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-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs325
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs7
2 files changed, 200 insertions, 132 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index 073c37f..53a39d7 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -25,7 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28/* Revision 2011 by Ubit Umarov 28/* Revision 2011/12 by Ubit Umarov
29 * 29 *
30 * 30 *
31 */ 31 */
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Physics.OdePlugin
190 public ODEDynamics m_vehicle; 190 public ODEDynamics m_vehicle;
191 191
192 internal int m_material = (int)Material.Wood; 192 internal int m_material = (int)Material.Wood;
193 protected ContactData primContactData = new ContactData { mu = 0f, bounce = 0.1f}; 193 protected ContactData primContactData = new ContactData { mu = 0f, bounce = 0.1f };
194 194
195 /// <summary> 195 /// <summary>
196 /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. 196 /// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Physics.OdePlugin
209 AddChange(changes.Physical, value); 209 AddChange(changes.Physical, value);
210 } 210 }
211 } 211 }
212 212
213 public override bool Building // this is not reliable for internal use 213 public override bool Building // this is not reliable for internal use
214 { 214 {
215 get { return m_building; } 215 get { return m_building; }
@@ -225,23 +225,10 @@ namespace OpenSim.Region.Physics.OdePlugin
225 { 225 {
226 get 226 get
227 { 227 {
228/* 228 return primContactData;
229 ODEDynamics v;
230 if(childPrim && _parent !=null)
231 {
232 v =((OdePrim)_parent).m_vehicle;
233 if(v != null && v.Type != Vehicle.TYPE_NONE)
234 return v.VehiculeContactData;
235 return primContactData;
236 }
237
238 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
239 return m_vehicle.VehiculeContactData;
240*/
241 return primContactData;
242 } 229 }
243 } 230 }
244 231
245 public override int PhysicsActorType 232 public override int PhysicsActorType
246 { 233 {
247 get { return (int)ActorTypes.Prim; } 234 get { return (int)ActorTypes.Prim; }
@@ -276,11 +263,11 @@ namespace OpenSim.Region.Physics.OdePlugin
276 { 263 {
277 set 264 set
278 { 265 {
279 if(value) 266 if (value)
280 m_isSelected = value; 267 m_isSelected = value;
281 AddChange(changes.Selected, value); 268 AddChange(changes.Selected, value);
282 } 269 }
283 } 270 }
284 271
285 public override bool Flying 272 public override bool Flying
286 { 273 {
@@ -400,10 +387,9 @@ namespace OpenSim.Region.Physics.OdePlugin
400 } 387 }
401 } 388 }
402 389
403
404 public override void SetVolumeDetect(int param) 390 public override void SetVolumeDetect(int param)
405 { 391 {
406 AddChange(changes.VolumeDtc,(param != 0)); 392 AddChange(changes.VolumeDtc, (param != 0));
407 } 393 }
408 394
409 public override Vector3 GeometricCenter 395 public override Vector3 GeometricCenter
@@ -483,14 +469,6 @@ namespace OpenSim.Region.Physics.OdePlugin
483 // client object interpolation works a 'little' better 469 // client object interpolation works a 'little' better
484 if (_zeroFlag) 470 if (_zeroFlag)
485 return Vector3.Zero; 471 return Vector3.Zero;
486/*
487 Vector3 returnVelocity = Vector3.Zero;
488 returnVelocity.X = (m_lastVelocity.X + _velocity.X) / 2;
489 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y) / 2;
490 returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z) / 2;
491
492 return returnVelocity;
493 */
494 return _velocity; 472 return _velocity;
495 } 473 }
496 set 474 set
@@ -498,7 +476,7 @@ namespace OpenSim.Region.Physics.OdePlugin
498 if (value.IsFinite()) 476 if (value.IsFinite())
499 { 477 {
500 AddChange(changes.Velocity, value); 478 AddChange(changes.Velocity, value);
501// _velocity = value; 479 // _velocity = value;
502 480
503 } 481 }
504 else 482 else
@@ -548,7 +526,7 @@ namespace OpenSim.Region.Physics.OdePlugin
548 { 526 {
549 get 527 get
550 { 528 {
551 if (givefakeori>0) 529 if (givefakeori > 0)
552 return fakeori; 530 return fakeori;
553 else 531 else
554 532
@@ -603,7 +581,7 @@ namespace OpenSim.Region.Physics.OdePlugin
603 } 581 }
604 } 582 }
605 583
606 584
607 public override float Buoyancy 585 public override float Buoyancy
608 { 586 {
609 get { return m_buoyancy; } 587 get { return m_buoyancy; }
@@ -652,6 +630,7 @@ namespace OpenSim.Region.Physics.OdePlugin
