dialogModule = RequestModuleInterface<IDialogModule>(); | 1158 | m_dialogModule = RequestModuleInterface<IDialogModule>(); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 13d9964..f828a2d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -75,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | 75 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 77 | ||
78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | ||
79 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); | 78 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); |
80 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); | 79 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); |
81 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); | 80 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); |
@@ -137,8 +136,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | 136 | ||
138 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 137 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
139 | 138 | ||
140 | private bool m_startAnimationSet; | ||
141 | |||
142 | //private Vector3 m_requestedSitOffset = new Vector3(); | 139 | //private Vector3 m_requestedSitOffset = new Vector3(); |
143 | 140 | ||
144 | private Vector3 m_LastFinitePos; | 141 | private Vector3 m_LastFinitePos; |
@@ -713,13 +710,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
713 | SetDirectionVectors(); | 710 | SetDirectionVectors(); |
714 | } | 711 | } |
715 | 712 | ||
713 | /* | ||
716 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, | 714 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, |
717 | AvatarWearable[] wearables) | 715 | AvatarWearable[] wearables) |
718 | : this(client, world, reginfo) | 716 | : this(client, world, reginfo) |
719 | { | 717 | { |
720 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); | 718 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); |
721 | } | 719 | } |
722 | 720 | */ | |
723 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) | 721 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) |
724 | : this(client, world, reginfo) | 722 | : this(client, world, reginfo) |
725 | { | 723 | { |
@@ -733,8 +731,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
733 | 731 | ||
734 | public void RegisterToEvents() | 732 | public void RegisterToEvents() |
735 | { | 733 | { |
736 | m_controllingClient.OnRequestWearables += SendWearables; | ||
737 | m_controllingClient.OnSetAppearance += SetAppearance; | ||
738 | m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; | 734 | m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; |
739 | //m_controllingClient.OnCompleteMovementToRegion += SendInitialData; | 735 | //m_controllingClient.OnCompleteMovementToRegion += SendInitialData; |
740 | m_controllingClient.OnAgentUpdate += HandleAgentUpdate; | 736 | m_controllingClient.OnAgentUpdate += HandleAgentUpdate; |
@@ -1068,7 +1064,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1068 | /// <summary> | 1064 | /// <summary> |
1069 | /// Sets avatar height in the phyiscs plugin | 1065 | /// Sets avatar height in the phyiscs plugin |
1070 | /// </summary> | 1066 | /// </summary> |
1071 | internal void SetHeight(float height) | 1067 | public void SetHeight(float height) |
1072 | { | 1068 | { |
1073 | m_avHeight = height; | 1069 | m_avHeight = height; |
1074 | if (PhysicsActor != null && !IsChildAgent) | 1070 | if (PhysicsActor != null && !IsChildAgent) |
@@ -1133,7 +1129,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1133 | if (friendsModule != null) | 1129 | if (friendsModule != null) |
1134 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1130 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1135 | } | 1131 | } |
1136 | |||
1137 | } | 1132 | } |
1138 | 1133 | ||
1139 | /// <summary> | 1134 | /// <summary> |
@@ -2392,9 +2387,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2392 | if (m_appearance.Texture == null) | 2387 | if (m_appearance.Texture == null) |
2393 | return; | 2388 | return; |
2394 | 2389 | ||
2395 | Vector3 pos = m_pos; | 2390 | if (IsChildAgent) |
2396 | pos.Z += m_appearance.HipOffset; | 2391 | { |
2397 | 2392 | m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); | |
2393 | return; | ||
2394 | } | ||
2395 | |||
2398 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); | 2396 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); |
2399 | m_scene.StatsReporter.AddAgentUpdates(1); | 2397 | m_scene.StatsReporter.AddAgentUpdates(1); |
2400 | } | 2398 | } |
