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-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
3 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index d53201f..15540ea 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -2126,7 +2126,7 @@ namespace OpenSim.Region.ClientStack
2126 SetDefaultPrimPacketValues(objupdate); 2126 SetDefaultPrimPacketValues(objupdate);
2127 objupdate.UpdateFlags = flags; 2127 objupdate.UpdateFlags = flags;
2128 SetPrimPacketShapeData(objupdate, primShape); 2128 SetPrimPacketShapeData(objupdate, primShape);
2129 // if ((primShape.PCode == 111) || (primShape.PCode == 255)) 2129
2130 if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass)) 2130 if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass))
2131 { 2131 {
2132 objupdate.Data = new byte[1]; 2132 objupdate.Data = new byte[1];
@@ -2206,7 +2206,7 @@ namespace OpenSim.Region.ClientStack
2206 objdata.ParentID = 0; 2206 objdata.ParentID = 0;
2207 objdata.OwnerID = LLUUID.Zero; 2207 objdata.OwnerID = LLUUID.Zero;
2208 objdata.Scale = new LLVector3(1, 1, 1); 2208 objdata.Scale = new LLVector3(1, 1, 1);
2209 objdata.PCode = 47; 2209 objdata.PCode = (byte)PCode.Avatar;
2210 if (textureEntry != null) 2210 if (textureEntry != null)
2211 { 2211 {
2212 objdata.TextureEntry = textureEntry; 2212 objdata.TextureEntry = textureEntry;
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 5d99f22..3e5610c 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -335,7 +335,7 @@ namespace OpenSim.Region.Environment.Scenes
335 objupdate.ObjectData[0].ParentID = 0; 335 objupdate.ObjectData[0].ParentID = 0;
336 objupdate.ObjectData[0].OwnerID = LLUUID.Zero; 336 objupdate.ObjectData[0].OwnerID = LLUUID.Zero;
337 objupdate.ObjectData[0].Scale = new LLVector3(1, 1, 1); 337 objupdate.ObjectData[0].Scale = new LLVector3(1, 1, 1);
338 objupdate.ObjectData[0].PCode = 47; 338 objupdate.ObjectData[0].PCode = (byte)PCode.Avatar;
339 objupdate.ObjectData[0].TextureEntry = ScenePresence.DefaultTexture; 339 objupdate.ObjectData[0].TextureEntry = ScenePresence.DefaultTexture;
340 340
341 objupdate.ObjectData[0].ID = av.LocalId; 341 objupdate.ObjectData[0].ID = av.LocalId;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 19dbbc9..9466ab9 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1121,7 +1121,7 @@ namespace OpenSim.Region.Environment.Scenes
1121 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); 1121 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
1122 // if grass or tree, make phantom 1122 // if grass or tree, make phantom
1123 //rootPart.TrimPermissions(); 1123 //rootPart.TrimPermissions();
1124 if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) 1124 if ((rootPart.Shape.PCode == (byte)PCode.Grass) || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree))
1125 { 1125 {
1126 rootPart.AddFlag(LLObject.ObjectFlags.Phantom); 1126 rootPart.AddFlag(LLObject.ObjectFlags.Phantom);
1127 //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; 1127 //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;