652 630
653 public override int VehicleType 631 public override int VehicleType
654 { 632 {
633 // we may need to put a fake on this
655 get 634 get
656 { 635 {
657 if (m_vehicle == null) 636 if (m_vehicle == null)
@@ -661,44 +640,32 @@ namespace OpenSim.Region.Physics.OdePlugin
661 } 640 }
662 set 641 set
663 { 642 {
664 if (m_vehicle == null) 643 AddChange(changes.VehicleType, value);
665 {
666 if (value != (int)Vehicle.TYPE_NONE)
667 {
668 m_vehicle = new ODEDynamics(this);
669 m_vehicle.ProcessTypeChange((Vehicle)value);
670 }
671 }
672 else
673 m_vehicle.ProcessTypeChange((Vehicle)value);
674 } 644 }
675 } 645 }
676 646
677 public override void VehicleFloatParam(int param, float value) 647 public override void VehicleFloatParam(int param, float value)
678 { 648 {
679 if (m_vehicle == null) 649 strVehicleFloatParam fp = new strVehicleFloatParam();
680 return; 650 fp.param = param;
681 m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value); 651 fp.value = value;
682 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) 652 AddChange(changes.VehicleFloatParam, fp);
683 d.BodyEnable(Body);
684 } 653 }
685 654
686 public override void VehicleVectorParam(int param, Vector3 value) 655 public override void VehicleVectorParam(int param, Vector3 value)
687 { 656 {
688 if (m_vehicle == null) 657 strVehicleVectorParam fp = new strVehicleVectorParam();
689 return; 658 fp.param = param;
690 m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value); 659 fp.value = value;
691 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) 660 AddChange(changes.VehicleVectorParam, fp);
692 d.BodyEnable(Body);
693 } 661 }
694 662
695 public override void VehicleRotationParam(int param, Quaternion rotation) 663 public override void VehicleRotationParam(int param, Quaternion value)
696 { 664 {
697 if (m_vehicle == null) 665 strVehicleQuatParam fp = new strVehicleQuatParam();
698 return; 666 fp.param = param;
699 m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); 667 fp.value = value;
700 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) 668 AddChange(changes.VehicleVectorParam, fp);
701 d.BodyEnable(Body);
702 } 669 }
703 670
704 public override void VehicleFlags(int param, bool remove) 671 public override void VehicleFlags(int param, bool remove)
@@ -829,7 +796,7 @@ namespace OpenSim.Region.Physics.OdePlugin
829 return false; 796 return false;
830 } 797 }
831 798
832 799
833 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, 800 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
834 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) 801 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)
835 { 802 {
@@ -866,7 +833,7 @@ namespace OpenSim.Region.Physics.OdePlugin
866 if (size.Z <= 0) size.Z = 0.01f; 833 if (size.Z <= 0) size.Z = 0.01f;
867 834
868 _size = size; 835 _size = size;
869 836
870 837
871 if (!QuaternionIsFinite(rotation)) 838 if (!QuaternionIsFinite(rotation))
872 { 839 {
@@ -1023,7 +990,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1023 if (_parent != null) 990 if (_parent != null)
1024 { 991 {
1025 OdePrim parent = (OdePrim)_parent; 992 OdePrim parent = (OdePrim)_parent;
1026 parent.ChildDelink(this,false); 993 parent.ChildDelink(this, false);
1027 } 994 }
1028 } 995 }
1029 else 996 else
@@ -1093,23 +1060,23 @@ namespace OpenSim.Region.Physics.OdePlugin
1093 _parent_scene.geom_name_map[prim_geom] = Name; 1060 _parent_scene.geom_name_map[prim_geom] = Name;
1094 _parent_scene.actor_name_map[prim_geom] = this; 1061 _parent_scene.actor_name_map[prim_geom] = this;
1095 1062
1096/* 1063 /*
1097 if (childPrim) 1064 if (childPrim)
1098 { 1065 {
1099 if (_parent != null && _parent is OdePrim) 1066 if (_parent != null && _parent is OdePrim)
1100 { 1067 {
1101 OdePrim parent = (OdePrim)_parent; 1068 OdePrim parent = (OdePrim)_parent;
1102 //Console.WriteLine("SetGeom calls ChildSetGeom"); 1069 //Console.WriteLine("SetGeom calls ChildSetGeom");
1103 parent.ChildSetGeom(this); 1070 parent.ChildSetGeom(this);
1104 } 1071 }
1105 } 1072 }
1106 */ 1073 */
1107 } 1074 }
1108 else 1075 else
1109 m_log.Warn("Setting bad Geom"); 1076 m_log.Warn("Setting bad Geom");
1110 } 1077 }
1111 1078
1112 1079
1113 /// <summary> 1080 /// <summary>
1114 /// Create a geometry for the given mesh in the given target space. 1081 /// Create a geometry for the given mesh in the given target space.
