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-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
index bebcae5..602a5cc 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
@@ -40,6 +40,12 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
40 40
41 #region ITerrainFloodEffect Members 41 #region ITerrainFloodEffect Members
42 42
43 /// <summary>
44 /// reverts an area of the map to the heightfield stored in the revertmap
45 /// </summary>
46 /// <param name="map">the current heightmap</param>
47 /// <param name="fillArea">array indicating which sections of the map are to be reverted</param>
48 /// <param name="strength">unused</param>
43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 49 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
44 { 50 {
45 int x; 51 int x;
@@ -50,7 +56,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
50 { 56 {
51 if (fillArea[x, y]) 57 if (fillArea[x, y])
52 { 58 {
53 map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength); 59 map[x, y] = m_revertmap[x, y];
54 } 60 }
55 } 61 }
56 } 62 }
@@ -58,4 +64,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
58 64
59 #endregion 65 #endregion
60 } 66 }
61} \ No newline at end of file 67}