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-rw-r--r--OpenSim/Region/Examples/SimpleModule/ComplexObject.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IVoiceModule.cs (renamed from OpenSim/Framework/Servers/GetAssetStreamHandler.cs)38
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs110
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs265
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs53
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs3
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs55
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs102
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs42
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs3
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs132
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
16 files changed, 475 insertions, 373 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
index f9c3fa6..3809749 100644
--- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
@@ -73,10 +73,6 @@ namespace OpenSim.Region.Examples.SimpleModule
73 base.UpdateMovement(); 73 base.UpdateMovement();
74 } 74 }
75 75
76 public ComplexObject()
77 {
78 }
79
80 public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos) 76 public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
81 : base(ownerID, pos, PrimitiveBaseShape.Default) 77 : base(ownerID, pos, PrimitiveBaseShape.Default)
82 { 78 {
diff --git a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs b/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs
index c6958de..2e555fa 100644
--- a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs
+++ b/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs
@@ -25,39 +25,21 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28
29using System.IO; 29using System.IO;
30using System.Reflection;
31using System.Text;
32using System.Text.RegularExpressions;
33using System.Xml;
34using System.Xml.Serialization;
35using log4net;
36using OpenMetaverse; 30using OpenMetaverse;
37using OpenSim.Data;
38using OpenSim.Framework;
39using OpenSim.Framework.Servers;
40using OpenSim.Framework.Servers.HttpServer;
41using OpenSim.Framework.Statistics;
42using System.Net;
43 31
44namespace OpenSim.Framework.Servers 32namespace OpenSim.Region.Framework.Interfaces
45{ 33{
46 public class GetAssetStreamHandler : BaseGetAssetStreamHandler 34 public interface IVoiceModule
47 { 35 {
48 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50 private readonly IAssetDataPlugin m_assetProvider;
51
52 public GetAssetStreamHandler(IAssetDataPlugin assetProvider)
53 : base("GET", "/assets")
54 {
55 m_assetProvider = assetProvider;
56 }
57 36
58 protected override AssetBase GetAsset(UUID assetID) 37 /// <summary>
59 { 38 /// Set the SIP url to be used by a parcel, this will allow manual setting of a SIP address
60 return m_assetProvider.GetAsset(assetID); 39 /// for a particular piece of land, allowing region owners to use preconfigured SIP conference channels.
61 } 40 /// This is used by osSetParcelSIPAddress
41 /// </summary>
42 void setLandSIPAddress(string SIPAddress,UUID GlobalID);
43
62 } 44 }
63} 45}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6ba7e41..3c17bbe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -250,16 +250,7 @@ namespace OpenSim.Region.Framework.Scenes
250 /// </summary> 250 /// </summary>
251 public override Vector3 AbsolutePosition 251 public override Vector3 AbsolutePosition
252 { 252 {
253 get 253 get { return m_rootPart.GroupPosition; }
254 {
255 if (m_rootPart == null)
256 {
257 throw new NullReferenceException(
258 string.Format("[SCENE OBJECT GROUP]: Object {0} has no root part.", m_uuid));
259 }
260
261 return m_rootPart.GroupPosition;
262 }
263 set 254 set
264 { 255 {
265 Vector3 val = value; 256 Vector3 val = value;
@@ -291,41 +282,19 @@ namespace OpenSim.Region.Framework.Scenes
291 282
292 public override uint LocalId 283 public override uint LocalId
293 { 284 {
294 get 285 get { return m_rootPart.LocalId; }
295 {
296 if (m_rootPart == null)
297 {
298 m_log.Error("[SCENE OBJECT GROUP]: Unable to find the rootpart for a LocalId Request!");
299 return 0;
300 }
301
302 return m_rootPart.LocalId;
303 }
304 set { m_rootPart.LocalId = value; } 286 set { m_rootPart.LocalId = value; }
305 } 287 }
306 288
307 public override UUID UUID 289 public override UUID UUID
308 { 290 {
309 get { 291 get { return m_rootPart.UUID; }
310 if (m_rootPart == null)
311 {
312 m_log.Error("Got a null rootpart while requesting UUID. Called from: ", new Exception());
313 return UUID.Zero;
314 }
315 else return m_rootPart.UUID;
316 }
317 set { m_rootPart.UUID = value; } 292 set { m_rootPart.UUID = value; }
318 } 293 }
319 294
320 public UUID OwnerID 295 public UUID OwnerID
321 { 296 {
322 get 297 get { return m_rootPart.OwnerID; }
323 {
324 if (m_rootPart == null)
325 return UUID.Zero;
326
327 return m_rootPart.OwnerID;
328 }
329 set { m_rootPart.OwnerID = value; } 298 set { m_rootPart.OwnerID = value; }
330 } 299 }
331 300
@@ -366,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
366 { 335 {
367 m_isSelected = value; 336 m_isSelected = value;
368 // Tell physics engine that group is selected 337 // Tell physics engine that group is selected
369 if (m_rootPart != null && m_rootPart.PhysActor != null) 338 if (m_rootPart.PhysActor != null)
370 { 339 {
371 m_rootPart.PhysActor.Selected = value; 340 m_rootPart.PhysActor.Selected = value;
372 // Pass it on to the children. 341 // Pass it on to the children.
@@ -399,13 +368,6 @@ namespace OpenSim.Region.Framework.Scenes
399 #region Constructors 368 #region Constructors
400 369
401 /// <summary> 370 /// <summary>
402 /// Constructor
403 /// </summary>
404 public SceneObjectGroup()
405 {
406 }
407
408 /// <summary>
409 /// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart. 371 /// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart.
410 /// The original SceneObjectPart will be used rather than a copy, preserving 372 /// The original SceneObjectPart will be used rather than a copy, preserving
411 /// its existing localID and UUID. 373 /// its existing localID and UUID.
@@ -419,9 +381,8 @@ namespace OpenSim.Region.Framework.Scenes
419 /// Constructor. This object is added to the scene later via AttachToScene() 381 /// Constructor. This object is added to the scene later via AttachToScene()
420 /// </summary> 382 /// </summary>
421 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 383 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
422 { 384 {
423 Vector3 rootOffset = new Vector3(0, 0, 0); 385 SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
424 SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, rootOffset));
425 } 386 }
426 387
427 /// <summary> 388 /// <summary>
@@ -462,11 +423,7 @@ namespace OpenSim.Region.Framework.Scenes
462 423
463 public UUID GetFromItemID() 424 public UUID GetFromItemID()
464 { 425 {
465 if (m_rootPart != null) 426 return m_rootPart.FromItemID;
466 {
467 return m_rootPart.FromItemID;
468 }
469 return UUID.Zero;
470 } 427 }
471 428
472 /// <summary> 429 /// <summary>
@@ -958,11 +915,7 @@ namespace OpenSim.Region.Framework.Scenes
958 915
959 public byte GetAttachmentPoint() 916 public byte GetAttachmentPoint()
960 { 917 {
961 if (m_rootPart != null) 918 return m_rootPart.Shape.State;
962 {
963 return m_rootPart.Shape.State;
964 }
965 return (byte)0;
966 } 919 }
967 920
968 public void ClearPartAttachmentData() 921 public void ClearPartAttachmentData()
@@ -1071,7 +1024,10 @@ namespace OpenSim.Region.Framework.Scenes
1071 /// </summary> 1024 /// </summary>
1072 /// <param name="part"></param> 1025 /// <param name="part"></param>
1073 public void SetRootPart(SceneObjectPart part) 1026 public void SetRootPart(SceneObjectPart part)
1074 { 1027 {
1028 if (part == null)
1029 throw new ArgumentNullException("Cannot give SceneObjectGroup a null root SceneObjectPart");
1030
1075 part.SetParent(this); 1031 part.SetParent(this);
1076 m_rootPart = part; 1032 m_rootPart = part;
1077 if (!IsAttachment) 1033 if (!IsAttachment)
@@ -1224,7 +1180,7 @@ namespace OpenSim.Region.Framework.Scenes
1224 1180
1225 if (!silent) 1181 if (!silent)
1226 { 1182 {
1227 if (m_rootPart != null && part == m_rootPart) 1183 if (part == m_rootPart)
1228 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); 1184 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
1229 } 1185 }
1230 } 1186 }
@@ -1447,7 +1403,7 @@ namespace OpenSim.Region.Framework.Scenes
1447 /// <param name="part"></param> 1403 /// <param name="part"></param>
1448 internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) 1404 internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
1449 { 1405 {
