diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 298 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 3 |
3 files changed, 312 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index d4c9926..e9997a0 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
58 | // Setting baseDir to a path will enable the dumping of raw files | 58 | // Setting baseDir to a path will enable the dumping of raw files |
59 | // raw files can be imported by blender so a visual inspection of the results can be done | 59 | // raw files can be imported by blender so a visual inspection of the results can be done |
60 | // const string baseDir = "rawFiles"; | 60 | // const string baseDir = "rawFiles"; |
61 | private const string baseDir = null; | 61 | private const string baseDir = "rawFiles"; |
62 | 62 | ||
63 | private static void IntersectionParameterPD(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2, | 63 | private static void IntersectionParameterPD(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2, |
64 | PhysicsVector r2, ref float lambda, ref float mu) | 64 | PhysicsVector r2, ref float lambda, ref float mu) |
@@ -302,7 +302,296 @@ namespace OpenSim.Region.Physics.Meshing | |||
302 | result.DumpRaw(baseDir, primName, "Z extruded"); | 302 | result.DumpRaw(baseDir, primName, "Z extruded"); |
303 | return result; | 303 | return result; |
304 | } | 304 | } |
305 | private static Mesh CreateCyllinderMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) | ||
306 | // Builds the z (+ and -) surfaces of a box shaped prim | ||
307 | { | ||
308 | UInt16 hollowFactor = primShape.ProfileHollow; | ||
309 | UInt16 profileBegin = primShape.ProfileBegin; | ||
310 | UInt16 profileEnd = primShape.ProfileEnd; | ||
311 | |||
312 | // Procedure: This is based on the fact that the upper (plus) and lower (minus) Z-surface | ||
313 | // of a block are basically the same | ||
314 | // They may be warped differently but the shape is identical | ||
315 | // So we only create one surface as a model and derive both plus and minus surface of the block from it | ||
316 | // This is done in a model space where the block spans from -.5 to +.5 in X and Y | ||
317 | // The mapping to Scene space is done later during the "extrusion" phase | ||
318 | |||
319 | // Base | ||
320 | // Q1Q15 = Quadrant 1, Quadrant1, Vertex 5 | ||
321 | Vertex Q1Q15 = new Vertex(-0.35f, -0.35f, 0.0f); | ||
322 | Vertex Q1Q16 = new Vertex(-0.30f, -0.40f, 0.0f); | ||
323 | Vertex Q1Q17 = new Vertex(-0.24f, -0.43f, 0.0f); | ||
324 | Vertex Q1Q18 = new Vertex(-0.18f, -0.46f, 0.0f); | ||
325 | Vertex Q1Q19 = new Vertex(-0.11f, -0.48f, 0.0f); | ||
326 | |||
327 | Vertex Q2Q10 = new Vertex(+0.0f, -0.50f, 0.0f); | ||
328 | Vertex Q2Q11 = new Vertex(+0.11f, -0.48f, 0.0f); | ||
329 | Vertex Q2Q12 = new Vertex(+0.18f, -0.46f, 0.0f); | ||
330 | Vertex Q2Q13 = new Vertex(+0.24f, -0.43f, 0.0f); | ||
331 | Vertex Q2Q14 = new Vertex(+0.30f, -0.40f, 0.0f); | ||
332 | Vertex Q2Q15 = new Vertex(+0.35f, -0.35f, 0.0f); | ||
333 | Vertex Q2Q16 = new Vertex(+0.40f, -0.30f, 0.0f); | ||
334 | Vertex Q2Q17 = new Vertex(+0.43f, -0.24f, 0.0f); | ||
335 | Vertex Q2Q18 = new Vertex(+0.46f, -0.18f, 0.0f); | ||
336 | Vertex Q2Q19 = new Vertex(+0.48f, -0.11f, 0.0f); | ||
337 | |||
338 | Vertex Q2Q20 = new Vertex(+0.50f, +0.0f, 0.0f); | ||
339 | Vertex Q2Q21 = new Vertex(+0.48f, +0.11f, 0.0f); | ||
340 | Vertex Q2Q22 = new Vertex(+0.46f, +0.18f, 0.0f); | ||
341 | Vertex Q2Q23 = new Vertex(+0.43f, +0.24f, 0.0f); | ||
342 | Vertex Q2Q24 = new Vertex(+0.40f, +0.30f, 0.0f); | ||
343 | Vertex Q2Q25 = new Vertex(+0.35f, +0.35f, 0.0f); | ||
