diff options
Diffstat (limited to '')
5 files changed, 100 insertions, 58 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 10b4c37..e4452fb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -186,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
186 | { | 186 | { |
187 | string fromName = c.From; | 187 | string fromName = c.From; |
188 | UUID fromID = UUID.Zero; | 188 | UUID fromID = UUID.Zero; |
189 | UUID targetID = c.TargetUUID; | ||
189 | string message = c.Message; | 190 | string message = c.Message; |
190 | IScene scene = c.Scene; | 191 | IScene scene = c.Scene; |
191 | Vector3 fromPos = c.Position; | 192 | Vector3 fromPos = c.Position; |
@@ -221,24 +222,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
221 | message = message.Substring(0, 1000); | 222 | message = message.Substring(0, 1000); |
222 | 223 | ||
223 | // m_log.DebugFormat( | 224 | // m_log.DebugFormat( |
224 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", | 225 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", |
225 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); | 226 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); |
226 | 227 | ||
227 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 228 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
228 | 229 | ||
229 | foreach (Scene s in m_scenes) | 230 | foreach (Scene s in m_scenes) |
230 | { | 231 | { |
231 | // This should use ForEachClient, but clients don't have a position. | 232 | if (targetID == UUID.Zero) |
232 | // If camera is moved into client, then camera position can be used | 233 | { |
233 | s.ForEachRootScenePresence( | 234 | // This should use ForEachClient, but clients don't have a position. |
234 | delegate(ScenePresence presence) | 235 | // If camera is moved into client, then camera position can be used |
236 | s.ForEachRootScenePresence( | ||
237 | delegate(ScenePresence presence) | ||
238 | { | ||
239 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false)) | ||
240 | receiverIDs.Add(presence.UUID); | ||
241 | } | ||
242 | ); | ||
243 | } | ||
244 | else | ||
245 | { | ||
246 | // This is a send to a specific client eg from llRegionSayTo | ||
247 | // no need to check distance etc, jand send is as say | ||
248 | ScenePresence presence = s.GetScenePresence(targetID); | ||
249 | if (presence != null && !presence.IsChildAgent) | ||
235 | { | 250 | { |
236 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType)) | 251 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true)) |
237 | receiverIDs.Add(presence.UUID); | 252 | receiverIDs.Add(presence.UUID); |
238 | } | 253 | } |
239 | ); | 254 | } |
240 | } | 255 | } |
241 | 256 | ||
242 | (scene as Scene).EventManager.TriggerOnChatToClients( | 257 | (scene as Scene).EventManager.TriggerOnChatToClients( |
243 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); | 258 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); |
244 | } | 259 | } |
@@ -315,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
315 | /// precondition</returns> | 330 | /// precondition</returns> |
316 | protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, | 331 | protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, |
317 | UUID fromAgentID, string fromName, ChatTypeEnum type, | 332 | UUID fromAgentID, string fromName, ChatTypeEnum type, |
318 | string message, ChatSourceType src) | 333 | string message, ChatSourceType src, bool ignoreDistance) |
319 | { | 334 | { |
320 | // don't send stuff to child agents | 335 | // don't send stuff to child agents |
321 | if (presence.IsChildAgent) return false; | 336 | if (presence.IsChildAgent) return false; |
@@ -326,12 +341,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
326 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 341 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
327 | 342 | ||
328 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); | 343 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); |
329 | 344 | ||
330 | if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || | 345 | if (!ignoreDistance) |
331 | type == ChatTypeEnum.Say && dis > m_saydistance || | ||
332 | type == ChatTypeEnum.Shout && dis > m_shoutdistance) | ||
333 | { | 346 | { |
334 | return false; | 347 | if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || |
348 | type == ChatTypeEnum.Say && dis > m_saydistance || | ||
349 | type == ChatTypeEnum.Shout && dis > m_shoutdistance) | ||
350 | { | ||
351 | return false; | ||
352 | } | ||
335 | } | 353 | } |
336 | 354 | ||
337 | // TODO: should change so the message is sent through the avatar rather than direct to the ClientView | 355 | // TODO: should change so the message is sent through the avatar rather than direct to the ClientView |
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs index 176c86d..8358bc0 100644 --- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs | |||
@@ -308,56 +308,56 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
308 | /// <param name='msg'> | 308 | /// <param name='msg'> |
309 | /// Message. | 309 | /// Message. |
310 | /// </param> | 310 | /// </param> |
311 | public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error) | 311 | public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg) |
312 | { | 312 | { |
313 | error = null; | ||
314 | // Is id an avatar? | 313 | // Is id an avatar? |
315 | ScenePresence sp = m_scene.GetScenePresence(target); | 314 | ScenePresence sp = m_scene.GetScenePresence(target); |
316 | 315 | ||
317 | if (sp != null) | 316 | if (sp != null) |
318 | { | 317 | { |
319 | // Send message to avatar | 318 | // ignore if a child agent this is restricted to inside one region |
319 | if (sp.IsChildAgent) | ||
320 | return; | ||
321 | |||
322 | // Send message to the avatar. | ||
323 | // Channel zero only goes to the avatar | ||
324 | // non zero channel messages only go to the attachments | ||
320 | if (channel == 0) | 325 | if (channel == 0) |
321 | { | 326 | { |
322 | m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false); | 327 | m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false); |
323 | } | 328 | } |
324 | 329 | else | |
325 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
326 | |||
327 | if (attachments.Count == 0) | ||
328 | return true; | ||
329 | |||
