diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISceneViewer.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 180 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneViewer.cs | 226 |
4 files changed, 269 insertions, 159 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs new file mode 100644 index 0000000..1b2cdee --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs | |||
@@ -0,0 +1,14 @@ | |||
1 | using System; | ||
2 | using OpenSim.Region.Framework.Scenes; | ||
3 | |||
4 | namespace OpenSim.Region.Framework.Interfaces | ||
5 | { | ||
6 | public interface ISceneViewer | ||
7 | { | ||
8 | void Reset(); | ||
9 | void Close(); | ||
10 | int MaxPrimsPerFrame { get; set; } | ||
11 | void QueuePartForUpdate(SceneObjectPart part); | ||
12 | void SendPrimUpdates(); | ||
13 | } | ||
14 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a9a150a..dd00ff4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1145,13 +1145,13 @@ if (m_shape != null) { | |||
1145 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 1145 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); |
1146 | for (int i = 0; i < avatars.Count; i++) | 1146 | for (int i = 0; i < avatars.Count; i++) |
1147 | { | 1147 | { |
1148 | avatars[i].QueuePartForUpdate(this); | 1148 | avatars[i].SceneViewer.QueuePartForUpdate(this); |
1149 | } | 1149 | } |
1150 | } | 1150 | } |
1151 | 1151 | ||
1152 | public void AddFullUpdateToAvatar(ScenePresence presence) | 1152 | public void AddFullUpdateToAvatar(ScenePresence presence) |
1153 | { | 1153 | { |
1154 | presence.QueuePartForUpdate(this); | 1154 | presence.SceneViewer.QueuePartForUpdate(this); |
1155 | } | 1155 | } |
1156 | 1156 | ||
1157 | public void AddNewParticleSystem(Primitive.ParticleSystem pSystem) | 1157 | public void AddNewParticleSystem(Primitive.ParticleSystem pSystem) |
@@ -1170,13 +1170,13 @@ if (m_shape != null) { | |||
1170 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 1170 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); |
1171 | for (int i = 0; i < avatars.Count; i++) | 1171 | for (int i = 0; i < avatars.Count; i++) |
1172 | { | 1172 | { |
1173 | avatars[i].QueuePartForUpdate(this); | 1173 | avatars[i].SceneViewer.QueuePartForUpdate(this); |
1174 | } | 1174 | } |
1175 | } | 1175 | } |
1176 | 1176 | ||
1177 | public void AddTerseUpdateToAvatar(ScenePresence presence) | 1177 | public void AddTerseUpdateToAvatar(ScenePresence presence) |
1178 | { | 1178 | { |
1179 | presence.QueuePartForUpdate(this); | 1179 | presence.SceneViewer.QueuePartForUpdate(this); |
1180 | } | 1180 | } |
1181 | 1181 | ||
1182 | public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim) | 1182 | public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cdd1a85..1bee3c0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -74,6 +74,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | public static byte[] DefaultTexture; | 74 | public static byte[] DefaultTexture; |
75 | 75 | ||
76 | public UUID currentParcelUUID = UUID.Zero; | 76 | public UUID currentParcelUUID = UUID.Zero; |
77 | |||
78 | private ISceneViewer m_sceneViewer; | ||
79 | |||
77 | private AnimationSet m_animations = new AnimationSet(); | 80 | private AnimationSet m_animations = new AnimationSet(); |
78 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); | 81 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
79 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; | 82 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; |
@@ -222,11 +225,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | /// </summary> | 225 | /// </summary> |
223 | private Vector3 posLastSignificantMove; | 226 | private Vector3 posLastSignificantMove; |
224 | 227 | ||
