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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs11
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs22
2 files changed, 17 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 7175d83..64b9abb 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -685,7 +685,7 @@ namespace OpenSim.Region.Environment.Scenes
685 685
686 private void UpdateTerrain() 686 private void UpdateTerrain()
687 { 687 {
688 if (Terrain.Tainted() && !Terrain.StillEditing()) 688 if (Terrain.IsTainted() && !Terrain.IsUserStillEditing())
689 { 689 {
690 CreateTerrainTexture(true); 690 CreateTerrainTexture(true);
691 691
@@ -706,7 +706,7 @@ namespace OpenSim.Region.Environment.Scenes
706 { 706 {
707 for (int y = 0; y < 16; y++) 707 for (int y = 0; y < 16; y++)
708 { 708 {
709 if (Terrain.Tainted(x*16, y*16)) 709 if (Terrain.IsTainted(x*16, y*16))
710 { 710 {
711 client.SendLayerData(x, y, terData); 711 client.SendLayerData(x, y, terData);
712 } 712 }
@@ -807,6 +807,7 @@ namespace OpenSim.Region.Environment.Scenes
807 public void LoadWorldMap(string filename) 807 public void LoadWorldMap(string filename)
808 { 808 {
809 Terrain.LoadFromFileF32(filename); 809 Terrain.LoadFromFileF32(filename);
810 Terrain.SaveRevertMap();
810 } 811 }
811 812
812 /// <summary> 813 /// <summary>
@@ -823,7 +824,7 @@ namespace OpenSim.Region.Environment.Scenes
823 if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile)) 824 if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile))
824 { 825 {
825 MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain."); 826 MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
826 Terrain.HillsGenerator(); 827 Terrain.SetDefaultTerrain();
827 828
828 m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); 829 m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
829 } 830 }
@@ -838,7 +839,7 @@ namespace OpenSim.Region.Environment.Scenes
838 { 839 {
839 MainLog.Instance.Verbose("TERRAIN", 840 MainLog.Instance.Verbose("TERRAIN",
840 "No terrain found in database or default. Generating a new terrain."); 841 "No terrain found in database or default. Generating a new terrain.");
841 Terrain.HillsGenerator(); 842 Terrain.SetDefaultTerrain();
842 } 843 }
843 m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); 844 m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
844 } 845 }
@@ -885,7 +886,7 @@ namespace OpenSim.Region.Environment.Scenes
885 public void CreateTerrainTexture(bool temporary) 886 public void CreateTerrainTexture(bool temporary)
886 { 887 {
887 //create a texture asset of the terrain 888 //create a texture asset of the terrain
888 byte[] data = Terrain.ExportJpegImage("defaultstripe.png"); 889 byte[] data = Terrain.WriteJpegImage("defaultstripe.png");
889 m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); 890 m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
890 AssetBase asset = new AssetBase(); 891 AssetBase asset = new AssetBase();
891 asset.FullID = m_regInfo.EstateSettings.terrainImageID; 892 asset.FullID = m_regInfo.EstateSettings.terrainImageID;
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index fdbbb5e..7605122 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -123,12 +123,12 @@ namespace OpenSim.Region.Terrain
123 tainted++; 123 tainted++;
124 } 124 }
125 125
126 public bool Tainted() 126 public bool IsTainted()
127 { 127 {
128 return (tainted != 0); 128 return (tainted != 0);
129 } 129 }
130 130
131 public bool StillEditing() 131 public bool IsUserStillEditing()
132 { 132 {
133 TimeSpan gap = DateTime.Now - lastEdit; 133 TimeSpan gap = DateTime.Now - lastEdit;
134 134
@@ -138,7 +138,7 @@ namespace OpenSim.Region.Terrain
138 return false; 138 return false;
139 } 139 }
140 140
141 public bool Tainted(int x, int y) 141 public bool IsTainted(int x, int y)
142 { 142 {
143 return (heightmap.diff[x/16, y/16] != 0); 143 return (heightmap.diff[x/16, y/16] != 0);
144 } 144 }
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Terrain
284 { 284 {
285 for (int y = 0; y < 16; y++) 285 for (int y = 0; y < 16; y++)
286 { 286 {
287 if (Tainted(x*16, y*16)) 287 if (IsTainted(x*16, y*16))
288 { 288 {
289 remoteUser.SendLayerData(x, y, GetHeights1D()); 289 remoteUser.SendLayerData(x, y, GetHeights1D());
290 } 290 }
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Terrain
300 /// <summary> 300 /// <summary>
301 /// Checks to make sure the terrain is within baked values +/- maxRaise/minLower 301 /// Checks to make sure the terrain is within baked values +/- maxRaise/minLower
302 /// </summary> 302 /// </summary>
303 public void CheckHeightValues() 303 private void SetTerrainWithinBounds()
304 { 304 {
305 int x, y; 305 int x, y;
306 for (x = 0; x < w; x++) 306 for (x = 0; x < w; x++)
@@ -518,7 +518,7 @@ namespace OpenSim.Region.Terrain
518 return ConsoleHills(args, ref resultText); 518 return ConsoleHills(args, ref resultText);
519 519
520 case "regenerate": 520 case "regenerate":
521 HillsGenerator(); 521 SetDefaultTerrain();
522 break; 522 break;
523 523
524 case "rescale": 524 case "rescale":
@@ -618,9 +618,9 @@ namespace OpenSim.Region.Terrain
618 618
619 case "grdmap": 619 case "grdmap":
620 if (args.Length >= 4) 620 if (args.Length >= 4)
621 ExportImage(filename, args[3]); 621 WriteImage(filename, args[3]);
622 else 622 else
623 ExportImage(filename, "defaultstripe.png"); 623 WriteImage(filename, "defaultstripe.png");
624 break; 624 break;
625 625
626 case "png": 626 case "png":
@@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Terrain
1272 /// <summary> 1272 /// <summary>
1273 /// Generates a simple set of hills in the shape of an island 1273 /// Generates a simple set of hills in the shape of an island
1274 /// </summary> 1274 /// </summary>
1275 public void HillsGenerator() 1275 public void SetDefaultTerrain()
1276 { 1276 {
1277 lock (heightmap) 1277 lock (heightmap)
1278 { 1278 {
@@ -1317,7 +1317,7 @@ namespace OpenSim.Region.Terrain
1317 /// </summary> 1317 /// </summary>
1318 /// <param name="filename">The destination filename for the image</param> 1318 /// <param name="filename">The destination filename for the image</param>
1319 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> 1319 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
1320 public void ExportImage(string filename, string gradientmap) 1320 public void WriteImage(string filename, string gradientmap)
1321 { 1321 {
1322 try 1322 try
1323 { 1323 {
@@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Terrain
1335 /// Exports the current heightmap in Jpeg2000 format to a byte[] 1335 /// Exports the current heightmap in Jpeg2000 format to a byte[]
1336 /// </summary> 1336 /// </summary>
1337 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> 1337 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
1338 public byte[] ExportJpegImage(string gradientmap) 1338 public byte[] WriteJpegImage(string gradientmap)
1339 { 1339 {
1340 byte[] imageData = null; 1340 byte[] imageData = null;
1341 try 1341 try