diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs | 44 |
1 files changed, 43 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs b/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs index c4334e0..c791ac3 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs | |||
@@ -58,6 +58,47 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
58 | return imageData; | 58 | return imageData; |
59 | } | 59 | } |
60 | 60 | ||
61 | private void ShadeBuildings(ref Bitmap map) | ||
62 | { | ||
63 | lock (map) | ||
64 | { | ||
65 | lock (m_scene.Entities) | ||
66 | { | ||
67 | foreach (EntityBase entity in m_scene.Entities.Values) | ||
68 | { | ||
69 | if (entity is SceneObjectGroup) | ||
70 | { | ||
71 | SceneObjectGroup sog = (SceneObjectGroup)entity; | ||
72 | |||
73 | foreach (SceneObjectPart primitive in sog.Children.Values) | ||
74 | { | ||
75 | int x, y, w, h, dx, dy; | ||
76 | x = (int)(primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); | ||
77 | y = (int)(primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); | ||
78 | w = (int)primitive.Scale.X; | ||
79 | h = (int)primitive.Scale.Y; | ||
80 | |||
81 | for (dx = x; dx < x + w; dx++) | ||
82 | { | ||
83 | for (dy = y; dy < y + h; dy++) | ||
84 | { | ||
85 | if (x < 0 || y < 0) | ||
86 | continue; | ||
87 | if (x >= map.Width || y >= map.Height) | ||
88 | continue; | ||
89 | |||
90 | map.SetPixel(dx, dy, Color.DarkGray); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | |||
95 | } | ||
96 | } | ||
97 | } | ||
98 | } | ||
99 | } | ||
100 | } | ||
101 | |||
61 | private Bitmap TerrainToBitmap(string gradientmap) | 102 | private Bitmap TerrainToBitmap(string gradientmap) |
62 | { | 103 | { |
63 | Bitmap gradientmapLd = new Bitmap(gradientmap); | 104 | Bitmap gradientmapLd = new Bitmap(gradientmap); |
@@ -84,8 +125,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
84 | bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); | 125 | bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); |
85 | } | 126 | } |
86 | } | 127 | } |
128 | ShadeBuildings(ref bmp); | ||
129 | return bmp; | ||
87 | } | 130 | } |
88 | return bmp; | ||
89 | } | 131 | } |
90 | 132 | ||
91 | 133 | ||