225 | private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | ||
226 | private Queue<SceneObjectGroup> m_pendingObjects; | ||
227 | |||
228 | private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); | ||
229 | |||
230 | // For teleports and crossings callbacks | 228 | // For teleports and crossings callbacks |
231 | string m_callbackURI; | 229 | string m_callbackURI; |
232 | ulong m_rootRegionHandle; | 230 | ulong m_rootRegionHandle; |
@@ -396,8 +394,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
396 | 394 | ||
397 | public int MaxPrimsPerFrame | 395 | public int MaxPrimsPerFrame |
398 | { | 396 | { |
399 | get { return m_maxPrimsPerFrame; } | 397 | get { return m_sceneViewer.MaxPrimsPerFrame; } |
400 | set { m_maxPrimsPerFrame = value; } | 398 | set { m_sceneViewer.MaxPrimsPerFrame = value; } |
401 | } | 399 | } |
402 | 400 | ||
403 | /// <summary> | 401 | /// <summary> |
@@ -527,6 +525,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
527 | } | 525 | } |
528 | } | 526 | } |
529 | 527 | ||
528 | public ISceneViewer SceneViewer | ||
529 | { | ||
530 | get { return m_sceneViewer; } | ||
531 | } | ||
532 | |||
530 | public void AdjustKnownSeeds() | 533 | public void AdjustKnownSeeds() |
531 | { | 534 | { |
532 | Dictionary<ulong, string> seeds = Scene.CapsModule.GetChildrenSeeds(UUID); | 535 | Dictionary<ulong, string> seeds = Scene.CapsModule.GetChildrenSeeds(UUID); |
@@ -601,7 +604,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
601 | 604 | ||
602 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) | 605 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) |
603 | { | 606 | { |
604 | 607 | CreateSceneViewer(); | |
605 | m_regionHandle = reginfo.RegionHandle; | 608 | m_regionHandle = reginfo.RegionHandle; |
606 | m_controllingClient = client; | 609 | m_controllingClient = client; |
607 | m_firstname = m_controllingClient.FirstName; | 610 | m_firstname = m_controllingClient.FirstName; |
@@ -643,15 +646,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | AvatarWearable[] wearables) | 646 | AvatarWearable[] wearables) |
644 | : this(client, world, reginfo) | 647 | : this(client, world, reginfo) |
645 | { | 648 | { |
649 | CreateSceneViewer(); | ||
646 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); | 650 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); |
647 | } | 651 | } |
648 | 652 | ||
649 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) | 653 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) |
650 | : this(client, world, reginfo) | 654 | : this(client, world, reginfo) |
651 | { | 655 | { |
656 | CreateSceneViewer(); | ||
652 | m_appearance = appearance; | 657 | m_appearance = appearance; |
653 | } | 658 | } |
654 | 659 | ||
660 | private void CreateSceneViewer() | ||
661 | { | ||
662 | m_sceneViewer = new SceneViewer(this); | ||
663 | } | ||
664 | |||
655 | public void RegisterToEvents() | 665 | public void RegisterToEvents() |
656 | { | 666 | { |
657 | m_controllingClient.OnRequestWearables += SendWearables; | 667 | m_controllingClient.OnRequestWearables += SendWearables; |
@@ -704,13 +714,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | /// <param name="part"></param> | 714 | /// <param name="part"></param> |
705 | public void QueuePartForUpdate(SceneObjectPart part) | 715 | public void QueuePartForUpdate(SceneObjectPart part) |
706 | { | 716 | { |
707 | //if (InterestList.Contains(part.ParentGroup)) | 717 | m_sceneViewer.QueuePartForUpdate(part); |
708 | //{ | ||
709 | lock (m_partsUpdateQueue) | ||
710 | { | ||
711 | m_partsUpdateQueue.Enqueue(part); | ||
712 | } | ||
713 | // } | ||
714 | } | 718 | } |
715 | 719 | ||
716 | public uint GenerateClientFlags(UUID ObjectID) | 720 | public uint GenerateClientFlags(UUID ObjectID) |
