diff options
Diffstat (limited to '')
15 files changed, 36 insertions, 48 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index a7fe226..12250df 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -452,7 +452,7 @@ namespace OpenSim | |||
452 | else | 452 | else |
453 | presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); | 453 | presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); |
454 | 454 | ||
455 | presence.Scene.IncomingCloseAgent(presence.UUID, force); | 455 | presence.Scene.CloseAgent(presence.UUID, force); |
456 | break; | 456 | break; |
457 | } | 457 | } |
458 | } | 458 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index b3b0b8a..9e24bce 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -96,7 +96,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
96 | UUID spId = TestHelpers.ParseTail(0x1); | 96 | UUID spId = TestHelpers.ParseTail(0x1); |
97 | 97 | ||
98 | SceneHelpers.AddScenePresence(m_scene, spId); | 98 | SceneHelpers.AddScenePresence(m_scene, spId); |
99 | m_scene.IncomingCloseAgent(spId, false); | 99 | m_scene.CloseAgent(spId, false); |
100 | 100 | ||
101 | // TODO: Add more assertions for the other aspects of event queues | 101 | // TODO: Add more assertions for the other aspects of event queues |
102 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); | 102 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 9504f15..5296a6d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1893,7 +1893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1893 | client.Kick("Simulator logged you out due to connection timeout."); | 1893 | client.Kick("Simulator logged you out due to connection timeout."); |
1894 | } | 1894 | } |
1895 | 1895 | ||
1896 | m_scene.IncomingCloseAgent(client.AgentId, true); | 1896 | m_scene.CloseAgent(client.AgentId, true); |
1897 | } | 1897 | } |
1898 | 1898 | ||
1899 | private void IncomingPacketHandler() | 1899 | private void IncomingPacketHandler() |
@@ -2234,7 +2234,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2234 | if (!client.IsLoggingOut) | 2234 | if (!client.IsLoggingOut) |
2235 | { | 2235 | { |
2236 | client.IsLoggingOut = true; | 2236 | client.IsLoggingOut = true; |
2237 | m_scene.IncomingCloseAgent(client.AgentId, false); | 2237 | m_scene.CloseAgent(client.AgentId, false); |
2238 | } | 2238 | } |
2239 | } | 2239 | } |
2240 | } | 2240 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs index 119a677..28b5eb7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | |||
@@ -59,10 +59,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
59 | // FIXME | 59 | // FIXME |
60 | return null; | 60 | return null; |
61 | } | 61 | } |
62 | 62 | ||
63 | public override void RemoveClient(UUID agentID, bool someReason) {} | 63 | public override bool CloseAgent(UUID agentID, bool force) { return true; } |
64 | // public override void CloseAllAgents(uint circuitcode) {} | ||
65 | public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; } | 64 | public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; } |
65 | |||
66 | public override void OtherRegionUp(GridRegion otherRegion) { } | 66 | public override void OtherRegionUp(GridRegion otherRegion) { } |
67 | 67 | ||
68 | public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; } | 68 | public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index fd493fc..4e58045 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -719,7 +719,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
719 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; | 719 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; |
720 | 720 | ||
721 | m_numberOfAttachEventsFired = 0; | 721 | m_numberOfAttachEventsFired = 0; |
722 | scene.IncomingCloseAgent(presence.UUID, false); | 722 | scene.CloseAgent(presence.UUID, false); |
723 | 723 | ||
724 | // Check that we can't retrieve this attachment from the scene. | 724 | // Check that we can't retrieve this attachment from the scene. |
725 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); | 725 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 0cd495c..3b6d970 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
272 | if (sp.IsChildAgent) | 272 | if (sp.IsChildAgent) |
273 | return; | 273 | return; |
274 | sp.ControllingClient.Kick(reason); | 274 | sp.ControllingClient.Kick(reason); |
275 | sp.Scene.IncomingCloseAgent(sp.UUID, true); | 275 | sp.Scene.CloseAgent(sp.UUID, true); |
276 | } | 276 | } |
277 | 277 | ||
278 | private void OnIncomingInstantMessage(GridInstantMessage msg) | 278 | private void OnIncomingInstantMessage(GridInstantMessage msg) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 8ae81ac..aa8a4db 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -972,7 +972,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
972 | 972 | ||
