diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 |
2 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e00206f..6c9a8df 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4338,9 +4338,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4338 | while (sp.IsChildAgent && ntimes-- > 0) | 4338 | while (sp.IsChildAgent && ntimes-- > 0) |
4339 | Thread.Sleep(1000); | 4339 | Thread.Sleep(1000); |
4340 | 4340 | ||
4341 | m_log.DebugFormat( | 4341 | if (sp.IsChildAgent) |
4342 | "[SCENE]: Found presence {0} {1} {2} in {3} after {4} waits", | 4342 | m_log.DebugFormat( |
4343 | sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", Name, 20 - ntimes); | 4343 | "[SCENE]: Found presence {0} {1} unexpectedly still child in {2}", |
4344 | sp.Name, sp.UUID, Name); | ||
4345 | else | ||
4346 | m_log.DebugFormat( | ||
4347 | "[SCENE]: Found presence {0} {1} as root in {2} after {3} waits", | ||
4348 | sp.Name, sp.UUID, Name, 20 - ntimes); | ||
4344 | 4349 | ||
4345 | if (sp.IsChildAgent) | 4350 | if (sp.IsChildAgent) |
4346 | return false; | 4351 | return false; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b4e8f09..d542e47 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1354,7 +1354,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1354 | 1354 | ||
1355 | private bool WaitForUpdateAgent(IClientAPI client) | 1355 | private bool WaitForUpdateAgent(IClientAPI client) |
1356 | { | 1356 | { |
1357 | // Before UpdateAgent, m_originRegionID is UUID.Zero; after, it's non-Zero | 1357 | // Before the source region executes UpdateAgent |
1358 | // (which triggers Scene.IncomingChildAgentDataUpdate(AgentData cAgentData) here in the destination, | ||
1359 | // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the | ||
1360 | // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero | ||
1358 | int count = 50; | 1361 | int count = 50; |
1359 | while (m_originRegionID.Equals(UUID.Zero) && count-- > 0) | 1362 | while (m_originRegionID.Equals(UUID.Zero) && count-- > 0) |
1360 | { | 1363 | { |