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-rw-r--r--OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
index b6fd798..7505c75 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
162 162
163 // the avatar.Close below will clear the child region list. We need this below for (possibly) 163 // the avatar.Close below will clear the child region list. We need this below for (possibly)
164 // closing the child agents, so save it here (we need a copy as it is Clear()-ed). 164 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
165 List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); 165 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
166 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport 166 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
167 // failure at this point (unlike a border crossing failure). So perhaps this can never fail 167 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
168 // once we reach here... 168 // once we reach here...
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 2268b28..c36c5ba 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -675,7 +675,7 @@ namespace OpenSim.Region.Environment.Scenes
675 675
676 // the avatar.Close below will clear the child region list. We need this below for (possibly) 676 // the avatar.Close below will clear the child region list. We need this below for (possibly)
677 // closing the child agents, so save it here (we need a copy as it is Clear()-ed). 677 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
678 List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); 678 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
679 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport 679 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
680 // failure at this point (unlike a border crossing failure). So perhaps this can never fail 680 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
681 // once we reach here... 681 // once we reach here...