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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index ecce237..b167fd7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1247,7 +1247,24 @@ namespace OpenSim.Region.Framework.Scenes
1247 // Vector3 oldPos = group.AbsolutePosition; 1247 // Vector3 oldPos = group.AbsolutePosition;
1248 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1248 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1249 { 1249 {
1250
1251 // If this is an attachment, then we need to save the modified
1252 // object back into the avatar's inventory. First we save the
1253 // attachment point information, then we update the relative
1254 // positioning (which caused this method to get driven in the
1255 // first place. Then we have to mark the object as NOT an
1256 // attachment. This is necessary in order to correctly save
1257 // and retrieve GroupPosition information for the attachment.
1258 // Then we save the asset back into the appropriate inventory
1259 // entry. Finally, we restore the object's attachment status.
1260
1261 byte attachmentPoint = group.GetAttachmentPoint();
1250 group.UpdateGroupPosition(pos); 1262 group.UpdateGroupPosition(pos);
1263 group.RootPart.IsAttachment = false;
1264 group.AbsolutePosition = group.RootPart.AttachedPos;
1265 m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(), group.OwnerID);
1266 group.SetAttachmentPoint(attachmentPoint);
1267
1251 } 1268 }
1252 else 1269 else
1253 { 1270 {