diff options
Diffstat (limited to '')
10 files changed, 1272 insertions, 139 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 5baf078..f82716d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
49 | { | 49 | { |
50 | public class FriendsModule : ISharedRegionModule, IFriendsModule | 50 | public class FriendsModule : ISharedRegionModule, IFriendsModule |
51 | { | 51 | { |
52 | protected bool m_Enabled = false; | ||
53 | |||
52 | protected class UserFriendData | 54 | protected class UserFriendData |
53 | { | 55 | { |
54 | public UUID PrincipalID; | 56 | public UUID PrincipalID; |
@@ -67,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
67 | } | 69 | } |
68 | } | 70 | } |
69 | 71 | ||
70 | private static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0]; | 72 | protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0]; |
71 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 73 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
72 | 74 | ||
73 | protected List<Scene> m_Scenes = new List<Scene>(); | 75 | protected List<Scene> m_Scenes = new List<Scene>(); |
@@ -130,8 +132,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
130 | } | 132 | } |
131 | } | 133 | } |
132 | 134 | ||
135 | #region ISharedRegionModule | ||
133 | public void Initialise(IConfigSource config) | 136 | public void Initialise(IConfigSource config) |
134 | { | 137 | { |
138 | IConfig moduleConfig = config.Configs["Modules"]; | ||
139 | if (moduleConfig != null) | ||
140 | { | ||
141 | string name = moduleConfig.GetString("FriendsModule", "FriendsModule"); | ||
142 | if (name == Name) | ||
143 | { | ||
144 | InitModule(config); | ||
145 | |||
146 | m_Enabled = true; | ||
147 | m_log.InfoFormat("[FRIENDS MODULE]: {0} enabled.", Name); | ||
148 | } | ||
149 | } | ||
150 | } | ||
151 | |||
152 | protected void InitModule(IConfigSource config) | ||
153 | { | ||
135 | IConfig friendsConfig = config.Configs["Friends"]; | 154 | IConfig friendsConfig = config.Configs["Friends"]; |
136 | if (friendsConfig != null) | 155 | if (friendsConfig != null) |
137 | { | 156 | { |
@@ -153,7 +172,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
153 | m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue"); | 172 | m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue"); |
154 | throw new Exception("Connector load error"); | 173 | throw new Exception("Connector load error"); |
155 | } | 174 | } |
156 | |||
157 | } | 175 | } |
158 | 176 | ||
159 | public void PostInitialise() | 177 | public void PostInitialise() |
@@ -164,8 +182,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
164 | { | 182 | { |
165 | } | 183 | } |
166 | 184 | ||
167 | public void AddRegion(Scene scene) | 185 | public virtual void AddRegion(Scene scene) |
168 | { | 186 | { |
187 | if (!m_Enabled) | ||
188 | return; | ||
189 | m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name); | ||
190 | |||
169 | m_Scenes.Add(scene); | 191 | m_Scenes.Add(scene); |
170 | scene.RegisterModuleInterface<IFriendsModule>(this); | 192 | scene.RegisterModuleInterface<IFriendsModule>(this); |
171 | 193 | ||
@@ -181,10 +203,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
181 | 203 | ||
182 | public void RemoveRegion(Scene scene) | 204 | public void RemoveRegion(Scene scene) |
183 | { | 205 | { |
206 | if (!m_Enabled) | ||
207 | return; | ||
208 | |||
184 | m_Scenes.Remove(scene); | 209 | m_Scenes.Remove(scene); |
185 | } | 210 | } |
186 | 211 | ||
187 | public string Name | 212 | public virtual string Name |
188 | { | 213 | { |
189 | get { return "FriendsModule"; } | 214 | get { return "FriendsModule"; } |
190 | } | 215 | } |
@@ -194,13 +219,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
194 | get { return null; } | 219 | get { return null; } |
195 | } | 220 | } |
196 | 221 | ||
197 | public uint GetFriendPerms(UUID principalID, UUID friendID) | 222 | #endregion |
223 | |||
224 | public virtual uint GetFriendPerms(UUID principalID, UUID friendID) | ||
198 | { | 225 | { |
199 | FriendInfo[] friends = GetFriends(principalID); | 226 | FriendInfo[] friends = GetFriends(principalID); |
200 | foreach (FriendInfo fi in friends) | 227 | FriendInfo finfo = GetFriend(friends, friendID); |
228 | if (finfo != null) | ||
201 | { | 229 | { |
202 | if (fi.Friend == friendID.ToString()) | 230 | return (uint)finfo.TheirFlags; |
203 | return (uint)fi.TheirFlags; | ||
204 | } | 231 | } |
205 | 232 | ||
206 | return 0; | 233 | return 0; |
@@ -214,30 +241,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
214 | client.OnTerminateFriendship += OnTerminateFriendship; | 241 | client.OnTerminateFriendship += OnTerminateFriendship; |
215 | client.OnGrantUserRights += OnGrantUserRights; | 242 | client.OnGrantUserRights += OnGrantUserRights; |
216 | 243 | ||
217 | // Asynchronously fetch the friends list or increment the refcount for the existing | 244 | Util.FireAndForget(delegate { FetchFriendslist(client); }); |
218 | // friends list | 245 | } |
219 | Util.FireAndForget( | 246 | |
220 | delegate(object o) | 247 | /// Fetch the friends list or increment the refcount for the existing |
248 | /// friends list | ||
249 | /// Returns true if the list was fetched, false if it wasn't | ||
250 | protected virtual bool FetchFriendslist(IClientAPI client) | ||
251 | { | ||
252 | UUID agentID = client.AgentId; | ||
253 | lock (m_Friends) | ||
254 | { | ||
255 | UserFriendData friendsData; | ||
256 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
221 | { | 257 | { |
222 | lock (m_Friends) | 258 | friendsData.Refcount++; |
223 | { | 259 | return false; |
224 | UserFriendData friendsData; | 260 | } |
225 | if (m_Friends.TryGetValue(client.AgentId, out friendsData)) | 261 | else |
226 | { | 262 | { |
227 | friendsData.Refcount++; | 263 | friendsData = new UserFriendData(); |
228 | } | 264 | friendsData.PrincipalID = agentID; |
229 | else | 265 | friendsData.Friends = GetFriendsFromService(client); |
230 | { | 266 | friendsData.Refcount = 1; |
231 | friendsData = new UserFriendData(); | ||
232 | friendsData.PrincipalID = client.AgentId; | ||
233 | friendsData.Friends = FriendsService.GetFriends(client.AgentId); | ||
234 | friendsData.Refcount = 1; | ||
235 | 267 | ||
236 | m_Friends[client.AgentId] = friendsData; | 268 | m_Friends[agentID] = friendsData; |
237 | } | 269 | return true; |
238 | } | ||
239 | } | 270 | } |
240 | ); | 271 | } |
241 | } | 272 | } |
242 | 273 | ||
243 | private void OnClientClosed(UUID agentID, Scene scene) | 274 | private void OnClientClosed(UUID agentID, Scene scene) |
@@ -263,14 +294,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
263 | 294 | ||
264 | private void OnMakeRootAgent(ScenePresence sp) | 295 | private void OnMakeRootAgent(ScenePresence sp) |
265 | { | 296 | { |
266 | UUID agentID = sp.ControllingClient.AgentId; | 297 | RefetchFriends(sp.ControllingClient); |
267 | UpdateFriendsCache(agentID); | ||
268 | } | 298 | } |
269 | 299 | ||
270 | private void OnClientLogin(IClientAPI client) | 300 | private void OnClientLogin(IClientAPI client) |
271 | { | 301 | { |
272 | UUID agentID = client.AgentId; | 302 | UUID agentID = client.AgentId; |
273 | 303 | ||
304 | //m_log.DebugFormat("[XXX]: OnClientLogin!"); | ||
274 | // Inform the friends that this user is online | 305 | // Inform the friends that this user is online |
275 | StatusChange(agentID, true); | 306 | StatusChange(agentID, true); |
276 | 307 | ||
@@ -279,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
279 | m_NeedsListOfFriends.Add(agentID); | 310 | m_NeedsListOfFriends.Add(agentID); |
280 | } | 311 | } |
281 | 312 | ||
282 | public void SendFriendsOnlineIfNeeded(IClientAPI client) | 313 | public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client) |
283 | { | 314 | { |
284 | UUID agentID = client.AgentId; | 315 | UUID agentID = client.AgentId; |
285 | 316 | ||
@@ -287,7 +318,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
287 | lock (m_NeedsListOfFriends) | 318 | lock (m_NeedsListOfFriends) |
288 | { | 319 | { |
289 | if (!m_NeedsListOfFriends.Remove(agentID)) | 320 | if (!m_NeedsListOfFriends.Remove(agentID)) |
290 | return; | 321 | return false; |
291 | } | 322 | } |
292 | 323 | ||
293 | // Send the friends online | 324 | // Send the friends online |
@@ -313,10 +344,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
313 | foreach (string fid in outstanding) | 344 | foreach (string fid in outstanding) |
314 | { | 345 | { |
315 | UUID fromAgentID; | 346 | UUID fromAgentID; |
316 | if (!UUID.TryParse(fid, out fromAgentID)) | 347 | string firstname = "Unknown", lastname = "User"; |
348 | if (!GetAgentInfo(client.Scene.RegionInfo.ScopeID, fid, out fromAgentID, out firstname, out lastname)) | ||
349 | { | ||
350 | m_log.DebugFormat("[FRIENDS MODULE]: skipping malformed friend {0}", fid); | ||
317 | continue; | 351 | continue; |
318 | 352 | } | |
319 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID); | ||
320 | 353 | ||
321 | PresenceInfo presence = null; | 354 | PresenceInfo presence = null; |
322 | PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid }); | 355 | PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid }); |
@@ -326,13 +359,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
326 | im.offline = 0; | 359 | im.offline = 0; |
327 | 360 | ||
328 | im.fromAgentID = fromAgentID.Guid; | 361 | im.fromAgentID = fromAgentID.Guid; |
