diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | 32 |
1 files changed, 14 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index dea8a45..ae4aece 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -102,6 +102,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
102 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; | 102 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; |
103 | } | 103 | } |
104 | 104 | ||
105 | protected SceneObjectPart CreateSceneObjectPart2() | ||
106 | { | ||
107 | string partName = "Action Man"; | ||
108 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016"); | ||
109 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); | ||
110 | Vector3 groupPosition = new Vector3(90, 80, 70); | ||
111 | Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); | ||
112 | Vector3 offsetPosition = new Vector3(20, 25, 30); | ||
113 | |||
114 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; | ||
115 | } | ||
116 | |||
105 | /// <summary> | 117 | /// <summary> |
106 | /// Test saving a V0.2 OpenSim Region Archive. | 118 | /// Test saving a V0.2 OpenSim Region Archive. |
107 | /// </summary> | 119 | /// </summary> |
@@ -114,24 +126,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
114 | SceneObjectPart part1 = CreateSceneObjectPart1(); | 126 | SceneObjectPart part1 = CreateSceneObjectPart1(); |
115 | m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false); | 127 | m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false); |
116 | 128 | ||
117 | SceneObjectPart part2; | 129 | SceneObjectPart part2 = CreateSceneObjectPart2(); |
118 | 130 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | |
119 | // Create and add prim 2 | ||
120 | { | ||
121 | string partName = "Action Man"; | ||
122 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016"); | ||
123 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); | ||
124 | Vector3 groupPosition = new Vector3(90, 80, 70); | ||
125 | Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); | ||
126 | Vector3 offsetPosition = new Vector3(20, 25, 30); | ||
127 | |||
128 | part2 | ||
129 | = new SceneObjectPart( | ||
130 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
131 | part2.Name = partName; | ||
132 | |||
133 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | ||
134 | } | ||
135 | 131 | ||
136 | MemoryStream archiveWriteStream = new MemoryStream(); | 132 | MemoryStream archiveWriteStream = new MemoryStream(); |
137 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; | 133 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; |