@@ -725,122 +729,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
725 | /// </summary> | 729 | /// </summary> |
726 | public void SendPrimUpdates() | 730 | public void SendPrimUpdates() |
727 | { | 731 | { |
728 | // if (m_scene.QuadTree.GetNodeID(this.AbsolutePosition.X, this.AbsolutePosition.Y) != m_currentQuadNode) | ||
729 | //{ | ||
730 | // this.UpdateQuadTreeNode(); | ||
731 | //this.RefreshQuadObject(); | ||
732 | //} | ||
733 | m_perfMonMS = Environment.TickCount; | 732 | m_perfMonMS = Environment.TickCount; |
734 | 733 | ||
735 | if (m_pendingObjects == null) | 734 | m_sceneViewer.SendPrimUpdates(); |
736 | { | ||
737 | if (!m_isChildAgent || m_scene.m_seeIntoRegionFromNeighbor) | ||
738 | { | ||
739 | m_pendingObjects = new Queue<SceneObjectGroup>(); | ||
740 | |||
741 | List<EntityBase> ents = new List<EntityBase>(m_scene.Entities); | ||
742 | if (!m_isChildAgent) // Proximity sort makes no sense for | ||
743 | { // Child agents | ||
744 | ents.Sort(delegate(EntityBase a, EntityBase b) | ||
745 | { | ||
746 | return Vector3.Distance(AbsolutePosition, a.AbsolutePosition).CompareTo(Vector3.Distance(AbsolutePosition, b.AbsolutePosition)); | ||
747 | }); | ||
748 | } | ||
749 | |||
750 | foreach (EntityBase e in ents) | ||
751 | { | ||
752 | if (e is SceneObjectGroup) | ||
753 | m_pendingObjects.Enqueue((SceneObjectGroup)e); | ||
754 | } | ||
755 | } | ||
756 | } | ||
757 | |||
758 | while (m_pendingObjects != null && m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < m_maxPrimsPerFrame) | ||
759 | { | ||
760 | SceneObjectGroup g = m_pendingObjects.Dequeue(); | ||
761 | |||
762 | // This is where we should check for draw distance | ||
763 | // do culling and stuff. Problem with that is that until | ||
764 | // we recheck in movement, that won't work right. | ||
765 | // So it's not implemented now. | ||
766 | // | ||
767 | |||
768 | // Don't even queue if we have sent this one | ||
769 | // | ||
770 | if (!m_updateTimes.ContainsKey(g.UUID)) | ||
771 | g.ScheduleFullUpdateToAvatar(this); | ||
772 | } | ||
773 | |||
774 | while (m_partsUpdateQueue.Count > 0) | ||
775 | { | ||
776 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); | ||
777 | |||
778 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
779 | continue; | ||
780 | |||
781 | if (m_updateTimes.ContainsKey(part.UUID)) | ||
782 | { | ||
783 | ScenePartUpdate update = m_updateTimes[part.UUID]; | ||
784 | |||
785 | // We deal with the possibility that two updates occur at | ||
786 | // the same unix time at the update point itself. | ||
787 | |||
788 | if ((update.LastFullUpdateTime < part.TimeStampFull) || | ||
789 | part.IsAttachment) | ||
790 | { | ||
791 | // m_log.DebugFormat( | ||
792 | // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", | ||
793 | // part.Name, part.UUID, part.TimeStampFull); | ||
794 | |||
795 | part.SendFullUpdate(ControllingClient, | ||
796 | GenerateClientFlags(part.UUID)); | ||
797 | |||
798 | // We'll update to the part's timestamp rather than | ||
799 | // the current time to avoid the race condition | ||
800 | // whereby the next tick occurs while we are doing | ||
801 | // this update. If this happened, then subsequent | ||
802 | // updates which occurred on the same tick or the | ||
803 | // next tick of the last update would be ignored. | ||
804 | |||
805 | update.LastFullUpdateTime = part.TimeStampFull; | ||
806 | |||
807 | } | ||
808 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) | ||
809 | { | ||
810 | // m_log.DebugFormat( | ||
811 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", | ||
812 | // part.Name, part.UUID, part.TimeStampTerse); | ||
813 | |||