329 | im.fromAgentName = account.FirstName + " " + account.LastName; | 362 | im.fromAgentName = firstname + " " + lastname; |
330 | im.offline = (byte)((presence == null) ? 1 : 0); | 363 | im.offline = (byte)((presence == null) ? 1 : 0); |
331 | im.imSessionID = im.fromAgentID; | 364 | im.imSessionID = im.fromAgentID; |
365 | im.message = FriendshipMessage(fid); | ||
332 | 366 | ||
333 | // Finally | 367 | // Finally |
334 | LocalFriendshipOffered(agentID, im); | 368 | LocalFriendshipOffered(agentID, im); |
335 | } | 369 | } |
370 | |||
371 | return true; | ||
372 | } | ||
373 | |||
374 | protected virtual string FriendshipMessage(string friendID) | ||
375 | { | ||
376 | return "Will you be my friend?"; | ||
377 | } | ||
378 | |||
379 | protected virtual bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last) | ||
380 | { | ||
381 | first = "Unknown"; last = "User"; | ||
382 | if (!UUID.TryParse(fid, out agentID)) | ||
383 | return false; | ||
384 | |||
385 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(scopeID, agentID); | ||
386 | if (account != null) | ||
387 | { | ||
388 | first = account.FirstName; | ||
389 | last = account.LastName; | ||
390 | } | ||
391 | |||
392 | return true; | ||
336 | } | 393 | } |
337 | 394 | ||
338 | List<UUID> GetOnlineFriends(UUID userID) | 395 | List<UUID> GetOnlineFriends(UUID userID) |
@@ -348,19 +405,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
348 | } | 405 | } |
349 | 406 | ||
350 | if (friendList.Count > 0) | 407 | if (friendList.Count > 0) |
351 | { | 408 | GetOnlineFriends(userID, friendList, online); |
352 | PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray()); | ||
353 | foreach (PresenceInfo pi in presence) | ||
354 | { | ||
355 | UUID presenceID; | ||
356 | if (UUID.TryParse(pi.UserID, out presenceID)) | ||
357 | online.Add(presenceID); | ||
358 | } | ||
359 | } | ||
360 | 409 | ||
361 | return online; | 410 | return online; |
362 | } | 411 | } |
363 | 412 | ||
413 | protected virtual void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online) | ||
414 | { | ||
415 | PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray()); | ||
416 | foreach (PresenceInfo pi in presence) | ||
417 | { | ||
418 | UUID presenceID; | ||
419 | if (UUID.TryParse(pi.UserID, out presenceID)) | ||
420 | online.Add(presenceID); | ||
421 | } | ||
422 | } | ||
423 | |||
364 | /// <summary> | 424 | /// <summary> |
365 | /// Find the client for a ID | 425 | /// Find the client for a ID |
366 | /// </summary> | 426 | /// </summary> |
@@ -415,51 +475,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
415 | Util.FireAndForget( | 475 | Util.FireAndForget( |
416 | delegate | 476 | delegate |
417 | { | 477 | { |
418 | foreach (FriendInfo fi in friendList) | 478 | m_log.DebugFormat("[FRIENDS MODULE]: Notifying {0} friends", friendList.Count); |
419 | { | 479 | // Notify about this user status |
420 | //m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID); | 480 | StatusNotify(friendList, agentID, online); |
421 | // Notify about this user status | ||
422 | StatusNotify(fi, agentID, online); | ||
423 | } | ||
424 | } | 481 | } |
425 | ); | 482 | ); |
426 | } | 483 | } |
427 | } | 484 | } |
428 | 485 | ||
429 | private void StatusNotify(FriendInfo friend, UUID userID, bool online) | 486 | protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) |
430 | { | 487 | { |
431 | UUID friendID; | 488 | foreach (FriendInfo friend in friendList) |
432 | if (UUID.TryParse(friend.Friend, out friendID)) | ||
433 | { | 489 | { |
434 | // Try local | 490 | UUID friendID; |
435 | if (LocalStatusNotification(userID, friendID, online)) | 491 | if (UUID.TryParse(friend.Friend, out friendID)) |
436 | return; | ||
437 | |||
438 | // The friend is not here [as root]. Let's forward. | ||
439 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); | ||
440 | if (friendSessions != null && friendSessions.Length > 0) | ||
441 | { | 492 | { |
442 | PresenceInfo friendSession = null; | 493 | // Try local |
443 | foreach (PresenceInfo pinfo in friendSessions) | 494 | if (LocalStatusNotification(userID, friendID, online)) |
444 | if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad | 495 | return; |
445 | { | ||
446 | friendSession = pinfo; | ||
447 | break; | ||
448 | } | ||
449 | 496 | ||
450 | if (friendSession != null) | 497 | // The friend is not here [as root]. Let's forward. |
498 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); | ||
499 | if (friendSessions != null && friendSessions.Length > 0) | ||
451 | { | 500 | { |
452 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | 501 | PresenceInfo friendSession = null; |
453 | //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName); | 502 | foreach (PresenceInfo pinfo in friendSessions) |
454 | m_FriendsSimConnector.StatusNotify(region, userID, friendID, online); | 503 | if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad |
504 | { | ||
505 | friendSession = pinfo; | ||
506 | break; | ||
507 | } | ||
508 | |||
509 | if (friendSession != null) | ||
510 | { | ||
511 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | ||
512 | //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName); | ||
513 | m_FriendsSimConnector.StatusNotify(region, userID, friendID, online); | ||
514 | } | ||
455 | } | 515 | } |
456 | } | ||
457 | 516 | ||
458 | // Friend is not online. Ignore. | 517 | // Friend is not online. Ignore. |
459 | } | 518 | } |
460 | else | 519 | else |
461 | { | 520 | { |
462 | m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend); | 521 | m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend); |
522 | } | ||
463 | } | 523 | } |
464 | } | 524 | } |
465 | 525 | ||
@@ -475,7 +535,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
475 | 535 | ||
476 | // This user wants to be friends with the other user. | 536 | // This user wants to be friends with the other user. |
477 | // Let's add the relation backwards, in case the other is not online | 537 | // Let's add the relation backwards, in case the other is not online |
478 | FriendsService.StoreFriend(friendID, principalID.ToString(), 0); | 538 | StoreBackwards(friendID, principalID); |
479 | 539 | ||
480 | // Now let's ask the other user to be friends with this user | 540 | // Now let's ask the other user to be friends with this user |
481 | ForwardFriendshipOffer(principalID, friendID, im); | 541 | ForwardFriendshipOffer(principalID, friendID, im); |
@@ -487,11 +547,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
487 | // !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID) | 547 | // !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID) |
488 | // We stick this agent's ID as imSession, so that it's directly available on the receiving end | 548 | // We stick this agent's ID as imSession, so that it's directly available on the receiving end |
489 | im.imSessionID = im.fromAgentID; | 549 | im.imSessionID = im.fromAgentID; |
550 | im.fromAgentName = GetFriendshipRequesterName(agentID); | ||
490 | 551 | ||
491 | // Try the local sim | 552 | // Try the local sim |
492 | UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID); | ||
493 | im.fromAgentName = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName; | ||
494 | |||
495 | if (LocalFriendshipOffered(friendID, im)) | 553 | if (LocalFriendshipOffered(friendID, im)) |
496 | return; | 554 | return; |
497 | 555 | ||
@@ -509,15 +567,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
509 | // If the prospective friend is not online, he'll get the message upon login. | 567 | // If the prospective friend is not online, he'll get the message upon login. |
510 | } | 568 | } |
511 | 569 | ||
570 | protected virtual string GetFriendshipRequesterName(UUID agentID) | ||
571 | { | ||
572 | UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID); | ||
573 | return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName; | ||
574 | } | ||
575 | |||
512 | private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders) | 576 | private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders) |
513 | { | 577 | { |
514 | m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID); | 578 | m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID); |
515 | 579 | ||
516 | FriendsService.StoreFriend(agentID, friendID.ToString(), 1); | 580 | StoreFriendships(agentID, friendID); |
517 | FriendsService.StoreFriend(friendID, agentID.ToString(), 1); | ||
518 | 581 | ||
519 | // Update the local cache | 582 | // Update the local cache |
520 | UpdateFriendsCache(agentID); | 583 | RefetchFriends(client); |
521 | 584 | ||
522 | // | 585 | // |
523 | // Notify the friend | 586 | // Notify the friend |
@@ -548,8 +611,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
548 | { | 611 | { |
549 | m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID); | 612 | m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID); |
550 | 613 | ||
551 | FriendsService.Delete(agentID, friendID.ToString()); | 614 | DeleteFriendship(agentID, friendID); |
552 | FriendsService.Delete(friendID, agentID.ToString()); | ||
553 | 615 | ||
554 | // | 616 | // |
555 | // Notify the friend | 617 | // Notify the friend |
@@ -576,11 +638,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
576 | 638 | ||
577 | private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID) | 639 | private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID) |
578 | { | 640 | { |
