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-rw-r--r--OpenSim/Region/ScriptEngine/Common/IScript.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs64
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs3
9 files changed, 85 insertions, 47 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/IScript.cs b/OpenSim/Region/ScriptEngine/Common/IScript.cs
index c94b187..2e1b143 100644
--- a/OpenSim/Region/ScriptEngine/Common/IScript.cs
+++ b/OpenSim/Region/ScriptEngine/Common/IScript.cs
@@ -26,6 +26,8 @@
26* 26*
27*/ 27*/
28 28
29using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
30
29namespace OpenSim.Region.ScriptEngine.Common 31namespace OpenSim.Region.ScriptEngine.Common
30{ 32{
31 public interface IScript 33 public interface IScript
@@ -34,5 +36,6 @@ namespace OpenSim.Region.ScriptEngine.Common
34 Executor Exec { get; } 36 Executor Exec { get; }
35 string Source { get; set; } 37 string Source { get; set; }
36 void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands); 38 void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands);
39 EventQueueManager.Queue_llDetectParams_Struct llDetectParams { get; set; }
37 } 40 }
38} \ No newline at end of file 41} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
index 5149f3a..bd64ee0 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
@@ -31,6 +31,7 @@ using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime; 31using System.Runtime.Remoting.Lifetime;
32using System.Threading; 32using System.Threading;
33using OpenSim.Region.ScriptEngine.Common; 33using OpenSim.Region.ScriptEngine.Common;
34using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
34using integer = System.Int32; 35using integer = System.Int32;
35using key = System.String; 36using key = System.String;
36using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; 37using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
@@ -64,6 +65,12 @@ namespace OpenSim.Region.ScriptEngine.Common
64 return lease; 65 return lease;
65 } 66 }
66 67
68 public EventQueueManager.Queue_llDetectParams_Struct _llDetectParams;
69 EventQueueManager.Queue_llDetectParams_Struct IScript.llDetectParams
70 {
71 get { return _llDetectParams; }
72 set { _llDetectParams = value; }
73 }
67 74
68 private Executor m_Exec; 75 private Executor m_Exec;
69 76
@@ -127,6 +134,8 @@ namespace OpenSim.Region.ScriptEngine.Common
127 } 134 }
128 135
129 136
137
138
130 // 139 //
131 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 140 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
132 // 141 //
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index c196322..58e4727 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -37,6 +37,7 @@ using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
39using OpenSim.Region.ScriptEngine.Common; 39using OpenSim.Region.ScriptEngine.Common;
40using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
40//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 41//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
41 42
42namespace OpenSim.Region.ScriptEngine.Common 43namespace OpenSim.Region.ScriptEngine.Common
@@ -2368,7 +2369,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2368 { 2369 {
2369 LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID); 2370 LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
2370 object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), String.Empty, 0, String.Empty }; 2371 object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), String.Empty, 0, String.Empty };
2371 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj); 2372 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
2372 } 2373 }
2373 } 2374 }
2374 2375
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
index a32a132..250a5df 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
@@ -76,13 +76,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
76 public void changed(uint localID, uint change) 76 public void changed(uint localID, uint change)
77 { 77 {
78 // Add to queue for all scripts in localID, Object pass change. 78 // Add to queue for all scripts in localID, Object pass change.