814 | part.SendTerseUpdateToClient(ControllingClient); | ||
815 | |||
816 | update.LastTerseUpdateTime = part.TimeStampTerse; | ||
817 | } | ||
818 | } | ||
819 | else | ||
820 | { | ||
821 | //never been sent to client before so do full update | ||
822 | ScenePartUpdate update = new ScenePartUpdate(); | ||
823 | update.FullID = part.UUID; | ||
824 | update.LastFullUpdateTime = part.TimeStampFull; | ||
825 | m_updateTimes.Add(part.UUID, update); | ||
826 | |||
827 | // Attachment handling | ||
828 | // | ||
829 | if (part.ParentGroup.RootPart.Shape.PCode == 9 && part.ParentGroup.RootPart.Shape.State != 0) | ||
830 | { | ||
831 | if (part != part.ParentGroup.RootPart) | ||
832 | continue; | ||
833 | |||
834 | part.ParentGroup.SendFullUpdateToClient(ControllingClient); | ||
835 | continue; | ||
836 | } | ||
837 | |||
838 | part.SendFullUpdate(ControllingClient, | ||
839 | GenerateClientFlags(part.UUID)); | ||
840 | } | ||
841 | } | ||
842 | |||
843 | ControllingClient.FlushPrimUpdates(); | ||
844 | 735 | ||
845 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 736 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
846 | } | 737 | } |
@@ -935,7 +826,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
935 | 826 | ||
936 | // On the next prim update, all objects will be sent | 827 | // On the next prim update, all objects will be sent |
937 | // | 828 | // |
938 | m_pendingObjects = null; | 829 | m_sceneViewer.Reset(); |
939 | 830 | ||
940 | m_isChildAgent = false; | 831 | m_isChildAgent = false; |
941 | 832 | ||
@@ -3062,7 +2953,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3062 | 2953 | ||
3063 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. | 2954 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. |
3064 | if (m_scene.m_seeIntoRegionFromNeighbor) | 2955 | if (m_scene.m_seeIntoRegionFromNeighbor) |
3065 | m_pendingObjects = null; | 2956 | m_sceneViewer.Reset(); |
3066 | 2957 | ||
3067 | //cAgentData.AVHeight; | 2958 | //cAgentData.AVHeight; |
3068 | //cAgentData.regionHandle; | 2959 | //cAgentData.regionHandle; |
@@ -3269,7 +3160,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3269 | { | 3160 | { |
3270 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 3161 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
3271 | DefaultTexture = textu.GetBytes(); | 3162 | DefaultTexture = textu.GetBytes(); |
3272 | |||
3273 | } | 3163 | } |
3274 | 3164 | ||
3275 | public class NewForce | 3165 | public class NewForce |
@@ -3279,20 +3169,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3279 | public float Z; | 3169 | public float Z; |
3280 | } | 3170 | } |
3281 | 3171 | ||
3282 | public class ScenePartUpdate | ||
3283 | { | ||
3284 | public UUID FullID; | ||
3285 | public uint LastFullUpdateTime; | ||
3286 | public uint LastTerseUpdateTime; | ||
3287 | |||
3288 | public ScenePartUpdate() | ||
3289 | { | ||
3290 | FullID = UUID.Zero; | ||
3291 | LastFullUpdateTime = 0; | ||
3292 | LastTerseUpdateTime = 0; | ||
3293 | } | ||
3294 | } | ||
3295 | |||
3296 | public override void SetText(string text, Vector3 color, double alpha) | 3172 | public override void SetText(string text, Vector3 color, double alpha) |
3297 | { | 3173 | { |
3298 | throw new Exception("Can't set Text on avatar."); | 3174 | throw new Exception("Can't set Text on avatar."); |
@@ -3394,14 +3270,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3394 | { | 3270 | { |
3395 | m_knownChildRegions.Clear(); | 3271 | m_knownChildRegions.Clear(); |
3396 | } | 3272 | } |
3397 | lock (m_updateTimes) | 3273 | m_sceneViewer.Close(); |
3398 | { | ||
3399 | m_updateTimes.Clear(); | ||
3400 | } | ||
3401 | lock (m_partsUpdateQueue) | ||
3402 | { | ||
3403 | m_partsUpdateQueue.Clear(); | ||