1115 /// </summary> 1082 /// </summary>
@@ -1128,10 +1095,10 @@ namespace OpenSim.Region.Physics.OdePlugin
1128 1095
1129 if (_parent_scene.needsMeshing(_pbs)) 1096 if (_parent_scene.needsMeshing(_pbs))
1130 { 1097 {
1131 haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims 1098 haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims
1132 } 1099 }
1133 1100
1134 if(!haveMesh) 1101 if (!haveMesh)
1135 { 1102 {
1136 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 1103 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
1137 && _size.X == _size.Y && _size.Y == _size.Z) 1104 && _size.X == _size.Y && _size.Y == _size.Z)
@@ -1186,7 +1153,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1186 // catch (System.AccessViolationException) 1153 // catch (System.AccessViolationException)
1187 catch (Exception e) 1154 catch (Exception e)
1188 { 1155 {
1189 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name,e); 1156 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e);
1190 } 1157 }
1191 1158
1192 prim_geom = IntPtr.Zero; 1159 prim_geom = IntPtr.Zero;
@@ -1526,7 +1493,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1526 } 1493 }
1527 1494
1528 #region Mass Calculation 1495 #region Mass Calculation
1529 1496
1530 private float CalculatePrimVolume() 1497 private float CalculatePrimVolume()
1531 { 1498 {
1532 float volume = _size.X * _size.Y * _size.Z; // default 1499 float volume = _size.X * _size.Y * _size.Z; // default
@@ -1885,7 +1852,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1885 { 1852 {
1886 if (prm.prim_geom != IntPtr.Zero) 1853 if (prm.prim_geom != IntPtr.Zero)
1887 d.GeomSetBody(prm.prim_geom, IntPtr.Zero); 1854 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
1888 if(prm.Body != prim.Body) 1855 if (prm.Body != prim.Body)
1889 prm.DestroyBody(); // don't loose bodies around 1856 prm.DestroyBody(); // don't loose bodies around
1890 prm.Body = IntPtr.Zero; 1857 prm.Body = IntPtr.Zero;
1891 } 1858 }
@@ -2057,21 +2024,21 @@ namespace OpenSim.Region.Physics.OdePlugin
2057 SetInStaticSpace(this); 2024 SetInStaticSpace(this);
2058 } 2025 }
2059 2026
2060// m_building = false; // REMOVE THIS LATER 2027 // m_building = false; // REMOVE THIS LATER
2061 2028
2062 2029
2063 if (m_isphysical && Body == IntPtr.Zero) 2030 if (m_isphysical && Body == IntPtr.Zero)
2064 { 2031 {
2065/* 2032 /*
2066 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) 2033 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2067 { 2034 {
2068 changeShape(_pbs); 2035 changeShape(_pbs);
2069 } 2036 }
2070 else 2037 else
2071 { 2038 {
2072 */ 2039 */
2073 MakeBody(); 2040 MakeBody();
2074// } 2041 // }
2075 } 2042 }
2076 } 2043 }
2077 2044
@@ -2114,7 +2081,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2114 { 2081 {
2115 if (NewParent != _parent) 2082 if (NewParent != _parent)
2116 { 2083 {
2117 (_parent as OdePrim).ChildDelink(this,false); // for now... 2084 (_parent as OdePrim).ChildDelink(this, false); // for now...
