diff options
Diffstat (limited to '')
5 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index b06788b..2bb3d38 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -1317,7 +1317,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1317 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | 1317 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; |
1318 | object_data["Density"] = obj.Density; | 1318 | object_data["Density"] = obj.Density; |
1319 | object_data["Friction"] = obj.Friction; | 1319 | object_data["Friction"] = obj.Friction; |
1320 | object_data["Restitution"] = obj.Bounciness; | 1320 | object_data["Restitution"] = obj.Restitution; |
1321 | object_data["GravityMultiplier"] = obj.GravityModifier; | 1321 | object_data["GravityMultiplier"] = obj.GravityModifier; |
1322 | 1322 | ||
1323 | resp[uuid.ToString()] = object_data; | 1323 | resp[uuid.ToString()] = object_data; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index f2b0160..ca15e3e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -2654,7 +2654,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2654 | byte physshapetype = part.PhysicsShapeType; | 2654 | byte physshapetype = part.PhysicsShapeType; |
2655 | float density = part.Density; | 2655 | float density = part.Density; |
2656 | float friction = part.Friction; | 2656 | float friction = part.Friction; |
2657 | float bounce = part.Bounciness; | 2657 | float bounce = part.Restitution; |
2658 | float gravmod = part.GravityModifier; | 2658 | float gravmod = part.GravityModifier; |
2659 | 2659 | ||
2660 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2660 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8528edc..0d2da03 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1729,7 +1729,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1729 | } | 1729 | } |
1730 | } | 1730 | } |
1731 | 1731 | ||
1732 | public float Bounciness | 1732 | public float Restitution |
1733 | { | 1733 | { |
1734 | get { return m_bounce; } | 1734 | get { return m_bounce; } |
1735 | set | 1735 | set |
@@ -4493,8 +4493,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4493 | GravityModifier = physdata.GravitationModifier; | 4493 | GravityModifier = physdata.GravitationModifier; |
4494 | if(Friction != physdata.Friction) | 4494 | if(Friction != physdata.Friction) |
4495 | Friction = physdata.Friction; | 4495 | Friction = physdata.Friction; |
4496 | if(Bounciness != physdata.Bounce) | 4496 | if(Restitution != physdata.Bounce) |
4497 | Bounciness = physdata.Bounce; | 4497 | Restitution = physdata.Bounce; |
4498 | } | 4498 | } |
4499 | /// <summary> | 4499 | /// <summary> |
4500 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 4500 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 123c158..2984782 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -633,7 +633,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
633 | 633 | ||
634 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) | 634 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) |
635 | { | 635 | { |
636 | obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); | 636 | obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty); |
637 | } | 637 | } |
638 | 638 | ||
639 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) | 639 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) |
@@ -1363,8 +1363,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1363 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); | 1363 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); |
1364 | if (sop.Friction != 0.6f) | 1364 | if (sop.Friction != 0.6f) |
1365 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); | 1365 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); |
1366 | if (sop.Bounciness != 0.5f) | 1366 | if (sop.Restitution != 0.5f) |
1367 | writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); | 1367 | writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); |
1368 | if (sop.GravityModifier != 1.0f) | 1368 | if (sop.GravityModifier != 1.0f) |
1369 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | 1369 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); |
1370 | WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); | 1370 | WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 01a649b..6685764 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -7845,7 +7845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7845 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | 7845 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; |
7846 | physdata.Density = part.Density; | 7846 | physdata.Density = part.Density; |
7847 | physdata.Friction = part.Friction; | 7847 | physdata.Friction = part.Friction; |
7848 | physdata.Bounce = part.Bounciness; | 7848 | physdata.Bounce = part.Restitution; |
7849 | physdata.GravitationModifier = part.GravityModifier; | 7849 | physdata.GravitationModifier = part.GravityModifier; |
7850 | 7850 | ||
7851 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) | 7851 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
@@ -8238,7 +8238,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8238 | 8238 | ||
8239 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | 8239 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
8240 | physdata.Density = part.Density; | 8240 | physdata.Density = part.Density; |
8241 | physdata.Bounce = part.Bounciness; | 8241 | physdata.Bounce = part.Restitution; |
8242 | physdata.GravitationModifier = part.GravityModifier; | 8242 | physdata.GravitationModifier = part.GravityModifier; |
8243 | physdata.PhysShapeType = (PhysShapeType)shape_type; | 8243 | physdata.PhysShapeType = (PhysShapeType)shape_type; |
8244 | 8244 | ||