1450 if (m_rootPart != null && m_rootPart.UUID == part.UUID) 1406 if (m_rootPart.UUID == part.UUID)
1451 { 1407 {
1452 if (IsAttachment) 1408 if (IsAttachment)
1453 { 1409 {
@@ -1881,12 +1837,6 @@ namespace OpenSim.Region.Framework.Scenes
1881 if (m_isDeleted) 1837 if (m_isDeleted)
1882 return; 1838 return;
1883 1839
1884 // This is what happens when an orphanced link set child prim's
1885 // group was queued when it was linked
1886 //
1887 if (m_rootPart == null)
1888 return;
1889
1890 // Even temporary objects take part in physics (e.g. temp-on-rez bullets) 1840 // Even temporary objects take part in physics (e.g. temp-on-rez bullets)
1891 //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) 1841 //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
1892 // return; 1842 // return;
@@ -3129,26 +3079,22 @@ namespace OpenSim.Region.Framework.Scenes
3129 int yaxis = 4; 3079 int yaxis = 4;
3130 int zaxis = 8; 3080 int zaxis = 8;
3131 3081
3132 if (m_rootPart != null) 3082 setX = ((axis & xaxis) != 0) ? true : false;
3133 { 3083 setY = ((axis & yaxis) != 0) ? true : false;
3134 setX = ((axis & xaxis) != 0) ? true : false; 3084 setZ = ((axis & zaxis) != 0) ? true : false;
3135 setY = ((axis & yaxis) != 0) ? true : false;
3136 setZ = ((axis & zaxis) != 0) ? true : false;
3137 3085
3138 float setval = (rotate10 > 0) ? 1f : 0f; 3086 float setval = (rotate10 > 0) ? 1f : 0f;
3139 3087
3140 if (setX) 3088 if (setX)
3141 m_rootPart.RotationAxis.X = setval; 3089 m_rootPart.RotationAxis.X = setval;
3142 if (setY) 3090 if (setY)
3143 m_rootPart.RotationAxis.Y = setval; 3091 m_rootPart.RotationAxis.Y = setval;
3144 if (setZ) 3092 if (setZ)
3145 m_rootPart.RotationAxis.Z = setval; 3093 m_rootPart.RotationAxis.Z = setval;
3146
3147 if (setX || setY || setZ)
3148 {
3149 m_rootPart.SetPhysicsAxisRotation();
3150 }
3151 3094
3095 if (setX || setY || setZ)
3096 {
3097 m_rootPart.SetPhysicsAxisRotation();
3152 } 3098 }
3153 } 3099 }
3154 3100
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b0d279c..51bb114 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -415,9 +415,10 @@ namespace OpenSim.Region.Framework.Scenes
415 set 415 set
416 { 416 {
417 m_name = value; 417 m_name = value;
418 if (PhysActor != null) 418 PhysicsActor pa = PhysActor;
419 if (pa != null)
419 { 420 {
420 PhysActor.SOPName = value; 421 pa.SOPName = value;
421 } 422 }
422 } 423 }
423 } 424 }
@@ -427,10 +428,11 @@ namespace OpenSim.Region.Framework.Scenes
427 get { return (byte) m_material; } 428 get { return (byte) m_material; }
428 set 429 set
429 { 430 {
431 PhysicsActor pa = PhysActor;
430 m_material = (Material)value; 432 m_material = (Material)value;
431 if (PhysActor != null) 433 if (pa != null)
432 { 434 {
433 PhysActor.SetMaterial((int)value); 435 pa.SetMaterial((int)value);
434 } 436 }
435 } 437 }
436 } 438 }
@@ -501,11 +503,12 @@ namespace OpenSim.Region.Framework.Scenes
501 get 503 get
502 { 504 {
503 // If this is a linkset, we don't want the physics engine mucking up our group position here. 505 // If this is a linkset, we don't want the physics engine mucking up our group position here.
504 if (PhysActor != null && _parentID == 0) 506 PhysicsActor pa = PhysActor;
507 if (pa != null && _parentID == 0)
505 { 508 {
506 m_groupPosition.X = PhysActor.Position.X; 509 m_groupPosition.X = pa.Position.X;
507 m_groupPosition.Y = PhysActor.Position.Y; 510 m_groupPosition.Y = pa.Position.Y;
508 m_groupPosition.Z = PhysActor.Position.Z; 511 m_groupPosition.Z = pa.Position.Z;
509 } 512 }
510 513
511 if (IsAttachment) 514 if (IsAttachment)
@@ -525,26 +528,27 @@ namespace OpenSim.Region.Framework.Scenes
525 528
526 m_groupPosition = value; 529 m_groupPosition = value;
527 530
528 if (PhysActor != null) 531 PhysicsActor pa = PhysActor;
532 if (pa != null)
529 { 533 {
530 try 534 try
531 { 535 {
532 // Root prim actually goes at Position 536 // Root prim actually goes at Position
533 if (_parentID == 0) 537 if (_parentID == 0)
534 { 538 {
535 PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z); 539 pa.Position = new PhysicsVector(value.X, value.Y, value.Z);
536 } 540 }
537 else 541 else
538 { 542 {
539 // To move the child prim in respect to the group position and rotation we have to calculate 543 // To move the child prim in respect to the group position and rotation we have to calculate
540 Vector3 resultingposition = GetWorldPosition(); 544 Vector3 resultingposition = GetWorldPosition();
541 PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); 545 pa.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z);
542 Quaternion resultingrot = GetWorldRotation(); 546 Quaternion resultingrot = GetWorldRotation();
543 PhysActor.Orientation = resultingrot; 547 pa.Orientation = resultingrot;
544 } 548 }
545 549
546 // Tell the physics engines that this prim changed. 550 // Tell the physics engines that this prim changed.
547 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 551 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
548 } 552 }
549 catch (Exception e) 553 catch (Exception e)
550 { 554 {
@@ -577,15 +581,16 @@ namespace OpenSim.Region.Framework.Scenes
577 581
578 if (ParentGroup != null && !ParentGroup.IsDeleted) 582 if (ParentGroup != null && !ParentGroup.IsDeleted)
579 { 583 {
580 if (_parentID != 0 && PhysActor != null) 584 PhysicsActor pa = PhysActor;
585 if (_parentID != 0 && pa != null)
581 { 586 {
582 Vector3 resultingposition = GetWorldPosition(); 587 Vector3 resultingposition = GetWorldPosition();
583 PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); 588 pa.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z);
584 Quaternion resultingrot = GetWorldRotation(); 589 Quaternion resultingrot = GetWorldRotation();
585 PhysActor.Orientation = resultingrot; 590 pa.Orientation = resultingrot;
586 591
587 // Tell the physics engines that this prim changed. 592 // Tell the physics engines that this prim changed.
588 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 593 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
589 } 594 }
590 } 595 }
591 } 596 }
@@ -595,13 +600,14 @@ namespace OpenSim.Region.Framework.Scenes
595 { 600 {
596 get 601 get
597 { 602 {
603 PhysicsActor pa = PhysActor;
598 // We don't want the physics engine mucking up the rotations in a linkset 604 // We don't want the physics engine mucking up the rotations in a linkset
599 if ((_parentID == 0) && (Shape.PCode != 9 || Shape.State == 0) && (PhysActor != null)) 605 if ((_parentID == 0) && (Shape.PCode != 9 || Shape.State == 0) && (pa != null))
600 { 606 {
601 if (PhysActor.Orientation.X != 0 || PhysActor.Orientation.Y != 0 607 if (pa.Orientation.X != 0 || pa.Orientation.Y != 0
602 || PhysActor.Orientation.Z != 0 || PhysActor.Orientation.W != 0) 608 || pa.Orientation.Z != 0 || pa.Orientation.W != 0)
603 { 609 {
604 m_rotationOffset = PhysActor.Orientation; 610 m_rotationOffset = pa.Orientation;
605 } 611 }
606 } 612 }
607 613
@@ -610,27 +616,28 @@ namespace OpenSim.Region.Framework.Scenes
610 616
611 set 617 set
612 { 618 {
619 PhysicsActor pa = PhysActor;
613 StoreUndoState(); 620 StoreUndoState();
614 m_rotationOffset = value; 621 m_rotationOffset = value;
615 622
616 if (PhysActor != null) 623 if (pa != null)
617 { 624 {
618 try 625 try
619 { 626 {
620 // Root prim gets value directly 627 // Root prim gets value directly
621 if (_parentID == 0) 628 if (_parentID == 0)
622 { 629 {
623 PhysActor.Orientation = value; 630 pa.Orientation = value;
624 //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); 631 //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString());
625 } 632 }
626 else 633 else
627 { 634 {
628 // Child prim we have to calculate it's world rotationwel 635 // Child prim we have to calculate it's world rotationwel
629 Quaternion resultingrotation = GetWorldRotation(); 636 Quaternion resultingrotation = GetWorldRotation();
630 PhysActor.Orientation = resultingrotation; 637 pa.Orientation = resultingrotation;
631 //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); 638 //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString());
632 } 639 }
633 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 640 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
634 //} 641 //}
635 } 642 }
636 catch (Exception ex) 643 catch (Exception ex)
@@ -650,13 +657,14 @@ namespace OpenSim.Region.Framework.Scenes
650 //if (PhysActor.Velocity.X != 0 || PhysActor.Velocity.Y != 0 657 //if (PhysActor.Velocity.X != 0 || PhysActor.Velocity.Y != 0
651 //|| PhysActor.Velocity.Z != 0) 658 //|| PhysActor.Velocity.Z != 0)
652 //{ 659 //{
653 if (PhysActor != null) 660 PhysicsActor pa = PhysActor;
661 if (pa != null)
654 { 662 {
655 if (PhysActor.IsPhysical) 663 if (pa.IsPhysical)
