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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
4 files changed, 20 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 1e72aa2..4ba441e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -762,9 +762,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
762 OutPacket(handshake, ThrottleOutPacketType.Task); 762 OutPacket(handshake, ThrottleOutPacketType.Task);
763 } 763 }
764 764
765 /// <summary>
766 ///
767 /// </summary>
768 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 765 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
769 { 766 {
770 AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); 767 AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
@@ -3480,6 +3477,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3480 3477
3481 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3478 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
3482 { 3479 {
3480// m_log.DebugFormat(
3481// "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
3482// agentID, textureEntry.Length, Name, AgentId);
3483
3483 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3484 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3484 // TODO: don't create new blocks if recycling an old packet 3485 // TODO: don't create new blocks if recycling an old packet
3485 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3486 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
@@ -3501,7 +3502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3501 3502
3502 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) 3503 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
3503 { 3504 {
3504 //m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name); 3505// m_log.DebugFormat("[LLCLIENTVIEW]: Sending animations for {0} to {1}", sourceAgentId, Name);
3505 3506
3506 AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation); 3507 AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
3507 // TODO: don't create new blocks if recycling an old packet 3508 // TODO: don't create new blocks if recycling an old packet
@@ -3536,6 +3537,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3536 /// </summary> 3537 /// </summary>
3537 public void SendAvatarDataImmediate(ISceneEntity avatar) 3538 public void SendAvatarDataImmediate(ISceneEntity avatar)
3538 { 3539 {
3540// m_log.DebugFormat(
3541// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
3542// avatar.Name, avatar.UUID, Name, AgentId);
3543
3539 ScenePresence presence = avatar as ScenePresence; 3544 ScenePresence presence = avatar as ScenePresence;
3540 if (presence == null) 3545 if (presence == null)
3541 return; 3546 return;
@@ -3545,7 +3550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3545 3550
3546 objupdate.RegionData.RegionHandle = presence.RegionHandle; 3551 objupdate.RegionData.RegionHandle = presence.RegionHandle;
3547 objupdate.RegionData.TimeDilation = ushort.MaxValue; 3552 objupdate.RegionData.TimeDilation = ushort.MaxValue;
3548 3553
3549 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; 3554 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3550 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); 3555 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
3551 3556
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs
index 985acec..90fe69e 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs
@@ -171,6 +171,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
171 { 171 {
172 return m_GridUserService.GetGridUserInfo(userID); 172 return m_GridUserService.GetGridUserInfo(userID);
173 } 173 }
174 public GridUserInfo[] GetGridUserInfo(string[] userID)
175 {
176 return m_GridUserService.GetGridUserInfo(userID);
177 }
174 178
175 #endregion 179 #endregion
176 180
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs
index 95b3591..badb552 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs
@@ -147,6 +147,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
147 return m_RemoteConnector.GetGridUserInfo(userID); 147 return m_RemoteConnector.GetGridUserInfo(userID);
148 } 148 }
149 149
150 public GridUserInfo[] GetGridUserInfo(string[] userID)
151 {
152 return m_RemoteConnector.GetGridUserInfo(userID);
153 }
154
150 #endregion 155 #endregion
151 156
152 } 157 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3c9bde8..c66f30e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
1212 m_callbackURI = null; 1212 m_callbackURI = null;
1213 } 1213 }
1214 1214
1215 //m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); 1215// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1216 1216
1217 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1217 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1218 ValidateAndSendAppearanceAndAgentData(); 1218 ValidateAndSendAppearanceAndAgentData();