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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs15
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs7
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs17
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs20
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs10
6 files changed, 49 insertions, 28 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a3e275d..6dda5aa 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -2156,16 +2156,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2156 2156
2157 protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase) 2157 protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase)
2158 { 2158 {
2159 // XXX: Nasty temporary move that will be resolved shortly
2160 InventoryFolderImpl folder = (InventoryFolderImpl)folderBase;
2161
2162 // We will use the same transaction id for all the separate packets to be sent out in this update. 2159 // We will use the same transaction id for all the separate packets to be sent out in this update.
2163 UUID transactionId = UUID.Random(); 2160 UUID transactionId = UUID.Random();
2164 2161
2165 List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks 2162 List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks
2166 = new List<BulkUpdateInventoryPacket.FolderDataBlock>(); 2163 = new List<BulkUpdateInventoryPacket.FolderDataBlock>();
2167 2164
2168 SendBulkUpdateInventoryFolderRecursive(folder, ref folderDataBlocks, transactionId); 2165 SendBulkUpdateInventoryFolderRecursive(folderBase, ref folderDataBlocks, transactionId);
2169 2166
2170 if (folderDataBlocks.Count > 0) 2167 if (folderDataBlocks.Count > 0)
2171 { 2168 {
@@ -2191,17 +2188,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2191 /// <param name="folderDataBlocks"></param> 2188 /// <param name="folderDataBlocks"></param>
2192 /// <param name="transactionId"></param> 2189 /// <param name="transactionId"></param>
2193 private void SendBulkUpdateInventoryFolderRecursive( 2190 private void SendBulkUpdateInventoryFolderRecursive(
2194 InventoryFolderImpl folder, ref List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks, 2191 InventoryFolderBase folder, ref List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks,
2195 UUID transactionId) 2192 UUID transactionId)
2196 { 2193 {
2197 folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder)); 2194 folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder));
2198 2195
2199 const int MAX_ITEMS_PER_PACKET = 5; 2196 const int MAX_ITEMS_PER_PACKET = 5;
2200 2197
2198 IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>();
2201 // If there are any items then we have to start sending them off in this packet - the next folder will have 2199 // If there are any items then we have to start sending them off in this packet - the next folder will have
2202 // to be in its own bulk update packet. Also, we can only fit 5 items in a packet (at least this was the limit 2200 // to be in its own bulk update packet. Also, we can only fit 5 items in a packet (at least this was the limit
2203 // being used on the Linden grid at 20081203). 2201 // being used on the Linden grid at 20081203).
2204 List<InventoryItemBase> items = folder.RequestListOfItems(); 2202 InventoryCollection contents = invService.GetFolderContent(AgentId, folder.ID); // folder.RequestListOfItems();
2203 List<InventoryItemBase> items = contents.Items;
2205 while (items.Count > 0) 2204 while (items.Count > 0)
2206 { 2205 {
2207 BulkUpdateInventoryPacket bulkUpdate 2206 BulkUpdateInventoryPacket bulkUpdate
@@ -2233,8 +2232,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2233 folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder)); 2232 folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder));
2234 } 2233 }
2235 2234
2236 List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls(); 2235 List<InventoryFolderBase> subFolders = contents.Folders;
2237 foreach (InventoryFolderImpl subFolder in subFolders) 2236 foreach (InventoryFolderBase subFolder in subFolders)
2238 { 2237 {
2239 SendBulkUpdateInventoryFolderRecursive(subFolder, ref folderDataBlocks, transactionId); 2238 SendBulkUpdateInventoryFolderRecursive(subFolder, ref folderDataBlocks, transactionId);
2240 } 2239 }
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
index 956dd10..71ff28c 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -222,8 +222,12 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
222 if (invService.GetRootFolder(client.AgentId) == null) // Deny no inventory 222 if (invService.GetRootFolder(client.AgentId) == null) // Deny no inventory
223 return; 223 return;
224 224
225 if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned 225 // Diva 2009-08-13: this test doesn't make any sense to many devs
226 return; 226 //if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned
227 //{
228 // m_log.WarnFormat("[TEXTURE]: user {0} doesn't have permissions to texture {1}");
229 // return;
230 //}
227 231
228 m_log.Debug("Texture preview"); 232 m_log.Debug("Texture preview");
229 } 233 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
index 0526bc4..ef5ffe1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
@@ -82,7 +82,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
82 /// </summary> 82 /// </summary>
83 /// <param name="userID"></param> 83 /// <param name="userID"></param>
84 /// <returns>null if no root folder was found</returns> 84 /// <returns>null if no root folder was found</returns>
85 public abstract InventoryFolderBase GetRootFolder(UUID userID); 85 public InventoryFolderBase GetRootFolder(UUID userID)
86 {
87 // Root folder is here as system type Folder.
