aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/Application.cs2
-rw-r--r--OpenSim/Region/Application/IApplicationPlugin.cs2
-rw-r--r--OpenSim/Region/Application/OpenSim.cs92
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs50
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs66
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs14
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs18
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
-rw-r--r--OpenSim/Region/Communications/Local/LocalBackEndServices.cs4
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs10
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1UserServices.cs10
-rw-r--r--OpenSim/Region/Environment/Interfaces/ICommander.cs2
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs4
-rw-r--r--OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs2
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs52
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs22
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs86
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs38
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs54
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs42
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs46
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs18
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs85
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs14
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs20
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs14
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs16
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs35
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/EventManager.cs32
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs42
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs73
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs82
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs1571
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs78
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs98
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs26
-rw-r--r--OpenSim/Region/Environment/Scenes/SimStatsReporter.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/UndoState.cs8
-rw-r--r--OpenSim/Region/Examples/SimpleModule/ComplexObject.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs2
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs1
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/Extruder.cs26
-rw-r--r--OpenSim/Region/Physics/Meshing/HelperTypes.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs12
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs12
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODETestClass.cs6
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs164
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs204
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs24
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/YP2CSConverter.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/IndexedAnswers.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/PrologException.cs28
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs74
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs226
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Dataserver.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/XmlRequest.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/PrologException.cs28
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs74
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs6
100 files changed, 1983 insertions, 2028 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
index 4df6415..59ac161 100644
--- a/OpenSim/Region/Application/Application.cs
+++ b/OpenSim/Region/Application/Application.cs
@@ -95,7 +95,7 @@ namespace OpenSim
95 } 95 }
96 96
97 private static bool _IsHandlingException = false; // Make sure we don't go recursive on ourself 97 private static bool _IsHandlingException = false; // Make sure we don't go recursive on ourself
98 98
99 /// <summary> 99 /// <summary>
100 /// Global exception handler -- all unhandlet exceptions end up here :) 100 /// Global exception handler -- all unhandlet exceptions end up here :)
101 /// </summary> 101 /// </summary>
diff --git a/OpenSim/Region/Application/IApplicationPlugin.cs b/OpenSim/Region/Application/IApplicationPlugin.cs
index 2e3122f..4fd93e8 100644
--- a/OpenSim/Region/Application/IApplicationPlugin.cs
+++ b/OpenSim/Region/Application/IApplicationPlugin.cs
@@ -33,7 +33,7 @@ namespace OpenSim
33 { 33 {
34 void Initialise(OpenSimBase openSim); 34 void Initialise(OpenSimBase openSim);
35 } 35 }
36 36
37 public class ApplicationPluginInitialiser : PluginInitialiserBase 37 public class ApplicationPluginInitialiser : PluginInitialiserBase
38 { 38 {
39 private OpenSimBase server; 39 private OpenSimBase server;
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 4664b0b..cc2d993 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -90,8 +90,8 @@ namespace OpenSim
90 m_log.InfoFormat("[OPENSIM MAIN]: Running in {0} mode", (m_sandbox ? "sandbox" : "grid")); 90 m_log.InfoFormat("[OPENSIM MAIN]: Running in {0} mode", (m_sandbox ? "sandbox" : "grid"));
91 91
92 m_console = new ConsoleBase("Region", this); 92 m_console = new ConsoleBase("Region", this);
93 MainConsole.Instance = m_console; 93 MainConsole.Instance = m_console;
94 94
95 base.Startup(); 95 base.Startup();
96 96
97 //Run Startup Commands 97 //Run Startup Commands
@@ -116,9 +116,9 @@ namespace OpenSim
116 PrintFileToConsole("startuplogo.txt"); 116 PrintFileToConsole("startuplogo.txt");
117 RegisterCmd("echoTest", RunEchoTest, "this echos your command args to see how they are parsed"); 117 RegisterCmd("echoTest", RunEchoTest, "this echos your command args to see how they are parsed");
118 RegisterCmd("kickuser", KickUserCommand, "kickuser [first] [last] - attempts to log off a user from any region we are serving"); 118 RegisterCmd("kickuser", KickUserCommand, "kickuser [first] [last] - attempts to log off a user from any region we are serving");
119 119
120 // For now, start at the 'root' level by default 120 // For now, start at the 'root' level by default
121 ChangeSelectedRegion(new string[] {"root"}); 121 ChangeSelectedRegion(new string[] {"root"});
122 } 122 }
123 123
124 private void RunAutoTimerScript(object sender, EventArgs e) 124 private void RunAutoTimerScript(object sender, EventArgs e)
@@ -135,7 +135,7 @@ namespace OpenSim
135 { 135 {
136 for (int i = 0; i < cmdparams.Length; i++) 136 for (int i = 0; i < cmdparams.Length; i++)
137 { 137 {
138 m_log.Info("[EchoTest]: <arg" + i + ">"+cmdparams[i]+"</arg" + i + ">"); 138 m_log.Info("[EchoTest]: <arg" + i + ">"+cmdparams[i]+"</arg" + i + ">");
139 } 139 }
140 } 140 }
141 141
@@ -214,7 +214,7 @@ namespace OpenSim
214 { 214 {
215 base.RunCmd(command, cmdparams); 215 base.RunCmd(command, cmdparams);
216 RunPluginCommands(command , cmdparams); 216 RunPluginCommands(command , cmdparams);
217 217
218 switch (command) 218 switch (command)
219 { 219 {
220 case "clear-assets": 220 case "clear-assets":
@@ -255,7 +255,7 @@ namespace OpenSim
255 m_console.Notice(" debug scene [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False"); 255 m_console.Notice(" debug scene [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False");
256 m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim"); 256 m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim");
257 m_console.Notice("export-map [filename] - save image of world map"); 257 m_console.Notice("export-map [filename] - save image of world map");
258 m_console.Notice("force-update - force an update of prims in the scene"); 258 m_console.Notice("force-update - force an update of prims in the scene");
259 m_console.Notice("restart - disconnects all clients and restarts the sims in the instance."); 259 m_console.Notice("restart - disconnects all clients and restarts the sims in the instance.");
260 m_console.Notice("remove-region [name] - remove a region"); 260 m_console.Notice("remove-region [name] - remove a region");
261 m_console.Notice("load-xml [filename] - load prims from XML (DEPRECATED)"); 261 m_console.Notice("load-xml [filename] - load prims from XML (DEPRECATED)");
@@ -273,14 +273,14 @@ namespace OpenSim
273 m_console.Notice("config set section field value - set a config value"); 273 m_console.Notice("config set section field value - set a config value");
274 m_console.Notice("config get section field - get a config value"); 274 m_console.Notice("config get section field - get a config value");
275 m_console.Notice("config save - save OpenSim.ini"); 275 m_console.Notice("config save - save OpenSim.ini");
276 m_console.Notice("terrain help - show help for terrain commands."); 276 m_console.Notice("terrain help - show help for terrain commands.");
277 ShowPluginCommandsHelp(CombineParams(cmdparams, 0), m_console); 277 ShowPluginCommandsHelp(CombineParams(cmdparams, 0), m_console);
278 278
279 if (m_sandbox) 279 if (m_sandbox)
280 { 280 {
281 m_console.Notice(""); 281 m_console.Notice("");
282 m_console.Notice("create user - adds a new user."); 282 m_console.Notice("create user - adds a new user.");
283 } 283 }
284 284
285 break; 285 break;
286 286
@@ -314,11 +314,11 @@ namespace OpenSim
314 case "load-oar": 314 case "load-oar":
315 LoadOar(cmdparams); 315 LoadOar(cmdparams);
316 break; 316 break;
317 317
318 case "save-oar": 318 case "save-oar":
319 SaveOar(cmdparams); 319 SaveOar(cmdparams);
320 break; 320 break;
321 321
322 case "save-inv": 322 case "save-inv":
323 SaveInv(cmdparams); 323 SaveInv(cmdparams);
324 break; 324 break;
@@ -343,13 +343,13 @@ namespace OpenSim
343 break; 343 break;
344 344
345 case "create": 345 case "create":
346 Create(cmdparams); 346 Create(cmdparams);
347 break; 347 break;
348 348
349 case "create-region": 349 case "create-region":
350 CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false), true); 350 CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false), true);
351 break; 351 break;
352 352
353 case "remove-region": 353 case "remove-region":
354 string regName = CombineParams(cmdparams, 0); 354 string regName = CombineParams(cmdparams, 0);
355 355
@@ -441,7 +441,7 @@ namespace OpenSim
441 } 441 }
442 } 442 }
443 break; 443 break;
444 444
445 case "modules": 445 case "modules":
446 if (cmdparams.Length > 0) 446 if (cmdparams.Length > 0)
447 { 447 {
@@ -488,7 +488,7 @@ namespace OpenSim
488 m_commsManager.AddInventoryService(cmdparams[0]); 488 m_commsManager.AddInventoryService(cmdparams[0]);
489 } 489 }
490 break; 490 break;
491 491
492 default: 492 default:
493 string[] tmpPluginArgs = new string[cmdparams.Length + 1]; 493 string[] tmpPluginArgs = new string[cmdparams.Length + 1];
494 cmdparams.CopyTo(tmpPluginArgs, 1); 494 cmdparams.CopyTo(tmpPluginArgs, 1);
@@ -498,7 +498,7 @@ namespace OpenSim
498 break; 498 break;
499 } 499 }
500 } 500 }
501 501
502 /// <summary> 502 /// <summary>
503 /// Change the currently selected region. The selected region is that operated upon by single region commands. 503 /// Change the currently selected region. The selected region is that operated upon by single region commands.
504 /// </summary> 504 /// </summary>
@@ -515,13 +515,13 @@ namespace OpenSim
515 else 515 else
516 { 516 {
517 m_console.Error("Usage: change-region <region name>"); 517 m_console.Error("Usage: change-region <region name>");
518 } 518 }
519 519
520 string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName); 520 string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
521 m_console.Notice(String.Format("Currently selected region is {0}", regionName)); 521 m_console.Notice(String.Format("Currently selected region is {0}", regionName));
522 m_console.DefaultPrompt = String.Format("Region ({0}) ", regionName); 522 m_console.DefaultPrompt = String.Format("Region ({0}) ", regionName);
523 } 523 }
524 524
525 /// <summary> 525 /// <summary>
526 /// Execute switch for some of the create commands 526 /// Execute switch for some of the create commands
527 /// </summary> 527 /// </summary>
@@ -530,7 +530,7 @@ namespace OpenSim
530 { 530 {
531 if (args.Length == 0) 531 if (args.Length == 0)
532 return; 532 return;
533 533
534 switch (args[0]) 534 switch (args[0])
535 { 535 {
536 case "user": 536 case "user":
@@ -547,7 +547,7 @@ namespace OpenSim
547 { 547 {
548 if (args.Length == 0) 548 if (args.Length == 0)
549 return; 549 return;
550 550
551 switch (args[0]) 551 switch (args[0])
552 { 552 {
553 case "packet": 553 case "packet":
@@ -566,7 +566,7 @@ namespace OpenSim
566 } 566 }
567 567
568 break; 568 break;
569 569
570 case "scene": 570 case "scene":
571 if (args.Length == 4) 571 if (args.Length == 4)
572 { 572 {
@@ -580,11 +580,11 @@ namespace OpenSim
580 bool collisionsOn = !Convert.ToBoolean(args[2]); 580 bool collisionsOn = !Convert.ToBoolean(args[2]);
581 bool physicsOn = !Convert.ToBoolean(args[3]); 581 bool physicsOn = !Convert.ToBoolean(args[3]);
582 m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn); 582 m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);
583 583
584 m_console.Notice( 584 m_console.Notice(
585 "CONSOLE", 585 "CONSOLE",
586 String.Format( 586 String.Format(
587 "Set debug scene scripting = {0}, collisions = {1}, physics = {2}", 587 "Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
588 !scriptingOn, !collisionsOn, !physicsOn)); 588 !scriptingOn, !collisionsOn, !physicsOn));
589 } 589 }
590 } 590 }
@@ -592,9 +592,9 @@ namespace OpenSim
592 { 592 {
593 m_console.Error("debug scene <scripting> <collisions> <physics> (where inside <> is true/false)"); 593 m_console.Error("debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
594 } 594 }
595 595
596 break; 596 break;
597 597
598 default: 598 default:
599 m_console.Error("Unknown debug"); 599 m_console.Error("Unknown debug");
600 break; 600 break;
@@ -666,7 +666,7 @@ namespace OpenSim
666 break; 666 break;
667 } 667 }
668 } 668 }
669 669
670 /// <summary> 670 /// <summary>
671 /// Create a new user 671 /// Create a new user
672 /// </summary> 672 /// </summary>
@@ -697,7 +697,7 @@ namespace OpenSim
697 697
698 if ( cmdparams.Length < 6 ) 698 if ( cmdparams.Length < 6 )
699 regY = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region Y", regY.ToString())); 699 regY = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region Y", regY.ToString()));
700 else regY = Convert.ToUInt32(cmdparams[5]); 700 else regY = Convert.ToUInt32(cmdparams[5]);
701 701
702 if (null == m_commsManager.UserService.GetUserProfile(firstName, lastName)) 702 if (null == m_commsManager.UserService.GetUserProfile(firstName, lastName))
703 { 703 {
@@ -706,9 +706,9 @@ namespace OpenSim
706 else 706 else
707 { 707 {
708 m_log.ErrorFormat("[CONSOLE]: A user with the name {0} {1} already exists!", firstName, lastName); 708 m_log.ErrorFormat("[CONSOLE]: A user with the name {0} {1} already exists!", firstName, lastName);
709 } 709 }
710 } 710 }
711 711
712 protected void SaveXml(string[] cmdparams) 712 protected void SaveXml(string[] cmdparams)
713 { 713 {
714 m_log.Error("[CONSOLE]: PLEASE NOTE, save-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use save-xml2, please file a mantis detailing the reason."); 714 m_log.Error("[CONSOLE]: PLEASE NOTE, save-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use save-xml2, please file a mantis detailing the reason.");
@@ -721,8 +721,8 @@ namespace OpenSim
721 { 721 {
722 m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME); 722 m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
723 } 723 }
724 } 724 }
725 725
726 protected void LoadXml(string[] cmdparams) 726 protected void LoadXml(string[] cmdparams)
727 { 727 {
728 m_log.Error("[CONSOLE]: PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason."); 728 m_log.Error("[CONSOLE]: PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason.");
@@ -758,8 +758,8 @@ namespace OpenSim
758 { 758 {
759 m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset); 759 m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
760 } 760 }
761 } 761 }
762 762
763 protected void SaveXml2(string[] cmdparams) 763 protected void SaveXml2(string[] cmdparams)
764 { 764 {
765 if (cmdparams.Length > 0) 765 if (cmdparams.Length > 0)
@@ -771,7 +771,7 @@ namespace OpenSim
771 m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME); 771 m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
772 } 772 }
773 } 773 }
774 774
775 protected void LoadXml2(string[] cmdparams) 775 protected void LoadXml2(string[] cmdparams)
776 { 776 {
777 if (cmdparams.Length > 0) 777 if (cmdparams.Length > 0)
@@ -782,8 +782,8 @@ namespace OpenSim
782 { 782 {
783 m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME); 783 m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
784 } 784 }
785 } 785 }
786 786
787 /// <summary> 787 /// <summary>
788 /// Load a whole region from an opensim archive. 788 /// Load a whole region from an opensim archive.
789 /// </summary> 789 /// </summary>
@@ -800,9 +800,9 @@ namespace OpenSim
800 else 800 else
801 { 801 {
802 m_sceneManager.LoadArchiveToCurrentScene(DEFAULT_OAR_BACKUP_FILENAME); 802 m_sceneManager.LoadArchiveToCurrentScene(DEFAULT_OAR_BACKUP_FILENAME);
803 } 803 }
804 } 804 }
805 805
806 /// <summary> 806 /// <summary>
807 /// Save a region to a file, including all the assets needed to restore it. 807 /// Save a region to a file, including all the assets needed to restore it.
808 /// </summary> 808 /// </summary>
@@ -819,8 +819,8 @@ namespace OpenSim
819 else 819 else
820 { 820 {
821 m_sceneManager.SaveCurrentSceneToArchive(DEFAULT_OAR_BACKUP_FILENAME); 821 m_sceneManager.SaveCurrentSceneToArchive(DEFAULT_OAR_BACKUP_FILENAME);
822 } 822 }
823 } 823 }
824 824
825 private static string CombineParams(string[] commandParams, int pos) 825 private static string CombineParams(string[] commandParams, int pos)
826 { 826 {
@@ -835,7 +835,7 @@ namespace OpenSim
835 835
836 /// <summary> 836 /// <summary>
837 /// Runs the best matching plugin command 837 /// Runs the best matching plugin command
838 /// 838 ///
839 /// returns true if a match was found, false otherwise. 839 /// returns true if a match was found, false otherwise.
840 /// </summary> 840 /// </summary>
841 public bool RunPluginCommands(string cmd, string[] withParams) 841 public bool RunPluginCommands(string cmd, string[] withParams)
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 0ac8cd7..983773a 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -70,7 +70,7 @@ namespace OpenSim
70 /// The file used to load and save an opensim archive if no filename has been specified 70 /// The file used to load and save an opensim archive if no filename has been specified
71 /// </summary> 71 /// </summary>
72 protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene_oar.tar.gz"; 72 protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene_oar.tar.gz";
73 73
74 /// <summary> 74 /// <summary>
75 /// The file to load and save inventory if no filename has been specified 75 /// The file to load and save inventory if no filename has been specified
76 /// </summary> 76 /// </summary>
@@ -161,7 +161,7 @@ namespace OpenSim
161 m_config = new OpenSimConfigSource(); 161 m_config = new OpenSimConfigSource();
162 m_config.Source = new IniConfigSource(); 162 m_config.Source = new IniConfigSource();
163 // IConfigSource icong; 163 // IConfigSource icong;
164 164
165 //check for .INI file (either default or name passed in command line) 165 //check for .INI file (either default or name passed in command line)
166 if (File.Exists(Application.iniFilePath)) 166 if (File.Exists(Application.iniFilePath))
167 { 167 {
@@ -338,7 +338,7 @@ namespace OpenSim
338 338
339 protected void LoadPlugins() 339 protected void LoadPlugins()
340 { 340 {
341 PluginLoader<IApplicationPlugin> loader = 341 PluginLoader<IApplicationPlugin> loader =
342 new PluginLoader<IApplicationPlugin> (new ApplicationPluginInitialiser (this)); 342 new PluginLoader<IApplicationPlugin> (new ApplicationPluginInitialiser (this));
343 343
344 loader.Load ("/OpenSim/Startup"); 344 loader.Load ("/OpenSim/Startup");
@@ -351,7 +351,7 @@ namespace OpenSim
351 public override void Startup() 351 public override void Startup()
352 { 352 {
353 base.Startup(); 353 base.Startup();
354 354
355 m_stats = StatsManager.StartCollectingSimExtraStats(); 355 m_stats = StatsManager.StartCollectingSimExtraStats();
356 356
357 // StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false) 357 // StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
@@ -586,7 +586,7 @@ namespace OpenSim
586 public void handleRestartRegion(RegionInfo whichRegion) 586 public void handleRestartRegion(RegionInfo whichRegion)
587 { 587 {
588 m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager"); 588 m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
589 589
590 // Shutting down the client server 590 // Shutting down the client server
591 bool foundClientServer = false; 591 bool foundClientServer = false;
592 int clientServerElement = 0; 592 int clientServerElement = 0;
@@ -660,7 +660,7 @@ namespace OpenSim
660 } 660 }
661 661
662 #endregion 662 #endregion
663 663
664 /// <summary> 664 /// <summary>
665 /// Save inventory to a file. 665 /// Save inventory to a file.
666 /// </summary> 666 /// </summary>
@@ -668,49 +668,49 @@ namespace OpenSim
668 protected void SaveInv(string[] cmdparams) 668 protected void SaveInv(string[] cmdparams)
669 { 669 {
670 m_log.Error("[CONSOLE]: This command has not yet been implemented!"); 670 m_log.Error("[CONSOLE]: This command has not yet been implemented!");
671 671
672 if (cmdparams.Length < 3) 672 if (cmdparams.Length < 3)
673 { 673 {
674 m_log.Error("[CONSOLE]: usage is save-inv <first name> <last name> <inventory path> [<save file path>]"); 674 m_log.Error("[CONSOLE]: usage is save-inv <first name> <last name> <inventory path> [<save file path>]");
675 return; 675 return;
676 } 676 }
677 677
678 string firstName = cmdparams[0]; 678 string firstName = cmdparams[0];
679 string lastName = cmdparams[1]; 679 string lastName = cmdparams[1];
680 string invPath = cmdparams[2]; 680 string invPath = cmdparams[2];
681 //string savePath = (cmdparams.Length > 3 ? cmdparams[3] : DEFAULT_INV_BACKUP_FILENAME); 681 //string savePath = (cmdparams.Length > 3 ? cmdparams[3] : DEFAULT_INV_BACKUP_FILENAME);
682 682
683 UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(firstName, lastName); 683 UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(firstName, lastName);
684 if (null == userProfile) 684 if (null == userProfile)
685 { 685 {
686 m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName); 686 m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
687 return; 687 return;
688 } 688 }
689 689
690 CachedUserInfo userInfo = m_commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID); 690 CachedUserInfo userInfo = m_commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
691 if (null == userInfo) 691 if (null == userInfo)
692 { 692 {
693 m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID); 693 m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID);
694 return; 694 return;
695 } 695 }
696 696
697 InventoryFolderImpl inventoryFolder = null; 697 InventoryFolderImpl inventoryFolder = null;
698 InventoryItemBase inventoryItem = null; 698 InventoryItemBase inventoryItem = null;
699 699
700 if (userInfo.HasReceivedInventory) 700 if (userInfo.HasReceivedInventory)
701 { 701 {
702 // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl 702 // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
703 // itself (possibly at a small loss in efficiency). 703 // itself (possibly at a small loss in efficiency).
704 string[] components 704 string[] components
705 = invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); 705 = invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
706 invPath = String.Empty; 706 invPath = String.Empty;
707 foreach (string c in components) 707 foreach (string c in components)
708 { 708 {
709 invPath += c + InventoryFolderImpl.PATH_DELIMITER; 709 invPath += c + InventoryFolderImpl.PATH_DELIMITER;
710 } 710 }
711 711
712 invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 712 invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
713 713
714 // Annoyingly Split actually returns the original string if the input string consists only of delimiters 714 // Annoyingly Split actually returns the original string if the input string consists only of delimiters
715 // Therefore if we still start with a / after the split, then we need the root folder 715 // Therefore if we still start with a / after the split, then we need the root folder
716 if (invPath.StartsWith(InventoryFolderImpl.PATH_DELIMITER)) 716 if (invPath.StartsWith(InventoryFolderImpl.PATH_DELIMITER))
@@ -718,10 +718,10 @@ namespace OpenSim
718 inventoryFolder = userInfo.RootFolder; 718 inventoryFolder = userInfo.RootFolder;
719 } 719 }
720 else 720 else
721 { 721 {
722 inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath); 722 inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
723 } 723 }
724 724
725 // The path may point to an item instead 725 // The path may point to an item instead
726 if (inventoryFolder == null) 726 if (inventoryFolder == null)
727 { 727 {
@@ -733,7 +733,7 @@ namespace OpenSim
733 m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID); 733 m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID);
734 return; 734 return;
735 } 735 }
736 736
737 if (null != inventoryFolder) 737 if (null != inventoryFolder)
738 { 738 {
739 m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID, invPath); 739 m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID, invPath);
@@ -746,8 +746,8 @@ namespace OpenSim
746 { 746 {
747 m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath); 747 m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath);
748 return; 748 return;
749 } 749 }
750 } 750 }
751 751
752 /// <summary> 752 /// <summary>
753 /// Performs any last-minute sanity checking and shuts down the region server 753 /// Performs any last-minute sanity checking and shuts down the region server
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index b14b3db..3c24fb6 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -230,7 +230,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
230 230
231 private RegionHandleRequest handlerRegionHandleRequest = null; // OnRegionHandleRequest 231 private RegionHandleRequest handlerRegionHandleRequest = null; // OnRegionHandleRequest
232 private ParcelInfoRequest handlerParcelInfoRequest = null; // OnParcelInfoRequest 232 private ParcelInfoRequest handlerParcelInfoRequest = null; // OnParcelInfoRequest
233 233
234 private ScriptAnswer handlerScriptAnswer = null; 234 private ScriptAnswer handlerScriptAnswer = null;
235 private RequestPayPrice handlerRequestPayPrice = null; 235 private RequestPayPrice handlerRequestPayPrice = null;
236 private ObjectDeselect handlerObjectDetach = null; 236 private ObjectDeselect handlerObjectDetach = null;
@@ -366,7 +366,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
366 366
367 public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer, 367 public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
368 AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP) 368 AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
369 { 369 {
370 m_moneyBalance = 1000; 370 m_moneyBalance = 1000;
371 371
372 m_channelVersion = Helpers.StringToField(scene.GetSimulatorVersion()); 372 m_channelVersion = Helpers.StringToField(scene.GetSimulatorVersion());
@@ -378,7 +378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
378 378
379 m_networkServer = packServer; 379 m_networkServer = packServer;
380 // m_inventoryCache = inventoryCache; 380 // m_inventoryCache = inventoryCache;
381 m_authenticateSessionsHandler = authenSessions; 381 m_authenticateSessionsHandler = authenSessions;
382 382
383 m_agentId = agentId; 383 m_agentId = agentId;
384 m_sessionId = sessionId; 384 m_sessionId = sessionId;
@@ -404,8 +404,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
404 m_clientThread.IsBackground = true; 404 m_clientThread.IsBackground = true;
405 m_clientThread.Start(); 405 m_clientThread.Start();
406 ThreadTracker.Add(m_clientThread); 406 ThreadTracker.Add(m_clientThread);
407 407
408 m_log.Info("[CLIENT]: Started up new thread to handle client UDP session"); 408 m_log.Info("[CLIENT]: Started up new thread to handle client UDP session");
409 } 409 }
410 410
411 public void SetDebug(int newDebug) 411 public void SetDebug(int newDebug)
@@ -457,9 +457,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
457 public void Close(bool shutdownCircuit) 457 public void Close(bool shutdownCircuit)
458 { 458 {
459 m_log.DebugFormat( 459 m_log.DebugFormat(
460 "[CLIENT]: Close has been called with shutdownCircuit = {0} on scene {1}", 460 "[CLIENT]: Close has been called with shutdownCircuit = {0} on scene {1}",
461 shutdownCircuit, m_scene.RegionInfo.RegionName); 461 shutdownCircuit, m_scene.RegionInfo.RegionName);
462 462
463 m_PacketHandler.Flush(); 463 m_PacketHandler.Flush();
464 464
465 // raise an event on the packet server to Shutdown the circuit 465 // raise an event on the packet server to Shutdown the circuit
@@ -639,7 +639,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
639 # endregion 639 # endregion
640 640
641 protected int m_terrainCheckerCount = 0; 641 protected int m_terrainCheckerCount = 0;
642 642
643 /// <summary> 643 /// <summary>
644 /// Event handler for check client timer 644 /// Event handler for check client timer
645 /// Checks to ensure that the client is still connected. If the client has failed to respond to many pings 645 /// Checks to ensure that the client is still connected. If the client has failed to respond to many pings
@@ -652,15 +652,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
652 if (m_PacketHandler.PacketsReceived == m_PacketHandler.PacketsReceivedReported) 652 if (m_PacketHandler.PacketsReceived == m_PacketHandler.PacketsReceivedReported)
653 { 653 {
654 m_probesWithNoIngressPackets++; 654 m_probesWithNoIngressPackets++;
655 if ((m_probesWithNoIngressPackets > 30 && !m_clientBlocked) 655 if ((m_probesWithNoIngressPackets > 30 && !m_clientBlocked)
656 || (m_probesWithNoIngressPackets > 90 && m_clientBlocked)) 656 || (m_probesWithNoIngressPackets > 90 && m_clientBlocked))
657 { 657 {
658 if (OnConnectionClosed != null) 658 if (OnConnectionClosed != null)
659 { 659 {
660 m_log.WarnFormat( 660 m_log.WarnFormat(
661 "[CLIENT]: Client for agent {0} {1} has stopped responding to pings. Closing connection", 661 "[CLIENT]: Client for agent {0} {1} has stopped responding to pings. Closing connection",
662 Name, AgentId); 662 Name, AgentId);
663 663
664 OnConnectionClosed(this); 664 OnConnectionClosed(this);
665 } 665 }
666 } 666 }
@@ -694,7 +694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
694 m_clientPingTimer = new Timer(5000); 694 m_clientPingTimer = new Timer(5000);
695 m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); 695 m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
696 m_clientPingTimer.Enabled = true; 696 m_clientPingTimer.Enabled = true;
697 697
698 m_scene.AddNewClient(this, true); 698 m_scene.AddNewClient(this, true);
699 } 699 }
700 700
@@ -764,7 +764,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
764 764
765 LLQueItem item = new LLQueItem(); 765 LLQueItem item = new LLQueItem();
766 item.Packet = packet; 766 item.Packet = packet;
767 767
768 m_PacketHandler.ProcessOutPacket(item); 768 m_PacketHandler.ProcessOutPacket(item);
769 769
770 // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to 770 // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
@@ -1091,7 +1091,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1091 for (int y = 0; y < 16; y++) 1091 for (int y = 0; y < 16; y++)
1092 { 1092 {
1093 // For some terrains, sending more than one terrain patch at once results in a libsecondlife exception 1093 // For some terrains, sending more than one terrain patch at once results in a libsecondlife exception
1094 // see http://opensimulator.org/mantis/view.php?id=1662 1094 // see http://opensimulator.org/mantis/view.php?id=1662
1095 //for (int x = 0; x < 16; x += 4) 1095 //for (int x = 0; x < 16; x += 4)
1096 //{ 1096 //{
1097 // SendLayerPacket(map, y, x); 1097 // SendLayerPacket(map, y, x);
@@ -1113,7 +1113,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1113 /// <summary> 1113 /// <summary>
1114 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1114 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1115 /// </summary> 1115 /// </summary>
1116 /// <param name="map">heightmap</param> 1116 /// <param name="map">heightmap</param>
1117 /// <param name="px">X coordinate for patches 0..12</param> 1117 /// <param name="px">X coordinate for patches 0..12</param>
1118 /// <param name="py">Y coordinate for patches 0..15</param> 1118 /// <param name="py">Y coordinate for patches 0..15</param>
1119 // private void SendLayerPacket(float[] map, int y, int x) 1119 // private void SendLayerPacket(float[] map, int y, int x)
@@ -1147,7 +1147,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1147 1147
1148 LayerDataPacket layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1148 LayerDataPacket layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
1149 layerpack.Header.Zerocoded = true; 1149 layerpack.Header.Zerocoded = true;
1150 1150
1151 OutPacket(layerpack, ThrottleOutPacketType.Land); 1151 OutPacket(layerpack, ThrottleOutPacketType.Land);
1152 } 1152 }
1153 catch (Exception e) 1153 catch (Exception e)
@@ -1157,7 +1157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1157 } 1157 }
1158 1158
1159 /// <summary> 1159 /// <summary>
1160 /// Tell the client that the given neighbour region is ready to receive a child agent. 1160 /// Tell the client that the given neighbour region is ready to receive a child agent.
1161 /// </summary> 1161 /// </summary>
1162 /// <param name="neighbourHandle"></param> 1162 /// <param name="neighbourHandle"></param>
1163 /// <param name="neighbourIP"></param> 1163 /// <param name="neighbourIP"></param>
@@ -3405,7 +3405,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3405 } 3405 }
3406 3406
3407 /// <summary> 3407 /// <summary>
3408 /// 3408 ///
3409 /// </summary> 3409 /// </summary>
3410 /// <param name="client"></param> 3410 /// <param name="client"></param>
3411 /// <returns></returns> 3411 /// <returns></returns>
@@ -3682,7 +3682,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3682 3682
3683 /// <summary> 3683 /// <summary>
3684 /// returns a byte array of the client set throttles Gets multiplied by the multiplier 3684 /// returns a byte array of the client set throttles Gets multiplied by the multiplier
3685 /// 3685 ///
3686 /// </summary> 3686 /// </summary>
3687 /// <param name="multiplier">non 1 multiplier for subdividing the throttles between individual regions</param> 3687 /// <param name="multiplier">non 1 multiplier for subdividing the throttles between individual regions</param>
3688 /// <returns></returns> 3688 /// <returns></returns>
@@ -3691,7 +3691,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3691 return m_PacketHandler.PacketQueue.GetThrottlesPacked(multiplier); 3691 return m_PacketHandler.PacketQueue.GetThrottlesPacked(multiplier);
3692 } 3692 }
3693 /// <summary> 3693 /// <summary>
3694 /// sets the throttles from values supplied by the client 3694 /// sets the throttles from values supplied by the client
3695 /// </summary> 3695 /// </summary>
3696 /// <param name="throttles"></param> 3696 /// <param name="throttles"></param>
3697 public void SetChildAgentThrottle(byte[] throttles) 3697 public void SetChildAgentThrottle(byte[] throttles)
@@ -5291,24 +5291,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5291 5291
5292 case PacketType.RegionHandleRequest: 5292 case PacketType.RegionHandleRequest:
5293 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 5293 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
5294 5294
5295 handlerRegionHandleRequest = OnRegionHandleRequest; 5295 handlerRegionHandleRequest = OnRegionHandleRequest;
5296 if (handlerRegionHandleRequest != null) 5296 if (handlerRegionHandleRequest != null)
5297 { 5297 {
5298 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 5298 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID);
5299 } 5299 }
5300 break; 5300 break;
5301 5301
5302 case PacketType.ParcelInfoRequest: 5302 case PacketType.ParcelInfoRequest:
5303 ParcelInfoRequestPacket pirPack = (ParcelInfoRequestPacket)Pack; 5303 ParcelInfoRequestPacket pirPack = (ParcelInfoRequestPacket)Pack;
5304 5304
5305 handlerParcelInfoRequest = OnParcelInfoRequest; 5305 handlerParcelInfoRequest = OnParcelInfoRequest;
5306 if (handlerParcelInfoRequest != null) 5306 if (handlerParcelInfoRequest != null)
5307 { 5307 {
5308 handlerParcelInfoRequest(this, pirPack.Data.ParcelID); 5308 handlerParcelInfoRequest(this, pirPack.Data.ParcelID);
5309 } 5309 }
5310 break; 5310 break;
5311 5311
5312 case PacketType.ParcelAccessListRequest: 5312 case PacketType.ParcelAccessListRequest:
5313 ParcelAccessListRequestPacket requestPacket = (ParcelAccessListRequestPacket)Pack; 5313 ParcelAccessListRequestPacket requestPacket = (ParcelAccessListRequestPacket)Pack;
5314 5314
@@ -6277,10 +6277,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6277 } 6277 }
6278 6278
6279 #endregion 6279 #endregion
6280 6280
6281 6281
6282 #region Camera 6282 #region Camera
6283 6283
6284 public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary<int, float> parameters) 6284 public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary<int, float> parameters)
6285 { 6285 {
6286 SetFollowCamPropertiesPacket packet = (SetFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.SetFollowCamProperties); 6286 SetFollowCamPropertiesPacket packet = (SetFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.SetFollowCamProperties);
@@ -6292,7 +6292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6292 SetFollowCamPropertiesPacket.CameraPropertyBlock block = new SetFollowCamPropertiesPacket.CameraPropertyBlock(); 6292 SetFollowCamPropertiesPacket.CameraPropertyBlock block = new SetFollowCamPropertiesPacket.CameraPropertyBlock();
6293 block.Type = pair.Key; 6293 block.Type = pair.Key;
6294 block.Value = pair.Value; 6294 block.Value = pair.Value;
6295 6295
6296 camPropBlock[idx++] = block; 6296 camPropBlock[idx++] = block;
6297 } 6297 }
6298 packet.CameraProperty = camPropBlock; 6298 packet.CameraProperty = camPropBlock;
@@ -6314,7 +6314,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6314 reply.ReplyBlock.RegionHandle = handle; 6314 reply.ReplyBlock.RegionHandle = handle;
6315 OutPacket(reply, ThrottleOutPacketType.Land); 6315 OutPacket(reply, ThrottleOutPacketType.Land);
6316 } 6316 }
6317 6317
6318 public void SendParcelInfo(RegionInfo info, LandData land, LLUUID parcelID, uint x, uint y) 6318 public void SendParcelInfo(RegionInfo info, LandData land, LLUUID parcelID, uint x, uint y)
6319 { 6319 {
6320 ParcelInfoReplyPacket reply = (ParcelInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelInfoReply); 6320 ParcelInfoReplyPacket reply = (ParcelInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelInfoReply);
@@ -6325,16 +6325,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6325 reply.Data.Desc = Helpers.StringToField(land.Description); 6325 reply.Data.Desc = Helpers.StringToField(land.Description);
6326 reply.Data.ActualArea = land.Area; 6326 reply.Data.ActualArea = land.Area;
6327 reply.Data.BillableArea = land.Area; // TODO: what is this? 6327 reply.Data.BillableArea = land.Area; // TODO: what is this?
6328 6328
6329 // Bit 0: Mature, bit 7: on sale, other bits: no idea 6329 // Bit 0: Mature, bit 7: on sale, other bits: no idea
6330 reply.Data.Flags = (byte)( 6330 reply.Data.Flags = (byte)(
6331 ((land.Flags & (uint)Parcel.ParcelFlags.MaturePublish) != 0 ? (1 << 0) : 0) + 6331 ((land.Flags & (uint)Parcel.ParcelFlags.MaturePublish) != 0 ? (1 << 0) : 0) +
6332 ((land.Flags & (uint)Parcel.ParcelFlags.ForSale) != 0 ? (1 << 7) : 0)); 6332 ((land.Flags & (uint)Parcel.ParcelFlags.ForSale) != 0 ? (1 << 7) : 0));
6333 6333
6334 LLVector3 pos = land.UserLocation; 6334 LLVector3 pos = land.UserLocation;
6335 if (pos.Equals(LLVector3.Zero)) 6335 if (pos.Equals(LLVector3.Zero))
6336 { 6336 {
6337 pos = (land.AABBMax + land.AABBMin) * 0.5f; 6337 pos = (land.AABBMax + land.AABBMin) * 0.5f;
6338 } 6338 }
6339 reply.Data.GlobalX = info.RegionLocX * Constants.RegionSize + x; 6339 reply.Data.GlobalX = info.RegionLocX * Constants.RegionSize + x;
6340 reply.Data.GlobalY = info.RegionLocY * Constants.RegionSize + y; 6340 reply.Data.GlobalY = info.RegionLocY * Constants.RegionSize + y;
@@ -6344,7 +6344,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6344 reply.Data.Dwell = 0; // TODO: not implemented yet 6344 reply.Data.Dwell = 0; // TODO: not implemented yet
6345 reply.Data.SalePrice = land.SalePrice; 6345 reply.Data.SalePrice = land.SalePrice;
6346 reply.Data.AuctionID = (int)land.AuctionID; 6346 reply.Data.AuctionID = (int)land.AuctionID;
6347 6347
6348 OutPacket(reply, ThrottleOutPacketType.Land); 6348 OutPacket(reply, ThrottleOutPacketType.Land);
6349 } 6349 }
6350 } 6350 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 8fe9a7b..8023f58 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -230,7 +230,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
230 { 230 {
231 // Call the load balancer's hook. If this is not active here 231 // Call the load balancer's hook. If this is not active here
232 // we defer to the sim server this client is actually connected 232 // we defer to the sim server this client is actually connected
233 // to. Packet drop notifies will not be triggered in this 233 // to. Packet drop notifies will not be triggered in this
234 // configuration! 234 // configuration!
235 // 235 //
236 if ((m_SynchronizeClient != null) && (!m_Client.IsActive)) 236 if ((m_SynchronizeClient != null) && (!m_Client.IsActive))
@@ -282,7 +282,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
282 } 282 }
283 } 283 }
284 } 284 }
285 285
286 private void QueuePacket( 286 private void QueuePacket(
287 Packet packet, ThrottleOutPacketType throttlePacketType, 287 Packet packet, ThrottleOutPacketType throttlePacketType,
288 Object id) 288 Object id)
@@ -303,7 +303,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
303 { 303 {
304 int now = System.Environment.TickCount; 304 int now = System.Environment.TickCount;
305 int lastAck = m_LastAck; 305 int lastAck = m_LastAck;
306 306
307 // Unless we have received at least one ack, don't bother resending 307 // Unless we have received at least one ack, don't bother resending
308 // anything. There may not be a client there, don't clog up the 308 // anything. There may not be a client there, don't clog up the
309 // pipes. 309 // pipes.
@@ -558,7 +558,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
558 558
559 PruneDupeTracker(); 559 PruneDupeTracker();
560 560
561 // Check for duplicate packets.. packets that the client is 561 // Check for duplicate packets.. packets that the client is
562 // resending because it didn't receive our ack 562 // resending because it didn't receive our ack
563 // 563 //
564 lock (m_DupeTracker) 564 lock (m_DupeTracker)
@@ -677,7 +677,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
677 677
678 m_Sequence = info.sequence; 678 m_Sequence = info.sequence;
679 } 679 }
680 680
681 public void AddImportantPacket(PacketType type) 681 public void AddImportantPacket(PacketType type)
682 { 682 {
683 if (m_ImportantPackets.Contains(type)) 683 if (m_ImportantPackets.Contains(type))
@@ -693,7 +693,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
693 693
694 m_ImportantPackets.Remove(type); 694 m_ImportantPackets.Remove(type);
695 } 695 }
696 696
697 private void DropResend(Object id) 697 private void DropResend(Object id)
698 { 698 {
699 foreach (AckData data in new List<AckData>(m_NeedAck.Values)) 699 foreach (AckData data in new List<AckData>(m_NeedAck.Values))
@@ -736,7 +736,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
736 if (packet.Header.Reliable) 736 if (packet.Header.Reliable)
737 { 737 {
738 m_UnackedBytes += packet.ToBytes().Length; 738 m_UnackedBytes += packet.ToBytes().Length;
739 m_NeedAck[packet.Header.Sequence] = new AckData(packet, 739 m_NeedAck[packet.Header.Sequence] = new AckData(packet,
740 item.Identifier); 740 item.Identifier);
741 } 741 }
742 } 742 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 5903661..7c21df2 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -213,7 +213,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
213 } 213 }
214 214
215 BeginReceive(); 215 BeginReceive();
216 216
217 if (packet != null) 217 if (packet != null)
218 { 218 {
219 try 219 try
@@ -297,11 +297,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
297 m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, 297 m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
298 ReceivedData, null); 298 ReceivedData, null);
299 299
300 // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. 300 // Ter: For some stupid reason ConnectionReset basically kills our async event structure..
301 // so therefore.. we've got to tell the server to BeginReceiveFrom again. 301 // so therefore.. we've got to tell the server to BeginReceiveFrom again.
302 // This will happen over and over until we've gone through all packets 302 // This will happen over and over until we've gone through all packets
303 // sent to and from this particular user. 303 // sent to and from this particular user.
304 // Stupid I know.. 304 // Stupid I know..
305 // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method. 305 // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
306 } 306 }
307 catch (SocketException e) 307 catch (SocketException e)
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
329 { 329 {
330 if (!(packet is UseCircuitCodePacket)) 330 if (!(packet is UseCircuitCodePacket))
331 return; 331 return;
332 332
333 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet; 333 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
334 lock (clientCircuits) 334 lock (clientCircuits)
335 { 335 {
@@ -424,13 +424,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
424 public virtual void RemoveClientCircuit(uint circuitcode) 424 public virtual void RemoveClientCircuit(uint circuitcode)
425 { 425 {
426 EndPoint sendto = null; 426 EndPoint sendto = null;
427 if (clientCircuits_reverse.Contains(circuitcode)) 427 if (clientCircuits_reverse.Contains(circuitcode))
428 { 428 {
429 sendto = (EndPoint)clientCircuits_reverse[circuitcode]; 429 sendto = (EndPoint)clientCircuits_reverse[circuitcode];
430 430
431 clientCircuits_reverse.Remove(circuitcode); 431 clientCircuits_reverse.Remove(circuitcode);
432 432
433 lock (clientCircuits) 433 lock (clientCircuits)
434 { 434 {
435 if (sendto != null) 435 if (sendto != null)
436 { 436 {
@@ -442,7 +442,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
442 "[UDPSERVER]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode); 442 "[UDPSERVER]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode);
443 } 443 }
444 } 444 }
445 lock (proxyCircuits) 445 lock (proxyCircuits)
446 { 446 {
447 proxyCircuits.Remove(circuitcode); 447 proxyCircuits.Remove(circuitcode);
448 } 448 }
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 7a552a6..91f7472 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.ClientStack
74 public override void Startup() 74 public override void Startup()
75 { 75 {
76 base.Startup(); 76 base.Startup();
77 77
78 m_storageManager = CreateStorageManager(m_storageConnectionString, m_estateConnectionString); 78 m_storageManager = CreateStorageManager(m_storageConnectionString, m_estateConnectionString);
79 79
80 m_clientStackManager = CreateClientStackManager(); 80 m_clientStackManager = CreateClientStackManager();
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
index 8149bcc..7501967 100644
--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
@@ -496,13 +496,13 @@ namespace OpenSim.Region.Communications.Local
496 { 496 {
497 m_log.DebugFormat("[INTERREGION STANDALONE] requests land data in {0}, at {1}, {2}", 497 m_log.DebugFormat("[INTERREGION STANDALONE] requests land data in {0}, at {1}, {2}",
498 regionHandle, x, y); 498 regionHandle, x, y);
499 499
500 if (m_regionListeners.ContainsKey(regionHandle)) 500 if (m_regionListeners.ContainsKey(regionHandle))
501 { 501 {
502 LandData land = m_regionListeners[regionHandle].TriggerGetLandData(x, y); 502 LandData land = m_regionListeners[regionHandle].TriggerGetLandData(x, y);
503 return land; 503 return land;
504 } 504 }
505 505
506 m_log.Debug("[INTERREGION STANDALONE] didn't find land data locally."); 506 m_log.Debug("[INTERREGION STANDALONE] didn't find land data locally.");
507 return null; 507 return null;
508 } 508 }
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 9a4c166..7baaa16 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Communications.OGS1
139 try 139 try
140 { 140 {
141 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams); 141 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams);
142 142
143 // The timeout should always be significantly larger than the timeout for the grid server to request 143 // The timeout should always be significantly larger than the timeout for the grid server to request
144 // the initial status of the region before confirming registration. 144 // the initial status of the region before confirming registration.
145 GridResp = GridReq.Send(serversInfo.GridURL, 90000); 145 GridResp = GridReq.Send(serversInfo.GridURL, 90000);
@@ -630,7 +630,7 @@ namespace OpenSim.Region.Communications.OGS1
630 } 630 }
631 631
632 XmlRpcResponse resp = new XmlRpcResponse(); 632 XmlRpcResponse resp = new XmlRpcResponse();
633 633
634 if (banned) 634 if (banned)
635 { 635 {
636 m_log.InfoFormat("[OGS1 GRID SERVICES]: Denying access for user {0} {1} because user is banned",agentData.firstname,agentData.lastname); 636 m_log.InfoFormat("[OGS1 GRID SERVICES]: Denying access for user {0} {1} because user is banned",agentData.firstname,agentData.lastname);
@@ -645,7 +645,7 @@ namespace OpenSim.Region.Communications.OGS1
645 m_log.Debug("[CONNECTION DEBUGGING]: Triggering welcome for " + agentData.AgentID.ToString() + " into " + regionHandle.ToString()); 645 m_log.Debug("[CONNECTION DEBUGGING]: Triggering welcome for " + agentData.AgentID.ToString() + " into " + regionHandle.ToString());
646 m_localBackend.TriggerExpectUser(regionHandle, agentData); 646 m_localBackend.TriggerExpectUser(regionHandle, agentData);
647 m_log.Info("[OGS1 GRID SERVICES]: Welcoming new user..."); 647 m_log.Info("[OGS1 GRID SERVICES]: Welcoming new user...");
648 Hashtable respdata = new Hashtable(); 648 Hashtable respdata = new Hashtable();
649 respdata["success"] = "TRUE"; 649 respdata["success"] = "TRUE";
650 resp.Value = respdata; 650 resp.Value = respdata;
651 651
@@ -1638,10 +1638,10 @@ namespace OpenSim.Region.Communications.OGS1
1638 hash["region_handle"] = regionHandle.ToString(); 1638 hash["region_handle"] = regionHandle.ToString();
1639 hash["x"] = x.ToString(); 1639 hash["x"] = x.ToString();
1640 hash["y"] = y.ToString(); 1640 hash["y"] = y.ToString();
1641 1641
1642 IList paramList = new ArrayList(); 1642 IList paramList = new ArrayList();
1643 paramList.Add(hash); 1643 paramList.Add(hash);
1644 1644
1645 // this might be cached, as we probably requested it just a moment ago... 1645 // this might be cached, as we probably requested it just a moment ago...
1646 RegionInfo info = RequestNeighbourInfo(regionHandle); 1646 RegionInfo info = RequestNeighbourInfo(regionHandle);
1647 1647
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
index 06a28d0..1d86646 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Communications.OGS1
252 IList parameters = new ArrayList(); 252 IList parameters = new ArrayList();
253 parameters.Add(param); 253 parameters.Add(param);
254 XmlRpcRequest req = new XmlRpcRequest("logout_of_simulator", parameters); 254 XmlRpcRequest req = new XmlRpcRequest("logout_of_simulator", parameters);
255 255
256 try 256 try
257 { 257 {
258 req.Send(m_parent.NetworkServersInfo.UserURL, 3000); 258 req.Send(m_parent.NetworkServersInfo.UserURL, 3000);
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Communications.OGS1
262 m_log.Warn("[LOGOFF]: Unable to notify grid server of user logoff"); 262 m_log.Warn("[LOGOFF]: Unable to notify grid server of user logoff");
263 } 263 }
264 } 264 }
265 265
266 public UserProfileData GetUserProfile(string firstName, string lastName) 266 public UserProfileData GetUserProfile(string firstName, string lastName)
267 { 267 {
268 return GetUserProfile(firstName + " " + lastName); 268 return GetUserProfile(firstName + " " + lastName);
@@ -711,7 +711,7 @@ namespace OpenSim.Region.Communications.OGS1
711 public AvatarAppearance GetUserAppearance(LLUUID user) 711 public AvatarAppearance GetUserAppearance(LLUUID user)
712 { 712 {
713 AvatarAppearance appearance = null; 713 AvatarAppearance appearance = null;
714 714
715 try 715 try
716 { 716 {
717 Hashtable param = new Hashtable(); 717 Hashtable param = new Hashtable();
@@ -722,14 +722,14 @@ namespace OpenSim.Region.Communications.OGS1
722 XmlRpcRequest req = new XmlRpcRequest("get_avatar_appearance", parameters); 722 XmlRpcRequest req = new XmlRpcRequest("get_avatar_appearance", parameters);
723 XmlRpcResponse resp = req.Send(m_parent.NetworkServersInfo.UserURL, 8000); 723 XmlRpcResponse resp = req.Send(m_parent.NetworkServersInfo.UserURL, 8000);
724 Hashtable respData = (Hashtable) resp.Value; 724 Hashtable respData = (Hashtable) resp.Value;
725 725
726 return ConvertXMLRPCDataToAvatarAppearance(respData); 726 return ConvertXMLRPCDataToAvatarAppearance(respData);
727 } 727 }
728 catch (WebException e) 728 catch (WebException e)
729 { 729 {
730 m_log.ErrorFormat("[OGS1 USER SERVICES]: Network problems when trying to fetch appearance for avatar {0}, {1}", user, e.Message); 730 m_log.ErrorFormat("[OGS1 USER SERVICES]: Network problems when trying to fetch appearance for avatar {0}, {1}", user, e.Message);
731 } 731 }
732 732
733 return appearance; 733 return appearance;
734 } 734 }
735 735
diff --git a/OpenSim/Region/Environment/Interfaces/ICommander.cs b/OpenSim/Region/Environment/Interfaces/ICommander.cs
index f2260c3..c4102af 100644
--- a/OpenSim/Region/Environment/Interfaces/ICommander.cs
+++ b/OpenSim/Region/Environment/Interfaces/ICommander.cs
@@ -27,8 +27,6 @@
27 27
28namespace OpenSim.Region.Environment.Interfaces 28namespace OpenSim.Region.Environment.Interfaces
29{ 29{
30
31
32 public interface ICommander 30 public interface ICommander
33 { 31 {
34 void ProcessConsoleCommand(string function, string[] args); 32 void ProcessConsoleCommand(string function, string[] args);
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index ad5983c..4e716a2 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Interfaces
47 /// <param name="obj"></param> 47 /// <param name="obj"></param>
48 /// <param name="regionUUID"></param> 48 /// <param name="regionUUID"></param>
49 void StoreObject(SceneObjectGroup obj, LLUUID regionUUID); 49 void StoreObject(SceneObjectGroup obj, LLUUID regionUUID);
50 50
51 /// <summary> 51 /// <summary>
52 /// Entirely removes the object, including inventory 52 /// Entirely removes the object, including inventory
53 /// </summary> 53 /// </summary>
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Interfaces
55 /// <param name="regionUUID"></param> 55 /// <param name="regionUUID"></param>
56 /// <returns></returns> 56 /// <returns></returns>
57 void RemoveObject(LLUUID uuid, LLUUID regionUUID); 57 void RemoveObject(LLUUID uuid, LLUUID regionUUID);
58 58
59 /// <summary> 59 /// <summary>
60 /// Store a prim's inventory 60 /// Store a prim's inventory
61 /// </summary> 61 /// </summary>
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
index aa34c45..4bcb14b 100644
--- a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Interfaces
38 /// </summary> 38 /// </summary>
39 /// <returns></returns> 39 /// <returns></returns>
40 float[] GetFloatsSerialised(); 40 float[] GetFloatsSerialised();
41 41
42 double[,] GetDoubles(); 42 double[,] GetDoubles();
43 bool Tainted(int x, int y); 43 bool Tainted(int x, int y);
44 ITerrainChannel MakeCopy(); 44 ITerrainChannel MakeCopy();
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index 3f8b9ff..09f2dda 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment
320 public void UnloadModule(IRegionModule rm) 320 public void UnloadModule(IRegionModule rm)
321 { 321 {
322 rm.Close(); 322 rm.Close();
323 323
324 m_loadedModules.Remove(rm); 324 m_loadedModules.Remove(rm);
325 } 325 }
326 } 326 }
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index 10ef766..e6ee75f 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
46 { 46 {
47 private static readonly ILog m_log 47 private static readonly ILog m_log
48 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 /// <summary> 50 /// <summary>
51 /// True if the service has been closed, probably because a user with texture requests still queued 51 /// True if the service has been closed, probably because a user with texture requests still queued
52 /// logged out. 52 /// logged out.
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
175 public void TextureCallback(LLUUID textureID, AssetBase texture) 175 public void TextureCallback(LLUUID textureID, AssetBase texture)
176 { 176 {
177 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); 177 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false));
178 178
179 // There may still be texture requests pending for a logged out client 179 // There may still be texture requests pending for a logged out client
180 if (closed) 180 if (closed)
181 return; 181 return;
@@ -247,7 +247,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
247 internal void Close() 247 internal void Close()
248 { 248 {
249 closed = true; 249 closed = true;
250 250
251 lock (m_textureSenders) 251 lock (m_textureSenders)
252 { 252 {
253 foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values) 253 foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values)
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
257 257
258 m_textureSenders.Clear(); 258 m_textureSenders.Clear();
259 } 259 }
260 260
261 // XXX: It might be possible to also remove pending texture requests from the asset cache queues, 261 // XXX: It might be possible to also remove pending texture requests from the asset cache queues,
262 // though this might also be more trouble than it's worth. 262 // though this might also be more trouble than it's worth.