656 { 664 {
657 m_velocity.X = PhysActor.Velocity.X; 665 m_velocity.X = pa.Velocity.X;
658 m_velocity.Y = PhysActor.Velocity.Y; 666 m_velocity.Y = pa.Velocity.Y;
659 m_velocity.Z = PhysActor.Velocity.Z; 667 m_velocity.Z = pa.Velocity.Z;
660 } 668 }
661 } 669 }
662 670
@@ -666,12 +674,13 @@ namespace OpenSim.Region.Framework.Scenes
666 set 674 set
667 { 675 {
668 m_velocity = value; 676 m_velocity = value;
669 if (PhysActor != null) 677 PhysicsActor pa = PhysActor;
678 if (pa != null)
670 { 679 {
671 if (PhysActor.IsPhysical) 680 if (pa.IsPhysical)
672 { 681 {
673 PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); 682 pa.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
674 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 683 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
675 } 684 }
676 } 685 }
677 } 686 }
@@ -688,9 +697,10 @@ namespace OpenSim.Region.Framework.Scenes
688 { 697 {
689 get 698 get
690 { 699 {
691 if ((PhysActor != null) && PhysActor.IsPhysical) 700 PhysicsActor pa = PhysActor;
701 if ((pa != null) && pa.IsPhysical)
692 { 702 {
693 m_angularVelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0); 703 m_angularVelocity.FromBytes(pa.RotationalVelocity.GetBytes(), 0);
694 } 704 }
695 return m_angularVelocity; 705 return m_angularVelocity;
696 } 706 }
@@ -709,10 +719,11 @@ namespace OpenSim.Region.Framework.Scenes
709 get { return m_description; } 719 get { return m_description; }
710 set 720 set
711 { 721 {
722 PhysicsActor pa = PhysActor;
712 m_description = value; 723 m_description = value;
713 if (PhysActor != null) 724 if (pa != null)
714 { 725 {
715 PhysActor.SOPDescription = value; 726 pa.SOPDescription = value;
716 } 727 }
717 } 728 }
718 } 729 }
@@ -806,14 +817,15 @@ namespace OpenSim.Region.Framework.Scenes
806if (m_shape != null) { 817if (m_shape != null) {
807 m_shape.Scale = value; 818 m_shape.Scale = value;
808 819
809 if (PhysActor != null && m_parentGroup != null) 820 PhysicsActor pa = PhysActor;
821 if (pa != null && m_parentGroup != null)
810 { 822 {
811 if (m_parentGroup.Scene != null) 823 if (m_parentGroup.Scene != null)
812 { 824 {
813 if (m_parentGroup.Scene.PhysicsScene != null) 825 if (m_parentGroup.Scene.PhysicsScene != null)
814 { 826 {
815 PhysActor.Size = new PhysicsVector(m_shape.Scale.X, m_shape.Scale.Y, m_shape.Scale.Z); 827 pa.Size = new PhysicsVector(m_shape.Scale.X, m_shape.Scale.Y, m_shape.Scale.Z);
816 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 828 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
817 } 829 }
818 } 830 }
819 } 831 }
@@ -1343,13 +1355,14 @@ if (m_shape != null) {
1343 RigidBody); 1355 RigidBody);
1344 1356
1345 // Basic Physics returns null.. joy joy joy. 1357 // Basic Physics returns null.. joy joy joy.
1346 if (PhysActor != null) 1358 PhysicsActor pa = PhysActor;
1359 if (pa != null)
1347 { 1360 {
1348 PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info 1361 pa.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info
1349 PhysActor.SOPDescription = this.Description; 1362 pa.SOPDescription = this.Description;
1350 PhysActor.LocalID = LocalId; 1363 pa.LocalID = LocalId;
1351 DoPhysicsPropertyUpdate(RigidBody, true); 1364 DoPhysicsPropertyUpdate(RigidBody, true);
1352 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); 1365 pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
1353 } 1366 }
1354 } 1367 }
1355 } 1368 }
@@ -1563,23 +1576,24 @@ if (m_shape != null) {
1563 } 1576 }
1564 else 1577 else
1565 { 1578 {
1566 if (PhysActor != null) 1579 PhysicsActor pa = PhysActor;
1580 if (pa != null)
1567 { 1581 {
1568 if (UsePhysics != PhysActor.IsPhysical || isNew) 1582 if (UsePhysics != pa.IsPhysical || isNew)
1569 { 1583 {
1570 if (PhysActor.IsPhysical) // implies UsePhysics==false for this block 1584 if (pa.IsPhysical) // implies UsePhysics==false for this block
1571 { 1585 {
1572 if (!isNew) 1586 if (!isNew)
1573 ParentGroup.Scene.RemovePhysicalPrim(1); 1587 ParentGroup.Scene.RemovePhysicalPrim(1);
1574 1588
1575 PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; 1589 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
1576 PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; 1590 pa.OnOutOfBounds -= PhysicsOutOfBounds;
1577 PhysActor.delink(); 1591 pa.delink();
1578 1592
1579 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) 1593 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew))
1580 { 1594 {
1581 // destroy all joints connected to this now deactivated body 1595 // destroy all joints connected to this now deactivated body
1582 m_parentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(PhysActor); 1596 m_parentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa);
1583 } 1597 }
1584 1598
1585 // stop client-side interpolation of all joint proxy objects that have just been deleted 1599 // stop client-side interpolation of all joint proxy objects that have just been deleted
@@ -1598,7 +1612,7 @@ if (m_shape != null) {
1598 //RotationalVelocity = new Vector3(0, 0, 0); 1612 //RotationalVelocity = new Vector3(0, 0, 0);
1599 } 1613 }
1600 1614
1601 PhysActor.IsPhysical = UsePhysics; 1615 pa.IsPhysical = UsePhysics;
1602 1616
1603 1617
1604 // If we're not what we're supposed to be in the physics scene, recreate ourselves. 1618 // If we're not what we're supposed to be in the physics scene, recreate ourselves.
@@ -1612,19 +1626,19 @@ if (m_shape != null) {
1612 { 1626 {
1613 ParentGroup.Scene.AddPhysicalPrim(1); 1627 ParentGroup.Scene.AddPhysicalPrim(1);
1614 1628
1615 PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; 1629 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
1616 PhysActor.OnOutOfBounds += PhysicsOutOfBounds; 1630 pa.OnOutOfBounds += PhysicsOutOfBounds;
1617 if (_parentID != 0 && _parentID != LocalId) 1631 if (_parentID != 0 && _parentID != LocalId)
1618 { 1632 {
1619 if (ParentGroup.RootPart.PhysActor != null) 1633 if (ParentGroup.RootPart.PhysActor != null)
1620 { 1634 {
1621 PhysActor.link(ParentGroup.RootPart.PhysActor); 1635 pa.link(ParentGroup.RootPart.PhysActor);
1622 } 1636 }
1623 } 1637 }
1624 } 1638 }
1625 } 1639 }
1626 } 1640 }
1627 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 1641 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
1628 } 1642 }
1629 } 1643 }
1630 } 1644 }
@@ -1690,9 +1704,10 @@ if (m_shape != null) {
1690 1704
1691 public Vector3 GetGeometricCenter() 1705 public Vector3 GetGeometricCenter()
1692 { 1706 {
1693 if (PhysActor != null) 1707 PhysicsActor pa = PhysActor;
1708 if (pa != null)
1694 { 1709 {
1695 return new Vector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); 1710 return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z);
1696 } 1711 }
1697 else 1712 else
1698 { 1713 {
@@ -1702,9 +1717,10 @@ if (m_shape != null) {
1702 1717
1703 public float GetMass() 1718 public float GetMass()
1704 { 1719 {
1705 if (PhysActor != null) 1720 PhysicsActor pa = PhysActor;
1721 if (pa != null)
1706 { 1722 {
1707 return PhysActor.Mass; 1723 return pa.Mass;
1708 } 1724 }
1709 else 1725 else
1710 { 1726 {
@@ -1714,8 +1730,9 @@ if (m_shape != null) {
1714 1730
1715 public PhysicsVector GetForce() 1731 public PhysicsVector GetForce()
1716 { 1732 {
1717 if (PhysActor != null) 1733 PhysicsActor pa = PhysActor;
1718 return PhysActor.Force; 1734 if (pa != null)
1735 return pa.Force;
1719 else 1736 else
1720 return new PhysicsVector(); 1737 return new PhysicsVector();
1721 } 1738 }
@@ -2094,11 +2111,15 @@ if (m_shape != null) {
2094 2111
2095 public void PhysicsRequestingTerseUpdate() 2112 public void PhysicsRequestingTerseUpdate()
2096 { 2113 {
2097 if (PhysActor != null) 2114 PhysicsActor pa = PhysActor;
2115 if (pa != null)
2098 { 2116 {
2099 Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); 2117 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0);
2100 2118
2101 if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) 2119 if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) |
2120 m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) |
2121 m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) |
2122 m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
2102 { 2123 {
2103 m_parentGroup.AbsolutePosition = newpos; 2124 m_parentGroup.AbsolutePosition = newpos;
2104 return; 2125 return;
@@ -2294,14 +2315,15 @@ if (m_shape != null) {
2294 if (texture != null) 2315 if (texture != null)
2295 m_shape.SculptData = texture.Data; 2316 m_shape.SculptData = texture.Data;
2296 2317
2297 if (PhysActor != null) 2318 PhysicsActor pa = PhysActor;
2319 if (pa != null)
2298 { 2320 {
2299 // Tricks physics engine into thinking we've changed the part shape. 2321 // Tricks physics engine into thinking we've changed the part shape.