2118 childPrim = false; 2085 childPrim = false;
2119 2086
2120 if (NewParent != null) 2087 if (NewParent != null)
@@ -2130,7 +2097,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2130 2097
2131 private void Stop() 2098 private void Stop()
2132 { 2099 {
2133 if(!childPrim) 2100 if (!childPrim)
2134 { 2101 {
2135 m_force = Vector3.Zero; 2102 m_force = Vector3.Zero;
2136 m_forceacc = Vector3.Zero; 2103 m_forceacc = Vector3.Zero;
@@ -2138,7 +2105,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2138 _torque = Vector3.Zero; 2105 _torque = Vector3.Zero;
2139 _velocity = Vector3.Zero; 2106 _velocity = Vector3.Zero;
2140 _acceleration = Vector3.Zero; 2107 _acceleration = Vector3.Zero;
2141 m_rotationalVelocity = Vector3.Zero; 2108 m_rotationalVelocity = Vector3.Zero;
2142 _target_velocity = Vector3.Zero; 2109 _target_velocity = Vector3.Zero;
2143 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) 2110 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
2144 m_vehicle.Stop(); 2111 m_vehicle.Stop();
@@ -2150,7 +2117,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2150 d.BodySetTorque(Body, 0f, 0f, 0f); 2117 d.BodySetTorque(Body, 0f, 0f, 0f);
2151 d.BodySetLinearVel(Body, 0f, 0f, 0f); 2118 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2152 d.BodySetAngularVel(Body, 0f, 0f, 0f); 2119 d.BodySetAngularVel(Body, 0f, 0f, 0f);
2153 2120
2154 } 2121 }
2155 } 2122 }
2156 2123
@@ -2236,7 +2203,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2236 givefakepos--; 2203 givefakepos--;
2237 if (givefakepos < 0) 2204 if (givefakepos < 0)
2238 givefakepos = 0; 2205 givefakepos = 0;
2239// changeSelectedStatus(); 2206 // changeSelectedStatus();
2240 resetCollisionAccounting(); 2207 resetCollisionAccounting();
2241 } 2208 }
2242 2209
@@ -2381,17 +2348,17 @@ namespace OpenSim.Region.Physics.OdePlugin
2381 2348
2382 if (!childPrim) 2349 if (!childPrim)
2383 { 2350 {
2384 if (NewStatus) 2351 if (NewStatus)
2385 { 2352 {
2386 if (Body == IntPtr.Zero) 2353 if (Body == IntPtr.Zero)
2387 { 2354 {
2388/* 2355 /*
2389 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) 2356 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2390 { 2357 {
2391 changeShape(_pbs); 2358 changeShape(_pbs);
2392 } 2359 }
2393 else 2360 else
2394 */ 2361 */
2395 { 2362 {
2396 MakeBody(); 2363 MakeBody();
2397 } 2364 }
@@ -2402,13 +2369,13 @@ namespace OpenSim.Region.Physics.OdePlugin
2402 if (Body != IntPtr.Zero) 2369 if (Body != IntPtr.Zero)
2403 { 2370 {
2404 // UpdateChildsfromgeom(); 2371 // UpdateChildsfromgeom();
2405/* if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) 2372 /* if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2406 { 2373 {
2407 changeShape(_pbs); 2374 changeShape(_pbs);
2408 } 2375 }
2409 else 2376 else
2410 */ 2377 */
2411 DestroyBody(); 2378 DestroyBody();
2412 } 2379 }
2413 } 2380 }
2414 } 2381 }
@@ -2417,7 +2384,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2417 } 2384 }
2418 2385
2419 private void changeprimsizeshape() 2386 private void changeprimsizeshape()
2420 { 2387 {
2421 OdePrim parent = (OdePrim)_parent; 2388 OdePrim parent = (OdePrim)_parent;
2422 2389
2423 bool chp = childPrim; 2390 bool chp = childPrim;
@@ -2609,6 +2576,57 @@ namespace OpenSim.Region.Physics.OdePlugin
2609 } 2576 }
2610 } 2577 }
2611 2578
2579 private void changeVehicleType(int value)
2580 {
2581 if (m_vehicle == null)
2582 {
2583 if (value != (int)Vehicle.TYPE_NONE)
2584 {
2585 m_vehicle = new ODEDynamics(this);
2586 m_vehicle.ProcessTypeChange((Vehicle)value);
2587 }
2588 }
2589 else
2590 m_vehicle.ProcessTypeChange((Vehicle)value);
2591 }
2592
2593 private void changeVehicleFloatParam(strVehicleFloatParam fp)
2594 {
2595 if (m_vehicle == null)
2596 return;
2597
2598 m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value);