579 | FriendsService.Delete(agentID, exfriendID.ToString()); | 641 | if (!DeleteFriendship(agentID, exfriendID)) |
580 | FriendsService.Delete(exfriendID, agentID.ToString()); | 642 | client.SendAlertMessage("Unable to terminate friendship on this sim."); |
581 | 643 | ||
582 | // Update local cache | 644 | // Update local cache |
583 | UpdateFriendsCache(agentID); | 645 | RefetchFriends(client); |
584 | 646 | ||
585 | client.SendTerminateFriend(exfriendID); | 647 | client.SendTerminateFriend(exfriendID); |
586 | 648 | ||
@@ -606,23 +668,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
606 | 668 | ||
607 | private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) | 669 | private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) |
608 | { | 670 | { |
671 | m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target); | ||
672 | |||
609 | FriendInfo[] friends = GetFriends(remoteClient.AgentId); | 673 | FriendInfo[] friends = GetFriends(remoteClient.AgentId); |
610 | if (friends.Length == 0) | 674 | if (friends.Length == 0) |
675 | { | ||
611 | return; | 676 | return; |
677 | } | ||
612 | 678 | ||
613 | m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target); | ||
614 | // Let's find the friend in this user's friend list | 679 | // Let's find the friend in this user's friend list |
615 | FriendInfo friend = null; | 680 | FriendInfo friend = GetFriend(friends, target); |
616 | foreach (FriendInfo fi in friends) | ||
617 | { | ||
618 | if (fi.Friend == target.ToString()) | ||
619 | friend = fi; | ||
620 | } | ||
621 | 681 | ||
622 | if (friend != null) // Found it | 682 | if (friend != null) // Found it |
623 | { | 683 | { |
624 | // Store it on the DB | 684 | // Store it on the DB |
625 | FriendsService.StoreFriend(requester, target.ToString(), rights); | 685 | if (!StoreRights(requester, target, rights)) |
686 | { | ||
687 | remoteClient.SendAlertMessage("Unable to grant rights."); | ||
688 | return; | ||
689 | } | ||
626 | 690 | ||
627 | // Store it in the local cache | 691 | // Store it in the local cache |
628 | int myFlags = friend.MyFlags; | 692 | int myFlags = friend.MyFlags; |
@@ -652,6 +716,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
652 | } | 716 | } |
653 | } | 717 | } |
654 | } | 718 | } |
719 | else | ||
720 | m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester); | ||
721 | } | ||
722 | |||
723 | protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) | ||
724 | { | ||
725 | foreach (FriendInfo fi in friends) | ||
726 | { | ||
727 | if (fi.Friend == friendID.ToString()) | ||
728 | return fi; | ||
729 | } | ||
730 | return null; | ||
655 | } | 731 | } |
656 | 732 | ||
657 | #region Local | 733 | #region Local |
@@ -680,7 +756,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
680 | friendClient.SendInstantMessage(im); | 756 | friendClient.SendInstantMessage(im); |
681 | 757 | ||
682 | // Update the local cache | 758 | // Update the local cache |
683 | UpdateFriendsCache(friendID); | 759 | RefetchFriends(friendClient); |
684 | 760 | ||
685 | // we're done | 761 | // we're done |
686 | return true; | 762 | return true; |
@@ -713,7 +789,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
713 | // the friend in this sim as root agent | 789 | // the friend in this sim as root agent |
714 | friendClient.SendTerminateFriend(exfriendID); | 790 | friendClient.SendTerminateFriend(exfriendID); |
715 | // update local cache | 791 | // update local cache |
716 | UpdateFriendsCache(exfriendID); | 792 | RefetchFriends(friendClient); |
717 | // we're done | 793 | // we're done |
718 | return true; | 794 | return true; |
719 | } | 795 | } |
@@ -743,15 +819,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
743 | } | 819 | } |
744 | 820 | ||
745 | // Update local cache | 821 | // Update local cache |
746 | lock (m_Friends) | 822 | UpdateLocalCache(userID, friendID, rights); |
747 | { | ||
748 | FriendInfo[] friends = GetFriends(friendID); | ||
749 | foreach (FriendInfo finfo in friends) | ||
750 | { | ||
751 | if (finfo.Friend == userID.ToString()) | ||
752 | finfo.TheirFlags = rights; | ||
753 | } | ||
754 | } | ||
755 | 823 | ||
756 | return true; | 824 | return true; |
757 | } | 825 | } |
@@ -780,7 +848,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
780 | 848 | ||
781 | #endregion | 849 | #endregion |
782 | 850 | ||
783 | private FriendInfo[] GetFriends(UUID agentID) | 851 | #region Get / Set friends in several flavours |
852 | /// <summary> | ||
853 | /// Get friends from local cache only | ||
854 | /// </summary> | ||
855 | /// <param name="agentID"></param> | ||
856 | /// <returns></returns> | ||
857 | protected FriendInfo[] GetFriends(UUID agentID) | ||
784 | { | 858 | { |
785 | UserFriendData friendsData; | 859 | UserFriendData friendsData; |
786 | 860 | ||
@@ -793,14 +867,63 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
793 | return EMPTY_FRIENDS; | 867 | return EMPTY_FRIENDS; |
794 | } | 868 | } |
795 | 869 | ||
796 | private void UpdateFriendsCache(UUID agentID) | 870 | /// <summary> |
871 | /// Update loca cache only | ||
872 | /// </summary> | ||
873 | /// <param name="userID"></param> | ||
874 | /// <param name="friendID"></param> | ||
875 | /// <param name="rights"></param> | ||
876 | protected void UpdateLocalCache(UUID userID, UUID friendID, int rights) | ||
877 | { | ||
878 | // Update local cache | ||
879 | lock (m_Friends) | ||
880 | { | ||
881 | FriendInfo[] friends = GetFriends(friendID); | ||
882 | FriendInfo finfo = GetFriend(friends, userID); | ||
883 | finfo.TheirFlags = rights; | ||
884 | } | ||
885 | } | ||
886 | |||
887 | protected virtual FriendInfo[] GetFriendsFromService(IClientAPI client) | ||
888 | { | ||
889 | return FriendsService.GetFriends(client.AgentId); | ||
890 | } | ||
891 | |||
892 | private void RefetchFriends(IClientAPI client) | ||
797 | { | 893 | { |
894 | UUID agentID = client.AgentId; | ||
798 | lock (m_Friends) | 895 | lock (m_Friends) |
799 | { | 896 | { |
800 | UserFriendData friendsData; | 897 | UserFriendData friendsData; |
801 | if (m_Friends.TryGetValue(agentID, out friendsData)) | 898 | if (m_Friends.TryGetValue(agentID, out friendsData)) |
802 | friendsData.Friends = FriendsService.GetFriends(agentID); | 899 | friendsData.Friends = GetFriendsFromService(client); |
803 | } | 900 | } |
804 | } | 901 | } |
902 | |||
903 | protected virtual bool StoreRights(UUID agentID, UUID friendID, int rights) | ||
904 | { | ||
905 | FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), rights); | ||
906 | return true; | ||
907 | } | ||
908 | |||
909 | protected virtual void StoreBackwards(UUID friendID, UUID agentID) | ||
910 | { | ||
911 | FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0); | ||
912 | } | ||
913 | |||
914 | protected virtual void StoreFriendships(UUID agentID, UUID friendID) | ||
915 | { | ||
916 | FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1); | ||
917 | FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1); | ||
918 | } | ||
919 | |||
920 | protected virtual bool DeleteFriendship(UUID agentID, UUID exfriendID) | ||
921 | { | ||
922 | FriendsService.Delete(agentID, exfriendID.ToString()); | ||
923 | FriendsService.Delete(exfriendID, agentID.ToString()); | ||
924 | return true; | ||
925 | } | ||
926 | |||
927 | #endregion | ||
805 | } | 928 | } |
806 | } | 929 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs new file mode 100644 index 0000000..b0a7567 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -0,0 +1,599 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using Nwc.XmlRpc; | ||
35 | using Mono.Addins; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Services.Interfaces; | ||
41 | using OpenSim.Services.Connectors.Hypergrid; | ||
42 | using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; | ||
43 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | ||
44 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
45 | |||
46 | namespace OpenSim.Region.CoreModules.Avatar.Friends | ||
47 | { | ||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
49 | public class HGFriendsModule : FriendsModule, ISharedRegionModule, IFriendsModule, IFriendsSimConnector | ||
50 | { | ||
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
53 | #region ISharedRegionModule | ||
54 | public override string Name | ||
55 | { | ||
56 | get { return "HGFriendsModule"; } | ||
57 | } | ||
58 | |||
59 | public override void AddRegion(Scene scene) | ||
60 | { | ||
61 | if (!m_Enabled) | ||
62 | return; | ||
63 | |||
64 | base.AddRegion(scene); | ||
65 | scene.RegisterModuleInterface<IFriendsSimConnector>(this); | ||
66 | } | ||
67 | |||
68 | #endregion | ||
69 | |||
70 | #region IFriendsSimConnector | ||
71 | |||
72 | /// <summary> | ||
73 | /// Notify the user that the friend's status changed | ||
74 | /// </summary> | ||
75 | /// <param name="userID">user to be notified</param> | ||
76 | /// <param name="friendID">friend whose status changed</param> | ||
77 | /// <param name="online">status</param> | ||
78 | /// <returns></returns> | ||
79 | public bool StatusNotify(UUID userID, UUID friendID, bool online) | ||
80 | { | ||
81 | return LocalStatusNotification(friendID, userID, online); | ||
82 | } | ||
83 | |||
84 | #endregion | ||
85 | |||
86 | protected override bool FetchFriendslist(IClientAPI client) | ||
87 | { | ||
88 | if (base.FetchFriendslist(client)) | ||
89 | { | ||