973 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 973 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
974 | { | 974 | { |
975 | if (!sp.Scene.IncomingPreCloseAgent(sp)) | 975 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
976 | return; | 976 | return; |
977 | 977 | ||
978 | // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before | 978 | // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before |
@@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
983 | // an agent cannot teleport back to this region if it has teleported away. | 983 | // an agent cannot teleport back to this region if it has teleported away. |
984 | Thread.Sleep(2000); | 984 | Thread.Sleep(2000); |
985 | 985 | ||
986 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 986 | sp.Scene.CloseAgent(sp.UUID, false); |
987 | } | 987 | } |
988 | else | 988 | else |
989 | { | 989 | { |
@@ -1137,7 +1137,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1137 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1137 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1138 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 1138 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
1139 | { | 1139 | { |
1140 | if (!sp.Scene.IncomingPreCloseAgent(sp)) | 1140 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1141 | return; | 1141 | return; |
1142 | 1142 | ||
1143 | // RED ALERT!!!! | 1143 | // RED ALERT!!!! |
@@ -1154,7 +1154,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1154 | m_log.DebugFormat( | 1154 | m_log.DebugFormat( |
1155 | "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name); | 1155 | "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name); |
1156 | 1156 | ||
1157 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 1157 | sp.Scene.CloseAgent(sp.UUID, false); |
1158 | } | 1158 | } |
1159 | else | 1159 | else |
1160 | { | 1160 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 5c098a8..678f3dc 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
311 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | 311 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
312 | // s.RegionInfo.RegionName, destination.RegionHandle); | 312 | // s.RegionInfo.RegionName, destination.RegionHandle); |
313 | 313 | ||
314 | m_scenes[destination.RegionID].IncomingCloseAgent(id, false, auth_token); | 314 | m_scenes[destination.RegionID].CloseAgent(id, false, auth_token); |
315 | return true; | 315 | return true; |
316 | } | 316 | } |
317 | 317 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 31547a6..42db1cf 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -562,7 +562,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
562 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) | 562 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) |
563 | { | 563 | { |
564 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); | 564 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); |
565 | Scene.IncomingCloseAgent(s.UUID, false); | 565 | Scene.CloseAgent(s.UUID, false); |
566 | } | 566 | } |
567 | } | 567 | } |
568 | } | 568 | } |
@@ -797,7 +797,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
797 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) | 797 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) |
798 | { | 798 | { |
799 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | 799 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
800 | Scene.IncomingCloseAgent(s.UUID, false); | 800 | Scene.CloseAgent(s.UUID, false); |
801 | } | 801 | } |
802 | } | 802 | } |
803 | } | 803 | } |
@@ -820,7 +820,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
820 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) | 820 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) |
821 | { | 821 | { |
822 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | 822 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
823 | Scene.IncomingCloseAgent(p.UUID, false); | 823 | Scene.CloseAgent(p.UUID, false); |
824 | } | 824 | } |
825 | } | 825 | } |
826 | } | 826 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3dc509b..82abfe9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1313,7 +1313,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1313 | Thread.Sleep(500); | 1313 | Thread.Sleep(500); |
1314 | 1314 | ||
1315 | // Stop all client threads. | 1315 | // Stop all client threads. |
1316 | ForEachScenePresence(delegate(ScenePresence avatar) { IncomingCloseAgent(avatar.UUID, false); }); | 1316 | ForEachScenePresence(delegate(ScenePresence avatar) { CloseAgent(avatar.UUID, false); }); |
1317 | 1317 | ||
1318 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1318 | m_log.Debug("[SCENE]: Persisting changed objects"); |
1319 | EventManager.TriggerSceneShuttingDown(this); | 1319 | EventManager.TriggerSceneShuttingDown(this); |
@@ -2976,7 +2976,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2976 | { | 2976 | { |