3404 | } | ||
3405 | 3274 | ||
3406 | RemoveFromPhysicalScene(); | 3275 | RemoveFromPhysicalScene(); |
3407 | GC.Collect(); | 3276 | GC.Collect(); |
@@ -3413,7 +3282,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3413 | { | 3282 | { |
3414 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 3283 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
3415 | DefaultTexture = textu.GetBytes(); | 3284 | DefaultTexture = textu.GetBytes(); |
3416 | } | 3285 | } |
3286 | CreateSceneViewer(); | ||
3417 | } | 3287 | } |
3418 | 3288 | ||
3419 | public void AddAttachment(SceneObjectGroup gobj) | 3289 | public void AddAttachment(SceneObjectGroup gobj) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs new file mode 100644 index 0000000..4e542b8 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -0,0 +1,226 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using log4net; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Client; | ||
34 | using OpenSim.Framework.Communications.Cache; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes.Types; | ||
37 | |||
38 | namespace OpenSim.Region.Framework.Scenes | ||
39 | { | ||
40 | public class SceneViewer : ISceneViewer | ||
41 | { | ||
42 | protected ScenePresence m_presence; | ||
43 | protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | ||
44 | protected Queue<SceneObjectGroup> m_pendingObjects; | ||
45 | |||
46 | protected Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); | ||
47 | |||
48 | protected int m_maxPrimsPerFrame = 200; | ||
49 | |||
50 | public int MaxPrimsPerFrame | ||
51 | { | ||
52 | get { return m_maxPrimsPerFrame; } | ||
53 | set { m_maxPrimsPerFrame = value; } | ||
54 | } | ||
55 | |||
56 | public SceneViewer() | ||
57 | { | ||
58 | } | ||
59 | |||
60 | public SceneViewer(ScenePresence presence) | ||
61 | { | ||
62 | m_presence = presence; | ||
63 | } | ||
64 | |||
65 | /// <summary> | ||
66 | /// Add the part to the queue of parts for which we need to send an update to the client | ||
67 | /// </summary> | ||
68 | /// <param name="part"></param> | ||
69 | public void QueuePartForUpdate(SceneObjectPart part) | ||
70 | { | ||
71 | lock (m_partsUpdateQueue) | ||
72 | { | ||
73 | m_partsUpdateQueue.Enqueue(part); | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public void SendPrimUpdates() | ||
78 | { | ||
79 | if (m_pendingObjects == null) | ||
80 | { | ||
81 | if (!m_presence.IsChildAgent || (m_presence.Scene.m_seeIntoRegionFromNeighbor)) | ||
82 | { | ||
83 | m_pendingObjects = new Queue<SceneObjectGroup>(); | ||
84 | |||
85 | List<EntityBase> ents = new List<EntityBase>(m_presence.Scene.Entities); | ||
86 | if (!m_presence.IsChildAgent) // Proximity sort makes no sense for | ||
87 | { // Child agents | ||
88 | ents.Sort(delegate(EntityBase a, EntityBase b) | ||
89 | { | ||
90 | return Vector3.Distance(m_presence.AbsolutePosition, a.AbsolutePosition).CompareTo(Vector3.Distance(m_presence.AbsolutePosition, b.AbsolutePosition)); | ||
91 | }); | ||
92 | } | ||
93 | |||
94 | foreach (EntityBase e in ents) | ||
95 | { | ||
96 | if (e is SceneObjectGroup) | ||
97 | m_pendingObjects.Enqueue((SceneObjectGroup)e); | ||
98 | } | ||
99 | } | ||
100 | } | ||
101 | |||
102 | while (m_pendingObjects != null && m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < m_maxPrimsPerFrame) | ||
103 | { | ||
104 | SceneObjectGroup g = m_pendingObjects.Dequeue(); | ||
105 | |||
106 | // This is where we should check for draw distance | ||
107 | // do culling and stuff. Problem with that is that until | ||
108 | // we recheck in movement, that won't work right. | ||
109 | // So it's not implemented now. | ||
110 | // | ||
111 | |||
112 | // Don't even queue if we have sent this one | ||