344 | Vertex Q2Q26 = new Vertex(+0.30f, +0.40f, 0.0f); | ||
345 | Vertex Q2Q27 = new Vertex(+0.24f, +0.43f, 0.0f); | ||
346 | Vertex Q2Q28 = new Vertex(+0.18f, +0.46f, 0.0f); | ||
347 | Vertex Q2Q29 = new Vertex(+0.11f, +0.48f, 0.0f); | ||
348 | |||
349 | Vertex Q1Q20 = new Vertex(+0.0f, +0.50f, 0.0f); | ||
350 | Vertex Q1Q21 = new Vertex(-0.11f, +0.48f, 0.0f); | ||
351 | Vertex Q1Q22 = new Vertex(-0.18f, +0.46f, 0.0f); | ||
352 | Vertex Q1Q23 = new Vertex(-0.24f, +0.43f, 0.0f); | ||
353 | Vertex Q1Q24 = new Vertex(-0.30f, +0.40f, 0.0f); | ||
354 | Vertex Q1Q25 = new Vertex(-0.35f, +0.35f, 0.0f); | ||
355 | Vertex Q1Q26 = new Vertex(-0.40f, +0.30f, 0.0f); | ||
356 | Vertex Q1Q27 = new Vertex(-0.43f, +0.24f, 0.0f); | ||
357 | Vertex Q1Q28 = new Vertex(-0.46f, +0.18f, 0.0f); | ||
358 | Vertex Q1Q29 = new Vertex(-0.48f, +0.11f, 0.0f); | ||
359 | |||
360 | Vertex Q1Q10 = new Vertex(-0.50f, +0.0f, 0.0f); | ||
361 | Vertex Q1Q11 = new Vertex(-0.48f, -0.11f, 0.0f); | ||
362 | Vertex Q1Q12 = new Vertex(-0.46f, -0.18f, 0.0f); | ||
363 | Vertex Q1Q13 = new Vertex(-0.43f, -0.24f, 0.0f); | ||
364 | Vertex Q1Q14 = new Vertex(-0.40f, -0.30f, 0.0f); | ||
365 | |||
366 | |||
367 | SimpleHull outerHull = new SimpleHull(); | ||
368 | outerHull.AddVertex(Q1Q15); | ||
369 | outerHull.AddVertex(Q1Q16); | ||
370 | outerHull.AddVertex(Q1Q17); | ||
371 | outerHull.AddVertex(Q1Q18); | ||
372 | outerHull.AddVertex(Q1Q19); | ||
373 | |||
374 | outerHull.AddVertex(Q2Q10); | ||
375 | outerHull.AddVertex(Q2Q11); | ||
376 | outerHull.AddVertex(Q2Q12); | ||
377 | outerHull.AddVertex(Q2Q13); | ||
378 | outerHull.AddVertex(Q2Q14); | ||
379 | outerHull.AddVertex(Q2Q15); | ||
380 | outerHull.AddVertex(Q2Q16); | ||
381 | outerHull.AddVertex(Q2Q17); | ||
382 | outerHull.AddVertex(Q2Q18); | ||
383 | outerHull.AddVertex(Q2Q19); | ||
384 | |||
385 | outerHull.AddVertex(Q2Q20); | ||
386 | outerHull.AddVertex(Q2Q21); | ||
387 | outerHull.AddVertex(Q2Q22); | ||
388 | outerHull.AddVertex(Q2Q23); | ||
389 | outerHull.AddVertex(Q2Q24); | ||
390 | outerHull.AddVertex(Q2Q25); | ||
391 | outerHull.AddVertex(Q2Q26); | ||
392 | outerHull.AddVertex(Q2Q27); | ||
393 | outerHull.AddVertex(Q2Q28); | ||
394 | outerHull.AddVertex(Q2Q29); | ||
395 | |||
396 | outerHull.AddVertex(Q1Q20); | ||
397 | outerHull.AddVertex(Q1Q21); | ||
398 | outerHull.AddVertex(Q1Q22); | ||
399 | outerHull.AddVertex(Q1Q23); | ||
400 | outerHull.AddVertex(Q1Q24); | ||
401 | outerHull.AddVertex(Q1Q25); | ||
402 | outerHull.AddVertex(Q1Q26); | ||
403 | outerHull.AddVertex(Q1Q27); | ||
404 | outerHull.AddVertex(Q1Q28); | ||
405 | outerHull.AddVertex(Q1Q29); | ||
406 | |||
407 | outerHull.AddVertex(Q1Q10); | ||
408 | outerHull.AddVertex(Q1Q11); | ||
409 | outerHull.AddVertex(Q1Q12); | ||
410 | outerHull.AddVertex(Q1Q13); | ||
411 | outerHull.AddVertex(Q1Q14); | ||
412 | |||
413 | // Deal with cuts now | ||
414 | if ((profileBegin != 0) || (profileEnd != 0)) | ||
415 | { | ||
416 | double fProfileBeginAngle = profileBegin / 50000.0 * 360.0; | ||
417 | // In degree, for easier debugging and understanding | ||
418 | fProfileBeginAngle -= (90.0 + 45.0); // for some reasons, the SL client counts from the corner -X/-Y | ||
419 | double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0 | ||
420 | fProfileEndAngle -= (90.0 + 45.0); | ||
421 | if (fProfileBeginAngle < fProfileEndAngle) | ||
422 | fProfileEndAngle -= 360.0; | ||
423 | |||
424 | // Note, that we don't want to cut out a triangle, even if this is a | ||
425 | // good approximation for small cuts. Indeed we want to cut out an arc | ||
426 | // and we approximate this arc by a polygon chain | ||