@@ -2437,6 +2435,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2437 | m_perfMonMS = Util.EnvironmentTickCount(); | 2435 | m_perfMonMS = Util.EnvironmentTickCount(); |
2438 | 2436 | ||
2439 | // only send update from root agents to other clients; children are only "listening posts" | 2437 | // only send update from root agents to other clients; children are only "listening posts" |
2438 | if (IsChildAgent) | ||
2439 | { | ||
2440 | m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent"); | ||
2441 | return; | ||
2442 | } | ||
2443 | |||
2440 | int count = 0; | 2444 | int count = 0; |
2441 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 2445 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2442 | { | 2446 | { |
@@ -2460,29 +2464,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2460 | // the inventory arrives | 2464 | // the inventory arrives |
2461 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 2465 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
2462 | 2466 | ||
2463 | Vector3 pos = m_pos; | ||
2464 | pos.Z += m_appearance.HipOffset; | ||
2465 | |||
2466 | m_controllingClient.SendAvatarDataImmediate(this); | 2467 | m_controllingClient.SendAvatarDataImmediate(this); |
2468 | m_controllingClient.SendAppearance(m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); | ||
2467 | 2469 | ||
2468 | SendInitialFullUpdateToAllClients(); | 2470 | SendInitialFullUpdateToAllClients(); |
2469 | } | 2471 | } |
2470 | 2472 | ||
2471 | /// <summary> | 2473 | /// <summary> |
2472 | /// Tell the client for this scene presence what items it should be wearing now | ||
2473 | /// </summary> | ||
2474 | public void SendWearables() | ||
2475 | { | ||
2476 | m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name); | ||
2477 | |||
2478 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | ||
2479 | } | ||
2480 | |||
2481 | /// <summary> | ||
2482 | /// | 2474 | /// |
2483 | /// </summary> | 2475 | /// </summary> |
2484 | public void SendAppearanceToAllOtherAgents() | 2476 | public void SendAppearanceToAllOtherAgents() |
2485 | { | 2477 | { |
2478 | // DEBUG ON | ||
2479 | m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid); | ||
2480 | // DEBUG OFF | ||
2486 | m_perfMonMS = Util.EnvironmentTickCount(); | 2481 | m_perfMonMS = Util.EnvironmentTickCount(); |
2487 | 2482 | ||
2488 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2483 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
@@ -2502,87 +2497,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2502 | /// <param name="avatar"></param> | 2497 | /// <param name="avatar"></param> |
2503 | public void SendAppearanceToOtherAgent(ScenePresence avatar) | 2498 | public void SendAppearanceToOtherAgent(ScenePresence avatar) |
2504 | { | 2499 | { |
2500 | // DEBUG ON | ||
2501 | m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); | ||
2502 | // DEBUG OFF | ||
2505 | avatar.ControllingClient.SendAppearance( | 2503 | avatar.ControllingClient.SendAppearance( |
2506 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); | 2504 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); |
2507 | } | 2505 | } |
2508 | 2506 | ||
2509 | /// <summary> | ||
2510 | /// Set appearance data (textureentry and slider settings) received from the client | ||
2511 | /// </summary> | ||
2512 | /// <param name="texture"></param> | ||
2513 | /// <param name="visualParam"></param> | ||
2514 | public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) | ||
2515 | { | ||
2516 | if (m_physicsActor != null) | ||
2517 | { | ||
2518 | if (!IsChildAgent) | ||
2519 | { | ||
2520 | // This may seem like it's redundant, remove the avatar from the physics scene | ||
2521 | // just to add it back again, but it saves us from having to update | ||
2522 | // 3 variables 10 times a second. | ||
2523 | bool flyingTemp = m_physicsActor.Flying; | ||
2524 | RemoveFromPhysicalScene(); | ||
2525 | //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor); | ||
2526 | |||
2527 | //PhysicsActor = null; | ||
2528 | |||
2529 | AddToPhysicalScene(flyingTemp); | ||
2530 | } | ||
2531 | } | ||
2532 | |||
2533 | #region Bake Cache Check | ||
2534 | |||
2535 | if (textureEntry != null) | ||
2536 | { | ||
2537 | for (int i = 0; i < BAKE_INDICES.Length; i++) | ||
2538 | { | ||
2539 | int j = BAKE_INDICES[i]; | ||
2540 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[j]; | ||
2541 | |||
2542 | if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
2543 | { | ||
2544 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | ||
2545 | { | ||