330 | // Get uuid of attachments | ||
331 | List<UUID> targets = new List<UUID>(); | ||
332 | foreach (SceneObjectGroup sog in attachments) | ||
333 | { | 330 | { |
334 | if (!sog.IsDeleted) | 331 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
335 | targets.Add(sog.UUID); | 332 | if (attachments.Count == 0) |
336 | } | 333 | return; |
337 | 334 | ||
338 | // Need to check each attachment | 335 | // Get uuid of attachments |
339 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | 336 | List<UUID> targets = new List<UUID>(); |
340 | { | 337 | foreach (SceneObjectGroup sog in attachments) |
341 | if (li.GetHostID().Equals(id)) | 338 | { |
342 | continue; | 339 | if (!sog.IsDeleted) |
340 | targets.Add(sog.UUID); | ||
341 | } | ||
343 | 342 | ||
344 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) | 343 | // Need to check each attachment |
345 | continue; | 344 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
345 | { | ||
346 | if (li.GetHostID().Equals(id)) | ||
347 | continue; | ||
346 | 348 | ||
347 | if (targets.Contains(li.GetHostID())) | 349 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) |
348 | QueueMessage(new ListenerInfo(li, name, id, msg)); | 350 | continue; |
349 | } | ||
350 | 351 | ||
351 | return true; | 352 | if (targets.Contains(li.GetHostID())) |
352 | } | 353 | QueueMessage(new ListenerInfo(li, name, id, msg)); |
354 | } | ||
355 | } | ||
353 | 356 | ||
354 | // Need to toss an error here | 357 | return; |
355 | if (channel == 0) | ||
356 | { | ||
357 | error = "Cannot use llRegionSayTo to message objects on channel 0"; | ||
358 | return false; | ||
359 | } | 358 | } |
360 | 359 | ||
360 | // No avatar found so look for an object | ||
361 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | 361 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
362 | { | 362 | { |
363 | // Dont process if this message is from yourself! | 363 | // Dont process if this message is from yourself! |
@@ -375,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
375 | } | 375 | } |
376 | } | 376 | } |
377 | 377 | ||
378 | return true; | 378 | return; |
379 | } | 379 | } |
380 | 380 | ||
381 | protected void QueueMessage(ListenerInfo li) | 381 | protected void QueueMessage(ListenerInfo li) |
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs index e8e375e..4e74781 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs | |||
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
103 | /// <param name='msg'> | 103 | /// <param name='msg'> |
104 | /// Message. | 104 | /// Message. |
105 | /// </param> | 105 | /// </param> |
106 | bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); | 106 | void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); |
107 | 107 | ||
108 | /// <summary> | 108 | /// <summary> |
109 | /// Are there any listen events ready to be dispatched? | 109 | /// Are there any listen events ready to be dispatched? |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 87ffc74..2701d6e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
38 | { | 38 | { |
39 | public partial class Scene | 39 | public partial class Scene |
40 | { | 40 | { |
41 | |||
41 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 42 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
42 | UUID fromID, bool fromAgent, bool broadcast) | 43 | UUID fromID, UUID targetID, bool fromAgent, bool broadcast) |
43 | { | 44 | { |
44 | OSChatMessage args = new OSChatMessage(); | 45 | OSChatMessage args = new OSChatMessage(); |
45 | 46 | ||
@@ -63,14 +64,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | } | 64 | } |
64 | 65 | ||
65 | args.From = fromName; | 66 | args.From = fromName; |
66 | //args. | 67 | args.TargetUUID = targetID; |
67 | 68 | ||
68 | if (broadcast) | 69 | if (broadcast) |
69 | EventManager.TriggerOnChatBroadcast(this, args); | 70 | EventManager.TriggerOnChatBroadcast(this, args); |
70 | else | 71 | else |
71 | EventManager.TriggerOnChatFromWorld(this, args); | 72 | EventManager.TriggerOnChatFromWorld(this, args); |
72 | } | 73 | } |
73 | 74 | ||
75 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | ||
76 | UUID fromID, bool fromAgent, bool broadcast) | ||
77 | { | ||
78 | SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast); | ||
79 | } | ||
80 | |||
74 | /// <summary> | 81 | /// <summary> |
75 | /// | 82 | /// |
76 | /// </summary> | 83 | /// </summary> |
@@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
108 | { | 115 | { |
109 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); | 116 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); |
110 | } | 117 | } |
118 | /// <summary> | ||
119 | /// | ||
120 | /// </summary> | ||
121 | /// <param name="message"></param> | ||
122 | /// <param name="type"></param> | ||
123 | /// <param name="fromPos"></param> | ||
124 | /// <param name="fromName"></param> | ||
125 | /// <param name="fromAgentID"></param> | ||
126 | /// <param name="targetID"></param> | ||
127 | public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | ||
128 | { | ||
129 | SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false); | ||
130 | } | ||
111 | 131 | ||
112 | /// <summary> | 132 | /// <summary> |
113 | /// Invoked when the client requests a prim. | 133 | /// Invoked when the client requests a prim. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index a353b25..9cb97f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -839,13 +839,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
839 | 839 | ||
840 | m_host.AddScriptLPS(1); | 840 | m_host.AddScriptLPS(1); |
841 | 841 | ||
842 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
843 | { | ||
844 | return; | ||
845 | } | ||
846 | |||
842 | UUID TargetID; | 847 | UUID TargetID; |
843 | UUID.TryParse(target, out TargetID); | 848 | UUID.TryParse(target, out TargetID); |
844 | 849 | ||
845 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 850 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
846 | if (wComm != null) | 851 | if (wComm != null) |
847 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) | 852 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); |
848 | LSLError(error); | ||
849 | } | 853 | } |
850 | 854 | ||
851 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 855 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |