diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Mesh.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 17 |
3 files changed, 28 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index ee498c5..b5fc95c 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -46,5 +46,7 @@ namespace OpenSim.Region.Physics.Manager | |||
46 | int[] getIndexListAsInt(); | 46 | int[] getIndexListAsInt(); |
47 | int[] getIndexListAsIntLocked(); | 47 | int[] getIndexListAsIntLocked(); |
48 | float[] getVertexListAsFloatLocked(); | 48 | float[] getVertexListAsFloatLocked(); |
49 | void releasePinned(); | ||
50 | |||
49 | } | 51 | } |
50 | } | 52 | } |
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index 1b0444b..652bbd7 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -37,7 +37,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
37 | { | 37 | { |
38 | public List<Vertex> vertices; | 38 | public List<Vertex> vertices; |
39 | public List<Triangle> triangles; | 39 | public List<Triangle> triangles; |
40 | 40 | GCHandle pinnedVirtexes; | |
41 | GCHandle pinnedIndex; | ||
41 | public float[] normals; | 42 | public float[] normals; |
42 | 43 | ||
43 | public Mesh() | 44 | public Mesh() |
@@ -164,7 +165,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
164 | result[3*i + 1] = v.Y; | 165 | result[3*i + 1] = v.Y; |
165 | result[3*i + 2] = v.Z; | 166 | result[3*i + 2] = v.Z; |
166 | } | 167 | } |
167 | GCHandle.Alloc(result, GCHandleType.Pinned); | 168 | pinnedVirtexes = GCHandle.Alloc(result, GCHandleType.Pinned); |
168 | return result; | 169 | return result; |
169 | } | 170 | } |
170 | 171 | ||
@@ -184,10 +185,17 @@ namespace OpenSim.Region.Physics.Meshing | |||
184 | public int[] getIndexListAsIntLocked() | 185 | public int[] getIndexListAsIntLocked() |
185 | { | 186 | { |
186 | int[] result = getIndexListAsInt(); | 187 | int[] result = getIndexListAsInt(); |
187 | GCHandle.Alloc(result, GCHandleType.Pinned); | 188 | pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); |
188 | return result; | 189 | return result; |
189 | } | 190 | } |
190 | 191 | ||
192 | public void releasePinned() | ||
193 | { | ||
194 | pinnedVirtexes.Free(); | ||
195 | pinnedIndex.Free(); | ||
196 | |||
197 | } | ||
198 | |||
191 | 199 | ||
192 | public void Append(Mesh newMesh) | 200 | public void Append(Mesh newMesh) |
193 | { | 201 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 1ba4bb1..4c8eb20 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -69,6 +69,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
69 | private float PID_G = 25f; | 69 | private float PID_G = 25f; |
70 | private float m_tensor = 5f; | 70 | private float m_tensor = 5f; |
71 | private int body_autodisable_frames = 20; | 71 | private int body_autodisable_frames = 20; |
72 | private IMesh primMesh = null; | ||
72 | 73 | ||
73 | private bool m_usePID = false; | 74 | private bool m_usePID = false; |
74 | 75 | ||
@@ -674,8 +675,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
674 | disableBody(); | 675 | disableBody(); |
675 | } | 676 | } |
676 | 677 | ||
677 | float[] vertexList = mesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory | 678 | IMesh oldMesh = primMesh; |
678 | int[] indexList = mesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage | 679 | |
680 | primMesh = mesh; | ||
681 | |||
682 | float[] vertexList = primMesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory | ||
683 | int[] indexList = primMesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage | ||
684 | |||
679 | int VertexCount = vertexList.GetLength(0)/3; | 685 | int VertexCount = vertexList.GetLength(0)/3; |
680 | int IndexCount = indexList.GetLength(0); | 686 | int IndexCount = indexList.GetLength(0); |
681 | 687 | ||
@@ -699,6 +705,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
699 | m_log.Error("[PHYSICS]: MESH LOCKED"); | 705 | m_log.Error("[PHYSICS]: MESH LOCKED"); |
700 | return; | 706 | return; |
701 | } | 707 | } |
708 | |||
709 | if (oldMesh != null) | ||
710 | { | ||
711 | oldMesh.releasePinned(); | ||
712 | oldMesh = null; | ||
713 | } | ||
714 | |||
702 | if (IsPhysical && Body == (IntPtr) 0) | 715 | if (IsPhysical && Body == (IntPtr) 0) |
703 | { | 716 | { |
704 | // Recreate the body | 717 | // Recreate the body |