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-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs248
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs2
2 files changed, 125 insertions, 125 deletions
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index e1a591b..77e038f 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -41,18 +41,18 @@ using OpenSim.Region.Environment.Scenes;
41namespace OpenSim.Region.Environment.Modules 41namespace OpenSim.Region.Environment.Modules
42{ 42{
43 public class ChatModule : IRegionModule, ISimChat 43 public class ChatModule : IRegionModule, ISimChat
44 { 44 {
45 private List<Scene> m_scenes = new List<Scene>(); 45 private List<Scene> m_scenes = new List<Scene>();
46 private LogBase m_log; 46 private LogBase m_log;
47 47
48 private string m_server = null; 48 private string m_server = null;
49 private int m_port = 6668; 49 private int m_port = 6668;
50 private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot"; 50 private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
51 private string m_nick = null; 51 private string m_nick = null;
52 private string m_channel = null; 52 private string m_channel = null;
53 53
54 private int m_whisperdistance = 10; 54 private int m_whisperdistance = 10;
55 private int m_saydistance = 30; 55 private int m_saydistance = 30;
56 private int m_shoutdistance = 100; 56 private int m_shoutdistance = 100;
57 57
58 private NetworkStream m_stream; 58 private NetworkStream m_stream;
@@ -71,8 +71,8 @@ namespace OpenSim.Region.Environment.Modules
71 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99); 71 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
72 m_irc = null; 72 m_irc = null;
73 m_ircWriter = null; 73 m_ircWriter = null;
74 m_ircReader = null; 74 m_ircReader = null;
75 75
76 m_log = OpenSim.Framework.Console.MainLog.Instance; 76 m_log = OpenSim.Framework.Console.MainLog.Instance;
77 } 77 }
78 78
@@ -89,17 +89,17 @@ namespace OpenSim.Region.Environment.Modules
89 } 89 }
90 } catch (Exception e) { 90 } catch (Exception e) {
91 Console.WriteLine("No IRC config information, skipping IRC bridge configuration"); 91 Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
92 } 92 }
93 93
94 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance"); 94 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance");
95 m_saydistance = config.Configs["Chat"].GetInt("say_distance"); 95 m_saydistance = config.Configs["Chat"].GetInt("say_distance");
96 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance"); 96 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance");
97 97
98 if (!m_scenes.Contains(scene)) 98 if (!m_scenes.Contains(scene))
99 { 99 {
100 m_scenes.Add(scene); 100 m_scenes.Add(scene);
101 scene.EventManager.OnNewClient += NewClient; 101 scene.EventManager.OnNewClient += NewClient;
102 scene.RegisterModuleInterface<ISimChat>(this); 102 scene.RegisterModuleInterface<ISimChat>(this);
103 } 103 }
104 } 104 }
105 105
@@ -177,18 +177,18 @@ namespace OpenSim.Region.Environment.Modules
177 Console.WriteLine(inputLine); 177 Console.WriteLine(inputLine);
178 if (inputLine.Contains(m_channel)) 178 if (inputLine.Contains(m_channel))
179 { 179 {
180 string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); 180 string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
181 foreach (Scene m_scene in m_scenes) 181 foreach (Scene m_scene in m_scenes)
182 { 182 {
183 m_scene.Broadcast(delegate(IClientAPI client) 183 m_scene.Broadcast(delegate(IClientAPI client)
184 { 184 {
185 client.SendChatMessage( 185 client.SendChatMessage(
186 Helpers.StringToField(mess), 255, pos, "IRC:", 186 Helpers.StringToField(mess), 255, pos, "IRC:",
187 LLUUID.Zero); 187 LLUUID.Zero);
188 }); 188 });
189 } 189 }
190 } 190 }
191 } 191 }
192 Thread.Sleep(50); 192 Thread.Sleep(50);
193 } 193 }
194 } 194 }
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Modules
205 scene = m_scenes[0]; 205 scene = m_scenes[0];
206 206
207 // Filled in since it's easier than rewriting right now. 207 // Filled in since it's easier than rewriting right now.
