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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs3
-rw-r--r--OpenSim/Region/Physics/Meshing/PrimMesher.cs2
3 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
index b5f065d..91fadba 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
@@ -53,7 +53,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
53 ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); 53 ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
54 reusedEpSender = tuple.Sender; 54 reusedEpSender = tuple.Sender;
55 throw new SocketException(); 55 throw new SocketException();
56 ReceiveData(null);
57 } 56 }
58 } 57 }
59 58
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
index dd0ca8c..3576594 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
@@ -73,6 +73,9 @@ namespace OpenSim.Region.Environment.Scenes.Tests
73 = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); 73 = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
74 74
75 SceneObjectGroup sceneObject = new SceneObjectGroup(); 75 SceneObjectGroup sceneObject = new SceneObjectGroup();
76 SceneObjectPart part = new SceneObjectPart();
77 sceneObject.AddPart(part);
78
76 scene.AddNewSceneObject(sceneObject, false); 79 scene.AddNewSceneObject(sceneObject, false);
77 } 80 }
78 } 81 }
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index 72da5cf..282bbd5 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -689,7 +689,7 @@ namespace PrimMesher
689 689
690 for (int i = 0; i < numAngles; i++) 690 for (int i = 0; i < numAngles; i++)
691 { 691 {
692 int iNext = i == numAngles ? i + 1 : 0; 692 //int iNext = i == numAngles ? i + 1 : 0;
693 angle = angles.angles[i]; 693 angle = angles.angles[i];
694 newVert.X = angle.X * xScale; 694 newVert.X = angle.X * xScale;
695 newVert.Y = angle.Y * yScale; 695 newVert.Y = angle.Y * yScale;