2546 | m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name); | ||
2547 | this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); | ||
2548 | } | ||
2549 | } | ||
2550 | } | ||
2551 | |||
2552 | } | ||
2553 | |||
2554 | |||
2555 | #endregion Bake Cache Check | ||
2556 | |||
2557 | m_appearance.SetAppearance(textureEntry, visualParams); | ||
2558 | if (m_appearance.AvatarHeight > 0) | ||
2559 | SetHeight(m_appearance.AvatarHeight); | ||
2560 | |||
2561 | // This is not needed, because only the transient data changed | ||
2562 | //AvatarData adata = new AvatarData(m_appearance); | ||
2563 | //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); | ||
2564 | |||
2565 | SendAppearanceToAllOtherAgents(); | ||
2566 | if (!m_startAnimationSet) | ||
2567 | { | ||
2568 | Animator.UpdateMovementAnimations(); | ||
2569 | m_startAnimationSet = true; | ||
2570 | } | ||
2571 | |||
2572 | Vector3 pos = m_pos; | ||
2573 | pos.Z += m_appearance.HipOffset; | ||
2574 | |||
2575 | m_controllingClient.SendAvatarDataImmediate(this); | ||
2576 | } | ||
2577 | |||
2578 | public void SetWearable(int wearableId, AvatarWearable wearable) | ||
2579 | { | ||
2580 | m_appearance.SetWearable(wearableId, wearable); | ||
2581 | AvatarData adata = new AvatarData(m_appearance); | ||
2582 | m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); | ||
2583 | m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | ||
2584 | } | ||
2585 | |||
2586 | // Because appearance setting is in a module, we actually need | 2507 | // Because appearance setting is in a module, we actually need |
2587 | // to give it access to our appearance directly, otherwise we | 2508 | // to give it access to our appearance directly, otherwise we |
2588 | // get a synchronization issue. | 2509 | // get a synchronization issue. |
@@ -2976,6 +2897,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2976 | 2897 | ||
2977 | public void CopyTo(AgentData cAgent) | 2898 | public void CopyTo(AgentData cAgent) |
2978 | { | 2899 | { |
2900 | // DEBUG ON | ||
2901 | m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYTO"); | ||
2902 | // DEBUG OFF | ||
2979 | cAgent.AgentID = UUID; | 2903 | cAgent.AgentID = UUID; |
2980 | cAgent.RegionID = Scene.RegionInfo.RegionID; | 2904 | cAgent.RegionID = Scene.RegionInfo.RegionID; |
2981 | 2905 | ||
@@ -3015,6 +2939,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3015 | 2939 | ||
3016 | cAgent.AlwaysRun = m_setAlwaysRun; | 2940 | cAgent.AlwaysRun = m_setAlwaysRun; |
3017 | 2941 | ||
2942 | cAgent.Appearance = new AvatarAppearance(m_appearance); | ||
2943 | |||
2944 | /* | ||
3018 | try | 2945 | try |
3019 | { | 2946 | { |
3020 | // We might not pass the Wearables in all cases... | 2947 | // We might not pass the Wearables in all cases... |
@@ -3054,14 +2981,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3054 | { | 2981 | { |
3055 | //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); | 2982 | //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); |
3056 | int i = 0; | 2983 | int i = 0; |
3057 | AttachmentData[] attachs = new AttachmentData[attPoints.Count]; | 2984 | AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count]; |
3058 | foreach (int point in attPoints) | 2985 | foreach (int point in attPoints) |
3059 | { | 2986 | { |
3060 | attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); | 2987 | attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); |
3061 | } | 2988 | } |
3062 | cAgent.Attachments = attachs; | 2989 | cAgent.Attachments = attachs; |
3063 | } | 2990 | } |
3064 | 2991 | */ | |
3065 | lock (scriptedcontrols) | 2992 | lock (scriptedcontrols) |
3066 | { | 2993 | { |
3067 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; | 2994 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; |
@@ -3088,6 +3015,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3088 | 3015 | ||
3089 | public void CopyFrom(AgentData cAgent) | 3016 | public void CopyFrom(AgentData cAgent) |
3090 | { | 3017 | { |
3018 | // DEBUG ON | ||
3019 | m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM"); | ||
3020 | // DEBUG OFF | ||
3091 | m_originRegionID = cAgent.RegionID; | 3021 | m_originRegionID = cAgent.RegionID; |
3092 | 3022 | ||
3093 | m_callbackURI = cAgent.CallbackURI; | 3023 | m_callbackURI = cAgent.CallbackURI; |
@@ -3113,6 +3043,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3113 | m_godLevel = cAgent.GodLevel; | 3043 | m_godLevel = cAgent.GodLevel; |
3114 | m_setAlwaysRun = cAgent.AlwaysRun; | 3044 | m_setAlwaysRun = cAgent.AlwaysRun; |
