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-rw-r--r--OpenSim/Region/Application/OpenSim.cs9
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs6
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
4 files changed, 14 insertions, 11 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index c9cec75..c04b8c2 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -92,10 +92,17 @@ namespace OpenSim
92 appender.File = fileName; 92 appender.File = fileName;
93 appender.ActivateOptions(); 93 appender.ActivateOptions();
94 } 94 }
95 m_log.InfoFormat("[LOGGING] Logging started to file {0}", appender.File); 95 m_log.InfoFormat("[LOGGING]: Logging started to file {0}", appender.File);
96 } 96 }
97 } 97 }
98
99 string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty);
100 FireAndForgetMethod asyncCallMethod;
101 if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
102 Util.FireAndForgetMethod = asyncCallMethod;
98 } 103 }
104
105 m_log.Info("[OPENSIM MAIN]: Using async_call_method " + Util.FireAndForgetMethod);
99 } 106 }
100 107
101 /// <summary> 108 /// <summary>
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 432fee7..0ba76ec 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -791,7 +791,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
791 /// <param name="map">heightmap</param> 791 /// <param name="map">heightmap</param>
792 public virtual void SendLayerData(float[] map) 792 public virtual void SendLayerData(float[] map)
793 { 793 {
794 ThreadPool.UnsafeQueueUserWorkItem(DoSendLayerData, map); 794 Util.FireAndForget(DoSendLayerData, map);
795 } 795 }
796 796
797 /// <summary> 797 /// <summary>
@@ -931,7 +931,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
931 /// <param name="windSpeeds">16x16 array of wind speeds</param> 931 /// <param name="windSpeeds">16x16 array of wind speeds</param>
932 public virtual void SendWindData(Vector2[] windSpeeds) 932 public virtual void SendWindData(Vector2[] windSpeeds)
933 { 933 {
934 ThreadPool.UnsafeQueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds); 934 Util.FireAndForget(DoSendWindData, windSpeeds);
935 } 935 }
936 936
937 /// <summary> 937 /// <summary>
@@ -940,7 +940,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
940 /// <param name="windSpeeds">16x16 array of cloud densities</param> 940 /// <param name="windSpeeds">16x16 array of cloud densities</param>
941 public virtual void SendCloudData(float[] cloudDensity) 941 public virtual void SendCloudData(float[] cloudDensity)
942 { 942 {
943 ThreadPool.UnsafeQueueUserWorkItem(new WaitCallback(DoSendCloudData), (object)cloudDensity); 943 Util.FireAndForget(DoSendCloudData, cloudDensity);
944 } 944 }
945 945
946 /// <summary> 946 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index cbdca16..c6af806 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -302,12 +302,8 @@ namespace Flotsam.RegionModules.AssetCache
302 302
303 } 303 }
304 304
305 ThreadPool.UnsafeQueueUserWorkItem( 305 Util.FireAndForget(
306 delegate 306 delegate { WriteFileCache(filename, asset); });
307 {
308 WriteFileCache(filename, asset);
309 }, null
310 );
311 } 307 }
312 } 308 }
313 catch (Exception e) 309 catch (Exception e)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 1260584..4e40084 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1095,7 +1095,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1095 // The reason is so we don't cause the thread to freeze waiting 1095 // The reason is so we don't cause the thread to freeze waiting
1096 // for the 1 second it costs to start a thread manually. 1096 // for the 1 second it costs to start a thread manually.
1097 if (!threadrunning) 1097 if (!threadrunning)
1098 ThreadPool.UnsafeQueueUserWorkItem(this.StartThread, null); 1098 Util.FireAndForget(this.StartThread);
1099 1099
1100 lock (m_rootAgents) 1100 lock (m_rootAgents)
1101 { 1101 {