427 | // Also note, that these vectors are of length 1.0 and thus their endpoints lay outside the model space | ||
428 | // So it can easily be subtracted from the outer hull | ||
429 | int iSteps = (int)(((fProfileBeginAngle - fProfileEndAngle) / 45.0) + .5); | ||
430 | // how many steps do we need with approximately 45 degree | ||
431 | double dStepWidth = (fProfileBeginAngle - fProfileEndAngle) / iSteps; | ||
432 | |||
433 | Vertex origin = new Vertex(0.0f, 0.0f, 0.0f); | ||
434 | |||
435 | // Note the sequence of vertices here. It's important to have the other rotational sense than in outerHull | ||
436 | SimpleHull cutHull = new SimpleHull(); | ||
437 | cutHull.AddVertex(origin); | ||
438 | for (int i = 0; i < iSteps; i++) | ||
439 | { | ||
440 | double angle = fProfileBeginAngle - i * dStepWidth; // we count against the angle orientation!!!! | ||
441 | Vertex v = Vertex.FromAngle(angle * Math.PI / 180.0); | ||
442 | cutHull.AddVertex(v); | ||
443 | } | ||
444 | Vertex legEnd = Vertex.FromAngle(fProfileEndAngle * Math.PI / 180.0); | ||
445 | // Calculated separately to avoid errors | ||
446 | cutHull.AddVertex(legEnd); | ||
447 | |||
448 | m_log.Debug(String.Format("Starting cutting of the hollow shape from the prim {1}", 0, primName)); | ||
449 | SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull); | ||
450 | |||
451 | outerHull = cuttedHull; | ||
452 | } | ||
453 | |||
454 | // Deal with the hole here | ||
455 | if (hollowFactor > 0) | ||
456 | { | ||
457 | float hollowFactorF = (float)hollowFactor / (float)50000; | ||
458 | |||
459 | Vertex IQ1Q15 = new Vertex(-0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f); | ||
460 | Vertex IQ1Q16 = new Vertex(-0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f); | ||
461 | Vertex IQ1Q17 = new Vertex(-0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f); | ||
462 | Vertex IQ1Q18 = new Vertex(-0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f); | ||
463 | Vertex IQ1Q19 = new Vertex(-0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f); | ||
464 | |||
465 | Vertex IQ2Q10 = new Vertex(+0.0f * hollowFactorF, -0.50f * hollowFactorF, 0.0f); | ||
466 | Vertex IQ2Q11 = new Vertex(+0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f); | ||
467 | Vertex IQ2Q12 = new Vertex(+0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f); | ||
468 | Vertex IQ2Q13 = new Vertex(+0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f); | ||
469 | Vertex IQ2Q14 = new Vertex(+0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f); | ||
470 | Vertex IQ2Q15 = new Vertex(+0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f); | ||
471 | Vertex IQ2Q16 = new Vertex(+0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f); | ||
472 | Vertex IQ2Q17 = new Vertex(+0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f); | ||
473 | Vertex IQ2Q18 = new Vertex(+0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f); | ||
474 | Vertex IQ2Q19 = new Vertex(+0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f); | ||
475 | |||
476 | Vertex IQ2Q20 = new Vertex(+0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f); | ||
477 | Vertex IQ2Q21 = new Vertex(+0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f); | ||
478 | Vertex IQ2Q22 = new Vertex(+0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f); | ||
479 | Vertex IQ2Q23 = new Vertex(+0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f); | ||
480 | Vertex IQ2Q24 = new Vertex(+0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f); | ||
481 | Vertex IQ2Q25 = new Vertex(+0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f); | ||