208 LLVector3 fromPos = e.Position; 208 LLVector3 fromPos = e.Position;
209 LLVector3 fromRegionPos = e.Position + new LLVector3(e.Scene.RegionInfo.RegionLocX * 256, e.Scene.RegionInfo.RegionLocY * 256, 0); 209 LLVector3 fromRegionPos = e.Position + new LLVector3(e.Scene.RegionInfo.RegionLocX * 256, e.Scene.RegionInfo.RegionLocY * 256, 0);
210 string fromName = e.From; 210 string fromName = e.From;
211 string message = e.Message; 211 string message = e.Message;
@@ -217,108 +217,108 @@ namespace OpenSim.Region.Environment.Modules
217 217
218 if (avatar != null) 218 if (avatar != null)
219 { 219 {
220 fromPos = avatar.AbsolutePosition; 220 fromPos = avatar.AbsolutePosition;
221 fromRegionPos = fromPos + new LLVector3(e.Scene.RegionInfo.RegionLocX * 256, e.Scene.RegionInfo.RegionLocY * 256, 0); 221 fromRegionPos = fromPos + new LLVector3(e.Scene.RegionInfo.RegionLocX * 256, e.Scene.RegionInfo.RegionLocY * 256, 0);
222 fromName = avatar.Firstname + " " + avatar.Lastname; 222 fromName = avatar.Firstname + " " + avatar.Lastname;
223 fromAgentID = e.Sender.AgentId; 223 fromAgentID = e.Sender.AgentId;
224 avatar = null; 224 avatar = null;
225 } 225 }
226 226
227 string typeName; 227 string typeName;
228 switch (e.Type) 228 switch (e.Type)
229 { 229 {
230 case ChatTypeEnum.Broadcast: 230 case ChatTypeEnum.Broadcast:
231 typeName = "broadcasts"; 231 typeName = "broadcasts";
232 break; 232 break;
233 case ChatTypeEnum.Say: 233 case ChatTypeEnum.Say:
234 typeName = "says"; 234 typeName = "says";
235 break; 235 break;
236 case ChatTypeEnum.Shout: 236 case ChatTypeEnum.Shout:
237 typeName = "shouts"; 237 typeName = "shouts";
238 break; 238 break;
239 case ChatTypeEnum.Whisper: 239 case ChatTypeEnum.Whisper:
240 typeName = "whispers"; 240 typeName = "whispers";
241 break; 241 break;
242 default: 242 default:
243 typeName = "unknown"; 243 typeName = "unknown";
244 break; 244 break;
245 } 245 }
246 246
247 m_log.Verbose("CHAT", fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " + e.Message); 247 m_log.Verbose("CHAT", fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " + e.Message);
248 248
249 if (connected) 249 if (connected)
250 { 250 {
251 try 251 try
252 { 252 {
253 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + " in " + scene.RegionInfo.RegionName + ">: " + 253 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + " in " + scene.RegionInfo.RegionName + ">: " +
254 e.Message); 254 e.Message);
255 m_ircWriter.Flush(); 255 m_ircWriter.Flush();
256 } 256 }
257 catch (IOException) 257 catch (IOException)
258 { 258 {
259 m_log.Error("IRC","Disconnected from IRC server."); 259 m_log.Error("IRC","Disconnected from IRC server.");
260 listener.Abort(); 260 listener.Abort();
261 pingSender.Abort(); 261 pingSender.Abort();
262 connected = false; 262 connected = false;
263 }
264 }
265
266 if (e.Channel == 0)
267 {
268 foreach (Scene m_scene in m_scenes)
269 {
270 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
271 {
272 int dis = -100000;
273
274 LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
275 dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
276
277 switch (e.Type)
278 {
279 case ChatTypeEnum.Whisper:
280 if (dis < m_whisperdistance)
281 {
282 //should change so the message is sent through the avatar rather than direct to the ClientView
283 presence.ControllingClient.SendChatMessage(message,
284 type,
285 fromPos,
286 fromName,
287 fromAgentID);
288 }
289 break;
290 default:
291 case ChatTypeEnum.Say:
292 if (dis < m_saydistance)
293 {
294 //Console.WriteLine("sending chat");
295 presence.ControllingClient.SendChatMessage(message,
296 type,
297 fromPos,
298 fromName,
299 fromAgentID);
300 }
301 break;
302 case ChatTypeEnum.Shout:
303 if (dis < m_shoutdistance)
304 {
305 presence.ControllingClient.SendChatMessage(message,
306 type,
307 fromPos,
308 fromName,
309 fromAgentID);
310 }
311 break;
312
313 case ChatTypeEnum.Broadcast:
314 presence.ControllingClient.SendChatMessage(message, type,
315 fromPos,
316 fromName,
317 fromAgentID);
318 break;
319 }
320 });
263 } 321 }
264 }
265
266 if (e.Channel == 0)
267 {
268 foreach (Scene m_scene in m_scenes)
269 {
270 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
271 {
272 int dis = -100000;
273
274 LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
275 dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
276
277 switch (e.Type)
278 {
279 case ChatTypeEnum.Whisper:
280 if (dis < m_whisperdistance)
281 {
282 //should change so the message is sent through the avatar rather than direct to the ClientView
283 presence.ControllingClient.SendChatMessage(message,
284 type,
285 fromPos,
286 fromName,
287 fromAgentID);
288 }
289 break;
290 default:
291 case ChatTypeEnum.Say:
292 if (dis < m_saydistance)
293 {
294 //Console.WriteLine("sending chat");
295 presence.ControllingClient.SendChatMessage(message,
296 type,
297 fromPos,
298 fromName,
299 fromAgentID);
300 }
301 break;
302 case ChatTypeEnum.Shout:
303 if (dis < m_shoutdistance)
304 {
305 presence.ControllingClient.SendChatMessage(message,
306 type,
307 fromPos,
308 fromName,
309 fromAgentID);
310 }
311 break;
312
313 case ChatTypeEnum.Broadcast:
314 presence.ControllingClient.SendChatMessage(message, type,
315 fromPos,
316 fromName,
317 fromAgentID);
318 break;
319 }
320 });
321 }
322 } 322 }
323 } 323 }
324 } 324 }
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index c856d57..d32ac0b 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -28,7 +28,7 @@
28 28
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Region.Environment.LandManagement; 30using OpenSim.Region.Environment.LandManagement;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32 32
33namespace OpenSim.Region.Environment 33namespace OpenSim.Region.Environment
34{ 34{