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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs11
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs3
2 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 1a672e8..8b30b58 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1818,8 +1818,19 @@ namespace OpenSim.Region.Environment.Scenes
1818 } 1818 }
1819 } 1819 }
1820 1820
1821 /// <summary>
1822 /// Delete all the parts in this group.
1823 /// </summary>
1821 public void DeleteParts() 1824 public void DeleteParts()
1822 { 1825 {
1826 lock (m_parts)
1827 {
1828 foreach (SceneObjectPart part in m_parts.Values)
1829 {
1830 part.StopScripts();
1831 }
1832 }
1833
1823 m_rootPart = null; 1834 m_rootPart = null;
1824 m_parts.Clear(); 1835 m_parts.Clear();
1825 } 1836 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index deeb0ad..f7e82a5 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -126,6 +126,9 @@ namespace OpenSim.Region.Environment.Scenes
126 } 126 }
127 } 127 }
128 128
129 /// <summary>
130 /// Stop all the scripts in this prim.
131 /// </summary>
129 public void StopScripts() 132 public void StopScripts()
130 { 133 {
131 lock (m_taskInventory) 134 lock (m_taskInventory)