diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 |
2 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index ad421ee..3d8e8be 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -41,12 +41,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
41 | { | 41 | { |
42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
44 | private OpenSim.Framework.Animation m_implicitDefaultAnimation = new OpenSim.Framework.Animation(); | ||
44 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); | 45 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); |
45 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); | 46 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); |
46 | 47 | ||
47 | public OpenSim.Framework.Animation DefaultAnimation | 48 | public OpenSim.Framework.Animation ImplicitDefaultAnimation |
48 | { | 49 | { |
49 | get { return m_defaultAnimation; } | 50 | get { return m_implicitDefaultAnimation; } |
50 | } | 51 | } |
51 | 52 | ||
52 | public AnimationSet() | 53 | public AnimationSet() |
@@ -119,6 +120,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
119 | if (m_defaultAnimation.AnimID != animID) | 120 | if (m_defaultAnimation.AnimID != animID) |
120 | { | 121 | { |
121 | m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); | 122 | m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); |
123 | m_implicitDefaultAnimation = m_defaultAnimation; | ||
122 | return true; | 124 | return true; |
123 | } | 125 | } |
124 | return false; | 126 | return false; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index dc791d3..fa57845 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4388,7 +4388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4388 | { | 4388 | { |
4389 | AnimationSet currentAnims = presence.Animator.Animations; | 4389 | AnimationSet currentAnims = presence.Animator.Animations; |
4390 | string currentAnimationState = String.Empty; | 4390 | string currentAnimationState = String.Empty; |
4391 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4391 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) |
4392 | return currentAnimationState; | 4392 | return currentAnimationState; |
4393 | } | 4393 | } |
4394 | } | 4394 | } |
@@ -5705,7 +5705,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5705 | flags |= ScriptBaseClass.AGENT_SITTING; | 5705 | flags |= ScriptBaseClass.AGENT_SITTING; |
5706 | } | 5706 | } |
5707 | 5707 | ||
5708 | if (agent.Animator.Animations.DefaultAnimation.AnimID | 5708 | if (agent.Animator.Animations.ImplicitDefaultAnimation.AnimID |
5709 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 5709 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
5710 | { | 5710 | { |
5711 | flags |= ScriptBaseClass.AGENT_SITTING; | 5711 | flags |= ScriptBaseClass.AGENT_SITTING; |
@@ -7892,7 +7892,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7892 | { | 7892 | { |
7893 | LSL_Vector lower; | 7893 | LSL_Vector lower; |
7894 | LSL_Vector upper; | 7894 | LSL_Vector upper; |
7895 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 7895 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID |
7896 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 7896 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
7897 | { | 7897 | { |
7898 | // This is for ground sitting avatars | 7898 | // This is for ground sitting avatars |