2599 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2600 d.BodyEnable(Body);
2601 }
2602
2603 private void changeVehicleVectorParam(strVehicleVectorParam vp)
2604 {
2605 if (m_vehicle == null)
2606 return;
2607 m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value);
2608 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2609 d.BodyEnable(Body);
2610 }
2611
2612 private void changeVehicleRotationParam(strVehicleQuatParam qp)
2613 {
2614 if (m_vehicle == null)
2615 return;
2616 m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value);
2617 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2618 d.BodyEnable(Body);
2619 }
2620
2621 private void changeVehicleFlags(strVehicleBoolParam bp)
2622 {
2623 if (m_vehicle == null)
2624 return;
2625 m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
2626 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2627 d.BodyEnable(Body);
2628 }
2629
2612 #endregion 2630 #endregion
2613 2631
2614 public void Move() 2632 public void Move()
@@ -2616,10 +2634,10 @@ namespace OpenSim.Region.Physics.OdePlugin
2616 if (!childPrim && m_isphysical && Body != IntPtr.Zero && 2634 if (!childPrim && m_isphysical && Body != IntPtr.Zero &&
2617 !m_disabled && !m_isSelected && d.BodyIsEnabled(Body) && !m_building) // KF: Only move root prims. 2635 !m_disabled && !m_isSelected && d.BodyIsEnabled(Body) && !m_building) // KF: Only move root prims.
2618 { 2636 {
2619// if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009 2637 // if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009
2620 2638
2621 float timestep = _parent_scene.ODE_STEPSIZE; 2639 float timestep = _parent_scene.ODE_STEPSIZE;
2622 2640
2623 float fx = 0; 2641 float fx = 0;
2624 float fy = 0; 2642 float fy = 0;
2625 float fz = 0; 2643 float fz = 0;
@@ -2631,13 +2649,13 @@ namespace OpenSim.Region.Physics.OdePlugin
2631 } 2649 }
2632 else 2650 else
2633 { 2651 {
2634 float m_mass = _mass; 2652 float m_mass = _mass;
2635 2653
2636 // fz = 0f; 2654 // fz = 0f;
2637 //m_log.Info(m_collisionFlags.ToString()); 2655 //m_log.Info(m_collisionFlags.ToString());
2638 if (m_usePID) 2656 if (m_usePID)
2639 { 2657 {
2640 2658
2641 // If the PID Controller isn't active then we set our force 2659 // If the PID Controller isn't active then we set our force
2642 // calculating base velocity to the current position 2660 // calculating base velocity to the current position
2643 2661
@@ -2795,7 +2813,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2795 fz += m_forceacc.Z; 2813 fz += m_forceacc.Z;
2796 2814
2797 m_forceacc = Vector3.Zero; 2815 m_forceacc = Vector3.Zero;
2798 2816
2799 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString()); 2817 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
2800 if (fx != 0 || fy != 0 || fz != 0) 2818 if (fx != 0 || fy != 0 || fz != 0)
2801 { 2819 {
@@ -2871,10 +2889,10 @@ namespace OpenSim.Region.Physics.OdePlugin
2871 bool lastZeroFlag = _zeroFlag; 2889 bool lastZeroFlag = _zeroFlag;
2872 2890
2873 d.Vector3 lpos; 2891 d.Vector3 lpos;
2874 d.GeomCopyPosition(prim_geom,out lpos); // root position that is seem by rest of simulator 2892 d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator
2875 2893
2876 // we need to use root position since that's all the rest of scene uses 2894 // we need to use root position since that's all the rest of scene uses
2877 if ( lpos.X < 0f || lpos.X > _parent_scene.WorldExtents.X 2895 if (lpos.X < 0f || lpos.X > _parent_scene.WorldExtents.X
2878 || lpos.Y < 0f || lpos.Y > _parent_scene.WorldExtents.Y 2896 || lpos.Y < 0f || lpos.Y > _parent_scene.WorldExtents.Y
2879 ) 2897 )
2880 { 2898 {
@@ -3137,10 +3155,10 @@ namespace OpenSim.Region.Physics.OdePlugin
3137 if (_parent != null) 3155 if (_parent != null)