90 | UUID agentID = client.AgentId; | ||
91 | // We need to preload the user management cache with the names | ||
92 | // of foreign friends, just like we do with SOPs' creators | ||
93 | foreach (FriendInfo finfo in m_Friends[agentID].Friends) | ||
94 | { | ||
95 | if (finfo.TheirFlags != -1) | ||
96 | { | ||
97 | UUID id; | ||
98 | if (!UUID.TryParse(finfo.Friend, out id)) | ||
99 | { | ||
100 | string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty; | ||
101 | if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last, out tmp)) | ||
102 | { | ||
103 | IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
104 | uMan.AddUser(id, url + ";" + first + " " + last); | ||
105 | } | ||
106 | } | ||
107 | } | ||
108 | } | ||
109 | return true; | ||
110 | } | ||
111 | return false; | ||
112 | } | ||
113 | |||
114 | public override bool SendFriendsOnlineIfNeeded(IClientAPI client) | ||
115 | { | ||
116 | if (base.SendFriendsOnlineIfNeeded(client)) | ||
117 | { | ||
118 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId); | ||
119 | if (account == null) // foreign | ||
120 | { | ||
121 | FriendInfo[] friends = GetFriends(client.AgentId); | ||
122 | foreach (FriendInfo f in friends) | ||
123 | { | ||
124 | client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags); | ||
125 | } | ||
126 | } | ||
127 | } | ||
128 | return false; | ||
129 | } | ||
130 | |||
131 | protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online) | ||
132 | { | ||
133 | // Let's single out the UUIs | ||
134 | List<string> localFriends = new List<string>(); | ||
135 | List<string> foreignFriends = new List<string>(); | ||
136 | string tmp = string.Empty; | ||
137 | |||
138 | foreach (string s in friendList) | ||
139 | { | ||
140 | UUID id; | ||
141 | if (UUID.TryParse(s, out id)) | ||
142 | localFriends.Add(s); | ||
143 | else if (Util.ParseUniversalUserIdentifier(s, out id, out tmp, out tmp, out tmp, out tmp)) | ||
144 | { | ||
145 | foreignFriends.Add(s); | ||
146 | // add it here too, who knows maybe the foreign friends happens to be on this grid | ||
147 | localFriends.Add(id.ToString()); | ||
148 | } | ||
149 | } | ||
150 | |||
151 | // OK, see who's present on this grid | ||
152 | List<string> toBeRemoved = new List<string>(); | ||
153 | PresenceInfo[] presence = PresenceService.GetAgents(localFriends.ToArray()); | ||
154 | foreach (PresenceInfo pi in presence) | ||
155 | { | ||
156 | UUID presenceID; | ||
157 | if (UUID.TryParse(pi.UserID, out presenceID)) | ||
158 | { | ||
159 | online.Add(presenceID); | ||
160 | foreach (string s in foreignFriends) | ||
161 | if (s.StartsWith(pi.UserID)) | ||
162 | toBeRemoved.Add(s); | ||
163 | } | ||
164 | } | ||
165 | |||
166 | foreach (string s in toBeRemoved) | ||
167 | foreignFriends.Remove(s); | ||
168 | |||
169 | // OK, let's send this up the stack, and leave a closure here | ||
170 | // collecting online friends in other grids | ||
171 | Util.FireAndForget(delegate { CollectOnlineFriendsElsewhere(userID, foreignFriends); }); | ||
172 | |||
173 | } | ||
174 | |||
175 | private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends) | ||
176 | { | ||
177 | // let's divide the friends on a per-domain basis | ||
178 | Dictionary<string, List<string>> friendsPerDomain = new Dictionary<string, List<string>>(); | ||
179 | foreach (string friend in foreignFriends) | ||
180 | { | ||
181 | UUID friendID; | ||
182 | if (!UUID.TryParse(friend, out friendID)) | ||
183 | { | ||
184 | // it's a foreign friend | ||
185 | string url = string.Empty, tmp = string.Empty; | ||
186 | if (Util.ParseUniversalUserIdentifier(friend, out friendID, out url, out tmp, out tmp, out tmp)) | ||
187 | { | ||
188 | if (!friendsPerDomain.ContainsKey(url)) | ||
189 | friendsPerDomain[url] = new List<string>(); | ||
190 | friendsPerDomain[url].Add(friend); | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | |||
195 | // Now, call those worlds | ||
196 | |||
197 | foreach (KeyValuePair<string, List<string>> kvp in friendsPerDomain) | ||
198 | { | ||
199 | List<string> ids = new List<string>(); | ||
200 | foreach (string f in kvp.Value) | ||
201 | ids.Add(f); | ||
202 | UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key); | ||
203 | List<UUID> online = uConn.GetOnlineFriends(userID, ids); | ||
204 | // Finally send the notifications to the user | ||
205 | // this whole process may take a while, so let's check at every | ||
206 | // iteration that the user is still here | ||
207 | IClientAPI client = LocateClientObject(userID); | ||
208 | if (client != null) | ||
209 | client.SendAgentOnline(online.ToArray()); | ||
210 | else | ||
211 | break; | ||
212 | } | ||
213 | |||
214 | } | ||
215 | |||
216 | protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) | ||
217 | { | ||
218 | // First, let's divide the friends on a per-domain basis | ||
219 | Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>(); | ||
220 | foreach (FriendInfo friend in friendList) | ||
221 | { | ||
222 | UUID friendID; | ||
223 | if (UUID.TryParse(friend.Friend, out friendID)) | ||
224 | { | ||
225 | if (!friendsPerDomain.ContainsKey("local")) | ||
226 | friendsPerDomain["local"] = new List<FriendInfo>(); | ||
227 | friendsPerDomain["local"].Add(friend); | ||
228 | } | ||
229 | else | ||
230 | { | ||
231 | // it's a foreign friend | ||
232 | string url = string.Empty, tmp = string.Empty; | ||
233 | if (Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out url, out tmp, out tmp, out tmp)) | ||
234 | { | ||
235 | // Let's try our luck in the local sim. Who knows, maybe it's here | ||
236 | if (LocalStatusNotification(userID, friendID, online)) | ||
237 | continue; | ||
238 | |||
239 | if (!friendsPerDomain.ContainsKey(url)) | ||
240 | friendsPerDomain[url] = new List<FriendInfo>(); | ||
241 | friendsPerDomain[url].Add(friend); | ||
242 | } | ||
243 | } | ||
244 | } | ||
245 | |||
246 | // For the local friends, just call the base method | ||
247 | // Let's do this first of all | ||
248 | if (friendsPerDomain.ContainsKey("local")) | ||
249 | base.StatusNotify(friendsPerDomain["local"], userID, online); | ||
250 | |||
251 | foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain) | ||
252 | { | ||
253 | if (kvp.Key != "local") | ||
254 | { | ||
255 | // For the others, call the user agent service | ||
256 | List<string> ids = new List<string>(); | ||
257 | foreach (FriendInfo f in kvp.Value) | ||
258 | ids.Add(f.Friend); | ||
259 | UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key); | ||
260 | uConn.StatusNotification(ids, userID, online); | ||
261 | } | ||
262 | } | ||
263 | } | ||
264 | |||
265 | protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last) | ||
266 | { | ||
267 | first = "Unknown"; last = "User"; | ||
268 | if (base.GetAgentInfo(scopeID, fid, out agentID, out first, out last)) | ||
269 | return true; | ||
270 | |||
271 | // fid is not a UUID... | ||
272 | string url = string.Empty, tmp = string.Empty; | ||
273 | if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last, out tmp)) | ||
274 | { | ||
275 | IUserManagement userMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
276 | userMan.AddUser(agentID, url + ";" + first + " " + last); | ||
277 | |||
278 | try // our best | ||
279 | { | ||
280 | string[] parts = userMan.GetUserName(agentID).Split(); | ||
281 | first = parts[0]; | ||
282 | last = parts[1]; | ||
283 | } | ||
284 | catch { } | ||
285 | return true; | ||
286 | } | ||
287 | return false; | ||
288 | } | ||
289 | |||
290 | protected override string GetFriendshipRequesterName(UUID agentID) | ||
291 | { | ||
292 | // For the time being we assume that HG friendship requests can only happen | ||
293 | // when avies are on the same region. | ||
294 | IClientAPI client = LocateClientObject(agentID); | ||
295 | if (client != null) | ||
296 | return client.FirstName + " " + client.LastName; | ||
297 | else | ||
298 | return base.GetFriendshipRequesterName(agentID); | ||
299 | } | ||
300 | |||
301 | protected override string FriendshipMessage(string friendID) | ||
302 | { | ||
303 | UUID id; | ||
304 | if (UUID.TryParse(friendID, out id)) | ||
305 | return base.FriendshipMessage(friendID); | ||
306 | |||
307 | return "Please confirm this friendship you made while you were away."; | ||
308 | } | ||
309 | |||
310 | protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) | ||
311 | { | ||
312 | foreach (FriendInfo fi in friends) | ||
313 | { | ||
314 | if (fi.Friend.StartsWith(friendID.ToString())) | ||
315 | return fi; | ||
316 | } | ||
317 | return null; | ||
318 | } | ||
319 | |||
320 | |||
321 | protected override FriendInfo[] GetFriendsFromService(IClientAPI client) | ||
322 | { | ||
323 | UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, client.AgentId); | ||
324 | if (account1 != null) | ||
325 | return base.GetFriendsFromService(client); | ||
326 | |||
327 | FriendInfo[] finfos = new FriendInfo[0]; | ||
328 | // Foreigner | ||
329 | AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode); | ||
330 | if (agentClientCircuit != null) | ||
331 | { | ||
332 | string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); | ||
333 | |||
334 | finfos = FriendsService.GetFriends(agentUUI); | ||
335 | m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI); | ||
336 | } | ||
337 | return finfos; | ||
338 | } | ||
339 | |||
340 | protected override bool StoreRights(UUID agentID, UUID friendID, int rights) | ||
