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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs14
2 files changed, 24 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index a74f304..74935b2 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -4691,8 +4691,18 @@ namespace OpenSim.Region.ScriptEngine.Common
4691 public LSL_Types.Vector3 llGetAgentSize(string id) 4691 public LSL_Types.Vector3 llGetAgentSize(string id)
4692 { 4692 {
4693 m_host.AddScriptLPS(1); 4693 m_host.AddScriptLPS(1);
4694 NotImplemented("llGetAgentSize"); 4694 ScenePresence avatar = World.GetScenePresence(id);
4695 return new LSL_Types.Vector3(); 4695 LSL_Types.Vector3 agentSize;
4696 if (avatar == null)
4697 {
4698 agentSize = BuiltIn_Commands_BaseClass.ZERO_VECTOR;
4699 }
4700 else
4701 {
4702 PhysicsVector size = avatar.PhysicsActor.Size;
4703 agentSize = new LSL_Types.Vector3(size.X, size.Y, size.Z);
4704 }
4705 return agentSize;
4696 } 4706 }
4697 4707
4698 public LSL_Types.LSLInteger llSameGroup(string agent) 4708 public LSL_Types.LSLInteger llSameGroup(string agent)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 249b4dd..9864394 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4536,8 +4536,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4536 public LSL_Types.Vector3 llGetAgentSize(string id) 4536 public LSL_Types.Vector3 llGetAgentSize(string id)
4537 { 4537 {
4538 m_host.AddScriptLPS(1); 4538 m_host.AddScriptLPS(1);
4539 NotImplemented("llGetAgentSize"); 4539 ScenePresence avatar = World.GetScenePresence(id);
4540 return new LSL_Types.Vector3(); 4540 LSL_Types.Vector3 agentSize;
4541 if (avatar == null)
4542 {
4543 agentSize = ScriptBaseClass.ZERO_VECTOR;
4544 }
4545 else
4546 {
4547 PhysicsVector size = avatar.PhysicsActor.Size;
4548 agentSize = new LSL_Types.Vector3(size.X, size.Y, size.Z);
4549 }
4550 return agentSize;
4541 } 4551 }
4542 4552
4543 public LSL_Types.LSLInteger llSameGroup(string agent) 4553 public LSL_Types.LSLInteger llSameGroup(string agent)