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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs40
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs20
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs4
5 files changed, 53 insertions, 19 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index fc5bb28..85a3133 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -11843,5 +11843,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11843 dialog.Buttons = buttons; 11843 dialog.Buttons = buttons;
11844 OutPacket(dialog, ThrottleOutPacketType.Task); 11844 OutPacket(dialog, ThrottleOutPacketType.Task);
11845 } 11845 }
11846
11847 public void StopFlying(ISceneEntity p)
11848 {
11849 ScenePresence presence = p as ScenePresence;
11850 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities
11851 // There's no explicit message to send the client to tell it to stop flying.. it relies on the
11852 // velocity, collision plane and avatar height
11853
11854 // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
11855 // when the avatar stands up
11856
11857 Vector3 pos = presence.AbsolutePosition;
11858
11859 if (presence.Appearance.AvatarHeight != 127.0f)
11860 pos += new Vector3(0f, 0f, (presence.Appearance.AvatarHeight / 6f));
11861 else
11862 pos += new Vector3(0f, 0f, (1.56f / 6f));
11863
11864 presence.AbsolutePosition = pos;
11865
11866 ImprovedTerseObjectUpdatePacket.ObjectDataBlock block =
11867 CreateImprovedTerseBlock(p, false);
11868
11869 const float TIME_DILATION = 1.0f;
11870 ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
11871
11872
11873 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
11874 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
11875 packet.RegionData.TimeDilation = timeDilation;
11876 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
11877
11878 packet.ObjectData[0] = block;
11879
11880 OutPacket(packet, ThrottleOutPacketType.Task, true);
11881
11882 //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
11883 // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
11884
11885 }
11846 } 11886 }
11847} 11887}
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 2681d4f..af9df45 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -1155,5 +1155,9 @@ namespace OpenSim.Region.Examples.SimpleModule
1155 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId) 1155 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
1156 { 1156 {
1157 } 1157 }
1158
1159 public void StopFlying(ISceneEntity presence)
1160 {
1161 }
1158 } 1162 }
1159} 1163}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 15b9446..c1e835e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1015,25 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes
1015 1015
1016 public void StopFlying() 1016 public void StopFlying()
1017 { 1017 {
1018 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities 1018 ControllingClient.StopFlying(this);
1019 // There's no explicit message to send the client to tell it to stop flying.. it relies on the
1020 // velocity, collision plane and avatar height
1021
1022 // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
1023 // when the avatar stands up
1024
1025 if (m_avHeight != 127.0f)
1026 {
1027 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f));
1028 }
1029 else
1030 {
1031 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
1032 }
1033
1034 ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
1035 //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
1036 // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
1037 } 1019 }
1038 1020
1039 public void AddNeighbourRegion(ulong regionHandle, string cap) 1021 public void AddNeighbourRegion(ulong regionHandle, string cap)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 7453eae..754b925 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1680,5 +1680,9 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1680 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId) 1680 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
1681 { 1681 {
1682 } 1682 }
1683
1684 public void StopFlying(ISceneEntity presence)
1685 {
1686 }
1683 } 1687 }
1684} 1688}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 146b3d6..12d6643 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -1162,5 +1162,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
1162 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId) 1162 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
1163 { 1163 {
1164 } 1164 }
1165
1166 public void StopFlying(ISceneEntity presence)
1167 {
1168 }
1165 } 1169 }
1166} 1170}