341 | { | ||
342 | UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); | ||
343 | UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); | ||
344 | // Are they both local users? | ||
345 | if (account1 != null && account2 != null) | ||
346 | { | ||
347 | // local grid users | ||
348 | return base.StoreRights(agentID, friendID, rights); | ||
349 | } | ||
350 | |||
351 | if (account1 != null) // agent is local, friend is foreigner | ||
352 | { | ||
353 | FriendInfo[] finfos = GetFriends(agentID); | ||
354 | FriendInfo finfo = GetFriend(finfos, friendID); | ||
355 | if (finfo != null) | ||
356 | { | ||
357 | FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights); | ||
358 | return true; | ||
359 | } | ||
360 | } | ||
361 | |||
362 | if (account2 != null) // agent is foreigner, friend is local | ||
363 | { | ||
364 | string agentUUI = GetUUI(friendID, agentID); | ||
365 | if (agentUUI != string.Empty) | ||
366 | { | ||
367 | FriendsService.StoreFriend(agentUUI, friendID.ToString(), rights); | ||
368 | return true; | ||
369 | } | ||
370 | } | ||
371 | |||
372 | return false; | ||
373 | |||
374 | } | ||
375 | |||
376 | protected override void StoreBackwards(UUID friendID, UUID agentID) | ||
377 | { | ||
378 | UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); | ||
379 | UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); | ||
380 | // Are they both local users? | ||
381 | if (account1 != null && account2 != null) | ||
382 | { | ||
383 | // local grid users | ||
384 | m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local"); | ||
385 | base.StoreBackwards(friendID, agentID); | ||
386 | return; | ||
387 | } | ||
388 | |||
389 | // no provision for this temporary friendship state | ||
390 | //FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0); | ||
391 | } | ||
392 | |||
393 | protected override void StoreFriendships(UUID agentID, UUID friendID) | ||
394 | { | ||
395 | UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); | ||
396 | UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); | ||
397 | // Are they both local users? | ||
398 | if (agentAccount != null && friendAccount != null) | ||
399 | { | ||
400 | // local grid users | ||
401 | m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local"); | ||
402 | base.StoreFriendships(agentID, friendID); | ||
403 | return; | ||
404 | } | ||
405 | |||
406 | // ok, at least one of them is foreigner, let's get their data | ||
407 | IClientAPI agentClient = LocateClientObject(agentID); | ||
408 | IClientAPI friendClient = LocateClientObject(friendID); | ||
409 | AgentCircuitData agentClientCircuit = null; | ||
410 | AgentCircuitData friendClientCircuit = null; | ||
411 | string agentUUI = string.Empty; | ||
412 | string friendUUI = string.Empty; | ||
413 | string agentFriendService = string.Empty; | ||
414 | string friendFriendService = string.Empty; | ||
415 | |||
416 | if (agentClient != null) | ||
417 | { | ||
418 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); | ||
419 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); | ||
420 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | ||
421 | } | ||
422 | if (friendClient != null) | ||
423 | { | ||
424 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); | ||
425 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); | ||
426 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | ||
427 | } | ||
428 | |||
429 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", | ||
430 | agentUUI, friendUUI, agentFriendService, friendFriendService); | ||
431 | |||
432 | // Generate a random 8-character hex number that will sign this friendship | ||
433 | string secret = UUID.Random().ToString().Substring(0, 8); | ||
434 | |||
435 | if (agentAccount != null) // agent is local, 'friend' is foreigner | ||
436 | { | ||
437 | // This may happen when the agent returned home, in which case the friend is not there | ||
438 | // We need to look for its information in the friends list itself | ||
439 | bool confirming = false; | ||
440 | if (friendUUI == string.Empty) | ||
441 | { | ||
442 | FriendInfo[] finfos = GetFriends(agentID); | ||
443 | foreach (FriendInfo finfo in finfos) | ||
444 | { | ||
445 | if (finfo.TheirFlags == -1) | ||
446 | { | ||
447 | if (finfo.Friend.StartsWith(friendID.ToString())) | ||
448 | { | ||
449 | friendUUI = finfo.Friend; | ||
450 | confirming = true; | ||
451 | } | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | |||
456 | // If it's confirming the friendship, we already have the full friendUUI with the secret | ||
457 | string theFriendUUID = confirming ? friendUUI : friendUUI + ";" + secret; | ||
458 | |||
459 | // store in the local friends service a reference to the foreign friend | ||
460 | FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1); | ||
461 | // and also the converse | ||
462 | FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1); | ||
463 | |||
464 | if (!confirming && friendClientCircuit != null) | ||
465 | { | ||
466 | // store in the foreign friends service a reference to the local agent | ||
467 | HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID); | ||
468 | friendsConn.NewFriendship(friendID, agentUUI + ";" + secret); | ||
469 | } | ||
470 | } | ||
471 | else if (friendAccount != null) // 'friend' is local, agent is foreigner | ||
472 | { | ||
473 | // store in the local friends service a reference to the foreign agent | ||
474 | FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1); | ||
475 | // and also the converse | ||
476 | FriendsService.StoreFriend(agentUUI + ";" + secret, friendID.ToString(), 1); | ||
477 | |||
478 | if (agentClientCircuit != null) | ||
479 | { | ||
480 | // store in the foreign friends service a reference to the local agent | ||
481 | HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID); | ||
482 | friendsConn.NewFriendship(agentID, friendUUI + ";" + secret); | ||
483 | } | ||
484 | } | ||
485 | else // They're both foreigners! | ||
486 | { | ||
487 | HGFriendsServicesConnector friendsConn; | ||
488 | if (agentClientCircuit != null) | ||
489 | { | ||
490 | friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID); | ||
491 | friendsConn.NewFriendship(agentID, friendUUI + ";" + secret); | ||
492 | } | ||
493 | if (friendClientCircuit != null) | ||
494 | { | ||
495 | friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID); | ||
496 | friendsConn.NewFriendship(friendID, agentUUI + ";" + secret); | ||
497 | } | ||
498 | } | ||
499 | // my brain hurts now | ||
500 | } | ||
501 | |||
502 | protected override bool DeleteFriendship(UUID agentID, UUID exfriendID) | ||
503 | { | ||
504 | UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); | ||
505 | UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, exfriendID); | ||
506 | // Are they both local users? | ||
507 | if (agentAccount != null && friendAccount != null) | ||
508 | { | ||
509 | // local grid users | ||
510 | return base.DeleteFriendship(agentID, exfriendID); | ||
511 | } | ||
512 | |||
513 | // ok, at least one of them is foreigner, let's get their data | ||
514 | string agentUUI = string.Empty; | ||
515 | string friendUUI = string.Empty; | ||
516 | |||
517 | if (agentAccount != null) // agent is local, 'friend' is foreigner | ||
518 | { | ||
519 | // We need to look for its information in the friends list itself | ||
520 | FriendInfo[] finfos = GetFriends(agentID); | ||
521 | FriendInfo finfo = GetFriend(finfos, exfriendID); | ||
522 | if (finfo != null) | ||
523 | { | ||
524 | friendUUI = finfo.Friend; | ||
525 | |||
526 | // delete in the local friends service the reference to the foreign friend | ||
527 | FriendsService.Delete(agentID, friendUUI); | ||
528 | // and also the converse | ||
529 | FriendsService.Delete(friendUUI, agentID.ToString()); | ||
530 | |||
531 | // notify the exfriend's service | ||
532 | Util.FireAndForget(delegate { Delete(exfriendID, agentID, friendUUI); }); | ||
533 | |||
534 | m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentID, friendUUI); | ||
535 | return true; | ||
536 | } | ||
537 | } | ||
538 | else if (friendAccount != null) // agent is foreigner, 'friend' is local | ||
539 | { | ||
540 | agentUUI = GetUUI(exfriendID, agentID); | ||
541 | |||
542 | if (agentUUI != string.Empty) | ||
543 | { | ||
544 | // delete in the local friends service the reference to the foreign agent | ||
545 | FriendsService.Delete(exfriendID, agentUUI); | ||
546 | // and also the converse | ||
547 | FriendsService.Delete(agentUUI, exfriendID.ToString()); | ||
548 | |||
549 | // notify the agent's service? | ||
550 | Util.FireAndForget(delegate { Delete(agentID, exfriendID, agentUUI); }); | ||
551 | |||
552 | m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentUUI, exfriendID); | ||
553 | return true; | ||
554 | } | ||
555 | } | ||
556 | //else They're both foreigners! Can't handle this | ||
557 | |||
558 | return false; | ||
559 | } | ||
560 | |||
561 | private string GetUUI(UUID localUser, UUID foreignUser) | ||
562 | { | ||
563 | // Let's see if the user is here by any chance | ||
564 | FriendInfo[] finfos = GetFriends(localUser); | ||
565 | if (finfos != EMPTY_FRIENDS) // friend is here, cool | ||
566 | { | ||
567 | FriendInfo finfo = GetFriend(finfos, foreignUser); | ||
568 | if (finfo != null) | ||
569 | { | ||
570 | return finfo.Friend; | ||
571 | } | ||
572 | } | ||
