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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b2502e0..314705e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2556,7 +2556,7 @@ namespace OpenSim.Region.Framework.Scenes
2556 linkPart.CreateSelected = true; 2556 linkPart.CreateSelected = true;
2557 2557
2558 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now 2558 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
2559 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (linkPart.Flags & PrimFlags.Phantom) != null, linkPart.VolumeDetectActive, true); 2559 linkPart.UpdatePrimFlags(grpusephys, grptemporary, IsPhantom || ((linkPart.Flags & PrimFlags.Phantom) != null), linkPart.VolumeDetectActive, true);
2560 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2560 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
2561 { 2561 {
2562 linkPart.PhysActor.link(m_rootPart.PhysActor); 2562 linkPart.PhysActor.link(m_rootPart.PhysActor);
@@ -2578,7 +2578,7 @@ namespace OpenSim.Region.Framework.Scenes
2578 { 2578 {
2579 LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); 2579 LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
2580 // let physics know 2580 // let physics know
2581 part.UpdatePrimFlags(grpusephys, grptemporary, (part.Flags & PrimFlags.Phantom) != null, part.VolumeDetectActive, true); 2581 part.UpdatePrimFlags(grpusephys, grptemporary, IsPhantom || ((part.Flags & PrimFlags.Phantom) != null), part.VolumeDetectActive, true);
2582 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2582 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
2583 { 2583 {
2584 part.PhysActor.link(m_rootPart.PhysActor); 2584 part.PhysActor.link(m_rootPart.PhysActor);