2300 PrimitiveBaseShape m_newshape = m_shape.Copy(); 2322 PrimitiveBaseShape m_newshape = m_shape.Copy();
2301 PhysActor.Shape = m_newshape; 2323 pa.Shape = m_newshape;
2302 m_shape = m_newshape; 2324 m_shape = m_newshape;
2303 2325
2304 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 2326 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
2305 } 2327 }
2306 } 2328 }
2307 } 2329 }
@@ -2520,9 +2542,10 @@ if (m_shape != null) {
2520 2542
2521 public void SetBuoyancy(float fvalue) 2543 public void SetBuoyancy(float fvalue)
2522 { 2544 {
2523 if (PhysActor != null) 2545 PhysicsActor pa = PhysActor;
2546 if (pa != null)
2524 { 2547 {
2525 PhysActor.Buoyancy = fvalue; 2548 pa.Buoyancy = fvalue;
2526 } 2549 }
2527 } 2550 }
2528 2551
@@ -2538,56 +2561,62 @@ if (m_shape != null) {
2538 2561
2539 public void SetFloatOnWater(int floatYN) 2562 public void SetFloatOnWater(int floatYN)
2540 { 2563 {
2541 if (PhysActor != null) 2564 PhysicsActor pa = PhysActor;
2565 if (pa != null)
2542 { 2566 {
2543 if (floatYN == 1) 2567 if (floatYN == 1)
2544 { 2568 {
2545 PhysActor.FloatOnWater = true; 2569 pa.FloatOnWater = true;
2546 } 2570 }
2547 else 2571 else
2548 { 2572 {
2549 PhysActor.FloatOnWater = false; 2573 pa.FloatOnWater = false;
2550 } 2574 }
2551 } 2575 }
2552 } 2576 }
2553 2577
2554 public void SetForce(PhysicsVector force) 2578 public void SetForce(PhysicsVector force)
2555 { 2579 {
2556 if (PhysActor != null) 2580 PhysicsActor pa = PhysActor;
2581 if (pa != null)
2557 { 2582 {
2558 PhysActor.Force = force; 2583 pa.Force = force;
2559 } 2584 }
2560 } 2585 }
2561 2586
2562 public void SetVehicleType(int type) 2587 public void SetVehicleType(int type)
2563 { 2588 {
2564 if (PhysActor != null) 2589 PhysicsActor pa = PhysActor;
2590 if (pa != null)
2565 { 2591 {
2566 PhysActor.VehicleType = type; 2592 pa.VehicleType = type;
2567 } 2593 }
2568 } 2594 }
2569 2595
2570 public void SetVehicleFloatParam(int param, float value) 2596 public void SetVehicleFloatParam(int param, float value)
2571 { 2597 {
2572 if (PhysActor != null) 2598 PhysicsActor pa = PhysActor;
2599 if (pa != null)
2573 { 2600 {
2574 PhysActor.VehicleFloatParam(param, value); 2601 pa.VehicleFloatParam(param, value);
2575 } 2602 }
2576 } 2603 }
2577 2604
2578 public void SetVehicleVectorParam(int param, PhysicsVector value) 2605 public void SetVehicleVectorParam(int param, PhysicsVector value)
2579 { 2606 {
2580 if (PhysActor != null) 2607 PhysicsActor pa = PhysActor;
2608 if (pa != null)
2581 { 2609 {
2582 PhysActor.VehicleVectorParam(param, value); 2610 pa.VehicleVectorParam(param, value);
2583 } 2611 }
2584 } 2612 }
2585 2613
2586 public void SetVehicleRotationParam(int param, Quaternion rotation) 2614 public void SetVehicleRotationParam(int param, Quaternion rotation)
2587 { 2615 {
2588 if (PhysActor != null) 2616 PhysicsActor pa = PhysActor;
2617 if (pa != null)
2589 { 2618 {
2590 PhysActor.VehicleRotationParam(param, rotation); 2619 pa.VehicleRotationParam(param, rotation);
2591 } 2620 }
2592 } 2621 }
2593 2622
@@ -2615,10 +2644,11 @@ if (m_shape != null) {
2615 2644
2616 public void SetPhysicsAxisRotation() 2645 public void SetPhysicsAxisRotation()
2617 { 2646 {
2618 if (PhysActor != null) 2647 PhysicsActor pa = PhysActor;
2648 if (pa != null)
2619 { 2649 {
2620 PhysActor.LockAngularMotion(RotationAxis); 2650 pa.LockAngularMotion(RotationAxis);
2621 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 2651 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
2622 } 2652 }
2623 } 2653 }
2624 2654
@@ -3350,8 +3380,9 @@ if (m_shape != null) {
3350 { 3380 {
3351 IsVD = false; // Switch it of for the course of this routine 3381 IsVD = false; // Switch it of for the course of this routine
3352 VolumeDetectActive = false; // and also permanently 3382 VolumeDetectActive = false; // and also permanently
3353 if (PhysActor != null) 3383 PhysicsActor pa = PhysActor;
3354 PhysActor.SetVolumeDetect(0); // Let physics know about it too 3384 if (pa != null)
3385 pa.SetVolumeDetect(0); // Let physics know about it too
3355 } 3386 }
3356 else 3387 else
3357 { 3388 {
@@ -3399,18 +3430,21 @@ if (m_shape != null) {
3399 if (IsPhantom || IsAttachment) // note: this may have been changed above in the case of joints 3430 if (IsPhantom || IsAttachment) // note: this may have been changed above in the case of joints
3400 { 3431 {
3401 AddFlag(PrimFlags.Phantom); 3432 AddFlag(PrimFlags.Phantom);
3402 if (PhysActor != null) 3433 PhysicsActor pa = PhysActor;
3434 if (pa != null)
3403 { 3435 {
3404 m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 3436 m_parentGroup.Scene.PhysicsScene.RemovePrim(pa);
3405 /// that's not wholesome. Had to make Scene public 3437 /// that's not wholesome. Had to make Scene public
3406 PhysActor = null; 3438 pa = null;
3407 } 3439 }
3408 } 3440 }
3409 else // Not phantom 3441 else // Not phantom
3410 { 3442 {
3411 RemFlag(PrimFlags.Phantom); 3443 RemFlag(PrimFlags.Phantom);
3412 3444
3413 if (PhysActor == null) 3445 // This is NOT safe!!
3446 PhysicsActor pa = PhysActor;
3447 if (pa == null)
3414 { 3448 {
3415 // It's not phantom anymore. So make sure the physics engine get's knowledge of it 3449 // It's not phantom anymore. So make sure the physics engine get's knowledge of it
3416 PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( 3450 PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
@@ -3421,9 +3455,9 @@ if (m_shape != null) {
3421 RotationOffset, 3455 RotationOffset,
3422 UsePhysics); 3456 UsePhysics);
3423 3457
3424 if (PhysActor != null) 3458 if (pa != null)
3425 { 3459 {
3426 PhysActor.LocalID = LocalId; 3460 pa.LocalID = LocalId;
3427 DoPhysicsPropertyUpdate(UsePhysics, true); 3461 DoPhysicsPropertyUpdate(UsePhysics, true);
3428 if (m_parentGroup != null) 3462 if (m_parentGroup != null)
3429 { 3463 {
@@ -3442,14 +3476,14 @@ if (m_shape != null) {
3442 (CollisionSound != UUID.Zero) 3476 (CollisionSound != UUID.Zero)
3443 ) 3477 )
3444 { 3478 {
3445 PhysActor.OnCollisionUpdate += PhysicsCollision; 3479 pa.OnCollisionUpdate += PhysicsCollision;
3446 PhysActor.SubscribeEvents(1000); 3480 pa.SubscribeEvents(1000);
3447 } 3481 }
3448 } 3482 }
3449 } 3483 }
3450 else // it already has a physical representation 3484 else // it already has a physical representation
3451 { 3485 {
3452 PhysActor.IsPhysical = UsePhysics; 3486 pa.IsPhysical = UsePhysics;
3453 3487
3454 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim 3488 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
3455 if (m_parentGroup != null) 3489 if (m_parentGroup != null)
@@ -3472,9 +3506,10 @@ if (m_shape != null) {
3472 // Defensive programming calls for a check here. 3506 // Defensive programming calls for a check here.
3473 // Better would be throwing an exception that could be catched by a unit test as the internal 3507 // Better would be throwing an exception that could be catched by a unit test as the internal
3474 // logic should make sure, this Physactor is always here. 3508 // logic should make sure, this Physactor is always here.