573 | else // user is not currently on this sim, need to get from the service | ||
574 | { | ||
575 | finfos = FriendsService.GetFriends(localUser); | ||
576 | foreach (FriendInfo finfo in finfos) | ||
577 | { | ||
578 | if (finfo.Friend.StartsWith(foreignUser.ToString())) // found it! | ||
579 | { | ||
580 | return finfo.Friend; | ||
581 | } | ||
582 | } | ||
583 | } | ||
584 | return string.Empty; | ||
585 | } | ||
586 | |||
587 | private void Delete(UUID foreignUser, UUID localUser, string uui) | ||
588 | { | ||
589 | UUID id; | ||
590 | string url = string.Empty, secret = string.Empty, tmp = string.Empty; | ||
591 | if (Util.ParseUniversalUserIdentifier(uui, out id, out url, out tmp, out tmp, out secret)) | ||
592 | { | ||
593 | m_log.DebugFormat("[HGFRIENDS MODULE]: Deleting friendship from {0}", url); | ||
594 | HGFriendsServicesConnector friendConn = new HGFriendsServicesConnector(url); | ||
595 | friendConn.DeleteFriendship(foreignUser, localUser, secret); | ||
596 | } | ||
597 | } | ||
598 | } | ||
599 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs new file mode 100644 index 0000000..ed02119 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs | |||
@@ -0,0 +1,342 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using Nwc.XmlRpc; | ||
35 | using Mono.Addins; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
41 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | ||
42 | using OpenSim.Services.Interfaces; | ||
43 | using OpenSim.Services.Connectors.InstantMessage; | ||
44 | using OpenSim.Services.Connectors.Hypergrid; | ||
45 | using OpenSim.Server.Handlers.Hypergrid; | ||
46 | |||
47 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | ||
48 | { | ||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
50 | public class HGMessageTransferModule : ISharedRegionModule, IMessageTransferModule, IInstantMessageSimConnector | ||
51 | { | ||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | protected bool m_Enabled = false; | ||
55 | protected List<Scene> m_Scenes = new List<Scene>(); | ||
56 | |||
57 | protected IInstantMessage m_IMService; | ||
58 | protected Dictionary<UUID, object> m_UserLocationMap = new Dictionary<UUID, object>(); | ||
59 | |||
60 | public event UndeliveredMessage OnUndeliveredMessage; | ||
61 | |||
62 | IUserManagement m_uMan; | ||
63 | IUserManagement UserManagementModule | ||
64 | { | ||
65 | get | ||
66 | { | ||
67 | if (m_uMan == null) | ||
68 | m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
69 | return m_uMan; | ||
70 | } | ||
71 | } | ||
72 | |||
73 | public virtual void Initialise(IConfigSource config) | ||
74 | { | ||
75 | IConfig cnf = config.Configs["Messaging"]; | ||
76 | if (cnf != null && cnf.GetString( | ||
77 | "MessageTransferModule", "MessageTransferModule") != Name) | ||
78 | { | ||
79 | m_log.Debug("[HG MESSAGE TRANSFER]: Disabled by configuration"); | ||
80 | return; | ||
81 | } | ||
82 | |||
83 | InstantMessageServerConnector imServer = new InstantMessageServerConnector(config, MainServer.Instance, this); | ||
84 | m_IMService = imServer.GetService(); | ||
85 | m_Enabled = true; | ||
86 | } | ||
87 | |||
88 | public virtual void AddRegion(Scene scene) | ||
89 | { | ||
90 | if (!m_Enabled) | ||
91 | return; | ||
92 | |||
93 | lock (m_Scenes) | ||
94 | { | ||
95 | m_log.DebugFormat("[HG MESSAGE TRANSFER]: Message transfer module {0} active", Name); | ||
96 | scene.RegisterModuleInterface<IMessageTransferModule>(this); | ||
97 | m_Scenes.Add(scene); | ||
98 | } | ||
99 | } | ||
100 | |||
101 | public virtual void PostInitialise() | ||
102 | { | ||
103 | if (!m_Enabled) | ||
104 | return; | ||
105 | |||
106 | } | ||
107 | |||
108 | public virtual void RegionLoaded(Scene scene) | ||
109 | { | ||
110 | } | ||
111 | |||
112 | public virtual void RemoveRegion(Scene scene) | ||
113 | { | ||
114 | if (!m_Enabled) | ||
115 | return; | ||
116 | |||
117 | lock (m_Scenes) | ||
118 | { | ||
119 | m_Scenes.Remove(scene); | ||
120 | } | ||
121 | } | ||
122 | |||
123 | public virtual void Close() | ||
124 | { | ||
125 | } | ||
126 | |||
127 | public virtual string Name | ||
128 | { | ||
129 | get { return "HGMessageTransferModule"; } | ||
130 | } | ||
131 | |||
132 | public virtual Type ReplaceableInterface | ||
133 | { | ||
134 | get { return null; } | ||
135 | } | ||
136 | |||
137 | public void SendInstantMessage(GridInstantMessage im, MessageResultNotification result) | ||
138 | { | ||
139 | UUID toAgentID = new UUID(im.toAgentID); | ||
140 | |||
141 | // Try root avatar only first | ||
142 | foreach (Scene scene in m_Scenes) | ||
143 | { | ||
144 | if (scene.Entities.ContainsKey(toAgentID) && | ||
145 | scene.Entities[toAgentID] is ScenePresence) | ||
146 | { | ||
147 | // m_log.DebugFormat( | ||
148 | // "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", | ||
149 | // toAgentID.ToString(), scene.RegionInfo.RegionName); | ||
150 | |||
151 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; | ||
152 | if (!user.IsChildAgent) | ||
153 | { | ||
154 | // Local message | ||
155 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); | ||
156 | user.ControllingClient.SendInstantMessage(im); | ||
157 | |||
158 | // Message sent | ||
159 | result(true); | ||
160 | return; | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | |||
165 | // try child avatar second | ||
166 | foreach (Scene scene in m_Scenes) | ||
167 | { | ||
168 | // m_log.DebugFormat( | ||
169 | // "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); | ||
170 | |||
171 | if (scene.Entities.ContainsKey(toAgentID) && | ||
172 | scene.Entities[toAgentID] is ScenePresence) | ||
173 | { | ||
174 | // Local message | ||
175 | ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; | ||
176 | |||
177 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); | ||
178 | user.ControllingClient.SendInstantMessage(im); | ||
179 | |||
180 | // Message sent | ||
181 | result(true); | ||
182 | return; | ||
183 | } | ||
184 | } | ||
185 | |||
186 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); | ||
187 | // Is the user a local user? | ||
188 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, toAgentID); | ||
189 | string url = string.Empty; | ||
190 | PresenceInfo upd; | ||
191 | if (account == null) // foreign user | ||
192 | url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI"); | ||
193 | |||
194 | Util.FireAndForget(delegate | ||
195 | { | ||
196 | bool success = m_IMService.OutgoingInstantMessage(im, url); | ||
197 | if (!success && account == null) | ||
198 | { | ||
199 | // One last chance | ||
200 | string recipientUUI = TryGetRecipientUUI(new UUID(im.fromAgentID), toAgentID); | ||
201 | m_log.DebugFormat("[HG MESSAGE TRANSFER]: Got UUI {0}", recipientUUI); | ||
202 | if (recipientUUI != string.Empty) | ||
203 | { | ||
204 | UUID id; string u = string.Empty, first = string.Empty, last = string.Empty, secret = string.Empty; | ||
205 | if (Util.ParseUniversalUserIdentifier(recipientUUI, out id, out u, out first, out last, out secret)) | ||
206 | { | ||
207 | success = m_IMService.OutgoingInstantMessage(im, u); | ||
208 | if (success) | ||
209 | UserManagementModule.AddUser(toAgentID, u + ";" + first + " " + last); | ||
210 | } | ||
211 | } | ||
212 | } | ||
213 | result(success); | ||
214 | }); | ||
215 | |||
216 | return; | ||
217 | } | ||
218 | |||
219 | protected bool SendIMToScene(GridInstantMessage gim, UUID toAgentID) | ||
220 | { | ||
221 | bool successful = false; | ||
222 | foreach (Scene scene in m_Scenes) | ||
223 | { | ||
224 | if (scene.Entities.ContainsKey(toAgentID) && | ||
225 | scene.Entities[toAgentID] is ScenePresence) | ||
226 | { | ||
227 | ScenePresence user = | ||
228 | (ScenePresence)scene.Entities[toAgentID]; | ||
229 | |||
230 | if (!user.IsChildAgent) | ||
231 | { | ||
232 | scene.EventManager.TriggerIncomingInstantMessage(gim); | ||
233 | successful = true; | ||
234 | } | ||
235 | } | ||
236 | } | ||
237 | if (!successful) | ||
238 | { | ||
239 | // If the message can't be delivered to an agent, it | ||
240 | // is likely to be a group IM. On a group IM, the | ||
241 | // imSessionID = toAgentID = group id. Raise the | ||
242 | // unhandled IM event to give the groups module | ||
243 | // a chance to pick it up. We raise that in a random | ||
244 | // scene, since the groups module is shared. | ||
245 | // | ||
246 | m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim); | ||
247 | } | ||
248 | |||
249 | return successful; | ||
250 | } | ||
251 | |||
252 | protected void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result) | ||
253 | { | ||
254 | UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage; | ||
255 | |||
256 | // If this event has handlers, then an IM from an agent will be | ||
257 | // considered delivered. This will suppress the error message. | ||
258 | // | ||
259 | if (handlerUndeliveredMessage != null) | ||
260 | { | ||
261 | handlerUndeliveredMessage(im); | ||
262 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
263 | result(true); | ||
264 | else | ||
265 | result(false); | ||
266 | return; | ||
267 | } | ||
268 | |||
269 | //m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable"); | ||
270 | result(false); | ||
271 | } | ||
272 | |||
273 | private string TryGetRecipientUUI(UUID fromAgent, UUID toAgent) | ||
274 | { | ||
275 | // Let's call back the fromAgent's user agent service | ||