263 } 263 }
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
index c5a4a96..4a98622 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
186 client.OnTerminateFriendship += OnTerminateFriendship; 186 client.OnTerminateFriendship += OnTerminateFriendship;
187 187
188 doFriendListUpdateOnline(client.AgentId); 188 doFriendListUpdateOnline(client.AgentId);
189 189
190 } 190 }
191 191
192 private void doFriendListUpdateOnline(LLUUID AgentId) 192 private void doFriendListUpdateOnline(LLUUID AgentId)
@@ -386,7 +386,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
386 { 386 {
387 m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); 387 m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
388 m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); 388 m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
389 389
390 List<StoredFriendListUpdate> updateme = new List<StoredFriendListUpdate>(); 390 List<StoredFriendListUpdate> updateme = new List<StoredFriendListUpdate>();
391 lock (StoredFriendListUpdates) 391 lock (StoredFriendListUpdates)
392 { 392 {
@@ -546,7 +546,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
546 546
547 SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); 547 SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
548 SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); 548 SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1);
549 549
550 550
551 //LLUUID[] Agents = new LLUUID[1]; 551 //LLUUID[] Agents = new LLUUID[1];
552 //Agents[0] = msg.toAgentID; 552 //Agents[0] = msg.toAgentID;
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
index a83730e..eaa5013 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
62 scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage; 62 scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage;
63 lock (m_groupUUIDGroup) 63 lock (m_groupUUIDGroup)
64 { 64 {
65 65
66 GroupData OpenSimulatorGroup = new GroupData(); 66 GroupData OpenSimulatorGroup = new GroupData();
67 OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester"; 67 OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester";
68 OpenSimulatorGroup.GroupID = opensimulatorGroupID; 68 OpenSimulatorGroup.GroupID = opensimulatorGroupID;
@@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
136 } 136 }
137 137
138 } 138 }
139 139
140 lock (m_groupmap) 140 lock (m_groupmap)
141 { 141 {
142 if (!m_groupmap.ContainsKey(client.AgentId)) 142 if (!m_groupmap.ContainsKey(client.AgentId))
@@ -159,8 +159,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
159 updateGroups[0] = OpenSimulatorGroup; 159 updateGroups[0] = OpenSimulatorGroup;
160 160
161 client.SendGroupMembership(updateGroups); 161 client.SendGroupMembership(updateGroups);
162
163
164 } 162 }
165 163
166 private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID) 164 private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID)
@@ -275,6 +273,4 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
275 GC.Collect(); 273 GC.Collect();
276 } 274 }
277 } 275 }
278 276}
279
280} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index a3452ab..15ce584 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
208 SceneObjectPart part = scene.GetSceneObjectPart(PrimID); 208 SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
209 byte[] assetData; 209 byte[] assetData;
210 AssetBase oldAsset = null; 210 AssetBase oldAsset = null;
211 211
212 if (BlendWithOldTexture) 212 if (BlendWithOldTexture)
213 { 213 {
214 LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; 214 LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
228 assetData = new byte[data.Length]; 228 assetData = new byte[data.Length];
229 Array.Copy(data, assetData, data.Length); 229 Array.Copy(data, assetData, data.Length);
230 } 230 }
231 231
232 // Create a new asset for user 232 // Create a new asset for user
233 AssetBase asset = new AssetBase(); 233 AssetBase asset = new AssetBase();
234 asset.FullID = LLUUID.Random(); 234 asset.FullID = LLUUID.Random();
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
244 244
245 // mostly keep the values from before 245 // mostly keep the values from before
246 LLObject.TextureEntry tmptex = part.Shape.Textures; 246 LLObject.TextureEntry tmptex = part.Shape.Textures;
247 247
248 // remove the old asset from the cache 248 // remove the old asset from the cache
249 LLUUID oldID = tmptex.DefaultTexture.TextureID; 249 LLUUID oldID = tmptex.DefaultTexture.TextureID;
250 scene.AssetCache.ExpireAsset(oldID); 250 scene.AssetCache.ExpireAsset(oldID);
@@ -298,4 +298,4 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
298 298
299 #endregion 299 #endregion
300 } 300 }
301} \ No newline at end of file 301}
diff --git a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
index 1162c25..bcf3e76 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
@@ -68,14 +68,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
68 { 68 {
69 m_Config = config; 69 m_Config = config;
70 IConfig SMTPConfig; 70 IConfig SMTPConfig;
71 71
72 //FIXME: RegionName is correct?? 72 //FIXME: RegionName is correct??
73 //m_RegionName = scene.RegionInfo.RegionName; 73 //m_RegionName = scene.RegionInfo.RegionName;
74 74
75 IConfig startupConfig = m_Config.Configs["Startup"]; 75 IConfig startupConfig = m_Config.Configs["Startup"];
76 76
77 m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule"); 77 m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule");
78 78
79 //Load SMTP SERVER config 79 //Load SMTP SERVER config
80 try 80 try
81 { 81 {
@@ -85,16 +85,16 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
85 m_Enabled = false; 85 m_Enabled = false;
86 return; 86 return;
87 } 87 }
88 88
89 if (!SMTPConfig.GetBoolean("enabled", false)) 89 if (!SMTPConfig.GetBoolean("enabled", false))
90 { 90 {
91 m_log.InfoFormat("[SMTP] module disabled in configuration"); 91 m_log.InfoFormat("[SMTP] module disabled in configuration");
92 m_Enabled = false; 92 m_Enabled = false;
93 return; 93 return;
94 } 94 }
95 95
96 m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName); 96 m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
97 SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME); 97 SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
98 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); 98 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
99 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); 99 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
100 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); 100 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
124 m_Scenes.Add(scene.RegionInfo.RegionHandle, scene); 124 m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
125 } 125 }
126 } 126 }
127 127
128 m_log.Info("[EMAIL] Activated DefaultEmailModule"); 128 m_log.Info("[EMAIL] Activated DefaultEmailModule");
129 } 129 }
130 } 130 }
@@ -146,9 +146,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
146 { 146 {
147 get { return true; } 147 get { return true; }
148 } 148 }
149 149
150 /// <summary> 150 /// <summary>
151 /// 151 ///
152 /// </summary> 152 /// </summary>
153 /// <param name="seconds"></param> 153 /// <param name="seconds"></param>
154 private void DelayInSeconds(int seconds) 154 private void DelayInSeconds(int seconds)
@@ -156,11 +156,11 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
156 TimeSpan DiffDelay = new TimeSpan(0, 0, seconds); 156 TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
157 DateTime EndDelay = DateTime.Now.Add(DiffDelay); 157 DateTime EndDelay = DateTime.Now.Add(DiffDelay);
158 while (DateTime.Now < EndDelay) 158 while (DateTime.Now < EndDelay)
159 { 159 {
160 ;//Do nothing!! 160 ;//Do nothing!!
161 } 161 }
162 } 162 }
163 163
164 private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName) 164 private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName)
165 { 165 {
166 lock (m_Scenes) 166 lock (m_Scenes)
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
187 { 187 {
188 ObjectAbsolutePosition = part.AbsolutePosition.ToString(); 188 ObjectAbsolutePosition = part.AbsolutePosition.ToString();
189 ObjectName = part.Name; 189 ObjectName = part.Name;
190 ObjectRegionName = m_ObjectRegionName; 190 ObjectRegionName = m_ObjectRegionName;
191 return; 191 return;
192 } 192 }
193 ObjectAbsolutePosition = part.AbsolutePosition.ToString(); 193 ObjectAbsolutePosition = part.AbsolutePosition.ToString();
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
195 ObjectRegionName = m_ObjectRegionName; 195 ObjectRegionName = m_ObjectRegionName;
196 return; 196 return;
197 } 197 }
198 198
199 /// <summary> 199 /// <summary>
200 /// SendMail function utilized by llEMail 200 /// SendMail function utilized by llEMail
201 /// </summary> 201 /// </summary>
@@ -206,14 +206,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
206 public void SendEmail(LLUUID objectID, string address, string subject, string body) 206 public void SendEmail(LLUUID objectID, string address, string subject, string body)
207 { 207 {
208 //Check if address is empty 208 //Check if address is empty
209 if (address == string.Empty) 209 if (address == string.Empty)
210 return; 210 return;
211 211
212 //FIXED:Check the email is correct form in REGEX 212 //FIXED:Check the email is correct form in REGEX
213 string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+" 213 string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
214 + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@" 214 + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
215 + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}" 215 + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
216 + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+" 216 + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
217 + @"[a-zA-Z]{2,}))$"; 217 + @"[a-zA-Z]{2,}))$";
218 Regex EMailreStrict = new Regex(EMailpatternStrict); 218 Regex EMailreStrict = new Regex(EMailpatternStrict);
219 bool isEMailStrictMatch = EMailreStrict.IsMatch(address); 219 bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
@@ -226,9 +226,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
226 if ((subject.Length + body.Length) > 1024) 226 if ((subject.Length + body.Length) > 1024)
227 { 227 {
228 m_log.Error("[EMAIL] subject + body > 1024 Byte"); 228 m_log.Error("[EMAIL] subject + body > 1024 Byte");
229 return; 229 return;
230 } 230 }
231 231
232 try 232 try
233 { 233 {
234 string LastObjectName = string.Empty; 234 string LastObjectName = string.Empty;
@@ -242,21 +242,21 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
242 //From 242 //From
243 emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName); 243 emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName);
244 //To - Only One 244 //To - Only One
245 emailMessage.AddToAddress(new EmailAddress(address)); 245 emailMessage.AddToAddress(new EmailAddress(address));
246 //Subject 246 //Subject
247 emailMessage.Subject = subject; 247 emailMessage.Subject = subject;
248 //TEXT Body 248 //TEXT Body
249 resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName); 249 resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
250 emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName + 250 emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
251 "\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " + 251 "\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
252 LastObjectPosition+"\r\n\r\n\r\n" + body); 252 LastObjectPosition+"\r\n\r\n\r\n" + body);
253 //HTML Body 253 //HTML Body
254 emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" + 254 emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" +
255 "<BR>Object-Name: " + LastObjectName + 255 "<BR>Object-Name: " + LastObjectName +
256 "<BR>Region: " + LastObjectRegionName + 256 "<BR>Region: " + LastObjectRegionName +
257 "<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>" 257 "<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>"
258 +body+"\r\n</p></body><html>"); 258 +body+"\r\n</p></body><html>");
259 259
260 //Set SMTP SERVER config 260 //Set SMTP SERVER config
261 SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT); 261 SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
262 //Authentication 262 //Authentication
@@ -272,9 +272,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
272 return; 272 return;
273 } 273 }
274 } 274 }
275 275
276 /// <summary> 276 /// <summary>
277 /// 277 ///
278 /// </summary> 278 /// </summary>
279 /// <param name="objectID"></param> 279 /// <param name="objectID"></param>
280 /// <param name="sender"></param> 280 /// <param name="sender"></param>
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index a5688ef..a76ff0d 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -39,33 +39,33 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
39 /// The location of the archive control file 39 /// The location of the archive control file
40 /// </summary> 40 /// </summary>
41 public static readonly string CONTROL_FILE_PATH = "archive.xml"; 41 public static readonly string CONTROL_FILE_PATH = "archive.xml";
42 42
43 /// <summary> 43 /// <summary>
44 /// Path for the assets held in an archive 44 /// Path for the assets held in an archive
45 /// </summary> 45 /// </summary>
46 public static readonly string ASSETS_PATH = "assets/"; 46 public static readonly string ASSETS_PATH = "assets/";
47 47
48 /// <summary> 48 /// <summary>
49 /// Path for the assets metadata file 49 /// Path for the assets metadata file
50 /// </summary> 50 /// </summary>
51 //public static readonly string ASSETS_METADATA_PATH = "assets.xml"; 51 //public static readonly string ASSETS_METADATA_PATH = "assets.xml";
52 52
53 /// <summary> 53 /// <summary>
54 /// Path for the prims file 54 /// Path for the prims file
55 /// </summary> 55 /// </summary>
56 public static readonly string OBJECTS_PATH = "objects/"; 56 public static readonly string OBJECTS_PATH = "objects/";
57 57
58 /// <summary> 58 /// <summary>
59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. 59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
60 /// </summary> 60 /// </summary>
61 public static readonly string TERRAINS_PATH = "terrains/"; 61 public static readonly string TERRAINS_PATH = "terrains/";
62 62
63 /// <summary> 63 /// <summary>
64 /// Extensions used for asset types in the archive 64 /// Extensions used for asset types in the archive
65 /// </summary> 65 /// </summary>
66 public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>(); 66 public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>();
67 public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>(); 67 public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>();
68 68
69 static ArchiveConstants() 69 static ArchiveConstants()
70 { 70 {
71 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh"; 71 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh";
@@ -79,11 +79,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
79 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this 79 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this
80 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso"; 80 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso";
81 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl"; 81 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl";
82 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt"; 82 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt";
83 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml"; 83 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml";
84 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this 84 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this
85// disable warning: we know Script is obsolete, but need to support it 85// disable warning: we know Script is obsolete, but need to support it
86// anyhow 86// anyhow
87#pragma warning disable 0612 87#pragma warning disable 0612
88 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this 88 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this
89#pragma warning restore 0612 89#pragma warning restore 0612
@@ -93,8 +93,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
93 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav"; 93 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav";
94 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2"; 94 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2";
95 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga"; 95 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga";
96 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this 96 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this
97 97
98 EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation; 98 EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation;
99 EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart; 99 EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart;
100 EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard; 100 EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard;
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
110 EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object; 110 EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object;
111 EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder; 111 EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder;
112// disable warning: we know Script is obsolete, but need to support it 112// disable warning: we know Script is obsolete, but need to support it
113// anyhow 113// anyhow
114#pragma warning disable 0612 114#pragma warning disable 0612
115 EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script; 115 EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script;
116#pragma warning restore 0612 116#pragma warning restore 0612
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 1340f8b..87106fb 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
53 53
54 private Scene m_scene; 54 private Scene m_scene;
55 private string m_loadPath; 55 private string m_loadPath;
56 56
57 /// <summary> 57 /// <summary>
58 /// Used to cache lookups for valid uuids. 58 /// Used to cache lookups for valid uuids.
59 /// </summary> 59 /// </summary>
@@ -68,15 +68,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
68 } 68 }
69 69
70 private void DearchiveRegion() 70 private void DearchiveRegion()
71 { 71 {
72 TarArchiveReader archive 72 TarArchiveReader archive
73 = new TarArchiveReader( 73 = new TarArchiveReader(
74 new GZipStream(new FileStream(m_loadPath, FileMode.Open), CompressionMode.Decompress)); 74 new GZipStream(new FileStream(m_loadPath, FileMode.Open), CompressionMode.Decompress));
75 //AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache); 75 //AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache);
76 76
77 List<string> serialisedSceneObjects = new List<string>(); 77 List<string> serialisedSceneObjects = new List<string>();
78 string filePath = "ERROR"; 78 string filePath = "ERROR";
79 79
80 int successfulAssetRestores = 0; 80 int successfulAssetRestores = 0;
81 int failedAssetRestores = 0; 81 int failedAssetRestores = 0;
82 82
@@ -111,30 +111,30 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
111 //m_log.Debug("[ARCHIVER]: Reached end of archive"); 111 //m_log.Debug("[ARCHIVER]: Reached end of archive");
112 112
113 archive.Close(); 113 archive.Close();
114 114
115 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); 115 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
116 116
117 if (failedAssetRestores > 0) 117 if (failedAssetRestores > 0)
118 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); 118 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
119 119
120 m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); 120 m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
121 m_scene.DeleteAllSceneObjects(); 121 m_scene.DeleteAllSceneObjects();
122 122
123 // Reload serialized prims 123 // Reload serialized prims
124 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); 124 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
125 125
126 IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); 126 IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>();
127 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 127 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
128 128
129 foreach (string serialisedSceneObject in serialisedSceneObjects) 129 foreach (string serialisedSceneObject in serialisedSceneObjects)
130 { 130 {
131 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); 131 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
132 132
133 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned 133 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
134 // on the same region server and multiple examples a single object archive to be imported 134 // on the same region server and multiple examples a single object archive to be imported
135 // to the same scene (when this is possible). 135 // to the same scene (when this is possible).
136 sceneObject.ResetIDs(); 136 sceneObject.ResetIDs();
137 137
138 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid 138 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
139 // otherwise, use the master avatar uuid instead 139 // otherwise, use the master avatar uuid instead
140 LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID; 140 LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
@@ -144,41 +144,41 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
144 { 144 {
145 if (!resolveUserUuid(part.CreatorID)) 145 if (!resolveUserUuid(part.CreatorID))
146 part.CreatorID = masterAvatarId; 146 part.CreatorID = masterAvatarId;
147 147
148 if (!resolveUserUuid(part.OwnerID)) 148 if (!resolveUserUuid(part.OwnerID))
149 part.OwnerID = masterAvatarId; 149 part.OwnerID = masterAvatarId;
150 150
151 if (!resolveUserUuid(part.LastOwnerID)) 151 if (!resolveUserUuid(part.LastOwnerID))
152 part.LastOwnerID = masterAvatarId; 152 part.LastOwnerID = masterAvatarId;
153 153
154 // And zap any troublesome sit target information 154 // And zap any troublesome sit target information
155 part.SitTargetOrientation = new Quaternion(0,0,0,1); 155 part.SitTargetOrientation = new Quaternion(0,0,0,1);
156 part.SitTargetPosition = new Vector3(0,0,0); 156 part.SitTargetPosition = new Vector3(0,0,0);
157 } 157 }
158 158
159 if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) 159 if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
160 { 160 {
161 sceneObjects.Add(sceneObject); 161 sceneObjects.Add(sceneObject);
162 } 162 }
163 } 163 }
164 164
165 m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count); 165 m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count);
166 166
167 int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count; 167 int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count;
168 168
169 if (ignoredObjects > 0) 169 if (ignoredObjects > 0)
170 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); 170 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
171 171
172 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); 172 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
173 173
174 m_log.Debug("[ARCHIVER]: Starting scripts"); 174 m_log.Debug("[ARCHIVER]: Starting scripts");
175 175
176 foreach (SceneObjectGroup sceneObject in sceneObjects) 176 foreach (SceneObjectGroup sceneObject in sceneObjects)
177 { 177 {
178 sceneObject.CreateScriptInstances(0, true); 178 sceneObject.CreateScriptInstances(0, true);
179 } 179 }
180 } 180 }
181 181
182 /// <summary> 182 /// <summary>
183 /// Look up the given user id to check whether it's one that is valid for this grid. 183 /// Look up the given user id to check whether it's one that is valid for this grid.
184 /// </summary> 184 /// </summary>
@@ -194,13 +194,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
194 else 194 else
195 m_validUserUuids.Add(uuid, false); 195 m_validUserUuids.Add(uuid, false);
196 } 196 }
197 197
198 if (m_validUserUuids[uuid]) 198 if (m_validUserUuids[uuid])
199 return true; 199 return true;
200 else 200 else
201 return false; 201 return false;
202 } 202 }
203 203
204 /// <summary> 204 /// <summary>
205 /// Load an asset 205 /// Load an asset
206 /// </summary> 206 /// </summary>
@@ -212,20 +212,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
212 // Right now we're nastily obtaining the lluuid from the filename 212 // Right now we're nastily obtaining the lluuid from the filename
213 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); 213 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
214 string extension = filename.Substring(filename.LastIndexOf("_")); 214 string extension = filename.Substring(filename.LastIndexOf("_"));
215 string uuid = filename.Remove(filename.Length - extension.Length); 215 string uuid = filename.Remove(filename.Length - extension.Length);
216 216
217 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) 217 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
218 { 218 {
219 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; 219 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
220 220
221 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 221 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
222 222
223 AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty); 223 AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty);
224 asset.Type = assetType; 224 asset.Type = assetType;
225 asset.Data = data; 225 asset.Data = data;
226 226
227 m_scene.AssetCache.AddAsset(asset); 227 m_scene.AssetCache.AddAsset(asset);
228 228
229 return true; 229 return true;
230 } 230 }
231 else 231 else
@@ -233,11 +233,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
233 m_log.ErrorFormat( 233 m_log.ErrorFormat(
234 "[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}", 234 "[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
235 assetPath, extension); 235 assetPath, extension);
236 236
237 return false; 237 return false;
238 } 238 }
239 } 239 }
240 240
241 /// <summary> 241 /// <summary>
242 /// Load terrain data 242 /// Load terrain data
243 /// </summary> 243 /// </summary>
@@ -249,13 +249,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
249 private bool LoadTerrain(string terrainPath, byte[] data) 249 private bool LoadTerrain(string terrainPath, byte[] data)
250 { 250 {
251 ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>(); 251 ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>();
252 252
253 MemoryStream ms = new MemoryStream(data); 253 MemoryStream ms = new MemoryStream(data);
254 terrainModule.LoadFromStream(terrainPath, ms); 254 terrainModule.LoadFromStream(terrainPath, ms);
255 ms.Close(); 255 ms.Close();
256 256
257 m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath); 257 m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath);
258 258
259 return true; 259 return true;
260 } 260 }
261 } 261 }
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
index 0341a70..26d4797 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -61,8 +61,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
61 61
62 public ArchiveWriteRequestExecution( 62 public ArchiveWriteRequestExecution(
63 List<SceneObjectGroup> sceneObjects, 63 List<SceneObjectGroup> sceneObjects,
64 ITerrainModule terrainModule, 64 ITerrainModule terrainModule,
65 IRegionSerialiser serialiser, 65 IRegionSerialiser serialiser,
66 string sceneName, 66 string sceneName,
67 string savePath) 67 string savePath)
68 { 68 {
@@ -79,37 +79,37 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
79 { 79 {
80 m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); 80 m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
81 } 81 }
82 82
83 m_log.InfoFormat( 83 m_log.InfoFormat(
84 "[ARCHIVER]: Received {0} of {1} assets requested", assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count); 84 "[ARCHIVER]: Received {0} of {1} assets requested", assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count);
85 85
86 TarArchiveWriter archive = new TarArchiveWriter(); 86 TarArchiveWriter archive = new TarArchiveWriter();
87 87
88 // Write out control file 88 // Write out control file
89 archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile()); 89 archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile());
90 90
91 // Write out terrain 91 // Write out terrain
92 string terrainPath = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_sceneName); 92 string terrainPath = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_sceneName);
93 MemoryStream ms = new MemoryStream(); 93 MemoryStream ms = new MemoryStream();
94 m_terrainModule.SaveToStream(terrainPath, ms); 94 m_terrainModule.SaveToStream(terrainPath, ms);
95 archive.AddFile(terrainPath, ms.ToArray()); 95 archive.AddFile(terrainPath, ms.ToArray());
96 ms.Close(); 96 ms.Close();
97 97
98 // Write out scene object metadata 98 // Write out scene object metadata
99 foreach (SceneObjectGroup sceneObject in m_sceneObjects) 99 foreach (SceneObjectGroup sceneObject in m_sceneObjects)
100 { 100 {
101 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); 101 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
102 102
103 LLVector3 position = sceneObject.AbsolutePosition; 103 LLVector3 position = sceneObject.AbsolutePosition;
104 104
105 string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject); 105 string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject);
106 string filename 106 string filename
107 = string.Format( 107 = string.Format(
108 "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml", 108 "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml",
109 ArchiveConstants.OBJECTS_PATH, sceneObject.Name, 109 ArchiveConstants.OBJECTS_PATH, sceneObject.Name,
110 Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z), 110 Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z),
111 sceneObject.UUID); 111 sceneObject.UUID);
112 112
113 archive.AddFile(filename, serializedObject); 113 archive.AddFile(filename, serializedObject);
114 } 114 }
115 115
@@ -120,8 +120,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
120 archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress)); 120 archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress));
121 121
122 m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); 122 m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath);
123 } 123 }
124 124
125 /// <summary> 125 /// <summary>
126 /// Create the control file for this archive 126 /// Create the control file for this archive
127 /// </summary> 127 /// </summary>
@@ -136,13 +136,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
136 xtw.WriteAttributeString("major_version", "0"); 136 xtw.WriteAttributeString("major_version", "0");
137 xtw.WriteAttributeString("minor_version", "1"); 137 xtw.WriteAttributeString("minor_version", "1");
138 xtw.WriteEndElement(); 138 xtw.WriteEndElement();
139 139
140 xtw.Flush(); 140 xtw.Flush();
141 xtw.Close(); 141 xtw.Close();
142 142
143 String s = sw.ToString(); 143 String s = sw.ToString();
144 sw.Close(); 144 sw.Close();
145 145
146 return s; 146 return s;
147 } 147 }
148 } 148 }
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 327808a..20e15ab 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -52,14 +52,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
52 52
53 protected Scene m_scene; 53 protected Scene m_scene;
54 protected string m_savePath; 54 protected string m_savePath;
55 55
56 /// <summary> 56 /// <summary>
57 /// Used for identifying uuids embedded in scripts 57 /// Used for identifying uuids embedded in scripts
58 /// </summary> 58 /// </summary>
59 protected static readonly Regex m_uuidRegex 59 protected static readonly Regex m_uuidRegex
60 = new Regex( 60 = new Regex(
61 "[0-9a-eA-E]{8}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{12}", 61 "[0-9a-eA-E]{8}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{12}",
62 RegexOptions.Compiled); 62 RegexOptions.Compiled);
63 63
64 /// <summary> 64 /// <summary>
65 /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate 65 /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
@@ -93,9 +93,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
93 Monitor.Pulse(this); 93 Monitor.Pulse(this);
94 } 94 }
95 } 95 }
96 96
97 /// <summary> 97 /// <summary>
98 /// Get an asset synchronously, potentially using an asynchronous callback. If the 98 /// Get an asset synchronously, potentially using an asynchronous callback. If the
99 /// asynchronous callback is used, we will wait for it to complete. 99 /// asynchronous callback is used, we will wait for it to complete.
100 /// </summary> 100 /// </summary>
101 /// <param name="uuid"></param> 101 /// <param name="uuid"></param>
@@ -118,11 +118,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
118 Monitor.Wait(this); 118 Monitor.Wait(this);
119 m_waitingForObjectAsset = false; 119 m_waitingForObjectAsset = false;
120 } 120 }
121 } 121 }
122 122
123 return m_requestedObjectAsset; 123 return m_requestedObjectAsset;
124 } 124 }
125 125
126 /// <summary> 126 /// <summary>
127 /// Record the asset uuids embedded within the given script. 127 /// Record the asset uuids embedded within the given script.
128 /// </summary> 128 /// </summary>
@@ -138,16 +138,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
138 //m_log.DebugFormat("[ARCHIVER]: Script {0}", script); 138 //m_log.DebugFormat("[ARCHIVER]: Script {0}", script);
139 MatchCollection uuidMatches = m_uuidRegex.Matches(script); 139 MatchCollection uuidMatches = m_uuidRegex.Matches(script);
140 //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count); 140 //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count);
141 141
142 foreach (Match uuidMatch in uuidMatches) 142 foreach (Match uuidMatch in uuidMatches)
143 { 143 {
144 LLUUID uuid = new LLUUID(uuidMatch.Value); 144 LLUUID uuid = new LLUUID(uuidMatch.Value);
145 //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid); 145 //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid);
146 assetUuids[uuid] = 1; 146 assetUuids[uuid] = 1;
147 } 147 }
148 } 148 }
149 } 149 }
150 150
151 /// <summary> 151 /// <summary>
152 /// Record the uuids referenced by the given wearable asset 152 /// Record the uuids referenced by the given wearable asset
153 /// </summary> 153 /// </summary>
@@ -159,25 +159,25 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
159 //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); 159 //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data));
160 AssetWearable wearableAsset = new AssetBodypart(assetBase.Data); 160 AssetWearable wearableAsset = new AssetBodypart(assetBase.Data);
161 wearableAsset.Decode(); 161 wearableAsset.Decode();
162 162
163 //m_log.DebugFormat( 163 //m_log.DebugFormat(
164 // "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count); 164 // "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count);
165 165
166 foreach (LLUUID uuid in wearableAsset.Textures.Values) 166 foreach (LLUUID uuid in wearableAsset.Textures.Values)
167 { 167 {
168 //m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid); 168 //m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid);
169 assetUuids[uuid] = 1; 169 assetUuids[uuid] = 1;
170 } 170 }
171 } 171 }
172 172
173 /// <summary> 173 /// <summary>
174 /// Get all the asset uuids associated with a given object. This includes both those directly associated with 174 /// Get all the asset uuids associated with a given object. This includes both those directly associated with
175 /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained 175 /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
176 /// within this object). 176 /// within this object).
177 /// </summary> 177 /// </summary>
178 /// <param name="sceneObject"></param> 178 /// <param name="sceneObject"></param>
179 /// <param name="assetUuids"></param> 179 /// <param name="assetUuids"></param>
180 protected void GetSceneObjectAssetUuids(LLUUID sceneObjectUuid, IDictionary<LLUUID, int> assetUuids) 180 protected void GetSceneObjectAssetUuids(LLUUID sceneObjectUuid, IDictionary<LLUUID, int> assetUuids)
181 { 181 {
182 AssetBase objectAsset = GetAsset(sceneObjectUuid); 182 AssetBase objectAsset = GetAsset(sceneObjectUuid);
183 183
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
186 string xml = Helpers.FieldToUTF8String(objectAsset.Data); 186 string xml = Helpers.FieldToUTF8String(objectAsset.Data);
187 SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml); 187 SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml);
188 GetSceneObjectAssetUuids(sog, assetUuids); 188 GetSceneObjectAssetUuids(sog, assetUuids);
189 } 189 }
190 } 190 }
191 191
192 /// <summary> 192 /// <summary>
@@ -209,10 +209,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
209 try 209 try
210 { 210 {
211 LLObject.TextureEntry textureEntry = part.Shape.Textures; 211 LLObject.TextureEntry textureEntry = part.Shape.Textures;
212 212
213 // Get the prim's default texture. This will be used for faces which don't have their own texture 213 // Get the prim's default texture. This will be used for faces which don't have their own texture
214 assetUuids[textureEntry.DefaultTexture.TextureID] = 1; 214 assetUuids[textureEntry.DefaultTexture.TextureID] = 1;
215 215
216 // XXX: Not a great way to iterate through face textures, but there's no 216 // XXX: Not a great way to iterate through face textures, but there's no
217 // other method available to tell how many faces there actually are 217 // other method available to tell how many faces there actually are
218 //int i = 0; 218 //int i = 0;
@@ -224,15 +224,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
224 assetUuids[texture.TextureID] = 1; 224 assetUuids[texture.TextureID] = 1;
225 } 225 }
226 } 226 }
227 227
228 foreach (TaskInventoryItem tii in part.TaskInventory.Values) 228 foreach (TaskInventoryItem tii in part.TaskInventory.Values)
229 { 229 {
230 //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type); 230 //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type);
231 231
232 if (!assetUuids.ContainsKey(tii.AssetID)) 232 if (!assetUuids.ContainsKey(tii.AssetID))
233 { 233 {
234 assetUuids[tii.AssetID] = 1; 234 assetUuids[tii.AssetID] = 1;
235 235
236 if ((int)AssetType.Bodypart == tii.Type || ((int)AssetType.Clothing == tii.Type)) 236 if ((int)AssetType.Bodypart == tii.Type || ((int)AssetType.Clothing == tii.Type))
237 { 237 {
238 GetWearableAssetUuids(tii.AssetID, assetUuids); 238 GetWearableAssetUuids(tii.AssetID, assetUuids);
@@ -275,20 +275,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
275 if (entity is SceneObjectGroup) 275 if (entity is SceneObjectGroup)
276 sceneObjects.Add((SceneObjectGroup)entity); 276 sceneObjects.Add((SceneObjectGroup)entity);
277 } 277 }
278 278
279 foreach (SceneObjectGroup sceneObject in sceneObjects) 279 foreach (SceneObjectGroup sceneObject in sceneObjects)
280 { 280 {
281 GetSceneObjectAssetUuids(sceneObject, assetUuids); 281 GetSceneObjectAssetUuids(sceneObject, assetUuids);
282 } 282 }
283 283
284 m_log.DebugFormat( 284 m_log.DebugFormat(
285 "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", 285 "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
286 sceneObjects.Count, assetUuids.Count); 286 sceneObjects.Count, assetUuids.Count);
287 287
288 // Asynchronously request all the assets required to perform this archive operation 288 // Asynchronously request all the assets required to perform this archive operation
289 ArchiveWriteRequestExecution awre 289 ArchiveWriteRequestExecution awre
290 = new ArchiveWriteRequestExecution( 290 = new ArchiveWriteRequestExecution(
291 sceneObjects, 291 sceneObjects,
292 m_scene.RequestModuleInterface<ITerrainModule>(), 292 m_scene.RequestModuleInterface<ITerrainModule>(),
293 m_scene.RequestModuleInterface<IRegionSerialiser>(), 293 m_scene.RequestModuleInterface<IRegionSerialiser>(),
294 m_scene.RegionInfo.RegionName, 294 m_scene.RegionInfo.RegionName,
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index 2704224..708bed3 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -41,17 +41,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
41 public class AssetsArchiver 41 public class AssetsArchiver
42 { 42 {
43 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 /// <summary> 45 /// <summary>
46 /// Archive assets 46 /// Archive assets
47 /// </summary> 47 /// </summary>
48 protected IDictionary<LLUUID, AssetBase> m_assets; 48 protected IDictionary<LLUUID, AssetBase> m_assets;
49 49
50 public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets) 50 public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets)
51 { 51 {
52 m_assets = assets; 52 m_assets = assets;
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Archive the assets given to this archiver to the given archive. 56 /// Archive the assets given to this archiver to the given archive.
57 /// </summary> 57 /// </summary>
@@ -70,44 +70,44 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
70 { 70 {
71 StringWriter sw = new StringWriter(); 71 StringWriter sw = new StringWriter();
72 XmlTextWriter xtw = new XmlTextWriter(sw); 72 XmlTextWriter xtw = new XmlTextWriter(sw);
73 73
74 xtw.Formatting = Formatting.Indented; 74 xtw.Formatting = Formatting.Indented;
75 xtw.WriteStartDocument(); 75 xtw.WriteStartDocument();
76 76
77 xtw.WriteStartElement("assets"); 77 xtw.WriteStartElement("assets");
78 78
79 foreach (LLUUID uuid in m_assets.Keys) 79 foreach (LLUUID uuid in m_assets.Keys)
80 { 80 {
81 AssetBase asset = m_assets[uuid]; 81 AssetBase asset = m_assets[uuid];
82 82
83 if (asset != null) 83 if (asset != null)
84 { 84 {
85 xtw.WriteStartElement("asset"); 85 xtw.WriteStartElement("asset");
86 86
87 string extension = string.Empty; 87 string extension = string.Empty;
88 88
89 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) 89 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
90 { 90 {
91 extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; 91 extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
92 } 92 }
93 93
94 xtw.WriteElementString("filename", uuid.ToString() + extension); 94 xtw.WriteElementString("filename", uuid.ToString() + extension);
95 95
96 xtw.WriteElementString("name", asset.Name); 96 xtw.WriteElementString("name", asset.Name);
97 xtw.WriteElementString("description", asset.Description); 97 xtw.WriteElementString("description", asset.Description);
98 xtw.WriteElementString("asset-type", asset.Type.ToString()); 98 xtw.WriteElementString("asset-type", asset.Type.ToString());
99 99
100 xtw.WriteEndElement(); 100 xtw.WriteEndElement();
101 } 101 }
102 } 102 }
103 103
104 xtw.WriteEndElement(); 104 xtw.WriteEndElement();
105 105
106 xtw.WriteEndDocument(); 106 xtw.WriteEndDocument();
107 107
108 archive.AddFile("assets.xml", sw.ToString()); 108 archive.AddFile("assets.xml", sw.ToString());
109 } 109 }
110 110
111 /// <summary> 111 /// <summary>
112 /// Write asset data files to the given archive 112 /// Write asset data files to the given archive
113 /// </summary> 113 /// </summary>
@@ -116,18 +116,18 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
116 { 116 {
117 // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar 117 // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
118 //archive.AddDir("assets"); 118 //archive.AddDir("assets");
119 119
120 foreach (LLUUID uuid in m_assets.Keys) 120 foreach (LLUUID uuid in m_assets.Keys)
121 { 121 {
122 AssetBase asset = m_assets[uuid]; 122 AssetBase asset = m_assets[uuid];
123 123
124 string extension = string.Empty; 124 string extension = string.Empty;
125 125
126 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) 126 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
127 { 127 {
128 extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; 128 extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
129 } 129 }
130 130
131 archive.AddFile( 131 archive.AddFile(
132 ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension, 132 ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension,
133 asset.Data); 133 asset.Data);
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
index 284a39e..17abb24 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
@@ -43,9 +43,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
43 public class AssetsDearchiver 43 public class AssetsDearchiver
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); 47 protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
48 48
49 /// <summary> 49 /// <summary>
50 /// Store for asset data we received before we get the metadata 50 /// Store for asset data we received before we get the metadata
51 /// </summary> 51 /// </summary>
@@ -55,17 +55,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
55 /// Asset metadata. Is null if asset metadata isn't yet available. 55 /// Asset metadata. Is null if asset metadata isn't yet available.
56 /// </summary> 56 /// </summary>
57 protected Dictionary<string, AssetMetadata> m_metadata; 57 protected Dictionary<string, AssetMetadata> m_metadata;
58 58
59 /// <summary> 59 /// <summary>
60 /// Cache to which dearchived assets will be added 60 /// Cache to which dearchived assets will be added
61 /// </summary> 61 /// </summary>
62 protected AssetCache m_cache; 62 protected AssetCache m_cache;
63 63
64 public AssetsDearchiver(AssetCache cache) 64 public AssetsDearchiver(AssetCache cache)
65 { 65 {
66 m_cache = cache; 66 m_cache = cache;
67 } 67 }
68 68
69 /// <summary> 69 /// <summary>
70 /// Add asset data to the dearchiver 70 /// Add asset data to the dearchiver
71 /// </summary> 71 /// </summary>
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
82 ResolveAssetData(assetFilename, data); 82 ResolveAssetData(assetFilename, data);
83 } 83 }
84 } 84 }
85 85
86 /// <summary> 86 /// <summary>
87 /// Add asset metadata xml 87 /// Add asset metadata xml
88 /// </summary> 88 /// </summary>
@@ -90,39 +90,39 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
90 public void AddAssetMetadata(string xml) 90 public void AddAssetMetadata(string xml)
91 { 91 {
92 m_metadata = new Dictionary<string, AssetMetadata>(); 92 m_metadata = new Dictionary<string, AssetMetadata>();
93 93
94 StringReader sr = new StringReader(xml); 94 StringReader sr = new StringReader(xml);
95 XmlTextReader reader = new XmlTextReader(sr); 95 XmlTextReader reader = new XmlTextReader(sr);
96 96
97 reader.ReadStartElement("assets"); 97 reader.ReadStartElement("assets");
98 reader.Read(); 98 reader.Read();
99 99
100 while (reader.Name.Equals("asset")) 100 while (reader.Name.Equals("asset"))
101 { 101 {
102 reader.Read(); 102 reader.Read();
103 103
104 AssetMetadata metadata = new AssetMetadata(); 104 AssetMetadata metadata = new AssetMetadata();
105 105
106 string filename = reader.ReadElementString("filename"); 106 string filename = reader.ReadElementString("filename");
107 m_log.DebugFormat("[DEARCHIVER]: Reading node {0}", filename); 107 m_log.DebugFormat("[DEARCHIVER]: Reading node {0}", filename);
108 108
109 metadata.Name = reader.ReadElementString("name"); 109 metadata.Name = reader.ReadElementString("name");
110 metadata.Description = reader.ReadElementString("description"); 110 metadata.Description = reader.ReadElementString("description");
111 metadata.AssetType = Convert.ToSByte(reader.ReadElementString("asset-type")); 111 metadata.AssetType = Convert.ToSByte(reader.ReadElementString("asset-type"));
112 112
113 m_metadata[filename] = metadata; 113 m_metadata[filename] = metadata;
114 114
115 // Read asset end tag 115 // Read asset end tag
116 reader.ReadEndElement(); 116 reader.ReadEndElement();
117 117
118 reader.Read(); 118 reader.Read();
119 } 119 }
120 120
121 m_log.DebugFormat("[DEARCHIVER]: Resolved {0} items of asset metadata", m_metadata.Count); 121 m_log.DebugFormat("[DEARCHIVER]: Resolved {0} items of asset metadata", m_metadata.Count);
122 122
123 ResolvePendingAssetData(); 123 ResolvePendingAssetData();
124 } 124 }
125 125
126 /// <summary> 126 /// <summary>
127 /// Resolve asset data that we collected before receiving the metadata 127 /// Resolve asset data that we collected before receiving the metadata
128 /// </summary> 128 /// </summary>
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
133 ResolveAssetData(filename, m_assetDataAwaitingMetadata[filename]); 133 ResolveAssetData(filename, m_assetDataAwaitingMetadata[filename]);
134 } 134 }
135 } 135 }
136 136
137 /// <summary> 137 /// <summary>
138 /// Resolve a new piece of asset data against stored metadata 138 /// Resolve a new piece of asset data against stored metadata
139 /// </summary> 139 /// </summary>
@@ -143,11 +143,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
143 { 143 {
144 // Right now we're nastily obtaining the lluuid from the filename 144 // Right now we're nastily obtaining the lluuid from the filename
145 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); 145 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
146 146
147 if (m_metadata.ContainsKey(filename)) 147 if (m_metadata.ContainsKey(filename))
148 { 148 {
149 AssetMetadata metadata = m_metadata[filename]; 149 AssetMetadata metadata = m_metadata[filename];
150 150
151 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(metadata.AssetType)) 151 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(metadata.AssetType))
152 { 152 {
153 string extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[metadata.AssetType]; 153 string extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[metadata.AssetType];
@@ -166,11 +166,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
166 else 166 else
167 { 167 {
168 m_log.ErrorFormat( 168 m_log.ErrorFormat(
169 "[DEARCHIVER]: Tried to dearchive data with filename {0} without any corresponding metadata", 169 "[DEARCHIVER]: Tried to dearchive data with filename {0} without any corresponding metadata",
170 assetPath); 170 assetPath);
171 } 171 }
172 } 172 }
173 173
174 /// <summary> 174 /// <summary>
175 /// Metadata for an asset 175 /// Metadata for an asset
176 /// </summary> 176 /// </summary>
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
index 6ffbcbb..2164f7e 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
@@ -43,12 +43,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
43 class AssetsRequest 43 class AssetsRequest
44 { 44 {
45 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 /// <summary> 47 /// <summary>
48 /// uuids to request 48 /// uuids to request
49 /// </summary> 49 /// </summary>
50 protected ICollection<LLUUID> m_uuids; 50 protected ICollection<LLUUID> m_uuids;
51 51
52 /// <summary> 52 /// <summary>
53 /// Callback used when all the assets requested have been received. 53 /// Callback used when all the assets requested have been received.
54 /// </summary> 54 /// </summary>
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
58 /// Assets retrieved in this request 58 /// Assets retrieved in this request
59 /// </summary> 59 /// </summary>
60 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); 60 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>();
61 61
62 /// <summary> 62 /// <summary>
63 /// Maintain a list of assets that could not be found. This will be passed back to the requester. 63 /// Maintain a list of assets that could not be found. This will be passed back to the requester.
64 /// </summary> 64 /// </summary>
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
81 m_assetCache = assetCache; 81 m_assetCache = assetCache;
82 m_repliesRequired = uuids.Count; 82 m_repliesRequired = uuids.Count;
83 } 83 }
84 84
85 protected internal void Execute() 85 protected internal void Execute()
86 { 86 {
87 // We can stop here if there are no assets to fetch 87 // We can stop here if there are no assets to fetch
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
105 m_assets[assetID] = asset; 105 m_assets[assetID] = asset;
106 else 106 else
107 m_notFoundAssetUuids.Add(assetID); 107 m_notFoundAssetUuids.Add(assetID);
108 108
109 //m_log.DebugFormat( 109 //m_log.DebugFormat(
110 // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count); 110 // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count);
111 111
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs
index 585d1d4..4e000cc 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs
@@ -69,9 +69,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
69 public byte[] ReadEntry(out string filePath) 69 public byte[] ReadEntry(out string filePath)
70 { 70 {
71 filePath = String.Empty; 71 filePath = String.Empty;
72 72
73 TarHeader header = ReadHeader(); 73 TarHeader header = ReadHeader();
74 74
75 if (null == header) 75 if (null == header)
76 return null; 76 return null;
77 77
@@ -98,14 +98,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
98 /// </summary> 98 /// </summary>
99 /// <returns>A tar header struct. null if we have reached the end of the archive.</returns> 99 /// <returns>A tar header struct. null if we have reached the end of the archive.</returns>
100 protected TarHeader ReadHeader() 100 protected TarHeader ReadHeader()
101 { 101 {
102 byte[] header = m_br.ReadBytes(512); 102 byte[] header = m_br.ReadBytes(512);
103 103
104 // If we've reached the end of the archive we'll be in null block territory, which means 104 // If we've reached the end of the archive we'll be in null block territory, which means
105 // the next byte will be 0 105 // the next byte will be 0
106 if (header[0] == 0) 106 if (header[0] == 0)
107 return null; 107 return null;
108 108
109 TarHeader tarHeader = new TarHeader(); 109 TarHeader tarHeader = new TarHeader();
110 110
111 tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100); 111 tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100);
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs
index f70a93d..83b9250 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs
@@ -54,10 +54,10 @@ namespace OpenSim.Region.Environment
54 // Directories are signalled by a final / 54 // Directories are signalled by a final /
55 if (!dirName.EndsWith("/")) 55 if (!dirName.EndsWith("/"))
56 dirName += "/"; 56 dirName += "/";
57 57
58 AddFile(dirName, new byte[0]); 58 AddFile(dirName, new byte[0]);
59 } 59 }
60 60
61 /// <summary> 61 /// <summary>
62 /// Add a file to the tar archive 62 /// Add a file to the tar archive
63 /// </summary> 63 /// </summary>
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Environment
161 if (data.Length % 512 != 0) 161 if (data.Length % 512 != 0)
162 { 162 {
163 int paddingRequired = 512 - (data.Length % 512); 163 int paddingRequired = 512 - (data.Length % 512);
164 164
165 //m_log.DebugFormat("[TAR ARCHIVE WRITER]: Padding data with {0} bytes", paddingRequired); 165 //m_log.DebugFormat("[TAR ARCHIVE WRITER]: Padding data with {0} bytes", paddingRequired);
166 166
167 byte[] padding = new byte[paddingRequired]; 167 byte[] padding = new byte[paddingRequired];
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index 1e622be..28347d0 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
223 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 223 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
224 { 224 {
225 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; 225 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
226 226
227 bool alreadyInList = false; 227 bool alreadyInList = false;
228 228
229 for (int i = 0; i < banlistcheck.Length; i++) 229 for (int i = 0; i < banlistcheck.Length; i++)
@@ -407,8 +407,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
407 args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; 407 args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun;
408 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 408 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
409 args.simName = m_scene.RegionInfo.RegionName; 409 args.simName = m_scene.RegionInfo.RegionName;
410 410
411
412 remote_client.SendRegionInfoToEstateMenu(args); 411 remote_client.SendRegionInfoToEstateMenu(args);
413 } 412 }
414 413
@@ -416,6 +415,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
416 { 415 {
417 remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant); 416 remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant);
418 } 417 }
418
419 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) 419 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
420 { 420 {
421 Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); 421 Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
472 continue; 472 continue;
473 } 473 }
474 } 474 }
475 475
476 SceneReport.Add(lsri); 476 SceneReport.Add(lsri);
477 } 477 }
478 } 478 }
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
481 } 481 }
482 } 482 }
483 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); 483 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
484 484
485 if (uuidNameLookupList.Count > 0) 485 if (uuidNameLookupList.Count > 0)
486 LookupUUID(uuidNameLookupList); 486 LookupUUID(uuidNameLookupList);
487 } 487 }
@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
502 private void LookupUUIDsAsync(List<LLUUID> uuidLst) 502 private void LookupUUIDsAsync(List<LLUUID> uuidLst)
503 { 503 {
504 LLUUID[] uuidarr = new LLUUID[0]; 504 LLUUID[] uuidarr = new LLUUID[0];
505 505
506 lock (uuidLst) 506 lock (uuidLst)
507 { 507 {
508 uuidarr = uuidLst.ToArray(); 508 uuidarr = uuidLst.ToArray();
@@ -539,7 +539,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
539 if (EstateManagers[i] == remoteClient.AgentId) 539 if (EstateManagers[i] == remoteClient.AgentId)
540 estatemanager = true; 540 estatemanager = true;
541 } 541 }
542 542
543 args.isEstateManager = estatemanager; 543 args.isEstateManager = estatemanager;
544 544
545 args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; 545 args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor;
@@ -729,11 +729,11 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
729 client.OnLandStatRequest += HandleLandStatRequest; 729 client.OnLandStatRequest += HandleLandStatRequest;
730 sendRegionHandshake(client); 730 sendRegionHandshake(client);
731 } 731 }
732 732
733 public uint GetRegionFlags() 733 public uint GetRegionFlags()
734 { 734 {
735 Simulator.RegionFlags flags = Simulator.RegionFlags.None; 735 Simulator.RegionFlags flags = Simulator.RegionFlags.None;
736 736
737 // Fully implemented 737 // Fully implemented
738 // 738 //
739 if (m_scene.RegionInfo.RegionSettings.AllowDamage) 739 if (m_scene.RegionInfo.RegionSettings.AllowDamage)
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 9b1b9b5..00994fb 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -47,14 +47,12 @@ namespace OpenSim.Region.Environment.Modules.World.Land
47 { 47 {
48 private static readonly ILog m_log = 48 private static readonly ILog m_log =
49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private static readonly string remoteParcelRequestPath = "0009/"; 51 private static readonly string remoteParcelRequestPath = "0009/";
52 52
53 private LandChannel landChannel; 53 private LandChannel landChannel;
54 private Scene m_scene; 54 private Scene m_scene;
55 55
56
57
58 private readonly int[,] landIDList = new int[64, 64]; 56 private readonly int[,] landIDList = new int[64, 64];
59 private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>(); 57 private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
60 58
@@ -115,8 +113,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
115 } 113 }
116 } 114 }
117 115
118
119
120 public void PostInitialise() 116 public void PostInitialise()
121 { 117 {
122 } 118 }
@@ -153,8 +149,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
153 } 149 }
154 } 150 }
155 151
156
157
158 public bool AllowedForcefulBans 152 public bool AllowedForcefulBans
159 { 153 {
160 get { return m_allowedForcefulBans; } 154 get { return m_allowedForcefulBans; }
@@ -185,11 +179,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
185 public List<ILandObject> ParcelsNearPoint(LLVector3 position) 179 public List<ILandObject> ParcelsNearPoint(LLVector3 position)
186 { 180 {
187 List<ILandObject> parcelsNear = new List<ILandObject>(); 181 List<ILandObject> parcelsNear = new List<ILandObject>();
188 int x; 182 for (int x = -4; x <= 4; x += 4)
189 for (x = -4; x <= 4; x += 4)
190 { 183 {
191 int y; 184 for (int y = -4; y <= 4; y += 4)
192 for (y = -4; y <= 4; y += 4)
193 { 185 {
194 ILandObject check = GetLandObject(position.X + x, position.Y + y); 186 ILandObject check = GetLandObject(position.X + x, position.Y + y);
195 if (check != null) 187 if (check != null)
@@ -286,7 +278,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
286 ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 278 ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
287 (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 279 (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
288 280
289
290 if (over != null) 281 if (over != null)
291 { 282 {
292 if (force) 283 if (force)
@@ -387,6 +378,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
387 Console.WriteLine("INVALID LOCAL LAND ID"); 378 Console.WriteLine("INVALID LOCAL LAND ID");
388 } 379 }
389 } 380 }
381
390 /// <summary> 382 /// <summary>
391 /// Creates a basic Parcel object without an owner (a zeroed key) 383 /// Creates a basic Parcel object without an owner (a zeroed key)
392 /// </summary> 384 /// </summary>
@@ -406,13 +398,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
406 new_land.landData.LocalID = lastLandLocalID; 398 new_land.landData.LocalID = lastLandLocalID;
407 landList.Add(lastLandLocalID, new_land.Copy()); 399 landList.Add(lastLandLocalID, new_land.Copy());
408 400
409
410 bool[,] landBitmap = new_land.getLandBitmap(); 401 bool[,] landBitmap = new_land.getLandBitmap();
411 int x; 402 for (int x = 0; x < 64; x++)
412 for (x = 0; x < 64; x++)
413 { 403 {
414 int y; 404 for (int y = 0; y < 64; y++)
415 for (y = 0; y < 64; y++)
416 { 405 {
417 if (landBitmap[x, y]) 406 if (landBitmap[x, y])
418 { 407 {
@@ -431,11 +420,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
431 /// <param name="local_id">Land.localID of the peice of land to remove.</param> 420 /// <param name="local_id">Land.localID of the peice of land to remove.</param>
432 public void removeLandObject(int local_id) 421 public void removeLandObject(int local_id)
433 { 422 {
434 int x; 423 for (int x = 0; x < 64; x++)
435 for (x = 0; x < 64; x++)
436 { 424 {
437 int y; 425 for (int y = 0; y < 64; y++)
438 for (y = 0; y < 64; y++)
439 { 426 {
440 if (landIDList[x, y] == local_id) 427 if (landIDList[x, y] == local_id)
441 { 428 {
@@ -451,12 +438,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
451 438
452 private void performFinalLandJoin(ILandObject master, ILandObject slave) 439 private void performFinalLandJoin(ILandObject master, ILandObject slave)
453 { 440 {
454 int x;
455 bool[,] landBitmapSlave = slave.getLandBitmap(); 441 bool[,] landBitmapSlave = slave.getLandBitmap();
456 for (x = 0; x < 64; x++) 442 for (int x = 0; x < 64; x++)
457 { 443 {
458 int y; 444 for (int y = 0; y < 64; y++)
459 for (y = 0; y < 64; y++)
460 { 445 {
461 if (landBitmapSlave[x, y]) 446 if (landBitmapSlave[x, y])
462 { 447 {
@@ -519,6 +504,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
519 } 504 }
520 return landList[landIDList[x / 4, y / 4]]; 505 return landList[landIDList[x / 4, y / 4]];
521 } 506 }
507
522 #endregion 508 #endregion
523 509
524 #region Parcel Modification 510 #region Parcel Modification
@@ -601,7 +587,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
601 ResetAllLandPrimCounts(); 587 ResetAllLandPrimCounts();
602 lock (m_scene.Entities) 588 lock (m_scene.Entities)
603 { 589 {
604 foreach (EntityBase obj in m_scene.Entities.Values) 590 foreach (EntityBase obj in m_scene.Entities.Values)
605 { 591 {
606 if (obj != null) 592 if (obj != null)
607 { 593 {
@@ -647,11 +633,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
647 { 633 {
648 int totalX = end_x - start_x; 634 int totalX = end_x - start_x;
649 int totalY = end_y - start_y; 635 int totalY = end_y - start_y;
650 int y; 636 for (int y = 0; y < totalY; y++)
651 for (y = 0; y < totalY; y++)
652 { 637 {
653 int x; 638 for (int x = 0; x < totalX; x++)
654 for (x = 0; x < totalX; x++)
655 { 639 {
656 ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y); 640 ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y);
657 if (tempLandObject == null) return; 641 if (tempLandObject == null) return;
@@ -690,9 +674,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
690 ILandObject result = AddLandObject(newLand); 674 ILandObject result = AddLandObject(newLand);
691 UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData); 675 UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData);
692 result.sendLandUpdateToAvatarsOverMe(); 676 result.sendLandUpdateToAvatarsOverMe();
693
694
695 return;
696 } 677 }
697 678
698 /// <summary> 679 /// <summary>
@@ -730,7 +711,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
730 ILandObject masterLandObject = selectedLandObjects[0]; 711 ILandObject masterLandObject = selectedLandObjects[0];
731 selectedLandObjects.RemoveAt(0); 712 selectedLandObjects.RemoveAt(0);
732 713
733
734 if (selectedLandObjects.Count < 1) 714 if (selectedLandObjects.Count < 1)
735 { 715 {
736 return; 716 return;
@@ -753,12 +733,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
753 performFinalLandJoin(masterLandObject, slaveLandObject); 733 performFinalLandJoin(masterLandObject, slaveLandObject);
754 } 734 }
755 735
756
757 SetPrimsTainted(); 736 SetPrimsTainted();
758 737
759 masterLandObject.sendLandUpdateToAvatarsOverMe(); 738 masterLandObject.sendLandUpdateToAvatarsOverMe();
760
761 return;
762 } 739 }
763 740
764 #endregion 741 #endregion
@@ -777,17 +754,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
777 int byteArrayCount = 0; 754 int byteArrayCount = 0;
778 int sequenceID = 0; 755 int sequenceID = 0;
779 756
780 int y; 757 for (int y = 0; y < 64; y++)
781 for (y = 0; y < 64; y++)
782 { 758 {
783 int x; 759 for (int x = 0; x < 64; x++)
784 for (x = 0; x < 64; x++)
785 { 760 {
786 byte tempByte = 0; //This represents the byte for the current 4x4 761 byte tempByte = 0; //This represents the byte for the current 4x4
787 762
788 ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); 763 ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4);
789 764
790
791 if (currentParcelBlock != null) 765 if (currentParcelBlock != null)
792 { 766 {
793 if (currentParcelBlock.landData.OwnerID == remote_client.AgentId) 767 if (currentParcelBlock.landData.OwnerID == remote_client.AgentId)
@@ -813,7 +787,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
813 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); 787 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
814 } 788 }
815 789
816
817 //Now for border control 790 //Now for border control
818 791
819 ILandObject westParcel = null; 792 ILandObject westParcel = null;
@@ -864,14 +837,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
864 { 837 {
865 //Get the land objects within the bounds 838 //Get the land objects within the bounds
866 List<ILandObject> temp = new List<ILandObject>(); 839 List<ILandObject> temp = new List<ILandObject>();
867 int x;
868 int i;
869 int inc_x = end_x - start_x; 840 int inc_x = end_x - start_x;
870 int inc_y = end_y - start_y; 841 int inc_y = end_y - start_y;
871 for (x = 0; x < inc_x; x++) 842 for (int x = 0; x < inc_x; x++)
872 { 843 {
873 int y; 844 for (int y = 0; y < inc_y; y++)
874 for (y = 0; y < inc_y; y++)
875 { 845 {
876 ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); 846 ILandObject currentParcel = GetLandObject(start_x + x, start_y + y);
877 847
@@ -892,12 +862,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
892 requestResult = LandChannel.LAND_RESULT_MULTIPLE; 862 requestResult = LandChannel.LAND_RESULT_MULTIPLE;
893 } 863 }
894 864
895 for (i = 0; i < temp.Count; i++) 865 for (int i = 0; i < temp.Count; i++)
896 { 866 {
897 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); 867 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
898 } 868 }
899 869
900
901 SendParcelOverlay(remote_client); 870 SendParcelOverlay(remote_client);
902 } 871 }
903 872
@@ -921,7 +890,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
921 890
922 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) 891 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
923 { 892 {
924
925 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); 893 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
926 } 894 }
927 895
@@ -954,7 +922,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
954 landList[local_id].sendLandUpdateToClient(remote_client); 922 landList[local_id].sendLandUpdateToClient(remote_client);
955 } 923 }
956 } 924 }
957
958 } 925 }
959 926
960 public void handleParcelReclaim(int local_id, IClientAPI remote_client) 927 public void handleParcelReclaim(int local_id, IClientAPI remote_client)
@@ -972,7 +939,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
972 landList[local_id].sendLandUpdateToClient(remote_client); 939 landList[local_id].sendLandUpdateToClient(remote_client);
973 } 940 }
974 } 941 }
975
976 } 942 }
977 #endregion 943 #endregion
978 944
@@ -1076,7 +1042,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1076 { 1042 {
1077 selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient); 1043 selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient);
1078 } 1044 }
1079
1080 } 1045 }
1081 1046
1082 public void NoLandDataFromStorage() 1047 public void NoLandDataFromStorage()
@@ -1093,11 +1058,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1093 obj.setParcelObjectMaxOverride(overrideDel); 1058 obj.setParcelObjectMaxOverride(overrideDel);
1094 } 1059 }
1095 } 1060 }
1061
1096 public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) 1062 public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
1097 { 1063 {
1098 } 1064 }
1099 1065
1100 #region CAPS handler 1066 #region CAPS handler
1067
1101 private void OnRegisterCaps(LLUUID agentID, Caps caps) 1068 private void OnRegisterCaps(LLUUID agentID, Caps caps)
1102 { 1069 {
1103 string capsBase = "/CAPS/" + caps.CapsObjectPath; 1070 string capsBase = "/CAPS/" + caps.CapsObjectPath;
@@ -1109,7 +1076,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1109 return RemoteParcelRequest(request, path, param, agentID, caps); 1076 return RemoteParcelRequest(request, path, param, agentID, caps);
1110 })); 1077 }));
1111 } 1078 }
1112 1079
1113 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the 1080 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
1114 // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. 1081 // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
1115 // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x 1082 // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
@@ -1171,11 +1138,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1171 { 1138 {
1172 m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); 1139 m_log.ErrorFormat("[LAND] Wrong type in request {0}", request);
1173 } 1140 }
1174 1141
1175 LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); 1142 LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
1176 response.parcel_id = parcelID; 1143 response.parcel_id = parcelID;
1177 m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); 1144 m_log.DebugFormat("[LAND] got parcelID {0}", parcelID);
1178 1145
1179 return LLSDHelpers.SerialiseLLSDReply(response); 1146 return LLSDHelpers.SerialiseLLSDReply(response);
1180 } 1147 }
1181 1148
@@ -1191,7 +1158,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1191 uint x, y; 1158 uint x, y;
1192 Util.ParseFakeParcelID(parcelID, out regionHandle, out x, out y); 1159 Util.ParseFakeParcelID(parcelID, out regionHandle, out x, out y);
1193 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y); 1160 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y);
1194 1161
1195 LandData landData; 1162 LandData landData;
1196 if (regionHandle == m_scene.RegionInfo.RegionHandle) 1163 if (regionHandle == m_scene.RegionInfo.RegionHandle)
1197 landData = this.GetLandObject(x, y).landData; 1164 landData = this.GetLandObject(x, y).landData;
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 305e236..6388a1c 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
116 return newLand; 116 return newLand;
117 } 117 }
118 118
119 119
120 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; 120 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
121 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; 121 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
122 122
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
156 } 156 }
157 } 157 }
158 #endregion 158 #endregion
159 159
160 #region Packet Request Handling 160 #region Packet Request Handling
161 161
162 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 162 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 7b05027..09f12b2 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
305 305
306 public event RegionHandleRequest OnRegionHandleRequest; 306 public event RegionHandleRequest OnRegionHandleRequest;
307 public event ParcelInfoRequest OnParcelInfoRequest; 307 public event ParcelInfoRequest OnParcelInfoRequest;
308 308
309#pragma warning restore 67 309#pragma warning restore 67
310 310
311 #endregion 311 #endregion
@@ -368,7 +368,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
368 { 368 {
369 get { return 0; } 369 get { return 0; }
370 } 370 }
371 371
372 public ulong GetGroupPowers(LLUUID groupID) 372 public ulong GetGroupPowers(LLUUID groupID)
373 { 373 {
374 return 0; 374 return 0;
@@ -820,13 +820,13 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
820 820
821 821
822 public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time) 822 public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time)
823 { 823 {
824 } 824 }
825 825
826 public void SendParcelMediaUpdate(string mediaUrl, LLUUID mediaTextureID, 826 public void SendParcelMediaUpdate(string mediaUrl, LLUUID mediaTextureID,
827 byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight, 827 byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight,
828 byte mediaLoop) 828 byte mediaLoop)
829 { 829 {
830 } 830 }
831 831
832 public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary<int, float> parameters) 832 public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary<int, float> parameters)
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index 6107f48..071e3af 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
146 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true); 146 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
147 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); 147 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
148 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); 148 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
149 149
150 if (m_bypassPermissions) 150 if (m_bypassPermissions)
151 m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks"); 151 m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks");
152 else 152 else
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index 0df19d9..22c9b29 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
44 public class SceneXmlLoader 44 public class SceneXmlLoader
45 { 45 {
46 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) 48 public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
49 { 49 {
50 XmlDocument doc = new XmlDocument(); 50 XmlDocument doc = new XmlDocument();
@@ -114,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes
114 doc.Load(reader); 114 doc.Load(reader);
115 reader.Close(); 115 reader.Close();
116 rootNode = doc.FirstChild; 116 rootNode = doc.FirstChild;
117 117
118 // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene> 118 // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene>
119 // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or 119 // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or
120 // when some other changes forces all regions to upgrade). 120 // when some other changes forces all regions to upgrade).