79 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID,"changed", new object[] {(int) change}); 79 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { (int)change });
80 } 80 }
81 81
82 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 82 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
83 { 83 {
84 // Add to queue for all scripts in ObjectID object 84 // Add to queue for all scripts in ObjectID object
85 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); 85 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", EventQueueManager.llDetectNull, new object[] { (int)1 });
86 } 86 }
87 87
88 public void OnRezScript(uint localID, LLUUID itemID, string script) 88 public void OnRezScript(uint localID, LLUUID itemID, string script)
@@ -109,47 +109,47 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
109 109
110 public void state_exit(uint localID, LLUUID itemID) 110 public void state_exit(uint localID, LLUUID itemID)
111 { 111 {
112 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); 112 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit", EventQueueManager.llDetectNull);
113 } 113 }
114 114
115 public void touch(uint localID, LLUUID itemID) 115 public void touch(uint localID, LLUUID itemID)
116 { 116 {
117 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); 117 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch", EventQueueManager.llDetectNull);
118 } 118 }
119 119
120 public void touch_end(uint localID, LLUUID itemID) 120 public void touch_end(uint localID, LLUUID itemID)
121 { 121 {
122 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); 122 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull);
123 } 123 }
124 124
125 public void collision_start(uint localID, LLUUID itemID) 125 public void collision_start(uint localID, LLUUID itemID)
126 { 126 {
127 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); 127 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull);
128 } 128 }
129 129
130 public void collision(uint localID, LLUUID itemID) 130 public void collision(uint localID, LLUUID itemID)
131 { 131 {
132 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); 132 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull);
133 } 133 }
134 134
135 public void collision_end(uint localID, LLUUID itemID) 135 public void collision_end(uint localID, LLUUID itemID)
136 { 136 {
137 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); 137 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull);
138 } 138 }
139 139
140 public void land_collision_start(uint localID, LLUUID itemID) 140 public void land_collision_start(uint localID, LLUUID itemID)
141 { 141 {
142 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); 142 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull);
143 } 143 }
144 144
145 public void land_collision(uint localID, LLUUID itemID) 145 public void land_collision(uint localID, LLUUID itemID)
146 { 146 {
147 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); 147 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision", EventQueueManager.llDetectNull);
148 } 148 }
149 149
150 public void land_collision_end(uint localID, LLUUID itemID) 150 public void land_collision_end(uint localID, LLUUID itemID)
151 { 151 {
152 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); 152 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end", EventQueueManager.llDetectNull);
153 } 153 }
154 154
155 // Handled by long commands 155 // Handled by long commands
@@ -160,108 +160,108 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
160 160
161 public void listen(uint localID, LLUUID itemID) 161 public void listen(uint localID, LLUUID itemID)
162 { 162 {
163 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); 163 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen", EventQueueManager.llDetectNull);
164 } 164 }
165 165
166 public void on_rez(uint localID, LLUUID itemID) 166 public void on_rez(uint localID, LLUUID itemID)
167 { 167 {
168 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); 168 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull);
169 } 169 }
170 170
171 public void sensor(uint localID, LLUUID itemID) 171 public void sensor(uint localID, LLUUID itemID)
172 { 172 {
173 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); 173 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor", EventQueueManager.llDetectNull);
174 } 174 }
175 175
176 public void no_sensor(uint localID, LLUUID itemID) 176 public void no_sensor(uint localID, LLUUID itemID)
177 { 177 {
178 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); 178 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor", EventQueueManager.llDetectNull);
179 } 179 }
180 180
181 public void control(uint localID, LLUUID itemID) 181 public void control(uint localID, LLUUID itemID)
182 { 182 {
183 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); 183 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull);
184 } 184 }
185 185
186 public void money(uint localID, LLUUID itemID) 186 public void money(uint localID, LLUUID itemID)
187 { 187 {
188 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); 188 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money", EventQueueManager.llDetectNull);
189 } 189 }
190 190
191 public void email(uint localID, LLUUID itemID) 191 public void email(uint localID, LLUUID itemID)
192 { 192 {
193 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); 193 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email", EventQueueManager.llDetectNull);
194 } 194 }
195 195
196 public void at_target(uint localID, LLUUID itemID) 196 public void at_target(uint localID, LLUUID itemID)
197 { 197 {
198 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); 198 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target", EventQueueManager.llDetectNull);
199 } 199 }
200 200
201 public void not_at_target(uint localID, LLUUID itemID) 201 public void not_at_target(uint localID, LLUUID itemID)
202 { 202 {
203 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); 203 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target", EventQueueManager.llDetectNull);
204 } 204 }
205 205
206 public void at_rot_target(uint localID, LLUUID itemID) 206 public void at_rot_target(uint localID, LLUUID itemID)
207 { 207 {
208 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); 208 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target", EventQueueManager.llDetectNull);
209 } 209 }
210 210