3475 if (this.PhysActor != null) 3509 PhysicsActor pa = this.PhysActor;
3510 if (pa != null)
3476 { 3511 {
3477 PhysActor.SetVolumeDetect(1); 3512 pa.SetVolumeDetect(1);
3478 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active 3513 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active
3479 this.VolumeDetectActive = true; 3514 this.VolumeDetectActive = true;
3480 } 3515 }
@@ -3482,10 +3517,11 @@ if (m_shape != null) {
3482 } 3517 }
3483 else 3518 else
3484 { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like 3519 { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
3485 // (mumbles, well, at least if you have infinte CPU powers :-)) 3520 // (mumbles, well, at least if you have infinte CPU powers :-) )
3486 if (this.PhysActor != null) 3521 PhysicsActor pa = this.PhysActor;
3522 if (pa != null)
3487 { 3523 {
3488 PhysActor.SetVolumeDetect(0); 3524 pa.SetVolumeDetect(0);
3489 } 3525 }
3490 this.VolumeDetectActive = false; 3526 this.VolumeDetectActive = false;
3491 } 3527 }
@@ -3543,10 +3579,11 @@ if (m_shape != null) {
3543 m_shape.PathTaperY = shapeBlock.PathTaperY; 3579 m_shape.PathTaperY = shapeBlock.PathTaperY;
3544 m_shape.PathTwist = shapeBlock.PathTwist; 3580 m_shape.PathTwist = shapeBlock.PathTwist;
3545 m_shape.PathTwistBegin = shapeBlock.PathTwistBegin; 3581 m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
3546 if (PhysActor != null) 3582 PhysicsActor pa = PhysActor;
3583 if (pa != null)
3547 { 3584 {
3548 PhysActor.Shape = m_shape; 3585 pa.Shape = m_shape;
3549 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 3586 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
3550 } 3587 }
3551 3588
3552 // This is what makes vehicle trailers work 3589 // This is what makes vehicle trailers work
@@ -3647,19 +3684,21 @@ if (m_shape != null) {
3647 ) 3684 )
3648 { 3685 {
3649 // subscribe to physics updates. 3686 // subscribe to physics updates.
3650 if (PhysActor != null) 3687 PhysicsActor pa = PhysActor;
3688 if (pa != null)
3651 { 3689 {
3652 PhysActor.OnCollisionUpdate += PhysicsCollision; 3690 pa.OnCollisionUpdate += PhysicsCollision;
3653 PhysActor.SubscribeEvents(1000); 3691 pa.SubscribeEvents(1000);
3654 3692
3655 } 3693 }
3656 } 3694 }
3657 else 3695 else
3658 { 3696 {
3659 if (PhysActor != null) 3697 PhysicsActor pa = PhysActor;
3698 if (pa != null)
3660 { 3699 {
3661 PhysActor.UnSubscribeEvents(); 3700 pa.UnSubscribeEvents();
3662 PhysActor.OnCollisionUpdate -= PhysicsCollision; 3701 pa.OnCollisionUpdate -= PhysicsCollision;
3663 } 3702 }
3664 } 3703 }
3665 3704
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 23fe2d3..6772f75 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2269,7 +2269,7 @@ namespace OpenSim.Region.Framework.Scenes
2269 { 2269 {
2270 //Record the time we enter this state so we know whether to "land" or not 2270 //Record the time we enter this state so we know whether to "land" or not
2271 m_animPersistUntil = DateTime.Now.Ticks; 2271 m_animPersistUntil = DateTime.Now.Ticks;
2272 return "FALLDOWN"; 2272 return "FALLDOWN"; // this falling animation is invoked too frequently when capsule tilt correction is used - why?
2273 } 2273 }
2274 } 2274 }
2275 } 2275 }
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 5ae81cd..fe74158 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -65,8 +65,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
65 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 65 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
66 //int time = System.Environment.TickCount; 66 //int time = System.Environment.TickCount;
67 67
68 SceneObjectGroup sceneObject = new SceneObjectGroup();
69
70 // libomv.types changes UUID to Guid 68 // libomv.types changes UUID to Guid
71 xmlData = xmlData.Replace("<UUID>", "<Guid>"); 69 xmlData = xmlData.Replace("<UUID>", "<Guid>");
72 xmlData = xmlData.Replace("</UUID>", "</Guid>"); 70 xmlData = xmlData.Replace("</UUID>", "</Guid>");
@@ -88,17 +86,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
88 parts = doc.GetElementsByTagName("RootPart"); 86 parts = doc.GetElementsByTagName("RootPart");
89 87
90 if (parts.Count == 0) 88 if (parts.Count == 0)
91 {
92 throw new Exception("Invalid Xml format - no root part"); 89 throw new Exception("Invalid Xml format - no root part");
93 } 90
94 else 91 sr = new StringReader(parts[0].InnerXml);
95 { 92 reader = new XmlTextReader(sr);
96 sr = new StringReader(parts[0].InnerXml); 93 SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(fromUserInventoryItemID, reader));
97 reader = new XmlTextReader(sr); 94 reader.Close();
98 sceneObject.SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader)); 95 sr.Close();
99 reader.Close();
100 sr.Close();
101 }
102 96
103 parts = doc.GetElementsByTagName("Part"); 97 parts = doc.GetElementsByTagName("Part");
104 98
@@ -119,16 +113,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
119 // Script state may, or may not, exist. Not having any, is NOT 113 // Script state may, or may not, exist. Not having any, is NOT
120 // ever a problem. 114 // ever a problem.
121 sceneObject.LoadScriptState(doc); 115 sceneObject.LoadScriptState(doc);
116
117 return sceneObject;
122 } 118 }
123 catch (Exception e) 119 catch (Exception e)
124 { 120 {
125 m_log.ErrorFormat( 121 m_log.ErrorFormat(
126 "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); 122 "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
123 return null;
127 } 124 }
128
129 //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
130
131 return sceneObject;
132 } 125 }
133 126
134 /// <summary> 127 /// <summary>
@@ -194,8 +187,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
194 { 187 {
195 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 188 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
196 //int time = System.Environment.TickCount; 189 //int time = System.Environment.TickCount;
197
198 SceneObjectGroup sceneObject = new SceneObjectGroup();
199 190
200 // libomv.types changes UUID to Guid 191 // libomv.types changes UUID to Guid
201 xmlData = xmlData.Replace("<UUID>", "<Guid>"); 192 xmlData = xmlData.Replace("<UUID>", "<Guid>");
@@ -212,21 +203,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
212 203
213 XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart"); 204 XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart");
214 205
215 // Process the root part first 206 if (parts.Count == 0)
216 if (parts.Count > 0)
217 { 207 {
218 StringReader sr = new StringReader(parts[0].OuterXml); 208 m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed: No SceneObjectPart nodes. xml was " + xmlData);
219 XmlTextReader reader = new XmlTextReader(sr); 209 return null;
220 sceneObject.SetRootPart(SceneObjectPart.FromXml(reader));
221 reader.Close();
222 sr.Close();
223 } 210 }
224 211
212 StringReader sr = new StringReader(parts[0].OuterXml);
213 XmlTextReader reader = new XmlTextReader(sr);
214 SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
215 reader.Close();
216 sr.Close();
217
225 // Then deal with the rest 218 // Then deal with the rest
226 for (int i = 1; i < parts.Count; i++) 219 for (int i = 1; i < parts.Count; i++)
227 { 220 {
228 StringReader sr = new StringReader(parts[i].OuterXml); 221 sr = new StringReader(parts[i].OuterXml);
229 XmlTextReader reader = new XmlTextReader(sr); 222 reader = new XmlTextReader(sr);
230 SceneObjectPart part = SceneObjectPart.FromXml(reader); 223 SceneObjectPart part = SceneObjectPart.FromXml(reader);
231 sceneObject.AddPart(part); 224 sceneObject.AddPart(part);
232 part.StoreUndoState(); 225 part.StoreUndoState();
@@ -238,15 +231,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
238 // ever a problem. 231 // ever a problem.
