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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 49fbe33..76ab299 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -587,6 +587,19 @@ namespace OpenSim.Region.Framework.Scenes
587 "reload estate", 587 "reload estate",
588 "Reload the estate data", HandleReloadEstate); 588 "Reload the estate data", HandleReloadEstate);
589 589
590 MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
591 "delete object owner <UUID>",
592 "Delete object by owner", HandleDeleteObject);
593 MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
594 "delete object creator <UUID>",
595 "Delete object by creator", HandleDeleteObject);
596 MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
597 "delete object uuid <UUID>",
598 "Delete object by uuid", HandleDeleteObject);
599 MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
600 "delete object name <UUID>",
601 "Delete object by name", HandleDeleteObject);
602
590 //Bind Storage Manager functions to some land manager functions for this scene 603 //Bind Storage Manager functions to some land manager functions for this scene
591 EventManager.OnLandObjectAdded += 604 EventManager.OnLandObjectAdded +=
592 new EventManager.LandObjectAdded(simDataService.StoreLandObject); 605 new EventManager.LandObjectAdded(simDataService.StoreLandObject);
@@ -4852,6 +4865,60 @@ namespace OpenSim.Region.Framework.Scenes
4852 } 4865 }
4853 } 4866 }
4854 4867
4868 private void HandleDeleteObject(string module, string[] cmd)
4869 {
4870 if (cmd.Length < 4)
4871 return;
4872
4873 string mode = cmd[2];
4874 string o = cmd[3];
4875
4876 List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
4877
4878 UUID match;
4879
4880 switch (mode)
4881 {
4882 case "owner":
4883 if (!UUID.TryParse(o, out match))
4884 return;
4885 ForEachSOG(delegate (SceneObjectGroup g)
4886 {
4887 if (g.OwnerID == match && !g.IsAttachment)
4888 deletes.Add(g);
4889 });
4890 break;
4891 case "creator":
4892 if (!UUID.TryParse(o, out match))
4893 return;
4894 ForEachSOG(delegate (SceneObjectGroup g)
4895 {
4896 if (g.RootPart.CreatorID == match && !g.IsAttachment)
4897 deletes.Add(g);
4898 });
4899 break;
4900 case "uuid":
4901 if (!UUID.TryParse(o, out match))
4902 return;
4903 ForEachSOG(delegate (SceneObjectGroup g)
4904 {
4905 if (g.UUID == match && !g.IsAttachment)
4906 deletes.Add(g);
4907 });
4908 break;
4909 case "name":
4910 ForEachSOG(delegate (SceneObjectGroup g)
4911 {
4912 if (g.RootPart.Name == o && !g.IsAttachment)
4913 deletes.Add(g);
4914 });
4915 break;
4916 }
4917
4918 foreach (SceneObjectGroup g in deletes)
4919 DeleteSceneObject(g, false);
4920 }
4921
4855 private void HandleReloadEstate(string module, string[] cmd) 4922 private void HandleReloadEstate(string module, string[] cmd)
4856 { 4923 {
4857 if (MainConsole.Instance.ConsoleScene == null || 4924 if (MainConsole.Instance.ConsoleScene == null ||