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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d012d3e..8d84557 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1930,7 +1930,7 @@ namespace OpenSim.Region.Framework.Scenes
1930 foreach (uint localId in startedColliders) 1930 foreach (uint localId in startedColliders)
1931 { 1931 {
1932 if (localId == 0) 1932 if (localId == 0)
1933 return; 1933 continue;
1934 // always running this check because if the user deletes the object it would return a null reference. 1934 // always running this check because if the user deletes the object it would return a null reference.
1935 if (m_parentGroup == null) 1935 if (m_parentGroup == null)
1936 return; 1936 return;
@@ -2066,7 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
2066 { 2066 {
2067 // always running this check because if the user deletes the object it would return a null reference. 2067 // always running this check because if the user deletes the object it would return a null reference.
2068 if (localId == 0) 2068 if (localId == 0)
2069 return; 2069 continue;
2070 2070
2071 if (m_parentGroup == null) 2071 if (m_parentGroup == null)
2072 return; 2072 return;
@@ -2198,7 +2198,7 @@ namespace OpenSim.Region.Framework.Scenes
2198 foreach (uint localId in endedColliders) 2198 foreach (uint localId in endedColliders)
2199 { 2199 {
2200 if (localId == 0) 2200 if (localId == 0)
2201 return; 2201 continue;
2202 2202
2203 // always running this check because if the user deletes the object it would return a null reference. 2203 // always running this check because if the user deletes the object it would return a null reference.
2204 if (m_parentGroup == null) 2204 if (m_parentGroup == null)