211 public void not_at_rot_target(uint localID, LLUUID itemID) 211 public void not_at_rot_target(uint localID, LLUUID itemID)
212 { 212 {
213 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); 213 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target", EventQueueManager.llDetectNull);
214 } 214 }
215 215
216 public void run_time_permissions(uint localID, LLUUID itemID) 216 public void run_time_permissions(uint localID, LLUUID itemID)
217 { 217 {
218 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); 218 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions", EventQueueManager.llDetectNull);
219 } 219 }
220 220
221 public void changed(uint localID, LLUUID itemID) 221 public void changed(uint localID, LLUUID itemID)
222 { 222 {
223 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); 223 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed", EventQueueManager.llDetectNull);
224 } 224 }
225 225
226 public void attach(uint localID, LLUUID itemID) 226 public void attach(uint localID, LLUUID itemID)
227 { 227 {
228 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); 228 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach", EventQueueManager.llDetectNull);
229 } 229 }
230 230
231 public void dataserver(uint localID, LLUUID itemID) 231 public void dataserver(uint localID, LLUUID itemID)
232 { 232 {
233 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); 233 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver", EventQueueManager.llDetectNull);
234 } 234 }
235 235
236 public void link_message(uint localID, LLUUID itemID) 236 public void link_message(uint localID, LLUUID itemID)
237 { 237 {
238 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); 238 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message", EventQueueManager.llDetectNull);
239 } 239 }
240 240
241 public void moving_start(uint localID, LLUUID itemID) 241 public void moving_start(uint localID, LLUUID itemID)
242 { 242 {
243 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); 243 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start", EventQueueManager.llDetectNull);
244 } 244 }
245 245
246 public void moving_end(uint localID, LLUUID itemID) 246 public void moving_end(uint localID, LLUUID itemID)
247 { 247 {
248 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); 248 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end", EventQueueManager.llDetectNull);
249 } 249 }
250 250
251 public void object_rez(uint localID, LLUUID itemID) 251 public void object_rez(uint localID, LLUUID itemID)
252 { 252 {
253 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); 253 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez", EventQueueManager.llDetectNull);
254 } 254 }
255 255
256 public void remote_data(uint localID, LLUUID itemID) 256 public void remote_data(uint localID, LLUUID itemID)
257 { 257 {
258 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); 258 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data", EventQueueManager.llDetectNull);
259 } 259 }
260 260
261 // Handled by long commands 261 // Handled by long commands
262 public void http_response(uint localID, LLUUID itemID) 262 public void http_response(uint localID, LLUUID itemID)
263 { 263 {
264 // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); 264 // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response", EventQueueManager.llDetectNull);
265 } 265 }
266 } 266 }
267} \ No newline at end of file 267} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index af91027..ced4863 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -96,10 +96,31 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
96 public uint localID; 96 public uint localID;
97 public LLUUID itemID; 97 public LLUUID itemID;
98 public string functionName; 98 public string functionName;
99 public Queue_llDetectParams_Struct llDetectParams;
99 public object[] param; 100 public object[] param;
100 } 101 }
101 102
102 /// <summary> 103 /// <summary>
104 /// Shared empty llDetectNull
105 /// </summary>
106 public readonly static Queue_llDetectParams_Struct llDetectNull = new Queue_llDetectParams_Struct();
107
108 /// <summary>
109 /// Structure to hold data for llDetect* commands
110 /// </summary>
111 public struct Queue_llDetectParams_Struct
112 {
113 // More or less just a placeholder for the actual moving of additional data
114 // should be fixed to something better :)
115 public LSL_Types.key[] _key;
116 public LSL_Types.Quaternion[] _Quaternion;
117 public LSL_Types.Vector3[] _Vector3;
118 public bool[] _bool;
119 public int[] _int;
120 public string [] _string;
121 }
122
123 /// <summary>
103 /// List of localID locks for mutex processing of script events 124 /// List of localID locks for mutex processing of script events
104 /// </summary> 125 /// </summary>
105 private List<uint> objectLocks = new List<uint>(); 126 private List<uint> objectLocks = new List<uint>();
@@ -211,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
211 + ", QIS.functionName: " + QIS.functionName); 232 + ", QIS.functionName: " + QIS.functionName);
212#endif 233#endif
213 m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, 234 m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID,
214 QIS.functionName, QIS.param); 235 QIS.functionName, QIS.llDetectParams, QIS.param);
215 } 236 }
216 catch (Exception e) 237 catch (Exception e)
217 { 238 {
@@ -311,10 +332,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
311 /// <summary> 332 /// <summary>
312 /// Add event to event execution queue 333 /// Add event to event execution queue
313 /// </summary> 334 /// </summary>
314 /// <param name="localID"></param> 335 /// <param name="localID">Region object ID</param>
315 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 336 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
316 /// <param name="param">Array of parameters to match event mask</param> 337 /// <param name="param">Array of parameters to match event mask</param>
317 public void AddToObjectQueue(uint localID, string FunctionName, params object[] param) 338 public void AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
318 { 339 {
319 // Determine all scripts in Object and add to their queue 340 // Determine all scripts in Object and add to their queue
320 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); 341 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
@@ -334,18 +355,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
334 { 355 {