@@ -127,13 +127,13 @@ namespace OpenSim.Region.Environment.Scenes
127 // There is only ever one prim. This oddity should be removeable post 0.5.9 127 // There is only ever one prim. This oddity should be removeable post 0.5.9
128 return new SceneObjectGroup(aPrimNode.OuterXml); 128 return new SceneObjectGroup(aPrimNode.OuterXml);
129 } 129 }
130 130
131 return null; 131 return null;
132 } 132 }
133 else 133 else
134 { 134 {
135 return new SceneObjectGroup(rootNode.OuterXml); 135 return new SceneObjectGroup(rootNode.OuterXml);
136 } 136 }
137 } 137 }
138 138
139 /// <summary> 139 /// <summary>
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Scenes
171 reader.Close(); 171 reader.Close();
172 XmlNode rootNode = doc.FirstChild; 172 XmlNode rootNode = doc.FirstChild;
173 173
174 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 174 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
175 foreach (XmlNode aPrimNode in rootNode.ChildNodes) 175 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
176 { 176 {
177 SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); 177 SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml);
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
195 { 195 {
196 SceneObjectGroup obj = new SceneObjectGroup(xmlData); 196 SceneObjectGroup obj = new SceneObjectGroup(xmlData);
197 197
198 if (scene.AddRestoredSceneObject(obj, true, false)) 198 if (scene.AddRestoredSceneObject(obj, true, false))
199 return obj; 199 return obj;
200 else 200 else
201 return null; 201 return null;
@@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes
254 if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) 254 if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z)
255 continue; 255 continue;
256 } 256 }
257 257
258 stream.WriteLine(g.ToXmlString2()); 258 stream.WriteLine(g.ToXmlString2());
259 primCount++; 259 primCount++;
260 } 260 }
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index 5682de3..9690433 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Modules
94 private LLVector3 Position = new LLVector3(0,0,0); 94 private LLVector3 Position = new LLVector3(0,0,0);
95 private LLVector3 Velocity = new LLVector3(0,0,0); 95 private LLVector3 Velocity = new LLVector3(0,0,0);
96 private LLQuaternion Tilt = new LLQuaternion(1,0,0,0); 96 private LLQuaternion Tilt = new LLQuaternion(1,0,0,0);
97 97
98 private long LindenHourOffset = 0; 98 private long LindenHourOffset = 0;
99 private bool sunFixed = false; 99 private bool sunFixed = false;
100 100
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Environment.Modules
111 private float GetLindenEstateHourFromCurrentTime() 111 private float GetLindenEstateHourFromCurrentTime()
112 { 112 {
113 float ticksleftover = ((float)CurrentTime) % ((float)SecondsPerSunCycle); 113 float ticksleftover = ((float)CurrentTime) % ((float)SecondsPerSunCycle);
114 114
115 float hour = (24 * (ticksleftover / SecondsPerSunCycle)) + 6; 115 float hour = (24 * (ticksleftover / SecondsPerSunCycle)) + 6;
116 116
117 return hour; 117 return hour;
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules
132 float hour = (24 * (ticksleftover / SecondsPerSunCycle)); 132 float hour = (24 * (ticksleftover / SecondsPerSunCycle));
133 133
134 float offsethours = 0; 134 float offsethours = 0;
135 135
136 if (LindenHour - 6 > hour) 136 if (LindenHour - 6 > hour)
137 { 137 {
138 offsethours = hour + ((LindenHour-6) - hour); 138 offsethours = hour + ((LindenHour-6) - hour);
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Modules
142 offsethours = hour - (hour - (LindenHour - 6)); 142 offsethours = hour - (hour - (LindenHour - 6));
143 } 143 }
144 //m_log.Debug("[OFFSET]: " + hour + " - " + LindenHour + " - " + offsethours.ToString()); 144 //m_log.Debug("[OFFSET]: " + hour + " - " + LindenHour + " - " + offsethours.ToString());
145 145
146 LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length)); 146 LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length));
147 m_log.Info("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString()); 147 m_log.Info("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString());
148 148
@@ -422,7 +422,7 @@ namespace OpenSim.Region.Environment.Modules
422 } 422 }
423 } 423 }
424 } 424 }
425 425
426 public void EstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) 426 public void EstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour)
427 { 427 {
428 if (m_scene.RegionInfo.RegionHandle == regionHandle) 428 if (m_scene.RegionInfo.RegionHandle == regionHandle)
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
index 34bbf78..48da96d 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 51
52 colours.Save(filename, ImageFormat.Bmp); 52 colours.Save(filename, ImageFormat.Bmp);
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Exports a stream using a System.Drawing exporter. 56 /// Exports a stream using a System.Drawing exporter.
57 /// </summary> 57 /// </summary>
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
62 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 62 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
63 63
64 colours.Save(stream, ImageFormat.Png); 64 colours.Save(stream, ImageFormat.Png);
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
68 /// The human readable version of the file format(s) this loader handles 68 /// The human readable version of the file format(s) this loader handles
@@ -73,4 +73,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
73 return "BMP"; 73 return "BMP";
74 } 74 }
75 } 75 }
76} \ No newline at end of file 76}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
index 0cd9000..accffd2 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
40 40
41 colours.Save(filename, ImageFormat.Gif); 41 colours.Save(filename, ImageFormat.Gif);
42 } 42 }
43 43
44 /// <summary> 44 /// <summary>
45 /// Exports a stream using a System.Drawing exporter. 45 /// Exports a stream using a System.Drawing exporter.
46 /// </summary> 46 /// </summary>
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 51 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
52 52
53 colours.Save(stream, ImageFormat.Gif); 53 colours.Save(stream, ImageFormat.Gif);
54 } 54 }
55 55
56 public override string ToString() 56 public override string ToString()
57 { 57 {
58 return "GIF"; 58 return "GIF";
59 } 59 }
60 } 60 }
61} \ No newline at end of file 61}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index 4d213e0..983ad29 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -58,19 +58,19 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
58 /// <returns>A terrain channel generated from the image.</returns> 58 /// <returns>A terrain channel generated from the image.</returns>
59 public virtual ITerrainChannel LoadFile(string filename) 59 public virtual ITerrainChannel LoadFile(string filename)
60 { 60 {
61 return LoadBitmap(new Bitmap(filename)); 61 return LoadBitmap(new Bitmap(filename));
62 } 62 }
63 63
64 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 64 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
65 { 65 {
66 throw new NotImplementedException(); 66 throw new NotImplementedException();
67 } 67 }
68 68
69 public virtual ITerrainChannel LoadStream(Stream stream) 69 public virtual ITerrainChannel LoadStream(Stream stream)
70 { 70 {
71 return LoadBitmap(new Bitmap(stream)); 71 return LoadBitmap(new Bitmap(stream));
72 } 72 }
73 73
74 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) 74 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap)
75 { 75 {
76 ITerrainChannel retval = new TerrainChannel(bitmap.Width, bitmap.Height); 76 ITerrainChannel retval = new TerrainChannel(bitmap.Width, bitmap.Height);
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
85 } 85 }
86 } 86 }
87 87
88 return retval; 88 return retval;
89 } 89 }
90 90
91 /// <summary> 91 /// <summary>
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
99 99
100 colours.Save(filename, ImageFormat.Png); 100 colours.Save(filename, ImageFormat.Png);
101 } 101 }
102 102
103 /// <summary> 103 /// <summary>
104 /// Exports a stream using a System.Drawing exporter. 104 /// Exports a stream using a System.Drawing exporter.
105 /// </summary> 105 /// </summary>
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
110 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 110 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
111 111
112 colours.Save(stream, ImageFormat.Png); 112 colours.Save(stream, ImageFormat.Png);
113 } 113 }
114 114
115 #endregion 115 #endregion
116 116
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
index 9886b81..35576c7 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 { 51 {
52 throw new NotImplementedException(); 52 throw new NotImplementedException();
53 } 53 }
54 54
55 public ITerrainChannel LoadStream(Stream stream) 55 public ITerrainChannel LoadStream(Stream stream)
56 { 56 {
57 throw new NotImplementedException(); 57 throw new NotImplementedException();
58 } 58 }
59 59
60 public void SaveFile(string filename, ITerrainChannel map) 60 public void SaveFile(string filename, ITerrainChannel map)
61 { 61 {
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
63 63
64 colours.Save(filename, ImageFormat.Jpeg); 64 colours.Save(filename, ImageFormat.Jpeg);
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
68 /// Exports a stream using a System.Drawing exporter. 68 /// Exports a stream using a System.Drawing exporter.
69 /// </summary> 69 /// </summary>
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
74 Bitmap colours = CreateBitmapFromMap(map); 74 Bitmap colours = CreateBitmapFromMap(map);
75 75
76 colours.Save(stream, ImageFormat.Jpeg); 76 colours.Save(stream, ImageFormat.Jpeg);
77 } 77 }
78 78
79 #endregion 79 #endregion
80 80
@@ -109,4 +109,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
109 return bmp; 109 return bmp;
110 } 110 }
111 } 111 }
112} \ No newline at end of file 112}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
index 21fba2b..5f13d01 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
74 FileInfo file = new FileInfo(filename); 74 FileInfo file = new FileInfo(filename);
75 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 75 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
76 ITerrainChannel retval = LoadStream(s); 76 ITerrainChannel retval = LoadStream(s);
77 77
78 s.Close(); 78 s.Close();
79 79
80 return retval; 80 return retval;
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
113 // i.e. eat X upto where we start 113 // i.e. eat X upto where we start
114 while (currFileXOffset < offsetX) 114 while (currFileXOffset < offsetX)
115 { 115 {
116 bs.ReadBytes(sectionWidth * 13); 116 bs.ReadBytes(sectionWidth * 13);
117 currFileXOffset++; 117 currFileXOffset++;
118 } 118 }
119 119
@@ -143,11 +143,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
143 143
144 return retval; 144 return retval;
145 } 145 }
146 146
147 public ITerrainChannel LoadStream(Stream s) 147 public ITerrainChannel LoadStream(Stream s)
148 { 148 {
149 TerrainChannel retval = new TerrainChannel(); 149 TerrainChannel retval = new TerrainChannel();
150 150
151 BinaryReader bs = new BinaryReader(s); 151 BinaryReader bs = new BinaryReader(s);
152 int y; 152 int y;
153 for (y = 0; y < retval.Height; y++) 153 for (y = 0; y < retval.Height; y++)
@@ -160,8 +160,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
160 } 160 }
161 } 161 }
162 162
163 bs.Close(); 163 bs.Close();
164 164
165 return retval; 165 return retval;
166 } 166 }
167 167
@@ -173,7 +173,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
173 173
174 s.Close(); 174 s.Close();
175 } 175 }
176 176
177 public void SaveStream(Stream s, ITerrainChannel map) 177 public void SaveStream(Stream s, ITerrainChannel map)
178 { 178 {
179 BinaryWriter binStream = new BinaryWriter(s); 179 BinaryWriter binStream = new BinaryWriter(s);
@@ -224,9 +224,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
224 } 224 }
225 } 225 }
226 226
227 binStream.Close(); 227 binStream.Close();
228 } 228 }
229 229
230 public string FileExtension 230 public string FileExtension
231 { 231 {
232 get { return ".raw"; } 232 get { return ".raw"; }
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
index cf95486..19e181e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
40 40
41 colours.Save(filename, ImageFormat.Png); 41 colours.Save(filename, ImageFormat.Png);
42 } 42 }
43 43
44 /// <summary> 44 /// <summary>
45 /// Exports a stream using a System.Drawing exporter. 45 /// Exports a stream using a System.Drawing exporter.
46 /// </summary> 46 /// </summary>
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 51 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
52 52
53 colours.Save(stream, ImageFormat.Png); 53 colours.Save(stream, ImageFormat.Png);
54 } 54 }
55 55
56 public override string ToString() 56 public override string ToString()
57 { 57 {
58 return "PNG"; 58 return "PNG";
59 } 59 }
60 } 60 }
61} \ No newline at end of file 61}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
index bb8b0f7..758821a 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
@@ -112,11 +112,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
112 112
113 return retval; 113 return retval;
114 } 114 }
115 115
116 public ITerrainChannel LoadStream(Stream s) 116 public ITerrainChannel LoadStream(Stream s)
117 { 117 {
118 TerrainChannel retval = new TerrainChannel(); 118 TerrainChannel retval = new TerrainChannel();
119 119
120 BinaryReader bs = new BinaryReader(s); 120 BinaryReader bs = new BinaryReader(s);
121 int y; 121 int y;
122 for (y = 0; y < retval.Height; y++) 122 for (y = 0; y < retval.Height; y++)
@@ -129,10 +129,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
129 } 129 }
130 130
131 bs.Close(); 131 bs.Close();
132 132
133 return retval; 133 return retval;
134 } 134 }
135 135
136 public void SaveFile(string filename, ITerrainChannel map) 136 public void SaveFile(string filename, ITerrainChannel map)
137 { 137 {
138 FileInfo file = new FileInfo(filename); 138 FileInfo file = new FileInfo(filename);
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
141 141
142 s.Close(); 142 s.Close();
143 } 143 }
144 144
145 public void SaveStream(Stream s, ITerrainChannel map) 145 public void SaveStream(Stream s, ITerrainChannel map)
146 { 146 {
147 BinaryWriter bs = new BinaryWriter(s); 147 BinaryWriter bs = new BinaryWriter(s);
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
156 } 156 }
157 } 157 }
158 158
159 bs.Close(); 159 bs.Close();
160 } 160 }
161 161
162 #endregion 162 #endregion
@@ -166,4 +166,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
166 return "RAW32"; 166 return "RAW32";
167 } 167 }
168 } 168 }
169} \ No newline at end of file 169}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
index 3f98f40..95b43b0 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
40 40
41 colours.Save(filename, ImageFormat.Tiff); 41 colours.Save(filename, ImageFormat.Tiff);
42 } 42 }
43 43
44 /// <summary> 44 /// <summary>
45 /// Exports a stream using a System.Drawing exporter. 45 /// Exports a stream using a System.Drawing exporter.
46 /// </summary> 46 /// </summary>
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 51 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
52 52
53 colours.Save(stream, ImageFormat.Tiff); 53 colours.Save(stream, ImageFormat.Tiff);
54 } 54 }
55 55
56 public override string ToString() 56 public override string ToString()
57 { 57 {
58 return "TIFF"; 58 return "TIFF";
59 } 59 }
60 } 60 }
61} \ No newline at end of file 61}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
index 5dc2aa5..2bf029e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 51
52 return retval; 52 return retval;
53 } 53 }
54 54
55 public ITerrainChannel LoadStream(Stream s) 55 public ITerrainChannel LoadStream(Stream s)
56 { 56 {
57 TerrainChannel retval = new TerrainChannel(); 57 TerrainChannel retval = new TerrainChannel();
58 58
59 BinaryReader bs = new BinaryReader(s); 59 BinaryReader bs = new BinaryReader(s);
60 60
61 bool eof = false; 61 bool eof = false;
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
107 } 107 }
108 108
109 bs.Close(); 109 bs.Close();
110 110
111 return retval; 111 return retval;
112 } 112 }
113 113
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
115 { 115 {
116 throw new NotImplementedException(); 116 throw new NotImplementedException();
117 } 117 }
118 118
119 public void SaveStream(Stream stream, ITerrainChannel map) 119 public void SaveStream(Stream stream, ITerrainChannel map)
120 { 120 {
121 throw new NotImplementedException(); 121 throw new NotImplementedException();
@@ -138,4 +138,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
138 return "Terragen"; 138 return "Terragen";
139 } 139 }
140 } 140 }
141} \ No newline at end of file 141}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
index e255515..beeff03 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
33 { 33 {
34 void LoadFromFile(string filename); 34 void LoadFromFile(string filename);
35 void SaveToFile(string filename); 35 void SaveToFile(string filename);
36 36
37 /// <summary> 37 /// <summary>
38 /// Load a terrain from a stream. 38 /// Load a terrain from a stream.
39 /// </summary> 39 /// </summary>
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
42 /// </param> 42 /// </param>
43 /// <param name="stream"></param> 43 /// <param name="stream"></param>
44 void LoadFromStream(string filename, Stream stream); 44 void LoadFromStream(string filename, Stream stream);
45 45
46 /// <summary> 46 /// <summary>
47 /// Save a terrain to a stream. 47 /// Save a terrain to a stream.
48 /// </summary> 48 /// </summary>
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
51 /// </param> 51 /// </param>
52 /// <param name="stream"></param> 52 /// <param name="stream"></param>
53 void SaveToStream(string filename, Stream stream); 53 void SaveToStream(string filename, Stream stream);
54 54
55 void InstallPlugin(string name, ITerrainEffect plug); 55 void InstallPlugin(string name, ITerrainEffect plug);
56 } 56 }
57} 57}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index 8fbc62e..4a62446 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
221 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); 221 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
222 } 222 }
223 } 223 }
224 224
225 /// <summary> 225 /// <summary>
226 /// Loads a terrain file from a stream and installs it in the scene. 226 /// Loads a terrain file from a stream and installs it in the scene.
227 /// </summary> 227 /// </summary>
@@ -281,7 +281,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
281 m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); 281 m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
282 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); 282 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
283 } 283 }
284 } 284 }
285 285
286 #region Plugin Loading Methods 286 #region Plugin Loading Methods
287 287
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
450 m_tainted = false; 450 m_tainted = false;
451 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 451 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
452 m_scene.SaveTerrain(); 452 m_scene.SaveTerrain();
453 453
454 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 454 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
455 //m_scene.CreateTerrainTexture(true); 455 //m_scene.CreateTerrainTexture(true);
456 } 456 }
@@ -517,11 +517,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
517 // fixup and height deltas that don't respect them 517 // fixup and height deltas that don't respect them
518 if (respectEstateSettings && LimitChannelChanges(x, y)) 518 if (respectEstateSettings && LimitChannelChanges(x, y))
519 { 519 {
520 // this has been vetoed, so update 520 // this has been vetoed, so update
521 // what we are going to send to the client 521 // what we are going to send to the client
522 serialised = m_channel.GetFloatsSerialised(); 522 serialised = m_channel.GetFloatsSerialised();
523 } 523 }
524 524
525 SendToClients(serialised, x, y); 525 SendToClients(serialised, x, y);
526 shouldTaint = true; 526 shouldTaint = true;
527 } 527 }
@@ -580,9 +580,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
580 private void SendToClients(float[] serialised, int x, int y) 580 private void SendToClients(float[] serialised, int x, int y)
581 { 581 {
582 m_scene.ForEachClient( 582 m_scene.ForEachClient(
583 delegate(IClientAPI controller) 583 delegate(IClientAPI controller)
584 { controller.SendLayerData( 584 { controller.SendLayerData(
585 x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); 585 x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
586 } 586 }
587 ); 587 );
588 } 588 }
@@ -647,7 +647,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
647 { 647 {
648 // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. 648 // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area.
649 // for now check a point in the centre of the region 649 // for now check a point in the centre of the region
650 650
651 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(127, 127, 0))) 651 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(127, 127, 0)))
652 { 652 {
653 InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter 653 InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
index a331d37..9b8dc75 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
162 { 162 {
163 int tc = System.Environment.TickCount; 163 int tc = System.Environment.TickCount;
164 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 164 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
165 165
166 double[,] hm = whichScene.Heightmap.GetDoubles(); 166 double[,] hm = whichScene.Heightmap.GetDoubles();
167 bool ShadowDebugContinue = true; 167 bool ShadowDebugContinue = true;
168 //Color prim = Color.FromArgb(120, 120, 120); 168 //Color prim = Color.FromArgb(120, 120, 120);
@@ -247,7 +247,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
247 //X 247 //X
248 // . 248 // .
249 // 249 //
250 // Shade the terrain for shadows 250 // Shade the terrain for shadows
251 if ((x - 1 > 0) && (y - 1 > 0)) 251 if ((x - 1 > 0) && (y - 1 > 0))
252 { 252 {
253 hfvalue = (float)hm[x, y]; 253 hfvalue = (float)hm[x, y];
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
268 else if (hfdiff < -0.3f) 268 else if (hfdiff < -0.3f)
269 { 269 {
270 // We have to desaturate and blacken the land at the same time 270 // We have to desaturate and blacken the land at the same time
271 // we use floats, colors use bytes, so shrink are space down to 271 // we use floats, colors use bytes, so shrink are space down to
272 // 0-255 272 // 0-255
273 273
274 274
@@ -368,8 +368,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
368 368
369 return mapbmp; 369 return mapbmp;
370 } 370 }
371 371
372 372
373 private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) 373 private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp)
374 { 374 {
375 int tc = 0; 375 int tc = 0;
@@ -570,4 +570,4 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
570 } 570 }
571 #endregion 571 #endregion
572 } 572 }
573} \ No newline at end of file 573}
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
index 2a7af87..2430822 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
@@ -54,13 +54,13 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
54 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
56 private static readonly string m_mapLayerPath = "0001/"; 56 private static readonly string m_mapLayerPath = "0001/";
57 57
58 //private IConfig m_config; 58 //private IConfig m_config;
59 private Scene m_scene; 59 private Scene m_scene;
60 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 60 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
61 private int cachedTime = 0; 61 private int cachedTime = 0;
62 private byte[] myMapImageJPEG; 62 private byte[] myMapImageJPEG;
63 63
64 //private int CacheRegionsDistance = 256; 64 //private int CacheRegionsDistance = 256;
65 65
66 #region IRegionModule Members 66 #region IRegionModule Members
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
85 } 85 }
86 public void PostInitialise() 86 public void PostInitialise()
87 { 87 {
88 88
89 } 89 }
90 90
91 public void Close() 91 public void Close()
@@ -102,10 +102,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
102 } 102 }
103 103
104 #endregion 104 #endregion
105
106
107
108
109 105
110 public void OnRegisterCaps(LLUUID agentID, Caps caps) 106 public void OnRegisterCaps(LLUUID agentID, Caps caps)
111 { 107 {
@@ -117,9 +113,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
117 OSHttpRequest httpRequest, OSHttpResponse httpResponse) 113 OSHttpRequest httpRequest, OSHttpResponse httpResponse)
118 { 114 {
119 return MapLayerRequest(request, path, param, 115 return MapLayerRequest(request, path, param,
120 agentID, caps); 116 agentID, caps);
121 })); 117 }));
122
123 } 118 }
124 119
125 /// <summary> 120 /// <summary>
@@ -138,12 +133,12 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
138 //{ 133 //{
139 //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}", 134 //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}",
140 //request, path, param,agentID.ToString()); 135 //request, path, param,agentID.ToString());
141 136
142 // this is here because CAPS map requests work even beyond the 10,000 limit. 137 // this is here because CAPS map requests work even beyond the 10,000 limit.
143 ScenePresence avatarPresence = null; 138 ScenePresence avatarPresence = null;
144 139
145 m_scene.TryGetAvatar(agentID, out avatarPresence); 140 m_scene.TryGetAvatar(agentID, out avatarPresence);
146 141
147 if (avatarPresence != null) 142 if (avatarPresence != null)
148 { 143 {
149 bool lookup = false; 144 bool lookup = false;
@@ -168,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
168 163
169 mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8); 164 mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8);
170 avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0); 165 avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0);
171 166
172 lock (cachedMapBlocks) 167 lock (cachedMapBlocks)
173 cachedMapBlocks = mapBlocks; 168 cachedMapBlocks = mapBlocks;
174 169
@@ -262,18 +257,16 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
262 MemoryStream imgstream = new MemoryStream(); 257 MemoryStream imgstream = new MemoryStream();
263 Bitmap mapTexture = new Bitmap(1,1); 258 Bitmap mapTexture = new Bitmap(1,1);
264 System.Drawing.Image image = (System.Drawing.Image)mapTexture; 259 System.Drawing.Image image = (System.Drawing.Image)mapTexture;
265 260
266
267 try 261 try
268 { 262 {
269 // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data 263 // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data
270 264
271
272 imgstream = new MemoryStream(); 265 imgstream = new MemoryStream();
273 266
274 // non-async because we know we have the asset immediately. 267 // non-async because we know we have the asset immediately.
275 AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true); 268 AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true);
276 269
277 // Decode image to System.Drawing.Image 270 // Decode image to System.Drawing.Image
278 image = OpenJPEG.DecodeToImage(mapasset.Data); 271 image = OpenJPEG.DecodeToImage(mapasset.Data);
279 272
@@ -293,7 +286,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
293 286
294 myEncoderParameter = new EncoderParameter(myEncoder, 95L); 287 myEncoderParameter = new EncoderParameter(myEncoder, 95L);
295 myEncoderParameters.Param[0] = myEncoderParameter; 288 myEncoderParameters.Param[0] = myEncoderParameter;
296 289
297 // Save bitmap to stream 290 // Save bitmap to stream
298 mapTexture.Save(imgstream, myImageCodecInfo, myEncoderParameters); 291 mapTexture.Save(imgstream, myImageCodecInfo, myEncoderParameters);
299 292
@@ -332,16 +325,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
332 // From msdn 325 // From msdn
333 private static ImageCodecInfo GetEncoderInfo(String mimeType) 326 private static ImageCodecInfo GetEncoderInfo(String mimeType)
334 { 327 {
335 int j;
336 ImageCodecInfo[] encoders; 328 ImageCodecInfo[] encoders;
337 encoders = ImageCodecInfo.GetImageEncoders(); 329 encoders = ImageCodecInfo.GetImageEncoders();
338 for (j = 0; j < encoders.Length; ++j) 330 for (int j = 0; j < encoders.Length; ++j)
339 { 331 {
340 if (encoders[j].MimeType == mimeType) 332 if (encoders[j].MimeType == mimeType)
341 return encoders[j]; 333 return encoders[j];
342 } 334 }
343 return null; 335 return null;
344 } 336 }
345
346 } 337 }
347} 338}
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index bc3e06c..40caabc 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes
63 get { return m_name; } 63 get { return m_name; }
64 set { m_name = value; } 64 set { m_name = value; }
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
68 /// Signals whether this group was in a scene but has since been deleted from it. 68 /// Signals whether this group was in a scene but has since been deleted from it.
69 /// </summary> 69 /// </summary>
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Environment.Scenes
71 { 71 {
72 get { return m_isDeleted; } 72 get { return m_isDeleted; }
73 } 73 }
74 protected bool m_isDeleted; 74 protected bool m_isDeleted;
75 75
76 protected LLVector3 m_pos; 76 protected LLVector3 m_pos;
77 77
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs
index 2b1adee..1dd2273 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Environment/Scenes/EventManager.cs
@@ -131,13 +131,10 @@ namespace OpenSim.Region.Environment.Scenes
131 131
132 public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; 132 public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
133 133
134
135 public delegate void SignificantClientMovement(IClientAPI remote_client); 134 public delegate void SignificantClientMovement(IClientAPI remote_client);
136 135
137 public event SignificantClientMovement OnSignificantClientMovement; 136 public event SignificantClientMovement OnSignificantClientMovement;
138 137
139
140
141 public delegate void NewGridInstantMessage(GridInstantMessage message); 138 public delegate void NewGridInstantMessage(GridInstantMessage message);
142 139
143 public event NewGridInstantMessage OnGridInstantMessageToIMModule; 140 public event NewGridInstantMessage OnGridInstantMessageToIMModule;
@@ -163,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes
163 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 160 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
164 161
165 public delegate void ScriptNotAtTargetEvent(uint localID); 162 public delegate void ScriptNotAtTargetEvent(uint localID);
166 163
167 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 164 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
168 165
169 public delegate void ScriptColliding(uint localID, ColliderArgs colliders); 166 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
@@ -172,8 +169,6 @@ namespace OpenSim.Region.Environment.Scenes
172 public event ScriptColliding OnScriptColliding; 169 public event ScriptColliding OnScriptColliding;
173 public event ScriptColliding OnScriptCollidingEnd; 170 public event ScriptColliding OnScriptCollidingEnd;
174 171
175
176
177 public delegate void OnMakeChildAgentDelegate(ScenePresence presence); 172 public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
178 public event OnMakeChildAgentDelegate OnMakeChildAgent; 173 public event OnMakeChildAgentDelegate OnMakeChildAgent;
179 174
@@ -289,7 +284,6 @@ namespace OpenSim.Region.Environment.Scenes
289 public int transactionID = 0; 284 public int transactionID = 0;
290 public int amountDebited = 0; 285 public int amountDebited = 0;
291 286
292
293 public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned, 287 public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
294 bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, 288 bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
295 bool pauthenticated) 289 bool pauthenticated)
@@ -306,8 +300,6 @@ namespace OpenSim.Region.Environment.Scenes
306 } 300 }
307 } 301 }
308 302
309
310
311 public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); 303 public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
312 304
313 public delegate void LandBuy(Object sender, LandBuyArgs e); 305 public delegate void LandBuy(Object sender, LandBuyArgs e);
@@ -377,7 +369,6 @@ namespace OpenSim.Region.Environment.Scenes
377 private ScriptColliding handlerColliding = null; 369 private ScriptColliding handlerColliding = null;
378 private ScriptColliding handlerCollidingEnd = null; 370 private ScriptColliding handlerCollidingEnd = null;
379 371
380
381 private SunLindenHour handlerSunGetLindenHour = null; 372 private SunLindenHour handlerSunGetLindenHour = null;
382 373
383 public void TriggerOnScriptChangedEvent(uint localID, uint change) 374 public void TriggerOnScriptChangedEvent(uint localID, uint change)
@@ -491,7 +482,6 @@ namespace OpenSim.Region.Environment.Scenes
491 if (handlerObjectBeingRemovedFromScene != null) 482 if (handlerObjectBeingRemovedFromScene != null)
492 { 483 {
493 handlerObjectBeingRemovedFromScene(obj); 484 handlerObjectBeingRemovedFromScene(obj);
494
495 } 485 }
496 } 486 }
497 487
@@ -641,7 +631,6 @@ namespace OpenSim.Region.Environment.Scenes
641 { 631 {
642 handlerGridInstantMessageToFriends(message); 632 handlerGridInstantMessageToFriends(message);
643 } 633 }
644
645 } 634 }
646 } 635 }
647 636
@@ -698,7 +687,8 @@ namespace OpenSim.Region.Environment.Scenes
698 handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel); 687 handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
699 } 688 }
700 } 689 }
701 public void TriggerLandBuy (Object sender, LandBuyArgs e) 690
691 public void TriggerLandBuy(Object sender, LandBuyArgs e)
702 { 692 {
703 handlerLandBuy = OnLandBuy; 693 handlerLandBuy = OnLandBuy;
704 if (handlerLandBuy != null) 694 if (handlerLandBuy != null)
@@ -706,6 +696,7 @@ namespace OpenSim.Region.Environment.Scenes
706 handlerLandBuy(sender, e); 696 handlerLandBuy(sender, e);
707 } 697 }
708 } 698 }
699
709 public void TriggerValidateLandBuy(Object sender, LandBuyArgs e) 700 public void TriggerValidateLandBuy(Object sender, LandBuyArgs e)
710 { 701 {
711 handlerValidateLandBuy = OnValidateLandBuy; 702 handlerValidateLandBuy = OnValidateLandBuy;
@@ -741,6 +732,7 @@ namespace OpenSim.Region.Environment.Scenes
741 handlerRequestChangeWaterHeight(height); 732 handlerRequestChangeWaterHeight(height);
742 } 733 }
743 } 734 }
735
744 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) 736 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
745 { 737 {
746 handlerAvatarKill = OnAvatarKilled; 738 handlerAvatarKill = OnAvatarKilled;
@@ -756,7 +748,6 @@ namespace OpenSim.Region.Environment.Scenes
756 if (handlerSignificantClientMovement != null) 748 if (handlerSignificantClientMovement != null)
757 { 749 {
758 handlerSignificantClientMovement(client); 750 handlerSignificantClientMovement(client);
759
760 } 751 }
761 } 752 }
762 753
@@ -787,7 +778,6 @@ namespace OpenSim.Region.Environment.Scenes
787 } 778 }
788 } 779 }
789 780
790
791 public void TriggerNoticeNoLandDataFromStorage() 781 public void TriggerNoticeNoLandDataFromStorage()
792 { 782 {
793 handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage; 783 handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage;
@@ -818,26 +808,24 @@ namespace OpenSim.Region.Environment.Scenes
818 } 808 }
819 } 809 }
820 810
821
822
823 public void TriggerRequestParcelPrimCountUpdate() 811 public void TriggerRequestParcelPrimCountUpdate()
824 { 812 {
825 handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate; 813 handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate;
826 if (handlerRequestParcelPrimCountUpdate != null) 814 if (handlerRequestParcelPrimCountUpdate != null)
827 { 815 {
828 handlerRequestParcelPrimCountUpdate(); 816 handlerRequestParcelPrimCountUpdate();
829
830 } 817 }
831 } 818 }
819
832 public void TriggerParcelPrimCountTainted() 820 public void TriggerParcelPrimCountTainted()
833 { 821 {
834 handlerParcelPrimCountTainted = OnParcelPrimCountTainted; 822 handlerParcelPrimCountTainted = OnParcelPrimCountTainted;
835 if (handlerParcelPrimCountTainted != null) 823 if (handlerParcelPrimCountTainted != null)
836 { 824 {
837 handlerParcelPrimCountTainted(); 825 handlerParcelPrimCountTainted();
838
839 } 826 }
840 } 827 }
828
841 // this lets us keep track of nasty script events like timer, etc. 829 // this lets us keep track of nasty script events like timer, etc.
842 public void TriggerTimerEvent(uint objLocalID, double Interval) 830 public void TriggerTimerEvent(uint objLocalID, double Interval)
843 { 831 {
@@ -845,9 +833,7 @@ namespace OpenSim.Region.Environment.Scenes
845 if (handlerScriptTimerEvent != null) 833 if (handlerScriptTimerEvent != null)
846 { 834 {
847 handlerScriptTimerEvent(objLocalID, Interval); 835 handlerScriptTimerEvent(objLocalID, Interval);
848
849 } 836 }
850
851 } 837 }
852 838
853 public void TriggerEstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) 839 public void TriggerEstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour)
@@ -875,19 +861,19 @@ namespace OpenSim.Region.Environment.Scenes
875 if (handlerCollidingStart != null) 861 if (handlerCollidingStart != null)
876 handlerCollidingStart(localId, colliders); 862 handlerCollidingStart(localId, colliders);
877 } 863 }
864
878 public void TriggerScriptColliding(uint localId, ColliderArgs colliders) 865 public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
879 { 866 {
880
881 handlerColliding = OnScriptColliding; 867 handlerColliding = OnScriptColliding;
882 if (handlerColliding != null) 868 if (handlerColliding != null)
883 handlerColliding(localId, colliders); 869 handlerColliding(localId, colliders);
884 } 870 }
871
885 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) 872 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
886 { 873 {
887 handlerCollidingEnd = OnScriptCollidingEnd; 874 handlerCollidingEnd = OnScriptCollidingEnd;
888 if (handlerCollidingEnd != null) 875 if (handlerCollidingEnd != null)
889 handlerCollidingEnd(localId, colliders); 876 handlerCollidingEnd(localId, colliders);
890 } 877 }
891
892 } 878 }
893} 879}
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 3021891..6695dbf 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes
96 // Then we've got to remove the previous 96 // Then we've got to remove the previous
97 // event handler 97 // event handler
98 98
99 if (_PhyScene != null) 99 if (_PhyScene != null)
100 _PhyScene.OnPhysicsCrash -= physicsBasedCrash; 100 _PhyScene.OnPhysicsCrash -= physicsBasedCrash;
101 101
102 _PhyScene = value; 102 _PhyScene = value;
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes
194 /// </param> 194 /// </param>
195 /// <returns> 195 /// <returns>
196 /// true if the object was added, false if an object with the same uuid was already in the scene 196 /// true if the object was added, false if an object with the same uuid was already in the scene
197 /// </returns> 197 /// </returns>
198 protected internal bool AddRestoredSceneObject( 198 protected internal bool AddRestoredSceneObject(
199 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) 199 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
200 { 200 {
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Scenes
205 { 205 {
206 part.LocalId = m_parentScene.PrimIDAllocate(); 206 part.LocalId = m_parentScene.PrimIDAllocate();
207 } 207 }
208 208
209 sceneObject.UpdateParentIDs(); 209 sceneObject.UpdateParentIDs();
210 210
211 if (!alreadyPersisted) 211 if (!alreadyPersisted)
@@ -213,10 +213,10 @@ namespace OpenSim.Region.Environment.Scenes
213 sceneObject.ForceInventoryPersistence(); 213 sceneObject.ForceInventoryPersistence();
214 sceneObject.HasGroupChanged = true; 214 sceneObject.HasGroupChanged = true;
215 } 215 }
216 216
217 return AddSceneObject(sceneObject, attachToBackup); 217 return AddSceneObject(sceneObject, attachToBackup);
218 } 218 }
219 219
220 /// <summary> 220 /// <summary>
221 /// Add a newly created object to the scene. This will both update the scene, and send information about the 221 /// Add a newly created object to the scene. This will both update the scene, and send information about the
222 /// new object to all clients interested in the scene. 222 /// new object to all clients interested in the scene.
@@ -228,12 +228,12 @@ namespace OpenSim.Region.Environment.Scenes
228 /// </param> 228 /// </param>
229 /// <returns> 229 /// <returns>
230 /// true if the object was added, false if an object with the same uuid was already in the scene 230 /// true if the object was added, false if an object with the same uuid was already in the scene
231 /// </returns> 231 /// </returns>
232 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 232 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
233 { 233 {
234 // Ensure that we persist this new scene object 234 // Ensure that we persist this new scene object
235 sceneObject.HasGroupChanged = true; 235 sceneObject.HasGroupChanged = true;
236 236
237 return AddSceneObject(sceneObject, attachToBackup); 237 return AddSceneObject(sceneObject, attachToBackup);
238 } 238 }
239 239
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
252 { 252 {
253 sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim); 253 sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim);
254 sceneObject.ScheduleGroupForFullUpdate(); 254 sceneObject.ScheduleGroupForFullUpdate();
255 255
256 lock (Entities) 256 lock (Entities)
257 { 257 {
258 if (!Entities.ContainsKey(sceneObject.UUID)) 258 if (!Entities.ContainsKey(sceneObject.UUID))
@@ -261,8 +261,8 @@ namespace OpenSim.Region.Environment.Scenes
261 Entities.Add(sceneObject.UUID, sceneObject); 261 Entities.Add(sceneObject.UUID, sceneObject);
262 m_numPrim += sceneObject.Children.Count; 262 m_numPrim += sceneObject.Children.Count;
263 263
264 if (attachToBackup) 264 if (attachToBackup)
265 sceneObject.AttachToBackup(); 265 sceneObject.AttachToBackup();
266 266
267 return true; 267 return true;
268 } 268 }
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Scenes
342 "[INNER SCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.UUID, e); 342 "[INNER SCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.UUID, e);
343 } 343 }
344 } 344 }
345 345
346 m_updateList.Clear(); 346 m_updateList.Clear();
347 } 347 }
348 } 348 }
@@ -555,7 +555,7 @@ namespace OpenSim.Region.Environment.Scenes
555 protected internal void AddScenePresence(ScenePresence presence) 555 protected internal void AddScenePresence(ScenePresence presence)
556 { 556 {
557 bool child = presence.IsChildAgent; 557 bool child = presence.IsChildAgent;
558 558
559 if (child) 559 if (child)
560 { 560 {
561 m_numChildAgents++; 561 m_numChildAgents++;
@@ -598,7 +598,7 @@ namespace OpenSim.Region.Environment.Scenes
598 { 598 {
599 if (!ScenePresences.Remove(agentID)) 599 if (!ScenePresences.Remove(agentID))
600 { 600 {
601 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 601 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
602 } 602 }
603// else 603// else
604// { 604// {
@@ -774,7 +774,7 @@ namespace OpenSim.Region.Environment.Scenes
774 /// Get a scene object group that contains the prim with the given uuid 774 /// Get a scene object group that contains the prim with the given uuid
775 /// </summary> 775 /// </summary>
776 /// <param name="fullID"></param> 776 /// <param name="fullID"></param>
777 /// <returns>null if no scene object group containing that prim is found</returns> 777 /// <returns>null if no scene object group containing that prim is found</returns>
778 private SceneObjectGroup GetGroupByPrim(LLUUID fullID) 778 private SceneObjectGroup GetGroupByPrim(LLUUID fullID)
779 { 779 {
780 List<EntityBase> EntityList = GetEntities(); 780 List<EntityBase> EntityList = GetEntities();
@@ -823,7 +823,7 @@ namespace OpenSim.Region.Environment.Scenes
823 protected internal SceneObjectPart GetSceneObjectPart(uint localID) 823 protected internal SceneObjectPart GetSceneObjectPart(uint localID)
824 { 824 {
825 SceneObjectGroup group = GetGroupByPrim(localID); 825 SceneObjectGroup group = GetGroupByPrim(localID);
826 826
827 if (group != null) 827 if (group != null)
828 return group.GetChildPart(localID); 828 return group.GetChildPart(localID);
829 else 829 else
@@ -834,7 +834,7 @@ namespace OpenSim.Region.Environment.Scenes
834 /// Get a part contained in this scene. 834 /// Get a part contained in this scene.
835 /// </summary> 835 /// </summary>
836 /// <param name="fullID"></param> 836 /// <param name="fullID"></param>
837 /// <returns>null if the part was not found</returns> 837 /// <returns>null if the part was not found</returns>
838 protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID) 838 protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID)
839 { 839 {
840 SceneObjectGroup group = GetGroupByPrim(fullID); 840 SceneObjectGroup group = GetGroupByPrim(fullID);
@@ -1089,7 +1089,7 @@ namespace OpenSim.Region.Environment.Scenes
1089 group.SendGroupTerseUpdate(); 1089 group.SendGroupTerseUpdate();
1090 return; 1090 return;
1091 } 1091 }
1092 1092
1093 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment) 1093 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment)
1094 { 1094 {
1095 group.UpdateSinglePosition(pos, localID); 1095 group.UpdateSinglePosition(pos, localID);
@@ -1119,7 +1119,7 @@ namespace OpenSim.Region.Environment.Scenes
1119 if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) 1119 if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment)
1120 { 1120 {
1121 group.SendGroupTerseUpdate(); 1121 group.SendGroupTerseUpdate();
1122 1122
1123 return; 1123 return;
1124 } 1124 }
1125 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment) 1125 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment)
@@ -1397,14 +1397,14 @@ namespace OpenSim.Region.Environment.Scenes
1397 if (sendEvents) 1397 if (sendEvents)
1398 parenPrim.TriggerScriptChangedEvent(Changed.LINK); 1398 parenPrim.TriggerScriptChangedEvent(Changed.LINK);
1399 } 1399 }
1400 else 1400 else
1401 { 1401 {
1402 // The link set has prims remaining. This path is taken 1402 // The link set has prims remaining. This path is taken
1403 // when a subset of a link set's prims are selected 1403 // when a subset of a link set's prims are selected
1404 // and the root prim is part of that selection 1404 // and the root prim is part of that selection
1405 // 1405 //
1406 List<SceneObjectPart> parts = new List<SceneObjectPart>(parenPrim.Children.Values); 1406 List<SceneObjectPart> parts = new List<SceneObjectPart>(parenPrim.Children.Values);
1407 1407
1408 List<uint> unlink_ids = new List<uint>(); 1408 List<uint> unlink_ids = new List<uint>();
1409 foreach (SceneObjectPart unlink_part in parts) 1409 foreach (SceneObjectPart unlink_part in parts)
1410 unlink_ids.Add(unlink_part.LocalId); 1410 unlink_ids.Add(unlink_part.LocalId);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index fe66dd5..0148d76 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -242,9 +242,9 @@ namespace OpenSim.Region.Environment.Scenes
242 242
243 // Retrieve item 243 // Retrieve item
244 TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId); 244 TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId);
245 245
246 if (null == item) 246 if (null == item)
247 { 247 {
248 m_log.ErrorFormat( 248 m_log.ErrorFormat(
249 "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update " 249 "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update "
250 + " but the item does not exist in this inventory", 250 + " but the item does not exist in this inventory",
@@ -338,7 +338,6 @@ namespace OpenSim.Region.Environment.Scenes
338 item.CreationDate = Util.UnixTimeSinceEpoch(); 338 item.CreationDate = Util.UnixTimeSinceEpoch();
339 else 339 else
340 item.CreationDate = itemUpd.CreationDate; 340 item.CreationDate = itemUpd.CreationDate;
341
342 341
343 // TODO: Check if folder changed and move item 342 // TODO: Check if folder changed and move item
344 //item.NextPermissions = itemUpd.Folder; 343 //item.NextPermissions = itemUpd.Folder;
@@ -577,7 +576,7 @@ namespace OpenSim.Region.Environment.Scenes
577 asset.Type = assetType; 576 asset.Type = assetType;
578 asset.FullID = LLUUID.Random(); 577 asset.FullID = LLUUID.Random();
579 asset.Data = (data == null) ? new byte[1] : data; 578 asset.Data = (data == null) ? new byte[1] : data;
580 579
581 return asset; 580 return asset;
582 } 581 }
583 582
@@ -958,7 +957,7 @@ namespace OpenSim.Region.Environment.Scenes
958 agentItem.Folder = folderId; 957 agentItem.Folder = folderId;
959 AddInventoryItem(remoteClient, agentItem); 958 AddInventoryItem(remoteClient, agentItem);
960 } 959 }
961 960
962 /// <summary> 961 /// <summary>
963 /// <see>ClientMoveTaskInventoryItem</see> 962 /// <see>ClientMoveTaskInventoryItem</see>
964 /// </summary> 963 /// </summary>
@@ -981,13 +980,13 @@ namespace OpenSim.Region.Environment.Scenes
981 } 980 }
982 981
983 TaskInventoryItem taskItem = part.GetInventoryItem(itemId); 982 TaskInventoryItem taskItem = part.GetInventoryItem(itemId);
984 983
985 if (null == taskItem) 984 if (null == taskItem)
986 { 985 {
987 m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed" 986 m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed"
988 + " because the inventory item could not be found", 987 + " because the inventory item could not be found",
989 itemId, primLocalId); 988 itemId, primLocalId);
990 989
991 return; 990 return;
992 } 991 }
993 992
@@ -997,7 +996,7 @@ namespace OpenSim.Region.Environment.Scenes
997 996
998 MoveTaskInventoryItem(remoteClient, folderId, part, itemId); 997 MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
999 } 998 }
1000 999
1001 /// <summary> 1000 /// <summary>
1002 /// <see>MoveTaskInventoryItem</see> 1001 /// <see>MoveTaskInventoryItem</see>
1003 /// </summary> 1002 /// </summary>
@@ -1029,7 +1028,7 @@ namespace OpenSim.Region.Environment.Scenes
1029 AddInventoryItem(avatarId, agentItem); 1028 AddInventoryItem(avatarId, agentItem);
1030 } 1029 }
1031 } 1030 }
1032 1031
1033 /// <summary> 1032 /// <summary>
1034 /// Copy a task (prim) inventory item to another task (prim) 1033 /// Copy a task (prim) inventory item to another task (prim)
1035 /// </summary> 1034 /// </summary>
@@ -1049,7 +1048,7 @@ namespace OpenSim.Region.Environment.Scenes
1049 1048
1050 return; 1049 return;
1051 } 1050 }
1052 1051
1053 SceneObjectPart destPart = GetSceneObjectPart(destId); 1052 SceneObjectPart destPart = GetSceneObjectPart(destId);
1054 1053
1055 if (destPart == null) 1054 if (destPart == null)
@@ -1060,7 +1059,7 @@ namespace OpenSim.Region.Environment.Scenes
1060 destId); 1059 destId);
1061 return; 1060 return;
1062 } 1061 }
1063 1062
1064 if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0) 1063 if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0)
1065 { 1064 {
1066 // object cannot copy items to an object owned by a different owner 1065 // object cannot copy items to an object owned by a different owner
@@ -1076,7 +1075,7 @@ namespace OpenSim.Region.Environment.Scenes
1076 } 1075 }
1077 1076
1078 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1077 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1079 1078
1080 destTaskItem.ItemID = LLUUID.Random(); 1079 destTaskItem.ItemID = LLUUID.Random();
1081 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1080 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1082 destTaskItem.AssetID = srcTaskItem.AssetID; 1081 destTaskItem.AssetID = srcTaskItem.AssetID;
@@ -1091,7 +1090,7 @@ namespace OpenSim.Region.Environment.Scenes
1091 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions; 1090 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
1092 destTaskItem.NextPermissions = srcTaskItem.NextPermissions; 1091 destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
1093 destTaskItem.Flags = srcTaskItem.Flags; 1092 destTaskItem.Flags = srcTaskItem.Flags;
1094 1093
1095 if (destPart.OwnerID != part.OwnerID) 1094 if (destPart.OwnerID != part.OwnerID)
1096 { 1095 {
1097 if (ExternalChecks.ExternalChecksPropagatePermissions()) 1096 if (ExternalChecks.ExternalChecksPropagatePermissions())
@@ -1112,20 +1111,20 @@ namespace OpenSim.Region.Environment.Scenes
1112 destTaskItem.Name = srcTaskItem.Name; 1111 destTaskItem.Name = srcTaskItem.Name;
1113 destTaskItem.InvType = srcTaskItem.InvType; 1112 destTaskItem.InvType = srcTaskItem.InvType;
1114 destTaskItem.Type = srcTaskItem.Type; 1113 destTaskItem.Type = srcTaskItem.Type;
1115 1114
1116 destPart.AddInventoryItem(destTaskItem); 1115 destPart.AddInventoryItem(destTaskItem);
1117 1116
1118 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1117 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1119 part.RemoveInventoryItem(itemId); 1118 part.RemoveInventoryItem(itemId);
1120 1119
1121 ScenePresence avatar; 1120 ScenePresence avatar;
1122 1121
1123 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) 1122 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
1124 { 1123 {
1125 destPart.GetProperties(avatar.ControllingClient); 1124 destPart.GetProperties(avatar.ControllingClient);
1126 } 1125 }
1127 } 1126 }
1128 1127
1129 public void MoveTaskInventoryItems(LLUUID destID, string category, SceneObjectPart host, List<LLUUID> items) 1128 public void MoveTaskInventoryItems(LLUUID destID, string category, SceneObjectPart host, List<LLUUID> items)
1130 { 1129 {
1131 CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID); 1130 CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID);
@@ -1139,7 +1138,7 @@ namespace OpenSim.Region.Environment.Scenes
1139 } 1138 }
1140 1139
1141 LLUUID newFolderID = LLUUID.Random(); 1140 LLUUID newFolderID = LLUUID.Random();
1142 1141
1143 profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID); 1142 profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID);
1144 1143
1145 foreach (LLUUID itemID in items) 1144 foreach (LLUUID itemID in items)
@@ -1346,7 +1345,7 @@ namespace OpenSim.Region.Environment.Scenes
1346 1345
1347 part.AddInventoryItem(taskItem); 1346 part.AddInventoryItem(taskItem);
1348 part.GetProperties(remoteClient); 1347 part.GetProperties(remoteClient);
1349 1348
1350 part.CreateScriptInstance(taskItem, 0, false); 1349 part.CreateScriptInstance(taskItem, 0, false);
1351 } 1350 }
1352 } 1351 }
@@ -1370,7 +1369,7 @@ namespace OpenSim.Region.Environment.Scenes
1370 1369
1371 return; 1370 return;
1372 } 1371 }
1373 1372
1374 SceneObjectPart destPart = GetSceneObjectPart(destId); 1373 SceneObjectPart destPart = GetSceneObjectPart(destId);
1375 1374
1376 if (destPart == null) 1375 if (destPart == null)
@@ -1381,7 +1380,7 @@ namespace OpenSim.Region.Environment.Scenes
1381 destId); 1380 destId);
1382 return; 1381 return;
1383 } 1382 }
1384 1383
1385 // Must own the object, and have modify rights 1384 // Must own the object, and have modify rights
1386 if (srcPart.OwnerID != destPart.OwnerID) 1385 if (srcPart.OwnerID != destPart.OwnerID)
1387 return; 1386 return;
@@ -1395,14 +1394,14 @@ namespace OpenSim.Region.Environment.Scenes
1395 "[PRIM INVENTORY]: " + 1394 "[PRIM INVENTORY]: " +
1396 "Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}", 1395 "Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
1397 srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin); 1396 srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
1398 // the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL - 1397 // the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
1399 // "Object: Task Object trying to illegally load script onto task Other_Object!" 1398 // "Object: Task Object trying to illegally load script onto task Other_Object!"