88 return m_cache.GetFolderForType(userID, AssetType.Folder);
89 }
86 90
87 public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID); 91 public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
88 92
@@ -202,5 +206,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
202 /// <returns></returns> 206 /// <returns></returns>
203 public abstract List<InventoryItemBase> GetActiveGestures(UUID userId); 207 public abstract List<InventoryItemBase> GetActiveGestures(UUID userId);
204 208
209 public abstract int GetAssetPermissions(UUID userID, UUID assetID);
205 } 210 }
206} 211}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index db4e7f4..fd12a57 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -263,6 +263,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
263 folders[(AssetType)folder.Type] = folder; 263 folders[(AssetType)folder.Type] = folder;
264 } 264 }
265 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count); 265 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count);
266 // Put the root folder there, as type Folder
267 folders[AssetType.Folder] = root;
266 return folders; 268 return folders;
267 } 269 }
268 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID); 270 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID);
@@ -422,14 +424,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
422 return false; 424 return false;
423 } 425 }
424 426
425 public override InventoryFolderBase GetRootFolder(UUID userID) 427 public override List<InventoryItemBase> GetActiveGestures(UUID userId)
426 { 428 {
427 return null; 429 return new List<InventoryItemBase>();
428 } 430 }
429 431
430 public override List<InventoryItemBase> GetActiveGestures(UUID userId) 432 public override int GetAssetPermissions(UUID userID, UUID assetID)
431 { 433 {
432 return new List<InventoryItemBase>(); 434 if (IsLocalGridUser(userID))
435 return m_GridService.GetAssetPermissions(userID, assetID);
436 else
437 {
438 UUID sessionID = GetSessionID(userID);
439 string uri = GetUserInventoryURI(userID) + "/" + userID.ToString();
440 return m_HGService.GetAssetPermissions(uri, assetID, sessionID);
441 }
433 } 442 }
434 443
435 #endregion 444 #endregion
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index ccf06d1..2fbc5fe 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -201,8 +201,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
201 foreach (InventoryFolderBase folder in content.Folders) 201 foreach (InventoryFolderBase folder in content.Folders)
202 { 202 {
203 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) 203 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
204 {
205 m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type);
204 folders[(AssetType)folder.Type] = folder; 206 folders[(AssetType)folder.Type] = folder;
207 }
205 } 208 }
209 // Put the root folder there, as type Folder
210 folders[AssetType.Folder] = root;
211 m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type);
212
206 return folders; 213 return folders;
207 } 214 }
208 } 215 }
@@ -312,19 +319,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
312 return m_InventoryService.HasInventoryForUser(userID); 319 return m_InventoryService.HasInventoryForUser(userID);
313 } 320 }
314 321
315 /// <summary> 322 public override List<InventoryItemBase> GetActiveGestures(UUID userId)
316 /// Retrieve the root inventory folder for the given user.
317 /// </summary>
318 /// <param name="userID"></param>
319 /// <returns>null if no root folder was found</returns>
320 public override InventoryFolderBase GetRootFolder(UUID userID)
321 { 323 {
322 return m_InventoryService.GetRootFolder(userID); 324 return m_InventoryService.GetActiveGestures(userId);
323 } 325 }
324 326
325 public override List<InventoryItemBase> GetActiveGestures(UUID userId) 327 public override int GetAssetPermissions(UUID userID, UUID assetID)
326 { 328 {
327 return m_InventoryService.GetActiveGestures(userId); 329 return m_InventoryService.GetAssetPermissions(userID, assetID);
328 } 330 }
329 #endregion IInventoryService 331 #endregion IInventoryService
330 } 332 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
index 4f19573..e4bb865 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
@@ -296,16 +296,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
296 return false; 296 return false;
297 } 297 }
298 298
299 public override InventoryFolderBase GetRootFolder(UUID userID) 299 public override List<InventoryItemBase> GetActiveGestures(UUID userId)
300 { 300 {
301 return null; 301 return new List<InventoryItemBase>();
302 } 302 }
303 303
304 public override List<InventoryItemBase> GetActiveGestures(UUID userId) 304 public override int GetAssetPermissions(UUID userID, UUID assetID)
305 { 305 {
306 return new List<InventoryItemBase>(); 306 UUID sessionID = GetSessionID(userID);
307 return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
307 } 308 }
308 309
310
309 #endregion 311 #endregion
310 312
311 private UUID GetSessionID(UUID userID) 313 private UUID GetSessionID(UUID userID)