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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs8
2 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index f7ffa00..75bdcf3 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -484,6 +484,8 @@ namespace OpenSim
484 484
485 for (int i = 0; i < m_clientServers.Count; i++) 485 for (int i = 0; i < m_clientServers.Count; i++)
486 { 486 {
487 //--> Melanie, the following needs to be fixed
488 // the Equals override is not returning true if the locations are actually equal
487 if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle))) 489 if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle)))
488 { 490 {
489 clientServerElement = i; 491 clientServerElement = i;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 01f2a09..8653b23 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -106,7 +106,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
106 106
107 public bool HandlesRegion(Location x) 107 public bool HandlesRegion(Location x)
108 { 108 {
109 return x == m_location; 109 return x.RegionHandle == m_location.RegionHandle;
110 //return x == m_location;
110 } 111 }
111 112
112 public void AddScene(Scene x) 113 public void AddScene(Scene x)
@@ -306,6 +307,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
306 // the next set of UDP data is for a valid client. 307 // the next set of UDP data is for a valid client.
307 ResetServerEndPoint(e); 308 ResetServerEndPoint(e);
308 } 309 }
310 catch (System.ObjectDisposedException)
311 {
312 m_log.Info("[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator.");
313 }
314
309 } 315 }
310 316
311 /// <summary> 317 /// <summary>