1400 // How do we shout from in here? 1399 // How do we shout from in here?
1401 return; 1400 return;
1402 } 1401 }
1403 1402
1404 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1403 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1405 1404
1406 destTaskItem.ItemID = LLUUID.Random(); 1405 destTaskItem.ItemID = LLUUID.Random();
1407 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1406 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1408 destTaskItem.AssetID = srcTaskItem.AssetID; 1407 destTaskItem.AssetID = srcTaskItem.AssetID;
@@ -1417,7 +1416,7 @@ namespace OpenSim.Region.Environment.Scenes
1417 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions; 1416 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
1418 destTaskItem.NextPermissions = srcTaskItem.NextPermissions; 1417 destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
1419 destTaskItem.Flags = srcTaskItem.Flags; 1418 destTaskItem.Flags = srcTaskItem.Flags;
1420 1419
1421 if (destPart.OwnerID != srcPart.OwnerID) 1420 if (destPart.OwnerID != srcPart.OwnerID)
1422 { 1421 {
1423 if (ExternalChecks.ExternalChecksPropagatePermissions()) 1422 if (ExternalChecks.ExternalChecksPropagatePermissions())
@@ -1438,22 +1437,22 @@ namespace OpenSim.Region.Environment.Scenes
1438 destTaskItem.Name = srcTaskItem.Name; 1437 destTaskItem.Name = srcTaskItem.Name;
1439 destTaskItem.InvType = srcTaskItem.InvType; 1438 destTaskItem.InvType = srcTaskItem.InvType;
1440 destTaskItem.Type = srcTaskItem.Type; 1439 destTaskItem.Type = srcTaskItem.Type;
1441 1440
1442 destPart.AddInventoryItemExclusive(destTaskItem); 1441 destPart.AddInventoryItemExclusive(destTaskItem);
1443 1442
1444 if (running > 0) 1443 if (running > 0)
1445 { 1444 {
1446 destPart.CreateScriptInstance(destTaskItem, 0, false); 1445 destPart.CreateScriptInstance(destTaskItem, 0, false);
1447 } 1446 }
1448 1447
1449 ScenePresence avatar; 1448 ScenePresence avatar;
1450 1449
1451 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) 1450 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
1452 { 1451 {
1453 destPart.GetProperties(avatar.ControllingClient); 1452 destPart.GetProperties(avatar.ControllingClient);
1454 } 1453 }
1455 } 1454 }
1456 1455
1457 /// <summary> 1456 /// <summary>
1458 /// Called when an object is removed from the environment into inventory. 1457 /// Called when an object is removed from the environment into inventory.
1459 /// </summary> 1458 /// </summary>
@@ -1566,7 +1565,7 @@ namespace OpenSim.Region.Environment.Scenes
1566 private bool InventoryDeQueueAndDelete() 1565 private bool InventoryDeQueueAndDelete()
1567 { 1566 {
1568 DeleteToInventoryHolder x = null; 1567 DeleteToInventoryHolder x = null;
1569 1568
1570 try 1569 try
1571 { 1570 {
1572 lock (m_inventoryDeletes) 1571 lock (m_inventoryDeletes)
@@ -1580,13 +1579,13 @@ namespace OpenSim.Region.Environment.Scenes
1580 return true; 1579 return true;
1581 } 1580 }
1582 } 1581 }
1583 } 1582 }
1584 catch(Exception e) 1583 catch(Exception e)
1585 { 1584 {
1586 // We can't put the object group details in here since the root part may have disappeared (which is where these sit). 1585 // We can't put the object group details in here since the root part may have disappeared (which is where these sit).
1587 // FIXME: This needs to be fixed. 1586 // FIXME: This needs to be fixed.
1588 m_log.ErrorFormat( 1587 m_log.ErrorFormat(
1589 "[AGENT INVENTORY]: Queued deletion of scene object to agent {0} {1} failed: {2}", 1588 "[AGENT INVENTORY]: Queued deletion of scene object to agent {0} {1} failed: {2}",
1590 (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId : "unavailable"), e.ToString()); 1589 (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId : "unavailable"), e.ToString());
1591 } 1590 }
1592 1591
@@ -1745,7 +1744,7 @@ namespace OpenSim.Region.Environment.Scenes
1745 } 1744 }
1746 } 1745 }
1747 } 1746 }
1748 1747
1749 AssetBase asset = CreateAsset( 1748 AssetBase asset = CreateAsset(
1750 objectGroup.GetPartName(objectGroup.LocalId), 1749 objectGroup.GetPartName(objectGroup.LocalId),
1751 objectGroup.GetPartDescription(objectGroup.LocalId), 1750 objectGroup.GetPartDescription(objectGroup.LocalId),
@@ -1792,7 +1791,7 @@ namespace OpenSim.Region.Environment.Scenes
1792 } 1791 }
1793 } 1792 }
1794 } 1793 }
1795 1794
1796 public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId) 1795 public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId)
1797 { 1796 {
1798 SceneObjectGroup objectGroup = grp; 1797 SceneObjectGroup objectGroup = grp;
@@ -2057,7 +2056,7 @@ namespace OpenSim.Region.Environment.Scenes
2057 /// <param name="param"></param> 2056 /// <param name="param"></param>
2058 /// <returns></returns> 2057 /// <returns></returns>
2059 public virtual SceneObjectGroup RezObject( 2058 public virtual SceneObjectGroup RezObject(
2060 SceneObjectPart sourcePart, TaskInventoryItem item, 2059 SceneObjectPart sourcePart, TaskInventoryItem item,
2061 LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param) 2060 LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param)
2062 { 2061 {
2063 // Rez object 2062 // Rez object
@@ -2142,10 +2141,10 @@ namespace OpenSim.Region.Environment.Scenes
2142 return rootPart.ParentGroup; 2141 return rootPart.ParentGroup;
2143 } 2142 }
2144 } 2143 }
2145 2144
2146 return null; 2145 return null;
2147 } 2146 }
2148 2147
2149 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId) 2148 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId)
2150 { 2149 {
2151 string message = ""; 2150 string message = "";
@@ -2218,7 +2217,7 @@ namespace OpenSim.Region.Environment.Scenes
2218 item.AssetType = asset.Type; 2217 item.AssetType = asset.Type;
2219 item.InvType = (int)InventoryType.Object; 2218 item.InvType = (int)InventoryType.Object;
2220 item.Folder = folderID; 2219 item.Folder = folderID;
2221 2220
2222 if ((AgentId != returnobjects[i].RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) 2221 if ((AgentId != returnobjects[i].RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
2223 { 2222 {
2224 uint perms = returnobjects[i].GetEffectivePermissions(); 2223 uint perms = returnobjects[i].GetEffectivePermissions();
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e8a8a78..474f062 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -74,11 +74,11 @@ namespace OpenSim.Region.Environment.Scenes
74 public InnerScene m_innerScene; 74 public InnerScene m_innerScene;
75 75
76 /// <summary> 76 /// <summary>
77 /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is 77 /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
78 /// dispenced. 78 /// dispenced.
79 /// </summary> 79 /// </summary>
80 private uint m_lastAllocatedLocalId = 720000; 80 private uint m_lastAllocatedLocalId = 720000;
81 81
82 private readonly Mutex _primAllocateMutex = new Mutex(false); 82 private readonly Mutex _primAllocateMutex = new Mutex(false);
83 83
84 private int m_timePhase = 24; 84 private int m_timePhase = 24;
@@ -607,7 +607,7 @@ namespace OpenSim.Region.Environment.Scenes
607 public override void Close() 607 public override void Close()
608 { 608 {
609 m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); 609 m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName);
610 610
611 // Kick all ROOT agents with the message, 'The simulator is going down' 611 // Kick all ROOT agents with the message, 'The simulator is going down'
612 ForEachScenePresence(delegate(ScenePresence avatar) 612 ForEachScenePresence(delegate(ScenePresence avatar)
613 { 613 {
@@ -765,7 +765,7 @@ namespace OpenSim.Region.Environment.Scenes
765 if (m_frame % m_update_backup == 0) 765 if (m_frame % m_update_backup == 0)
766 { 766 {
767 UpdateStorageBackup(); 767 UpdateStorageBackup();
768 768
769 } 769 }
770 770
771 if (m_frame % m_update_terrain == 0) 771 if (m_frame % m_update_terrain == 0)
@@ -1112,7 +1112,7 @@ namespace OpenSim.Region.Environment.Scenes
1112 //X 1112 //X
1113 // . 1113 // .
1114 // 1114 //
1115 // Shade the terrain for shadows 1115 // Shade the terrain for shadows
1116 if ((x - 1 > 0) && (y - 1 > 0)) 1116 if ((x - 1 > 0) && (y - 1 > 0))
1117 { 1117 {
1118 hfvalue = (float)hm[x, y]; 1118 hfvalue = (float)hm[x, y];
@@ -1133,7 +1133,7 @@ namespace OpenSim.Region.Environment.Scenes
1133 else if (hfdiff < -0.3f) 1133 else if (hfdiff < -0.3f)
1134 { 1134 {
1135 // We have to desaturate and blacken the land at the same time 1135 // We have to desaturate and blacken the land at the same time
1136 // we use floats, colors use bytes, so shrink are space down to 1136 // we use floats, colors use bytes, so shrink are space down to
1137 // 0-255 1137 // 0-255
1138 1138
1139 1139
@@ -1429,13 +1429,13 @@ namespace OpenSim.Region.Environment.Scenes
1429 public void LazySaveGeneratedMaptile(byte[] data, bool temporary) 1429 public void LazySaveGeneratedMaptile(byte[] data, bool temporary)
1430 { 1430 {
1431 // Overwrites the local Asset cache with new maptile data 1431 // Overwrites the local Asset cache with new maptile data
1432 // Assets are single write, this causes the asset server to ignore this update, 1432 // Assets are single write, this causes the asset server to ignore this update,
1433 // but the local asset cache does not 1433 // but the local asset cache does not
1434 1434
1435 // this is on purpose! The net result of this is the region always has the most up to date 1435 // this is on purpose! The net result of this is the region always has the most up to date
1436 // map tile while protecting the (grid) asset database from bloat caused by a new asset each 1436 // map tile while protecting the (grid) asset database from bloat caused by a new asset each
1437 // time a mapimage is generated! 1437 // time a mapimage is generated!
1438 1438
1439 LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID; 1439 LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID;
1440 1440
1441 int lastMapRefresh = 0; 1441 int lastMapRefresh = 0;
@@ -1711,7 +1711,7 @@ namespace OpenSim.Region.Environment.Scenes
1711 /// </param> 1711 /// </param>
1712 /// <returns> 1712 /// <returns>
1713 /// true if the object was added, false if an object with the same uuid was already in the scene 1713 /// true if the object was added, false if an object with the same uuid was already in the scene
1714 /// </returns> 1714 /// </returns>
1715 public bool AddRestoredSceneObject( 1715 public bool AddRestoredSceneObject(
1716 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) 1716 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
1717 { 1717 {
@@ -1739,15 +1739,15 @@ namespace OpenSim.Region.Environment.Scenes
1739 lock (Entities) 1739 lock (Entities)
1740 { 1740 {
1741 ICollection<EntityBase> entities = new List<EntityBase>(Entities.Values); 1741 ICollection<EntityBase> entities = new List<EntityBase>(Entities.Values);
1742 1742
1743 foreach (EntityBase e in entities) 1743 foreach (EntityBase e in entities)
1744 { 1744 {
1745 if (e is SceneObjectGroup) 1745 if (e is SceneObjectGroup)
1746 DeleteSceneObject((SceneObjectGroup)e); 1746 DeleteSceneObject((SceneObjectGroup)e);
1747 } 1747 }
1748 } 1748 }
1749 } 1749 }
1750 1750
1751 /// <summary> 1751 /// <summary>
1752 /// Delete the given object from the scene. 1752 /// Delete the given object from the scene.
1753 /// </summary> 1753 /// </summary>
@@ -1791,8 +1791,8 @@ namespace OpenSim.Region.Environment.Scenes
1791 1791
1792 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) 1792 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
1793 { 1793 {
1794 m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName); 1794 m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName);
1795 1795
1796 m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset); 1796 m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
1797 } 1797 }
1798 1798
@@ -1805,29 +1805,29 @@ namespace OpenSim.Region.Environment.Scenes
1805 1805
1806 public void LoadPrimsFromXml2(string fileName) 1806 public void LoadPrimsFromXml2(string fileName)
1807 { 1807 {
1808 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName); 1808 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName);
1809 1809
1810 m_serialiser.LoadPrimsFromXml2(this, fileName); 1810 m_serialiser.LoadPrimsFromXml2(this, fileName);
1811 } 1811 }
1812 1812
1813 public void LoadPrimsFromXml2(TextReader reader, bool startScripts) 1813 public void LoadPrimsFromXml2(TextReader reader, bool startScripts)
1814 { 1814 {
1815 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName); 1815 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName);
1816 1816
1817 m_serialiser.LoadPrimsFromXml2(this, reader, startScripts); 1817 m_serialiser.LoadPrimsFromXml2(this, reader, startScripts);
1818 } 1818 }
1819 1819
1820 public void SavePrimsToXml2(string fileName) 1820 public void SavePrimsToXml2(string fileName)
1821 { 1821 {
1822 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName); 1822 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
1823 1823
1824 m_serialiser.SavePrimsToXml2(this, fileName); 1824 m_serialiser.SavePrimsToXml2(this, fileName);
1825 } 1825 }
1826 1826
1827 public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max) 1827 public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max)
1828 { 1828 {
1829 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName); 1829 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName);
1830 1830
1831 m_serialiser.SavePrimsToXml2(this, stream, min, max); 1831 m_serialiser.SavePrimsToXml2(this, stream, min, max);
1832 } 1832 }
1833 1833
@@ -1835,7 +1835,7 @@ namespace OpenSim.Region.Environment.Scenes
1835 { 1835 {
1836 m_log.InfoFormat( 1836 m_log.InfoFormat(
1837 "[SCENE]: Saving prims with name {0} in xml2 format for region {1} to {2}", primName, RegionInfo.RegionName, fileName); 1837 "[SCENE]: Saving prims with name {0} in xml2 format for region {1} to {2}", primName, RegionInfo.RegionName, fileName);
1838 1838
1839 List<EntityBase> entityList = GetEntities(); 1839 List<EntityBase> entityList = GetEntities();
1840 List<EntityBase> primList = new List<EntityBase>(); 1840 List<EntityBase> primList = new List<EntityBase>();
1841 1841
@@ -1860,7 +1860,7 @@ namespace OpenSim.Region.Environment.Scenes
1860 public void LoadPrimsFromArchive(string filePath) 1860 public void LoadPrimsFromArchive(string filePath)
1861 { 1861 {
1862 m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", RegionInfo.RegionName, filePath); 1862 m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", RegionInfo.RegionName, filePath);
1863 1863
1864 m_archiver.DearchiveRegion(filePath); 1864 m_archiver.DearchiveRegion(filePath);
1865 } 1865 }
1866 1866
@@ -1871,7 +1871,7 @@ namespace OpenSim.Region.Environment.Scenes
1871 public void SavePrimsToArchive(string filePath) 1871 public void SavePrimsToArchive(string filePath)
1872 { 1872 {
1873 m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", RegionInfo.RegionName, filePath); 1873 m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", RegionInfo.RegionName, filePath);
1874 1874
1875 m_archiver.ArchiveRegion(filePath); 1875 m_archiver.ArchiveRegion(filePath);
1876 } 1876 }
1877 1877
@@ -1986,7 +1986,7 @@ namespace OpenSim.Region.Environment.Scenes
1986 m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); 1986 m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
1987 if (XMLMethod == 0) 1987 if (XMLMethod == 0)
1988 { 1988 {
1989 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); 1989 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
1990 AddRestoredSceneObject(sceneObject, true, false); 1990 AddRestoredSceneObject(sceneObject, true, false);
1991 1991
1992 SceneObjectPart RootPrim = GetSceneObjectPart(primID); 1992 SceneObjectPart RootPrim = GetSceneObjectPart(primID);
@@ -1999,7 +1999,7 @@ namespace OpenSim.Region.Environment.Scenes
1999 { 1999 {
2000 DeleteSceneObject(grp); 2000 DeleteSceneObject(grp);
2001 } 2001 }
2002 2002
2003 m_log.Info("[INTERREGION]: Denied prim crossing for banned avatar"); 2003 m_log.Info("[INTERREGION]: Denied prim crossing for banned avatar");
2004 2004
2005 return false; 2005 return false;
@@ -2075,7 +2075,7 @@ namespace OpenSim.Region.Environment.Scenes
2075 else 2075 else
2076 { 2076 {
2077 m_log.DebugFormat( 2077 m_log.DebugFormat(
2078 "[SCENE]: Adding new {0} agent {1} {2} in {3}", 2078 "[SCENE]: Adding new {0} agent {1} {2} in {3}",
2079 (child ? "child" : "root"), client.Name, client.AgentId, RegionInfo.RegionName); 2079 (child ? "child" : "root"), client.Name, client.AgentId, RegionInfo.RegionName);
2080 2080
2081 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 2081 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
@@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Environment.Scenes
2156 client.OnScriptReset += ProcessScriptReset; 2156 client.OnScriptReset += ProcessScriptReset;
2157 client.OnGetScriptRunning += GetScriptRunning; 2157 client.OnGetScriptRunning += GetScriptRunning;
2158 client.OnSetScriptRunning += SetScriptRunning; 2158 client.OnSetScriptRunning += SetScriptRunning;
2159 2159
2160 client.OnRegionHandleRequest += RegionHandleRequest; 2160 client.OnRegionHandleRequest += RegionHandleRequest;
2161 2161
2162 client.OnUnackedTerrain += TerrainUnAcked; 2162 client.OnUnackedTerrain += TerrainUnAcked;
@@ -2310,7 +2310,7 @@ namespace OpenSim.Region.Environment.Scenes
2310 public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) 2310 public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
2311 { 2311 {
2312 appearance = null; // VS needs this line, mono doesn't 2312 appearance = null; // VS needs this line, mono doesn't
2313 2313
2314 try 2314 try
2315 { 2315 {
2316 if (m_AvatarFactory == null || 2316 if (m_AvatarFactory == null ||
@@ -2323,10 +2323,10 @@ namespace OpenSim.Region.Environment.Scenes
2323 catch (Exception e) 2323 catch (Exception e)
2324 { 2324 {
2325 m_log.ErrorFormat( 2325 m_log.ErrorFormat(
2326 "[APPERANCE]: Problem when fetching appearance for avatar {0}, {1}, using default. {2}", 2326 "[APPERANCE]: Problem when fetching appearance for avatar {0}, {1}, using default. {2}",
2327 client.Name, client.AgentId, e); 2327 client.Name, client.AgentId, e);
2328 appearance = new AvatarAppearance(); 2328 appearance = new AvatarAppearance();
2329 } 2329 }
2330 } 2330 }
2331 2331
2332 /// <summary> 2332 /// <summary>
@@ -2341,13 +2341,13 @@ namespace OpenSim.Region.Environment.Scenes
2341 { 2341 {
2342 childagentYN = avatar.IsChildAgent; 2342 childagentYN = avatar.IsChildAgent;
2343 } 2343 }
2344 2344
2345 try 2345 try
2346 { 2346 {
2347 m_log.DebugFormat( 2347 m_log.DebugFormat(
2348 "[SCENE]: Removing {0} agent {1} from region {2}", 2348 "[SCENE]: Removing {0} agent {1} from region {2}",
2349 (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); 2349 (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
2350 2350
2351 if (avatar.IsChildAgent) 2351 if (avatar.IsChildAgent)
2352 { 2352 {
2353 m_innerScene.removeUserCount(false); 2353 m_innerScene.removeUserCount(false);
@@ -2378,7 +2378,7 @@ namespace OpenSim.Region.Environment.Scenes
2378 // We don't know which count to remove it from 2378 // We don't know which count to remove it from
2379 // Avatar is already disposed :/ 2379 // Avatar is already disposed :/
2380 } 2380 }
2381 2381
2382 m_eventManager.TriggerOnRemovePresence(agentID); 2382 m_eventManager.TriggerOnRemovePresence(agentID);
2383 Broadcast(delegate(IClientAPI client) 2383 Broadcast(delegate(IClientAPI client)
2384 { 2384 {
@@ -2717,7 +2717,7 @@ namespace OpenSim.Region.Environment.Scenes
2717 { 2717 {
2718 m_innerScene.removeUserCount(true); 2718 m_innerScene.removeUserCount(true);
2719 } 2719 }
2720 2720
2721 // Tell a single agent to disconnect from the region. 2721 // Tell a single agent to disconnect from the region.
2722 presence.ControllingClient.SendShutdownConnectionNotice(); 2722 presence.ControllingClient.SendShutdownConnectionNotice();
2723 2723
@@ -3827,9 +3827,9 @@ namespace OpenSim.Region.Environment.Scenes
3827 { 3827 {
3828 //should be doing this by parcel, but as its only for testing 3828 //should be doing this by parcel, but as its only for testing
3829 // The use of Thread.Sleep here causes the following compiler error under mono 1.2.4 3829 // The use of Thread.Sleep here causes the following compiler error under mono 1.2.4
3830 // OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist 3830 // OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist
3831 // in the context of `<>c__CompilerGenerated17' 3831 // in the context of `<>c__CompilerGenerated17'
3832 // MW said it was okay to comment the body of this method out for now since the code is experimental 3832 // MW said it was okay to comment the body of this method out for now since the code is experimental
3833 // and will be replaced anyway 3833 // and will be replaced anyway
3834// ForEachClient(delegate(IClientAPI client) 3834// ForEachClient(delegate(IClientAPI client)
3835// { 3835// {
@@ -3840,7 +3840,7 @@ namespace OpenSim.Region.Environment.Scenes
3840// client.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0); 3840// client.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0);
3841// }); 3841// });
3842 } 3842 }
3843 3843
3844 public void RegionHandleRequest(IClientAPI client, LLUUID regionID) 3844 public void RegionHandleRequest(IClientAPI client, LLUUID regionID)
3845 { 3845 {
3846 RegionInfo info; 3846 RegionInfo info;
@@ -3860,4 +3860,4 @@ namespace OpenSim.Region.Environment.Scenes
3860 client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); 3860 client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
3861 } 3861 }
3862 } 3862 }
3863} 3863}
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 35a7434..adad7d3 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Environment.Scenes
60 public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; 60 public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
61 public event LogOffUser OnLogOffUser; 61 public event LogOffUser OnLogOffUser;
62 public event GetLandData OnGetLandData; 62 public event GetLandData OnGetLandData;
63 63
64 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; 64 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
65 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; 65 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
66 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; 66 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Environment.Scenes
70 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; 70 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
71 private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; 71 private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
72 private LogOffUser handlerLogOffUser = null; 72 private LogOffUser handlerLogOffUser = null;
73 private GetLandData handlerGetLandData = null; // OnGetLandData 73 private GetLandData handlerGetLandData = null; // OnGetLandData
74 74
75 public KillObjectDelegate KillObject; 75 public KillObjectDelegate KillObject;
76 public string _debugRegionName = String.Empty; 76 public string _debugRegionName = String.Empty;
@@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment.Scenes
240 } 240 }
241 return null; 241 return null;
242 } 242 }
243 243
244 #endregion 244 #endregion
245 245
246 #region Inform Client of Neighbours 246 #region Inform Client of Neighbours
@@ -582,7 +582,7 @@ namespace OpenSim.Region.Environment.Scenes
582 LLVector3 lookAt, uint flags) 582 LLVector3 lookAt, uint flags)
583 { 583 {
584 bool destRegionUp = false; 584 bool destRegionUp = false;
585 585
586 if (regionHandle == m_regionInfo.RegionHandle) 586 if (regionHandle == m_regionInfo.RegionHandle)
587 { 587 {
588 // Teleport within the same region 588 // Teleport within the same region
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
index 0b2cc9e..a0e0a37 100644
--- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -45,534 +45,553 @@ namespace OpenSim.Region.Environment.Scenes
45 45
46 #region Object Permission Checks 46 #region Object Permission Checks
47 47
48 public delegate uint GenerateClientFlags(LLUUID userID, LLUUID objectIDID); 48 public delegate uint GenerateClientFlags(LLUUID userID, LLUUID objectIDID);
49 private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>(); 49 private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>();
50 50
51 public void addGenerateClientFlags(GenerateClientFlags delegateFunc) 51 public void addGenerateClientFlags(GenerateClientFlags delegateFunc)
52 { 52 {
53 if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc)) 53 if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
54 GenerateClientFlagsCheckFunctions.Add(delegateFunc); 54 GenerateClientFlagsCheckFunctions.Add(delegateFunc);
55 } 55 }
56 public void removeGenerateClientFlags(GenerateClientFlags delegateFunc)
57 {
58 if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
59 GenerateClientFlagsCheckFunctions.Remove(delegateFunc);
60 }
61 56
62 public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID) 57 public void removeGenerateClientFlags(GenerateClientFlags delegateFunc)
63 { 58 {
64 SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); 59 if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
65 60 GenerateClientFlagsCheckFunctions.Remove(delegateFunc);
66 if (part == null) 61 }
67 return 0;
68
69 uint perms=part.GetEffectiveObjectFlags() |
70 (uint)LLObject.ObjectFlags.ObjectModify |
71 (uint)LLObject.ObjectFlags.ObjectCopy |
72 (uint)LLObject.ObjectFlags.ObjectMove |
73 (uint)LLObject.ObjectFlags.ObjectTransfer |
74 (uint)LLObject.ObjectFlags.ObjectYouOwner |
75 (uint)LLObject.ObjectFlags.ObjectAnyOwner |
76 (uint)LLObject.ObjectFlags.ObjectOwnerModify |
77 (uint)LLObject.ObjectFlags.ObjectYouOfficer;
78
79 foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions)
80 {
81 perms &= check(userID, objectID);
82 }
83 return perms;
84 }
85 62
86 public delegate void SetBypassPermissions(bool value); 63 public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID)
87 private List<SetBypassPermissions> SetBypassPermissionsCheckFunctions = new List<SetBypassPermissions>(); 64 {
65 SceneObjectPart part=m_scene.GetSceneObjectPart(objectID);
88 66
89 public void addSetBypassPermissions(SetBypassPermissions delegateFunc) 67 if (part == null)
90 { 68 return 0;
91 if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
92 SetBypassPermissionsCheckFunctions.Add(delegateFunc);
93 }
94 public void removeSetBypassPermissions(SetBypassPermissions delegateFunc)
95 {
96 if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
97 SetBypassPermissionsCheckFunctions.Remove(delegateFunc);
98 }
99 69
100 public void ExternalChecksSetBypassPermissions(bool value) 70 uint perms=part.GetEffectiveObjectFlags() |
71 (uint)LLObject.ObjectFlags.ObjectModify |
72 (uint)LLObject.ObjectFlags.ObjectCopy |
73 (uint)LLObject.ObjectFlags.ObjectMove |
74 (uint)LLObject.ObjectFlags.ObjectTransfer |
75 (uint)LLObject.ObjectFlags.ObjectYouOwner |
76 (uint)LLObject.ObjectFlags.ObjectAnyOwner |
77 (uint)LLObject.ObjectFlags.ObjectOwnerModify |
78 (uint)LLObject.ObjectFlags.ObjectYouOfficer;
79
80 foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions)
101 { 81 {
102 foreach (SetBypassPermissions check in SetBypassPermissionsCheckFunctions) 82 perms &= check(userID, objectID);
103 {
104 check(value);
105 }
106 } 83 }
84 return perms;
85 }
107 86
108 public delegate bool BypassPermissions(); 87 public delegate void SetBypassPermissions(bool value);
109 private List<BypassPermissions> BypassPermissionsCheckFunctions = new List<BypassPermissions>(); 88 private List<SetBypassPermissions> SetBypassPermissionsCheckFunctions = new List<SetBypassPermissions>();
110 89
111 public void addBypassPermissions(BypassPermissions delegateFunc) 90 public void addSetBypassPermissions(SetBypassPermissions delegateFunc)
112 { 91 {
113 if (!BypassPermissionsCheckFunctions.Contains(delegateFunc)) 92 if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
114 BypassPermissionsCheckFunctions.Add(delegateFunc); 93 SetBypassPermissionsCheckFunctions.Add(delegateFunc);
115 } 94 }
116 public void removeBypassPermissions(BypassPermissions delegateFunc) 95
96 public void removeSetBypassPermissions(SetBypassPermissions delegateFunc)
97 {
98 if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
99 SetBypassPermissionsCheckFunctions.Remove(delegateFunc);
100 }
101
102 public void ExternalChecksSetBypassPermissions(bool value)
103 {
104 foreach (SetBypassPermissions check in SetBypassPermissionsCheckFunctions)
117 { 105 {
118 if (BypassPermissionsCheckFunctions.Contains(delegateFunc)) 106 check(value);
119 BypassPermissionsCheckFunctions.Remove(delegateFunc);
120 } 107 }
108 }
121 109
122 public bool ExternalChecksBypassPermissions() 110 public delegate bool BypassPermissions();
111 private List<BypassPermissions> BypassPermissionsCheckFunctions = new List<BypassPermissions>();
112
113 public void addBypassPermissions(BypassPermissions delegateFunc)
114 {
115 if (!BypassPermissionsCheckFunctions.Contains(delegateFunc))
116 BypassPermissionsCheckFunctions.Add(delegateFunc);
117 }
118
119 public void removeBypassPermissions(BypassPermissions delegateFunc)
120 {
121 if (BypassPermissionsCheckFunctions.Contains(delegateFunc))
122 BypassPermissionsCheckFunctions.Remove(delegateFunc);
123 }
124
125 public bool ExternalChecksBypassPermissions()
126 {
127 foreach (BypassPermissions check in BypassPermissionsCheckFunctions)
123 { 128 {
124 foreach (BypassPermissions check in BypassPermissionsCheckFunctions) 129 if (check() == false)
125 { 130 {
126 if (check() == false) 131 return false;
127 {
128 return false;
129 }
130 } 132 }
131 return true;
132 } 133 }
134 return true;
135 }
133 136
134 public delegate bool PropagatePermissions(); 137 public delegate bool PropagatePermissions();
135 private List<PropagatePermissions> PropagatePermissionsCheckFunctions = new List<PropagatePermissions>(); 138 private List<PropagatePermissions> PropagatePermissionsCheckFunctions = new List<PropagatePermissions>();
136 139
137 public void addPropagatePermissions(PropagatePermissions delegateFunc) 140 public void addPropagatePermissions(PropagatePermissions delegateFunc)
138 { 141 {
139 if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc)) 142 if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc))
140 PropagatePermissionsCheckFunctions.Add(delegateFunc); 143 PropagatePermissionsCheckFunctions.Add(delegateFunc);
141 } 144 }
142 public void removePropagatePermissions(PropagatePermissions delegateFunc)
143 {
144 if (PropagatePermissionsCheckFunctions.Contains(delegateFunc))
145 PropagatePermissionsCheckFunctions.Remove(delegateFunc);
146 }
147 145
148 public bool ExternalChecksPropagatePermissions() 146 public void removePropagatePermissions(PropagatePermissions delegateFunc)
147 {
148 if (PropagatePermissionsCheckFunctions.Contains(delegateFunc))
149 PropagatePermissionsCheckFunctions.Remove(delegateFunc);
150 }
151
152 public bool ExternalChecksPropagatePermissions()
153 {
154 foreach (PropagatePermissions check in PropagatePermissionsCheckFunctions)
149 { 155 {
150 foreach (PropagatePermissions check in PropagatePermissionsCheckFunctions) 156 if (check() == false)
151 { 157 {
152 if (check() == false) 158 return false;
153 {
154 return false;
155 }
156 } 159 }
157 return true;
158 } 160 }
161 return true;
162 }
159 163
160 #region REZ OBJECT 164 #region REZ OBJECT
161 public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene); 165 public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene);
162 private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>(); 166 private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>();
163 167
164 public void addCheckRezObject(CanRezObject delegateFunc) 168 public void addCheckRezObject(CanRezObject delegateFunc)
165 { 169 {
166 if (!CanRezObjectCheckFunctions.Contains(delegateFunc)) 170 if (!CanRezObjectCheckFunctions.Contains(delegateFunc))
167 CanRezObjectCheckFunctions.Add(delegateFunc); 171 CanRezObjectCheckFunctions.Add(delegateFunc);
168 } 172 }
169 public void removeCheckRezObject(CanRezObject delegateFunc)
170 {
171 if (CanRezObjectCheckFunctions.Contains(delegateFunc))
172 CanRezObjectCheckFunctions.Remove(delegateFunc);
173 }
174 173
175 public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition) 174 public void removeCheckRezObject(CanRezObject delegateFunc)
175 {
176 if (CanRezObjectCheckFunctions.Contains(delegateFunc))
177 CanRezObjectCheckFunctions.Remove(delegateFunc);
178 }
179
180 public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition)
181 {
182 foreach (CanRezObject check in CanRezObjectCheckFunctions)
176 { 183 {
177 foreach (CanRezObject check in CanRezObjectCheckFunctions) 184 if (check(objectCount, owner,objectPosition, m_scene) == false)
178 { 185 {
179 if (check(objectCount, owner,objectPosition, m_scene) == false) 186 return false;
180 {
181 return false;
182 }
183 } 187 }
184 return true;
185 } 188 }
189 return true;
190 }
186 191
187 #endregion 192 #endregion
188 193
189 #region DELETE OBJECT 194 #region DELETE OBJECT
190 public delegate bool CanDeleteObject(LLUUID objectID, LLUUID deleter, Scene scene); 195 public delegate bool CanDeleteObject(LLUUID objectID, LLUUID deleter, Scene scene);
191 private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>(); 196 private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>();
192 197
193 public void addCheckDeleteObject(CanDeleteObject delegateFunc) 198 public void addCheckDeleteObject(CanDeleteObject delegateFunc)
194 { 199 {
195 if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc)) 200 if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc))
196 CanDeleteObjectCheckFunctions.Add(delegateFunc); 201 CanDeleteObjectCheckFunctions.Add(delegateFunc);
197 } 202 }
198 public void removeCheckDeleteObject(CanDeleteObject delegateFunc)
199 {
200 if (CanDeleteObjectCheckFunctions.Contains(delegateFunc))
201 CanDeleteObjectCheckFunctions.Remove(delegateFunc);
202 }
203 203
204 public bool ExternalChecksCanDeleteObject(LLUUID objectID, LLUUID deleter) 204 public void removeCheckDeleteObject(CanDeleteObject delegateFunc)
205 {
206 if (CanDeleteObjectCheckFunctions.Contains(delegateFunc))
207 CanDeleteObjectCheckFunctions.Remove(delegateFunc);
208 }
209
210 public bool ExternalChecksCanDeleteObject(LLUUID objectID, LLUUID deleter)
211 {
212 foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions)
205 { 213 {
206 foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions) 214 if (check(objectID,deleter,m_scene) == false)
207 { 215 {
208 if (check(objectID,deleter,m_scene) == false) 216 return false;
209 {
210 return false;
211 }
212 } 217 }
213 return true;
214 } 218 }
219 return true;
220 }
215 221
216 #endregion 222 #endregion
217 223
218 #region TAKE OBJECT 224 #region TAKE OBJECT
219 public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene); 225 public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene);
220 private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>(); 226 private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>();
221 227
222 public void addCheckTakeObject(CanTakeObject delegateFunc) 228 public void addCheckTakeObject(CanTakeObject delegateFunc)
223 { 229 {
224 if (!CanTakeObjectCheckFunctions.Contains(delegateFunc)) 230 if (!CanTakeObjectCheckFunctions.Contains(delegateFunc))
225 CanTakeObjectCheckFunctions.Add(delegateFunc); 231 CanTakeObjectCheckFunctions.Add(delegateFunc);
226 } 232 }
227 public void removeCheckTakeObject(CanTakeObject delegateFunc)
228 {
229 if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
230 CanTakeObjectCheckFunctions.Remove(delegateFunc);
231 }
232 233
233 public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID AvatarTakingUUID) 234 public void removeCheckTakeObject(CanTakeObject delegateFunc)
235 {
236 if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
237 CanTakeObjectCheckFunctions.Remove(delegateFunc);
238 }
239
240 public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID AvatarTakingUUID)
241 {
242 foreach (CanTakeObject check in CanTakeObjectCheckFunctions)
234 { 243 {
235 foreach (CanTakeObject check in CanTakeObjectCheckFunctions) 244 if (check(objectID, AvatarTakingUUID, m_scene) == false)
236 { 245 {
237 if (check(objectID, AvatarTakingUUID, m_scene) == false) 246 return false;
238 {
239 return false;
240 }
241 } 247 }
242 return true;
243 } 248 }
249 return true;
250 }
244 251
245 #endregion 252 #endregion
246 253
247 #region TAKE COPY OBJECT 254 #region TAKE COPY OBJECT
248 public delegate bool CanTakeCopyObject(LLUUID objectID, LLUUID userID, Scene inScene); 255 public delegate bool CanTakeCopyObject(LLUUID objectID, LLUUID userID, Scene inScene);
249 private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>(); 256 private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>();
250 257
251 public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc) 258 public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
252 { 259 {
253 if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc)) 260 if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
254 CanTakeCopyObjectCheckFunctions.Add(delegateFunc); 261 CanTakeCopyObjectCheckFunctions.Add(delegateFunc);
255 } 262 }
256 public void removeCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
257 {
258 if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
259 CanTakeCopyObjectCheckFunctions.Remove(delegateFunc);
260 }
261 263
262 public bool ExternalChecksCanTakeCopyObject(LLUUID objectID, LLUUID userID) 264 public void removeCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
265 {
266 if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
267 CanTakeCopyObjectCheckFunctions.Remove(delegateFunc);
268 }
269
270 public bool ExternalChecksCanTakeCopyObject(LLUUID objectID, LLUUID userID)
271 {
272 foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions)
263 { 273 {
264 foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions) 274 if (check(objectID,userID,m_scene) == false)
265 { 275 {
266 if (check(objectID,userID,m_scene) == false) 276 return false;
267 {
268 return false;
269 }
270 } 277 }
271 return true;
272 } 278 }
279 return true;
280 }
273 281
274 #endregion 282 #endregion
275 283
276 #region DUPLICATE OBJECT 284 #region DUPLICATE OBJECT
277 public delegate bool CanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition); 285 public delegate bool CanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition);
278 private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>(); 286 private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>();
279 287
280 public void addCheckDuplicateObject(CanDuplicateObject delegateFunc) 288 public void addCheckDuplicateObject(CanDuplicateObject delegateFunc)
281 { 289 {
282 if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc)) 290 if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
283 CanDuplicateObjectCheckFunctions.Add(delegateFunc); 291 CanDuplicateObjectCheckFunctions.Add(delegateFunc);
284 } 292 }
285 public void removeCheckDuplicateObject(CanDuplicateObject delegateFunc)
286 {
287 if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
288 CanDuplicateObjectCheckFunctions.Remove(delegateFunc);
289 }
290 293
291 public bool ExternalChecksCanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition) 294 public void removeCheckDuplicateObject(CanDuplicateObject delegateFunc)
295 {
296 if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
297 CanDuplicateObjectCheckFunctions.Remove(delegateFunc);
298 }
299
300 public bool ExternalChecksCanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition)
301 {
302 foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions)
292 { 303 {
293 foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions) 304 if (check(objectCount, objectID, owner, m_scene, objectPosition) == false)
294 { 305 {
295 if (check(objectCount, objectID, owner, m_scene, objectPosition) == false) 306 return false;
296 {
297 return false;
298 }
299 } 307 }
300 return true;
301 } 308 }
309 return true;
310 }
302 311
303 #endregion 312 #endregion
304 313
305 #region EDIT OBJECT 314 #region EDIT OBJECT
306 public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene); 315 public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene);
307 private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>(); 316 private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>();
308 317
309 public void addCheckEditObject(CanEditObject delegateFunc) 318 public void addCheckEditObject(CanEditObject delegateFunc)
310 { 319 {
311 if (!CanEditObjectCheckFunctions.Contains(delegateFunc)) 320 if (!CanEditObjectCheckFunctions.Contains(delegateFunc))
312 CanEditObjectCheckFunctions.Add(delegateFunc); 321 CanEditObjectCheckFunctions.Add(delegateFunc);
313 } 322 }
314 public void removeCheckEditObject(CanEditObject delegateFunc)
315 {
316 if (CanEditObjectCheckFunctions.Contains(delegateFunc))
317 CanEditObjectCheckFunctions.Remove(delegateFunc);
318 }
319 323
320 public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID) 324 public void removeCheckEditObject(CanEditObject delegateFunc)
325 {
326 if (CanEditObjectCheckFunctions.Contains(delegateFunc))
327 CanEditObjectCheckFunctions.Remove(delegateFunc);
328 }
329
330 public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID)
331 {
332 foreach (CanEditObject check in CanEditObjectCheckFunctions)
321 { 333 {
322 foreach (CanEditObject check in CanEditObjectCheckFunctions) 334 if (check(objectID, editorID, m_scene) == false)
323 { 335 {
324 if (check(objectID, editorID, m_scene) == false) 336 return false;
325 {
326 return false;
327 }
328 } 337 }
329 return true;
330 } 338 }
339 return true;
340 }
331 341
332 #endregion 342 #endregion
333 343
334 #region MOVE OBJECT 344 #region MOVE OBJECT
335 public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene); 345 public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene);
336 private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>(); 346 private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>();
337 347
338 public void addCheckMoveObject(CanMoveObject delegateFunc) 348 public void addCheckMoveObject(CanMoveObject delegateFunc)
339 { 349 {
340 if (!CanMoveObjectCheckFunctions.Contains(delegateFunc)) 350 if (!CanMoveObjectCheckFunctions.Contains(delegateFunc))
341 CanMoveObjectCheckFunctions.Add(delegateFunc); 351 CanMoveObjectCheckFunctions.Add(delegateFunc);
342 } 352 }
343 public void removeCheckMoveObject(CanMoveObject delegateFunc)
344 {
345 if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
346 CanMoveObjectCheckFunctions.Remove(delegateFunc);
347 }
348 353
349 public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID) 354 public void removeCheckMoveObject(CanMoveObject delegateFunc)
355 {
356 if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
357 CanMoveObjectCheckFunctions.Remove(delegateFunc);
358 }
359
360 public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID)
361 {
362 foreach (CanMoveObject check in CanMoveObjectCheckFunctions)
350 { 363 {
351 foreach (CanMoveObject check in CanMoveObjectCheckFunctions) 364 if (check(objectID,moverID,m_scene) == false)
352 { 365 {
353 if (check(objectID,moverID,m_scene) == false) 366 return false;
354 {
355 return false;
356 }
357 } 367 }
358 return true;
359 } 368 }
369 return true;
370 }
360 371
361 #endregion 372 #endregion
362 373
363 #region OBJECT ENTRY 374 #region OBJECT ENTRY
364 public delegate bool CanObjectEntry(LLUUID objectID, LLVector3 newPoint, Scene scene); 375 public delegate bool CanObjectEntry(LLUUID objectID, LLVector3 newPoint, Scene scene);
365 private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>(); 376 private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>();
366 377
367 public void addCheckObjectEntry(CanObjectEntry delegateFunc) 378 public void addCheckObjectEntry(CanObjectEntry delegateFunc)
368 { 379 {
369 if (!CanObjectEntryCheckFunctions.Contains(delegateFunc)) 380 if (!CanObjectEntryCheckFunctions.Contains(delegateFunc))
370 CanObjectEntryCheckFunctions.Add(delegateFunc); 381 CanObjectEntryCheckFunctions.Add(delegateFunc);
371 } 382 }
372 public void removeCheckObjectEntry(CanObjectEntry delegateFunc)
373 {
374 if (CanObjectEntryCheckFunctions.Contains(delegateFunc))
375 CanObjectEntryCheckFunctions.Remove(delegateFunc);
376 }
377 383
378 public bool ExternalChecksCanObjectEntry(LLUUID objectID, LLVector3 newPoint) 384 public void removeCheckObjectEntry(CanObjectEntry delegateFunc)
385 {
386 if (CanObjectEntryCheckFunctions.Contains(delegateFunc))
387 CanObjectEntryCheckFunctions.Remove(delegateFunc);
388 }
389
390 public bool ExternalChecksCanObjectEntry(LLUUID objectID, LLVector3 newPoint)
391 {
392 foreach (CanObjectEntry check in CanObjectEntryCheckFunctions)
379 { 393 {
380 foreach (CanObjectEntry check in CanObjectEntryCheckFunctions) 394 if (check(objectID, newPoint, m_scene) == false)
381 { 395 {
382 if (check(objectID, newPoint, m_scene) == false) 396 return false;
383 {
384 return false;
385 }
386 } 397 }
387 return true;
388 } 398 }
399 return true;
400 }
389 401
390 #endregion 402 #endregion
391 403
392 #region RETURN OBJECT 404 #region RETURN OBJECT
393 public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene); 405 public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene);
394 private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>(); 406 private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>();
395 407
396 public void addCheckReturnObject(CanReturnObject delegateFunc) 408 public void addCheckReturnObject(CanReturnObject delegateFunc)
397 { 409 {
398 if (!CanReturnObjectCheckFunctions.Contains(delegateFunc)) 410 if (!CanReturnObjectCheckFunctions.Contains(delegateFunc))
399 CanReturnObjectCheckFunctions.Add(delegateFunc); 411 CanReturnObjectCheckFunctions.Add(delegateFunc);
400 } 412 }
401 public void removeCheckReturnObject(CanReturnObject delegateFunc)
402 {
403 if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
404 CanReturnObjectCheckFunctions.Remove(delegateFunc);
405 }
406 413
407 public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID) 414 public void removeCheckReturnObject(CanReturnObject delegateFunc)
415 {
416 if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
417 CanReturnObjectCheckFunctions.Remove(delegateFunc);
418 }
419
420 public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID)
421 {
422 foreach (CanReturnObject check in CanReturnObjectCheckFunctions)
408 { 423 {
409 foreach (CanReturnObject check in CanReturnObjectCheckFunctions) 424 if (check(objectID,returnerID,m_scene) == false)
410 { 425 {
411 if (check(objectID,returnerID,m_scene) == false) 426 return false;
412 {
413 return false;
414 }
415 } 427 }
416 return true;
417 } 428 }
429 return true;
430 }
418 431
419 #endregion 432 #endregion
420 433
421 #region INSTANT MESSAGE 434 #region INSTANT MESSAGE
422 public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene); 435 public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene);
423 private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>(); 436 private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>();
424 437
425 public void addCheckInstantMessage(CanInstantMessage delegateFunc) 438 public void addCheckInstantMessage(CanInstantMessage delegateFunc)
426 { 439 {
427 if (!CanInstantMessageCheckFunctions.Contains(delegateFunc)) 440 if (!CanInstantMessageCheckFunctions.Contains(delegateFunc))
428 CanInstantMessageCheckFunctions.Add(delegateFunc); 441 CanInstantMessageCheckFunctions.Add(delegateFunc);
429 } 442 }
430 public void removeCheckInstantMessage(CanInstantMessage delegateFunc) 443
431 { 444 public void removeCheckInstantMessage(CanInstantMessage delegateFunc)
432 if (CanInstantMessageCheckFunctions.Contains(delegateFunc)) 445 {
433 CanInstantMessageCheckFunctions.Remove(delegateFunc); 446 if (CanInstantMessageCheckFunctions.Contains(delegateFunc))
434 } 447 CanInstantMessageCheckFunctions.Remove(delegateFunc);
448 }
435 449
436 public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target) 450 public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target)
451 {
452 foreach (CanInstantMessage check in CanInstantMessageCheckFunctions)
437 { 453 {
438 foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) 454 if (check(user, target, m_scene) == false)
439 { 455 {
440 if (check(user, target, m_scene) == false) 456 return false;
441 {
442 return false;
443 }
444 } 457 }
445 return true;
446 } 458 }
459 return true;
460 }
447 461
448 #endregion 462 #endregion
449 463
450 #region INVENTORY TRANSFER 464 #region INVENTORY TRANSFER
451 public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene); 465 public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene);
452 private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>(); 466 private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>();
453 467
454 public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) 468 public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
455 { 469 {
456 if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc)) 470 if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc))
457 CanInventoryTransferCheckFunctions.Add(delegateFunc); 471 CanInventoryTransferCheckFunctions.Add(delegateFunc);
458 } 472 }
459 public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc) 473
474 public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
460 { 475 {
461 if (CanInventoryTransferCheckFunctions.Contains(delegateFunc)) 476 if (CanInventoryTransferCheckFunctions.Contains(delegateFunc))
462 CanInventoryTransferCheckFunctions.Remove(delegateFunc); 477 CanInventoryTransferCheckFunctions.Remove(delegateFunc);
463 } 478 }
464 479
465 public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target) 480 public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target)
481 {
482 foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions)
466 { 483 {
467 foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) 484 if (check(user, target, m_scene) == false)
468 { 485 {
469 if (check(user, target, m_scene) == false) 486 return false;
470 {
471 return false;
472 }
473 } 487 }
474 return true;
475 } 488 }
489 return true;
490 }
476 491
477 #endregion 492 #endregion
478 493
479 #region VIEW SCRIPT 494 #region VIEW SCRIPT
480 public delegate bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 495 public delegate bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
481 private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>(); 496 private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>();
482 497
483 public void addCheckViewScript(CanViewScript delegateFunc) 498 public void addCheckViewScript(CanViewScript delegateFunc)
484 { 499 {
485 if (!CanViewScriptCheckFunctions.Contains(delegateFunc)) 500 if (!CanViewScriptCheckFunctions.Contains(delegateFunc))
486 CanViewScriptCheckFunctions.Add(delegateFunc); 501 CanViewScriptCheckFunctions.Add(delegateFunc);
487 } 502 }
488 public void removeCheckViewScript(CanViewScript delegateFunc)
489 {
490 if (CanViewScriptCheckFunctions.Contains(delegateFunc))
491 CanViewScriptCheckFunctions.Remove(delegateFunc);
492 }
493 503
494 public bool ExternalChecksCanViewScript(LLUUID script, LLUUID objectID, LLUUID user) 504 public void removeCheckViewScript(CanViewScript delegateFunc)
505 {
506 if (CanViewScriptCheckFunctions.Contains(delegateFunc))
507 CanViewScriptCheckFunctions.Remove(delegateFunc);
508 }
509
510 public bool ExternalChecksCanViewScript(LLUUID script, LLUUID objectID, LLUUID user)
511 {
512 foreach (CanViewScript check in CanViewScriptCheckFunctions)
495 { 513 {
496 foreach (CanViewScript check in CanViewScriptCheckFunctions) 514 if (check(script, objectID, user, m_scene) == false)
497 { 515 {
498 if (check(script, objectID, user, m_scene) == false) 516 return false;
499 {
500 return false;
501 }
502 } 517 }
503 return true;
504 } 518 }
519 return true;
520 }
505 521
506 public delegate bool CanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 522 public delegate bool CanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
507 private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>(); 523 private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>();
508 524
509 public void addCheckViewNotecard(CanViewNotecard delegateFunc) 525 public void addCheckViewNotecard(CanViewNotecard delegateFunc)
510 { 526 {
511 if (!CanViewNotecardCheckFunctions.Contains(delegateFunc)) 527 if (!CanViewNotecardCheckFunctions.Contains(delegateFunc))
512 CanViewNotecardCheckFunctions.Add(delegateFunc); 528 CanViewNotecardCheckFunctions.Add(delegateFunc);
513 } 529 }
514 public void removeCheckViewNotecard(CanViewNotecard delegateFunc) 530
515 { 531 public void removeCheckViewNotecard(CanViewNotecard delegateFunc)
516 if (CanViewNotecardCheckFunctions.Contains(delegateFunc)) 532 {
517 CanViewNotecardCheckFunctions.Remove(delegateFunc); 533 if (CanViewNotecardCheckFunctions.Contains(delegateFunc))
518 } 534 CanViewNotecardCheckFunctions.Remove(delegateFunc);
535 }
519 536
520 public bool ExternalChecksCanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user) 537 public bool ExternalChecksCanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user)
538 {
539 foreach (CanViewNotecard check in CanViewNotecardCheckFunctions)
521 { 540 {
522 foreach (CanViewNotecard check in CanViewNotecardCheckFunctions) 541 if (check(script, objectID, user, m_scene) == false)
523 { 542 {
524 if (check(script, objectID, user, m_scene) == false) 543 return false;
525 {
526 return false;
527 }
528 } 544 }
529 return true;
530 } 545 }
546 return true;
547 }
548
549 #endregion
531 550
532 #endregion 551 #region EDIT SCRIPT
552 public delegate bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
553 private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>();
533 554
534 #region EDIT SCRIPT 555 public void addCheckEditScript(CanEditScript delegateFunc)
535 public delegate bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 556 {
536 private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>(); 557 if (!CanEditScriptCheckFunctions.Contains(delegateFunc))
558 CanEditScriptCheckFunctions.Add(delegateFunc);
559 }
537 560
538 public void addCheckEditScript(CanEditScript delegateFunc) 561 public void removeCheckEditScript(CanEditScript delegateFunc)
539 { 562 {
540 if (!CanEditScriptCheckFunctions.Contains(delegateFunc)) 563 if (CanEditScriptCheckFunctions.Contains(delegateFunc))
541 CanEditScriptCheckFunctions.Add(delegateFunc); 564 CanEditScriptCheckFunctions.Remove(delegateFunc);
542 } 565 }
543 public void removeCheckEditScript(CanEditScript delegateFunc)
544 {
545 if (CanEditScriptCheckFunctions.Contains(delegateFunc))
546 CanEditScriptCheckFunctions.Remove(delegateFunc);
547 }
548 566
549 public bool ExternalChecksCanEditScript(LLUUID script, LLUUID objectID, LLUUID user) 567 public bool ExternalChecksCanEditScript(LLUUID script, LLUUID objectID, LLUUID user)
568 {
569 foreach (CanEditScript check in CanEditScriptCheckFunctions)
550 { 570 {
551 foreach (CanEditScript check in CanEditScriptCheckFunctions) 571 if (check(script, objectID, user, m_scene) == false)
552 { 572 {
553 if (check(script, objectID, user, m_scene) == false) 573 return false;
554 {
555 return false;
556 }
557 } 574 }
558 return true;
559 } 575 }
576 return true;
577 }
560 578
561 public delegate bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene); 579 public delegate bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene);
562 private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>(); 580 private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>();
563 581
564 public void addCheckEditNotecard(CanEditNotecard delegateFunc) 582 public void addCheckEditNotecard(CanEditNotecard delegateFunc)
565 { 583 {
566 if (!CanEditNotecardCheckFunctions.Contains(delegateFunc)) 584 if (!CanEditNotecardCheckFunctions.Contains(delegateFunc))
567 CanEditNotecardCheckFunctions.Add(delegateFunc); 585 CanEditNotecardCheckFunctions.Add(delegateFunc);