335 // Add to each script in that object 356 // Add to each script in that object
336 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? 357 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
337 AddToScriptQueue(localID, itemID, FunctionName, param); 358 AddToScriptQueue(localID, itemID, FunctionName, qParams, param);
338 } 359 }
339 } 360 }
340 361
341 /// <summary> 362 /// <summary>
342 /// Add event to event execution queue 363 /// Add event to event execution queue
343 /// </summary> 364 /// </summary>
344 /// <param name="localID"></param> 365 /// <param name="localID">Region object ID</param>
345 /// <param name="itemID"></param> 366 /// <param name="itemID">Region script ID</param>
346 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 367 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
347 /// <param name="param">Array of parameters to match event mask</param> 368 /// <param name="param">Array of parameters to match event mask</param>
348 public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param) 369 public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
349 { 370 {
350 lock (queueLock) 371 lock (queueLock)
351 { 372 {
@@ -354,6 +375,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
354 QIS.localID = localID; 375 QIS.localID = localID;
355 QIS.itemID = itemID; 376 QIS.itemID = itemID;
356 QIS.functionName = FunctionName; 377 QIS.functionName = FunctionName;
378 QIS.llDetectParams = qParams;
357 QIS.param = param; 379 QIS.param = param;
358 380
359 // Add it to queue 381 // Add it to queue
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs
index 7271d72..7d66638 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs
@@ -185,7 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
185 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) 185 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
186 { 186 {
187 // Add it to queue 187 // Add it to queue
188 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", 188 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
189 new object[] {}); 189 new object[] {});
190 // set next interval 190 // set next interval
191 191
@@ -230,7 +230,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
230 }; 230 };
231 231
232 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 232 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
233 httpInfo.localID, httpInfo.itemID, "http_response", resobj 233 httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
234 ); 234 );
235 235
236 httpInfo.Stop(); 236 httpInfo.Stop();
@@ -264,7 +264,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
264 rInfo.GetStrVal() 264 rInfo.GetStrVal()
265 }; 265 };
266 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 266 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
267 rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj 267 rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
268 ); 268 );
269 } 269 }
270 } 270 }
@@ -287,7 +287,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
287 }; 287 };
288 288
289 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( 289 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
290 lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj 290 lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
291 ); 291 );
292 } 292 }
293 } 293 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 784e849..ea87581 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -232,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
232 /// <param name="itemID">Script ID</param> 232 /// <param name="itemID">Script ID</param>
233 /// <param name="FunctionName">Name of function</param> 233 /// <param name="FunctionName">Name of function</param>
234 /// <param name="args">Arguments to pass to function</param> 234 /// <param name="args">Arguments to pass to function</param>
235 internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) 235 internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
236 { 236 {
237#if DEBUG 237#if DEBUG
238 Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); 238 Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
@@ -247,6 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
247 Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); 247 Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
248#endif 248#endif
249 // Must be done in correct AppDomain, so leaving it up to the script itself 249 // Must be done in correct AppDomain, so leaving it up to the script itself
250 Script.llDetectParams = qParams;
250 Script.Exec.ExecuteEvent(FunctionName, args); 251 Script.Exec.ExecuteEvent(FunctionName, args);
251 } 252 }
252 253
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 2bb40ee..3bc64be 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -36,6 +36,7 @@ using libsecondlife;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
38using OpenSim.Region.ScriptEngine.Common; 38using OpenSim.Region.ScriptEngine.Common;
39using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
39using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 40using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
40 41
41namespace OpenSim.Region.ScriptEngine.DotNetEngine 42namespace OpenSim.Region.ScriptEngine.DotNetEngine
@@ -99,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
99 CompiledScript.Start(LSLB); 100 CompiledScript.Start(LSLB);
100 101
101 // Fire the first start-event 102 // Fire the first start-event
102 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); 103 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
103 } 104 }
104 catch (Exception e) 105 catch (Exception e)
105 { 106 {
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
index bd26ce4..de7b466 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
@@ -36,6 +36,7 @@ using libsecondlife;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
38using OpenSim.Region.ScriptEngine.Common; 38using OpenSim.Region.ScriptEngine.Common;
39using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
39 40
40namespace OpenSim.Region.ScriptEngine.LSOEngine 41namespace OpenSim.Region.ScriptEngine.LSOEngine
41{ 42{
@@ -96,7 +97,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
96 CompiledScript.Start(LSLB); 97 CompiledScript.Start(LSLB);
97 98
98 // Fire the first start-event 99 // Fire the first start-event
99 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); 100 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
100 } 101 }
101 catch (Exception e) 102 catch (Exception e)
102 { 103 {