482 | Vertex IQ2Q26 = new Vertex(+0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f); | ||
483 | Vertex IQ2Q27 = new Vertex(+0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f); | ||
484 | Vertex IQ2Q28 = new Vertex(+0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f); | ||
485 | Vertex IQ2Q29 = new Vertex(+0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f); | ||
486 | |||
487 | Vertex IQ1Q20 = new Vertex(+0.0f * hollowFactorF, +0.50f * hollowFactorF, 0.0f); | ||
488 | Vertex IQ1Q21 = new Vertex(-0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f); | ||
489 | Vertex IQ1Q22 = new Vertex(-0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f); | ||
490 | Vertex IQ1Q23 = new Vertex(-0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f); | ||
491 | Vertex IQ1Q24 = new Vertex(-0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f); | ||
492 | Vertex IQ1Q25 = new Vertex(-0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f); | ||
493 | Vertex IQ1Q26 = new Vertex(-0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f); | ||
494 | Vertex IQ1Q27 = new Vertex(-0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f); | ||
495 | Vertex IQ1Q28 = new Vertex(-0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f); | ||
496 | Vertex IQ1Q29 = new Vertex(-0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f); | ||
497 | |||
498 | Vertex IQ1Q10 = new Vertex(-0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f); | ||
499 | Vertex IQ1Q11 = new Vertex(-0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f); | ||
500 | Vertex IQ1Q12 = new Vertex(-0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f); | ||
501 | Vertex IQ1Q13 = new Vertex(-0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f); | ||
502 | Vertex IQ1Q14 = new Vertex(-0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f); | ||
305 | 503 | ||
504 | SimpleHull holeHull = new SimpleHull(); | ||
505 | holeHull.AddVertex(Q1Q15); | ||
506 | holeHull.AddVertex(Q1Q16); | ||
507 | holeHull.AddVertex(Q1Q17); | ||
508 | holeHull.AddVertex(Q1Q18); | ||
509 | holeHull.AddVertex(Q1Q19); | ||
510 | |||
511 | holeHull.AddVertex(IQ2Q10); | ||
512 | holeHull.AddVertex(IQ2Q11); | ||
513 | holeHull.AddVertex(IQ2Q12); | ||
514 | holeHull.AddVertex(IQ2Q13); | ||
515 | holeHull.AddVertex(IQ2Q14); | ||
516 | holeHull.AddVertex(IQ2Q15); | ||
517 | holeHull.AddVertex(IQ2Q16); | ||
518 | holeHull.AddVertex(IQ2Q17); | ||
519 | holeHull.AddVertex(IQ2Q18); | ||
520 | holeHull.AddVertex(IQ2Q19); | ||
521 | |||
522 | holeHull.AddVertex(IQ2Q20); | ||
523 | holeHull.AddVertex(IQ2Q21); | ||
524 | holeHull.AddVertex(IQ2Q22); | ||
525 | holeHull.AddVertex(IQ2Q23); | ||
526 | holeHull.AddVertex(IQ2Q24); | ||
527 | holeHull.AddVertex(IQ2Q25); | ||
528 | holeHull.AddVertex(IQ2Q26); | ||
529 | holeHull.AddVertex(IQ2Q27); | ||
530 | holeHull.AddVertex(IQ2Q28); | ||
531 | holeHull.AddVertex(IQ2Q29); | ||
532 | |||
533 | holeHull.AddVertex(IQ1Q20); | ||
534 | holeHull.AddVertex(IQ1Q21); | ||
535 | holeHull.AddVertex(IQ1Q22); | ||
536 | holeHull.AddVertex(IQ1Q23); | ||
537 | holeHull.AddVertex(IQ1Q24); | ||
538 | holeHull.AddVertex(IQ1Q25); | ||
539 | holeHull.AddVertex(IQ1Q26); | ||
540 | holeHull.AddVertex(IQ1Q27); | ||
541 | holeHull.AddVertex(IQ1Q28); | ||
542 | holeHull.AddVertex(IQ1Q29); | ||
543 | |||
544 | holeHull.AddVertex(IQ1Q10); | ||
545 | holeHull.AddVertex(IQ1Q11); | ||
546 | holeHull.AddVertex(IQ1Q12); | ||
547 | holeHull.AddVertex(IQ1Q13); | ||
548 | holeHull.AddVertex(IQ1Q14); | ||
549 | |||
550 | |||
551 | SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull); | ||