568 } 586 }
569 public void removeCheckEditNotecard(CanEditNotecard delegateFunc)
570 {
571 if (CanEditNotecardCheckFunctions.Contains(delegateFunc))
572 CanEditNotecardCheckFunctions.Remove(delegateFunc);
573 }
574 587
575 public bool ExternalChecksCanEditNotecard(LLUUID script, LLUUID objectID, LLUUID user) 588 public void removeCheckEditNotecard(CanEditNotecard delegateFunc)
589 {
590 if (CanEditNotecardCheckFunctions.Contains(delegateFunc))
591 CanEditNotecardCheckFunctions.Remove(delegateFunc);
592 }
593
594 public bool ExternalChecksCanEditNotecard(LLUUID script, LLUUID objectID, LLUUID user)
576 { 595 {
577 foreach (CanEditNotecard check in CanEditNotecardCheckFunctions) 596 foreach (CanEditNotecard check in CanEditNotecardCheckFunctions)
578 { 597 {
@@ -584,388 +603,402 @@ namespace OpenSim.Region.Environment.Scenes
584 return true; 603 return true;
585 } 604 }
586 605
587 #endregion 606 #endregion
588 607
589 #region RUN SCRIPT (When Script Placed in Object) 608 #region RUN SCRIPT (When Script Placed in Object)
590 public delegate bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 609 public delegate bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
591 private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>(); 610 private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>();
592 611
593 public void addCheckRunScript(CanRunScript delegateFunc) 612 public void addCheckRunScript(CanRunScript delegateFunc)
594 { 613 {
595 if (!CanRunScriptCheckFunctions.Contains(delegateFunc)) 614 if (!CanRunScriptCheckFunctions.Contains(delegateFunc))
596 CanRunScriptCheckFunctions.Add(delegateFunc); 615 CanRunScriptCheckFunctions.Add(delegateFunc);
597 } 616 }
598 public void removeCheckRunScript(CanRunScript delegateFunc)
599 {
600 if (CanRunScriptCheckFunctions.Contains(delegateFunc))
601 CanRunScriptCheckFunctions.Remove(delegateFunc);
602 }
603 617
604 public bool ExternalChecksCanRunScript(LLUUID script, LLUUID objectID, LLUUID user) 618 public void removeCheckRunScript(CanRunScript delegateFunc)
619 {
620 if (CanRunScriptCheckFunctions.Contains(delegateFunc))
621 CanRunScriptCheckFunctions.Remove(delegateFunc);
622 }
623
624 public bool ExternalChecksCanRunScript(LLUUID script, LLUUID objectID, LLUUID user)
625 {
626 foreach (CanRunScript check in CanRunScriptCheckFunctions)
605 { 627 {
606 foreach (CanRunScript check in CanRunScriptCheckFunctions) 628 if (check(script, objectID, user, m_scene) == false)
607 { 629 {
608 if (check(script, objectID, user, m_scene) == false) 630 return false;
609 {
610 return false;
611 }
612 } 631 }
613 return true;
614 } 632 }
633 return true;
634 }
615 635
616 #endregion 636 #endregion
617 637
618 #region START SCRIPT (When Script run box is Checked after placed in object) 638 #region START SCRIPT (When Script run box is Checked after placed in object)
619 public delegate bool CanStartScript(LLUUID script, LLUUID user, Scene scene); 639 public delegate bool CanStartScript(LLUUID script, LLUUID user, Scene scene);
620 private List<CanStartScript> CanStartScriptCheckFunctions = new List<CanStartScript>(); 640 private List<CanStartScript> CanStartScriptCheckFunctions = new List<CanStartScript>();
621 641
622 public void addCheckStartScript(CanStartScript delegateFunc) 642 public void addCheckStartScript(CanStartScript delegateFunc)
623 { 643 {
624 if (!CanStartScriptCheckFunctions.Contains(delegateFunc)) 644 if (!CanStartScriptCheckFunctions.Contains(delegateFunc))
625 CanStartScriptCheckFunctions.Add(delegateFunc); 645 CanStartScriptCheckFunctions.Add(delegateFunc);
626 } 646 }
627 public void removeCheckStartScript(CanStartScript delegateFunc)
628 {
629 if (CanStartScriptCheckFunctions.Contains(delegateFunc))
630 CanStartScriptCheckFunctions.Remove(delegateFunc);
631 }
632 647
633 public bool ExternalChecksCanStartScript(LLUUID script, LLUUID user) 648 public void removeCheckStartScript(CanStartScript delegateFunc)
649 {
650 if (CanStartScriptCheckFunctions.Contains(delegateFunc))
651 CanStartScriptCheckFunctions.Remove(delegateFunc);
652 }
653
654 public bool ExternalChecksCanStartScript(LLUUID script, LLUUID user)
655 {
656 foreach (CanStartScript check in CanStartScriptCheckFunctions)
634 { 657 {
635 foreach (CanStartScript check in CanStartScriptCheckFunctions) 658 if (check(script, user, m_scene) == false)
636 { 659 {
637 if (check(script, user, m_scene) == false) 660 return false;
638 {
639 return false;
640 }
641 } 661 }
642 return true;
643 } 662 }
663 return true;
664 }
644 665
645 #endregion 666 #endregion
646 667
647 #region STOP SCRIPT (When Script run box is unchecked after placed in object) 668 #region STOP SCRIPT (When Script run box is unchecked after placed in object)
648 public delegate bool CanStopScript(LLUUID script, LLUUID user, Scene scene); 669 public delegate bool CanStopScript(LLUUID script, LLUUID user, Scene scene);
649 private List<CanStopScript> CanStopScriptCheckFunctions = new List<CanStopScript>(); 670 private List<CanStopScript> CanStopScriptCheckFunctions = new List<CanStopScript>();
650 671
651 public void addCheckStopScript(CanStopScript delegateFunc) 672 public void addCheckStopScript(CanStopScript delegateFunc)
652 { 673 {
653 if (!CanStopScriptCheckFunctions.Contains(delegateFunc)) 674 if (!CanStopScriptCheckFunctions.Contains(delegateFunc))
654 CanStopScriptCheckFunctions.Add(delegateFunc); 675 CanStopScriptCheckFunctions.Add(delegateFunc);
655 } 676 }
656 public void removeCheckStopScript(CanStopScript delegateFunc)
657 {
658 if (CanStopScriptCheckFunctions.Contains(delegateFunc))
659 CanStopScriptCheckFunctions.Remove(delegateFunc);
660 }
661 677
662 public bool ExternalChecksCanStopScript(LLUUID script, LLUUID user) 678 public void removeCheckStopScript(CanStopScript delegateFunc)
679 {
680 if (CanStopScriptCheckFunctions.Contains(delegateFunc))
681 CanStopScriptCheckFunctions.Remove(delegateFunc);
682 }
683
684 public bool ExternalChecksCanStopScript(LLUUID script, LLUUID user)
685 {
686 foreach (CanStopScript check in CanStopScriptCheckFunctions)
663 { 687 {
664 foreach (CanStopScript check in CanStopScriptCheckFunctions) 688 if (check(script, user, m_scene) == false)
665 { 689 {
666 if (check(script, user, m_scene) == false) 690 return false;
667 {
668 return false;
669 }
670 } 691 }
671 return true;
672 } 692 }
693 return true;
694 }
673 695
674 #endregion 696 #endregion
675 697
676 #region RESET SCRIPT 698 #region RESET SCRIPT
677 public delegate bool CanResetScript(LLUUID script, LLUUID user, Scene scene); 699 public delegate bool CanResetScript(LLUUID script, LLUUID user, Scene scene);
678 private List<CanResetScript> CanResetScriptCheckFunctions = new List<CanResetScript>(); 700 private List<CanResetScript> CanResetScriptCheckFunctions = new List<CanResetScript>();
679 701
680 public void addCheckResetScript(CanResetScript delegateFunc) 702 public void addCheckResetScript(CanResetScript delegateFunc)
681 { 703 {
682 if (!CanResetScriptCheckFunctions.Contains(delegateFunc)) 704 if (!CanResetScriptCheckFunctions.Contains(delegateFunc))
683 CanResetScriptCheckFunctions.Add(delegateFunc); 705 CanResetScriptCheckFunctions.Add(delegateFunc);
684 } 706 }
685 public void removeCheckResetScript(CanResetScript delegateFunc) 707
686 { 708 public void removeCheckResetScript(CanResetScript delegateFunc)
687 if (CanResetScriptCheckFunctions.Contains(delegateFunc)) 709 {
688 CanResetScriptCheckFunctions.Remove(delegateFunc); 710 if (CanResetScriptCheckFunctions.Contains(delegateFunc))
689 } 711 CanResetScriptCheckFunctions.Remove(delegateFunc);
712 }
690 713
691 public bool ExternalChecksCanResetScript(LLUUID script, LLUUID user) 714 public bool ExternalChecksCanResetScript(LLUUID script, LLUUID user)
715 {
716 foreach (CanResetScript check in CanResetScriptCheckFunctions)
692 { 717 {
693 foreach (CanResetScript check in CanResetScriptCheckFunctions) 718 if (check(script, user, m_scene) == false)
694 { 719 {
695 if (check(script, user, m_scene) == false) 720 return false;
696 {
697 return false;
698 }
699 } 721 }
700 return true;
701 } 722 }
723 return true;
724 }
702 725
703 #endregion 726 #endregion
704 727
705 #region TERRAFORM LAND 728 #region TERRAFORM LAND
706 public delegate bool CanTerraformLand(LLUUID user, LLVector3 position, Scene requestFromScene); 729 public delegate bool CanTerraformLand(LLUUID user, LLVector3 position, Scene requestFromScene);
707 private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>(); 730 private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>();
708 731
709 public void addCheckTerraformLand(CanTerraformLand delegateFunc) 732 public void addCheckTerraformLand(CanTerraformLand delegateFunc)
710 { 733 {
711 if (!CanTerraformLandCheckFunctions.Contains(delegateFunc)) 734 if (!CanTerraformLandCheckFunctions.Contains(delegateFunc))
712 CanTerraformLandCheckFunctions.Add(delegateFunc); 735 CanTerraformLandCheckFunctions.Add(delegateFunc);
713 } 736 }
714 public void removeCheckTerraformLand(CanTerraformLand delegateFunc)
715 {
716 if (CanTerraformLandCheckFunctions.Contains(delegateFunc))
717 CanTerraformLandCheckFunctions.Remove(delegateFunc);
718 }
719 737
720 public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos) 738 public void removeCheckTerraformLand(CanTerraformLand delegateFunc)
739 {
740 if (CanTerraformLandCheckFunctions.Contains(delegateFunc))
741 CanTerraformLandCheckFunctions.Remove(delegateFunc);
742 }
743
744 public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos)
745 {
746 foreach (CanTerraformLand check in CanTerraformLandCheckFunctions)
721 { 747 {
722 foreach (CanTerraformLand check in CanTerraformLandCheckFunctions) 748 if (check(user, pos, m_scene) == false)
723 { 749 {
724 if (check(user, pos, m_scene) == false) 750 return false;
725 {
726 return false;
727 }
728 } 751 }
729 return true;
730 } 752 }
753 return true;
754 }
731 755
732 #endregion 756 #endregion
733 757
734 #region RUN CONSOLE COMMAND 758 #region RUN CONSOLE COMMAND
735 public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene); 759 public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene);
736 private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>(); 760 private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>();
737 761
738 public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) 762 public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
739 { 763 {
740 if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) 764 if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
741 CanRunConsoleCommandCheckFunctions.Add(delegateFunc); 765 CanRunConsoleCommandCheckFunctions.Add(delegateFunc);
742 } 766 }
743 public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
744 {
745 if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
746 CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
747 }
748 767
749 public bool ExternalChecksCanRunConsoleCommand(LLUUID user) 768 public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
769 {
770 if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
771 CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
772 }
773
774 public bool ExternalChecksCanRunConsoleCommand(LLUUID user)
775 {
776 foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions)
750 { 777 {
751 foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) 778 if (check(user, m_scene) == false)
752 { 779 {
753 if (check(user, m_scene) == false) 780 return false;
754 {
755 return false;
756 }
757 } 781 }
758 return true;
759 } 782 }
783 return true;
784 }
760 785
761 #endregion 786 #endregion
762 787
763 #region CAN ISSUE ESTATE COMMAND 788 #region CAN ISSUE ESTATE COMMAND
764 public delegate bool CanIssueEstateCommand(LLUUID user, Scene requestFromScene, bool ownerCommand); 789 public delegate bool CanIssueEstateCommand(LLUUID user, Scene requestFromScene, bool ownerCommand);
765 private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>(); 790 private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>();
766 791
767 public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc) 792 public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
768 { 793 {
769 if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc)) 794 if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
770 CanIssueEstateCommandCheckFunctions.Add(delegateFunc); 795 CanIssueEstateCommandCheckFunctions.Add(delegateFunc);
771 } 796 }
772 public void removeCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
773 {
774 if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
775 CanIssueEstateCommandCheckFunctions.Remove(delegateFunc);
776 }
777 797
778 public bool ExternalChecksCanIssueEstateCommand(LLUUID user, bool ownerCommand) 798 public void removeCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
799 {
800 if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
801 CanIssueEstateCommandCheckFunctions.Remove(delegateFunc);
802 }
803
804 public bool ExternalChecksCanIssueEstateCommand(LLUUID user, bool ownerCommand)
805 {
806 foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions)
779 { 807 {
780 foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions) 808 if (check(user, m_scene, ownerCommand) == false)
781 { 809 {
782 if (check(user, m_scene, ownerCommand) == false) 810 return false;
783 {
784 return false;
785 }
786 } 811 }
787 return true;
788 } 812 }
789 #endregion 813 return true;
814 }
815 #endregion
790 816
791 #region CAN BE GODLIKE 817 #region CAN BE GODLIKE
792 public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene); 818 public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene);
793 private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>(); 819 private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>();
794 820
795 public void addCheckBeGodLike(CanBeGodLike delegateFunc) 821 public void addCheckBeGodLike(CanBeGodLike delegateFunc)
796 { 822 {
797 if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc)) 823 if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc))
798 CanBeGodLikeCheckFunctions.Add(delegateFunc); 824 CanBeGodLikeCheckFunctions.Add(delegateFunc);
799 } 825 }
800 public void removeCheckBeGodLike(CanBeGodLike delegateFunc) 826
801 { 827 public void removeCheckBeGodLike(CanBeGodLike delegateFunc)
802 if (CanBeGodLikeCheckFunctions.Contains(delegateFunc)) 828 {
803 CanBeGodLikeCheckFunctions.Remove(delegateFunc); 829 if (CanBeGodLikeCheckFunctions.Contains(delegateFunc))
804 } 830 CanBeGodLikeCheckFunctions.Remove(delegateFunc);
831 }
805 832
806 public bool ExternalChecksCanBeGodLike(LLUUID user) 833 public bool ExternalChecksCanBeGodLike(LLUUID user)
834 {
835 foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions)
807 { 836 {
808 foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) 837 if (check(user, m_scene) == false)
809 { 838 {
810 if (check(user, m_scene) == false) 839 return false;
811 {
812 return false;
813 }
814 } 840 }
815 return true;
816 } 841 }
817 #endregion 842 return true;
843 }
844 #endregion
818 845
819 #region EDIT PARCEL 846 #region EDIT PARCEL
820 public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene); 847 public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene);
821 private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>(); 848 private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>();
822 849
823 public void addCheckEditParcel(CanEditParcel delegateFunc) 850 public void addCheckEditParcel(CanEditParcel delegateFunc)
824 { 851 {
825 if (!CanEditParcelCheckFunctions.Contains(delegateFunc)) 852 if (!CanEditParcelCheckFunctions.Contains(delegateFunc))
826 CanEditParcelCheckFunctions.Add(delegateFunc); 853 CanEditParcelCheckFunctions.Add(delegateFunc);
827 } 854 }
828 public void removeCheckEditParcel(CanEditParcel delegateFunc) 855
829 { 856 public void removeCheckEditParcel(CanEditParcel delegateFunc)
830 if (CanEditParcelCheckFunctions.Contains(delegateFunc)) 857 {
831 CanEditParcelCheckFunctions.Remove(delegateFunc); 858 if (CanEditParcelCheckFunctions.Contains(delegateFunc))
832 } 859 CanEditParcelCheckFunctions.Remove(delegateFunc);
860 }
833 861
834 public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel) 862 public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel)
863 {
864 foreach (CanEditParcel check in CanEditParcelCheckFunctions)
835 { 865 {
836 foreach (CanEditParcel check in CanEditParcelCheckFunctions) 866 if (check(user, parcel, m_scene) == false)
837 { 867 {
838 if (check(user, parcel, m_scene) == false) 868 return false;
839 {
840 return false;
841 }
842 } 869 }
843 return true;
844 } 870 }
845 #endregion 871 return true;
872 }
873 #endregion
846 874
847 #region SELL PARCEL 875 #region SELL PARCEL
848 public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene); 876 public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene);
849 private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>(); 877 private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>();
850 878
851 public void addCheckSellParcel(CanSellParcel delegateFunc) 879 public void addCheckSellParcel(CanSellParcel delegateFunc)
852 { 880 {
853 if (!CanSellParcelCheckFunctions.Contains(delegateFunc)) 881 if (!CanSellParcelCheckFunctions.Contains(delegateFunc))
854 CanSellParcelCheckFunctions.Add(delegateFunc); 882 CanSellParcelCheckFunctions.Add(delegateFunc);
855 } 883 }
856 public void removeCheckSellParcel(CanSellParcel delegateFunc) 884
857 { 885 public void removeCheckSellParcel(CanSellParcel delegateFunc)
858 if (CanSellParcelCheckFunctions.Contains(delegateFunc)) 886 {
859 CanSellParcelCheckFunctions.Remove(delegateFunc); 887 if (CanSellParcelCheckFunctions.Contains(delegateFunc))
860 } 888 CanSellParcelCheckFunctions.Remove(delegateFunc);
889 }
861 890
862 public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel) 891 public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel)
892 {
893 foreach (CanSellParcel check in CanSellParcelCheckFunctions)
863 { 894 {
864 foreach (CanSellParcel check in CanSellParcelCheckFunctions) 895 if (check(user, parcel, m_scene) == false)
865 { 896 {
866 if (check(user, parcel, m_scene) == false) 897 return false;
867 {
868 return false;
869 }
870 } 898 }
871 return true;
872 } 899 }
873 #endregion 900 return true;
901 }
902 #endregion
874 903
875 #region ABANDON PARCEL 904 #region ABANDON PARCEL
876 public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene); 905 public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene);
877 private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>(); 906 private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>();
878 907
879 public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) 908 public void addCheckAbandonParcel(CanAbandonParcel delegateFunc)
880 { 909 {
881 if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc)) 910 if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc))
882 CanAbandonParcelCheckFunctions.Add(delegateFunc); 911 CanAbandonParcelCheckFunctions.Add(delegateFunc);
883 } 912 }
884 public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc)
885 {
886 if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
887 CanAbandonParcelCheckFunctions.Remove(delegateFunc);
888 }
889 913
890 public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel) 914 public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc)
915 {
916 if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
917 CanAbandonParcelCheckFunctions.Remove(delegateFunc);
918 }
919
920 public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel)
921 {
922 foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions)
891 { 923 {
892 foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) 924 if (check(user, parcel, m_scene) == false)
893 { 925 {
894 if (check(user, parcel, m_scene) == false) 926 return false;
895 {
896 return false;
897 }
898 } 927 }
899 return true;
900 } 928 }
901 #endregion 929 return true;
930 }
931 #endregion
902 932
903 public delegate bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene); 933 public delegate bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene);
904 private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>(); 934 private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>();
905 935
906 public void addCheckReclaimParcel(CanReclaimParcel delegateFunc) 936 public void addCheckReclaimParcel(CanReclaimParcel delegateFunc)
907 { 937 {
908 if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc)) 938 if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc))
909 CanReclaimParcelCheckFunctions.Add(delegateFunc); 939 CanReclaimParcelCheckFunctions.Add(delegateFunc);
910 } 940 }
911 public void removeCheckReclaimParcel(CanReclaimParcel delegateFunc)
912 {
913 if (CanReclaimParcelCheckFunctions.Contains(delegateFunc))
914 CanReclaimParcelCheckFunctions.Remove(delegateFunc);
915 }
916 941
917 public bool ExternalChecksCanReclaimParcel(LLUUID user, ILandObject parcel) 942 public void removeCheckReclaimParcel(CanReclaimParcel delegateFunc)
943 {
944 if (CanReclaimParcelCheckFunctions.Contains(delegateFunc))
945 CanReclaimParcelCheckFunctions.Remove(delegateFunc);
946 }
947
948 public bool ExternalChecksCanReclaimParcel(LLUUID user, ILandObject parcel)
949 {
950 foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions)
918 { 951 {
919 foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions) 952 if (check(user, parcel, m_scene) == false)
920 { 953 {
921 if (check(user, parcel, m_scene) == false) 954 return false;
922 {
923 return false;
924 }
925 } 955 }
926 return true;
927 } 956 }
928 public delegate bool CanBuyLand(LLUUID user, ILandObject parcel, Scene scene); 957 return true;
929 private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>(); 958 }
959 public delegate bool CanBuyLand(LLUUID user, ILandObject parcel, Scene scene);
960 private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>();
930 961
931 public void addCheckCanBuyLand(CanBuyLand delegateFunc) 962 public void addCheckCanBuyLand(CanBuyLand delegateFunc)
932 { 963 {
933 if (!CanBuyLandCheckFunctions.Contains(delegateFunc)) 964 if (!CanBuyLandCheckFunctions.Contains(delegateFunc))
934 CanBuyLandCheckFunctions.Add(delegateFunc); 965 CanBuyLandCheckFunctions.Add(delegateFunc);
935 } 966 }
936 public void removeCheckCanBuyLand(CanBuyLand delegateFunc)
937 {
938 if (CanBuyLandCheckFunctions.Contains(delegateFunc))
939 CanBuyLandCheckFunctions.Remove(delegateFunc);
940 }
941 967
942 public bool ExternalChecksCanBuyLand(LLUUID user, ILandObject parcel) 968 public void removeCheckCanBuyLand(CanBuyLand delegateFunc)
969 {
970 if (CanBuyLandCheckFunctions.Contains(delegateFunc))
971 CanBuyLandCheckFunctions.Remove(delegateFunc);
972 }
973
974 public bool ExternalChecksCanBuyLand(LLUUID user, ILandObject parcel)
975 {
976 foreach (CanBuyLand check in CanBuyLandCheckFunctions)
943 { 977 {
944 foreach (CanBuyLand check in CanBuyLandCheckFunctions) 978 if (check(user, parcel, m_scene) == false)
945 { 979 {
946 if (check(user, parcel, m_scene) == false) 980 return false;
947 {
948 return false;
949 }
950 } 981 }
951 return true;
952 } 982 }
983 return true;
984 }
953 985
954 public delegate bool CanLinkObject(LLUUID user, LLUUID objectID); 986 public delegate bool CanLinkObject(LLUUID user, LLUUID objectID);
955 private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>(); 987 private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>();
956 988
957 public void addCheckCanLinkObject(CanLinkObject delegateFunc) 989 public void addCheckCanLinkObject(CanLinkObject delegateFunc)
958 { 990 {
959 if (!CanLinkObjectCheckFunctions.Contains(delegateFunc)) 991 if (!CanLinkObjectCheckFunctions.Contains(delegateFunc))
960 CanLinkObjectCheckFunctions.Add(delegateFunc); 992 CanLinkObjectCheckFunctions.Add(delegateFunc);
961 } 993 }
962 public void removeCheckCanLinkObject(CanLinkObject delegateFunc) 994
963 { 995 public void removeCheckCanLinkObject(CanLinkObject delegateFunc)
964 if (CanLinkObjectCheckFunctions.Contains(delegateFunc)) 996 {
965 CanLinkObjectCheckFunctions.Remove(delegateFunc); 997 if (CanLinkObjectCheckFunctions.Contains(delegateFunc))
966 } 998 CanLinkObjectCheckFunctions.Remove(delegateFunc);
999 }
967 1000
968 public bool ExternalChecksCanLinkObject(LLUUID user, LLUUID objectID) 1001 public bool ExternalChecksCanLinkObject(LLUUID user, LLUUID objectID)
969 { 1002 {
970 foreach (CanLinkObject check in CanLinkObjectCheckFunctions) 1003 foreach (CanLinkObject check in CanLinkObjectCheckFunctions)
971 { 1004 {
@@ -977,137 +1010,141 @@ namespace OpenSim.Region.Environment.Scenes
977 return true; 1010 return true;
978 } 1011 }
979 1012
980 public delegate bool CanDelinkObject(LLUUID user, LLUUID objectID); 1013 public delegate bool CanDelinkObject(LLUUID user, LLUUID objectID);
981 private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>(); 1014 private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>();
982 1015
983 public void addCheckCanDelinkObject(CanDelinkObject delegateFunc) 1016 public void addCheckCanDelinkObject(CanDelinkObject delegateFunc)
984 { 1017 {
985 if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc)) 1018 if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc))
986 CanDelinkObjectCheckFunctions.Add(delegateFunc); 1019 CanDelinkObjectCheckFunctions.Add(delegateFunc);
987 } 1020 }
988 public void removeCheckCanDelinkObject(CanDelinkObject delegateFunc) 1021
989 { 1022 public void removeCheckCanDelinkObject(CanDelinkObject delegateFunc)
990 if (CanDelinkObjectCheckFunctions.Contains(delegateFunc)) 1023 {
991 CanDelinkObjectCheckFunctions.Remove(delegateFunc); 1024 if (CanDelinkObjectCheckFunctions.Contains(delegateFunc))
992 } 1025 CanDelinkObjectCheckFunctions.Remove(delegateFunc);
1026 }
993 1027
994 public bool ExternalChecksCanDelinkObject(LLUUID user, LLUUID objectID) 1028 public bool ExternalChecksCanDelinkObject(LLUUID user, LLUUID objectID)
1029 {
1030 foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions)
995 { 1031 {
996 foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions) 1032 if (check(user, objectID) == false)
997 { 1033 {
998 if (check(user, objectID) == false) 1034 return false;
999 {
1000 return false;
1001 }
1002 } 1035 }
1003 return true;
1004 } 1036 }
1037 return true;
1038 }
1005 1039
1006 #endregion 1040 #endregion
1007 1041
1008 public delegate bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID); 1042 public delegate bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID);
1009 private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>(); 1043 private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>();
1010 1044
1011 public void addCheckCanCreateInventory(CanCreateInventory delegateFunc) 1045 public void addCheckCanCreateInventory(CanCreateInventory delegateFunc)
1012 { 1046 {
1013 if (!CanCreateInventoryCheckFunctions.Contains(delegateFunc)) 1047 if (!CanCreateInventoryCheckFunctions.Contains(delegateFunc))
1014 CanCreateInventoryCheckFunctions.Add(delegateFunc); 1048 CanCreateInventoryCheckFunctions.Add(delegateFunc);
1015 } 1049 }
1016 public void removeCheckCanCreateInventory(CanCreateInventory delegateFunc)
1017 {
1018 if (CanCreateInventoryCheckFunctions.Contains(delegateFunc))
1019 CanCreateInventoryCheckFunctions.Remove(delegateFunc);
1020 }
1021 1050
1022 public bool ExternalChecksCanCreateInventory(uint invType, LLUUID objectID, LLUUID userID) 1051 public void removeCheckCanCreateInventory(CanCreateInventory delegateFunc)
1052 {
1053 if (CanCreateInventoryCheckFunctions.Contains(delegateFunc))
1054 CanCreateInventoryCheckFunctions.Remove(delegateFunc);
1055 }
1056
1057 public bool ExternalChecksCanCreateInventory(uint invType, LLUUID objectID, LLUUID userID)
1058 {
1059 foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions)
1023 { 1060 {
1024 foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions) 1061 if (check(invType, objectID, userID) == false)
1025 { 1062 {
1026 if (check(invType, objectID, userID) == false) 1063 return false;
1027 {
1028 return false;
1029 }
1030 } 1064 }
1031 return true;
1032 } 1065 }
1066 return true;
1067 }
1033 1068
1034 public delegate bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID); 1069 public delegate bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID);
1035 private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>(); 1070 private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>();
1036 1071
1037 public void addCheckCanCopyInventory(CanCopyInventory delegateFunc) 1072 public void addCheckCanCopyInventory(CanCopyInventory delegateFunc)
1038 { 1073 {
1039 if (!CanCopyInventoryCheckFunctions.Contains(delegateFunc)) 1074 if (!CanCopyInventoryCheckFunctions.Contains(delegateFunc))
1040 CanCopyInventoryCheckFunctions.Add(delegateFunc); 1075 CanCopyInventoryCheckFunctions.Add(delegateFunc);
1041 } 1076 }
1042 public void removeCheckCanCopyInventory(CanCopyInventory delegateFunc) 1077
1043 { 1078 public void removeCheckCanCopyInventory(CanCopyInventory delegateFunc)
1044 if (CanCopyInventoryCheckFunctions.Contains(delegateFunc)) 1079 {
1045 CanCopyInventoryCheckFunctions.Remove(delegateFunc); 1080 if (CanCopyInventoryCheckFunctions.Contains(delegateFunc))
1046 } 1081 CanCopyInventoryCheckFunctions.Remove(delegateFunc);
1082 }
1047 1083
1048 public bool ExternalChecksCanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) 1084 public bool ExternalChecksCanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
1085 {
1086 foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions)
1049 { 1087 {
1050 foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions) 1088 if (check(itemID, objectID, userID) == false)
1051 { 1089 {
1052 if (check(itemID, objectID, userID) == false) 1090 return false;
1053 {
1054 return false;
1055 }
1056 } 1091 }
1057 return true;
1058 } 1092 }
1093 return true;
1094 }
1059 1095
1060 public delegate bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID); 1096 public delegate bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID);
1061 private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>(); 1097 private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>();
1062 1098
1063 public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc) 1099 public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
1064 { 1100 {
1065 if (!CanDeleteInventoryCheckFunctions.Contains(delegateFunc)) 1101 if (!CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
1066 CanDeleteInventoryCheckFunctions.Add(delegateFunc); 1102 CanDeleteInventoryCheckFunctions.Add(delegateFunc);
1067 } 1103 }
1068 public void removeCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
1069 {
1070 if (CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
1071 CanDeleteInventoryCheckFunctions.Remove(delegateFunc);
1072 }
1073 1104
1074 public bool ExternalChecksCanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) 1105 public void removeCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
1106 {
1107 if (CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
1108 CanDeleteInventoryCheckFunctions.Remove(delegateFunc);
1109 }
1110
1111 public bool ExternalChecksCanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
1112 {
1113 foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions)
1075 { 1114 {
1076 foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions) 1115 if (check(itemID, objectID, userID) == false)
1077 { 1116 {
1078 if (check(itemID, objectID, userID) == false) 1117 return false;
1079 {
1080 return false;
1081 }
1082 } 1118 }
1083 return true;
1084 } 1119 }
1120 return true;
1121 }
1085 1122
1086 public delegate bool CanTeleport(LLUUID userID); 1123 public delegate bool CanTeleport(LLUUID userID);
1087 private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>(); 1124 private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>();
1088 1125
1089 public void addCheckCanTeleport(CanTeleport delegateFunc) 1126 public void addCheckCanTeleport(CanTeleport delegateFunc)
1090 { 1127 {
1091 if (!CanTeleportCheckFunctions.Contains(delegateFunc)) 1128 if (!CanTeleportCheckFunctions.Contains(delegateFunc))
1092 CanTeleportCheckFunctions.Add(delegateFunc); 1129 CanTeleportCheckFunctions.Add(delegateFunc);
1093 } 1130 }
1094 public void removeCheckCanTeleport(CanTeleport delegateFunc)
1095 {
1096 if (CanTeleportCheckFunctions.Contains(delegateFunc))
1097 CanTeleportCheckFunctions.Remove(delegateFunc);
1098 }
1099 1131
1100 public bool ExternalChecksCanTeleport(LLUUID userID) 1132 public void removeCheckCanTeleport(CanTeleport delegateFunc)
1133 {
1134 if (CanTeleportCheckFunctions.Contains(delegateFunc))
1135 CanTeleportCheckFunctions.Remove(delegateFunc);
1136 }
1137
1138 public bool ExternalChecksCanTeleport(LLUUID userID)
1139 {
1140 foreach (CanTeleport check in CanTeleportCheckFunctions)
1101 { 1141 {
1102 foreach (CanTeleport check in CanTeleportCheckFunctions) 1142 if (check(userID) == false)
1103 { 1143 {
1104 if (check(userID) == false) 1144 return false;
1105 {
1106 return false;
1107 }
1108 } 1145 }
1109 return true;
1110 } 1146 }
1147 return true;
1148 }
1111 } 1149 }
1112} 1150}
1113
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index cc4891f..032d673 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 40
41 /// <summary> 41 /// <summary>
42 /// Force all task inventories of prims in the scene object to persist 42 /// Force all task inventories of prims in the scene object to persist
43 /// </summary> 43 /// </summary>
44 public void ForceInventoryPersistence() 44 public void ForceInventoryPersistence()
45 { 45 {
@@ -49,9 +49,9 @@ namespace OpenSim.Region.Environment.Scenes
49 { 49 {
50 part.ForceInventoryPersistence(); 50 part.ForceInventoryPersistence();
51 } 51 }
52 } 52 }
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Start the scripts contained in all the prims in this group. 56 /// Start the scripts contained in all the prims in this group.
57 /// </summary> 57 /// </summary>
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Environment.Scenes
161// taskItem.SalePrice = item.SalePrice; 161// taskItem.SalePrice = item.SalePrice;
162// taskItem.SaleType = item.SaleType; 162// taskItem.SaleType = item.SaleType;
163 taskItem.CreationDate = (uint)item.CreationDate; 163 taskItem.CreationDate = (uint)item.CreationDate;
164 164
165 part.AddInventoryItem(taskItem); 165 part.AddInventoryItem(taskItem);
166 166
167 return true; 167 return true;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 2a1b8c5..9c3d6a7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Scenes
94 /// since the group's last persistent backup 94 /// since the group's last persistent backup
95 /// </summary> 95 /// </summary>
96 public bool HasGroupChanged = false; 96 public bool HasGroupChanged = false;
97 97
98 public float scriptScore = 0f; 98 public float scriptScore = 0f;
99 99
100 private LLVector3 lastPhysGroupPos; 100 private LLVector3 lastPhysGroupPos;
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
115 private bool m_scriptListens_notAtTarget = false; 115 private bool m_scriptListens_notAtTarget = false;
116 116
117 #region Properties 117 #region Properties
118 118
119 /// <summary> 119 /// <summary>
120 /// The name of an object grouping is always the same as its root part 120 /// The name of an object grouping is always the same as its root part
121 /// </summary> 121 /// </summary>
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Scenes
123 { 123 {
124 get { return RootPart.Name; } 124 get { return RootPart.Name; }
125 set { RootPart.Name = value; } 125 set { RootPart.Name = value; }
126 } 126 }
127 127
128 /// <summary> 128 /// <summary>
129 /// Added because the Parcel code seems to use it 129 /// Added because the Parcel code seems to use it
@@ -445,13 +445,13 @@ namespace OpenSim.Region.Environment.Scenes
445 } 445 }
446 more = !reader.EOF; 446 more = !reader.EOF;
447 } 447 }
448 448
449 reader.Close(); 449 reader.Close();
450 sr.Close(); 450 sr.Close();
451 451
452 UpdateParentIDs(); 452 UpdateParentIDs();
453 } 453 }
454 454
455 /// <summary> 455 /// <summary>
456 /// 456 ///
457 /// </summary> 457 /// </summary>
@@ -468,14 +468,14 @@ namespace OpenSim.Region.Environment.Scenes
468 newPart.LinkNum = 0; 468 newPart.LinkNum = 0;
469 m_parts.Add(newPart.UUID, newPart); 469 m_parts.Add(newPart.UUID, newPart);
470 SetPartAsRoot(newPart); 470 SetPartAsRoot(newPart);
471 471
472 // one of these is a proxy. 472 // one of these is a proxy.
473 if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem) 473 if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem)
474 AttachToBackup(); 474 AttachToBackup();
475 475
476 //ApplyPhysics(scene.m_physicalPrim); 476 //ApplyPhysics(scene.m_physicalPrim);
477 } 477 }
478 478
479 /// <summary> 479 /// <summary>
480 /// 480 ///
481 /// </summary> 481 /// </summary>
@@ -754,7 +754,7 @@ namespace OpenSim.Region.Environment.Scenes
754 m_rootPart.ScheduleFullUpdate(); 754 m_rootPart.ScheduleFullUpdate();
755 m_rootPart.ClearUndoState(); 755 m_rootPart.ClearUndoState();
756 } 756 }
757 757
758 public void DetachToInventoryPrep() 758 public void DetachToInventoryPrep()
759 { 759 {
760 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); 760 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar);
@@ -873,11 +873,11 @@ namespace OpenSim.Region.Environment.Scenes
873 return m_scene.MaxUndoCount; 873 return m_scene.MaxUndoCount;
874 return 5; 874 return 5;
875 } 875 }
876 876
877 // justincc: I don't believe this hack is needed any longer, especially since the physics 877 // justincc: I don't believe this hack is needed any longer, especially since the physics
878 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 878 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
879 // this method was preventing proper reload of scene objects. 879 // this method was preventing proper reload of scene objects.
880 // dahlia: I had to uncomment it, without it meshing was failing on some prims and objects 880 // dahlia: I had to uncomment it, without it meshing was failing on some prims and objects
881 // at region startup 881 // at region startup
882 public void ResetChildPrimPhysicsPositions() 882 public void ResetChildPrimPhysicsPositions()
883 { 883 {
@@ -926,20 +926,20 @@ namespace OpenSim.Region.Environment.Scenes
926 /// </summary> 926 /// </summary>
927 public void DeleteGroup() 927 public void DeleteGroup()
928 { 928 {
929 // We need to keep track of this state in case this group is still queued for backup. 929 // We need to keep track of this state in case this group is still queued for backup.
930 // FIXME: This is a poor temporary solution, since it still leaves plenty of scope for race 930 // FIXME: This is a poor temporary solution, since it still leaves plenty of scope for race
931 // conditions where a user deletes an entity while it is being stored. Really, the update 931 // conditions where a user deletes an entity while it is being stored. Really, the update
932 // code needs a redesign. 932 // code needs a redesign.
933 m_isDeleted = true; 933 m_isDeleted = true;
934 934
935 DetachFromBackup(this); 935 DetachFromBackup(this);
936 936
937 lock (m_parts) 937 lock (m_parts)
938 { 938 {
939 foreach (SceneObjectPart part in m_parts.Values) 939 foreach (SceneObjectPart part in m_parts.Values)
940 { 940 {
941 part.RemoveScriptInstances(); 941 part.RemoveScriptInstances();
942 942
943 List<ScenePresence> avatars = Scene.GetScenePresences(); 943 List<ScenePresence> avatars = Scene.GetScenePresences();
944 for (int i = 0; i < avatars.Count; i++) 944 for (int i = 0; i < avatars.Count; i++)
945 { 945 {
@@ -951,12 +951,12 @@ namespace OpenSim.Region.Environment.Scenes
951 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); 951 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
952 } 952 }
953 } 953 }
954 954
955 m_rootPart = null; 955 m_rootPart = null;
956 m_parts.Clear(); 956 m_parts.Clear();
957 } 957 }
958 } 958 }
959 959
960 public void FakeDeleteGroup() 960 public void FakeDeleteGroup()
961 { 961 {
962 foreach (SceneObjectPart part in m_parts.Values) 962 foreach (SceneObjectPart part in m_parts.Values)
@@ -1034,7 +1034,7 @@ namespace OpenSim.Region.Environment.Scenes
1034 lock (m_targets) 1034 lock (m_targets)
1035 m_targets.Clear(); 1035 m_targets.Clear();
1036 } 1036 }
1037 1037
1038 ScheduleGroupForFullUpdate(); 1038 ScheduleGroupForFullUpdate();
1039 } 1039 }
1040 1040
@@ -1067,7 +1067,7 @@ namespace OpenSim.Region.Environment.Scenes
1067 { 1067 {
1068 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim); 1068 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
1069 } 1069 }
1070 1070
1071 // Hack to get the physics scene geometries in the right spot 1071 // Hack to get the physics scene geometries in the right spot
1072 ResetChildPrimPhysicsPositions(); 1072 ResetChildPrimPhysicsPositions();
1073 } 1073 }
@@ -1102,14 +1102,14 @@ namespace OpenSim.Region.Environment.Scenes
1102 /// </summary> 1102 /// </summary>
1103 /// <param name="datastore"></param> 1103 /// <param name="datastore"></param>
1104 public void ProcessBackup(IRegionDataStore datastore) 1104 public void ProcessBackup(IRegionDataStore datastore)
1105 { 1105 {
1106 if (HasGroupChanged) 1106 if (HasGroupChanged)
1107 { 1107 {
1108 // don't backup while it's selected or you're asking for changes mid stream. 1108 // don't backup while it's selected or you're asking for changes mid stream.
1109 if ((!IsSelected) && (RootPart != null)) 1109 if ((!IsSelected) && (RootPart != null))
1110 { 1110 {
1111 m_log.InfoFormat( 1111 m_log.InfoFormat(
1112 "[SCENE]: Storing object {0}, {1} in {2}", 1112 "[SCENE]: Storing object {0}, {1} in {2}",
1113 Name, UUID, m_scene.RegionInfo.RegionName); 1113 Name, UUID, m_scene.RegionInfo.RegionName);
1114 1114
1115 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); 1115 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
@@ -1236,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes
1236 1236
1237 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 1237 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
1238 } 1238 }
1239 1239
1240 // Now we've made a copy that replaces this one, we need to 1240 // Now we've made a copy that replaces this one, we need to
1241 // switch the owner to the person who did the copying 1241 // switch the owner to the person who did the copying
1242 // Second Life copies an object and duplicates the first one in it's place 1242 // Second Life copies an object and duplicates the first one in it's place
@@ -1267,7 +1267,7 @@ namespace OpenSim.Region.Environment.Scenes
1267 dupe.UpdateParentIDs(); 1267 dupe.UpdateParentIDs();
1268 dupe.HasGroupChanged = true; 1268 dupe.HasGroupChanged = true;
1269 dupe.AttachToBackup(); 1269 dupe.AttachToBackup();
1270 1270
1271 ScheduleGroupForFullUpdate(); 1271 ScheduleGroupForFullUpdate();
1272 } 1272 }
1273 1273
@@ -1673,7 +1673,7 @@ namespace OpenSim.Region.Environment.Scenes
1673 { 1673 {
1674 return true; 1674 return true;
1675 } 1675 }
1676 1676
1677 return false; 1677 return false;
1678 } 1678 }
1679 1679
@@ -1695,7 +1695,7 @@ namespace OpenSim.Region.Environment.Scenes
1695 } 1695 }
1696 } 1696 }
1697 } 1697 }
1698 1698
1699 return false; 1699 return false;
1700 } 1700 }
1701 1701
@@ -2042,7 +2042,7 @@ namespace OpenSim.Region.Environment.Scenes
2042 public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data) 2042 public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data)
2043 { 2043 {
2044 SceneObjectPart selectionPart = GetChildPart(localID); 2044 SceneObjectPart selectionPart = GetChildPart(localID);
2045 2045
2046 if (selectionPart != null) 2046 if (selectionPart != null)
2047 { 2047 {
2048 lock (m_parts) 2048 lock (m_parts)
@@ -2164,7 +2164,7 @@ namespace OpenSim.Region.Environment.Scenes
2164 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); 2164 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
2165 } 2165 }
2166 //if (part.UUID != m_rootPart.UUID) 2166 //if (part.UUID != m_rootPart.UUID)
2167 2167
2168 HasGroupChanged = true; 2168 HasGroupChanged = true;
2169 ScheduleGroupForFullUpdate(); 2169 ScheduleGroupForFullUpdate();
2170 2170
@@ -2332,10 +2332,10 @@ namespace OpenSim.Region.Environment.Scenes
2332 } 2332 }
2333 2333
2334 AbsolutePosition = pos; 2334 AbsolutePosition = pos;
2335 2335
2336 HasGroupChanged = true; 2336 HasGroupChanged = true;
2337 } 2337 }
2338 2338
2339 //we need to do a terse update even if the move wasn't allowed 2339 //we need to do a terse update even if the move wasn't allowed
2340 // so that the position is reset in the client (the object snaps back) 2340 // so that the position is reset in the client (the object snaps back)
2341 ScheduleGroupForTerseUpdate(); 2341 ScheduleGroupForTerseUpdate();
@@ -2349,7 +2349,7 @@ namespace OpenSim.Region.Environment.Scenes
2349 public void UpdateSinglePosition(LLVector3 pos, uint localID) 2349 public void UpdateSinglePosition(LLVector3 pos, uint localID)
2350 { 2350 {
2351 SceneObjectPart part = GetChildPart(localID); 2351 SceneObjectPart part = GetChildPart(localID);
2352 2352
2353 if (part != null) 2353 if (part != null)
2354 { 2354 {
2355 if (part.UUID == m_rootPart.UUID) 2355 if (part.UUID == m_rootPart.UUID)
@@ -2360,7 +2360,7 @@ namespace OpenSim.Region.Environment.Scenes
2360 { 2360 {
2361 part.UpdateOffSet(pos); 2361 part.UpdateOffSet(pos);
2362 } 2362 }
2363 2363
2364 HasGroupChanged = true; 2364 HasGroupChanged = true;
2365 } 2365 }
2366 } 2366 }
@@ -2398,7 +2398,7 @@ namespace OpenSim.Region.Environment.Scenes
2398 } 2398 }
2399 2399
2400 AbsolutePosition = newPos; 2400 AbsolutePosition = newPos;
2401 2401
2402 HasGroupChanged = true; 2402 HasGroupChanged = true;
2403 ScheduleGroupForTerseUpdate(); 2403 ScheduleGroupForTerseUpdate();
2404 } 2404 }
@@ -2426,7 +2426,7 @@ namespace OpenSim.Region.Environment.Scenes
2426 m_rootPart.RotationOffset.Z); 2426 m_rootPart.RotationOffset.Z);
2427 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 2427 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
2428 } 2428 }
2429 2429
2430 HasGroupChanged = true; 2430 HasGroupChanged = true;
2431 ScheduleGroupForTerseUpdate(); 2431 ScheduleGroupForTerseUpdate();
2432 } 2432 }
@@ -2447,7 +2447,7 @@ namespace OpenSim.Region.Environment.Scenes
2447 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 2447 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
2448 } 2448 }
2449 AbsolutePosition = pos; 2449 AbsolutePosition = pos;
2450 2450
2451 HasGroupChanged = true; 2451 HasGroupChanged = true;
2452 ScheduleGroupForTerseUpdate(); 2452 ScheduleGroupForTerseUpdate();
2453 } 2453 }
@@ -2684,7 +2684,7 @@ namespace OpenSim.Region.Environment.Scenes
2684 } 2684 }
2685 } 2685 }
2686 } 2686 }
2687 2687
2688 /// <summary> 2688 /// <summary>
2689 /// Set the user group to which this scene object belongs. 2689 /// Set the user group to which this scene object belongs.
2690 /// </summary> 2690 /// </summary>
@@ -2698,10 +2698,10 @@ namespace OpenSim.Region.Environment.Scenes
2698 { 2698 {
2699 part.SetGroup(GroupID, client); 2699 part.SetGroup(GroupID, client);
2700 } 2700 }
2701 2701
2702 HasGroupChanged = true; 2702 HasGroupChanged = true;
2703 } 2703 }
2704 2704
2705 ScheduleGroupForFullUpdate(); 2705 ScheduleGroupForFullUpdate();
2706 } 2706 }
2707 2707
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 480c030..0ac20e2 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes
43 43
44 private string m_inventoryFileName = String.Empty; 44 private string m_inventoryFileName = String.Empty;
45 private int m_inventoryFileNameSerial = 0; 45 private int m_inventoryFileNameSerial = 0;
46 46
47 /// <summary> 47 /// <summary>
48 /// Serial count for inventory file , used to tell if inventory has changed 48 /// Serial count for inventory file , used to tell if inventory has changed
49 /// no need for this to be part of Database backup 49 /// no need for this to be part of Database backup
@@ -53,13 +53,13 @@ namespace OpenSim.Region.Environment.Scenes
53 /// <summary> 53 /// <summary>
54 /// Holds in memory prim inventory 54 /// Holds in memory prim inventory
55 /// </summary> 55 /// </summary>
56 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); 56 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
57 57
58 /// <summary> 58 /// <summary>
59 /// Tracks whether inventory has changed since the last persistent backup 59 /// Tracks whether inventory has changed since the last persistent backup
60 /// </summary> 60 /// </summary>
61 protected bool HasInventoryChanged; 61 protected bool HasInventoryChanged;
62 62
63 /// <summary> 63 /// <summary>
64 /// Force the task inventory of this prim to persist at the next update sweep 64 /// Force the task inventory of this prim to persist at the next update sweep
65 /// </summary> 65 /// </summary>
@@ -308,7 +308,7 @@ namespace OpenSim.Region.Environment.Scenes
308 { 308 {
309 if (i.InvType == (int)InventoryType.LSL) 309 if (i.InvType == (int)InventoryType.LSL)
310 RemoveScriptInstance(i.ItemID); 310 RemoveScriptInstance(i.ItemID);
311 311
312 RemoveInventoryItem(i.ItemID); 312 RemoveInventoryItem(i.ItemID);
313 break; 313 break;
314 } 314 }
@@ -316,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
316 316
317 AddInventoryItem(item.Name, item); 317 AddInventoryItem(item.Name, item);
318 } 318 }
319 319
320 /// <summary> 320 /// <summary>
321 /// Add an item to this prim's inventory. 321 /// Add an item to this prim's inventory.
322 /// </summary> 322 /// </summary>
@@ -329,7 +329,7 @@ namespace OpenSim.Region.Environment.Scenes
329 { 329 {
330 item.ParentID = UUID; 330 item.ParentID = UUID;
331 item.ParentPartID = UUID; 331 item.ParentPartID = UUID;
332 332
333 lock (m_taskInventory) 333 lock (m_taskInventory)
334 { 334 {
335 m_taskInventory.Add(item.ItemID, item); 335 m_taskInventory.Add(item.ItemID, item);
@@ -339,7 +339,7 @@ namespace OpenSim.Region.Environment.Scenes
339 m_inventorySerial++; 339 m_inventorySerial++;
340 //m_inventorySerial += 2; 340 //m_inventorySerial += 2;
341 HasInventoryChanged = true; 341 HasInventoryChanged = true;
342 ParentGroup.HasGroupChanged = true; 342 ParentGroup.HasGroupChanged = true;
343 } 343 }
344 344
345 /// <summary> 345 /// <summary>
@@ -369,10 +369,10 @@ namespace OpenSim.Region.Environment.Scenes
369 /// <param name="itemID"></param> 369 /// <param name="itemID"></param>
370 /// <returns>null if the item does not exist</returns> 370 /// <returns>null if the item does not exist</returns>
371 public TaskInventoryItem GetInventoryItem(LLUUID itemId) 371 public TaskInventoryItem GetInventoryItem(LLUUID itemId)
372 { 372 {
373 TaskInventoryItem item; 373 TaskInventoryItem item;
374 m_taskInventory.TryGetValue(itemId, out item); 374 m_taskInventory.TryGetValue(itemId, out item);
375 375
376 return item; 376 return item;
377 } 377 }
378 378
@@ -450,12 +450,12 @@ namespace OpenSim.Region.Environment.Scenes
450 } 450 }
451 451
452 } 452 }
453 453
454 if (scriptcount <= 0) 454 if (scriptcount <= 0)
455 { 455 {
456 RemFlag(LLObject.ObjectFlags.Scripted); 456 RemFlag(LLObject.ObjectFlags.Scripted);
457 } 457 }
458 458
459 ScheduleFullUpdate(); 459 ScheduleFullUpdate();
460 460
461 return type; 461 return type;
@@ -603,7 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
603 public void ProcessInventoryBackup(IRegionDataStore datastore) 603 public void ProcessInventoryBackup(IRegionDataStore datastore)
604 { 604 {
605 if (HasInventoryChanged) 605 if (HasInventoryChanged)
606 { 606 {
607 lock (TaskInventory) 607 lock (TaskInventory)
608 { 608 {
609 datastore.StorePrimInventory(UUID, TaskInventory.Values); 609 datastore.StorePrimInventory(UUID, TaskInventory.Values);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 1432912..517114f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes
141 public uint AttachmentPoint = (byte)0; 141 public uint AttachmentPoint = (byte)0;
142 [XmlIgnore] 142 [XmlIgnore]
143 public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f); 143 public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f);
144 144
145 [XmlIgnore] 145 [XmlIgnore]
146 public bool Undoing = false; 146 public bool Undoing = false;
147 147
@@ -196,11 +196,11 @@ namespace OpenSim.Region.Environment.Scenes
196 protected LLVector3 m_velocity; 196 protected LLVector3 m_velocity;
197 197
198 // TODO: Those have to be changed into persistent properties at some later point, 198 // TODO: Those have to be changed into persistent properties at some later point,
199 // or sit-camera on vehicles will break on sim-crossing. 199 // or sit-camera on vehicles will break on sim-crossing.
200 private LLVector3 m_cameraEyeOffset = new LLVector3(0.0f, 0.0f, 0.0f); 200 private LLVector3 m_cameraEyeOffset = new LLVector3(0.0f, 0.0f, 0.0f);
201 private LLVector3 m_cameraAtOffset = new LLVector3(0.0f, 0.0f, 0.0f); 201 private LLVector3 m_cameraAtOffset = new LLVector3(0.0f, 0.0f, 0.0f);
202 private bool m_forceMouselook = false; 202 private bool m_forceMouselook = false;
203 203
204 #endregion Fields 204 #endregion Fields
205 205
206 #region Constructors 206 #region Constructors
@@ -352,13 +352,13 @@ namespace OpenSim.Region.Environment.Scenes
352 private uint _everyoneMask = (uint)PermissionMask.None; 352 private uint _everyoneMask = (uint)PermissionMask.None;
353 private uint _nextOwnerMask = (uint)PermissionMask.All; 353 private uint _nextOwnerMask = (uint)PermissionMask.All;
354 private LLObject.ObjectFlags _flags = LLObject.ObjectFlags.None; 354 private LLObject.ObjectFlags _flags = LLObject.ObjectFlags.None;
355 355
356 public LLUUID CreatorID { 356 public LLUUID CreatorID {
357 get 357 get
358 { 358 {
359 return _creatorID; 359 return _creatorID;
360 } 360 }
361 set 361 set
362 { 362 {
363 _creatorID = value; 363 _creatorID = value;
364 } 364 }
@@ -390,26 +390,26 @@ namespace OpenSim.Region.Environment.Scenes
390 { 390 {
391 get { return (uint)_flags; } 391 get { return (uint)_flags; }
392 set { _flags = (LLObject.ObjectFlags)value; } 392 set { _flags = (LLObject.ObjectFlags)value; }
393 } 393 }
394 394
395 public LLUUID UUID 395 public LLUUID UUID
396 { 396 {
397 get { return m_uuid; } 397 get { return m_uuid; }
398 set { m_uuid = value; } 398 set { m_uuid = value; }
399 } 399 }
400 400
401 public uint LocalId 401 public uint LocalId
402 { 402 {
403 get { return m_localId; } 403 get { return m_localId; }
404 set { m_localId = value; } 404 set { m_localId = value; }
405 } 405 }
406 406
407 public virtual string Name 407 public virtual string Name
408 { 408 {
409 get { return m_name; } 409 get { return m_name; }
410 set { m_name = value; } 410 set { m_name = value; }
411 } 411 }
412 412
413 public byte Material 413 public byte Material
414 { 414 {
415 get { return (byte) m_material; } 415 get { return (byte) m_material; }
@@ -607,13 +607,13 @@ namespace OpenSim.Region.Environment.Scenes
607 /// <summary></summary> 607 /// <summary></summary>
608 public LLVector3 AngularVelocity 608 public LLVector3 AngularVelocity
609 { 609 {
610 get 610 get
611 { 611 {
612 if ((PhysActor != null) && PhysActor.IsPhysical) 612 if ((PhysActor != null) && PhysActor.IsPhysical)
613 { 613 {
614 m_angularVelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0); 614 m_angularVelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0);
615 } 615 }
616 return m_angularVelocity; 616 return m_angularVelocity;
617 } 617 }
618 set { m_angularVelocity = value; } 618 set { m_angularVelocity = value; }
619 } 619 }
@@ -631,7 +631,7 @@ namespace OpenSim.Region.Environment.Scenes
631 get { return m_description; } 631 get { return m_description; }
632 set { m_description = value; } 632 set { m_description = value; }
633 } 633 }
634 634
635 public Color Color 635 public Color Color
636 { 636 {
637 get { return m_color; } 637 get { return m_color; }
@@ -702,7 +702,7 @@ namespace OpenSim.Region.Environment.Scenes
702 // set of attributes on shape change. For instance, 702 // set of attributes on shape change. For instance,
703 // changing the lighting on a shape shouldn't cause 703 // changing the lighting on a shape shouldn't cause
704 // this. 704 // this.