2977 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 2977 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2978 | 2978 | ||
2979 | IncomingCloseAgent(sp.UUID, false); | 2979 | CloseAgent(sp.UUID, false); |
2980 | } | 2980 | } |
2981 | else | 2981 | else |
2982 | { | 2982 | { |
@@ -3398,7 +3398,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3398 | /// <param name='closeChildAgents'> | 3398 | /// <param name='closeChildAgents'> |
3399 | /// Close the neighbour child agents associated with this client. | 3399 | /// Close the neighbour child agents associated with this client. |
3400 | /// </param> | 3400 | /// </param> |
3401 | public override void RemoveClient(UUID agentID, bool closeChildAgents) | 3401 | public void RemoveClient(UUID agentID, bool closeChildAgents) |
3402 | { | 3402 | { |
3403 | AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID); | 3403 | AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID); |
3404 | 3404 | ||
@@ -3783,7 +3783,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3783 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3783 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3784 | 3784 | ||
3785 | if (sp.ControllingClient != null) | 3785 | if (sp.ControllingClient != null) |
3786 | IncomingCloseAgent(sp.UUID, true); | 3786 | CloseAgent(sp.UUID, true); |
3787 | 3787 | ||
3788 | sp = null; | 3788 | sp = null; |
3789 | } | 3789 | } |
@@ -4424,7 +4424,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4424 | /// <param name="force"></param> | 4424 | /// <param name="force"></param> |
4425 | /// <param name="auth_token"></param> | 4425 | /// <param name="auth_token"></param> |
4426 | /// <returns></returns> | 4426 | /// <returns></returns> |
4427 | public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token) | 4427 | public bool CloseAgent(UUID agentID, bool force, string auth_token) |
4428 | { | 4428 | { |
4429 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); | 4429 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); |
4430 | 4430 | ||
@@ -4442,7 +4442,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4442 | 4442 | ||
4443 | if (acd.SessionID.ToString() == auth_token) | 4443 | if (acd.SessionID.ToString() == auth_token) |
4444 | { | 4444 | { |
4445 | return IncomingCloseAgent(agentID, force); | 4445 | return CloseAgent(agentID, force); |
4446 | } | 4446 | } |
4447 | else | 4447 | else |
4448 | { | 4448 | { |
@@ -4455,16 +4455,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4455 | } | 4455 | } |
4456 | 4456 | ||
4457 | /// <summary> | 4457 | /// <summary> |
4458 | /// Tell a single agent to prepare to close. | 4458 | /// Tell a single client to prepare to close. |
4459 | /// </summary> | 4459 | /// </summary> |
4460 | /// <remarks> | 4460 | /// <remarks> |
4461 | /// This should only be called if we may close the agent but there will be some delay in so doing. Meant for | 4461 | /// This should only be called if we may close the client but there will be some delay in so doing. Meant for |
4462 | /// internal use - other callers should almost certainly called IncomingCloseAgent(). | 4462 | /// internal use - other callers should almost certainly called CloseClient(). |
4463 | /// </remarks> | 4463 | /// </remarks> |
4464 | /// <param name="sp"></param> | 4464 | /// <param name="sp"></param> |
4465 | /// <returns>true if pre-close state notification was successful. false if the agent | 4465 | /// <returns>true if pre-close state notification was successful. false if the agent |
4466 | /// was not in a state where it could transition to pre-close.</returns> | 4466 | /// was not in a state where it could transition to pre-close.</returns> |
4467 | public bool IncomingPreCloseAgent(ScenePresence sp) | 4467 | public bool IncomingPreCloseClient(ScenePresence sp) |
4468 | { | 4468 | { |
4469 | lock (m_removeClientLock) | 4469 | lock (m_removeClientLock) |
4470 | { | 4470 | { |
@@ -4506,7 +4506,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4506 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to | 4506 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to |
4507 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | 4507 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. |
4508 | /// </param> | 4508 | /// </param> |
4509 | public bool IncomingCloseAgent(UUID agentID, bool force) | 4509 | public override bool CloseAgent(UUID agentID, bool force) |
4510 | { | 4510 | { |
4511 | ScenePresence sp; | 4511 | ScenePresence sp; |
4512 | 4512 | ||
@@ -4517,7 +4517,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4517 | if (sp == null) | 4517 | if (sp == null) |
4518 | { | 4518 | { |
4519 | m_log.DebugFormat( | 4519 | m_log.DebugFormat( |
4520 | "[SCENE]: Called IncomingCloseAgent() with agent ID {0} but no such presence is in {1}", | 4520 | "[SCENE]: Called CloseClient() with agent ID {0} but no such presence is in {1}", |