276 | // Maybe that service knows about the toAgent | ||
277 | IClientAPI client = LocateClientObject(fromAgent); | ||
278 | if (client != null) | ||
279 | { | ||
280 | AgentCircuitData circuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.AgentId); | ||
281 | if (circuit != null) | ||
282 | { | ||
283 | if (circuit.ServiceURLs.ContainsKey("HomeURI")) | ||
284 | { | ||
285 | string uasURL = circuit.ServiceURLs["HomeURI"].ToString(); | ||
286 | m_log.DebugFormat("[HG MESSAGE TRANSFER]: getting UUI of user {0} from {1}", toAgent, uasURL); | ||
287 | UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uasURL); | ||
288 | return uasConn.GetUUI(fromAgent, toAgent); | ||
289 | } | ||
290 | } | ||
291 | } | ||
292 | |||
293 | return string.Empty; | ||
294 | } | ||
295 | |||
296 | |||
297 | /// <summary> | ||
298 | /// Find the scene for an agent | ||
299 | /// </summary> | ||
300 | private Scene GetClientScene(UUID agentId) | ||
301 | { | ||
302 | lock (m_Scenes) | ||
303 | { | ||
304 | foreach (Scene scene in m_Scenes) | ||
305 | { | ||
306 | ScenePresence presence = scene.GetScenePresence(agentId); | ||
307 | if (presence != null && !presence.IsChildAgent) | ||
308 | return scene; | ||
309 | } | ||
310 | } | ||
311 | |||
312 | return null; | ||
313 | } | ||
314 | |||
315 | /// <summary> | ||
316 | /// Find the client for a ID | ||
317 | /// </summary> | ||
318 | public IClientAPI LocateClientObject(UUID agentID) | ||
319 | { | ||
320 | Scene scene = GetClientScene(agentID); | ||
321 | if (scene != null) | ||
322 | { | ||
323 | ScenePresence presence = scene.GetScenePresence(agentID); | ||
324 | if (presence != null) | ||
325 | return presence.ControllingClient; | ||
326 | } | ||
327 | |||
328 | return null; | ||
329 | } | ||
330 | |||
331 | #region IInstantMessageSimConnector | ||
332 | public bool SendInstantMessage(GridInstantMessage im) | ||
333 | { | ||
334 | //m_log.DebugFormat("[XXX] Hook SendInstantMessage {0}", im.message); | ||
335 | UUID agentID = new UUID(im.toAgentID); | ||
336 | return SendIMToScene(im, agentID); | ||
337 | } | ||
338 | #endregion | ||
339 | |||
340 | |||
341 | } | ||
342 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 52791cb..429dda7 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -110,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
110 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) | 110 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) |
111 | { | 111 | { |
112 | string userAssetServer = string.Empty; | 112 | string userAssetServer = string.Empty; |
113 | if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission) | 113 | if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) |
114 | { | 114 | { |
115 | Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); | 115 | Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); |
116 | } | 116 | } |
@@ -180,10 +180,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
180 | public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) | 180 | public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) |
181 | { | 181 | { |
182 | string userAssetServer = string.Empty; | 182 | string userAssetServer = string.Empty; |
183 | if (IsForeignUser(sender, out userAssetServer)) | 183 | if (IsForeignUser(sender, out userAssetServer) && userAssetServer != string.Empty) |
184 | m_assMapper.Get(item.AssetID, sender, userAssetServer); | 184 | m_assMapper.Get(item.AssetID, sender, userAssetServer); |
185 | 185 | ||
186 | if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission) | 186 | if (IsForeignUser(receiver, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) |
187 | m_assMapper.Post(item.AssetID, receiver, userAssetServer); | 187 | m_assMapper.Post(item.AssetID, receiver, userAssetServer); |
188 | } | 188 | } |
189 | 189 | ||
@@ -203,9 +203,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
203 | if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) | 203 | if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) |
204 | { | 204 | { |
205 | assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | 205 | assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString(); |
206 | assetServerURL = assetServerURL.Trim(new char[] { '/' }); return true; | 206 | assetServerURL = assetServerURL.Trim(new char[] { '/' }); |
207 | } | 207 | } |
208 | } | 208 | } |
209 | else | ||
210 | { | ||
211 | assetServerURL = UserManagementModule.GetUserServerURL(userID, "AssetServerURI"); | ||
212 | assetServerURL = assetServerURL.Trim(new char[] { '/' }); | ||
213 | } | ||
214 | return true; | ||
209 | } | 215 | } |
210 | 216 | ||
211 | return false; | 217 | return false; |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index 4cc6905..4d073b2 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Region.Framework; | |||
35 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
37 | using OpenSim.Services.Interfaces; | 37 | using OpenSim.Services.Interfaces; |
38 | using OpenSim.Services.Connectors.Hypergrid; | ||
38 | 39 | ||
39 | using OpenMetaverse; | 40 | using OpenMetaverse; |
40 | using log4net; | 41 | using log4net; |
@@ -47,7 +48,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
47 | public UUID Id; | 48 | public UUID Id; |
48 | public string FirstName; | 49 | public string FirstName; |
49 | public string LastName; | 50 | public string LastName; |
50 | public string ProfileURL; | 51 | public string HomeURL; |
52 | public Dictionary<string, object> ServerURLs; | ||
51 | } | 53 | } |
52 | 54 | ||
53 | public class UserManagementModule : ISharedRegionModule, IUserManagement | 55 | public class UserManagementModule : ISharedRegionModule, IUserManagement |
@@ -141,6 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
141 | 143 | ||
142 | void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client) | 144 | void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client) |
143 | { | 145 | { |
146 | m_log.DebugFormat("[XXX] HandleUUIDNameRequest {0}", uuid); | ||
144 | if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid)) | 147 | if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid)) |
145 | { | 148 | { |
146 | remote_client.SendNameReply(uuid, "Mr", "OpenSim"); | 149 | remote_client.SendNameReply(uuid, "Mr", "OpenSim"); |
@@ -210,6 +213,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
210 | 213 | ||
211 | public string GetUserName(UUID uuid) | 214 | public string GetUserName(UUID uuid) |
212 | { | 215 | { |
216 | m_log.DebugFormat("[XXX] GetUserName {0}", uuid); | ||
213 | string[] names = GetUserNames(uuid); | 217 | string[] names = GetUserNames(uuid); |
214 | if (names.Length == 2) | 218 | if (names.Length == 2) |
215 | { | 219 | { |
@@ -222,6 +226,34 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
222 | return "(hippos)"; | 226 | return "(hippos)"; |
223 | } | 227 | } |
224 | 228 | ||
229 | public string GetUserHomeURL(UUID userID) | ||
230 | { | ||
231 | if (m_UserCache.ContainsKey(userID)) | ||
232 | return m_UserCache[userID].HomeURL; | ||
233 | |||
234 | return string.Empty; | ||
235 | } | ||
236 | |||
237 | public string GetUserServerURL(UUID userID, string serverType) | ||
238 | { | ||
239 | if (m_UserCache.ContainsKey(userID)) | ||
240 | { | ||
241 | UserData userdata = m_UserCache[userID]; | ||
242 | if (userdata.ServerURLs != null && userdata.ServerURLs.ContainsKey(serverType) && userdata.ServerURLs[serverType] != null) | ||
243 | return userdata.ServerURLs[serverType].ToString(); | ||
244 | |||
245 | if (userdata.HomeURL != string.Empty) | ||
246 | { | ||
247 | UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL); | ||
248 | userdata.ServerURLs = uConn.GetServerURLs(userID); | ||
249 | if (userdata.ServerURLs != null && userdata.ServerURLs.ContainsKey(serverType) && userdata.ServerURLs[serverType] != null) | ||
250 | return userdata.ServerURLs[serverType].ToString(); | ||
251 | } | ||
252 | } | ||
253 | |||
254 | return string.Empty; | ||
255 | } | ||
256 | |||
225 | public void AddUser(UUID id, string creatorData) | 257 | public void AddUser(UUID id, string creatorData) |
226 | { | 258 | { |
227 | if (m_UserCache.ContainsKey(id)) | 259 | if (m_UserCache.ContainsKey(id)) |
@@ -247,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
247 | string[] parts = creatorData.Split(';'); | 279 | string[] parts = creatorData.Split(';'); |
248 | if (parts.Length >= 1) | 280 | if (parts.Length >= 1) |
249 | { | 281 | { |
250 | user.ProfileURL = parts[0]; | 282 | user.HomeURL = parts[0]; |
251 | try | 283 | try |
252 | { | 284 | { |
253 | Uri uri = new Uri(parts[0]); | 285 | Uri uri = new Uri(parts[0]); |
@@ -272,7 +304,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
272 | lock (m_UserCache) | 304 | lock (m_UserCache) |
273 | m_UserCache[id] = user; | 305 | m_UserCache[id] = user; |
274 | 306 | ||
275 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL); | 307 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.HomeURL); |
276 | } | 308 | } |
277 | 309 | ||
278 | public void AddUser(UUID uuid, string first, string last, string profileURL) | 310 | public void AddUser(UUID uuid, string first, string last, string profileURL) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs index d2343c9..a5b5637 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs | |||
@@ -113,8 +113,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid | |||