552 | |||
553 | outerHull = hollowedHull; | ||
554 | } | ||
555 | |||
556 | Mesh m = new Mesh(); | ||
557 | |||
558 | Vertex Seed1 = new Vertex(0.0f, -10.0f, 0.0f); | ||
559 | Vertex Seed2 = new Vertex(-10.0f, 10.0f, 0.0f); | ||
560 | Vertex Seed3 = new Vertex(10.0f, 10.0f, 0.0f); | ||
561 | |||
562 | m.Add(Seed1); | ||
563 | m.Add(Seed2); | ||
564 | m.Add(Seed3); | ||
565 | |||
566 | m.Add(new Triangle(Seed1, Seed2, Seed3)); | ||
567 | m.Add(outerHull.getVertices()); | ||
568 | |||
569 | InsertVertices(m.vertices, 3, m.triangles); | ||
570 | m.DumpRaw(baseDir, primName, "Proto first Mesh"); | ||
571 | |||
572 | m.Remove(Seed1); | ||
573 | m.Remove(Seed2); | ||
574 | m.Remove(Seed3); | ||
575 | m.DumpRaw(baseDir, primName, "Proto seeds removed"); | ||
576 | |||
577 | m.RemoveTrianglesOutside(outerHull); | ||
578 | m.DumpRaw(baseDir, primName, "Proto outsides removed"); | ||
579 | |||
580 | foreach (Triangle t in m.triangles) | ||
581 | { | ||
582 | PhysicsVector n = t.getNormal(); | ||
583 | if (n.Z < 0.0) | ||
584 | t.invertNormal(); | ||
585 | } | ||
586 | |||
587 | Extruder extr = new Extruder(); | ||
588 | |||
589 | extr.size = size; | ||
590 | |||
591 | Mesh result = extr.Extrude(m); | ||
592 | result.DumpRaw(baseDir, primName, "Z extruded"); | ||
593 | return result; | ||
594 | } | ||
306 | public static void CalcNormals(Mesh mesh) | 595 | public static void CalcNormals(Mesh mesh) |
307 | { | 596 | { |
308 | int iTriangles = mesh.triangles.Count; | 597 | int iTriangles = mesh.triangles.Count; |
@@ -374,6 +663,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
374 | mesh = CreateBoxMesh(primName, primShape, size); | 663 | mesh = CreateBoxMesh(primName, primShape, size); |
375 | CalcNormals(mesh); | 664 | CalcNormals(mesh); |
376 | break; | 665 | break; |
666 | case ProfileShape.Circle: | ||
667 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
668 | { | ||
669 | mesh = CreateCyllinderMesh(primName, primShape, size); | ||
670 | CalcNormals(mesh); | ||
671 | } | ||
672 | break; | ||
377 | default: | 673 | default: |
378 | mesh = CreateBoxMesh(primName, primShape, size); | 674 | mesh = CreateBoxMesh(primName, primShape, size); |
379 | CalcNormals(mesh); | 675 | CalcNormals(mesh); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 690e9d3..aa80a84 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -127,6 +127,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
127 | m_targetSpace = _parent_scene.space; | 127 | m_targetSpace = _parent_scene.space; |
128 | } | 128 | } |
129 | m_primName = primName; | 129 | m_primName = primName; |
130 | if (mesh != null) | ||
131 | { | ||
132 | } | ||
133 | else | ||
134 | { | ||
135 | if (_parent_scene.needsMeshing(_pbs)) | ||
136 | { | ||
137 | // Don't need to re-enable body.. it's done in SetMesh | ||
138 | mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size); | ||
139 | // createmesh returns null when it's a shape that isn't a cube. | ||
140 | } | ||
141 | } | ||
130 | 142 | ||
131 | lock (OdeScene.OdeLock) | 143 | lock (OdeScene.OdeLock) |
132 | { | 144 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 9cf6d50..37b8fb9 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1011,6 +1011,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1011 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | 1011 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) |
1012 | return true; | 1012 | return true; |
1013 | 1013 | ||
1014 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
1015 | return true; | ||
1016 | |||
1014 | return false; | 1017 | return false; |
1015 | } | 1018 | } |
1016 | 1019 | ||