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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs30
3 files changed, 24 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 150d913..09b4ba6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 this, "save iar", 124 this, "save iar",
125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]", 125 "save iar [-p|--profile=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name." + Environment.NewLine 127 "<first> is the user's first name." + Environment.NewLine
128 + "<last> is the user's last name." + Environment.NewLine 128 + "<last> is the user's last name." + Environment.NewLine
@@ -408,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
408 if (mainParams.Count < 6) 408 if (mainParams.Count < 6)
409 { 409 {
410 m_log.Error( 410 m_log.Error(
411 "[INVENTORY ARCHIVER]: usage is save iar [--p|-profile=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>]"); 411 "[INVENTORY ARCHIVER]: usage is save iar [-p|--profile=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]");
412 return; 412 return;
413 } 413 }
414 414
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 9b660b6..27bcc09 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2729,7 +2729,9 @@ namespace OpenSim.Region.Framework.Scenes
2729 if (ParentGroup == null) 2729 if (ParentGroup == null)
2730 return; 2730 return;
2731 2731
2732 ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this); 2732 // When running OpenSim tests, Scene (and EventManager can be null).
2733 // Need to fix tests before we can trigger this here
2734 // ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
2733 2735
2734 ParentGroup.QueueForUpdateCheck(); 2736 ParentGroup.QueueForUpdateCheck();
2735 2737
@@ -2763,7 +2765,9 @@ namespace OpenSim.Region.Framework.Scenes
2763 if (ParentGroup == null) 2765 if (ParentGroup == null)
2764 return; 2766 return;
2765 2767
2766 ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this); 2768 // When running OpenSim tests, Scene (and EventManager can be null).
2769 // Need to fix tests before we can trigger this here
2770 // ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
2767 2771
2768 // This was pulled from SceneViewer. Attachments always receive full updates. 2772 // This was pulled from SceneViewer. Attachments always receive full updates.
2769 // I could not verify if this is a requirement but this maintains existing behavior 2773 // I could not verify if this is a requirement but this maintains existing behavior
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 3831d7a..6a48b89 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -140,24 +140,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC
140// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 140// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
141// } 141// }
142 142
143 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); 143 lock (m_avatars)
144 scene.AddNewClient(npcAvatar, PresenceType.Npc);
145
146 ScenePresence sp;
147 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
148 { 144 {
149 m_log.DebugFormat( 145 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
150 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 146 scene.AddNewClient(npcAvatar, PresenceType.Npc);
151 147
152 sp.CompleteMovement(npcAvatar, false); 148 ScenePresence sp;
153 } 149 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
154 else 150 {
155 { 151 m_log.DebugFormat(
156 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); 152 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
157 } 153
154 sp.CompleteMovement(npcAvatar, false);
155 }
156 else
157 {
158 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
159 }
158 160
159 lock (m_avatars)
160 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 161 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
162 }
161 163
162 m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); 164 m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
163 165