239 232
240 sceneObject.LoadScriptState(doc); 233 sceneObject.LoadScriptState(doc);
234 return sceneObject;
241 } 235 }
242 catch (Exception e) 236 catch (Exception e)
243 { 237 {
244 m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); 238 m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
239 return null;
245 } 240 }
246
247 //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
248
249 return sceneObject;
250 } 241 }
251 242
252 /// <summary> 243 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index bb8f27d..3b0e77f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -128,7 +128,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
128 128
129 private SceneObjectGroup NewSOG() 129 private SceneObjectGroup NewSOG()
130 { 130 {
131 SceneObjectGroup sog = new SceneObjectGroup();
132 SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); 131 SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
133 sop.Name = RandomName(); 132 sop.Name = RandomName();
134 sop.Description = sop.Name; 133 sop.Description = sop.Name;
@@ -136,9 +135,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
136 sop.SitName = RandomName(); 135 sop.SitName = RandomName();
137 sop.TouchName = RandomName(); 136 sop.TouchName = RandomName();
138 sop.ObjectFlags |= (uint)PrimFlags.Phantom; 137 sop.ObjectFlags |= (uint)PrimFlags.Phantom;
139
140 sog.SetRootPart(sop);
141 138
139 SceneObjectGroup sog = new SceneObjectGroup(sop);
142 scene.AddNewSceneObject(sog, false); 140 scene.AddNewSceneObject(sog, false);
143 141
144 return sog; 142 return sog;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index 7fb2d25..19c0fea 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -407,9 +407,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
407 sop.Shape.State = 1; 407 sop.Shape.State = 1;
408 sop.OwnerID = agent; 408 sop.OwnerID = agent;
409 409
410 SceneObjectGroup sog = new SceneObjectGroup(); 410 SceneObjectGroup sog = new SceneObjectGroup(sop);
411 sog.SetScene(scene); 411 sog.SetScene(scene);
412 sog.SetRootPart(sop);
413 412
414 return sog; 413 return sog;
415 } 414 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index 65c5274..6b30959 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -53,7 +53,7 @@ using System.Text.RegularExpressions;
53 53
54namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice 54namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
55{ 55{
56 public class FreeSwitchVoiceModule : IRegionModule 56 public class FreeSwitchVoiceModule : IRegionModule, IVoiceModule
57 { 57 {
58 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59 59
@@ -101,13 +101,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
101 private FreeSwitchDialplan m_FreeSwitchDialplan; 101 private FreeSwitchDialplan m_FreeSwitchDialplan;
102 102
103 private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>(); 103 private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>();
104 private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>();
105
106 private Scene m_scene;
104 107
105 108
106 private IConfig m_config; 109 private IConfig m_config;
107 110
108 public void Initialise(Scene scene, IConfigSource config) 111 public void Initialise(Scene scene, IConfigSource config)
109 { 112 {
110 113 m_scene = scene;
111 m_config = config.Configs["FreeSwitchVoice"]; 114 m_config = config.Configs["FreeSwitchVoice"];
112 115
113 if (null == m_config) 116 if (null == m_config)
@@ -230,6 +233,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
230 { 233 {
231 OnRegisterCaps(scene, agentID, caps); 234 OnRegisterCaps(scene, agentID, caps);
232 }; 235 };
236
237
233 238
234 try 239 try
235 { 240 {
@@ -255,6 +260,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
255 260
256 public void PostInitialise() 261 public void PostInitialise()
257 { 262 {
263 if(m_pluginEnabled)
264 {
265 m_log.Info("[FreeSwitchVoice] registering IVoiceModule with the scene");
266
267 // register the voice interface for this module, so the script engine can call us
268 m_scene.RegisterModuleInterface<IVoiceModule>(this);
269 }
258 } 270 }
259 271
260 public void Close() 272 public void Close()
@@ -270,7 +282,27 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
270 { 282 {
271 get { return true; } 283 get { return true; }
272 } 284 }
273 285
286 // <summary>
287 // implementation of IVoiceModule, called by osSetParcelSIPAddress script function
288 // </summary>
289 public void setLandSIPAddress(string SIPAddress,UUID GlobalID)
290 {
291 m_log.DebugFormat("[FreeSwitchVoice]: setLandSIPAddress parcel id {0}: setting sip address {1}",
292 GlobalID, SIPAddress);
293
294 lock (m_ParcelAddress)
295 {
296 if (m_ParcelAddress.ContainsKey(GlobalID.ToString()))
297 {
298 m_ParcelAddress[GlobalID.ToString()] = SIPAddress;
299 }
300 else
301 {
302 m_ParcelAddress.Add(GlobalID.ToString(), SIPAddress);
303 }
304 }
305 }
274 306
275 // <summary> 307 // <summary>
276 // OnRegisterCaps is invoked via the scene.EventManager 308 // OnRegisterCaps is invoked via the scene.EventManager
@@ -776,6 +808,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
776 808
777 // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same 809 // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
778 // as the directory ID. Otherwise, it reflects the parcel's ID. 810 // as the directory ID. Otherwise, it reflects the parcel's ID.
811
812 lock (m_ParcelAddress)
813 {
814 if (m_ParcelAddress.ContainsKey( land.GlobalID.ToString() ))
815 {
816 m_log.DebugFormat("[FreeSwitchVoice]: parcel id {0}: using sip address {1}",
817 land.GlobalID, m_ParcelAddress[land.GlobalID.ToString()]);
818 return m_ParcelAddress[land.GlobalID.ToString()];
819 }
820 }
779 821
780 if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0) 822 if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
781 { 823 {
@@ -797,6 +839,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
797 // the personal speech indicators as well unless some siren14-3d codec magic happens. we dont have siren143d so we'll settle for the personal speech indicator. 839 // the personal speech indicators as well unless some siren14-3d codec magic happens. we dont have siren143d so we'll settle for the personal speech indicator.
798 channelUri = String.Format("sip:conf-{0}@{1}", "x" + Convert.ToBase64String(encoding.GetBytes(landUUID)), m_freeSwitchRealm); 840 channelUri = String.Format("sip:conf-{0}@{1}", "x" + Convert.ToBase64String(encoding.GetBytes(landUUID)), m_freeSwitchRealm);
799 841
842 lock (m_ParcelAddress)
843 {
844 if (!m_ParcelAddress.ContainsKey(land.GlobalID.ToString()))
845 {
846 m_ParcelAddress.Add(land.GlobalID.ToString(),channelUri);
847 }
848 }
800 849
801 return channelUri; 850 return channelUri;
802 } 851 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 37e1ed4..d5cbfd4 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -281,7 +281,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
281 281
282 private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID) 282 private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
283 { 283 {
284 GroupMembershipData[] avatarGroups = m_groupData.GetAgentGroupMemberships(GetClientGroupRequestID(remoteClient), avatarID).ToArray(); 284 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
285
286 //GroupMembershipData[] avatarGroups = m_groupData.GetAgentGroupMemberships(GetClientGroupRequestID(remoteClient), avatarID).ToArray();
287 GroupMembershipData[] avatarGroups = GetProfileListedGroupMemberships(remoteClient, avatarID);
285 remoteClient.SendAvatarGroupsReply(avatarID, avatarGroups); 288 remoteClient.SendAvatarGroupsReply(avatarID, avatarGroups);
286 } 289 }
287 290
@@ -485,6 +488,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
485 bucket[18] = 0; //dunno 488 bucket[18] = 0; //dunno
486 } 489 }
487 490
491
488 m_groupData.AddGroupNotice(GetClientGroupRequestID(remoteClient), GroupID, NoticeID, im.fromAgentName, Subject, Message, bucket); 492 m_groupData.AddGroupNotice(GetClientGroupRequestID(remoteClient), GroupID, NoticeID, im.fromAgentName, Subject, Message, bucket);
489 if (OnNewGroupNotice != null) 493 if (OnNewGroupNotice != null)
490 { 494 {
@@ -494,7 +498,20 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
494 // Send notice out to everyone that wants notices 498 // Send notice out to everyone that wants notices
495 foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetClientGroupRequestID(remoteClient), GroupID)) 499 foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetClientGroupRequestID(remoteClient), GroupID))
496 { 500 {
497 if (member.AcceptNotices) 501 if (m_debugEnabled)
502 {
503 UserProfileData targetUserProfile = m_sceneList[0].CommsManager.UserService.GetUserProfile(member.AgentID);
504 if (targetUserProfile != null)
505 {
506 m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, targetUserProfile.Name, member.AcceptNotices);
507 }
508 else
509 {
510 m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, member.AgentID, member.AcceptNotices);
511 }
512 }
513
514 if (member.AcceptNotices)
498 { 515 {
499 // Build notice IIM 516 // Build notice IIM
500 GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice); 517 GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
@@ -614,13 +631,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
614 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 631 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
615 632
616 List<GroupMembersData> data = m_groupData.GetGroupMembers(GetClientGroupRequestID(remoteClient), groupID); 633 List<GroupMembersData> data = m_groupData.GetGroupMembers(GetClientGroupRequestID(remoteClient), groupID);
617 if (m_debugEnabled)
618 {
619 foreach (GroupMembersData member in data)
620 {
621 m_log.DebugFormat("[GROUPS]: {0} {1}", member.AgentID, member.Title);
622 }
623 }
624 634
625 return data; 635 return data;
626 636
@@ -632,14 +642,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
632 642
633 List<GroupRolesData> data = m_groupData.GetGroupRoles(GetClientGroupRequestID(remoteClient), groupID); 643 List<GroupRolesData> data = m_groupData.GetGroupRoles(GetClientGroupRequestID(remoteClient), groupID);
634 644
635 if (m_debugEnabled)
636 {
637 foreach (GroupRolesData member in data)
638 {
639 m_log.DebugFormat("[GROUPS]: {0} {1}", member.Title, member.Members);
640 }
641 }
642
643 return data; 645 return data;
644 646
645 } 647 }
@@ -650,14 +652,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
650 652
651 List<GroupRoleMembersData> data = m_groupData.GetGroupRoleMembers(GetClientGroupRequestID(remoteClient), groupID); 653 List<GroupRoleMembersData> data = m_groupData.GetGroupRoleMembers(GetClientGroupRequestID(remoteClient), groupID);
652 654
653 if (m_debugEnabled)
654 {
655 foreach (GroupRoleMembersData member in data)
656 {
657 m_log.DebugFormat("[GROUPS]: Av: {0} Role: {1}", member.MemberID, member.RoleID);
658 }
659 }
660
661 return data; 655 return data;
662 656
663 657
@@ -808,7 +802,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
808 { 802 {
809 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 803 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
810 804
811 // TODO: Security Checks? 805 // Security Checks are handled in the Groups Service.
812 806
813 GroupRequestID grID = GetClientGroupRequestID(remoteClient); 807 GroupRequestID grID = GetClientGroupRequestID(remoteClient);
814 808
@@ -825,6 +819,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
825 case OpenMetaverse.GroupRoleUpdate.UpdateAll: 819 case OpenMetaverse.GroupRoleUpdate.UpdateAll:
826 case OpenMetaverse.GroupRoleUpdate.UpdateData: 820 case OpenMetaverse.GroupRoleUpdate.UpdateData:
827 case OpenMetaverse.GroupRoleUpdate.UpdatePowers: 821 case OpenMetaverse.GroupRoleUpdate.UpdatePowers:
822 if (m_debugEnabled)
823 {
824 GroupPowers gp = (GroupPowers)powers;
825 m_log.DebugFormat("[GROUPS]: Role ({0}) updated with Powers ({1}) ({2})", name, powers.ToString(), gp.ToString());
826 }
828 m_groupData.UpdateGroupRole(grID, groupID, roleID, name, description, title, powers); 827 m_groupData.UpdateGroupRole(grID, groupID, roleID, name, description, title, powers);
829 break; 828 break;
830 829
@@ -1195,6 +1194,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1195 1194
1196 foreach (GroupMembershipData membership in data) 1195 foreach (GroupMembershipData membership in data)
1197 { 1196 {
1197 if (remoteClient.AgentId != dataForAgentID)
1198 {
1199 if (!membership.ListInProfile)
1200 {
1201 // If we're sending group info to remoteclient about another agent,
1202 // filter out groups the other agent doesn't want to share.