113 | ISimulationService simService = scene.RequestModuleInterface<ISimulationService>(); | 113 | ISimulationService simService = scene.RequestModuleInterface<ISimulationService>(); |
114 | m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService); | 114 | m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService); |
115 | 115 | ||
116 | new UserAgentServerConnector(m_Config, MainServer.Instance); | 116 | IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>(); |
117 | new UserAgentServerConnector(m_Config, MainServer.Instance, friendsConn); | ||
117 | new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService"); | 118 | new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService"); |
119 | new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService"); | ||
118 | } | 120 | } |
119 | scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper); | 121 | scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper); |
120 | } | 122 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index 3f63db3..eef60a1 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -58,6 +58,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
58 | 58 | ||
59 | private List<Scene> m_Scenes = new List<Scene>(); | 59 | private List<Scene> m_Scenes = new List<Scene>(); |
60 | 60 | ||
61 | protected IUserManagement m_UserManagement; | ||
62 | protected IUserManagement UserManagementModule | ||
63 | { | ||
64 | get | ||
65 | { | ||
66 | if (m_UserManagement == null) | ||
67 | m_UserManagement = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
68 | return m_UserManagement; | ||
69 | } | ||
70 | } | ||
71 | |||
61 | public Type ReplaceableInterface | 72 | public Type ReplaceableInterface |
62 | { | 73 | { |
63 | get { return null; } | 74 | get { return null; } |
@@ -206,6 +217,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
206 | return; | 217 | return; |
207 | } | 218 | } |
208 | } | 219 | } |
220 | else | ||
221 | { | ||
222 | inventoryURL = UserManagementModule.GetUserServerURL(userID, "InventoryServerURI"); | ||
223 | inventoryURL = inventoryURL.Trim(new char[] { '/' }); | ||
224 | } | ||
209 | } | 225 | } |
210 | } | 226 | } |
211 | } | 227 | } |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 170c35f..d7324c6 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -548,18 +548,18 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
548 | 548 | ||
549 | // libomv will moan about PrimFlags.ObjectYouOfficer being | 549 | // libomv will moan about PrimFlags.ObjectYouOfficer being |
550 | // deprecated | 550 | // deprecated |
551 | #pragma warning disable 0612 | 551 | #pragma warning disable 0612 |
552 | objflags &= (uint) | 552 | objflags &= (uint) |
553 | ~(PrimFlags.ObjectCopy | // Tells client you can copy the object | 553 | ~(PrimFlags.ObjectCopy | // Tells client you can copy the object |
554 | PrimFlags.ObjectModify | // tells client you can modify the object | 554 | PrimFlags.ObjectModify | // tells client you can modify the object |
555 | PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) | 555 | PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) |
556 | PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it | 556 | PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it |
557 | PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object | 557 | PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object |
558 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object | 558 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object |
559 | PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object | 559 | PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object |
560 | PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set | 560 | PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set |
561 | ); | 561 | ); |
562 | #pragma warning restore 0612 | 562 | #pragma warning restore 0612 |
563 | 563 | ||
564 | // Creating the three ObjectFlags options for this method to choose from. | 564 | // Creating the three ObjectFlags options for this method to choose from. |
565 | // Customize the OwnerMask | 565 | // Customize the OwnerMask |
@@ -576,22 +576,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
576 | 576 | ||
577 | if (m_bypassPermissions) | 577 | if (m_bypassPermissions) |
578 | return objectOwnerMask; | 578 | return objectOwnerMask; |
579 | 579 | ||
580 | // Object owners should be able to edit their own content | 580 | // Object owners should be able to edit their own content |
581 | if (user == objectOwner) | 581 | if (user == objectOwner) |
582 | return objectOwnerMask; | 582 | return objectOwnerMask; |
583 | 583 | ||
584 | if (IsFriendWithPerms(user, objectOwner)) | 584 | if (IsFriendWithPerms(user, objectOwner)) |
585 | { | ||
585 | return objectOwnerMask; | 586 | return objectOwnerMask; |
586 | 587 | } | |
587 | // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set | 588 | // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set |
588 | if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner)) | 589 | if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner)) |
590 | { | ||
589 | return objectOwnerMask; | 591 | return objectOwnerMask; |
592 | } | ||
590 | 593 | ||
591 | // Admin should be able to edit anything in the sim (including admin objects) | 594 | // Admin should be able to edit anything in the sim (including admin objects) |
592 | if (IsAdministrator(user)) | 595 | if (IsAdministrator(user)) |
596 | { | ||
593 | return objectOwnerMask; | 597 | return objectOwnerMask; |
594 | 598 | } | |
599 | |||
595 | // Users should be able to edit what is over their land. | 600 | // Users should be able to edit what is over their land. |
596 | Vector3 taskPos = task.AbsolutePosition; | 601 | Vector3 taskPos = task.AbsolutePosition; |
597 | ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); | 602 | ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); |
@@ -599,13 +604,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
599 | { | 604 | { |
600 | // Admin objects should not be editable by the above | 605 | // Admin objects should not be editable by the above |
601 | if (!IsAdministrator(objectOwner)) | 606 | if (!IsAdministrator(objectOwner)) |
607 | { | ||
602 | return objectOwnerMask; | 608 | return objectOwnerMask; |
609 | } | ||
603 | } | 610 | } |
604 | 611 | ||
605 | // Group permissions | 612 | // Group permissions |
606 | if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) | 613 | if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) |
607 | return objectGroupMask | objectEveryoneMask; | 614 | return objectGroupMask | objectEveryoneMask; |
608 | 615 | ||
609 | return objectEveryoneMask; | 616 | return objectEveryoneMask; |
610 | } | 617 | } |
611 | 618 | ||
@@ -673,7 +680,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
673 | // | 680 | // |
674 | // Nobody but the object owner can set permissions on an object | 681 | // Nobody but the object owner can set permissions on an object |
675 | // | 682 | // |
676 | |||
677 | if (locked && (!IsAdministrator(currentUser)) && denyOnLocked) | 683 | if (locked && (!IsAdministrator(currentUser)) && denyOnLocked) |
678 | { | 684 | { |
679 | return false; | 685 | return false; |
@@ -704,6 +710,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
704 | // Return immediately, so that the administrator can shares group objects | 710 | // Return immediately, so that the administrator can shares group objects |
705 | return true; | 711 | return true; |
706 | } | 712 | } |
713 | |||
714 | // Friends with benefits should be able to edit the objects too | ||
715 | if (IsFriendWithPerms(currentUser, objectOwner)) | ||
716 | // Return immediately, so that the administrator can share objects with friends | ||
717 | return true; | ||
707 | 718 | ||
708 | // Users should be able to edit what is over their land. | 719 | // Users should be able to edit what is over their land. |
709 | ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); | 720 | ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); |
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index 0ff7dee..d4a6857 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | |||
@@ -34,6 +34,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | public interface IFriendsModule | 34 | public interface IFriendsModule |
35 | { | 35 | { |
36 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); | 36 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); |
37 | void SendFriendsOnlineIfNeeded(IClientAPI client); | 37 | bool SendFriendsOnlineIfNeeded(IClientAPI client); |
38 | } | 38 | } |
39 | } | 39 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs index 2904ee8..9cac3b0 100644 --- a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs +++ b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs | |||
@@ -8,6 +8,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
8 | public interface IUserManagement | 8 | public interface IUserManagement |
9 | { | 9 | { |
10 | string GetUserName(UUID uuid); | 10 | string GetUserName(UUID uuid); |
11 | string GetUserHomeURL(UUID uuid); | ||
12 | string GetUserServerURL(UUID uuid, string serverType); | ||
11 | void AddUser(UUID uuid, string userData); | 13 | void AddUser(UUID uuid, string userData); |
12 | void AddUser(UUID uuid, string firstName, string lastName, string profileURL); | 14 | void AddUser(UUID uuid, string firstName, string lastName, string profileURL); |
13 | } | 15 | } |