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-rw-r--r--OpenSim/Region/DataSnapshot/EstateSnapshot.cs64
-rw-r--r--OpenSim/Region/DataSnapshot/LandSnapshot.cs27
-rw-r--r--OpenSim/Region/DataSnapshot/SnapshotStore.cs4
3 files changed, 78 insertions, 17 deletions
diff --git a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
index f25aad4..dea5cb1 100644
--- a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
@@ -58,30 +58,60 @@ namespace OpenSim.Region.DataSnapshot.Providers
58 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 58 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
59 ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner; 59 ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
60 60
61 // Can't fail because if it weren't in cache, we wouldn't be here
62 //
63 UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(ownerid); 61 UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(ownerid);
64 62
65 //TODO: Change to query userserver about the master avatar UUID ? 63 //TODO: Change to query userserver about the master avatar UUID ?
66 String firstname = userProfile.FirstName; 64 String firstname;
67 String lastname = userProfile.SurName; 65 String lastname;
66
67 if (userProfile != null)
68 {
69 firstname = userProfile.FirstName;
70 lastname = userProfile.SurName;
71
72 //TODO: Fix the marshalling system to have less copypasta gruntwork
73 XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
74 XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
75 type.Value = "owner";
76 user.Attributes.Append(type);
77
78 //TODO: Create more TODOs
79 XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
80 username.InnerText = firstname + " " + lastname;
81 user.AppendChild(username);
82
83 XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
84 useruuid.InnerText = ownerid.ToString();
85 user.AppendChild(useruuid);
86
87 estatedata.AppendChild(user);
88 }
89
90 XmlNode estatename = factory.CreateNode(XmlNodeType.Element, "name", "");
91 estatename.InnerText = m_scene.RegionInfo.EstateSettings.EstateName.ToString();
92 estatedata.AppendChild(estatename);
93
94 XmlNode estateid = factory.CreateNode(XmlNodeType.Element, "id", "");
95 estateid.InnerText = m_scene.RegionInfo.EstateSettings.EstateID.ToString();
96 estatedata.AppendChild(estateid);
97
98 XmlNode parentid = factory.CreateNode(XmlNodeType.Element, "parentid", "");
99 parentid.InnerText = m_scene.RegionInfo.EstateSettings.ParentEstateID.ToString();
100 estatedata.AppendChild(parentid);
101
102 XmlNode flags = factory.CreateNode(XmlNodeType.Element, "flags", "");
103
104 XmlAttribute teleport = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "teleport", "");
105 teleport.Value = m_scene.RegionInfo.EstateSettings.AllowDirectTeleport.ToString();
106 flags.Attributes.Append(teleport);
68 107
69 //TODO: Fix the marshalling system to have less copypasta gruntwork 108 XmlAttribute publicaccess = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "public", "");
70 XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", ""); 109 publicaccess.Value = m_scene.RegionInfo.EstateSettings.PublicAccess.ToString();
71 XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", ""); 110 flags.Attributes.Append(publicaccess);
72 type.Value = "owner";
73 user.Attributes.Append(type);
74 111
75 //TODO: Create more TODOs
76 XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
77 username.InnerText = firstname + " " + lastname;
78 user.AppendChild(username);
79 112
80 XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", ""); 113 estatedata.AppendChild(flags);
81 useruuid.InnerText = ownerid.ToString();
82 user.AppendChild(useruuid);
83 114
84 estatedata.AppendChild(user);
85 115
86 this.Stale = false; 116 this.Stale = false;
87 return estatedata; 117 return estatedata;
diff --git a/OpenSim/Region/DataSnapshot/LandSnapshot.cs b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
index dc7ef8c..a06c64f 100644
--- a/OpenSim/Region/DataSnapshot/LandSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
@@ -145,11 +145,20 @@ namespace OpenSim.Region.DataSnapshot.Providers
145 // Attributes of the parcel node 145 // Attributes of the parcel node
146 XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts"); 146 XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
147 scripts_attr.Value = GetScriptsPermissions(parcel); 147 scripts_attr.Value = GetScriptsPermissions(parcel);
148 XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
149 build_attr.Value = GetBuildPermissions(parcel);
150 XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
151 public_attr.Value = GetPublicPermissions(parcel);
152 // Check the category of the Parcel
148 XmlAttribute category_attr = nodeFactory.CreateAttribute("category"); 153 XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
149 category_attr.Value = parcel.Category.ToString(); 154 category_attr.Value = parcel.Category.ToString();
155
156
150 //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities"); 157 //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
151 //entities_attr.Value = land.primsOverMe.Count.ToString(); 158 //entities_attr.Value = land.primsOverMe.Count.ToString();
152 xmlparcel.Attributes.Append(scripts_attr); 159 xmlparcel.Attributes.Append(scripts_attr);
160 xmlparcel.Attributes.Append(build_attr);
161 xmlparcel.Attributes.Append(public_attr);
153 xmlparcel.Attributes.Append(category_attr); 162 xmlparcel.Attributes.Append(category_attr);
154 //xmlparcel.Attributes.Append(entities_attr); 163 //xmlparcel.Attributes.Append(entities_attr);
155 164
@@ -279,6 +288,24 @@ namespace OpenSim.Region.DataSnapshot.Providers
279 288
280 } 289 }
281 290
291 private string GetPublicPermissions(LandData parcel)
292 {
293 if ((parcel.Flags & (uint)Parcel.ParcelFlags.UseAccessList) == (uint)Parcel.ParcelFlags.UseAccessList)
294 return "yes";
295 else
296 return "no";
297
298 }
299
300 private string GetBuildPermissions(LandData parcel)
301 {
302 if ((parcel.Flags & (uint)Parcel.ParcelFlags.CreateObjects) == (uint)Parcel.ParcelFlags.CreateObjects)
303 return "yes";
304 else
305 return "no";
306
307 }
308
282 #endregion 309 #endregion
283 310
284 #region Change detection hooks 311 #region Change detection hooks
diff --git a/OpenSim/Region/DataSnapshot/SnapshotStore.cs b/OpenSim/Region/DataSnapshot/SnapshotStore.cs
index e169a86..311350d 100644
--- a/OpenSim/Region/DataSnapshot/SnapshotStore.cs
+++ b/OpenSim/Region/DataSnapshot/SnapshotStore.cs
@@ -245,6 +245,10 @@ namespace OpenSim.Region.DataSnapshot
245 infopiece.InnerText = scene.RegionInfo.RegionName; 245 infopiece.InnerText = scene.RegionInfo.RegionName;
246 infoblock.AppendChild(infopiece); 246 infoblock.AppendChild(infopiece);
247 247
248 infopiece = basedoc.CreateNode(XmlNodeType.Element, "handle", "");
249 infopiece.InnerText = scene.RegionInfo.RegionHandle.ToString();
250 infoblock.AppendChild(infopiece);
251
248 docElement.AppendChild(infoblock); 252 docElement.AppendChild(infoblock);
249 253
250 m_log.Debug("[DATASNAPSHOT]: Generated region node"); 254 m_log.Debug("[DATASNAPSHOT]: Generated region node");