3138 { 3156 {
3139 OdePrim parent = (OdePrim)_parent; 3157 OdePrim parent = (OdePrim)_parent;
3140 parent.ChildRemove(this,false); 3158 parent.ChildRemove(this, false);
3141 } 3159 }
3142 else 3160 else
3143 ChildRemove(this,false); 3161 ChildRemove(this, false);
3144 3162
3145 RemoveGeom(); 3163 RemoveGeom();
3146 m_targetSpace = IntPtr.Zero; 3164 m_targetSpace = IntPtr.Zero;
@@ -3177,12 +3195,12 @@ namespace OpenSim.Region.Physics.OdePlugin
3177 changevelocity((Vector3)arg); 3195 changevelocity((Vector3)arg);
3178 break; 3196 break;
3179 3197
3180// case changes.Acceleration: 3198 // case changes.Acceleration:
3181// changeacceleration((Vector3)arg); 3199 // changeacceleration((Vector3)arg);
3182// break; 3200 // break;
3183// case changes.AngVelocity: 3201 // case changes.AngVelocity:
3184// changeangvelocity((Vector3)arg); 3202 // changeangvelocity((Vector3)arg);
3185// break; 3203 // break;
3186 3204
3187 case changes.Force: 3205 case changes.Force:
3188 changeForce((Vector3)arg); 3206 changeForce((Vector3)arg);
@@ -3209,7 +3227,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3209 break; 3227 break;
3210 3228
3211 case changes.Shape: 3229 case changes.Shape:
3212 changeShape((PrimitiveBaseShape) arg); 3230 changeShape((PrimitiveBaseShape)arg);
3213 break; 3231 break;
3214 3232
3215 case changes.CollidesWater: 3233 case changes.CollidesWater:
@@ -3229,13 +3247,33 @@ namespace OpenSim.Region.Physics.OdePlugin
3229 break; 3247 break;
3230 3248
3231 case changes.disabled: 3249 case changes.disabled:
3232 changeDisable((bool) arg); 3250 changeDisable((bool)arg);
3233 break; 3251 break;
3234 3252
3235 case changes.building: 3253 case changes.building:
3236 changeBuilding((bool)arg); 3254 changeBuilding((bool)arg);
3237 break; 3255 break;
3238 3256
3257 case changes.VehicleType:
3258 changeVehicleType((int)arg);
3259 break;
3260
3261 case changes.VehicleFlags:
3262 changeVehicleFlags((strVehicleBoolParam) arg);
3263 break;
3264
3265 case changes.VehicleFloatParam:
3266 changeVehicleFloatParam((strVehicleFloatParam) arg);
3267 break;
3268
3269 case changes.VehicleVectorParam:
3270 changeVehicleVectorParam((strVehicleVectorParam) arg);
3271 break;
3272
3273 case changes.VehicleRotationParam:
3274 changeVehicleRotationParam((strVehicleQuatParam) arg);
3275 break;
3276
3239 case changes.Null: 3277 case changes.Null:
3240 donullchange(); 3278 donullchange();
3241 break; 3279 break;
@@ -3251,5 +3289,30 @@ namespace OpenSim.Region.Physics.OdePlugin
3251 { 3289 {
3252 _parent_scene.AddChange(this, what, arg); 3290 _parent_scene.AddChange(this, what, arg);
3253 } 3291 }
3292
3293
3294 private struct strVehicleBoolParam
3295 {
3296 public int param;
3297 public bool value;
3298 }
3299
3300 private struct strVehicleFloatParam
3301 {
3302 public int param;
3303 public float value;
3304 }
3305
3306 private struct strVehicleQuatParam
3307 {
3308 public int param;
3309 public Quaternion value;
3310 }
3311
3312 private struct strVehicleVectorParam
3313 {
3314 public int param;
3315 public Vector3 value;
3316 }
3254 } 3317 }
3255} 3318} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index fc59c32..86385bf 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1,4 +1,3 @@
1
2/* 1/*
3 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
4 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
@@ -137,6 +136,12 @@ namespace OpenSim.Region.Physics.OdePlugin
137 disabled, 136 disabled,
138 building, 137 building,
139 138
139 VehicleType,
140 VehicleFloatParam,
141 VehicleVectorParam,
142 VehicleRotationParam,
143 VehicleFlags,
144
140 Null //keep this last used do dim the methods array. does nothing but pulsing the prim 145 Null //keep this last used do dim the methods array. does nothing but pulsing the prim
141 } 146 }
142 147