705 if (m_shape != null) 705 if (m_shape != null)
706 shape_changed = true; 706 shape_changed = true;
707 707
708 m_shape = value; 708 m_shape = value;
@@ -740,7 +740,7 @@ namespace OpenSim.Region.Environment.Scenes
740 } 740 }
741 741
742 #endregion 742 #endregion
743 743
744//--------------- 744//---------------
745 745
746 746
@@ -771,7 +771,7 @@ namespace OpenSim.Region.Environment.Scenes
771 get { return m_parentGroup; } 771 get { return m_parentGroup; }
772 } 772 }
773 773
774 774
775 775
776 public scriptEvents ScriptEvents 776 public scriptEvents ScriptEvents
777 { 777 {
@@ -802,8 +802,8 @@ namespace OpenSim.Region.Environment.Scenes
802 802
803 public LLQuaternion SitTargetOrientationLL 803 public LLQuaternion SitTargetOrientationLL
804 { 804 {
805 get 805 get
806 { 806 {
807 return new LLQuaternion( 807 return new LLQuaternion(
808 m_sitTargetOrientation.x, 808 m_sitTargetOrientation.x,
809 m_sitTargetOrientation.y, 809 m_sitTargetOrientation.y,
@@ -830,97 +830,97 @@ namespace OpenSim.Region.Environment.Scenes
830 } 830 }
831 } 831 }
832 832
833 public uint ParentID 833 public uint ParentID
834 { 834 {
835 get { return _parentID; } 835 get { return _parentID; }
836 set { _parentID = value; } 836 set { _parentID = value; }
837 } 837 }
838 838
839 public int CreationDate 839 public int CreationDate
840 { 840 {
841 get { return _creationDate; } 841 get { return _creationDate; }
842 set { _creationDate = value; } 842 set { _creationDate = value; }
843 } 843 }
844 844
845 public uint Category 845 public uint Category
846 { 846 {
847 get { return _category; } 847 get { return _category; }
848 set { _category = value; } 848 set { _category = value; }
849 } 849 }
850 850
851 public int SalePrice 851 public int SalePrice
852 { 852 {
853 get { return _salePrice; } 853 get { return _salePrice; }
854 set { _salePrice = value; } 854 set { _salePrice = value; }
855 } 855 }
856 856
857 public byte ObjectSaleType 857 public byte ObjectSaleType
858 { 858 {
859 get { return _objectSaleType; } 859 get { return _objectSaleType; }
860 set { _objectSaleType = value; } 860 set { _objectSaleType = value; }
861 } 861 }
862 862
863 public int OwnershipCost 863 public int OwnershipCost
864 { 864 {
865 get { return _ownershipCost; } 865 get { return _ownershipCost; }
866 set { _ownershipCost = value; } 866 set { _ownershipCost = value; }
867 } 867 }
868 868
869 public LLUUID GroupID 869 public LLUUID GroupID
870 { 870 {
871 get { return _groupID; } 871 get { return _groupID; }
872 set { _groupID = value; } 872 set { _groupID = value; }
873 } 873 }
874 874
875 public LLUUID OwnerID 875 public LLUUID OwnerID
876 { 876 {
877 get { return _ownerID; } 877 get { return _ownerID; }
878 set { _ownerID = value; } 878 set { _ownerID = value; }
879 } 879 }
880 880
881 public LLUUID LastOwnerID 881 public LLUUID LastOwnerID
882 { 882 {
883 get { return _lastOwnerID; } 883 get { return _lastOwnerID; }
884 set { _lastOwnerID = value; } 884 set { _lastOwnerID = value; }
885 } 885 }
886 886
887 public uint BaseMask 887 public uint BaseMask
888 { 888 {
889 get { return _baseMask; } 889 get { return _baseMask; }
890 set { _baseMask = value; } 890 set { _baseMask = value; }
891 } 891 }
892 892
893 public uint OwnerMask 893 public uint OwnerMask
894 { 894 {
895 get { return _ownerMask; } 895 get { return _ownerMask; }
896 set { _ownerMask = value; } 896 set { _ownerMask = value; }
897 } 897 }
898 898
899 public uint GroupMask 899 public uint GroupMask
900 { 900 {
901 get { return _groupMask; } 901 get { return _groupMask; }
902 set { _groupMask = value; } 902 set { _groupMask = value; }
903 } 903 }
904 904
905 public uint EveryoneMask 905 public uint EveryoneMask
906 { 906 {
907 get { return _everyoneMask; } 907 get { return _everyoneMask; }
908 set { _everyoneMask = value; } 908 set { _everyoneMask = value; }
909 } 909 }
910 910
911 public uint NextOwnerMask 911 public uint NextOwnerMask
912 { 912 {
913 get { return _nextOwnerMask; } 913 get { return _nextOwnerMask; }
914 set { _nextOwnerMask = value; } 914 set { _nextOwnerMask = value; }
915 } 915 }
916 916
917 public libsecondlife.LLObject.ObjectFlags Flags 917 public libsecondlife.LLObject.ObjectFlags Flags
918 { 918 {
919 get { return _flags; } 919 get { return _flags; }
920 set { _flags = value; } 920 set { _flags = value; }
921 } 921 }
922 922
923 public LLUUID SitTargetAvatar 923 public LLUUID SitTargetAvatar
924 { 924 {
925 get { return m_sitTargetAvatar; } 925 get { return m_sitTargetAvatar; }
926 set { m_sitTargetAvatar = value; } 926 set { m_sitTargetAvatar = value; }
@@ -929,8 +929,8 @@ namespace OpenSim.Region.Environment.Scenes
929 [XmlIgnore] 929 [XmlIgnore]
930 public virtual LLUUID RegionID 930 public virtual LLUUID RegionID
931 { 931 {
932 get 932 get
933 { 933 {
934 if (ParentGroup != null && ParentGroup.Scene != null) 934 if (ParentGroup != null && ParentGroup.Scene != null)
935 return ParentGroup.Scene.RegionInfo.RegionID; 935 return ParentGroup.Scene.RegionInfo.RegionID;
936 else 936 else
@@ -943,9 +943,9 @@ namespace OpenSim.Region.Environment.Scenes
943 [XmlIgnore] 943 [XmlIgnore]
944 public LLUUID ParentUUID 944 public LLUUID ParentUUID
945 { 945 {
946 get 946 get
947 { 947 {
948 if (ParentGroup != null) 948 if (ParentGroup != null)
949 { 949 {
950 _parentUUID = ParentGroup.UUID; 950 _parentUUID = ParentGroup.UUID;
951 } 951 }
@@ -953,7 +953,7 @@ namespace OpenSim.Region.Environment.Scenes
953 } 953 }
954 set { _parentUUID = value; } 954 set { _parentUUID = value; }
955 } 955 }
956 956
957 #endregion Public Properties with only Get 957 #endregion Public Properties with only Get
958 958
959 #region Private Methods 959 #region Private Methods
@@ -2460,7 +2460,7 @@ namespace OpenSim.Region.Environment.Scenes
2460 return; 2460 return;
2461 } 2461 }
2462 } 2462 }
2463 2463
2464 2464
2465 2465
2466 if (m_parentGroup.GetSceneMaxUndo() > 0) 2466 if (m_parentGroup.GetSceneMaxUndo() > 0)
@@ -2914,7 +2914,7 @@ namespace OpenSim.Region.Environment.Scenes
2914 ScaleOffset = Math.Abs(ScaleOffset); 2914 ScaleOffset = Math.Abs(ScaleOffset);
2915 Vector3 offset = returnresult.normal * ScaleOffset; 2915 Vector3 offset = returnresult.normal * ScaleOffset;
2916 returnresult.ipoint = AXpos + offset; 2916 returnresult.ipoint = AXpos + offset;
2917 2917
2918 ///pos = (intersectionpoint + offset); 2918 ///pos = (intersectionpoint + offset);
2919 } 2919 }
2920 else 2920 else
@@ -3354,27 +3354,27 @@ namespace OpenSim.Region.Environment.Scenes
3354 public void SetCameraAtOffset(LLVector3 v) { 3354 public void SetCameraAtOffset(LLVector3 v) {
3355 m_cameraAtOffset = v; 3355 m_cameraAtOffset = v;
3356 } 3356 }
3357 3357
3358 public void SetCameraEyeOffset(LLVector3 v) { 3358 public void SetCameraEyeOffset(LLVector3 v) {
3359 m_cameraEyeOffset = v; 3359 m_cameraEyeOffset = v;
3360 } 3360 }
3361 3361
3362 public void SetForceMouselook(bool force) { 3362 public void SetForceMouselook(bool force) {
3363 m_forceMouselook = force; 3363 m_forceMouselook = force;
3364 } 3364 }
3365 3365
3366 public LLVector3 GetCameraAtOffset() { 3366 public LLVector3 GetCameraAtOffset() {
3367 return m_cameraAtOffset; 3367 return m_cameraAtOffset;
3368 } 3368 }
3369 3369
3370 public LLVector3 GetCameraEyeOffset() { 3370 public LLVector3 GetCameraEyeOffset() {
3371 return m_cameraEyeOffset; 3371 return m_cameraEyeOffset;
3372 } 3372 }
3373 3373
3374 public bool GetForceMouselook() { 3374 public bool GetForceMouselook() {
3375 return m_forceMouselook; 3375 return m_forceMouselook;
3376 } 3376 }
3377 3377
3378 #endregion Public Methods 3378 #endregion Public Methods
3379 } 3379 }
3380} 3380}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index cad2496..5669af6 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1198,7 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes
1198 RemoveFromPhysicalScene(); 1198 RemoveFromPhysicalScene();
1199 } 1199 }
1200 } 1200 }
1201 1201
1202 cameraAtOffset = part.GetCameraAtOffset(); 1202 cameraAtOffset = part.GetCameraAtOffset();
1203 cameraEyeOffset = part.GetCameraEyeOffset(); 1203 cameraEyeOffset = part.GetCameraEyeOffset();
1204 forceMouselook = part.GetForceMouselook(); 1204 forceMouselook = part.GetForceMouselook();
@@ -1347,7 +1347,7 @@ namespace OpenSim.Region.Environment.Scenes
1347 1347
1348 RemoveAnimation(animID); 1348 RemoveAnimation(animID);
1349 } 1349 }
1350 1350
1351 public LLUUID[] GetAnimationArray() 1351 public LLUUID[] GetAnimationArray()
1352 { 1352 {
1353 LLUUID[] animIDs; 1353 LLUUID[] animIDs;
@@ -1696,7 +1696,7 @@ namespace OpenSim.Region.Environment.Scenes
1696 1696
1697 1697
1698 /// <summary> 1698 /// <summary>
1699 /// Do everything required once a client completes its movement into a region 1699 /// Do everything required once a client completes its movement into a region
1700 /// </summary> 1700 /// </summary>
1701 public void SendInitialData() 1701 public void SendInitialData()
1702 { 1702 {
@@ -1898,7 +1898,7 @@ namespace OpenSim.Region.Environment.Scenes
1898 { 1898 {
1899 if (IsChildAgent) 1899 if (IsChildAgent)
1900 return; 1900 return;
1901 1901
1902 LLVector3 pos2 = AbsolutePosition; 1902 LLVector3 pos2 = AbsolutePosition;
1903 LLVector3 vel = Velocity; 1903 LLVector3 vel = Velocity;
1904 1904
@@ -1968,9 +1968,9 @@ namespace OpenSim.Region.Environment.Scenes
1968 // This means we need to remove the current caps handler here and possibly compensate later, 1968 // This means we need to remove the current caps handler here and possibly compensate later,
1969 // in case both scenes are being hosted on the same region server. Messy 1969 // in case both scenes are being hosted on the same region server. Messy
1970 m_scene.RemoveCapsHandler(UUID); 1970 m_scene.RemoveCapsHandler(UUID);
1971 newpos = newpos + (vel); 1971 newpos = newpos + (vel);
1972 1972
1973 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(UUID); 1973 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(UUID);
1974 if (userInfo != null) 1974 if (userInfo != null)
1975 { 1975 {
1976 userInfo.DropInventory(); 1976 userInfo.DropInventory();
@@ -1978,11 +1978,11 @@ namespace OpenSim.Region.Environment.Scenes
1978 else 1978 else
1979 { 1979 {
1980 m_log.WarnFormat("[SCENE PRESENCE]: No cached user info found for {0} {1} on leaving region", Name, UUID); 1980 m_log.WarnFormat("[SCENE PRESENCE]: No cached user info found for {0} {1} on leaving region", Name, UUID);
1981 } 1981 }
1982 1982
1983 bool crossingSuccessful = 1983 bool crossingSuccessful =
1984 m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos, 1984 m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos,
1985 m_physicsActor.Flying); 1985 m_physicsActor.Flying);
1986 if (crossingSuccessful) 1986 if (crossingSuccessful)
1987 { 1987 {
1988 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1988 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
@@ -1998,8 +1998,8 @@ namespace OpenSim.Region.Environment.Scenes
1998 m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, 1998 m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
1999 capsPath); 1999 capsPath);
2000 MakeChildAgent(); 2000 MakeChildAgent();
2001 CrossAttachmentsIntoNewRegion(neighbourHandle); 2001 CrossAttachmentsIntoNewRegion(neighbourHandle);
2002 2002
2003 m_scene.SendKillObject(m_localId); 2003 m_scene.SendKillObject(m_localId);
2004 m_scene.NotifyMyCoarseLocationChange(); 2004 m_scene.NotifyMyCoarseLocationChange();
2005 // the user may change thier profile information in other region, 2005 // the user may change thier profile information in other region,
@@ -2010,7 +2010,7 @@ namespace OpenSim.Region.Environment.Scenes
2010 else 2010 else
2011 { 2011 {
2012 // Restore the user structures that we needed to delete before asking the receiving region to complete the crossing 2012 // Restore the user structures that we needed to delete before asking the receiving region to complete the crossing
2013 m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(UUID); 2013 m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(UUID);
2014 m_scene.AddCapsHandler(UUID); 2014 m_scene.AddCapsHandler(UUID);
2015 } 2015 }
2016 } 2016 }
@@ -2825,7 +2825,7 @@ namespace OpenSim.Region.Environment.Scenes
2825 } 2825 }
2826 } 2826 }
2827 } 2827 }
2828 2828
2829 LastCommands = allflags; 2829 LastCommands = allflags;
2830 } 2830 }
2831 2831
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
index f46aba4..0e551cb 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.Scenes
126 m_report.Interval = statsUpdatesEveryMS; 126 m_report.Interval = statsUpdatesEveryMS;
127 m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); 127 m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
128 m_report.Enabled = true; 128 m_report.Enabled = true;
129 129
130 if (StatsManager.SimExtraStats != null) 130 if (StatsManager.SimExtraStats != null)
131 OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; 131 OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket;
132 } 132 }
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Environment/Scenes/UndoState.cs
index 5d1f6a0..fdbfa8c 100644
--- a/OpenSim/Region/Environment/Scenes/UndoState.cs
+++ b/OpenSim/Region/Environment/Scenes/UndoState.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
41 Rotation = rot; 41 Rotation = rot;
42 Scale = scale; 42 Scale = scale;
43 } 43 }
44 44
45 public UndoState(SceneObjectPart part) 45 public UndoState(SceneObjectPart part)
46 { 46 {
47 if (part != null) 47 if (part != null)
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes
50 { 50 {
51 Position = part.AbsolutePosition; 51 Position = part.AbsolutePosition;
52 Rotation = part.RotationOffset; 52 Rotation = part.RotationOffset;
53 53
54 } 54 }
55 else 55 else
56 { 56 {
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Environment.Scenes
90 if (part != null) 90 if (part != null)
91 { 91 {
92 part.Undoing = true; 92 part.Undoing = true;
93 93
94 if (part.ParentID == 0) 94 if (part.ParentID == 0)
95 { 95 {
96 part.ParentGroup.AbsolutePosition = Position; 96 part.ParentGroup.AbsolutePosition = Position;
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Scenes
105 part.ScheduleTerseUpdate(); 105 part.ScheduleTerseUpdate();
106 } 106 }
107 part.Undoing = false; 107 part.Undoing = false;
108 108
109 } 109 }
110 } 110 }
111 111
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
index d83bba6..16636e0 100644
--- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
@@ -49,7 +49,6 @@ namespace OpenSim.Region.Examples.SimpleModule
49 49
50 public RotatingWheel() 50 public RotatingWheel()
51 { 51 {
52
53 } 52 }
54 53
55 public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, 54 public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
@@ -78,7 +77,6 @@ namespace OpenSim.Region.Examples.SimpleModule
78 77
79 public ComplexObject() 78 public ComplexObject()
80 { 79 {
81
82 } 80 }
83 81
84 public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos) 82 public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
diff --git a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
index 6a18091..e7d5db8 100644
--- a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Examples.SimpleModule
59 { 59 {
60 float cpu = m_counter.NextValue()/40f; 60 float cpu = m_counter.NextValue()/40f;
61 LLVector3 size = new LLVector3(cpu, cpu, cpu); 61 LLVector3 size = new LLVector3(cpu, cpu, cpu);
62 62
63 RootPart.Resize(size); 63 RootPart.Resize(size);
64 64
65 base.UpdateMovement(); 65 base.UpdateMovement();
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 213f1d4..3bf0956 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
70 public BasicScene() 70 public BasicScene()
71 { 71 {
72 } 72 }
73 73
74 public override void Initialise(IMesher meshmerizer, IConfigSource config) 74 public override void Initialise(IMesher meshmerizer, IConfigSource config)
75 { 75 {
76 // Does nothing right now 76 // Does nothing right now
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 48e4ba6..0042c40 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -48,6 +48,5 @@ namespace OpenSim.Region.Physics.Manager
48 int[] getIndexListAsIntLocked(); 48 int[] getIndexListAsIntLocked();
49 float[] getVertexListAsFloatLocked(); 49 float[] getVertexListAsFloatLocked();
50 void releasePinned(); 50 void releasePinned();
51
52 } 51 }
53} 52}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index beca4da..d4af271 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -209,10 +209,8 @@ namespace OpenSim.Region.Physics.Manager
209 public override bool Stopped 209 public override bool Stopped
210 { 210 {
211 get{ return false; } 211 get{ return false; }
212
213 } 212 }
214 213
215
216 public override PhysicsVector Position 214 public override PhysicsVector Position
217 { 215 {
218 get { return PhysicsVector.Zero; } 216 get { return PhysicsVector.Zero; }
diff --git a/OpenSim/Region/Physics/Meshing/Extruder.cs b/OpenSim/Region/Physics/Meshing/Extruder.cs
index b14deeb..0c94669 100644
--- a/OpenSim/Region/Physics/Meshing/Extruder.cs
+++ b/OpenSim/Region/Physics/Meshing/Extruder.cs
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Physics.Meshing
286 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end 286 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end
287 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used 287 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used
288 // to calculate the sine for generating the path radius appears to approximate it's effects there 288 // to calculate the sine for generating the path radius appears to approximate it's effects there
289 // too, but there are some subtle differences in the radius which are noticeable as the prim size 289 // too, but there are some subtle differences in the radius which are noticeable as the prim size
290 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on 290 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on
291 // the meshes generated with this technique appear nearly identical in shape to the same prims when 291 // the meshes generated with this technique appear nearly identical in shape to the same prims when
292 // displayed by the viewer. 292 // displayed by the viewer.
@@ -369,28 +369,26 @@ namespace OpenSim.Region.Physics.Meshing
369 float yOffset; 369 float yOffset;
370 float zOffset; 370 float zOffset;
371 371
372
373 xOffset = 0.5f * (skewStart + totalSkew * (float)percentOfPath); 372 xOffset = 0.5f * (skewStart + totalSkew * (float)percentOfPath);
374 xOffset += (float) System.Math.Sin(angle) * pushX * 0.45f; 373 xOffset += (float) System.Math.Sin(angle) * pushX * 0.45f;
375 yOffset = (float)(System.Math.Cos(angle) * (0.5f - yPathScale)) * radiusScale; 374 yOffset = (float)(System.Math.Cos(angle) * (0.5f - yPathScale)) * radiusScale;
376 zOffset = (float)(System.Math.Sin(angle + pushY * 0.9f) * (0.5f - yPathScale)) * radiusScale; 375 zOffset = (float)(System.Math.Sin(angle + pushY * 0.9f) * (0.5f - yPathScale)) * radiusScale;
377 376
378 377 // next apply twist rotation to the profile layer
379 // next apply twist rotation to the profile layer 378 if (twistTotal != 0.0f || twistBot != 0.0f)
380 if (twistTotal != 0.0f || twistBot != 0.0f) 379 {
380 Quaternion profileRot = new Quaternion(new Vertex(0.0f, 0.0f, 1.0f), twist);
381 foreach (Vertex v in newLayer.vertices)
381 { 382 {
382 Quaternion profileRot = new Quaternion(new Vertex(0.0f, 0.0f, 1.0f), twist); 383 if (v != null)
383 foreach (Vertex v in newLayer.vertices)
384 { 384 {
385 if (v != null) 385 vTemp = v * profileRot;
386 { 386 v.X = vTemp.X;
387 vTemp = v * profileRot; 387 v.Y = vTemp.Y;
388 v.X = vTemp.X; 388 v.Z = vTemp.Z;
389 v.Y = vTemp.Y;
390 v.Z = vTemp.Z;
391 }
392 } 389 }
393 } 390 }
391 }
394 392
395 // now orient the rotation of the profile layer relative to it's position on the path 393 // now orient the rotation of the profile layer relative to it's position on the path
396 // adding pushY to the angle used to generate the quat appears to approximate the viewer 394 // adding pushY to the angle used to generate the quat appears to approximate the viewer
diff --git a/OpenSim/Region/Physics/Meshing/HelperTypes.cs b/OpenSim/Region/Physics/Meshing/HelperTypes.cs
index 816b6bb..2cb8d04 100644
--- a/OpenSim/Region/Physics/Meshing/HelperTypes.cs
+++ b/OpenSim/Region/Physics/Meshing/HelperTypes.cs
@@ -118,7 +118,7 @@ public class Vertex : PhysicsVector, IComparable<Vertex>
118 { 118 {
119 return new Vertex(Y * v.Z - Z * v.Y, Z * v.X - X * v.Z, X * v.Y - Y * v.X); 119 return new Vertex(Y * v.Z - Z * v.Y, Z * v.X - X * v.Z, X * v.Y - Y * v.X);
120 } 120 }
121 121
122 // disable warning: mono compiler moans about overloading 122 // disable warning: mono compiler moans about overloading
123 // operators hiding base operator but should not according to C# 123 // operators hiding base operator but should not according to C#
124 // language spec 124 // language spec
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index f041aec..a038dc2 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -941,7 +941,7 @@ namespace OpenSim.Region.Physics.Meshing
941 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f; 941 extr.twistBot = (float)primShape.PathTwistBegin * (float)Math.PI * 0.01f;
942 extr.pathBegin = primShape.PathBegin; 942 extr.pathBegin = primShape.PathBegin;
943 extr.pathEnd = primShape.PathEnd; 943 extr.pathEnd = primShape.PathEnd;
944 944
945 //System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString()); 945 //System.Console.WriteLine("[MESH]: twistTop = " + twistTop.ToString() + "|" + extr.twistTop.ToString() + ", twistMid = " + twistMid.ToString() + "|" + extr.twistMid.ToString() + ", twistbot = " + twistBot.ToString() + "|" + extr.twistBot.ToString());
946 //Mesh result = extr.Extrude(m); 946 //Mesh result = extr.Extrude(m);
947 Mesh result = extr.ExtrudeLinearPath(m); 947 Mesh result = extr.ExtrudeLinearPath(m);
@@ -1340,7 +1340,7 @@ namespace OpenSim.Region.Physics.Meshing
1340 } 1340 }
1341 1341
1342 /// <summary> 1342 /// <summary>
1343 /// Creates a mesh for prim types torus, ring, tube, and sphere 1343 /// Creates a mesh for prim types torus, ring, tube, and sphere
1344 /// </summary> 1344 /// </summary>
1345 /// <param name="primName"></param> 1345 /// <param name="primName"></param>
1346 /// <param name="primShape"></param> 1346 /// <param name="primShape"></param>
@@ -1655,7 +1655,7 @@ namespace OpenSim.Region.Physics.Meshing
1655 1655
1656 // Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f); 1656 // Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f);
1657 1657
1658 1658
1659 float skew = primShape.PathSkew * 0.01f; 1659 float skew = primShape.PathSkew * 0.01f;
1660 float pathScaleX = (float)(200 - primShape.PathScaleX) * 0.01f; 1660 float pathScaleX = (float)(200 - primShape.PathScaleX) * 0.01f;
1661 float pathScaleY = (float)(200 - primShape.PathScaleY) * 0.01f; 1661 float pathScaleY = (float)(200 - primShape.PathScaleY) * 0.01f;
@@ -1700,7 +1700,7 @@ namespace OpenSim.Region.Physics.Meshing
1700 //System.Console.WriteLine("primShape.PathTaperX: " + primShape.PathTaperX.ToString()); 1700 //System.Console.WriteLine("primShape.PathTaperX: " + primShape.PathTaperX.ToString());
1701 //System.Console.WriteLine("primShape.PathTaperY: " + primShape.PathTaperY.ToString()); 1701 //System.Console.WriteLine("primShape.PathTaperY: " + primShape.PathTaperY.ToString());
1702 1702
1703 1703
1704 //System.Console.WriteLine("primShape.PathRadiusOffset: " + primShape.PathRadiusOffset.ToString()); 1704 //System.Console.WriteLine("primShape.PathRadiusOffset: " + primShape.PathRadiusOffset.ToString());
1705#endif 1705#endif
1706 1706
@@ -1875,7 +1875,7 @@ namespace OpenSim.Region.Physics.Meshing
1875 1875
1876 if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0) 1876 if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0)
1877 { 1877 {
1878 1878
1879 SculptMesh smesh = CreateSculptMesh(primName, primShape, size, lod); 1879 SculptMesh smesh = CreateSculptMesh(primName, primShape, size, lod);
1880 mesh = (Mesh)smesh; 1880 mesh = (Mesh)smesh;
1881 CalcNormals(mesh); 1881 CalcNormals(mesh);
@@ -1967,7 +1967,7 @@ namespace OpenSim.Region.Physics.Meshing
1967 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; 1967 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
1968 float pathBegin = (float)primShape.PathBegin * 2.0e-5f; 1968 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
1969 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; 1969 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
1970 1970
1971 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; 1971 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
1972 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; 1972 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
1973 1973
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index 95a244d..1c3153a 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Physics.Meshing
52 { 52 {
53 if (_lod == 2f || _lod == 4f || _lod == 8f || _lod == 16f || _lod == 32f || _lod == 64f) 53 if (_lod == 2f || _lod == 4f || _lod == 8f || _lod == 16f || _lod == 32f || _lod == 64f)
54 lod = (int)_lod; 54 lod = (int)_lod;
55 55
56 try 56 try
57 { 57 {
58 idata = OpenJPEG.DecodeToImage(jpegData); 58 idata = OpenJPEG.DecodeToImage(jpegData);
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Physics.Meshing
81 } 81 }
82 } 82 }
83 83
84 84
85 } 85 }
86 private Vertex ColorToVertex(Color input) 86 private Vertex ColorToVertex(Color input)
87 { 87 {
@@ -225,7 +225,7 @@ namespace OpenSim.Region.Physics.Meshing
225 // Create a vertex position from the RGB channels in the current pixel 225 // Create a vertex position from the RGB channels in the current pixel
226 // int ypos = y * bLOD.Width; 226 // int ypos = y * bLOD.Width;
227 227
228 228
229 if (y == 0) 229 if (y == 0)
230 { 230 {
231 v1 = northpole; 231 v1 = northpole;
@@ -291,7 +291,7 @@ namespace OpenSim.Region.Physics.Meshing
291 Add(tri2); 291 Add(tri2);
292 } 292 }
293 } 293 }
294 294
295 } 295 }
296 //Vertex vt31 = sVertices[(y * x_max + x)]; 296 //Vertex vt31 = sVertices[(y * x_max + x)];
297 //Vertex vt32 = sVertices[(y * x_max + 0)]; 297 //Vertex vt32 = sVertices[(y * x_max + 0)];
@@ -311,7 +311,7 @@ namespace OpenSim.Region.Physics.Meshing
311 //Add(tri3); 311 //Add(tri3);
312 // } 312 // }
313 //} 313 //}
314 314
315 //Vertex vt41 = sVertices[(y * x_max + x)]; 315 //Vertex vt41 = sVertices[(y * x_max + x)];
316 //Vertex vt42 = sVertices[((y + 1) * x_max + 0)]; 316 //Vertex vt42 = sVertices[((y + 1) * x_max + 0)];
317 //Vertex vt43 = sVertices[((y + 1) * x_max + x)]; 317 //Vertex vt43 = sVertices[((y + 1) * x_max + x)];
@@ -329,7 +329,7 @@ namespace OpenSim.Region.Physics.Meshing
329 //Add(tri4); 329 //Add(tri4);
330 //} 330 //}
331 //} 331 //}
332 332
333 } 333 }
334 } 334 }
335 } 335 }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs
index bc2ad69..074170a 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Physics.OdePlugin
40 private OdePlugin cbt; 40 private OdePlugin cbt;
41 private PhysicsScene ps; 41 private PhysicsScene ps;
42 private IMeshingPlugin imp; 42 private IMeshingPlugin imp;
43 43
44 [SetUp] 44 [SetUp]
45 public void Initialize() 45 public void Initialize()
46 { 46 {
@@ -96,11 +96,11 @@ namespace OpenSim.Region.Physics.OdePlugin
96 96
97 Assert.That(!oprim.m_taintadd); 97 Assert.That(!oprim.m_taintadd);
98 Console.WriteLine("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString()); 98 Console.WriteLine("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
99 99
100 // Make sure we're above the ground 100 // Make sure we're above the ground
101 //Assert.That(prim.Position.Z > 20f); 101 //Assert.That(prim.Position.Z > 20f);
102 //Console.WriteLine("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore); 102 //Console.WriteLine("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
103 103
104 // Make sure we've got a Body 104 // Make sure we've got a Body
105 Assert.That(oprim.Body != (IntPtr)0); 105 Assert.That(oprim.Body != (IntPtr)0);
106 //Console.WriteLine( 106 //Console.WriteLine(
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 3f8aa26..f285911 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -252,7 +252,6 @@ namespace OpenSim.Region.Physics.OdePlugin
252 public int physics_logging_interval = 0; 252 public int physics_logging_interval = 0;
253 public bool physics_logging_append_existing_logfile = false; 253 public bool physics_logging_append_existing_logfile = false;
254 254
255
256 /// <summary> 255 /// <summary>
257 /// Initiailizes the scene 256 /// Initiailizes the scene
258 /// Sets many properties that ODE requires to be stable 257 /// Sets many properties that ODE requires to be stable
@@ -352,14 +351,13 @@ namespace OpenSim.Region.Physics.OdePlugin
352 351
353 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); 352 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
354 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); 353 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
355 354
356 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); 355 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f);
357 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); 356 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f);
358 357
359 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); 358 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true);
360 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); 359 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
361 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); 360 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
362
363 361
364 if (Environment.OSVersion.Platform == PlatformID.Unix) 362 if (Environment.OSVersion.Platform == PlatformID.Unix)
365 { 363 {
@@ -367,7 +365,6 @@ namespace OpenSim.Region.Physics.OdePlugin
367 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f); 365 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f);
368 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f); 366 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f);
369 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 2f); 367 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 2f);
370
371 } 368 }
372 else 369 else
373 { 370 {
@@ -547,7 +544,6 @@ namespace OpenSim.Region.Physics.OdePlugin
547 } 544 }
548 catch (AccessViolationException) 545 catch (AccessViolationException)
549 { 546 {
550
551 m_log.Warn("[PHYSICS]: Unable to collide test an object"); 547 m_log.Warn("[PHYSICS]: Unable to collide test an object");
552 return; 548 return;
553 } 549 }
@@ -603,7 +599,6 @@ namespace OpenSim.Region.Physics.OdePlugin
603 p2.CollidingGround = true; 599 p2.CollidingGround = true;
604 break; 600 break;
605 } 601 }
606
607 602
608 // we don't want prim or avatar to explode 603 // we don't want prim or avatar to explode
609 604
@@ -850,87 +845,87 @@ namespace OpenSim.Region.Physics.OdePlugin
850 case ActorTypes.Agent: 845 case ActorTypes.Agent:
851 cc2 = (OdeCharacter)p2; 846 cc2 = (OdeCharacter)p2;
852 847
853 // obj1LocalID = cc2.m_localID; 848 // obj1LocalID = cc2.m_localID;
854 switch ((ActorTypes)p1.PhysicsActorType) 849 switch ((ActorTypes)p1.PhysicsActorType)
855 { 850 {
856 case ActorTypes.Agent: 851 case ActorTypes.Agent:
857 cc1 = (OdeCharacter)p1; 852 cc1 = (OdeCharacter)p1;
858 obj2LocalID = cc1.m_localID; 853 obj2LocalID = cc1.m_localID;
859 cc1.AddCollisionEvent(cc2.m_localID, collisiondepth); 854 cc1.AddCollisionEvent(cc2.m_localID, collisiondepth);
860 //ctype = (int)CollisionCategories.Character; 855 //ctype = (int)CollisionCategories.Character;
861 856
862 //if (cc1.CollidingObj) 857 //if (cc1.CollidingObj)
863 //cStartStop = (int)StatusIndicators.Generic; 858 //cStartStop = (int)StatusIndicators.Generic;
864 //else 859 //else
865 //cStartStop = (int)StatusIndicators.Start; 860 //cStartStop = (int)StatusIndicators.Start;
866 861
867 //returncollisions = true; 862 //returncollisions = true;
868 break; 863 break;
869 case ActorTypes.Prim: 864 case ActorTypes.Prim:
870 cp1 = (OdePrim)p1; 865 cp1 = (OdePrim)p1;
871 obj2LocalID = cp1.m_localID; 866 obj2LocalID = cp1.m_localID;
872 cp1.AddCollisionEvent(cc2.m_localID, collisiondepth); 867 cp1.AddCollisionEvent(cc2.m_localID, collisiondepth);
873 //ctype = (int)CollisionCategories.Geom; 868 //ctype = (int)CollisionCategories.Geom;
874 869
875 //if (cp1.CollidingObj) 870 //if (cp1.CollidingObj)
876 //cStartStop = (int)StatusIndicators.Generic; 871 //cStartStop = (int)StatusIndicators.Generic;
877 //else 872 //else
878 //cStartStop = (int)StatusIndicators.Start; 873 //cStartStop = (int)StatusIndicators.Start;
879 874
880 //returncollisions = true; 875 //returncollisions = true;
881 break; 876 break;
882 877
883 case ActorTypes.Ground: 878 case ActorTypes.Ground:
884 case ActorTypes.Unknown: 879 case ActorTypes.Unknown:
885 obj2LocalID = 0; 880 obj2LocalID = 0;
886 //ctype = (int)CollisionCategories.Land; 881 //ctype = (int)CollisionCategories.Land;
887 //returncollisions = true; 882 //returncollisions = true;
888 break; 883 break;
889 } 884 }
890 885
891 cc2.AddCollisionEvent(obj2LocalID, collisiondepth); 886 cc2.AddCollisionEvent(obj2LocalID, collisiondepth);
892 break; 887 break;
893 case ActorTypes.Prim: 888 case ActorTypes.Prim:
894 cp2 = (OdePrim)p2; 889 cp2 = (OdePrim)p2;
895 890
896 // obj1LocalID = cp2.m_localID; 891 // obj1LocalID = cp2.m_localID;
897 switch ((ActorTypes)p1.PhysicsActorType) 892 switch ((ActorTypes)p1.PhysicsActorType)
898 { 893 {
899 case ActorTypes.Agent: 894 case ActorTypes.Agent:
900 cc1 = (OdeCharacter)p1; 895 cc1 = (OdeCharacter)p1;
901 obj2LocalID = cc1.m_localID; 896 obj2LocalID = cc1.m_localID;
902 cc1.AddCollisionEvent(cp2.m_localID, collisiondepth); 897 cc1.AddCollisionEvent(cp2.m_localID, collisiondepth);
903 //ctype = (int)CollisionCategories.Character; 898 //ctype = (int)CollisionCategories.Character;
904 899
905 //if (cc1.CollidingObj) 900 //if (cc1.CollidingObj)
906 //cStartStop = (int)StatusIndicators.Generic; 901 //cStartStop = (int)StatusIndicators.Generic;
907 //else 902 //else
908 //cStartStop = (int)StatusIndicators.Start; 903 //cStartStop = (int)StatusIndicators.Start;
909 //returncollisions = true; 904 //returncollisions = true;
910 905
911 break; 906 break;
912 case ActorTypes.Prim: 907 case ActorTypes.Prim:
913 cp1 = (OdePrim)p1; 908 cp1 = (OdePrim)p1;
914 obj2LocalID = cp1.m_localID; 909 obj2LocalID = cp1.m_localID;
915 cp1.AddCollisionEvent(cp2.m_localID, collisiondepth); 910 cp1.AddCollisionEvent(cp2.m_localID, collisiondepth);
916 //ctype = (int)CollisionCategories.Geom; 911 //ctype = (int)CollisionCategories.Geom;
917 912
918 //if (cp1.CollidingObj) 913 //if (cp1.CollidingObj)
919 //cStartStop = (int)StatusIndicators.Generic; 914 //cStartStop = (int)StatusIndicators.Generic;
920 //else 915 //else
921 //cStartStop = (int)StatusIndicators.Start; 916 //cStartStop = (int)StatusIndicators.Start;
922 917
923 //returncollisions = true; 918 //returncollisions = true;
924 break; 919 break;
925 920
926 case ActorTypes.Ground: 921 case ActorTypes.Ground:
927 case ActorTypes.Unknown: 922 case ActorTypes.Unknown:
928 obj2LocalID = 0; 923 obj2LocalID = 0;
929 //ctype = (int)CollisionCategories.Land; 924 //ctype = (int)CollisionCategories.Land;
930 925
931 //returncollisions = true; 926 //returncollisions = true;
932 break; 927 break;
933 } 928 }
934 929
935 cp2.AddCollisionEvent(obj2LocalID, collisiondepth); 930 cp2.AddCollisionEvent(obj2LocalID, collisiondepth);
936 break; 931 break;
@@ -1015,7 +1010,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1015 /// <param name="timeStep"></param> 1010 /// <param name="timeStep"></param>
1016 private void collision_optimized(float timeStep) 1011 private void collision_optimized(float timeStep)
1017 { 1012 {
1018
1019 foreach (OdeCharacter chr in _characters) 1013 foreach (OdeCharacter chr in _characters)
1020 { 1014 {
1021 // Reset the collision values to false 1015 // Reset the collision values to false
@@ -1579,7 +1573,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1579 // if (pbs.ProfileShape == ProfileShape.EquilateralTriangle) 1573 // if (pbs.ProfileShape == ProfileShape.EquilateralTriangle)
1580 // return true; 1574 // return true;
1581 1575
1582 1576
1583 1577
1584 // return false; 1578 // return false;
1585 1579
@@ -1625,7 +1619,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1625 //m_log.Info(timeStep.ToString()); 1619 //m_log.Info(timeStep.ToString());
1626 step_time += timeStep; 1620 step_time += timeStep;
1627 1621
1628
1629 // If We're loaded down by something else, 1622 // If We're loaded down by something else,
1630 // or debugging with the Visual Studio project on pause 1623 // or debugging with the Visual Studio project on pause
1631 // skip a few frames to catch up gracefully. 1624 // skip a few frames to catch up gracefully.
@@ -1739,7 +1732,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1739 } 1732 }
1740 1733
1741 d.WorldQuickStep(world, ODE_STEPSIZE); 1734 d.WorldQuickStep(world, ODE_STEPSIZE);
1742
1743 d.JointGroupEmpty(contactgroup); 1735 d.JointGroupEmpty(contactgroup);
1744 //ode.dunlock(world); 1736 //ode.dunlock(world);
1745 } 1737 }
@@ -2075,7 +2067,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2075 if (resultarr2[y, x] <= 0) 2067 if (resultarr2[y, x] <= 0)
2076 { 2068 {
2077 returnarr[i] = 0.0000001f; 2069 returnarr[i] = 0.0000001f;
2078 2070
2079 } 2071 }
2080 else 2072 else
2081 returnarr[i] = resultarr2[y, x]; 2073 returnarr[i] = resultarr2[y, x];
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 25c0d9a..9195063 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -361,23 +361,23 @@ namespace OpenSim.Region.ScriptEngine.Common
361 a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting 361 a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
362 vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis. 362 vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
363 */ 363 */
364 364
365 /* How we arrived at this llEuler2Rot 365 /* How we arrived at this llEuler2Rot
366 * 366 *
367 * Experiment in SL to determine conventions: 367 * Experiment in SL to determine conventions:
368 * llEuler2Rot(<PI,0,0>)=<1,0,0,0> 368 * llEuler2Rot(<PI,0,0>)=<1,0,0,0>
369 * llEuler2Rot(<0,PI,0>)=<0,1,0,0> 369 * llEuler2Rot(<0,PI,0>)=<0,1,0,0>
370 * llEuler2Rot(<0,0,PI>)=<0,0,1,0> 370 * llEuler2Rot(<0,0,PI>)=<0,0,1,0>
371 * 371 *
372 * Important facts about Quaternions 372 * Important facts about Quaternions
373 * - multiplication is non-commutative (a*b != b*a) 373 * - multiplication is non-commutative (a*b != b*a)
374 * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication 374 * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication
375 * 375 *
376 * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot): 376 * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot):
377 * Qx = c1+i*s1 377 * Qx = c1+i*s1
378 * Qy = c2+j*s2; 378 * Qy = c2+j*s2;
379 * Qz = c3+k*s3; 379 * Qz = c3+k*s3;
380 * 380 *
381 * Rotations applied in order (from above) Z, Y, X 381 * Rotations applied in order (from above) Z, Y, X
382 * Q = (Qz * Qy) * Qx 382 * Q = (Qz * Qy) * Qx
383 * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3) 383 * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3)
@@ -389,23 +389,23 @@ namespace OpenSim.Region.ScriptEngine.Common
389 * y=j*(c1*s2*c3-s1*c2*s3) 389 * y=j*(c1*s2*c3-s1*c2*s3)
390 * z=k*(s1*s2*c3+c1*c2*s3) 390 * z=k*(s1*s2*c3+c1*c2*s3)
391 * s= c1*c2*c3-s1*s2*s3 391 * s= c1*c2*c3-s1*s2*s3
392 * 392 *
393 * This implementation agrees with the functions found here: 393 * This implementation agrees with the functions found here:
394 * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions 394 * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions
395 * And with the results in SL. 395 * And with the results in SL.
396 * 396 *
397 * It's also possible to calculate llEuler2Rot by direct multiplication of 397 * It's also possible to calculate llEuler2Rot by direct multiplication of
398 * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function 398 * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function
399 * from the wiki). 399 * from the wiki).
400 * Apparently in some cases this is better from a numerical precision perspective? 400 * Apparently in some cases this is better from a numerical precision perspective?
401 */ 401 */
402 402
403 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) 403 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
404 { 404 {
405 m_host.AddScriptLPS(1); 405 m_host.AddScriptLPS(1);
406 406
407 double x,y,z,s; 407 double x,y,z,s;
408 408
409 double c1 = Math.Cos(v.x/2.0); 409 double c1 = Math.Cos(v.x/2.0);
410 double c2 = Math.Cos(v.y/2.0); 410 double c2 = Math.Cos(v.y/2.0);
411 double c3 = Math.Cos(v.z/2.0); 411 double c3 = Math.Cos(v.z/2.0);
@@ -417,7 +417,7 @@ namespace OpenSim.Region.ScriptEngine.Common
417 y = c1*s2*c3-s1*c2*s3; 417 y = c1*s2*c3-s1*c2*s3;
418 z = s1*s2*c3+c1*c2*s3; 418 z = s1*s2*c3+c1*c2*s3;
419 s = c1*c2*c3-s1*s2*s3; 419 s = c1*c2*c3-s1*s2*s3;
420 420
421 return new LSL_Types.Quaternion(x, y, z, s); 421 return new LSL_Types.Quaternion(x, y, z, s);
422 } 422 }
423 423
@@ -427,7 +427,7 @@ namespace OpenSim.Region.ScriptEngine.Common
427 double x,y,z,s; 427 double x,y,z,s;
428 int f=0; 428 int f=0;
429 // Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s> 429 // Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s>
430 // Computing quaternion x,y,z,s values 430 // Computing quaternion x,y,z,s values
431 x = ((fwd.x - left.y - up.z + 1) / 4); 431 x = ((fwd.x - left.y - up.z + 1) / 4);
432 x *= x; 432 x *= x;
433 x = Math.Sqrt(Math.Sqrt(x)); 433 x = Math.Sqrt(Math.Sqrt(x));
@@ -441,7 +441,7 @@ namespace OpenSim.Region.ScriptEngine.Common
441 s *= s; 441 s *= s;
442 s = Math.Sqrt(Math.Sqrt(s)); 442 s = Math.Sqrt(Math.Sqrt(s));
443 443
444 // Set f for signs detection 444 // Set f for signs detection
445 if (fwd.y+left.x >= 0){f+=1;} 445 if (fwd.y+left.x >= 0){f+=1;}
446 if (fwd.z+up.x >= 0){f+=2;} 446 if (fwd.z+up.x >= 0){f+=2;}
447 if (left.z-up.y >= 0){f+=4;} 447 if (left.z-up.y >= 0){f+=4;}
@@ -510,7 +510,7 @@ namespace OpenSim.Region.ScriptEngine.Common
510 x = 2 * (r.x * r.y - r.z * r.s); 510 x = 2 * (r.x * r.y - r.z * r.s);
511 y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s; 511 y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s;
512 z = 2 * (r.x * r.s + r.y * r.z); 512 z = 2 * (r.x * r.s + r.y * r.z);
513 return (new LSL_Types.Vector3(x, y, z)); 513 return (new LSL_Types.Vector3(x, y, z));
514 } 514 }
515 515
516 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) 516 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
@@ -536,7 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Common
536 z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s; 536 z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s;
537 return (new LSL_Types.Vector3(x, y, z)); 537 return (new LSL_Types.Vector3(x, y, z));
538 } 538 }
539 539
540 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b) 540 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
541 { 541 {
542 //A and B should both be normalized 542 //A and B should both be normalized
@@ -1215,7 +1215,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1215 1215
1216 /// <summary> 1216 /// <summary>
1217 /// Set flexi parameters of a part. 1217 /// Set flexi parameters of a part.
1218 /// 1218 ///
1219 /// FIXME: Much of this code should probably be within the part itself. 1219 /// FIXME: Much of this code should probably be within the part itself.