3115 | 3045 | ||
3046 | m_appearance = new AvatarAppearance(cAgent.Appearance); | ||
3047 | |||
3048 | /* | ||
3116 | uint i = 0; | 3049 | uint i = 0; |
3117 | try | 3050 | try |
3118 | { | 3051 | { |
@@ -3125,15 +3058,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3125 | UUID assetId = cAgent.Wearables[n + 1]; | 3058 | UUID assetId = cAgent.Wearables[n + 1]; |
3126 | wears[i++] = new AvatarWearable(itemId, assetId); | 3059 | wears[i++] = new AvatarWearable(itemId, assetId); |
3127 | } | 3060 | } |
3128 | m_appearance.Wearables = wears; | 3061 | // m_appearance.Wearables = wears; |
3129 | Primitive.TextureEntry te; | 3062 | Primitive.TextureEntry textures = null; |
3130 | if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) | 3063 | if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) |
3131 | te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); | 3064 | textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); |
3132 | else | 3065 | |
3133 | te = AvatarAppearance.GetDefaultTexture(); | 3066 | byte[] visuals = null; |
3134 | if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) | 3067 | |
3135 | cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); | 3068 | if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) |
3136 | m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone()); | 3069 | visuals = (byte[])cAgent.VisualParams.Clone(); |
3070 | |||
3071 | m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals); | ||
3137 | } | 3072 | } |
3138 | catch (Exception e) | 3073 | catch (Exception e) |
3139 | { | 3074 | { |
@@ -3146,14 +3081,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3146 | if (cAgent.Attachments != null) | 3081 | if (cAgent.Attachments != null) |
3147 | { | 3082 | { |
3148 | m_appearance.ClearAttachments(); | 3083 | m_appearance.ClearAttachments(); |
3149 | foreach (AttachmentData att in cAgent.Attachments) | 3084 | foreach (AvatarAttachment att in cAgent.Attachments) |
3150 | { | 3085 | { |
3151 | m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); | 3086 | m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); |
3152 | } | 3087 | } |
3153 | } | 3088 | } |
3154 | } | 3089 | } |
3155 | catch { } | 3090 | catch { } |
3156 | 3091 | */ | |
3157 | try | 3092 | try |
3158 | { | 3093 | { |
3159 | lock (scriptedcontrols) | 3094 | lock (scriptedcontrols) |
@@ -3722,15 +3657,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3722 | return; | 3657 | return; |
3723 | } | 3658 | } |
3724 | 3659 | ||
3725 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 3660 | List<AvatarAttachment> attachments = m_appearance.GetAttachments(); |
3726 | foreach (int p in attPoints) | 3661 | foreach (AvatarAttachment attach in attachments) |
3727 | { | 3662 | { |
3728 | if (m_isDeleted) | 3663 | if (m_isDeleted) |
3729 | return; | 3664 | return; |
3730 | 3665 | ||
3731 | UUID itemID = m_appearance.GetAttachedItem(p); | 3666 | int p = attach.AttachPoint; |
3667 | UUID itemID = attach.ItemID; | ||
3732 | 3668 | ||
3733 | //UUID assetID = m_appearance.GetAttachedAsset(p); | 3669 | //UUID assetID = attach.AssetID; |
3734 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down | 3670 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down |
3735 | // But they're not used anyway, the item is being looked up for now, so let's proceed. | 3671 | // But they're not used anyway, the item is being looked up for now, so let's proceed. |
3736 | //if (UUID.Zero == assetID) | 3672 | //if (UUID.Zero == assetID) |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 159af79..fc17192 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -676,7 +676,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
676 | public event TeleportLandmarkRequest OnTeleportLandmarkRequest; | 676 | public event TeleportLandmarkRequest OnTeleportLandmarkRequest; |
677 | public event DeRezObject OnDeRezObject; | 677 | public event DeRezObject OnDeRezObject; |
678 | public event Action<IClientAPI> OnRegionHandShakeReply; | 678 | public event Action<IClientAPI> OnRegionHandShakeReply; |
679 | public event GenericCall2 OnRequestWearables; | 679 | public event GenericCall1 OnRequestWearables; |
680 | public event GenericCall1 OnCompleteMovementToRegion; | 680 | public event GenericCall1 OnCompleteMovementToRegion; |
681 | public event UpdateAgent OnPreAgentUpdate; | 681 | public event UpdateAgent OnPreAgentUpdate; |
682 | public event UpdateAgent OnAgentUpdate; | 682 | public event UpdateAgent OnAgentUpdate; |
