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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a7b189b..5b02c3b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1176,7 +1176,7 @@ namespace OpenSim.Region.Framework.Scenes
1176 m_callbackURI = null; 1176 m_callbackURI = null;
1177 } 1177 }
1178 1178
1179 m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); 1179 //m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1180 1180
1181 m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1181 m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1182 SendInitialData(); 1182 SendInitialData();
@@ -2523,7 +2523,7 @@ namespace OpenSim.Region.Framework.Scenes
2523 /// </summary> 2523 /// </summary>
2524 private void SendInitialData() 2524 private void SendInitialData()
2525 { 2525 {
2526 m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); 2526 //m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
2527 // Moved this into CompleteMovement to ensure that m_appearance is initialized before 2527 // Moved this into CompleteMovement to ensure that m_appearance is initialized before
2528 // the inventory arrives 2528 // the inventory arrives
2529 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 2529 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
@@ -2568,7 +2568,7 @@ namespace OpenSim.Region.Framework.Scenes
2568 /// </summary> 2568 /// </summary>
2569 public void SendAvatarDataToAllAgents() 2569 public void SendAvatarDataToAllAgents()
2570 { 2570 {
2571 m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); 2571 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
2572 // only send update from root agents to other clients; children are only "listening posts" 2572 // only send update from root agents to other clients; children are only "listening posts"
2573 if (IsChildAgent) 2573 if (IsChildAgent)
2574 { 2574 {
@@ -2622,7 +2622,7 @@ namespace OpenSim.Region.Framework.Scenes
2622 /// <param name="avatar"></param> 2622 /// <param name="avatar"></param>
2623 public void SendAvatarDataToAgent(ScenePresence avatar) 2623 public void SendAvatarDataToAgent(ScenePresence avatar)
2624 { 2624 {
2625 m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); 2625 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
2626 2626
2627 avatar.ControllingClient.SendAvatarDataImmediate(this); 2627 avatar.ControllingClient.SendAvatarDataImmediate(this);
2628 if (Animator != null) 2628 if (Animator != null)
@@ -2665,7 +2665,7 @@ namespace OpenSim.Region.Framework.Scenes
2665 /// </summary> 2665 /// </summary>
2666 public void SendOtherAgentsAppearanceToMe() 2666 public void SendOtherAgentsAppearanceToMe()
2667 { 2667 {
2668 m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); 2668 //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
2669 m_perfMonMS = Util.EnvironmentTickCount(); 2669 m_perfMonMS = Util.EnvironmentTickCount();
2670 2670
2671 int count = 0; 2671 int count = 0;