113 | // | ||
114 | if (!m_updateTimes.ContainsKey(g.UUID)) | ||
115 | g.ScheduleFullUpdateToAvatar(m_presence); | ||
116 | } | ||
117 | |||
118 | while (m_partsUpdateQueue.Count > 0) | ||
119 | { | ||
120 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); | ||
121 | |||
122 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
123 | continue; | ||
124 | |||
125 | if (m_updateTimes.ContainsKey(part.UUID)) | ||
126 | { | ||
127 | ScenePartUpdate update = m_updateTimes[part.UUID]; | ||
128 | |||
129 | // We deal with the possibility that two updates occur at | ||
130 | // the same unix time at the update point itself. | ||
131 | |||
132 | if ((update.LastFullUpdateTime < part.TimeStampFull) || | ||
133 | part.IsAttachment) | ||
134 | { | ||
135 | // m_log.DebugFormat( | ||
136 | // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", | ||
137 | // part.Name, part.UUID, part.TimeStampFull); | ||
138 | |||
139 | part.SendFullUpdate(m_presence.ControllingClient, | ||
140 | m_presence.GenerateClientFlags(part.UUID)); | ||
141 | |||
142 | // We'll update to the part's timestamp rather than | ||
143 | // the current time to avoid the race condition | ||
144 | // whereby the next tick occurs while we are doing | ||
145 | // this update. If this happened, then subsequent | ||
146 | // updates which occurred on the same tick or the | ||
147 | // next tick of the last update would be ignored. | ||
148 | |||
149 | update.LastFullUpdateTime = part.TimeStampFull; | ||
150 | |||
151 | } | ||
152 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) | ||
153 | { | ||
154 | // m_log.DebugFormat( | ||
155 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", | ||
156 | // part.Name, part.UUID, part.TimeStampTerse); | ||
157 | |||
158 | part.SendTerseUpdateToClient(m_presence.ControllingClient); | ||
159 | |||
160 | update.LastTerseUpdateTime = part.TimeStampTerse; | ||
161 | } | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | //never been sent to client before so do full update | ||
166 | ScenePartUpdate update = new ScenePartUpdate(); | ||
167 | update.FullID = part.UUID; | ||
168 | update.LastFullUpdateTime = part.TimeStampFull; | ||
169 | m_updateTimes.Add(part.UUID, update); | ||
170 | |||
171 | // Attachment handling | ||
172 | // | ||
173 | if (part.ParentGroup.RootPart.Shape.PCode == 9 && part.ParentGroup.RootPart.Shape.State != 0) | ||
174 | { | ||
175 | if (part != part.ParentGroup.RootPart) | ||
176 | continue; | ||
177 | |||
178 | part.ParentGroup.SendFullUpdateToClient(m_presence.ControllingClient); | ||
179 | continue; | ||
180 | } | ||
181 | |||
182 | part.SendFullUpdate(m_presence.ControllingClient, | ||
183 | m_presence.GenerateClientFlags(part.UUID)); | ||
184 | } | ||
185 | } | ||
186 | |||
187 | m_presence.ControllingClient.FlushPrimUpdates(); | ||
188 | } | ||
189 | |||
190 | public void Reset() | ||
191 | { | ||
192 | lock (m_pendingObjects) | ||
193 | { | ||
194 | m_pendingObjects.Clear(); | ||
195 | m_pendingObjects = null; | ||
196 | } | ||
197 | } | ||
198 | |||
199 | public void Close() | ||
200 | { | ||
201 | lock (m_updateTimes) | ||
202 | { | ||
203 | m_updateTimes.Clear(); | ||
204 | } | ||
205 | lock (m_partsUpdateQueue) | ||
206 | { | ||
207 | m_partsUpdateQueue.Clear(); | ||
208 | } | ||
209 | Reset(); | ||
210 | } | ||
211 | |||
212 | public class ScenePartUpdate | ||
213 | { | ||
214 | public UUID FullID; | ||
215 | public uint LastFullUpdateTime; | ||
216 | public uint LastTerseUpdateTime; | ||
217 | |||
218 | public ScenePartUpdate() | ||
219 | { | ||
220 | FullID = UUID.Zero; | ||
221 | LastFullUpdateTime = 0; | ||
222 | LastTerseUpdateTime = 0; | ||
223 | } | ||
224 | } | ||
225 | } | ||
226 | } | ||