4521 | agentID, Name); | 4521 | agentID, Name); |
4522 | 4522 | ||
4523 | return false; | 4523 | return false; |
@@ -4526,7 +4526,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4526 | if (sp.LifecycleState != ScenePresenceState.Running && sp.LifecycleState != ScenePresenceState.PreRemove) | 4526 | if (sp.LifecycleState != ScenePresenceState.Running && sp.LifecycleState != ScenePresenceState.PreRemove) |
4527 | { | 4527 | { |
4528 | m_log.DebugFormat( | 4528 | m_log.DebugFormat( |
4529 | "[SCENE]: Called IncomingCloseAgent() for {0} in {1} but presence is already in state {2}", | 4529 | "[SCENE]: Called CloseClient() for {0} in {1} but presence is already in state {2}", |
4530 | sp.Name, Name, sp.LifecycleState); | 4530 | sp.Name, Name, sp.LifecycleState); |
4531 | 4531 | ||
4532 | return false; | 4532 | return false; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 5252b96..4b37983 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -218,19 +218,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | 218 | ||
219 | public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); | 219 | public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); |
220 | 220 | ||
221 | /// <summary> | 221 | public abstract bool CloseAgent(UUID agentID, bool force); |
222 | /// Remove the given client from the scene. | ||
223 | /// </summary> | ||
224 | /// <remarks> | ||
225 | /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead | ||
226 | /// to properly operate the state machine and avoid race conditions with other close requests (such as directly | ||
227 | /// from viewers). | ||
228 | /// </remarks> | ||
229 | /// <param name='agentID'>ID of agent to close</param> | ||
230 | /// <param name='closeChildAgents'> | ||
231 | /// Close the neighbour child agents associated with this client. | ||
232 | /// </param> | ||
233 | public abstract void RemoveClient(UUID agentID, bool closeChildAgents); | ||
234 | 222 | ||
235 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) | 223 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) |
236 | { | 224 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index bbe34d2..e25bcb7 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
146 | } | 146 | } |
147 | 147 | ||
148 | [Test] | 148 | [Test] |
149 | public void TestCloseAgent() | 149 | public void TestCloseClient() |
150 | { | 150 | { |
151 | TestHelpers.InMethod(); | 151 | TestHelpers.InMethod(); |
152 | // TestHelpers.EnableLogging(); | 152 | // TestHelpers.EnableLogging(); |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
154 | TestScene scene = new SceneHelpers().SetupScene(); | 154 | TestScene scene = new SceneHelpers().SetupScene(); |
155 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 155 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
156 | 156 | ||
157 | scene.IncomingCloseAgent(sp.UUID, false); | 157 | scene.CloseAgent(sp.UUID, false); |
158 | 158 | ||
159 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 159 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
160 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 160 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs index b6fb730..4fdfc74 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
79 | 79 | ||
80 | // TODO: Need to add tests for other ICapabiltiesModule methods. | 80 | // TODO: Need to add tests for other ICapabiltiesModule methods. |
81 | 81 | ||
82 | scene.IncomingCloseAgent(sp.UUID, false); | 82 | scene.CloseAgent(sp.UUID, false); |
83 | Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); | 83 | Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); |
84 | 84 | ||
85 | // TODO: Need to add tests for other ICapabiltiesModule methods. | 85 | // TODO: Need to add tests for other ICapabiltiesModule methods. |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index b863370..740f75a 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -384,7 +384,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
384 | agentID, av.Name); | 384 | agentID, av.Name); |
385 | */ | 385 | */ |
386 | 386 | ||
387 | scene.IncomingCloseAgent(agentID, false); | 387 | scene.CloseAgent(agentID, false); |
388 | 388 | ||
389 | m_avatars.Remove(agentID); | 389 | m_avatars.Remove(agentID); |
390 | 390 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 415166a..f4d5562 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2964,7 +2964,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2964 | sp.ControllingClient.Kick(alert); | 2964 | sp.ControllingClient.Kick(alert); |
2965 | 2965 | ||
2966 | // ...and close on our side | 2966 | // ...and close on our side |
2967 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 2967 | sp.Scene.CloseAgent(sp.UUID, false); |
2968 | } | 2968 | } |
2969 | }); | 2969 | }); |
2970 | } | 2970 | } |