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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs4
5 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index f9908e4..641a3f2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -49,14 +49,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
49 public void llWhisper(int channelID, string text) 49 public void llWhisper(int channelID, string text)
50 { 50 {
51 //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); 51 //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
52 Console.WriteLine("ScriptEngine", "llWhisper Channel " + channelID + ", Text: \"" + text + "\""); 52 Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
53 } 53 }
54 //public void llSay(UInt32 channelID, string text) 54 //public void llSay(UInt32 channelID, string text)
55 public void llSay(int channelID, string text) 55 public void llSay(int channelID, string text)
56 { 56 {
57 //TODO: DO SOMETHING USEFUL HERE 57 //TODO: DO SOMETHING USEFUL HERE
58 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); 58 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
59 Console.WriteLine("ScriptEngine", "llSay Channel " + channelID + ", Text: \"" + text + "\""); 59 Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
60 //World.SimChat( 60 //World.SimChat(
61 } 61 }
62 public void llShout(UInt16 channelID, string text) { return; } 62 public void llShout(UInt16 channelID, string text) { return; }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index 25db231..e675dde 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
44 { 44 {
45 myScriptEngine = _ScriptEngine; 45 myScriptEngine = _ScriptEngine;
46 // TODO: HOOK EVENTS UP TO SERVER! 46 // TODO: HOOK EVENTS UP TO SERVER!
47 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start"); 47 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
48 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager 48 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
49 49
50 // Hook up a test event to our test form 50 // Hook up a test event to our test form
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 0d8c160..6099a70 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
51 public EventQueueManager(ScriptEngine _ScriptEngine) 51 public EventQueueManager(ScriptEngine _ScriptEngine)
52 { 52 {
53 myScriptEngine = _ScriptEngine; 53 myScriptEngine = _ScriptEngine;
54 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start"); 54 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start");
55 // Start worker thread 55 // Start worker thread
56 EventQueueThread = new Thread(EventQueueThreadLoop); 56 EventQueueThread = new Thread(EventQueueThreadLoop);
57 EventQueueThread.IsBackground = true; 57 EventQueueThread.IsBackground = true;
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
79 79
80 private void EventQueueThreadLoop() 80 private void EventQueueThreadLoop()
81 { 81 {
82 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); 82 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned");
83 try 83 try
84 { 84 {
85 while (true) 85 while (true)
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index bcfc06d..5f26434 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
55 World = Sceneworld; 55 World = Sceneworld;
56 m_logger = logger; 56 m_logger = logger;
57 57
58 m_logger.Status("ScriptEngine", "InitializeEngine"); 58 //m_logger.Status("ScriptEngine", "InitializeEngine");
59 59
60 // Create all objects we'll be using 60 // Create all objects we'll be using
61 myEventQueueManager = new EventQueueManager(this); 61 myEventQueueManager = new EventQueueManager(this);
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
75 [Obsolete("!!!FOR DEBUGGING ONLY!!!")] 75 [Obsolete("!!!FOR DEBUGGING ONLY!!!")]
76 public void StartScript(string ScriptID, string ObjectID) 76 public void StartScript(string ScriptID, string ObjectID)
77 { 77 {
78 m_logger.Status("ScriptEngine", "DEBUG: StartScript: " + ScriptID); 78 m_logger.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
79 myScriptManager.StartScript(ScriptID, ObjectID); 79 myScriptManager.StartScript(ScriptID, ObjectID);
80 } 80 }
81 } 81 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 0c4adc1..634c9ab 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
114 FileName = ScriptID; 114 FileName = ScriptID;
115 115
116 // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache) 116 // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache)
117 myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower()); 117 //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower());
118 switch (System.IO.Path.GetExtension(FileName).ToLower()) 118 switch (System.IO.Path.GetExtension(FileName).ToLower())
119 { 119 {
120 case ".txt": 120 case ".txt":
@@ -174,7 +174,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
174 /// <returns></returns> 174 /// <returns></returns>
175 private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName) 175 private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName)
176 { 176 {
177 myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); 177 //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
178 // Load .Net Assembly (.dll) 178 // Load .Net Assembly (.dll)
179 // Initialize and return it 179 // Initialize and return it
180 180