@@ -899,7 +899,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
899 | Scene scene = (Scene)Scene; | 899 | Scene scene = (Scene)Scene; |
900 | AvatarAppearance appearance; | 900 | AvatarAppearance appearance; |
901 | scene.GetAvatarAppearance(this, out appearance); | 901 | scene.GetAvatarAppearance(this, out appearance); |
902 | OnSetAppearance(appearance.Texture, (byte[])appearance.VisualParams.Clone()); | 902 | OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); |
903 | } | 903 | } |
904 | 904 | ||
905 | public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) | 905 | public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs index 0786bd9..922eaaf 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs | |||
@@ -29,6 +29,7 @@ using System.Collections; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Security; | 30 | using System.Security; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
34 | 35 | ||
@@ -81,16 +82,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
81 | get { | 82 | get { |
82 | List<IAvatarAttachment> attachments = new List<IAvatarAttachment>(); | 83 | List<IAvatarAttachment> attachments = new List<IAvatarAttachment>(); |
83 | 84 | ||
84 | Hashtable internalAttachments = GetSP().Appearance.GetAttachments(); | 85 | List<AvatarAttachment> internalAttachments = GetSP().Appearance.GetAttachments(); |
85 | if (internalAttachments != null) | 86 | foreach (AvatarAttachment attach in internalAttachments) |
86 | { | 87 | { |
87 | foreach (DictionaryEntry element in internalAttachments) | 88 | attachments.Add(new SPAvatarAttachment(m_rootScene, this, attach.AttachPoint, |
88 | { | 89 | new UUID(attach.ItemID), |
89 | Hashtable attachInfo = (Hashtable)element.Value; | 90 | new UUID(attach.AssetID), m_security)); |
90 | attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int) element.Key, | ||
91 | new UUID((string) attachInfo["item"]), | ||
92 | new UUID((string) attachInfo["asset"]), m_security)); | ||
93 | } | ||
94 | } | 91 | } |
95 | 92 | ||
96 | return attachments.ToArray(); | 93 | return attachments.ToArray(); |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index fae12b6..6928c4e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -188,7 +188,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
188 | 188 | ||
189 | public event DeRezObject OnDeRezObject; | 189 | public event DeRezObject OnDeRezObject; |
190 | public event Action<IClientAPI> OnRegionHandShakeReply; | 190 | public event Action<IClientAPI> OnRegionHandShakeReply; |
191 | public event GenericCall2 OnRequestWearables; | 191 | public event GenericCall1 OnRequestWearables; |
192 | public event GenericCall1 OnCompleteMovementToRegion; | 192 | public event GenericCall1 OnCompleteMovementToRegion; |
193 | public event UpdateAgent OnPreAgentUpdate; | 193 | public event UpdateAgent OnPreAgentUpdate; |
194 | public event UpdateAgent OnAgentUpdate; | 194 | public event UpdateAgent OnAgentUpdate; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index ab0be77..c471636 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -64,15 +64,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
64 | if (m_appearanceCache.ContainsKey(target)) | 64 | if (m_appearanceCache.ContainsKey(target)) |
65 | return m_appearanceCache[target]; | 65 | return m_appearanceCache[target]; |
66 | 66 | ||
67 | AvatarData adata = scene.AvatarService.GetAvatar(target); | 67 | AvatarAppearance appearance = scene.AvatarService.GetAppearance(target); |
68 | if (adata != null) | 68 | if (appearance != null) |
69 | { | 69 | { |
70 | AvatarAppearance x = adata.ToAvatarAppearance(target); | 70 | m_appearanceCache.Add(target, appearance); |
71 | 71 | return appearance; | |
72 | m_appearanceCache.Add(target, x); | ||
73 | |||
74 | return x; | ||
75 | } | 72 | } |
73 | |||
76 | return new AvatarAppearance(); | 74 | return new AvatarAppearance(); |
77 | } | 75 | } |
78 | 76 | ||
@@ -169,7 +167,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
169 | { | 167 | { |
170 | AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); | 168 | AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); |
171 | 169 | ||
172 | sp.SetAppearance(x.Texture, (byte[])x.VisualParams.Clone()); | 170 | sp.Appearance.SetTextureEntries(x.Texture); |
171 | sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone()); | ||
172 | sp.SendAppearanceToAllOtherAgents(); | ||
173 | } | 173 | } |
174 | 174 | ||
175 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 175 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); |