1220 /// </summary> 1220 /// </summary>
1221 /// <param name="part"></param> 1221 /// <param name="part"></param>
@@ -1226,7 +1226,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1226 /// <param name="wind"></param> 1226 /// <param name="wind"></param>
1227 /// <param name="tension"></param> 1227 /// <param name="tension"></param>
1228 /// <param name="Force"></param> 1228 /// <param name="Force"></param>
1229 private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1229 private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1230 float wind, float tension, LSL_Types.Vector3 Force) 1230 float wind, float tension, LSL_Types.Vector3 Force)
1231 { 1231 {
1232 if (part == null) 1232 if (part == null)
@@ -1239,7 +1239,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1239 { 1239 {
1240 needs_fakedelete = true; 1240 needs_fakedelete = true;
1241 } 1241 }
1242 part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do 1242 part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
1243 // work once the prim is already flexi 1243 // work once the prim is already flexi
1244 part.Shape.FlexiSoftness = softness; 1244 part.Shape.FlexiSoftness = softness;
1245 part.Shape.FlexiGravity = gravity; 1245 part.Shape.FlexiGravity = gravity;
@@ -1265,7 +1265,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1265 if (needs_fakedelete) 1265 if (needs_fakedelete)
1266 { 1266 {
1267 if (part.ParentGroup != null) 1267 if (part.ParentGroup != null)
1268 { 1268 {
1269 part.ParentGroup.FakeDeleteGroup(); 1269 part.ParentGroup.FakeDeleteGroup();
1270 } 1270 }
1271 } 1271 }
@@ -1276,7 +1276,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1276 1276
1277 /// <summary> 1277 /// <summary>
1278 /// Set a light point on a part 1278 /// Set a light point on a part
1279 /// 1279 ///
1280 /// FIXME: Much of this code should probably be in SceneObjectGroup 1280 /// FIXME: Much of this code should probably be in SceneObjectGroup
1281 /// </summary> 1281 /// </summary>
1282 /// <param name="part"></param> 1282 /// <param name="part"></param>
@@ -1781,7 +1781,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1781 m_host.SoundGain = volume; 1781 m_host.SoundGain = volume;
1782 m_host.SoundFlags = 1; // looping 1782 m_host.SoundFlags = 1; // looping
1783 m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? 1783 m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
1784 1784
1785 m_host.ScheduleFullUpdate(); 1785 m_host.ScheduleFullUpdate();
1786 m_host.SendFullUpdateToAllClients(); 1786 m_host.SendFullUpdateToAllClients();
1787 } 1787 }
@@ -2908,13 +2908,13 @@ namespace OpenSim.Region.ScriptEngine.Common
2908 bool found = false; 2908 bool found = false;
2909 LLUUID destId = LLUUID.Zero; 2909 LLUUID destId = LLUUID.Zero;
2910 LLUUID objId = LLUUID.Zero; 2910 LLUUID objId = LLUUID.Zero;
2911 2911
2912 if (!LLUUID.TryParse(destination, out destId)) 2912 if (!LLUUID.TryParse(destination, out destId))
2913 { 2913 {
2914 llSay(0, "Could not parse key " + destination); 2914 llSay(0, "Could not parse key " + destination);
2915 return; 2915 return;
2916 } 2916 }
2917 2917
2918 // move the first object found with this inventory name 2918 // move the first object found with this inventory name
2919 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) 2919 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
2920 { 2920 {
@@ -2931,7 +2931,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2931 llSay(0, String.Format("Could not find object '{0}'", inventory)); 2931 llSay(0, String.Format("Could not find object '{0}'", inventory));
2932 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 2932 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
2933 } 2933 }
2934 2934
2935 // check if destination is an avatar 2935 // check if destination is an avatar
2936 if (World.GetScenePresence(destId) != null) 2936 if (World.GetScenePresence(destId) != null)
2937 { 2937 {
@@ -2993,7 +2993,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2993 { 2993 {
2994 LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.m_Dataserver.RegisterRequest( 2994 LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.m_Dataserver.RegisterRequest(
2995 m_localID, m_itemID, item.AssetID.ToString()); 2995 m_localID, m_itemID, item.AssetID.ToString());
2996 2996
2997 LLVector3 region = new LLVector3( 2997 LLVector3 region = new LLVector3(
2998 World.RegionInfo.RegionLocX * Constants.RegionSize, 2998 World.RegionInfo.RegionLocX * Constants.RegionSize,
2999 World.RegionInfo.RegionLocY * Constants.RegionSize, 2999 World.RegionInfo.RegionLocY * Constants.RegionSize,
@@ -4155,13 +4155,13 @@ namespace OpenSim.Region.ScriptEngine.Common
4155 if (LLUUID.TryParse(id,out key)) 4155 if (LLUUID.TryParse(id,out key))
4156 { 4156 {
4157 ScenePresence presence = World.GetScenePresence(key); 4157 ScenePresence presence = World.GetScenePresence(key);
4158 4158
4159 if (presence != null) 4159 if (presence != null)
4160 { 4160 {
4161 return presence.ControllingClient.Name; 4161 return presence.ControllingClient.Name;
4162 //return presence.Name; 4162 //return presence.Name;
4163 } 4163 }
4164 4164
4165 if (World.GetSceneObjectPart(key) != null) 4165 if (World.GetSceneObjectPart(key) != null)
4166 { 4166 {
4167 return World.GetSceneObjectPart(key).Name; 4167 return World.GetSceneObjectPart(key).Name;
@@ -4516,7 +4516,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4516 private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() 4516 private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues()
4517 { 4517 {
4518 Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); 4518 Primitive.ParticleSystem ps = new Primitive.ParticleSystem();
4519 4519
4520 // TODO find out about the other defaults and add them here 4520 // TODO find out about the other defaults and add them here
4521 ps.PartStartColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f); 4521 ps.PartStartColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f);
4522 ps.PartEndColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f); 4522 ps.PartEndColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f);
@@ -4530,7 +4530,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4530 ps.PartMaxAge = 10.0f; 4530 ps.PartMaxAge = 10.0f;
4531 return ps; 4531 return ps;
4532 } 4532 }
4533 4533
4534 public void llParticleSystem(LSL_Types.list rules) 4534 public void llParticleSystem(LSL_Types.list rules)
4535 { 4535 {
4536 m_host.AddScriptLPS(1); 4536 m_host.AddScriptLPS(1);
@@ -4725,7 +4725,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4725 itemList.Add(itemID); 4725 itemList.Add(itemID);
4726 } 4726 }
4727 } 4727 }
4728 4728
4729 if (itemList.Count == 0) 4729 if (itemList.Count == 0)
4730 return; 4730 return;
4731 4731
@@ -4973,7 +4973,7 @@ namespace OpenSim.Region.ScriptEngine.Common
4973 public void llSetRemoteScriptAccessPin(int pin) 4973 public void llSetRemoteScriptAccessPin(int pin)
4974 { 4974 {
4975 m_host.AddScriptLPS(1); 4975 m_host.AddScriptLPS(1);
4976 4976
4977 m_host.ScriptAccessPin = pin; 4977 m_host.ScriptAccessPin = pin;
4978 } 4978 }
4979 4979
@@ -4983,19 +4983,19 @@ namespace OpenSim.Region.ScriptEngine.Common
4983 bool found = false; 4983 bool found = false;
4984 LLUUID destId = LLUUID.Zero; 4984 LLUUID destId = LLUUID.Zero;
4985 LLUUID srcId = LLUUID.Zero; 4985 LLUUID srcId = LLUUID.Zero;
4986 4986
4987 if (!LLUUID.TryParse(target, out destId)) 4987 if (!LLUUID.TryParse(target, out destId))
4988 { 4988 {
4989 llSay(0, "Could not parse key " + target); 4989 llSay(0, "Could not parse key " + target);
4990 return; 4990 return;
4991 } 4991 }
4992 4992
4993 // target must be a different prim than the one containing the script 4993 // target must be a different prim than the one containing the script
4994 if (m_host.UUID == destId) 4994 if (m_host.UUID == destId)
4995 { 4995 {
4996 return; 4996 return;
4997 } 4997 }
4998 4998
4999 // copy the first script found with this inventory name 4999 // copy the first script found with this inventory name
5000 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) 5000 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
5001 { 5001 {
@@ -5010,13 +5010,13 @@ namespace OpenSim.Region.ScriptEngine.Common
5010 } 5010 }
5011 } 5011 }
5012 } 5012 }
5013 5013
5014 if (!found) 5014 if (!found)
5015 { 5015 {
5016 llSay(0, "Could not find script " + name); 5016 llSay(0, "Could not find script " + name);
5017 return; 5017 return;
5018 } 5018 }
5019 5019
5020 // the rest of the permission checks are done in RezScript, so check the pin there as well 5020 // the rest of the permission checks are done in RezScript, so check the pin there as well
5021 World.RezScript(srcId, m_host, destId, pin, running, start_param); 5021 World.RezScript(srcId, m_host, destId, pin, running, start_param);
5022 // this will cause the delay even if the script pin or permissions were wrong - seems ok 5022 // this will cause the delay even if the script pin or permissions were wrong - seems ok
@@ -5066,11 +5066,11 @@ namespace OpenSim.Region.ScriptEngine.Common
5066 m_host.AddScriptLPS(1); 5066 m_host.AddScriptLPS(1);
5067 return Util.Md5Hash(src + ":" + nonce.ToString()); 5067 return Util.Md5Hash(src + ":" + nonce.ToString());
5068 } 5068 }
5069 5069
5070 private ObjectShapePacket.ObjectDataBlock SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist) 5070 private ObjectShapePacket.ObjectDataBlock SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist)
5071 { 5071 {
5072 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 5072 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
5073 5073
5074 if (holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_DEFAULT && 5074 if (holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_DEFAULT &&
5075 holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_CIRCLE && 5075 holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_CIRCLE &&
5076 holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_SQUARE && 5076 holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_SQUARE &&
@@ -5128,23 +5128,23 @@ namespace OpenSim.Region.ScriptEngine.Common
5128 } 5128 }
5129 shapeBlock.PathTwistBegin = (sbyte)(200 * twist.x); 5129 shapeBlock.PathTwistBegin = (sbyte)(200 * twist.x);
5130 shapeBlock.PathTwist = (sbyte)(200 * twist.y); 5130 shapeBlock.PathTwist = (sbyte)(200 * twist.y);
5131 5131
5132 shapeBlock.ObjectLocalID = m_host.LocalId; 5132 shapeBlock.ObjectLocalID = m_host.LocalId;
5133 5133
5134 // retain pathcurve 5134 // retain pathcurve
5135 shapeBlock.PathCurve = m_host.Shape.PathCurve; 5135 shapeBlock.PathCurve = m_host.Shape.PathCurve;
5136 5136
5137 return shapeBlock; 5137 return shapeBlock;
5138 } 5138 }
5139 5139
5140 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 taper_b, LSL_Types.Vector3 topshear, byte fudge) 5140 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 taper_b, LSL_Types.Vector3 topshear, byte fudge)
5141 { 5141 {
5142 ObjectShapePacket.ObjectDataBlock shapeBlock; 5142 ObjectShapePacket.ObjectDataBlock shapeBlock;
5143 5143
5144 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); 5144 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
5145 5145
5146 shapeBlock.ProfileCurve += fudge; 5146 shapeBlock.ProfileCurve += fudge;
5147 5147
5148 if (taper_b.x < 0f) 5148 if (taper_b.x < 0f)
5149 { 5149 {
5150 taper_b.x = 0f; 5150 taper_b.x = 0f;
@@ -5181,25 +5181,25 @@ namespace OpenSim.Region.ScriptEngine.Common
5181 } 5181 }
5182 shapeBlock.PathShearX = (byte)(100 * topshear.x); 5182 shapeBlock.PathShearX = (byte)(100 * topshear.x);
5183 shapeBlock.PathShearY = (byte)(100 * topshear.y); 5183 shapeBlock.PathShearY = (byte)(100 * topshear.y);
5184 5184
5185 m_host.UpdateShape(shapeBlock); 5185 m_host.UpdateShape(shapeBlock);
5186 } 5186 }
5187 5187
5188 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 dimple, byte fudge) 5188 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 dimple, byte fudge)
5189 { 5189 {
5190 ObjectShapePacket.ObjectDataBlock shapeBlock; 5190 ObjectShapePacket.ObjectDataBlock shapeBlock;
5191 5191
5192 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); 5192 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
5193 5193
5194 // profile/path swapped for a sphere 5194 // profile/path swapped for a sphere
5195 shapeBlock.PathBegin = shapeBlock.ProfileBegin; 5195 shapeBlock.PathBegin = shapeBlock.ProfileBegin;
5196 shapeBlock.PathEnd = shapeBlock.ProfileEnd; 5196 shapeBlock.PathEnd = shapeBlock.ProfileEnd;
5197 5197
5198 shapeBlock.ProfileCurve += fudge; 5198 shapeBlock.ProfileCurve += fudge;
5199 5199
5200 shapeBlock.PathScaleX = 100; 5200 shapeBlock.PathScaleX = 100;
5201 shapeBlock.PathScaleY = 100; 5201 shapeBlock.PathScaleY = 100;
5202 5202
5203 if (dimple.x < 0f) 5203 if (dimple.x < 0f)
5204 { 5204 {
5205 dimple.x = 0f; 5205 dimple.x = 0f;
@@ -5222,22 +5222,22 @@ namespace OpenSim.Region.ScriptEngine.Common
5222 } 5222 }
5223 shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); 5223 shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x);
5224 shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); 5224 shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y));
5225 5225
5226 m_host.UpdateShape(shapeBlock); 5226 m_host.UpdateShape(shapeBlock);
5227 } 5227 }
5228 5228
5229 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 holesize, LSL_Types.Vector3 topshear, LSL_Types.Vector3 profilecut, LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 5229 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 holesize, LSL_Types.Vector3 topshear, LSL_Types.Vector3 profilecut, LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
5230 { 5230 {
5231 ObjectShapePacket.ObjectDataBlock shapeBlock; 5231 ObjectShapePacket.ObjectDataBlock shapeBlock;
5232 5232
5233 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); 5233 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
5234 5234
5235 shapeBlock.ProfileCurve += fudge; 5235 shapeBlock.ProfileCurve += fudge;
5236 5236
5237 // profile/path swapped for a torrus, tube, ring 5237 // profile/path swapped for a torrus, tube, ring
5238 shapeBlock.PathBegin = shapeBlock.ProfileBegin; 5238 shapeBlock.PathBegin = shapeBlock.ProfileBegin;
5239 shapeBlock.PathEnd = shapeBlock.ProfileEnd; 5239 shapeBlock.PathEnd = shapeBlock.ProfileEnd;
5240 5240
5241 if (holesize.x < 0.05f) 5241 if (holesize.x < 0.05f)
5242 { 5242 {
5243 holesize.x = 0.05f; 5243 holesize.x = 0.05f;
@@ -5342,15 +5342,15 @@ namespace OpenSim.Region.ScriptEngine.Common
5342 skew = 0.95f; 5342 skew = 0.95f;
5343 } 5343 }
5344 shapeBlock.PathSkew = (sbyte)(100 * skew); 5344 shapeBlock.PathSkew = (sbyte)(100 * skew);
5345 5345
5346 m_host.UpdateShape(shapeBlock); 5346 m_host.UpdateShape(shapeBlock);
5347 } 5347 }
5348 5348
5349 private void SetPrimitiveShapeParams(string map, int type) 5349 private void SetPrimitiveShapeParams(string map, int type)
5350 { 5350 {
5351 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 5351 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
5352 LLUUID sculptId; 5352 LLUUID sculptId;
5353 5353
5354 if (!LLUUID.TryParse(map, out sculptId)) 5354 if (!LLUUID.TryParse(map, out sculptId))
5355 { 5355 {
5356 llSay(0, "Could not parse key " + map); 5356 llSay(0, "Could not parse key " + map);
@@ -5360,7 +5360,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5360 shapeBlock.ObjectLocalID = m_host.LocalId; 5360 shapeBlock.ObjectLocalID = m_host.LocalId;
5361 shapeBlock.PathScaleX = 100; 5361 shapeBlock.PathScaleX = 100;
5362 shapeBlock.PathScaleY = 150; 5362 shapeBlock.PathScaleY = 150;
5363 5363
5364 if (type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_CYLINDER && 5364 if (type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
5365 type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_PLANE && 5365 type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_PLANE &&
5366 type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE && 5366 type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE &&
@@ -5369,7 +5369,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5369 // default 5369 // default
5370 type = (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE; 5370 type = (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE;
5371 } 5371 }
5372 5372
5373 // retain pathcurve 5373 // retain pathcurve
5374 shapeBlock.PathCurve = m_host.Shape.PathCurve; 5374 shapeBlock.PathCurve = m_host.Shape.PathCurve;
5375 5375
@@ -5422,7 +5422,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5422 5422
5423 v=new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5423 v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
5424 SetScale(part, v); 5424 SetScale(part, v);
5425 5425
5426 break; 5426 break;
5427 case (int)BuiltIn_Commands_BaseClass.PRIM_ROTATION: 5427 case (int)BuiltIn_Commands_BaseClass.PRIM_ROTATION:
5428 if (remain < 1) 5428 if (remain < 1)
@@ -5432,13 +5432,13 @@ namespace OpenSim.Region.ScriptEngine.Common
5432 SetRot(part, q); 5432 SetRot(part, q);
5433 5433
5434 break; 5434 break;
5435 5435
5436 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE: 5436 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE:
5437 if (remain < 3) 5437 if (remain < 3)
5438 return; 5438 return;
5439 5439
5440 code = Convert.ToInt32(rules.Data[idx++]); 5440 code = Convert.ToInt32(rules.Data[idx++]);
5441 5441
5442 remain = rules.Length - idx; 5442 remain = rules.Length - idx;
5443 float hollow; 5443 float hollow;
5444 LSL_Types.Vector3 twist; 5444 LSL_Types.Vector3 twist;
@@ -5449,9 +5449,9 @@ namespace OpenSim.Region.ScriptEngine.Common
5449 float skew; 5449 float skew;
5450 LSL_Types.Vector3 holesize; 5450 LSL_Types.Vector3 holesize;
5451 LSL_Types.Vector3 profilecut; 5451 LSL_Types.Vector3 profilecut;
5452 5452
5453 switch (code) 5453 switch (code)
5454 { 5454 {
5455 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_BOX: 5455 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_BOX:
5456 if (remain < 6) 5456 if (remain < 6)
5457 return; 5457 return;
@@ -5465,7 +5465,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5465 m_host.Shape.PathCurve = (byte) Extrusion.Straight; 5465 m_host.Shape.PathCurve = (byte) Extrusion.Straight;
5466 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1); 5466 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1);
5467 break; 5467 break;
5468 5468
5469 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_CYLINDER: 5469 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_CYLINDER:
5470 if (remain < 6) 5470 if (remain < 6)
5471 return; 5471 return;
@@ -5480,12 +5480,12 @@ namespace OpenSim.Region.ScriptEngine.Common
5480 m_host.Shape.PathCurve = (byte) Extrusion.Straight; 5480 m_host.Shape.PathCurve = (byte) Extrusion.Straight;
5481 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 0); 5481 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 0);
5482 break; 5482 break;
5483 5483
5484 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_PRISM: 5484 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_PRISM:
5485 if (remain < 6) 5485 if (remain < 6)
5486 return; 5486 return;
5487 5487
5488 face = Convert.ToInt32(rules.Data[idx++]); // holeshape 5488 face = Convert.ToInt32(rules.Data[idx++]); // holeshape
5489 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5489 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5490 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5490 hollow = (float)Convert.ToDouble(rules.Data[idx++]);
5491 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5491 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5507,12 +5507,12 @@ namespace OpenSim.Region.ScriptEngine.Common
5507 m_host.Shape.PathCurve = (byte) Extrusion.Curve1; 5507 m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
5508 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, 5); 5508 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, 5);
5509 break; 5509 break;
5510 5510
5511 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TORUS: 5511 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TORUS:
5512 if (remain < 11) 5512 if (remain < 11)
5513 return; 5513 return;
5514 5514
5515 face = Convert.ToInt32(rules.Data[idx++]); // holeshape 5515 face = Convert.ToInt32(rules.Data[idx++]); // holeshape
5516 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5516 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5517 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5517 hollow = (float)Convert.ToDouble(rules.Data[idx++]);
5518 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5518 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5526,12 +5526,12 @@ namespace OpenSim.Region.ScriptEngine.Common
5526 m_host.Shape.PathCurve = (byte) Extrusion.Curve1; 5526 m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
5527 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0); 5527 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
5528 break; 5528 break;
5529 5529
5530 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TUBE: 5530 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TUBE:
5531 if (remain < 11) 5531 if (remain < 11)
5532 return; 5532 return;
5533 5533
5534 face = Convert.ToInt32(rules.Data[idx++]); // holeshape 5534 face = Convert.ToInt32(rules.Data[idx++]); // holeshape
5535 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5535 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5536 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5536 hollow = (float)Convert.ToDouble(rules.Data[idx++]);
5537 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5537 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5545,12 +5545,12 @@ namespace OpenSim.Region.ScriptEngine.Common
5545 m_host.Shape.PathCurve = (byte) Extrusion.Curve1; 5545 m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
5546 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1); 5546 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
5547 break; 5547 break;
5548 5548
5549 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_RING: 5549 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_RING:
5550 if (remain < 11) 5550 if (remain < 11)
5551 return; 5551 return;
5552 5552
5553 face = Convert.ToInt32(rules.Data[idx++]); // holeshape 5553 face = Convert.ToInt32(rules.Data[idx++]); // holeshape
5554 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5554 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5555 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5555 hollow = (float)Convert.ToDouble(rules.Data[idx++]);
5556 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5556 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5564,7 +5564,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5564 m_host.Shape.PathCurve = (byte) Extrusion.Curve1; 5564 m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
5565 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3); 5565 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
5566 break; 5566 break;
5567 5567
5568 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SCULPT: 5568 case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SCULPT:
5569 if (remain < 2) 5569 if (remain < 2)
5570 return; 5570 return;
@@ -5575,7 +5575,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5575 SetPrimitiveShapeParams(map, face); 5575 SetPrimitiveShapeParams(map, face);
5576 break; 5576 break;
5577 } 5577 }
5578 5578
5579 break; 5579 break;
5580 5580
5581 case (int)BuiltIn_Commands_BaseClass.PRIM_TEXTURE: 5581 case (int)BuiltIn_Commands_BaseClass.PRIM_TEXTURE:
@@ -5630,7 +5630,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5630 float intensity = (float)Convert.ToDouble(rules.Data[idx++]); 5630 float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
5631 float radius = (float)Convert.ToDouble(rules.Data[idx++]); 5631 float radius = (float)Convert.ToDouble(rules.Data[idx++]);
5632 float falloff = (float)Convert.ToDouble(rules.Data[idx++]); 5632 float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
5633 5633
5634 SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff); 5634 SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff);
5635 5635
5636 break; 5636 break;
@@ -5701,7 +5701,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5701 public LSL_Types.list llGetAnimationList( string id ) 5701 public LSL_Types.list llGetAnimationList( string id )
5702 { 5702 {
5703 m_host.AddScriptLPS(1); 5703 m_host.AddScriptLPS(1);
5704 5704
5705 LSL_Types.list l = new LSL_Types.list(); 5705 LSL_Types.list l = new LSL_Types.list();
5706 ScenePresence av = World.GetScenePresence(id); 5706 ScenePresence av = World.GetScenePresence(id);
5707 if (av == null) 5707 if (av == null)
@@ -6560,7 +6560,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6560 IConfigSource config = new IniConfigSource(Application.iniFilePath); 6560 IConfigSource config = new IniConfigSource(Application.iniFilePath);
6561 if (config.Configs["LL-Functions"] == null) 6561 if (config.Configs["LL-Functions"] == null)
6562 config.AddConfig("LL-Functions"); 6562 config.AddConfig("LL-Functions");
6563 6563
6564 if (config.Configs["LL-Functions"].GetBoolean("AllowGodFunctions", false)) 6564 if (config.Configs["LL-Functions"].GetBoolean("AllowGodFunctions", false))
6565 { 6565 {
6566 if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID)) 6566 if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
@@ -6829,7 +6829,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6829 //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) 6829 //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
6830 m_host.AddScriptLPS(1); 6830 m_host.AddScriptLPS(1);
6831 for (int i = 0; i < commandList.Data.Length; i++) 6831 for (int i = 0; i < commandList.Data.Length; i++)
6832 { 6832 {
6833 switch ((ParcelMediaCommandEnum)commandList.Data[i]) 6833 switch ((ParcelMediaCommandEnum)commandList.Data[i])
6834 { 6834 {
6835 case ParcelMediaCommandEnum.Play: 6835 case ParcelMediaCommandEnum.Play:
@@ -6839,7 +6839,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6839 if (!agent.IsChildAgent) 6839 if (!agent.IsChildAgent)
6840 { 6840 {
6841 agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0); 6841 agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0);
6842 } 6842 }
6843 } 6843 }
6844 break; 6844 break;
6845 case ParcelMediaCommandEnum.Stop: 6845 case ParcelMediaCommandEnum.Stop:
@@ -6870,7 +6870,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6870 { 6870 {
6871 //Set the new media URL only if the user is the owner of the land 6871 //Set the new media URL only if the user is the owner of the land
6872 osSetParcelMediaURL(commandList.Data[i + 1].ToString()); 6872 osSetParcelMediaURL(commandList.Data[i + 1].ToString());
6873 6873
6874 List<ScenePresence> scenePresenceList = World.GetScenePresences(); 6874 List<ScenePresence> scenePresenceList = World.GetScenePresences();
6875 LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 6875 LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
6876 //Send an update of the mediaURL to all the clients that are in the parcel 6876 //Send an update of the mediaURL to all the clients that are in the parcel
@@ -6881,8 +6881,8 @@ namespace OpenSim.Region.ScriptEngine.Common
6881 //Send parcel media update to the client 6881 //Send parcel media update to the client
6882 agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, "", landData.Description, 0, 0, 1); 6882 agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, "", landData.Description, 0, 0, 1);
6883 } 6883 }
6884 } 6884 }
6885 6885
6886 } 6886 }
6887 i++; 6887 i++;
6888 } 6888 }
@@ -6892,7 +6892,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6892 NotImplemented("llParcelMediaCommandList parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType(), commandList.Data[i].ToString()).ToString()); 6892 NotImplemented("llParcelMediaCommandList parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType(), commandList.Data[i].ToString()).ToString());
6893 break; 6893 break;
6894 }//end switch 6894 }//end switch
6895 6895
6896 } 6896 }
6897 6897
6898 6898
@@ -6935,7 +6935,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6935 } 6935 }
6936 } 6936 }
6937 return list; 6937 return list;
6938 6938
6939 } 6939 }
6940 6940
6941 public LSL_Types.LSLInteger llModPow(int a, int b, int c) 6941 public LSL_Types.LSLInteger llModPow(int a, int b, int c)
@@ -6979,7 +6979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6979 { 6979 {
6980 m_host.AddScriptLPS(1); 6980 m_host.AddScriptLPS(1);
6981 LLUUID invItemID=InventorySelf(); 6981 LLUUID invItemID=InventorySelf();
6982 if (invItemID == LLUUID.Zero) 6982 if (invItemID == LLUUID.Zero)
6983 return new LSL_Types.Vector3(); 6983 return new LSL_Types.Vector3();
6984 if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero) 6984 if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
6985 return new LSL_Types.Vector3(); 6985 return new LSL_Types.Vector3();
@@ -6989,7 +6989,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6989 return new LSL_Types.Vector3(); 6989 return new LSL_Types.Vector3();
6990 } 6990 }
6991 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 6991 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
6992 if (presence != null) 6992 if (presence != null)
6993 { 6993 {
6994 LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z); 6994 LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
6995 return pos; 6995 return pos;
@@ -7111,8 +7111,8 @@ namespace OpenSim.Region.ScriptEngine.Common
7111 public void llSetCameraParams(LSL_Types.list rules) 7111 public void llSetCameraParams(LSL_Types.list rules)
7112 { 7112 {
7113 m_host.AddScriptLPS(1); 7113 m_host.AddScriptLPS(1);
7114 7114
7115 // our key in the object we are in 7115 // our key in the object we are in
7116 LLUUID invItemID=InventorySelf(); 7116 LLUUID invItemID=InventorySelf();
7117 if (invItemID == LLUUID.Zero) return; 7117 if (invItemID == LLUUID.Zero) return;
7118 7118
@@ -7126,10 +7126,10 @@ namespace OpenSim.Region.ScriptEngine.Common
7126 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 7126 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
7127 7127
7128 ScenePresence presence = World.GetScenePresence(agentID); 7128 ScenePresence presence = World.GetScenePresence(agentID);
7129 7129
7130 // we are not interested in child-agents 7130 // we are not interested in child-agents
7131 if (presence.IsChildAgent) return; 7131 if (presence.IsChildAgent) return;
7132 7132
7133 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 7133 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
7134 object[] data = rules.Data; 7134 object[] data = rules.Data;
7135 for (int i = 0; i < data.Length; ++i) { 7135 for (int i = 0; i < data.Length; ++i) {
@@ -7142,8 +7142,8 @@ namespace OpenSim.Region.ScriptEngine.Common
7142 case BuiltIn_Commands_BaseClass.CAMERA_FOCUS_OFFSET: 7142 case BuiltIn_Commands_BaseClass.CAMERA_FOCUS_OFFSET:
7143 case BuiltIn_Commands_BaseClass.CAMERA_POSITION: 7143 case BuiltIn_Commands_BaseClass.CAMERA_POSITION:
7144 LSL_Types.Vector3 v = (LSL_Types.Vector3)data[i]; 7144 LSL_Types.Vector3 v = (LSL_Types.Vector3)data[i];
7145 parameters.Add(type + 1, (float)v.x); 7145 parameters.Add(type + 1, (float)v.x);
7146 parameters.Add(type + 2, (float)v.y); 7146 parameters.Add(type + 2, (float)v.y);
7147 parameters.Add(type + 3, (float)v.z); 7147 parameters.Add(type + 3, (float)v.z);
7148 break; 7148 break;
7149 default: 7149 default:
@@ -7163,7 +7163,7 @@ namespace OpenSim.Region.ScriptEngine.Common
7163 { 7163 {
7164 m_host.AddScriptLPS(1); 7164 m_host.AddScriptLPS(1);
7165 7165
7166 // our key in the object we are in 7166 // our key in the object we are in
7167 LLUUID invItemID=InventorySelf(); 7167 LLUUID invItemID=InventorySelf();
7168 if (invItemID == LLUUID.Zero) return; 7168 if (invItemID == LLUUID.Zero) return;
7169 7169
@@ -7177,10 +7177,10 @@ namespace OpenSim.Region.ScriptEngine.Common
7177 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 7177 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
7178 7178
7179 ScenePresence presence = World.GetScenePresence(agentID); 7179 ScenePresence presence = World.GetScenePresence(agentID);
7180 7180
7181 // we are not interested in child-agents 7181 // we are not interested in child-agents
7182 if (presence.IsChildAgent) return; 7182 if (presence.IsChildAgent) return;
7183 7183
7184 presence.ControllingClient.SendClearFollowCamProperties(objectID); 7184 presence.ControllingClient.SendClearFollowCamProperties(objectID);
7185 } 7185 }
7186 7186
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index e98dec6..3b317ac 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -703,7 +703,7 @@ namespace OpenSim.Region.ScriptEngine.Common
703 // Otherwise, if we have strings, compare them alphabetically. 703 // Otherwise, if we have strings, compare them alphabetically.
704 string str1 = new string(space1); 704 string str1 = new string(space1);
705 string str2 = new string(space2); 705 string str2 = new string(space2);
706 706
707 int result; 707 int result;
708 708
709 if (char.IsDigit(space1[0]) && char.IsDigit(space2[0])) 709 if (char.IsDigit(space1[0]) && char.IsDigit(space2[0]))
@@ -1427,22 +1427,22 @@ namespace OpenSim.Region.ScriptEngine.Common
1427 bool ret = i1.value != i2.value; 1427 bool ret = i1.value != i2.value;
1428 return ret; 1428 return ret;
1429 } 1429 }
1430 1430
1431 static public LSLInteger operator +(LSLInteger i1, int i2) 1431 static public LSLInteger operator +(LSLInteger i1, int i2)
1432 { 1432 {
1433 return new LSLInteger(i1.value + i2); 1433 return new LSLInteger(i1.value + i2);
1434 } 1434 }
1435 1435
1436 static public LSLInteger operator -(LSLInteger i1, int i2) 1436 static public LSLInteger operator -(LSLInteger i1, int i2)
1437 { 1437 {
1438 return new LSLInteger(i1.value - i2); 1438 return new LSLInteger(i1.value - i2);
1439 } 1439 }
1440 1440
1441 static public LSLInteger operator *(LSLInteger i1, int i2) 1441 static public LSLInteger operator *(LSLInteger i1, int i2)
1442 { 1442 {
1443 return new LSLInteger(i1.value * i2); 1443 return new LSLInteger(i1.value * i2);
1444 } 1444 }
1445 1445
1446 static public LSLInteger operator /(LSLInteger i1, int i2) 1446 static public LSLInteger operator /(LSLInteger i1, int i2)
1447 { 1447 {
1448 return new LSLInteger(i1.value / i2); 1448 return new LSLInteger(i1.value / i2);
@@ -1452,22 +1452,22 @@ namespace OpenSim.Region.ScriptEngine.Common
1452 { 1452 {
1453 return new LSLFloat((double)i1.value + f); 1453 return new LSLFloat((double)i1.value + f);
1454 } 1454 }
1455 1455
1456 static public LSLFloat operator -(LSLInteger i1, double f) 1456 static public LSLFloat operator -(LSLInteger i1, double f)
1457 { 1457 {
1458 return new LSLFloat((double)i1.value - f); 1458 return new LSLFloat((double)i1.value - f);
1459 } 1459 }
1460 1460
1461 static public LSLFloat operator *(LSLInteger i1, double f) 1461 static public LSLFloat operator *(LSLInteger i1, double f)
1462 { 1462 {
1463 return new LSLFloat((double)i1.value * f); 1463 return new LSLFloat((double)i1.value * f);
1464 } 1464 }
1465 1465
1466 static public LSLFloat operator /(LSLInteger i1, double f) 1466 static public LSLFloat operator /(LSLInteger i1, double f)
1467 { 1467 {
1468 return new LSLFloat((double)i1.value / f); 1468 return new LSLFloat((double)i1.value / f);
1469 } 1469 }
1470 1470
1471 static public LSLInteger operator -(LSLInteger i) 1471 static public LSLInteger operator -(LSLInteger i)
1472 { 1472 {
1473 return new LSLInteger(-i.value); 1473 return new LSLInteger(-i.value);
@@ -1623,17 +1623,17 @@ namespace OpenSim.Region.ScriptEngine.Common
1623 f.value--; 1623 f.value--;
1624 return f; 1624 return f;
1625 } 1625 }
1626 1626
1627 static public LSLFloat operator +(LSLFloat f, int i) 1627 static public LSLFloat operator +(LSLFloat f, int i)
1628 { 1628 {
1629 return new LSLFloat(f.value + (double)i); 1629 return new LSLFloat(f.value + (double)i);
1630 } 1630 }
1631 1631
1632 static public LSLFloat operator -(LSLFloat f, int i) 1632 static public LSLFloat operator -(LSLFloat f, int i)
1633 { 1633 {
1634 return new LSLFloat(f.value - (double)i); 1634 return new LSLFloat(f.value - (double)i);
1635 } 1635 }
1636 1636
1637 static public LSLFloat operator *(LSLFloat f, int i) 1637 static public LSLFloat operator *(LSLFloat f, int i)
1638 { 1638 {
1639 return new LSLFloat(f.value * (double)i); 1639 return new LSLFloat(f.value * (double)i);
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs
index 5f86c9c..77cc7ea 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
88 { 88 {
89 if (!DataserverRequests.ContainsKey(identifier)) 89 if (!DataserverRequests.ContainsKey(identifier))
90 return; 90 return;
91 91
92 ds=DataserverRequests[identifier]; 92 ds=DataserverRequests[identifier];
93 DataserverRequests.Remove(identifier); 93 DataserverRequests.Remove(identifier);
94 } 94 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index 79c1dde..5c57874 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
126 /// Queue containing events waiting to be executed 126 /// Queue containing events waiting to be executed
127 /// </summary> 127 /// </summary>
128 public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); 128 public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
129 129
130 #region " Queue structures " 130 #region " Queue structures "
131 /// <summary> 131 /// <summary>
132 /// Queue item structure 132 /// Queue item structure
@@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
193 } 193 }
194 194
195 #endregion 195 #endregion
196 196
197 #region " Shutdown all threads " 197 #region " Shutdown all threads "
198 ~EventQueueManager() 198 ~EventQueueManager()
199 { 199 {
@@ -408,10 +408,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
408 408
409 // Set flag if script should be removed or not 409 // Set flag if script should be removed or not
410 EventQueueThread.KillCurrentScript = KillScriptOnMaxFunctionExecutionTime; 410 EventQueueThread.KillCurrentScript = KillScriptOnMaxFunctionExecutionTime;
411 411
412 // Abort this thread 412 // Abort this thread
413 AbortThreadClass(EventQueueThread); 413 AbortThreadClass(EventQueueThread);
414 414
415 // We do not need to start another, MaintenenceThread will do that for us 415 // We do not need to start another, MaintenenceThread will do that for us
416 //StartNewThreadClass(); 416 //StartNewThreadClass();
417 } 417 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index 255ab99..4376e00 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
44 public class EventQueueThreadClass : iScriptEngineFunctionModule 44 public class EventQueueThreadClass : iScriptEngineFunctionModule
45 { 45 {
46 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 /// <summary> 48 /// <summary>
49 /// How many ms to sleep if queue is empty 49 /// How many ms to sleep if queue is empty
50 /// </summary> 50 /// </summary>
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
index f04ac01..9a465f6 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Common
73 void remote_data(uint localID, LLUUID itemID); 73 void remote_data(uint localID, LLUUID itemID);
74 void http_response(uint localID, LLUUID itemID); 74 void http_response(uint localID, LLUUID itemID);
75 } 75 }
76 76
77 public interface ServerRemotingObject 77 public interface ServerRemotingObject
78 { 78 {
79 RemoteEvents Events(); 79 RemoteEvents Events();
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 06c7387..fa3e35b 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -355,8 +355,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
355 355
356 private static string CreateYPCompilerScript(string compileScript) 356 private static string CreateYPCompilerScript(string compileScript)
357 { 357 {
358
359
360 compileScript = String.Empty + 358 compileScript = String.Empty +
361 "using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " + 359 "using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " +
362 "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" + 360 "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/YP2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/YP2CSConverter.cs
index 3f7b95e..8618d6c 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/YP2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/YP2CSConverter.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
61 myCode = myCode.Substring(0, cs_pointer); 61 myCode = myCode.Substring(0, cs_pointer);
62 } 62 }
63 myCode.Replace("//yp", "%YPCode"); 63 myCode.Replace("//yp", "%YPCode");
64 64
65 StringWriter myCS_SW = new StringWriter(); 65 StringWriter myCS_SW = new StringWriter();
66 StringReader myCode_SR = new StringReader(" yp_nop_header_nop. \n "+myCode + "\n"); 66 StringReader myCode_SR = new StringReader(" yp_nop_header_nop. \n "+myCode + "\n");
67 67
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/IndexedAnswers.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/IndexedAnswers.cs
index 999208d..415c646 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/IndexedAnswers.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/IndexedAnswers.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
54 { 54 {
55 _arity = arity; 55 _arity = arity;
56 } 56 }
57 57
58 /// <summary> 58 /// <summary>
59 /// Append the answer to the list and update the indexes, if any. 59 /// Append the answer to the list and update the indexes, if any.
60 /// Elements of answer must be ground, since arguments with unbound variables make this 60 /// Elements of answer must be ground, since arguments with unbound variables make this
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/PrologException.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/PrologException.cs
index 9a1f00d..56ed719 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/PrologException.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/PrologException.cs
@@ -1,20 +1,20 @@
1/* 1/*
2 * Copyright (C) 2007-2008, Jeff Thompson 2 * Copyright (C) 2007-2008, Jeff Thompson
3 * 3 *
4 * All rights reserved. 4 * All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met: 7 * modification, are permitted provided that the following conditions are met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
11 * * Redistributions in binary form must reproduce the above copyright 11 * * Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the 12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution. 13 * documentation and/or other materials provided with the distribution.
14 * * Neither the name of the copyright holder nor the names of its contributors 14 * * Neither the name of the copyright holder nor the names of its contributors
15 * may be used to endorse or promote products derived from this software 15 * may be used to endorse or promote products derived from this software
16 * without specific prior written permission. 16 * without specific prior written permission.
17 * 17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
@@ -54,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
54 /// This uses YP.makeCopy to copy the ErrorTerm and Message so that they are valid after unbinding. 54 /// This uses YP.makeCopy to copy the ErrorTerm and Message so that they are valid after unbinding.
55 /// </summary> 55 /// </summary>
56 /// <param name="ErrorTerm">the error term of the error</param> 56 /// <param name="ErrorTerm">the error term of the error</param>
57 /// <param name="Messsage">the message term of the error. If this is a string, it is converted to an 57 /// <param name="Messsage">the message term of the error. If this is a string, it is converted to an
58 /// Atom so it can be used by Prolog code. 58 /// Atom so it can be used by Prolog code.
59 /// Message, converted to a string, is use as the printable exception message. 59 /// Message, converted to a string, is use as the printable exception message.
60 /// </param> 60 /// </param>
@@ -66,7 +66,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
66 _term = YP.makeCopy(new Functor2(Atom.a("error"), ErrorTerm, Message), new Variable.CopyStore()); 66 _term = YP.makeCopy(new Functor2(Atom.a("error"), ErrorTerm, Message), new Variable.CopyStore());
67 } 67 }
68 68
69 public class TypeErrorInfo 69 public class TypeErrorInfo
70 { 70 {
71 public readonly Atom _Type; 71 public readonly Atom _Type;
72 public readonly object _Culprit; 72 public readonly object _Culprit;
@@ -116,14 +116,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
116 /// <returns></returns> 116 /// <returns></returns>
117 public object getProcedureName() 117 public object getProcedureName()
118 { 118 {
119 if (!(_Type._name == "procedure" && 119 if (!(_Type._name == "procedure" &&
120 _Culprit is Functor2 && ((Functor2)_Culprit)._name == Atom.SLASH)) 120 _Culprit is Functor2 && ((Functor2)_Culprit)._name == Atom.SLASH))
121 return null; 121 return null;
122 return ((Functor2)_Culprit)._arg1; 122 return ((Functor2)_Culprit)._arg1;
123 } 123 }
124 124
125 /// <summary> 125 /// <summary>
126 /// If _Type is procedure and _Culprit is name/arity and arity is an integer, return the arity. 126 /// If _Type is procedure and _Culprit is name/arity and arity is an integer, return the arity.
127 /// Otherwise return -1. 127 /// Otherwise return -1.
128 /// </summary> 128 /// </summary>
129 /// <returns></returns> 129 /// <returns></returns>
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs
index b69f9c4..694e733 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs
@@ -1,20 +1,20 @@
1/* 1/*
2 * Copyright (C) 2007-2008, Jeff Thompson 2 * Copyright (C) 2007-2008, Jeff Thompson
3 * 3 *
4 * All rights reserved. 4 * All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met: 7 * modification, are permitted provided that the following conditions are met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
11 * * Redistributions in binary form must reproduce the above copyright 11 * * Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the 12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution. 13 * documentation and/or other materials provided with the distribution.
14 * * Neither the name of the copyright holder nor the names of its contributors 14 * * Neither the name of the copyright holder nor the names of its contributors
15 * may be used to endorse or promote products derived from this software 15 * may be used to endorse or promote products derived from this software
16 * without specific prior written permission. 16 * without specific prior written permission.
17 * 17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
@@ -147,7 +147,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
147 /// <summary> 147 /// <summary>
148 /// Convert term to an int. 148 /// Convert term to an int.
149 /// If term is a single-element List, use its first element 149 /// If term is a single-element List, use its first element
150 /// (to handle the char types like "a"). 150 /// (to handle the char types like "a").
151 /// If can't convert, throw a PrologException for type_error evaluable (because this is only 151 /// If can't convert, throw a PrologException for type_error evaluable (because this is only
152 /// called from arithmetic functions). 152 /// called from arithmetic functions).
153 /// </summary> 153 /// </summary>
@@ -172,8 +172,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
172 { 172 {
173 throw new PrologException 173 throw new PrologException
174 (new Functor2 174 (new Functor2
175 ("type_error", Atom.a("evaluable"), 175 ("type_error", Atom.a("evaluable"),
176 new Functor2(Atom.SLASH, getFunctorName(term), getFunctorArgs(term).Length)), 176 new Functor2(Atom.SLASH, getFunctorName(term), getFunctorArgs(term).Length)),
177 "Term must be an integer"); 177 "Term must be an integer");
178 } 178 }
179 } 179 }
@@ -181,7 +181,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
181 /// <summary> 181 /// <summary>
182 /// Convert term to a double. This may convert an int to a double, etc. 182 /// Convert term to a double. This may convert an int to a double, etc.
183 /// If term is a single-element List, use its first element 183 /// If term is a single-element List, use its first element
184 /// (to handle the char types like "a"). 184 /// (to handle the char types like "a").
185 /// If can't convert, throw a PrologException for type_error evaluable (because this is only 185 /// If can't convert, throw a PrologException for type_error evaluable (because this is only
186 /// called from arithmetic functions). 186 /// called from arithmetic functions).
187 /// </summary> 187 /// </summary>
@@ -195,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
195 // Assume it is a char type like "a". 195 // Assume it is a char type like "a".
196 term = YP.getValue(((Functor2)term)._arg1); 196 term = YP.getValue(((Functor2)term)._arg1);
197 if (term is Variable) 197 if (term is Variable)
198 throw new PrologException(Atom.a("instantiation_error"), 198 throw new PrologException(Atom.a("instantiation_error"),
199 "Expected a number but the argument is an unbound variable"); 199 "Expected a number but the argument is an unbound variable");
200 200
201 try 201 try
@@ -776,8 +776,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
776 if (term1TypeCode == -2) 776 if (term1TypeCode == -2)
777 { 777 {
778 // Variable. 778 // Variable.
779 // We always check for equality first because we want to be sure 779 // We always check for equality first because we want to be sure
780 // that less than returns false if the terms are equal, in 780 // that less than returns false if the terms are equal, in
781 // case that the less than check really behaves like less than or equal. 781 // case that the less than check really behaves like less than or equal.
782 if ((Variable)Term1 != (Variable)Term2) 782 if ((Variable)Term1 != (Variable)Term2)
783 // The hash code should be unique to a Variable object. 783 // The hash code should be unique to a Variable object.
@@ -820,8 +820,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
820 } 820 }
821 821
822 /// <summary> 822 /// <summary>
823 /// Type code is -2 if term is a Variable, 0 if it is an Atom, 823 /// Type code is -2 if term is a Variable, 0 if it is an Atom,
824 /// 1 if it is a Functor1, 2 if it is a Functor2, 3 if it is a Functor3, 824 /// 1 if it is a Functor1, 2 if it is a Functor2, 3 if it is a Functor3,
825 /// 4 if it is Functor. 825 /// 4 if it is Functor.
826 /// Otherwise, type code is -1. 826 /// Otherwise, type code is -1.
827 /// This does not call YP.getValue(term). 827 /// This does not call YP.getValue(term).
@@ -1167,7 +1167,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
1167 "Arg 2 List has an element which is an unbound variable"); 1167 "Arg 2 List has an element which is an unbound variable");
1168 if (!(listAtom is Atom && ((Atom)listAtom)._name.Length == 1)) 1168 if (!(listAtom is Atom && ((Atom)listAtom)._name.Length == 1))
1169 throw new PrologException 1169 throw new PrologException
1170 (new Functor2("type_error", Atom.a("character"), listAtom), 1170 (new Functor2("type_error", Atom.a("character"), listAtom),
1171 "Arg 2 List has an element which is not a one character atom"); 1171 "Arg 2 List has an element which is not a one character atom");
1172 charArray[i] = ((Atom)listAtom)._name[0]; 1172 charArray[i] = ((Atom)listAtom)._name[0];
1173 } 1173 }
@@ -1209,7 +1209,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
1209 int codeInt; 1209 int codeInt;
1210 if (!getInt(codeArray[i], out codeInt) || codeInt < 0) 1210 if (!getInt(codeArray[i], out codeInt) || codeInt < 0)
1211 throw new PrologException 1211 throw new PrologException
1212 (new Functor1("representation_error", Atom.a("character_code")), 1212 (new Functor1("representation_error", Atom.a("character_code")),
1213 "Element of Arg 2 List is not a character code"); 1213 "Element of Arg 2 List is not a character code");
1214 charArray[i] = (char)codeInt; 1214 charArray[i] = (char)codeInt;
1215 } 1215 }
@@ -1323,7 +1323,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
1323 { 1323 {
1324 if (!YP.number(Number)) 1324 if (!YP.number(Number))
1325 throw new PrologException 1325 throw new PrologException
1326 (new Functor2("type_error", Atom.a("number"), Number), 1326 (new Functor2("type_error", Atom.a("number"), Number),
1327 "Arg 1 Number is not var or number"); 1327 "Arg 1 Number is not var or number");
1328 // We just checked, so convertDouble shouldn't throw an exception. 1328 // We just checked, so convertDouble shouldn't throw an exception.
1329 numberString = YP.doubleToString(YP.convertDouble(Number)); 1329 numberString = YP.doubleToString(YP.convertDouble(Number));
@@ -1413,7 +1413,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
1413 { 1413 {
1414 if (!(Char is Atom) || ((Atom)Char)._name.Length != 1) 1414 if (!(Char is Atom) || ((Atom)Char)._name.Length != 1)
1415 throw new PrologException 1415 throw new PrologException
1416 (new Functor2("type_error", Atom.a("character"), Char), 1416 (new Functor2("type_error", Atom.a("character"), Char),
1417 "Arg 1 Char is not var or one-character atom"); 1417 "Arg 1 Char is not var or one-character atom");
1418 1418
1419 if (Code is Variable) 1419 if (Code is Variable)
@@ -1795,7 +1795,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
1795 IndexedAnswers indexedAnswers; 1795 IndexedAnswers indexedAnswers;
1796 if (!_predicatesStore.TryGetValue(nameArity, out clauses)) 1796 if (!_predicatesStore.TryGetValue(nameArity, out clauses))
1797 { 1797 {
1798 // Create an IndexedAnswers as the only clause of the predicate. 1798 // Create an IndexedAnswers as the only clause of the predicate.
1799 _predicatesStore[nameArity] = (clauses = new List<IClause>()); 1799 _predicatesStore[nameArity] = (clauses = new List<IClause>());
1800 clauses.Add(indexedAnswers = new IndexedAnswers(values.Length)); 1800 clauses.Add(indexedAnswers = new IndexedAnswers(values.Length));
1801 } 1801 }
@@ -1826,7 +1826,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
1826 IndexedAnswers indexedAnswers; 1826 IndexedAnswers indexedAnswers;
1827 if (!_predicatesStore.TryGetValue(nameArity, out clauses)) 1827 if (!_predicatesStore.TryGetValue(nameArity, out clauses))
1828 { 1828 {
1829 // Create an IndexedAnswers as the only clause of the predicate. 1829 // Create an IndexedAnswers as the only clause of the predicate.
1830 _predicatesStore[nameArity] = (clauses = new List<IClause>()); 1830 _predicatesStore[nameArity] = (clauses = new List<IClause>());
1831 clauses.Add(indexedAnswers = new IndexedAnswers(values.Length)); 1831 clauses.Add(indexedAnswers = new IndexedAnswers(values.Length));
1832 } 1832 }
@@ -1855,7 +1855,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
1855 { 1855 {
1856 List<IClause> clauses; 1856 List<IClause> clauses;
1857 if (!_predicatesStore.TryGetValue(new NameArity(name, arguments.Length), out clauses)) 1857 if (!_predicatesStore.TryGetValue(new NameArity(name, arguments.Length), out clauses))
1858 return unknownPredicate(name, arguments.Length, 1858 return unknownPredicate(name, arguments.Length,
1859 "Undefined dynamic predicate: " + name + "/" + arguments.Length); 1859 "Undefined dynamic predicate: " + name + "/" + arguments.Length);
1860 1860
1861 if (clauses.Count == 1) 1861 if (clauses.Count == 1)
@@ -1889,7 +1889,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
1889 } 1889 }
1890 1890
1891 /// <summary> 1891 /// <summary>
1892 /// If _prologFlags["unknown"] is fail then return fail(), else if 1892 /// If _prologFlags["unknown"] is fail then return fail(), else if
1893 /// _prologFlags["unknown"] is warning then write the message to YP.write and 1893 /// _prologFlags["unknown"] is warning then write the message to YP.write and
1894 /// return fail(), else throw a PrologException for existence_error. . 1894 /// return fail(), else throw a PrologException for existence_error. .
1895 /// </summary> 1895 /// </summary>
@@ -1917,7 +1917,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
1917 } 1917 }
1918 1918
1919 /// <summary> 1919 /// <summary>
1920 /// This is deprecated and just calls matchDynamic. This matches all clauses, 1920 /// This is deprecated and just calls matchDynamic. This matches all clauses,
1921 /// not just the ones defined with assertFact. 1921 /// not just the ones defined with assertFact.
1922 /// </summary> 1922 /// </summary>
1923 /// <param name="name"></param> 1923 /// <param name="name"></param>
@@ -2066,7 +2066,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
2066 /// dynamic predicate. 2066 /// dynamic predicate.
2067 /// </summary> 2067 /// </summary>
2068 /// <param name="NameSlashArity"></param> 2068 /// <param name="NameSlashArity"></param>
2069 /// <param name="declaringClass">if not null, used to resolve references to the default 2069 /// <param name="declaringClass">if not null, used to resolve references to the default
2070 /// module Atom.a("")</param> 2070 /// module Atom.a("")</param>
2071 /// <returns></returns> 2071 /// <returns></returns>
2072 public static IEnumerable<bool> current_predicate(object NameSlashArity, Type declaringClass) 2072 public static IEnumerable<bool> current_predicate(object NameSlashArity, Type declaringClass)
@@ -2078,7 +2078,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
2078 Functor2 NameArityFunctor = NameSlashArity as Functor2; 2078 Functor2 NameArityFunctor = NameSlashArity as Functor2;
2079 if (!(NameArityFunctor != null && NameArityFunctor._name == Atom.SLASH)) 2079 if (!(NameArityFunctor != null && NameArityFunctor._name == Atom.SLASH))
2080 throw new PrologException 2080 throw new PrologException
2081 (new Functor2("type_error", Atom.a("predicate_indicator"), NameSlashArity), 2081 (new Functor2("type_error", Atom.a("predicate_indicator"), NameSlashArity),
2082 "Must be a name/arity predicate indicator"); 2082 "Must be a name/arity predicate indicator");
2083 object name = YP.getValue(NameArityFunctor._arg1); 2083 object name = YP.getValue(NameArityFunctor._arg1);
2084 object arity = YP.getValue(NameArityFunctor._arg2); 2084 object arity = YP.getValue(NameArityFunctor._arg2);
@@ -2163,12 +2163,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
2163 } 2163 }
2164 2164
2165 /// <summary> 2165 /// <summary>
2166 /// If Goal is a simple predicate, call YP.getFunctorName(Goal) using arguments from 2166 /// If Goal is a simple predicate, call YP.getFunctorName(Goal) using arguments from
2167 /// YP.getFunctorArgs(Goal). If not found, this throws a PrologException for existence_error. 2167 /// YP.getFunctorArgs(Goal). If not found, this throws a PrologException for existence_error.
2168 /// Otherwise, compile the goal as a single clause predicate and invoke it. 2168 /// Otherwise, compile the goal as a single clause predicate and invoke it.
2169 /// </summary> 2169 /// </summary>
2170 /// <param name="Goal"></param> 2170 /// <param name="Goal"></param>
2171 /// <param name="declaringClass">if not null, used to resolve references to the default 2171 /// <param name="declaringClass">if not null, used to resolve references to the default
2172 /// module Atom.a("")</param> 2172 /// module Atom.a("")</param>
2173 /// <returns></returns> 2173 /// <returns></returns>
2174 public static IEnumerable<bool> getIterator(object Goal, Type declaringClass) 2174 public static IEnumerable<bool> getIterator(object Goal, Type declaringClass)
@@ -2259,7 +2259,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
2259 (new Functor2("type_error", Atom.a("atom"), Key), "Arg 1 Key is not an atom"); 2259 (new Functor2("type_error", Atom.a("atom"), Key), "Arg 1 Key is not an atom");
2260 if (!_prologFlags.ContainsKey(((Atom)Key)._name)) 2260 if (!_prologFlags.ContainsKey(((Atom)Key)._name))
2261 throw new PrologException 2261 throw new PrologException
2262 (new Functor2("domain_error", Atom.a("prolog_flag"), Key), 2262 (new Functor2("domain_error", Atom.a("prolog_flag"), Key),
2263 "Arg 1 Key is not a recognized flag"); 2263 "Arg 1 Key is not a recognized flag");
2264 2264
2265 foreach (bool l1 in YP.unify(Value, _prologFlags[((Atom)Key)._name])) 2265 foreach (bool l1 in YP.unify(Value, _prologFlags[((Atom)Key)._name]))
@@ -2343,7 +2343,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
2343 string results = ""; 2343 string results = "";
2344 for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch()) 2344 for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch())
2345 { 2345 {
2346 //Console.WriteLine( m ); 2346 //Console.WriteLine( m );
2347 results += presep+ m + postsep; 2347 results += presep+ m + postsep;
2348 } 2348 }
2349 return results; 2349 return results;
@@ -2662,7 +2662,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
2662 #pragma warning restore 0168 2662 #pragma warning restore 0168
2663 } 2663 }
2664 } 2664 }
2665 2665
2666 /// <summary> 2666 /// <summary>
2667 /// CodeListReader extends TextReader and overrides Read to read the next code from 2667 /// CodeListReader extends TextReader and overrides Read to read the next code from
2668 /// the CodeList which is a Prolog list of integer character codes. 2668 /// the CodeList which is a Prolog list of integer character codes.
@@ -2683,7 +2683,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
2683 /// <returns></returns> 2683 /// <returns></returns>
2684 public override int Read() 2684 public override int Read()
2685 { 2685 {
2686 Functor2 CodeListPair = _CodeList as Functor2; 2686 Functor2 CodeListPair = _CodeList as Functor2;
2687 int code; 2687 int code;
2688 if (!(CodeListPair != null && CodeListPair._name == Atom.DOT && 2688 if (!(CodeListPair != null && CodeListPair._name == Atom.DOT &&
2689 getInt(CodeListPair._arg1, out code))) 2689 getInt(CodeListPair._arg1, out code)))
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 42d9bf8..c94b56a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -39,13 +39,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
39 public class ScriptManager : Common.ScriptEngineBase.ScriptManager 39 public class ScriptManager : Common.ScriptEngineBase.ScriptManager
40 { 40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 42
43 public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine) 43 public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
44 : base(scriptEngine) 44 : base(scriptEngine)
45 { 45 {
46 base.m_scriptEngine = scriptEngine; 46 base.m_scriptEngine = scriptEngine;
47 } 47 }
48 private Compiler.LSL.Compiler LSLCompiler; 48 private Compiler.LSL.Compiler LSLCompiler;
49 49
50 public override void Initialize() 50 public override void Initialize()
51 { 51 {
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
63 public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez) 63 public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez)
64 { 64 {
65 m_log.DebugFormat( 65 m_log.DebugFormat(
66 "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}", 66 "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
67 m_scriptEngine.ScriptEngineName, localID, itemID); 67 m_scriptEngine.ScriptEngineName, localID, itemID);
68 68
69 //IScriptHost root = host.GetRoot(); 69 //IScriptHost root = host.GetRoot();
@@ -73,13 +73,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
73 string CompiledScriptFile = String.Empty; 73 string CompiledScriptFile = String.Empty;
74 74
75 SceneObjectPart m_host = World.GetSceneObjectPart(localID); 75 SceneObjectPart m_host = World.GetSceneObjectPart(localID);
76 76
77 if (null == m_host) 77 if (null == m_host)
78 { 78 {
79 m_log.ErrorFormat( 79 m_log.ErrorFormat(
80 "[{0}]: Could not find scene object part corresponding to localID {1} to start script", 80 "[{0}]: Could not find scene object part corresponding to localID {1} to start script",
81 m_scriptEngine.ScriptEngineName, localID); 81 m_scriptEngine.ScriptEngineName, localID);
82 82
83 return; 83 return;
84 } 84 }
85 85
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
index 6924dd2..21888fa 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
@@ -53,12 +53,12 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
53 public EventManager(ScriptEngine _ScriptEngine) 53 public EventManager(ScriptEngine _ScriptEngine)
54 { 54 {
55 myScriptEngine = _ScriptEngine; 55 myScriptEngine = _ScriptEngine;
56 56
57 m_TCPClient = new TCPClient(); 57 m_TCPClient = new TCPClient();
58 RPC = new TRPC_Remote(m_TCPClient); 58 RPC = new TRPC_Remote(m_TCPClient);
59 RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand); 59 RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
60 myScriptServerID = m_TCPClient.ConnectAndReturnID(remoteHost, remotePort); 60 myScriptServerID = m_TCPClient.ConnectAndReturnID(remoteHost, remotePort);
61 61
62 myScriptEngine.Log.Info("[RemoteEngine]: Hooking up to server events"); 62 myScriptEngine.Log.Info("[RemoteEngine]: Hooking up to server events");
63 //myScriptEngine.World.EventManager.OnObjectGrab += touch_start; 63 //myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
64 myScriptEngine.World.EventManager.OnRezScript += OnRezScript; 64 myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 9604828..4de207a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -348,23 +348,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
348 a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting 348 a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
349 vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis. 349 vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
350 */ 350 */
351 351
352 /* How we arrived at this llEuler2Rot 352 /* How we arrived at this llEuler2Rot
353 * 353 *
354 * Experiment in SL to determine conventions: 354 * Experiment in SL to determine conventions:
355 * llEuler2Rot(<PI,0,0>)=<1,0,0,0> 355 * llEuler2Rot(<PI,0,0>)=<1,0,0,0>
356 * llEuler2Rot(<0,PI,0>)=<0,1,0,0> 356 * llEuler2Rot(<0,PI,0>)=<0,1,0,0>
357 * llEuler2Rot(<0,0,PI>)=<0,0,1,0> 357 * llEuler2Rot(<0,0,PI>)=<0,0,1,0>
358 * 358 *
359 * Important facts about Quaternions 359 * Important facts about Quaternions
360 * - multiplication is non-commutative (a*b != b*a) 360 * - multiplication is non-commutative (a*b != b*a)
361 * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication 361 * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication
362 * 362 *
363 * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot): 363 * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot):
364 * Qx = c1+i*s1 364 * Qx = c1+i*s1
365 * Qy = c2+j*s2; 365 * Qy = c2+j*s2;
366 * Qz = c3+k*s3; 366 * Qz = c3+k*s3;
367 * 367 *
368 * Rotations applied in order (from above) Z, Y, X 368 * Rotations applied in order (from above) Z, Y, X
369 * Q = (Qz * Qy) * Qx 369 * Q = (Qz * Qy) * Qx
370 * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3) 370 * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3)
@@ -376,23 +376,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
376 * y=j*(c1*s2*c3-s1*c2*s3) 376 * y=j*(c1*s2*c3-s1*c2*s3)
377 * z=k*(s1*s2*c3+c1*c2*s3) 377 * z=k*(s1*s2*c3+c1*c2*s3)
378 * s= c1*c2*c3-s1*s2*s3 378 * s= c1*c2*c3-s1*s2*s3
379 * 379 *
380 * This implementation agrees with the functions found here: 380 * This implementation agrees with the functions found here:
381 * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions 381 * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions
382 * And with the results in SL. 382 * And with the results in SL.
383 * 383 *
384 * It's also possible to calculate llEuler2Rot by direct multiplication of 384 * It's also possible to calculate llEuler2Rot by direct multiplication of
385 * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function 385 * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function
386 * from the wiki). 386 * from the wiki).
387 * Apparently in some cases this is better from a numerical precision perspective? 387 * Apparently in some cases this is better from a numerical precision perspective?
388 */ 388 */
389 389
390 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) 390 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
391 { 391 {
392 m_host.AddScriptLPS(1); 392 m_host.AddScriptLPS(1);
393 393
394 double x,y,z,s; 394 double x,y,z,s;
395 395
396 double c1 = Math.Cos(v.x/2.0); 396 double c1 = Math.Cos(v.x/2.0);
397 double c2 = Math.Cos(v.y/2.0); 397 double c2 = Math.Cos(v.y/2.0);
398 double c3 = Math.Cos(v.z/2.0); 398 double c3 = Math.Cos(v.z/2.0);
@@ -404,7 +404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
404 y = c1*s2*c3-s1*c2*s3; 404 y = c1*s2*c3-s1*c2*s3;
405 z = s1*s2*c3+c1*c2*s3; 405 z = s1*s2*c3+c1*c2*s3;
406 s = c1*c2*c3-s1*s2*s3; 406 s = c1*c2*c3-s1*s2*s3;
407 407
408 return new LSL_Types.Quaternion(x, y, z, s); 408 return new LSL_Types.Quaternion(x, y, z, s);
409 } 409 }
410 410
@@ -414,7 +414,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
414 double x, y, z, s; 414 double x, y, z, s;
415 int f = 0; 415 int f = 0;
416 // Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s> 416 // Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s>
417 // Computing quaternion x,y,z,s values 417 // Computing quaternion x,y,z,s values
418 x = ((fwd.x - left.y - up.z + 1) / 4); 418 x = ((fwd.x - left.y - up.z + 1) / 4);
419 x *= x; 419 x *= x;
420 x = Math.Sqrt(Math.Sqrt(x)); 420 x = Math.Sqrt(Math.Sqrt(x));
@@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
428 s *= s; 428 s *= s;
429 s = Math.Sqrt(Math.Sqrt(s)); 429 s = Math.Sqrt(Math.Sqrt(s));
430 430
431 // Set f for signs detection 431 // Set f for signs detection
432 if (fwd.y + left.x >= 0) { f += 1; } 432 if (fwd.y + left.x >= 0) { f += 1; }
433 if (fwd.z + up.x >= 0) { f += 2; } 433 if (fwd.z + up.x >= 0) { f += 2; }
434 if (left.z - up.y >= 0) { f += 4; } 434 if (left.z - up.y >= 0) { f += 4; }
@@ -1013,9 +1013,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1013 return; 1013 return;
1014 } 1014 }
1015 } 1015 }
1016 1016
1017 public void SetGlow(SceneObjectPart part, int face, float glow) 1017 public void SetGlow(SceneObjectPart part, int face, float glow)
1018 { 1018 {
1019 LLObject.TextureEntry tex = part.Shape.Textures; 1019 LLObject.TextureEntry tex = part.Shape.Textures;
1020 if (face > -1) 1020 if (face > -1)
1021 { 1021 {
@@ -1023,7 +1023,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1023 tex.FaceTextures[face].Glow = glow; 1023 tex.FaceTextures[face].Glow = glow;
1024 part.UpdateTexture(tex); 1024 part.UpdateTexture(tex);
1025 return; 1025 return;
1026 } 1026 }
1027 else if (face == -1) 1027 else if (face == -1)
1028 { 1028 {
1029 for (uint i = 0; i < 32; i++) 1029 for (uint i = 0; i < 32; i++)
@@ -1038,15 +1038,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1038 return; 1038 return;
1039 } 1039 }
1040 } 1040 }
1041 1041
1042 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1042 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1043 { 1043 {
1044 1044
1045 Shininess sval = new Shininess(); 1045 Shininess sval = new Shininess();
1046 1046
1047 switch (shiny) 1047 switch (shiny)
1048 { 1048 {
1049 case 0: 1049 case 0:
1050 sval = Shininess.None; 1050 sval = Shininess.None;
1051 break; 1051 break;
1052 case 1: 1052 case 1:
@@ -1062,7 +1062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1062 sval = Shininess.None; 1062 sval = Shininess.None;
1063 break; 1063 break;
1064 } 1064 }
1065 1065
1066 LLObject.TextureEntry tex = part.Shape.Textures; 1066 LLObject.TextureEntry tex = part.Shape.Textures;
1067 if (face > -1) 1067 if (face > -1)
1068 { 1068 {
@@ -1070,8 +1070,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1070 tex.FaceTextures[face].Shiny = sval; 1070 tex.FaceTextures[face].Shiny = sval;
1071 tex.FaceTextures[face].Bump = bump; 1071 tex.FaceTextures[face].Bump = bump;
1072 part.UpdateTexture(tex); 1072 part.UpdateTexture(tex);
1073 return; 1073 return;
1074 } 1074 }
1075 else if (face == -1) 1075 else if (face == -1)
1076 { 1076 {
1077 for (uint i = 0; i < 32; i++) 1077 for (uint i = 0; i < 32; i++)
@@ -1088,8 +1088,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1088 return; 1088 return;
1089 } 1089 }
1090 } 1090 }
1091 1091
1092 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1092 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1093 { 1093 {
1094 LLObject.TextureEntry tex = part.Shape.Textures; 1094 LLObject.TextureEntry tex = part.Shape.Textures;
1095 if (face > -1) 1095 if (face > -1)
@@ -1106,14 +1106,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1106 if (tex.FaceTextures[i] != null) 1106 if (tex.FaceTextures[i] != null)
1107 { 1107 {
1108 tex.FaceTextures[i].Fullbright = bright; 1108 tex.FaceTextures[i].Fullbright = bright;
1109 } 1109 }
1110 } 1110 }
1111 tex.DefaultTexture.Fullbright = bright; 1111 tex.DefaultTexture.Fullbright = bright;
1112 part.UpdateTexture(tex); 1112 part.UpdateTexture(tex);
1113 return; 1113 return;
1114 } 1114 }
1115 } 1115 }
1116 1116
1117 public double llGetAlpha(int face) 1117 public double llGetAlpha(int face)
1118 { 1118 {
1119 m_host.AddScriptLPS(1); 1119 m_host.AddScriptLPS(1);
@@ -1169,7 +1169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1169 1169
1170 /// <summary> 1170 /// <summary>
1171 /// Set flexi parameters of a part. 1171 /// Set flexi parameters of a part.