1203 continue;
1204 }
1205 }
1206
1198 OSDMap GroupDataMap = new OSDMap(6); 1207 OSDMap GroupDataMap = new OSDMap(6);
1199 OSDMap NewGroupDataMap = new OSDMap(1); 1208 OSDMap NewGroupDataMap = new OSDMap(1);
1200 1209
@@ -1281,11 +1290,46 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1281 // to the core Groups Stub 1290 // to the core Groups Stub
1282 remoteClient.SendGroupMembership(new GroupMembershipData[0]); 1291 remoteClient.SendGroupMembership(new GroupMembershipData[0]);
1283 1292
1284 GroupMembershipData[] membershipData = m_groupData.GetAgentGroupMemberships(GetClientGroupRequestID(remoteClient), dataForAgentID).ToArray(); 1293 GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
1294 SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
1295 remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
1285 1296
1286 SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipData); 1297 }
1287 remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipData); 1298
1299 /// <summary>
1300 /// Get a list of groups memberships for the agent that are marked "ListInProfile"
1301 /// </summary>
1302 /// <param name="dataForAgentID"></param>
1303 /// <returns></returns>
1304 private GroupMembershipData[] GetProfileListedGroupMemberships(IClientAPI requestingClient, UUID dataForAgentID)
1305 {
1306 List<GroupMembershipData> membershipData = m_groupData.GetAgentGroupMemberships(GetClientGroupRequestID(requestingClient), dataForAgentID);
1307 GroupMembershipData[] membershipArray;
1308
1309 if (requestingClient.AgentId != dataForAgentID)
1310 {
1311 Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership)
1312 {
1313 return membership.ListInProfile;
1314 };
1315
1316 membershipArray = membershipData.FindAll(showInProfile).ToArray();
1317 }
1318 else
1319 {
1320 membershipArray = membershipData.ToArray();
1321 }
1322
1323 if (m_debugEnabled)
1324 {
1325 m_log.InfoFormat("[GROUPS]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId);
1326 foreach (GroupMembershipData membership in membershipArray)
1327 {
1328 m_log.InfoFormat("[GROUPS]: {0} :: {1} - {2}", dataForAgentID, membership.GroupName, membership.GroupTitle);
1329 }
1330 }
1288 1331
1332 return membershipArray;
1289 } 1333 }
1290 1334
1291 private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle) 1335 private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle)
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
index b3eaa37..805c3d4 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
@@ -855,16 +855,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
855 IList parameters = new ArrayList(); 855 IList parameters = new ArrayList();
856 parameters.Add(param); 856 parameters.Add(param);
857 857
858 XmlRpcRequest req; 858 ConfigurableKeepAliveXmlRpcRequest req;
859 if (!m_disableKeepAlive) 859 req = new ConfigurableKeepAliveXmlRpcRequest(function, parameters, m_disableKeepAlive);
860 {
861 req = new XmlRpcRequest(function, parameters);
862 }
863 else
864 {
865 // This seems to solve a major problem on some windows servers
866 req = new NoKeepAliveXmlRpcRequest(function, parameters);
867 }
868 860
869 XmlRpcResponse resp = null; 861 XmlRpcResponse resp = null;
870 862
@@ -874,10 +866,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
874 } 866 }
875 catch (Exception e) 867 catch (Exception e)
876 { 868 {
869
870
877 m_log.ErrorFormat("[XMLRPCGROUPDATA]: An error has occured while attempting to access the XmlRpcGroups server method: {0}", function); 871 m_log.ErrorFormat("[XMLRPCGROUPDATA]: An error has occured while attempting to access the XmlRpcGroups server method: {0}", function);
878 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0} ", e.ToString()); 872 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0} ", e.ToString());
879 873
880 874 foreach( string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine },StringSplitOptions.None))
875 {
876 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0} ", ResponseLine);
877 }
878
881 foreach (string key in param.Keys) 879 foreach (string key in param.Keys)
882 { 880 {
883 m_log.WarnFormat("[XMLRPCGROUPDATA]: {0} :: {1}", key, param[key].ToString()); 881 m_log.WarnFormat("[XMLRPCGROUPDATA]: {0} :: {1}", key, param[key].ToString());
@@ -961,20 +959,24 @@ namespace Nwc.XmlRpc
961 using System.Reflection; 959 using System.Reflection;
962 960
963 /// <summary>Class supporting the request side of an XML-RPC transaction.</summary> 961 /// <summary>Class supporting the request side of an XML-RPC transaction.</summary>
964 public class NoKeepAliveXmlRpcRequest : XmlRpcRequest 962 public class ConfigurableKeepAliveXmlRpcRequest : XmlRpcRequest
965 { 963 {
966 private Encoding _encoding = new ASCIIEncoding(); 964 private Encoding _encoding = new ASCIIEncoding();
967 private XmlRpcRequestSerializer _serializer = new XmlRpcRequestSerializer(); 965 private XmlRpcRequestSerializer _serializer = new XmlRpcRequestSerializer();
968 private XmlRpcResponseDeserializer _deserializer = new XmlRpcResponseDeserializer(); 966 private XmlRpcResponseDeserializer _deserializer = new XmlRpcResponseDeserializer();
967 private bool _disableKeepAlive = true;
968
969 public string RequestResponse = String.Empty;
969 970
970 /// <summary>Instantiate an <c>XmlRpcRequest</c> for a specified method and parameters.</summary> 971 /// <summary>Instantiate an <c>XmlRpcRequest</c> for a specified method and parameters.</summary>
971 /// <param name="methodName"><c>String</c> designating the <i>object.method</i> on the server the request 972 /// <param name="methodName"><c>String</c> designating the <i>object.method</i> on the server the request
972 /// should be directed to.</param> 973 /// should be directed to.</param>
973 /// <param name="parameters"><c>ArrayList</c> of XML-RPC type parameters to invoke the request with.</param> 974 /// <param name="parameters"><c>ArrayList</c> of XML-RPC type parameters to invoke the request with.</param>
974 public NoKeepAliveXmlRpcRequest(String methodName, IList parameters) 975 public ConfigurableKeepAliveXmlRpcRequest(String methodName, IList parameters, bool disableKeepAlive)
975 { 976 {
976 MethodName = methodName; 977 MethodName = methodName;
977 _params = parameters; 978 _params = parameters;
979 _disableKeepAlive = disableKeepAlive;
978 } 980 }
979 981
980 /// <summary>Send the request to the server.</summary> 982 /// <summary>Send the request to the server.</summary>
@@ -989,7 +991,7 @@ namespace Nwc.XmlRpc
989 request.Method = "POST"; 991 request.Method = "POST";
990 request.ContentType = "text/xml"; 992 request.ContentType = "text/xml";
991 request.AllowWriteStreamBuffering = true; 993 request.AllowWriteStreamBuffering = true;
992 request.KeepAlive = false; 994 request.KeepAlive = !_disableKeepAlive;
993 995
994 Stream stream = request.GetRequestStream(); 996 Stream stream = request.GetRequestStream();
995 XmlTextWriter xml = new XmlTextWriter(stream, _encoding); 997 XmlTextWriter xml = new XmlTextWriter(stream, _encoding);
@@ -1000,7 +1002,17 @@ namespace Nwc.XmlRpc
1000 HttpWebResponse response = (HttpWebResponse)request.GetResponse(); 1002 HttpWebResponse response = (HttpWebResponse)request.GetResponse();
1001 StreamReader input = new StreamReader(response.GetResponseStream()); 1003 StreamReader input = new StreamReader(response.GetResponseStream());
1002 1004
1003 XmlRpcResponse resp = (XmlRpcResponse)_deserializer.Deserialize(input); 1005 string inputXml = input.ReadToEnd();
1006 XmlRpcResponse resp;
1007 try
1008 {
1009 resp = (XmlRpcResponse)_deserializer.Deserialize(inputXml);
1010 }
1011 catch (Exception e)
1012 {
1013 RequestResponse = inputXml;
1014 throw e;
1015 }
1004 input.Close(); 1016 input.Close();
1005 response.Close(); 1017 response.Close();
1006 return resp; 1018 return resp;
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs
index 59b7289..fbe43d6 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs
@@ -66,7 +66,6 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
66 66
67 private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos) 67 private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
68 { 68 {
69 SceneObjectGroup x = new SceneObjectGroup();
70 SceneObjectPart y = new SceneObjectPart(); 69 SceneObjectPart y = new SceneObjectPart();
71 70
72 //Initialize part 71 //Initialize part
@@ -93,8 +92,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
93 y.TrimPermissions(); 92 y.TrimPermissions();
94 93
95 //Initialize group and add part as root part 94 //Initialize group and add part as root part
95 SceneObjectGroup x = new SceneObjectGroup(y);
96 x.SetScene(scene); 96 x.SetScene(scene);
97 x.SetRootPart(y);
98 x.RegionHandle = scene.RegionInfo.RegionHandle; 97 x.RegionHandle = scene.RegionInfo.RegionHandle;
99 x.SetScene(scene); 98 x.SetScene(scene);
100 99
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index dd58a4e..a00ba11 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -107,6 +107,7 @@ namespace OpenSim.Region.Physics.OdePlugin
107 public float MinimumGroundFlightOffset = 3f; 107 public float MinimumGroundFlightOffset = 3f;
108 108
109 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. 109 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
110 private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider
110 111
111 112
112 private float m_buoyancy = 0f; 113 private float m_buoyancy = 0f;
@@ -477,7 +478,71 @@ namespace OpenSim.Region.Physics.OdePlugin
477 } 478 }
478 } 479 }
479 } 480 }
480 481
482 private void AlignAvatarTiltWithCurrentDirectionOfMovement(PhysicsVector movementVector)
483 {
484 movementVector.Z = 0f;
485 float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y));
486 if (magnitude < 0.1f) return;
487
488 // normalize the velocity vector
489 float invMagnitude = 1.0f / magnitude;
490 movementVector.X *= invMagnitude;
491 movementVector.Y *= invMagnitude;
492
493 // if we change the capsule heading too often, the capsule can fall down
494 // therefore we snap movement vector to just 1 of 4 predefined directions (ne, nw, se, sw),
495 // meaning only 4 possible capsule tilt orientations
496 if (movementVector.X > 0)
497 {
498 // east
499 if (movementVector.Y > 0)
500 {
501 // northeast
502 movementVector.X = (float)Math.Sqrt(2.0);
503 movementVector.Y = (float)Math.Sqrt(2.0);
504 }
505 else
506 {
507 // southeast
508 movementVector.X = (float)Math.Sqrt(2.0);
509 movementVector.Y = -(float)Math.Sqrt(2.0);
510 }
511 }
512 else
513 {
514 // west
515 if (movementVector.Y > 0)
516 {
517 // northwest
518 movementVector.X = -(float)Math.Sqrt(2.0);
519 movementVector.Y = (float)Math.Sqrt(2.0);
520 }
521 else
522 {
523 // southwest
524 movementVector.X = -(float)Math.Sqrt(2.0);
525 movementVector.Y = -(float)Math.Sqrt(2.0);
526 }
527 }
528
529
530 // movementVector.Z is zero
531
532 // calculate tilt components based on desired amount of tilt and current (snapped) heading.
