diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 5 |
2 files changed, 20 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 65a8fe3..2d58b94 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -463,12 +463,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
463 | bool packetSent = false; | 463 | bool packetSent = false; |
464 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 464 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
465 | 465 | ||
466 | //string queueDebugOutput = String.Empty; // Serious debug business | 466 | string queueDebugOutput = String.Empty; // Serious debug business |
467 | 467 | ||
468 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | 468 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) |
469 | { | 469 | { |
470 | bucket = m_throttleCategories[i]; | 470 | bucket = m_throttleCategories[i]; |
471 | //queueDebugOutput += m_packetOutboxes[i].Count + " "; // Serious debug business | 471 | if (i == 4) |
472 | queueDebugOutput += m_packetOutboxes[i].Count + " "; // Serious debug business | ||
472 | 473 | ||
473 | if (m_nextPackets[i] != null) | 474 | if (m_nextPackets[i] != null) |
474 | { | 475 | { |
@@ -476,13 +477,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
476 | // leaving a dequeued packet still waiting to be sent out. Try to | 477 | // leaving a dequeued packet still waiting to be sent out. Try to |
477 | // send it again | 478 | // send it again |
478 | OutgoingPacket nextPacket = m_nextPackets[i]; | 479 | OutgoingPacket nextPacket = m_nextPackets[i]; |
480 | if (i == 4) queueDebugOutput += "m_nextPackets[i] != null, " + nextPacket.Buffer.DataLength; | ||
479 | if (bucket.RemoveTokens(nextPacket.Buffer.DataLength)) | 481 | if (bucket.RemoveTokens(nextPacket.Buffer.DataLength)) |
480 | { | 482 | { |
483 | if (i == 4) queueDebugOutput += " removed tokens "; | ||
481 | // Send the packet | 484 | // Send the packet |
482 | m_udpServer.SendPacketFinal(nextPacket); | 485 | m_udpServer.SendPacketFinal(nextPacket); |
483 | m_nextPackets[i] = null; | 486 | m_nextPackets[i] = null; |
484 | packetSent = true; | 487 | packetSent = true; |
485 | } | 488 | } |
489 | else | ||
490 | if (i == 4) queueDebugOutput += " did not remove tokens "; | ||
486 | } | 491 | } |
487 | else | 492 | else |
488 | { | 493 | { |
@@ -491,6 +496,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
491 | queue = m_packetOutboxes[i]; | 496 | queue = m_packetOutboxes[i]; |
492 | if (queue.Dequeue(out packet)) | 497 | if (queue.Dequeue(out packet)) |
493 | { | 498 | { |
499 | if (i == 4) queueDebugOutput += "m_nextPackets[i] == null, dq ok " + packet.Buffer.DataLength; | ||
494 | // A packet was pulled off the queue. See if we have | 500 | // A packet was pulled off the queue. See if we have |
495 | // enough tokens in the bucket to send it out | 501 | // enough tokens in the bucket to send it out |
496 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | 502 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
@@ -498,11 +504,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | // Send the packet | 504 | // Send the packet |
499 | m_udpServer.SendPacketFinal(packet); | 505 | m_udpServer.SendPacketFinal(packet); |
500 | packetSent = true; | 506 | packetSent = true; |
507 | if (i == 4) queueDebugOutput += " removed tokens "; | ||
501 | } | 508 | } |
502 | else | 509 | else |
503 | { | 510 | { |
504 | // Save the dequeued packet for the next iteration | 511 | // Save the dequeued packet for the next iteration |
505 | m_nextPackets[i] = packet; | 512 | m_nextPackets[i] = packet; |
513 | if (i == 4) queueDebugOutput += " did not remove tokens "; | ||
506 | } | 514 | } |
507 | 515 | ||
508 | // If the queue is empty after this dequeue, fire the queue | 516 | // If the queue is empty after this dequeue, fire the queue |
@@ -513,17 +521,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | } | 521 | } |
514 | else | 522 | else |
515 | { | 523 | { |
524 | if (i == 4) queueDebugOutput += "m_nextPackets[i] == null, dq nok "; | ||
516 | // No packets in this queue. Fire the queue empty callback | 525 | // No packets in this queue. Fire the queue empty callback |
517 | // if it has not been called recently | 526 | // if it has not been called recently |
518 | emptyCategories |= CategoryToFlag(i); | 527 | emptyCategories |= CategoryToFlag(i); |
519 | } | 528 | } |
520 | } | 529 | } |
530 | |||
521 | } | 531 | } |
522 | 532 | ||
523 | if (emptyCategories != 0) | 533 | if (emptyCategories != 0) |
524 | BeginFireQueueEmpty(emptyCategories); | 534 | BeginFireQueueEmpty(emptyCategories); |
525 | 535 | ||
526 | //m_log.Info("[LLUDPCLIENT]: Queues: " + queueDebugOutput); // Serious debug business | 536 | if (m_udpServer.EmergencyMonitoring) |
537 | m_log.Info("[LLUDPCLIENT]: Queues: " + queueDebugOutput); // Serious debug business | ||
538 | |||
527 | return packetSent; | 539 | return packetSent; |
528 | } | 540 | } |
529 | 541 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 04fec95..922e2bc 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -1133,6 +1133,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1133 | private int npacksSent = 0; | 1133 | private int npacksSent = 0; |
1134 | private int npackNotSent = 0; | 1134 | private int npackNotSent = 0; |
1135 | 1135 | ||
1136 | public bool EmergencyMonitoring | ||
1137 | { | ||
1138 | get { return m_scene.EmergencyMonitoring; } | ||
1139 | } | ||
1140 | |||
1136 | private void MonitoredClientOutgoingPacketHandler(IClientAPI client) | 1141 | private void MonitoredClientOutgoingPacketHandler(IClientAPI client) |
1137 | { | 1142 | { |
1138 | nticks++; | 1143 | nticks++; |