1172 /// 1172 ///
1173 /// FIXME: Much of this code should probably be within the part itself. 1173 /// FIXME: Much of this code should probably be within the part itself.
1174 /// </summary> 1174 /// </summary>
1175 /// <param name="part"></param> 1175 /// <param name="part"></param>
@@ -1179,7 +1179,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1179 /// <param name="friction"></param> 1179 /// <param name="friction"></param>
1180 /// <param name="wind"></param> 1180 /// <param name="wind"></param>
1181 /// <param name="tension"></param> 1181 /// <param name="tension"></param>
1182 /// <param name="Force"></param> 1182 /// <param name="Force"></param>
1183 private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1183 private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1184 float wind, float tension, LSL_Types.Vector3 Force) 1184 float wind, float tension, LSL_Types.Vector3 Force)
1185 { 1185 {
@@ -1230,7 +1230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1230 1230
1231 /// <summary> 1231 /// <summary>
1232 /// Set a light point on a part 1232 /// Set a light point on a part
1233 /// 1233 ///
1234 /// FIXME: Much of this code should probably be in SceneObjectGroup 1234 /// FIXME: Much of this code should probably be in SceneObjectGroup
1235 /// </summary> 1235 /// </summary>
1236 /// <param name="part"></param> 1236 /// <param name="part"></param>
@@ -1238,7 +1238,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1238 /// <param name="color"></param> 1238 /// <param name="color"></param>
1239 /// <param name="intensity"></param> 1239 /// <param name="intensity"></param>
1240 /// <param name="radius"></param> 1240 /// <param name="radius"></param>
1241 /// <param name="falloff"></param> 1241 /// <param name="falloff"></param>
1242 private void SetPointLight(SceneObjectPart part, bool light, LSL_Types.Vector3 color, float intensity, float radius, float falloff) 1242 private void SetPointLight(SceneObjectPart part, bool light, LSL_Types.Vector3 color, float intensity, float radius, float falloff)
1243 { 1243 {
1244 if (part == null) 1244 if (part == null)
@@ -2880,13 +2880,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2880 bool found = false; 2880 bool found = false;
2881 LLUUID destId = LLUUID.Zero; 2881 LLUUID destId = LLUUID.Zero;
2882 LLUUID objId = LLUUID.Zero; 2882 LLUUID objId = LLUUID.Zero;
2883 2883
2884 if (!LLUUID.TryParse(destination, out destId)) 2884 if (!LLUUID.TryParse(destination, out destId))
2885 { 2885 {
2886 llSay(0, "Could not parse key " + destination); 2886 llSay(0, "Could not parse key " + destination);
2887 return; 2887 return;
2888 } 2888 }
2889 2889
2890 // move the first object found with this inventory name 2890 // move the first object found with this inventory name
2891 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) 2891 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
2892 { 2892 {
@@ -4451,7 +4451,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4451 private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() 4451 private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues()
4452 { 4452 {
4453 Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); 4453 Primitive.ParticleSystem ps = new Primitive.ParticleSystem();
4454 4454
4455 // TODO find out about the other defaults and add them here 4455 // TODO find out about the other defaults and add them here
4456 ps.PartStartColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f); 4456 ps.PartStartColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f);
4457 ps.PartEndColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f); 4457 ps.PartEndColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f);
@@ -4465,7 +4465,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4465 ps.PartMaxAge = 10.0f; 4465 ps.PartMaxAge = 10.0f;
4466 return ps; 4466 return ps;
4467 } 4467 }
4468 4468
4469 public void llParticleSystem(LSL_Types.list rules) 4469 public void llParticleSystem(LSL_Types.list rules)
4470 { 4470 {
4471 m_host.AddScriptLPS(1); 4471 m_host.AddScriptLPS(1);
@@ -4660,7 +4660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4660 itemList.Add(itemID); 4660 itemList.Add(itemID);
4661 } 4661 }
4662 } 4662 }
4663 4663
4664 if (itemList.Count == 0) 4664 if (itemList.Count == 0)
4665 return; 4665 return;
4666 4666
@@ -4936,11 +4936,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4936 m_host.AddScriptLPS(1); 4936 m_host.AddScriptLPS(1);
4937 return Util.Md5Hash(src + ":" + nonce.ToString()); 4937 return Util.Md5Hash(src + ":" + nonce.ToString());
4938 } 4938 }
4939 4939
4940 private ObjectShapePacket.ObjectDataBlock SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist) 4940 private ObjectShapePacket.ObjectDataBlock SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist)
4941 { 4941 {
4942 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 4942 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
4943 4943
4944 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 4944 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
4945 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 4945 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
4946 holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE && 4946 holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE &&
@@ -4998,23 +4998,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4998 } 4998 }
4999 shapeBlock.PathTwistBegin = (sbyte)(200 * twist.x); 4999 shapeBlock.PathTwistBegin = (sbyte)(200 * twist.x);
5000 shapeBlock.PathTwist = (sbyte)(200 * twist.y); 5000 shapeBlock.PathTwist = (sbyte)(200 * twist.y);
5001 5001
5002 shapeBlock.ObjectLocalID = m_host.LocalId; 5002 shapeBlock.ObjectLocalID = m_host.LocalId;
5003 5003
5004 // retain pathcurve 5004 // retain pathcurve
5005 shapeBlock.PathCurve = m_host.Shape.PathCurve; 5005 shapeBlock.PathCurve = m_host.Shape.PathCurve;
5006 5006
5007 return shapeBlock; 5007 return shapeBlock;
5008 } 5008 }
5009 5009
5010 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 taper_b, LSL_Types.Vector3 topshear, byte fudge) 5010 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 taper_b, LSL_Types.Vector3 topshear, byte fudge)
5011 { 5011 {
5012 ObjectShapePacket.ObjectDataBlock shapeBlock; 5012 ObjectShapePacket.ObjectDataBlock shapeBlock;
5013 5013
5014 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); 5014 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
5015 5015
5016 shapeBlock.ProfileCurve += fudge; 5016 shapeBlock.ProfileCurve += fudge;
5017 5017
5018 if (taper_b.x < 0f) 5018 if (taper_b.x < 0f)
5019 { 5019 {
5020 taper_b.x = 0f; 5020 taper_b.x = 0f;
@@ -5051,25 +5051,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5051 } 5051 }
5052 shapeBlock.PathShearX = (byte)(100 * topshear.x); 5052 shapeBlock.PathShearX = (byte)(100 * topshear.x);
5053 shapeBlock.PathShearY = (byte)(100 * topshear.y); 5053 shapeBlock.PathShearY = (byte)(100 * topshear.y);
5054 5054
5055 m_host.UpdateShape(shapeBlock); 5055 m_host.UpdateShape(shapeBlock);
5056 } 5056 }
5057 5057
5058 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 dimple, byte fudge) 5058 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 dimple, byte fudge)
5059 { 5059 {
5060 ObjectShapePacket.ObjectDataBlock shapeBlock; 5060 ObjectShapePacket.ObjectDataBlock shapeBlock;
5061 5061
5062 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); 5062 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
5063 5063
5064 // profile/path swapped for a sphere 5064 // profile/path swapped for a sphere
5065 shapeBlock.PathBegin = shapeBlock.ProfileBegin; 5065 shapeBlock.PathBegin = shapeBlock.ProfileBegin;
5066 shapeBlock.PathEnd = shapeBlock.ProfileEnd; 5066 shapeBlock.PathEnd = shapeBlock.ProfileEnd;
5067 5067
5068 shapeBlock.ProfileCurve += fudge; 5068 shapeBlock.ProfileCurve += fudge;
5069 5069
5070 shapeBlock.PathScaleX = 100; 5070 shapeBlock.PathScaleX = 100;
5071 shapeBlock.PathScaleY = 100; 5071 shapeBlock.PathScaleY = 100;
5072 5072
5073 if (dimple.x < 0f) 5073 if (dimple.x < 0f)
5074 { 5074 {
5075 dimple.x = 0f; 5075 dimple.x = 0f;
@@ -5092,22 +5092,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5092 } 5092 }
5093 shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); 5093 shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x);
5094 shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); 5094 shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y));
5095 5095
5096 m_host.UpdateShape(shapeBlock); 5096 m_host.UpdateShape(shapeBlock);
5097 } 5097 }
5098 5098
5099 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 holesize, LSL_Types.Vector3 topshear, LSL_Types.Vector3 profilecut, LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 5099 private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 holesize, LSL_Types.Vector3 topshear, LSL_Types.Vector3 profilecut, LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
5100 { 5100 {
5101 ObjectShapePacket.ObjectDataBlock shapeBlock; 5101 ObjectShapePacket.ObjectDataBlock shapeBlock;
5102 5102
5103 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); 5103 shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
5104 5104
5105 shapeBlock.ProfileCurve += fudge; 5105 shapeBlock.ProfileCurve += fudge;
5106 5106
5107 // profile/path swapped for a torrus, tube, ring 5107 // profile/path swapped for a torrus, tube, ring
5108 shapeBlock.PathBegin = shapeBlock.ProfileBegin; 5108 shapeBlock.PathBegin = shapeBlock.ProfileBegin;
5109 shapeBlock.PathEnd = shapeBlock.ProfileEnd; 5109 shapeBlock.PathEnd = shapeBlock.ProfileEnd;
5110 5110
5111 if (holesize.x < 0.05f) 5111 if (holesize.x < 0.05f)
5112 { 5112 {
5113 holesize.x = 0.05f; 5113 holesize.x = 0.05f;
@@ -5212,15 +5212,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5212 skew = 0.95f; 5212 skew = 0.95f;
5213 } 5213 }
5214 shapeBlock.PathSkew = (sbyte)(100 * skew); 5214 shapeBlock.PathSkew = (sbyte)(100 * skew);
5215 5215
5216 m_host.UpdateShape(shapeBlock); 5216 m_host.UpdateShape(shapeBlock);
5217 } 5217 }
5218 5218
5219 private void SetPrimitiveShapeParams(string map, int type) 5219 private void SetPrimitiveShapeParams(string map, int type)
5220 { 5220 {
5221 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 5221 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
5222 LLUUID sculptId; 5222 LLUUID sculptId;
5223 5223
5224 if (!LLUUID.TryParse(map, out sculptId)) 5224 if (!LLUUID.TryParse(map, out sculptId))
5225 { 5225 {
5226 llSay(0, "Could not parse key " + map); 5226 llSay(0, "Could not parse key " + map);
@@ -5230,7 +5230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5230 shapeBlock.ObjectLocalID = m_host.LocalId; 5230 shapeBlock.ObjectLocalID = m_host.LocalId;
5231 shapeBlock.PathScaleX = 100; 5231 shapeBlock.PathScaleX = 100;
5232 shapeBlock.PathScaleY = 150; 5232 shapeBlock.PathScaleY = 150;
5233 5233
5234 if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && 5234 if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
5235 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && 5235 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE &&
5236 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && 5236 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE &&
@@ -5239,7 +5239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5239 // default 5239 // default
5240 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 5240 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
5241 } 5241 }
5242 5242
5243 // retain pathcurve 5243 // retain pathcurve
5244 shapeBlock.PathCurve = m_host.Shape.PathCurve; 5244 shapeBlock.PathCurve = m_host.Shape.PathCurve;
5245 5245
@@ -5256,7 +5256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5256 public void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules) 5256 public void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules)
5257 { 5257 {
5258 m_host.AddScriptLPS(1); 5258 m_host.AddScriptLPS(1);
5259 5259
5260 if (m_host.ParentGroup == null) 5260 if (m_host.ParentGroup == null)
5261 return; 5261 return;
5262 5262
@@ -5302,13 +5302,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5302 SetRot(part, q); 5302 SetRot(part, q);
5303 5303
5304 break; 5304 break;
5305 5305
5306 case (int)ScriptBaseClass.PRIM_TYPE: 5306 case (int)ScriptBaseClass.PRIM_TYPE:
5307 if (remain < 3) 5307 if (remain < 3)
5308 return; 5308 return;
5309 5309
5310 code = Convert.ToInt32(rules.Data[idx++]); 5310 code = Convert.ToInt32(rules.Data[idx++]);
5311 5311
5312 remain = rules.Length - idx; 5312 remain = rules.Length - idx;
5313 float hollow; 5313 float hollow;
5314 LSL_Types.Vector3 twist; 5314 LSL_Types.Vector3 twist;
@@ -5319,9 +5319,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5319 float skew; 5319 float skew;
5320 LSL_Types.Vector3 holesize; 5320 LSL_Types.Vector3 holesize;
5321 LSL_Types.Vector3 profilecut; 5321 LSL_Types.Vector3 profilecut;
5322 5322
5323 switch (code) 5323 switch (code)
5324 { 5324 {
5325 case (int)ScriptBaseClass.PRIM_TYPE_BOX: 5325 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
5326 if (remain < 6) 5326 if (remain < 6)
5327 return; 5327 return;
@@ -5335,7 +5335,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5335 m_host.Shape.PathCurve = (byte) Extrusion.Straight; 5335 m_host.Shape.PathCurve = (byte) Extrusion.Straight;
5336 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1); 5336 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1);
5337 break; 5337 break;
5338 5338
5339 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: 5339 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
5340 if (remain < 6) 5340 if (remain < 6)
5341 return; 5341 return;
@@ -5350,12 +5350,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5350 m_host.Shape.PathCurve = (byte) Extrusion.Straight; 5350 m_host.Shape.PathCurve = (byte) Extrusion.Straight;
5351 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 0); 5351 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 0);
5352 break; 5352 break;
5353 5353
5354 case (int)ScriptBaseClass.PRIM_TYPE_PRISM: 5354 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
5355 if (remain < 6) 5355 if (remain < 6)
5356 return; 5356 return;
5357 5357
5358 face = Convert.ToInt32(rules.Data[idx++]); // holeshape 5358 face = Convert.ToInt32(rules.Data[idx++]); // holeshape
5359 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5359 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5360 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5360 hollow = (float)Convert.ToDouble(rules.Data[idx++]);
5361 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5361 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5377,12 +5377,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5377 m_host.Shape.PathCurve = (byte) Extrusion.Curve1; 5377 m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
5378 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, 5); 5378 SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, 5);
5379 break; 5379 break;
5380 5380
5381 case (int)ScriptBaseClass.PRIM_TYPE_TORUS: 5381 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
5382 if (remain < 11) 5382 if (remain < 11)
5383 return; 5383 return;
5384 5384
5385 face = Convert.ToInt32(rules.Data[idx++]); // holeshape 5385 face = Convert.ToInt32(rules.Data[idx++]); // holeshape
5386 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5386 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5387 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5387 hollow = (float)Convert.ToDouble(rules.Data[idx++]);
5388 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5388 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5396,12 +5396,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5396 m_host.Shape.PathCurve = (byte) Extrusion.Curve1; 5396 m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
5397 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0); 5397 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
5398 break; 5398 break;
5399 5399
5400 case (int)ScriptBaseClass.PRIM_TYPE_TUBE: 5400 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
5401 if (remain < 11) 5401 if (remain < 11)
5402 return; 5402 return;
5403 5403
5404 face = Convert.ToInt32(rules.Data[idx++]); // holeshape 5404 face = Convert.ToInt32(rules.Data[idx++]); // holeshape
5405 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5405 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5406 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5406 hollow = (float)Convert.ToDouble(rules.Data[idx++]);
5407 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5407 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5415,12 +5415,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5415 m_host.Shape.PathCurve = (byte) Extrusion.Curve1; 5415 m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
5416 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1); 5416 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
5417 break; 5417 break;
5418 5418
5419 case (int)ScriptBaseClass.PRIM_TYPE_RING: 5419 case (int)ScriptBaseClass.PRIM_TYPE_RING:
5420 if (remain < 11) 5420 if (remain < 11)
5421 return; 5421 return;
5422 5422
5423 face = Convert.ToInt32(rules.Data[idx++]); // holeshape 5423 face = Convert.ToInt32(rules.Data[idx++]); // holeshape
5424 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut 5424 v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
5425 hollow = (float)Convert.ToDouble(rules.Data[idx++]); 5425 hollow = (float)Convert.ToDouble(rules.Data[idx++]);
5426 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5426 twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
@@ -5434,7 +5434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5434 m_host.Shape.PathCurve = (byte) Extrusion.Curve1; 5434 m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
5435 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3); 5435 SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
5436 break; 5436 break;
5437 5437
5438 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: 5438 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
5439 if (remain < 2) 5439 if (remain < 2)
5440 return; 5440 return;
@@ -5445,7 +5445,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5445 SetPrimitiveShapeParams(map, face); 5445 SetPrimitiveShapeParams(map, face);
5446 break; 5446 break;
5447 } 5447 }
5448 5448
5449 break; 5449 break;
5450 5450
5451 case (int)ScriptBaseClass.PRIM_TEXTURE: 5451 case (int)ScriptBaseClass.PRIM_TEXTURE:
@@ -5509,31 +5509,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5509 return; 5509 return;
5510 face = Convert.ToInt32(rules.Data[idx++]); 5510 face = Convert.ToInt32(rules.Data[idx++]);
5511 float glow = (float)Convert.ToDouble(rules.Data[idx++]); 5511 float glow = (float)Convert.ToDouble(rules.Data[idx++]);
5512 5512
5513 SetGlow(part, face, glow); 5513 SetGlow(part, face, glow);
5514 5514
5515 break; 5515 break;
5516 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 5516 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
5517 if (remain < 3) 5517 if (remain < 3)
5518 return; 5518 return;
5519 face = Convert.ToInt32(rules.Data[idx++]); 5519 face = Convert.ToInt32(rules.Data[idx++]);
5520 int shiny = Convert.ToInt32(rules.Data[idx++]); 5520 int shiny = Convert.ToInt32(rules.Data[idx++]);
5521 Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]); 5521 Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]);
5522 5522
5523 SetShiny(part, face, shiny, bump); 5523 SetShiny(part, face, shiny, bump);
5524 5524
5525 break; 5525 break;
5526 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 5526 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
5527 if (remain < 2) 5527 if (remain < 2)
5528 return; 5528 return;
5529 face = Convert.ToInt32(rules.Data[idx++]); 5529 face = Convert.ToInt32(rules.Data[idx++]);
5530 string bv = rules.Data[idx++].ToString(); 5530 string bv = rules.Data[idx++].ToString();
5531 bool st; 5531 bool st;
5532 if (bv.Equals("1")) 5532 if (bv.Equals("1"))
5533 st = true; 5533 st = true;
5534 else 5534 else
5535 st = false; 5535 st = false;
5536 5536
5537 SetFullBright(part, face , st); 5537 SetFullBright(part, face , st);
5538 break; 5538 break;
5539 case (int)ScriptBaseClass.PRIM_MATERIAL: 5539 case (int)ScriptBaseClass.PRIM_MATERIAL:
@@ -5552,29 +5552,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5552 case (int)ScriptBaseClass.PRIM_PHANTOM: 5552 case (int)ScriptBaseClass.PRIM_PHANTOM:
5553 if (remain < 1) 5553 if (remain < 1)
5554 return; 5554 return;
5555 5555
5556 string ph = rules.Data[idx++].ToString(); 5556 string ph = rules.Data[idx++].ToString();
5557 bool phantom; 5557 bool phantom;
5558 5558
5559 if (ph.Equals("1")) 5559 if (ph.Equals("1"))
5560 phantom = true; 5560 phantom = true;
5561 else 5561 else
5562 phantom = false; 5562 phantom = false;
5563 5563
5564 part.ScriptSetPhantomStatus(phantom); 5564 part.ScriptSetPhantomStatus(phantom);
5565 part.ScheduleFullUpdate(); 5565 part.ScheduleFullUpdate();
5566 break; 5566 break;
5567 case (int)ScriptBaseClass.PRIM_PHYSICS: 5567 case (int)ScriptBaseClass.PRIM_PHYSICS:
5568 if (remain < 1) 5568 if (remain < 1)
5569 return; 5569 return;
5570 string phy = rules.Data[idx++].ToString(); 5570 string phy = rules.Data[idx++].ToString();
5571 bool physics; 5571 bool physics;
5572 5572
5573 if (phy.Equals("1")) 5573 if (phy.Equals("1"))
5574 physics = true; 5574 physics = true;
5575 else 5575 else
5576 physics = false; 5576 physics = false;
5577 5577
5578 m_host.ScriptSetPhysicsStatus(physics); 5578 m_host.ScriptSetPhysicsStatus(physics);
5579 part.ScheduleFullUpdate(); 5579 part.ScheduleFullUpdate();
5580 break; 5580 break;
@@ -5645,7 +5645,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5645 public LSL_Types.list llGetAnimationList( string id ) 5645 public LSL_Types.list llGetAnimationList( string id )
5646 { 5646 {
5647 m_host.AddScriptLPS(1); 5647 m_host.AddScriptLPS(1);
5648 5648
5649 LSL_Types.list l = new LSL_Types.list(); 5649 LSL_Types.list l = new LSL_Types.list();
5650 ScenePresence av = World.GetScenePresence(id); 5650 ScenePresence av = World.GetScenePresence(id);
5651 if (av == null) 5651 if (av == null)
@@ -6758,7 +6758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6758 //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) 6758 //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
6759 m_host.AddScriptLPS(1); 6759 m_host.AddScriptLPS(1);
6760 for (int i = 0; i < commandList.Data.Length; i++) 6760 for (int i = 0; i < commandList.Data.Length; i++)
6761 { 6761 {
6762 switch ((ParcelMediaCommandEnum)commandList.Data[i]) 6762 switch ((ParcelMediaCommandEnum)commandList.Data[i])
6763 { 6763 {
6764 case ParcelMediaCommandEnum.Play: 6764 case ParcelMediaCommandEnum.Play:
@@ -6768,7 +6768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6768 if (!agent.IsChildAgent) 6768 if (!agent.IsChildAgent)
6769 { 6769 {
6770 agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0); 6770 agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0);
6771 } 6771 }
6772 } 6772 }
6773 break; 6773 break;
6774 case ParcelMediaCommandEnum.Stop: 6774 case ParcelMediaCommandEnum.Stop:
@@ -6799,7 +6799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6799 { 6799 {
6800 //Set the new media URL only if the user is the owner of the land 6800 //Set the new media URL only if the user is the owner of the land
6801 osSetParcelMediaURL(commandList.Data[i + 1].ToString()); 6801 osSetParcelMediaURL(commandList.Data[i + 1].ToString());
6802 6802
6803 List<ScenePresence> scenePresenceList = World.GetScenePresences(); 6803 List<ScenePresence> scenePresenceList = World.GetScenePresences();
6804 LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 6804 LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
6805 //Send an update of the mediaURL to all the clients that are in the parcel 6805 //Send an update of the mediaURL to all the clients that are in the parcel
@@ -6810,8 +6810,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6810 //Send parcel media update to the client 6810 //Send parcel media update to the client
6811 agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, "", landData.Description, 0, 0, 1); 6811 agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, "", landData.Description, 0, 0, 1);
6812 } 6812 }
6813 } 6813 }
6814 6814
6815 } 6815 }
6816 i++; 6816 i++;
6817 } 6817 }
@@ -6821,7 +6821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6821 NotImplemented("llParcelMediaCommandList parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType(), commandList.Data[i].ToString()).ToString()); 6821 NotImplemented("llParcelMediaCommandList parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType(), commandList.Data[i].ToString()).ToString());
6822 break; 6822 break;
6823 }//end switch 6823 }//end switch
6824 6824
6825 } 6825 }
6826 6826
6827 6827
@@ -6864,7 +6864,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6864 } 6864 }
6865 } 6865 }
6866 return list; 6866 return list;
6867 6867
6868 } 6868 }
6869 6869
6870 public LSL_Types.LSLInteger llModPow(int a, int b, int c) 6870 public LSL_Types.LSLInteger llModPow(int a, int b, int c)
@@ -6908,7 +6908,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6908 { 6908 {
6909 m_host.AddScriptLPS(1); 6909 m_host.AddScriptLPS(1);
6910 LLUUID invItemID=InventorySelf(); 6910 LLUUID invItemID=InventorySelf();
6911 if (invItemID == LLUUID.Zero) 6911 if (invItemID == LLUUID.Zero)
6912 return new LSL_Types.Vector3(); 6912 return new LSL_Types.Vector3();
6913 if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero) 6913 if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
6914 return new LSL_Types.Vector3(); 6914 return new LSL_Types.Vector3();
@@ -7036,8 +7036,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7036 public void llSetCameraParams(LSL_Types.list rules) 7036 public void llSetCameraParams(LSL_Types.list rules)
7037 { 7037 {
7038 m_host.AddScriptLPS(1); 7038 m_host.AddScriptLPS(1);
7039 7039
7040 // our key in the object we are in 7040 // our key in the object we are in
7041 LLUUID invItemID=InventorySelf(); 7041 LLUUID invItemID=InventorySelf();
7042 if (invItemID == LLUUID.Zero) return; 7042 if (invItemID == LLUUID.Zero) return;
7043 7043
@@ -7051,10 +7051,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7051 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 7051 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
7052 7052
7053 ScenePresence presence = World.GetScenePresence(agentID); 7053 ScenePresence presence = World.GetScenePresence(agentID);
7054 7054
7055 // we are not interested in child-agents 7055 // we are not interested in child-agents
7056 if (presence.IsChildAgent) return; 7056 if (presence.IsChildAgent) return;
7057 7057
7058 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 7058 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
7059 object[] data = rules.Data; 7059 object[] data = rules.Data;
7060 for (int i = 0; i < data.Length; ++i) { 7060 for (int i = 0; i < data.Length; ++i) {
@@ -7067,8 +7067,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7067 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 7067 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
7068 case ScriptBaseClass.CAMERA_POSITION: 7068 case ScriptBaseClass.CAMERA_POSITION:
7069 LSL_Types.Vector3 v = (LSL_Types.Vector3)data[i]; 7069 LSL_Types.Vector3 v = (LSL_Types.Vector3)data[i];
7070 parameters.Add(type + 1, (float)v.x); 7070 parameters.Add(type + 1, (float)v.x);
7071 parameters.Add(type + 2, (float)v.y); 7071 parameters.Add(type + 2, (float)v.y);
7072 parameters.Add(type + 3, (float)v.z); 7072 parameters.Add(type + 3, (float)v.z);
7073 break; 7073 break;
7074 default: 7074 default:
@@ -7088,7 +7088,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7088 { 7088 {
7089 m_host.AddScriptLPS(1); 7089 m_host.AddScriptLPS(1);
7090 7090
7091 // our key in the object we are in 7091 // our key in the object we are in
7092 LLUUID invItemID=InventorySelf(); 7092 LLUUID invItemID=InventorySelf();
7093 if (invItemID == LLUUID.Zero) return; 7093 if (invItemID == LLUUID.Zero) return;
7094 7094
@@ -7102,10 +7102,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7102 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 7102 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
7103 7103
7104 ScenePresence presence = World.GetScenePresence(agentID); 7104 ScenePresence presence = World.GetScenePresence(agentID);
7105 7105
7106 // we are not interested in child-agents 7106 // we are not interested in child-agents
7107 if (presence.IsChildAgent) return; 7107 if (presence.IsChildAgent) return;
7108 7108
7109 presence.ControllingClient.SendClearFollowCamProperties(objectID); 7109 presence.ControllingClient.SendClearFollowCamProperties(objectID);
7110 } 7110 }
7111 7111
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Dataserver.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Dataserver.cs
index 6c88ae86..52d277e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Dataserver.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Dataserver.cs
@@ -89,7 +89,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
89 { 89 {
90 if (!DataserverRequests.ContainsKey(identifier)) 90 if (!DataserverRequests.ContainsKey(identifier))
91 return; 91 return;
92 92
93 ds=DataserverRequests[identifier]; 93 ds=DataserverRequests[identifier];
94 DataserverRequests.Remove(identifier); 94 DataserverRequests.Remove(identifier);
95 } 95 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/XmlRequest.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/XmlRequest.cs
index 89bf51c..3f3cf39 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/XmlRequest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/XmlRequest.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
70 new LSL_Types.LSLInteger(rInfo.GetIntValue()), 70 new LSL_Types.LSLInteger(rInfo.GetIntValue()),
71 new LSL_Types.LSLString(rInfo.GetStrVal()) 71 new LSL_Types.LSLString(rInfo.GetStrVal())
72 }; 72 };
73 73
74 foreach (AsyncCommandManager m in m_CmdManager.Managers) 74 foreach (AsyncCommandManager m in m_CmdManager.Managers)
75 { 75 {
76 if (m.m_ScriptEngine.PostScriptEvent( 76 if (m.m_ScriptEngine.PostScriptEvent(
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index 5b32cde..c28aa9a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
81 return; 81 return;
82 82
83 MethodInfo mi = inits[api]; 83 MethodInfo mi = inits[api];
84 84
85 Object[] args = new Object[1]; 85 Object[] args = new Object[1];
86 args[0] = data; 86 args[0] = data;
87 87
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs
index 681b2f2..d6a339b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
54 { 54 {
55 _arity = arity; 55 _arity = arity;
56 } 56 }
57 57
58 /// <summary> 58 /// <summary>
59 /// Append the answer to the list and update the indexes, if any. 59 /// Append the answer to the list and update the indexes, if any.
60 /// Elements of answer must be ground, since arguments with unbound variables make this 60 /// Elements of answer must be ground, since arguments with unbound variables make this
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/PrologException.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/PrologException.cs
index a2fe7ec..9f5ae3d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/PrologException.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/PrologException.cs
@@ -1,20 +1,20 @@
1/* 1/*
2 * Copyright (C) 2007-2008, Jeff Thompson 2 * Copyright (C) 2007-2008, Jeff Thompson
3 * 3 *
4 * All rights reserved. 4 * All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met: 7 * modification, are permitted provided that the following conditions are met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
11 * * Redistributions in binary form must reproduce the above copyright 11 * * Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the 12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution. 13 * documentation and/or other materials provided with the distribution.
14 * * Neither the name of the copyright holder nor the names of its contributors 14 * * Neither the name of the copyright holder nor the names of its contributors
15 * may be used to endorse or promote products derived from this software 15 * may be used to endorse or promote products derived from this software
16 * without specific prior written permission. 16 * without specific prior written permission.
17 * 17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
@@ -54,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
54 /// This uses YP.makeCopy to copy the ErrorTerm and Message so that they are valid after unbinding. 54 /// This uses YP.makeCopy to copy the ErrorTerm and Message so that they are valid after unbinding.
55 /// </summary> 55 /// </summary>
56 /// <param name="ErrorTerm">the error term of the error</param> 56 /// <param name="ErrorTerm">the error term of the error</param>
57 /// <param name="Messsage">the message term of the error. If this is a string, it is converted to an 57 /// <param name="Messsage">the message term of the error. If this is a string, it is converted to an
58 /// Atom so it can be used by Prolog code. 58 /// Atom so it can be used by Prolog code.
59 /// Message, converted to a string, is use as the printable exception message. 59 /// Message, converted to a string, is use as the printable exception message.
60 /// </param> 60 /// </param>
@@ -66,7 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
66 _term = YP.makeCopy(new Functor2(Atom.a("error"), ErrorTerm, Message), new Variable.CopyStore()); 66 _term = YP.makeCopy(new Functor2(Atom.a("error"), ErrorTerm, Message), new Variable.CopyStore());
67 } 67 }
68 68
69 public class TypeErrorInfo 69 public class TypeErrorInfo
70 { 70 {
71 public readonly Atom _Type; 71 public readonly Atom _Type;
72 public readonly object _Culprit; 72 public readonly object _Culprit;
@@ -116,14 +116,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
116 /// <returns></returns> 116 /// <returns></returns>
117 public object getProcedureName() 117 public object getProcedureName()
118 { 118 {
119 if (!(_Type._name == "procedure" && 119 if (!(_Type._name == "procedure" &&
120 _Culprit is Functor2 && ((Functor2)_Culprit)._name == Atom.SLASH)) 120 _Culprit is Functor2 && ((Functor2)_Culprit)._name == Atom.SLASH))
121 return null; 121 return null;
122 return ((Functor2)_Culprit)._arg1; 122 return ((Functor2)_Culprit)._arg1;
123 } 123 }
124 124
125 /// <summary> 125 /// <summary>
126 /// If _Type is procedure and _Culprit is name/arity and arity is an integer, return the arity. 126 /// If _Type is procedure and _Culprit is name/arity and arity is an integer, return the arity.
127 /// Otherwise return -1. 127 /// Otherwise return -1.
128 /// </summary> 128 /// </summary>
129 /// <returns></returns> 129 /// <returns></returns>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
index 97c9087..2e90d74 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
@@ -1,20 +1,20 @@
1/* 1/*
2 * Copyright (C) 2007-2008, Jeff Thompson 2 * Copyright (C) 2007-2008, Jeff Thompson
3 * 3 *
4 * All rights reserved. 4 * All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met: 7 * modification, are permitted provided that the following conditions are met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
11 * * Redistributions in binary form must reproduce the above copyright 11 * * Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the 12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution. 13 * documentation and/or other materials provided with the distribution.
14 * * Neither the name of the copyright holder nor the names of its contributors 14 * * Neither the name of the copyright holder nor the names of its contributors
15 * may be used to endorse or promote products derived from this software 15 * may be used to endorse or promote products derived from this software
16 * without specific prior written permission. 16 * without specific prior written permission.
17 * 17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
@@ -147,7 +147,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
147 /// <summary> 147 /// <summary>
148 /// Convert term to an int. 148 /// Convert term to an int.
149 /// If term is a single-element List, use its first element 149 /// If term is a single-element List, use its first element
150 /// (to handle the char types like "a"). 150 /// (to handle the char types like "a").
151 /// If can't convert, throw a PrologException for type_error evaluable (because this is only 151 /// If can't convert, throw a PrologException for type_error evaluable (because this is only
152 /// called from arithmetic functions). 152 /// called from arithmetic functions).
153 /// </summary> 153 /// </summary>
@@ -172,8 +172,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
172 { 172 {
173 throw new PrologException 173 throw new PrologException
174 (new Functor2 174 (new Functor2
175 ("type_error", Atom.a("evaluable"), 175 ("type_error", Atom.a("evaluable"),
176 new Functor2(Atom.SLASH, getFunctorName(term), getFunctorArgs(term).Length)), 176 new Functor2(Atom.SLASH, getFunctorName(term), getFunctorArgs(term).Length)),
177 "Term must be an integer"); 177 "Term must be an integer");
178 } 178 }
179 } 179 }
@@ -181,7 +181,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
181 /// <summary> 181 /// <summary>
182 /// Convert term to a double. This may convert an int to a double, etc. 182 /// Convert term to a double. This may convert an int to a double, etc.
183 /// If term is a single-element List, use its first element 183 /// If term is a single-element List, use its first element
184 /// (to handle the char types like "a"). 184 /// (to handle the char types like "a").
185 /// If can't convert, throw a PrologException for type_error evaluable (because this is only 185 /// If can't convert, throw a PrologException for type_error evaluable (because this is only
186 /// called from arithmetic functions). 186 /// called from arithmetic functions).
187 /// </summary> 187 /// </summary>
@@ -195,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
195 // Assume it is a char type like "a". 195 // Assume it is a char type like "a".
196 term = YP.getValue(((Functor2)term)._arg1); 196 term = YP.getValue(((Functor2)term)._arg1);
197 if (term is Variable) 197 if (term is Variable)
198 throw new PrologException(Atom.a("instantiation_error"), 198 throw new PrologException(Atom.a("instantiation_error"),
199 "Expected a number but the argument is an unbound variable"); 199 "Expected a number but the argument is an unbound variable");
200 200
201 try 201 try
@@ -776,8 +776,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
776 if (term1TypeCode == -2) 776 if (term1TypeCode == -2)
777 { 777 {
778 // Variable. 778 // Variable.
779 // We always check for equality first because we want to be sure 779 // We always check for equality first because we want to be sure
780 // that less than returns false if the terms are equal, in 780 // that less than returns false if the terms are equal, in
781 // case that the less than check really behaves like less than or equal. 781 // case that the less than check really behaves like less than or equal.
782 if ((Variable)Term1 != (Variable)Term2) 782 if ((Variable)Term1 != (Variable)Term2)
783 // The hash code should be unique to a Variable object. 783 // The hash code should be unique to a Variable object.
@@ -820,8 +820,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
820 } 820 }
821 821
822 /// <summary> 822 /// <summary>
823 /// Type code is -2 if term is a Variable, 0 if it is an Atom, 823 /// Type code is -2 if term is a Variable, 0 if it is an Atom,
824 /// 1 if it is a Functor1, 2 if it is a Functor2, 3 if it is a Functor3, 824 /// 1 if it is a Functor1, 2 if it is a Functor2, 3 if it is a Functor3,
825 /// 4 if it is Functor. 825 /// 4 if it is Functor.
826 /// Otherwise, type code is -1. 826 /// Otherwise, type code is -1.
827 /// This does not call YP.getValue(term). 827 /// This does not call YP.getValue(term).
@@ -1167,7 +1167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
1167 "Arg 2 List has an element which is an unbound variable"); 1167 "Arg 2 List has an element which is an unbound variable");
1168 if (!(listAtom is Atom && ((Atom)listAtom)._name.Length == 1)) 1168 if (!(listAtom is Atom && ((Atom)listAtom)._name.Length == 1))
1169 throw new PrologException 1169 throw new PrologException
1170 (new Functor2("type_error", Atom.a("character"), listAtom), 1170 (new Functor2("type_error", Atom.a("character"), listAtom),
1171 "Arg 2 List has an element which is not a one character atom"); 1171 "Arg 2 List has an element which is not a one character atom");
1172 charArray[i] = ((Atom)listAtom)._name[0]; 1172 charArray[i] = ((Atom)listAtom)._name[0];
1173 } 1173 }
@@ -1209,7 +1209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
1209 int codeInt; 1209 int codeInt;
1210 if (!getInt(codeArray[i], out codeInt) || codeInt < 0) 1210 if (!getInt(codeArray[i], out codeInt) || codeInt < 0)
1211 throw new PrologException 1211 throw new PrologException
1212 (new Functor1("representation_error", Atom.a("character_code")), 1212 (new Functor1("representation_error", Atom.a("character_code")),
1213 "Element of Arg 2 List is not a character code"); 1213 "Element of Arg 2 List is not a character code");
1214 charArray[i] = (char)codeInt; 1214 charArray[i] = (char)codeInt;
1215 } 1215 }
@@ -1323,7 +1323,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
1323 { 1323 {
1324 if (!YP.number(Number)) 1324 if (!YP.number(Number))
1325 throw new PrologException 1325 throw new PrologException
1326 (new Functor2("type_error", Atom.a("number"), Number), 1326 (new Functor2("type_error", Atom.a("number"), Number),
1327 "Arg 1 Number is not var or number"); 1327 "Arg 1 Number is not var or number");
1328 // We just checked, so convertDouble shouldn't throw an exception. 1328 // We just checked, so convertDouble shouldn't throw an exception.
1329 numberString = YP.doubleToString(YP.convertDouble(Number)); 1329 numberString = YP.doubleToString(YP.convertDouble(Number));
@@ -1413,7 +1413,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
1413 { 1413 {
1414 if (!(Char is Atom) || ((Atom)Char)._name.Length != 1) 1414 if (!(Char is Atom) || ((Atom)Char)._name.Length != 1)
1415 throw new PrologException 1415 throw new PrologException
1416 (new Functor2("type_error", Atom.a("character"), Char), 1416 (new Functor2("type_error", Atom.a("character"), Char),
1417 "Arg 1 Char is not var or one-character atom"); 1417 "Arg 1 Char is not var or one-character atom");
1418 1418
1419 if (Code is Variable) 1419 if (Code is Variable)
@@ -1795,7 +1795,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
1795 IndexedAnswers indexedAnswers; 1795 IndexedAnswers indexedAnswers;
1796 if (!_predicatesStore.TryGetValue(nameArity, out clauses)) 1796 if (!_predicatesStore.TryGetValue(nameArity, out clauses))
1797 { 1797 {
1798 // Create an IndexedAnswers as the only clause of the predicate. 1798 // Create an IndexedAnswers as the only clause of the predicate.
1799 _predicatesStore[nameArity] = (clauses = new List<IClause>()); 1799 _predicatesStore[nameArity] = (clauses = new List<IClause>());
1800 clauses.Add(indexedAnswers = new IndexedAnswers(values.Length)); 1800 clauses.Add(indexedAnswers = new IndexedAnswers(values.Length));
1801 } 1801 }
@@ -1826,7 +1826,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
1826 IndexedAnswers indexedAnswers; 1826 IndexedAnswers indexedAnswers;
1827 if (!_predicatesStore.TryGetValue(nameArity, out clauses)) 1827 if (!_predicatesStore.TryGetValue(nameArity, out clauses))
1828 { 1828 {
1829 // Create an IndexedAnswers as the only clause of the predicate. 1829 // Create an IndexedAnswers as the only clause of the predicate.
1830 _predicatesStore[nameArity] = (clauses = new List<IClause>()); 1830 _predicatesStore[nameArity] = (clauses = new List<IClause>());
1831 clauses.Add(indexedAnswers = new IndexedAnswers(values.Length)); 1831 clauses.Add(indexedAnswers = new IndexedAnswers(values.Length));
1832 } 1832 }
@@ -1855,7 +1855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
1855 { 1855 {
1856 List<IClause> clauses; 1856 List<IClause> clauses;
1857 if (!_predicatesStore.TryGetValue(new NameArity(name, arguments.Length), out clauses)) 1857 if (!_predicatesStore.TryGetValue(new NameArity(name, arguments.Length), out clauses))
1858 return unknownPredicate(name, arguments.Length, 1858 return unknownPredicate(name, arguments.Length,
1859 "Undefined dynamic predicate: " + name + "/" + arguments.Length); 1859 "Undefined dynamic predicate: " + name + "/" + arguments.Length);
1860 1860
1861 if (clauses.Count == 1) 1861 if (clauses.Count == 1)
@@ -1889,7 +1889,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
1889 } 1889 }
1890 1890
1891 /// <summary> 1891 /// <summary>
1892 /// If _prologFlags["unknown"] is fail then return fail(), else if 1892 /// If _prologFlags["unknown"] is fail then return fail(), else if
1893 /// _prologFlags["unknown"] is warning then write the message to YP.write and 1893 /// _prologFlags["unknown"] is warning then write the message to YP.write and
1894 /// return fail(), else throw a PrologException for existence_error. . 1894 /// return fail(), else throw a PrologException for existence_error. .
1895 /// </summary> 1895 /// </summary>
@@ -1917,7 +1917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
1917 } 1917 }
1918 1918
1919 /// <summary> 1919 /// <summary>
1920 /// This is deprecated and just calls matchDynamic. This matches all clauses, 1920 /// This is deprecated and just calls matchDynamic. This matches all clauses,
1921 /// not just the ones defined with assertFact. 1921 /// not just the ones defined with assertFact.
1922 /// </summary> 1922 /// </summary>
1923 /// <param name="name"></param> 1923 /// <param name="name"></param>
@@ -2066,7 +2066,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
2066 /// dynamic predicate. 2066 /// dynamic predicate.
2067 /// </summary> 2067 /// </summary>
2068 /// <param name="NameSlashArity"></param> 2068 /// <param name="NameSlashArity"></param>
2069 /// <param name="declaringClass">if not null, used to resolve references to the default 2069 /// <param name="declaringClass">if not null, used to resolve references to the default
2070 /// module Atom.a("")</param> 2070 /// module Atom.a("")</param>
2071 /// <returns></returns> 2071 /// <returns></returns>
2072 public static IEnumerable<bool> current_predicate(object NameSlashArity, Type declaringClass) 2072 public static IEnumerable<bool> current_predicate(object NameSlashArity, Type declaringClass)
@@ -2078,7 +2078,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
2078 Functor2 NameArityFunctor = NameSlashArity as Functor2; 2078 Functor2 NameArityFunctor = NameSlashArity as Functor2;
2079 if (!(NameArityFunctor != null && NameArityFunctor._name == Atom.SLASH)) 2079 if (!(NameArityFunctor != null && NameArityFunctor._name == Atom.SLASH))
2080 throw new PrologException 2080 throw new PrologException
2081 (new Functor2("type_error", Atom.a("predicate_indicator"), NameSlashArity), 2081 (new Functor2("type_error", Atom.a("predicate_indicator"), NameSlashArity),
2082 "Must be a name/arity predicate indicator"); 2082 "Must be a name/arity predicate indicator");
2083 object name = YP.getValue(NameArityFunctor._arg1); 2083 object name = YP.getValue(NameArityFunctor._arg1);
2084 object arity = YP.getValue(NameArityFunctor._arg2); 2084 object arity = YP.getValue(NameArityFunctor._arg2);
@@ -2163,12 +2163,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
2163 } 2163 }
2164 2164
2165 /// <summary> 2165 /// <summary>
2166 /// If Goal is a simple predicate, call YP.getFunctorName(Goal) using arguments from 2166 /// If Goal is a simple predicate, call YP.getFunctorName(Goal) using arguments from
2167 /// YP.getFunctorArgs(Goal). If not found, this throws a PrologException for existence_error. 2167 /// YP.getFunctorArgs(Goal). If not found, this throws a PrologException for existence_error.
2168 /// Otherwise, compile the goal as a single clause predicate and invoke it. 2168 /// Otherwise, compile the goal as a single clause predicate and invoke it.
2169 /// </summary> 2169 /// </summary>
2170 /// <param name="Goal"></param> 2170 /// <param name="Goal"></param>
2171 /// <param name="declaringClass">if not null, used to resolve references to the default 2171 /// <param name="declaringClass">if not null, used to resolve references to the default
2172 /// module Atom.a("")</param> 2172 /// module Atom.a("")</param>
2173 /// <returns></returns> 2173 /// <returns></returns>
2174 public static IEnumerable<bool> getIterator(object Goal, Type declaringClass) 2174 public static IEnumerable<bool> getIterator(object Goal, Type declaringClass)
@@ -2259,7 +2259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
2259 (new Functor2("type_error", Atom.a("atom"), Key), "Arg 1 Key is not an atom"); 2259 (new Functor2("type_error", Atom.a("atom"), Key), "Arg 1 Key is not an atom");
2260 if (!_prologFlags.ContainsKey(((Atom)Key)._name)) 2260 if (!_prologFlags.ContainsKey(((Atom)Key)._name))
2261 throw new PrologException 2261 throw new PrologException
2262 (new Functor2("domain_error", Atom.a("prolog_flag"), Key), 2262 (new Functor2("domain_error", Atom.a("prolog_flag"), Key),
2263 "Arg 1 Key is not a recognized flag"); 2263 "Arg 1 Key is not a recognized flag");
2264 2264
2265 foreach (bool l1 in YP.unify(Value, _prologFlags[((Atom)Key)._name])) 2265 foreach (bool l1 in YP.unify(Value, _prologFlags[((Atom)Key)._name]))
@@ -2343,7 +2343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
2343 string results = ""; 2343 string results = "";
2344 for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch()) 2344 for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch())
2345 { 2345 {
2346 //Console.WriteLine( m ); 2346 //Console.WriteLine( m );
2347 results += presep+ m + postsep; 2347 results += presep+ m + postsep;
2348 } 2348 }
2349 return results; 2349 return results;
@@ -2662,7 +2662,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
2662 #pragma warning restore 0168 2662 #pragma warning restore 0168
2663 } 2663 }
2664 } 2664 }
2665 2665
2666 /// <summary> 2666 /// <summary>
2667 /// CodeListReader extends TextReader and overrides Read to read the next code from 2667 /// CodeListReader extends TextReader and overrides Read to read the next code from
2668 /// the CodeList which is a Prolog list of integer character codes. 2668 /// the CodeList which is a Prolog list of integer character codes.
@@ -2683,7 +2683,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
2683 /// <returns></returns> 2683 /// <returns></returns>
2684 public override int Read() 2684 public override int Read()
2685 { 2685 {
2686 Functor2 CodeListPair = _CodeList as Functor2; 2686 Functor2 CodeListPair = _CodeList as Functor2;
2687 int code; 2687 int code;
2688 if (!(CodeListPair != null && CodeListPair._name == Atom.DOT && 2688 if (!(CodeListPair != null && CodeListPair._name == Atom.DOT &&
2689 getInt(CodeListPair._arg1, out code))) 2689 getInt(CodeListPair._arg1, out code)))
diff --git a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
index f9b160d..0f79019 100644
--- a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
@@ -54,11 +54,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
54 { 54 {
55 string path = Path.Combine(Directory.GetCurrentDirectory(), 55 string path = Path.Combine(Directory.GetCurrentDirectory(),
56 Path.Combine(s, assemblyName))+".dll"; 56 Path.Combine(s, assemblyName))+".dll";
57 57
58 if (File.Exists(path)) 58 if (File.Exists(path))
59 return Assembly.LoadFrom(path); 59 return Assembly.LoadFrom(path);
60 } 60 }
61 61
62 return null; 62 return null;
63 } 63 }
64 } 64 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 4962023..db90f3e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -412,8 +412,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
412 412
413 private static string CreateYPCompilerScript(string compileScript) 413 private static string CreateYPCompilerScript(string compileScript)
414 { 414 {
415
416
417 compileScript = String.Empty + 415 compileScript = String.Empty +
418 "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " + 416 "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
419 "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + 417 "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs
index 57e8776..45f92e3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs
@@ -87,9 +87,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
87 string quote = String.Empty; 87 string quote = String.Empty;
88 bool last_was_escape = false; 88 bool last_was_escape = false;
89 int quote_replaced_count = 0; 89 int quote_replaced_count = 0;
90 90
91 string removefwnoncomments = nonCommentFwsl.Replace(Script, "\"\";"); 91 string removefwnoncomments = nonCommentFwsl.Replace(Script, "\"\";");
92 92
93 string removecomments = conelinecomments.Replace(removefwnoncomments, ""); 93 string removecomments = conelinecomments.Replace(removefwnoncomments, "");
94 removecomments = cstylecomments.Replace(removecomments, ""); 94 removecomments = cstylecomments.Replace(removecomments, "");
95 string[] localscript = removecomments.Split('"'); 95 string[] localscript = removecomments.Split('"');
@@ -120,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
120 // checks for alpha.alpha way of referring to objects in C# 120 // checks for alpha.alpha way of referring to objects in C#
121 // ignores alpha.x alpha.y, alpha.z for refering to vector components 121 // ignores alpha.x alpha.y, alpha.z for refering to vector components
122 Match SecurityM; 122 Match SecurityM;
123 123
124 // BROKEN: this check is very wrong. It block's any url in strings. 124 // BROKEN: this check is very wrong. It block's any url in strings.
125 SecurityM = Regex.Match(checkscript, @"(?:[a-zA-Z])\.(?:[a-rt-wA-Z]|[a-zA-Z][a-zA-Z])", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 125 SecurityM = Regex.Match(checkscript, @"(?:[a-zA-Z])\.(?:[a-rt-wA-Z]|[a-zA-Z][a-zA-Z])", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
126 126
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs
index 831b918..22b3742 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/YP2CSConverter.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
61 myCode = myCode.Substring(0, cs_pointer); 61 myCode = myCode.Substring(0, cs_pointer);
62 } 62 }
63 myCode.Replace("//yp", "%YPCode"); 63 myCode.Replace("//yp", "%YPCode");
64 64
65 StringWriter myCS_SW = new StringWriter(); 65 StringWriter myCS_SW = new StringWriter();
66 StringReader myCode_SR = new StringReader(" yp_nop_header_nop. \n "+myCode + "\n"); 66 StringReader myCode_SR = new StringReader(" yp_nop_header_nop. \n "+myCode + "\n");
67 67
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 8326e16..5497e2c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -1335,22 +1335,22 @@ namespace OpenSim.Region.ScriptEngine.Shared
1335 bool ret = i1.value != i2.value; 1335 bool ret = i1.value != i2.value;
1336 return ret; 1336 return ret;
1337 } 1337 }
1338 1338
1339 static public LSLInteger operator +(LSLInteger i1, int i2) 1339 static public LSLInteger operator +(LSLInteger i1, int i2)
1340 { 1340 {
1341 return new LSLInteger(i1.value + i2); 1341 return new LSLInteger(i1.value + i2);
1342 } 1342 }
1343 1343
1344 static public LSLInteger operator -(LSLInteger i1, int i2) 1344 static public LSLInteger operator -(LSLInteger i1, int i2)
1345 { 1345 {
1346 return new LSLInteger(i1.value - i2); 1346 return new LSLInteger(i1.value - i2);
1347 } 1347 }
1348 1348
1349 static public LSLInteger operator *(LSLInteger i1, int i2) 1349 static public LSLInteger operator *(LSLInteger i1, int i2)
1350 { 1350 {
1351 return new LSLInteger(i1.value * i2); 1351 return new LSLInteger(i1.value * i2);
1352 } 1352 }
1353 1353
1354 static public LSLInteger operator /(LSLInteger i1, int i2) 1354 static public LSLInteger operator /(LSLInteger i1, int i2)
1355 { 1355 {
1356 return new LSLInteger(i1.value / i2); 1356 return new LSLInteger(i1.value / i2);
@@ -1360,22 +1360,22 @@ namespace OpenSim.Region.ScriptEngine.Shared
1360 { 1360 {
1361 return new LSLFloat((double)i1.value + f); 1361 return new LSLFloat((double)i1.value + f);
1362 } 1362 }
1363 1363
1364 static public LSLFloat operator -(LSLInteger i1, double f) 1364 static public LSLFloat operator -(LSLInteger i1, double f)
1365 { 1365 {
1366 return new LSLFloat((double)i1.value - f); 1366 return new LSLFloat((double)i1.value - f);
1367 } 1367 }
1368 1368
1369 static public LSLFloat operator *(LSLInteger i1, double f) 1369 static public LSLFloat operator *(LSLInteger i1, double f)
1370 { 1370 {
1371 return new LSLFloat((double)i1.value * f); 1371 return new LSLFloat((double)i1.value * f);
1372 } 1372 }
1373 1373
1374 static public LSLFloat operator /(LSLInteger i1, double f) 1374 static public LSLFloat operator /(LSLInteger i1, double f)
1375 { 1375 {
1376 return new LSLFloat((double)i1.value / f); 1376 return new LSLFloat((double)i1.value / f);
1377 } 1377 }
1378 1378
1379 static public LSLInteger operator -(LSLInteger i) 1379 static public LSLInteger operator -(LSLInteger i)
1380 { 1380 {
1381 return new LSLInteger(-i.value); 1381 return new LSLInteger(-i.value);
@@ -1536,17 +1536,17 @@ namespace OpenSim.Region.ScriptEngine.Shared
1536 f.value--; 1536 f.value--;
1537 return f; 1537 return f;
1538 } 1538 }
1539 1539
1540 static public LSLFloat operator +(LSLFloat f, int i) 1540 static public LSLFloat operator +(LSLFloat f, int i)
1541 { 1541 {
1542 return new LSLFloat(f.value + (double)i); 1542 return new LSLFloat(f.value + (double)i);
1543 } 1543 }
1544 1544
1545 static public LSLFloat operator -(LSLFloat f, int i) 1545 static public LSLFloat operator -(LSLFloat f, int i)
1546 { 1546 {
1547 return new LSLFloat(f.value - (double)i); 1547 return new LSLFloat(f.value - (double)i);
1548 } 1548 }
1549 1549
1550 static public LSLFloat operator *(LSLFloat f, int i) 1550 static public LSLFloat operator *(LSLFloat f, int i)
1551 { 1551 {
1552 return new LSLFloat(f.value * (double)i); 1552 return new LSLFloat(f.value * (double)i);
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index cdba1ac..c528c02 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -363,7 +363,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
363 new WorkItemCallback( 363 new WorkItemCallback(
364 this.DoOnRezScriptQueue), new Object[0]); 364 this.DoOnRezScriptQueue), new Object[0]);
365 } 365 }
366 else 366 else
367 { 367 {
368 m_CurrentCompile = null; 368 m_CurrentCompile = null;
369 } 369 }
@@ -394,7 +394,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
394 new WorkItemCallback( 394 new WorkItemCallback(
395 this.DoOnRezScriptQueue), new Object[0]); 395 this.DoOnRezScriptQueue), new Object[0]);
396 } 396 }
397 else 397 else
398 { 398 {
399 m_CurrentCompile = null; 399 m_CurrentCompile = null;
400 } 400 }
@@ -1113,7 +1113,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1113 { 1113 {
1114 string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), 1114 string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
1115 m_ItemID.ToString() + ".state"); 1115 m_ItemID.ToString() + ".state");
1116 1116
1117 try 1117 try
1118 { 1118 {
1119 File.Delete(savedState); 1119 File.Delete(savedState);