533 // the "-" sign is to force the tilt to be OPPOSITE the direction of movement.
534 float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane;
535 float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane;
536
537 //m_log.Debug("[PHYSICS] changing avatar tilt");
538 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent);
539 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced
540 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent);
541 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, yTiltComponent); // same as lowstop
542 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
544 }
545
481 /// <summary> 546 /// <summary>
482 /// This creates the Avatar's physical Surrogate at the position supplied 547 /// This creates the Avatar's physical Surrogate at the position supplied
483 /// </summary> 548 /// </summary>
@@ -576,71 +641,13 @@ namespace OpenSim.Region.Physics.OdePlugin
576 // (with -0..0 motor stops) falls into the terrain for reasons yet 641 // (with -0..0 motor stops) falls into the terrain for reasons yet
577 // to be comprehended in their entirety. 642 // to be comprehended in their entirety.
578 #endregion 643 #endregion
644 AlignAvatarTiltWithCurrentDirectionOfMovement(new PhysicsVector(0,0,0));
579 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f); 645 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f);
580 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f); 646 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f);
581 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f); 647 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f);
582 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced 648 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced
583 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop 649 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
584 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop 650 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop
585 #region Documentation of capsule motor StopERP and StopCFM parameters
586 // In addition to the above tilt, we allow a dynamic tilt, or
587 // wobble, to emerge as the capsule is pushed around the environment.
588 // We do this with an experimentally determined combination of
589 // StopERP and StopCFM which make the above motor stops soft.
590 // The softness of the stops should be tweaked according to two
591 // requirements:
592 //
593 // 1. Motor stops should be weak enough to allow enough wobble such
594 // that the capsule can tilt slightly more when moving, to allow
595 // "gliding" over obstacles:
596 //
597 //
598 // .-.
599 // / /
600 // / /
601 // _ / / _
602 // / \ .-. / / / \
603 // | | ----> / / / / | |
604 // | | / / `-' | |
605 // | | / / +------+ | |
606 // | | / / | | | |
607 // | | / / | | | |
608 // \_/ `-' +------+ \_/
609 // ----------------------------------------------------------
610 //
611 // Note that requirement 1 is made complicated by the ever-present
612 // slight avatar tilt (assigned in the above code to prevent avatar
613 // from falling through terrain), which introduces a direction-dependent
614 // bias into the wobble (wobbling against the existing tilt is harder
615 // than wobbling with the tilt), which makes it easier to walk over
616 // prims from some directions. I have tried to minimize this effect by
617 // minimizing the avatar tilt to the minimum that prevents the avatar from
618 // falling through the terrain.
619 //
620 // 2. Motor stops should be strong enough to prevent the capsule
621 // from being forced all the way to the ground; otherwise the
622 // capsule could slip underneath obstacles like this:
623 // _ _
624 // / \ +------+ / \
625 // | | ----> | | | |
626 // | | | | | |
627 // | | .--.___ +------+ | |
628 // | | `--.__`--.__ | |
629 // | | `--.__`--. | |
630 // \_/ `--' \_/
631 // ----------------------------------------------------------
632 //
633 //
634 // It is strongly recommended you enable USE_DRAWSTUFF if you want to
635 // tweak these values, to see how the capsule is reacting in various
636 // situations.
637 #endregion
638 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0.0035f);
639 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0.0035f);
640 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0.0035f);
641 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
642 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
643 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
644 } 651 }
645 652
646 // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the 653 // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the
@@ -939,6 +946,7 @@ namespace OpenSim.Region.Physics.OdePlugin
939 946
940 PhysicsVector vec = new PhysicsVector(); 947 PhysicsVector vec = new PhysicsVector();
941 d.Vector3 vel = d.BodyGetLinearVel(Body); 948 d.Vector3 vel = d.BodyGetLinearVel(Body);
949
942 float movementdivisor = 1f; 950 float movementdivisor = 1f;
943 951
944 if (!m_alwaysRun) 952 if (!m_alwaysRun)
@@ -1052,6 +1060,10 @@ namespace OpenSim.Region.Physics.OdePlugin
1052 if (PhysicsVector.isFinite(vec)) 1060 if (PhysicsVector.isFinite(vec))
1053 { 1061 {
1054 doForce(vec); 1062 doForce(vec);
1063 if (!_zeroFlag)
1064 {
1065 AlignAvatarTiltWithCurrentDirectionOfMovement(new PhysicsVector(vec.X, vec.Y, vec.Z));
1066 }
1055 } 1067 }
1056 else 1068 else
1057 { 1069 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 726b37a..ccdd4c5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1164,6 +1164,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1164 1164
1165 land.SetMediaUrl(url); 1165 land.SetMediaUrl(url);
1166 } 1166 }
1167
1168 public void osSetParcelSIPAddress(string SIPAddress)
1169 {
1170 // What actually is the difference to the LL function?
1171 //
1172 CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
1173
1174 m_host.AddScriptLPS(1);
1175
1176
1177 ILandObject land
1178 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
1179
1180 if (land.landData.OwnerID != m_host.ObjectOwner)
1181 {
1182 OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function");
1183 return;
1184 }
1185
1186 // get the voice module
1187 IVoiceModule voiceModule = World.RequestModuleInterface<IVoiceModule>();
1188
1189 if (voiceModule != null)
1190 voiceModule.setLandSIPAddress(SIPAddress,land.landData.GlobalID);
1191 else
1192 OSSLError("osSetParcelSIPAddress: No voice module enabled for this land");
1193
1194
1195 }
1167 1196
1168 public string osGetScriptEngineName() 1197 public string osGetScriptEngineName()
1169 { 1198 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 49aa45a..d8d3c31 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -75,6 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
75 bool osConsoleCommand(string Command); 75 bool osConsoleCommand(string Command);
76 void osSetParcelMediaURL(string url); 76 void osSetParcelMediaURL(string url);
77 void osSetPrimFloatOnWater(int floatYN); 77 void osSetPrimFloatOnWater(int floatYN);
78 void osSetParcelSIPAddress(string SIPAddress);
78 79
79 // Avatar Info Commands 80 // Avatar Info Commands
80 string osGetAgentIP(string agent); 81 string osGetAgentIP(string agent);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 8f52d99..d0df390 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -183,6 +183,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
183 { 183 {
184 m_OSSL_Functions.osSetParcelMediaURL(url); 184 m_OSSL_Functions.osSetParcelMediaURL(url);
185 } 185 }
186
187 public void osSetParcelSIPAddress(string SIPAddress)
188 {
189 m_OSSL_Functions.osSetParcelSIPAddress(SIPAddress);
190 }
186 191
187 public void osSetPrimFloatOnWater(int floatYN) 192 public void osSetPrimFloatOnWater(int floatYN)
188 { 193 {